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Modding

Modding shelf/wiki

Limitations and Issues with mapping in Diesel

PAYDAY 2 BeardLib Editor

Here is a list of potential issues you may have when working on custom maps. Out of Memory Crash...

Installing 'mod_override' mods

PAYDAY 2 Tutorials

As the name implies, the ‘mod_override’ folder is used to override existing assets in the game’s ...

Skin map textures (df_cc)

PAYDAY 2 Diesel Engine

Skin map texture The _cc_df textures are used instead of diffuse on models when skin is applied ...

Custom Attachments

PAYDAY 2 Data Tables

ATTENTION: THIS PAGE IS A WORK IN PROGRESS If you are a weapon mod author and would like to have...

Mask Materials

PAYDAY 2 Data Tables

This contains data for all the current mask materials in the game Materials Game Base Ma...

Mask Patterns

PAYDAY 2 Data Tables

This contains data for all the current mask patterns in the game Patterns Game Base Patt...

Masks

PAYDAY 2 Data Tables

This contains data for all the current masks in the game. Masks Base Game Mask Name ID ...

Unit File

PAYDAY 2 Diesel Engine

This is an explanation of how units work in Payday 2. This may not be 100% perfect, but it shoul...

Texture Files

PAYDAY 2 Data Tables

This is a mapping of the Payday 2 textures. Each section is collection of similar things. You ca...

Bundle File

PAYDAY 2 Diesel Engine

*Originally written by Simon W. Bundle Database (BLB) The Bundle Database file, also known as “...

SystemFS

PAYDAY 2 Diesel Engine

SystemFS is a class to read and write files and more. Currently, it works only in the Windows ve...

GUI

PAYDAY 2 Diesel Engine

Sizes Each GUI element has a width and height, commonly written as W and H. Position ** *Some ...

Navigation in diesel

PAYDAY 2 BeardLib Editor

Navigation links or navlinks for short are ElementSpecialObjectives that have "Is Navigation Li...

Making and adding Environments

PAYDAY 2 BeardLib Editor

Environment is like a config which decides how light and shadows look in your level, this is what...

PAYDAY 2

Category of PAYDAY 2 modding

Applying Custom Instances

PAYDAY 2 BeardLib Editor

Instance Example (In the Main.xml) <instance id="level_id"> <add file="levels/level...

Cubemaps, Cubelights and Lighting your level

PAYDAY 2 BeardLib Editor

Cubemaps A cubemap is a six-sided texture used for reflective surfaces to reflect stuff. Here's...

Creating Custom Contractors

PAYDAY 2 BeardLib Editor

Creating Custom Contractors Introduction Hello! Ever wanted to make a custom contractor for you...

Mission Elements (WIP)

PAYDAY 2 BeardLib Editor

Here this page will talk about the Mission Elements in Payday2. There are hundreds of elements t...

Weapon Mods

PAYDAY 2 Data Tables

This contains data for all the current weapon mods in the base game Game Base Name ID ID...

File Formats

PAYDAY 2

Documentation regarding proprietary file formats for Payday 2 and other modern Diesel games.

Tutorials

PAYDAY 2

Tutorials for modding the game.

BLT

PAYDAY 2

Diesel Engine

PAYDAY 2

Category for Diesel Engine related docs

Data Tables

PAYDAY 2

Tables for bunch of stuff from TweakData to files inside the game.

BeardLib Editor

PAYDAY 2

Other

Modding docs other games/etc.

Noita

Modding category for Noita

Extracting the Game's Files

PAYDAY 2 Tutorials

This guide will go over how to extract the game’s assets. If you simply want to install mods, thi...