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SystemFS
SystemFS is a class to read and write files and more. Currently, it works only in the Windows ve...
Weapon Mods
This contains data for all the current weapon mods in the base game Game Base Name ID ID...
Mission Elements (WIP)
Here this page will talk about the Mission Elements in Payday2. There are hundreds of elements to...
Creating Custom Contractors
Creating Custom Contractors Introduction Hello! Ever wanted to make a custom contractor for you...
Cubemaps, Cubelights and Lighting your level
Cubemaps A cubemap is a six-sided texture used for reflective surfaces to reflect stuff. Here's...
Applying Custom Instances
Note: Newer versions of Beardlib Editor includes dedicated custom instances, this workflow is la...
Making and adding Environments
Environment is like a config which decides how light and shadows look in your level, this is what...
Limitations and Issues with mapping in Diesel
Here is a list of potential issues you may have when working on custom maps. Out of Memory Crash...
Navigation in diesel
Navigation links or navlinks for short are ElementSpecialObjectives that have "Is Navigation Li...
Bundle File
*Originally written by Simon W. Bundle Database (BLB) The Bundle Database file, also known as “...
Logic
Focus on gameplay mechanics and logic
Texture Files
This is a mapping of the Payday 2 textures. Each section is collection of similar things. You ca...
Unit File
This is an explanation of how units work in Payday 2. This may not be 100% perfect, but it shoul...
Weapons
This is a list of all weapons in PAYDAY 2 + the ingame ID, Factory ID and Unit-file path and DLC....
Masks
This contains data for all the current masks in the game. Masks Base Game Mask Name ID ...
Mask Patterns
This contains data for all the current mask patterns in the game Patterns Game Base Patt...
Mask Materials
This contains data for all the current mask materials in the game Materials Game Base Ma...
Custom Attachments
ATTENTION: THIS PAGE IS A WORK IN PROGRESS If you are a weapon mod author and would like to have...
Skin map textures (df_cc)
Skin map texture The _cc_df textures are used instead of diffuse on models when skin is applied a...
Custom Weapons
This is a list of custom weapons in PAYDAY 2 + the ingame ID, Factory ID, the category/type of th...
Editors
Documentation for the editors found in the general tab of the Tools menu.
Basics
The basics of building and scripting a level.
PAYDAY 2
Work in progress
Diesel Engine
Category for Diesel Engine related docs
Noita
PAYDAY 2 Mod Creation
Category of PAYDAY 2 modding
Other
Modding docs other games/etc.
Luxor
Page for Luxor documentation.
Beardlib Editor Tutorials
Guides and information on creating custom heists using BeardLib Editor.
Beardlib Editor Reference
Quickly look up configuration data for all things Beardlib Editor
Installing PAYDAY 2 Mods
Want to begin modifying your PAYDAY 2 game and install some mods? Start here!
Data Tables
Tables for bunch of stuff from TweakData to files inside the game.
Tutorials
Tutorials for modding the game.
AI
File Formats
Documentation regarding proprietary file formats for Payday 2 and other modern Diesel games.
BLT Modding
Luxor 1 / Amun Rising
Documentation for Luxor 1 / Amun Rising
Other
Other for any non-specific documentation.
(Old pages, still useful for reference)
Mission Elements
Custom Content
Getting Started
The place to begin your mapping journey.
Level
Installing 'mod_override' mods
As the name implies, the ‘mod_override’ folder is used to override existing assets in the game’s ...