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  • Beardlib Editor Tutorials

  • Getting Started

    • Installing BLE

    • BLE Overview

    • Creating A New Project

  • Basics

    • Controls

    • Units - Building Your Level

    • Elements - Scripting Your Level

    • Continents And Scripts

    • Sequence And Sequence Triggers

    • Asset Management - Database, Packages, and Local Files

    • Playtesting

  • Level

    • Instances

    • Mass Units (Brushes)

    • Optimization - Improving Performance

  • Logic

    • Player Spawns And Team-AI Idling

    • Whisper State - Stealth and Loud

    • Security Cameras

    • Environmental Damage - KillZone Element

  • AI

    • Building Navigation

    • Manipulating Navigation Mid-Game

    • Guard / Civilian Patrols

    • Assault Waves

    • Harassers and Snipers (+ Hiding Cloakers) [wip]

    • Captain Winters

  • Editors

    • Material Config Editor

  • Custom Content

    • Creating Custom Contractors

    • Custom Subtitled Dialogue and Sound

  • (Old pages, still useful for reference)

    • Ai Escorts (and Special Objectives)

    • Applying Custom Instances

    • Cubemaps, Cubelights and Lighting your level

    • Limitations and Issues with mapping in Diesel

    • Making and adding Environments

    • Navigation in diesel

    • Optimisation: Occlusion and Portals

Books
Beardlib Editor Tutorials
Logic

Logic

Focus on gameplay mechanics and logic

Player Spawns And Team-AI Idling

For players and Team-AI to spawn, you need to set up PlayerSpawner Elements. By default a new pro...

Whisper State - Stealth and Loud

Whisper State determines whether or not your level is in Stealth or Loud mode. It can be toggled ...

Security Cameras

To have working security cameras in your level, you first need to place the right camera props. T...

Environmental Damage - KillZone Element

Environmental damage like fire or teargas that damage players, or even enemies in some cases, are...

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Created 8 months ago by soosh.exe
Updated 1 month ago by soosh.exe
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