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Sequence Manager XML

PAYDAY 2 Mod Creation Diesel Engine

Unit extension <extension name="damage" class="UnitDamage" /> Include in object file <sequence_m...

Updated 3 months ago by soosh.exe

Weapon Mods

PAYDAY 2 Mod Creation Data Tables

This contains data for all the current weapon mods in the base game. There is a distinction betwe...

Updated 4 months ago by Cattus

Elements - Scripting Your Level

Beardlib Editor Tutorials Basics

To make your level actually work, you place what’s called “Elements”. They are what most of the l...

Updated 6 months ago by soosh.exe

Voice Over Modding

PAYDAY 2 Mod Creation Tutorials

Things you need: wwise_ima_adpcm (to encode/decode .stream files) Audio editor Extracted soundba...

Updated 8 months ago by m8

Mission Elements (WIP)

Beardlib Editor Reference

Here this page will talk about the Mission Elements in Payday2. There are hundreds of elements to...

Updated 1 year ago by soosh.exe

Legendary Armor Skins/LAS/MOOG/Outfit Module Guide

PAYDAY 2 Mod Creation Tutorials

Coming soon :-)

Updated 1 year ago by columbus

Weapons

PAYDAY 2 Mod Creation Data Tables

This is a list of all weapons in PAYDAY 2 + the ingame ID, Factory ID and Unit-file path and DLC....

Updated 1 year ago by Killerwolf

Resources

PAYDAY 2 Mod Creation BLT Modding

Decompiled game code Source code of the game Original BLT (outdated on some occasions) Docume...

Updated 1 year ago by Hoppip

Installing BLE

Beardlib Editor Tutorials Getting Started

BeardLib Editor, or BLE for short, is a mod for PAYDAY 2 that adds a fully functional level edito...

Updated 1 year ago by soosh.exe

Mod Debugging & Errors

Luxor Other

You're in the middle of testing and you just made something new. And then when it loads... BAM! Y...

Updated 1 year ago by Shambles_SM

Enabling Cheats

Luxor Other

When developing mods, you may want to enable built-in cheats to test a specific level. Luxor 1/AR...

Updated 1 year ago by Shambles_SM

Limitations

Luxor Other

Each game engine (and some specific games) have their own limitations which you should keep in mi...

Updated 1 year ago by Shambles_SM

General GVF Syntax

Luxor Luxor 2

GVF files are (presumedly) "Game Variable Files" that also take on different extensions depending...

Updated 1 year ago by Shambles_SM

GVF Types

Luxor Luxor 2

Simple Types Number: A literal number. The game engine can usually take either a float or an int...

Updated 1 year ago by Shambles_SM

UI File Modification

Luxor Luxor 2

UI files control the layout of a specific element in the game - including level backgrounds. Obje...

Updated 1 year ago by Shambles_SM

Obtaining Legal Copies of Luxor Games

Luxor

Since Luxor games are pretty quite dated at this point (2005), you may think that none of these g...

Updated 1 year ago by Shambles_SM

State File Modification

Luxor Luxor 2

State files control certain functions of UI screens in games using the Luxor 2 engine. They have ...

Updated 1 year ago by Shambles_SM

Tuning Level Settings

Luxor Luxor 1 / Amun Rising

Level files are what loads the map and difficulty settings, They can be found in data\levels. You...

Updated 1 year ago by CrushyGreenRen

Creating Maps

Luxor Luxor 1 / Amun Rising

Now that you have decided to create a mod (or make one or two levels), it's time to create a map....

Updated 1 year ago by CrushyGreenRen

*.psys files

Luxor Luxor 1 / Amun Rising

PSYS files are the visual effect files used in the Luxor 1 engine (used in 1 and Amun Rising). Th...

Updated 1 year ago by CrushyGreenRen