Recently Updated Pages
OVERKILL's The Walking Dead
An instance for OVERKILL's The Walking Dead can be immediatly be created in MO2 it will either sh...
Payday 1, Payday 2 and Raid WWII
For Payday 1, 2 and Raid some extra steps are required for setting up a fully moddable game. 1 . ...
Payday 3
An instance for Payday 3 can be immediatly be created in MO2 simply by selecting Payday 3. Afterw...
Road to Vostok
To use Road to Vostok with MO2 a Instance can be created immediatly. As Road to Vostok will now s...
Emu VR
Once Emu VR has been installed a Instance can be created for it in MO2. However due to its portab...
Titanfall 2
To use Titanfall 2 mods you must first install Northstar After installation you may either use i...
Hitman 3
Before creating a MO2 Instance of Hitman 3, it is required to install Simple Mod Framework Just ...
Installation and Setup
Install Mod Organizer 2 from Github Scroll down until you see a list of files. Chose the exe ...
Animation State Machine
While baking animations inside .model files might be enough for simple, continuous animations*, w...
Custom Weapons
This is a list of custom weapons in PAYDAY 2 + the ingame ID, Factory ID, the category/type of th...
Legendary Armor Skins/LAS/MOOG/Outfit Module Guide
This guide as also made by Columbus, if you'd like to contact me on Discord, please join the modw...
Mission Elements (WIP)
Here this page will talk about the Mission Elements in Payday2. There are hundreds of elements to...
Planned Custom Weapons
This page is meant to serve as a point of reference for the modding community's claimed or WIP mo...
Captain Winters
Required Elements: SpawnEnemyDummy SpawnEnemyGroup EnemyPreferedAdd SpecialObjective FleePoint ...
Extracting the Game's Files
If you just want to export a few items, use Diesel Bundle Viewer This guide will go over how to e...
Asset Management - Database, Packages, and Local Files
Loading Assets Database BeardLib can load Assets for your level in different ways. Currently the ...
Sequence Manager XML
Unit extension <extension name="damage" class="UnitDamage" /> Include in object file <sequence_m...
Weapon Mods
This contains data for all the current weapon mods in the base game. There is a distinction betwe...
Elements - Scripting Your Level
To make your level actually work, you place what’s called “Elements”. They are what most of the l...
Voice Over Modding
Things you need: wwise_ima_adpcm (to encode/decode .stream files) Audio editor Extracted soundba...