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Getting Started with PAYDAY 2 Modding (Legacy)

PAYDAY 2 Mod Creation

(I have marked this page as legacy; this will be split into different pages. -VxWolf) Alright, so...

Updated 3 years ago by deivys

Skin map textures (df_cc)

PAYDAY 2 Mod Creation Diesel Engine

Skin map texture The _cc_df textures are used instead of diffuse on models when skin is applied a...

Updated 3 years ago by Rex

Continents And Scripts

Beardlib Editor Tutorials Basics

Continents Continents can be compared to layers or groups of units. Every Unit has to be part of ...

Updated 3 years ago by soosh.exe

Troubleshoot Custom Weapons/Attachments for Modders

PAYDAY 2 Mod Creation Tutorials

You're working on a custom weapon/attachment and run into a specific issue you have no idea how t...

Updated 3 years ago by Killerwolf

Optimization - Improving Performance

Beardlib Editor Tutorials Level

There are lots of ways to Improve performance on your level. For a start you can try to not over-...

Updated 3 years ago by soosh.exe

Hot Keys (outdated)

Beardlib Editor Reference

Updated list here Unlisted ones: Key Function W,A,S,D Camera movement, pretty self expla...

Updated 3 years ago by soosh.exe

Mass Units (Brushes)

Beardlib Editor Tutorials Level

Mass Units, or brushes, allow you to add more detail to your level with relatively little impact ...

Updated 3 years ago by soosh.exe

Instances

Beardlib Editor Tutorials Level

An Instance can be seen as a level inside your level. They are very useful if you need to build o...

Updated 3 years ago by soosh.exe

Sequence And Sequence Triggers

Beardlib Editor Tutorials Basics

What are sequences Many Units have what’s called a Sequence Manager. Sequences are pre-defined in...

Updated 3 years ago by soosh.exe

Playtesting

Beardlib Editor Tutorials Basics

You enter playtest mode by pressing F10 on your keyboard. The loadout screen opens and elements s...

Updated 3 years ago by soosh.exe

Units - Building Your Level

Beardlib Editor Tutorials Basics

You build your level using what’s called “Units”. Basically everything in this game is a unit. Fr...

Updated 3 years ago by soosh.exe

BLE Overview

Beardlib Editor Tutorials Getting Started

This is a basic rundown of the functions and capabilities of BeardLib Editor. Everything here is ...

Updated 3 years ago by soosh.exe

Creating A New Project

Beardlib Editor Tutorials Getting Started

In the BeardLib Editor menu, navigate to the “Projects” tab and click the “New…” button on the ri...

Updated 3 years ago by soosh.exe

Building Navigation

Beardlib Editor Tutorials AI

The AI moves through the level on what’s called a Nav-Mesh. NPCs (Cops, AI Teammates, Civs) move ...

Updated 3 years ago by soosh.exe

Security Cameras

Beardlib Editor Tutorials Logic

To have working security cameras in your level, you first need to place the right camera props. T...

Updated 3 years ago by soosh.exe

Guard / Civilian Patrols

Beardlib Editor Tutorials AI

You can make NPCs walk around the level in stealth mode using SpecialObjective and SpecialObjecti...

Updated 3 years ago by soosh.exe

Harassers and Snipers (+ Hiding Cloakers) [wip]

Beardlib Editor Tutorials AI

So called “Harassers” are enemies that are spawned separately from the assault wave, that are use...

Updated 3 years ago by soosh.exe

Assault Waves

Beardlib Editor Tutorials AI

Assault waves are largely handled by the game automatically. You only have to set up a few things...

Updated 3 years ago by soosh.exe

Player Spawns And Team-AI Idling

Beardlib Editor Tutorials Logic

For players and Team-AI to spawn, you need to set up PlayerSpawner Elements. By default a new pro...

Updated 3 years ago by soosh.exe

Whisper State - Stealth and Loud

Beardlib Editor Tutorials Logic

Whisper State determines whether or not your level is in Stealth or Loud mode. It can be toggled ...

Updated 3 years ago by soosh.exe