Recently Updated Pages
Getting Started with PAYDAY 2 Modding (Legacy)
(I have marked this page as legacy; this will be split into different pages. -VxWolf) Alright, so...
Skin map textures (df_cc)
Skin map texture The _cc_df textures are used instead of diffuse on models when skin is applied a...
Continents And Scripts
Continents Continents can be compared to layers or groups of units. Every Unit has to be part of ...
Troubleshoot Custom Weapons/Attachments for Modders
You're working on a custom weapon/attachment and run into a specific issue you have no idea how t...
Optimization - Improving Performance
There are lots of ways to Improve performance on your level. For a start you can try to not over-...
Hot Keys (outdated)
Updated list here Unlisted ones: Key Function W,A,S,D Camera movement, pretty self expla...
Mass Units (Brushes)
Mass Units, or brushes, allow you to add more detail to your level with relatively little impact ...
Instances
An Instance can be seen as a level inside your level. They are very useful if you need to build o...
Sequence And Sequence Triggers
What are sequences Many Units have what’s called a Sequence Manager. Sequences are pre-defined in...
Playtesting
You enter playtest mode by pressing F10 on your keyboard. The loadout screen opens and elements s...
Units - Building Your Level
You build your level using what’s called “Units”. Basically everything in this game is a unit. Fr...
BLE Overview
This is a basic rundown of the functions and capabilities of BeardLib Editor. Everything here is ...
Creating A New Project
In the BeardLib Editor menu, navigate to the “Projects” tab and click the “New…” button on the ri...
Building Navigation
The AI moves through the level on what’s called a Nav-Mesh. NPCs (Cops, AI Teammates, Civs) move ...
Security Cameras
To have working security cameras in your level, you first need to place the right camera props. T...
Guard / Civilian Patrols
You can make NPCs walk around the level in stealth mode using SpecialObjective and SpecialObjecti...
Harassers and Snipers (+ Hiding Cloakers) [wip]
So called “Harassers” are enemies that are spawned separately from the assault wave, that are use...
Assault Waves
Assault waves are largely handled by the game automatically. You only have to set up a few things...
Player Spawns And Team-AI Idling
For players and Team-AI to spawn, you need to set up PlayerSpawner Elements. By default a new pro...
Whisper State - Stealth and Loud
Whisper State determines whether or not your level is in Stealth or Loud mode. It can be toggled ...