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Creating A New Project

Beardlib Editor Tutorials Getting Started

In the BeardLib Editor menu, navigate to the “Projects” tab and click the “New…” button on the ri...

Updated 2 years ago by soosh.exe

Building Navigation

Beardlib Editor Tutorials AI

The AI moves through the level on what’s called a Nav-Mesh. NPCs (Cops, AI Teammates, Civs) move ...

Updated 2 years ago by soosh.exe

Security Cameras

Beardlib Editor Tutorials Logic

To have working security cameras in your level, you first need to place the right camera props. T...

Updated 2 years ago by soosh.exe

Guard / Civilian Patrols

Beardlib Editor Tutorials AI

You can make NPCs walk around the level in stealth mode using SpecialObjective and SpecialObjecti...

Updated 2 years ago by soosh.exe

Captain Winters

Beardlib Editor Tutorials AI

You can include Captain Winters in your level in just a few steps: First you need to set up the s...

Updated 2 years ago by soosh.exe

Harassers and Snipers (+ Hiding Cloakers) [wip]

Beardlib Editor Tutorials AI

So called “Harassers” are enemies that are spawned separately from the assault wave, that are use...

Updated 2 years ago by soosh.exe

Assault Waves

Beardlib Editor Tutorials AI

Assault waves are largely handled by the game automatically. You only have to set up a few things...

Updated 2 years ago by soosh.exe

Player Spawns And Team-AI Idling

Beardlib Editor Tutorials Logic

For players and Team-AI to spawn, you need to set up PlayerSpawner Elements. By default a new pro...

Updated 2 years ago by soosh.exe

Whisper State - Stealth and Loud

Beardlib Editor Tutorials Logic

Whisper State determines whether or not your level is in Stealth or Loud mode. It can be toggled ...

Updated 2 years ago by soosh.exe

Manipulating Navigation Mid-Game

Beardlib Editor Tutorials AI

The Navigation can be manipulated in several ways while playing. You can set up Navigation Links ...

Updated 2 years ago by soosh.exe

Custom Subtitled Dialogue and Sound

Beardlib Editor Tutorials Custom Content

If your heist or mod needs custom dialogue that includes subtitles follow the following steps. ...

Updated 2 years ago by Rex

Creating Custom Contractors

Beardlib Editor Tutorials Custom Content

Creating Custom Contractors Introduction Hello! Ever wanted to make a custom contractor for you...

Updated 2 years ago by Luffy

Introduction

PAYDAY 2 Mod Creation BLT Modding

This guide will be a simple tutorial on how to make your first BLT mod with a suitable example to...

Updated 2 years ago by The_Punisher

Beginner BLT modding

PAYDAY 2 Mod Creation BLT Modding

mod.txt Every mod needs this file. This file is responsible for loading your mod with BLT. Below ...

Updated 2 years ago by The_Punisher

Custom Attachments

PAYDAY 2 Mod Creation Data Tables

ATTENTION: THIS PAGE IS A WORK IN PROGRESS If you are a weapon mod author and would like to have...

Updated 3 years ago by Pawcio

Spawn Enemy Group

Beardlib Editor Reference Mission Elements

Contains a collection of Spawn Enemy Dummy elements. Can be used to spawn multiple enemies conven...

Updated 3 years ago by VxWolf

Spawn Enemy Dummy

Beardlib Editor Reference Mission Elements

A location where an enemy can be spawned on demand. Can be used in combination with Spawn Enemy G...

Updated 3 years ago by VxWolf

Common: Transform

Beardlib Editor Reference Mission Elements

Common parameters used by all elements to allow them to be positioned in the world. Field ...

Updated 3 years ago by VxWolf

Common: Main

Beardlib Editor Reference Mission Elements

Common parameters used by all elements to allow them to interact with each other in intelligent w...

Updated 3 years ago by VxWolf

Mission Script

Beardlib Editor Reference Mission Elements

A Basic element used for sorting and organising your logic. Behaviour Element behaviour o...

Updated 3 years ago by VxWolf