Spawn Enemy Group
Contains a collection of Spawn Enemy Dummy
elements. Can be used to spawn multiple enemies conveniently and apply some broad changes to them. Can also be used to earmark locations for squads part of an assault to spawn.
Behaviour
Element behaviour on execution: |
Element executes on event: |
Spawns an enemy at each Spawn Enemy Dummy listed in Manage elements list , spawning at the location of each element. The enemy will immediately play the animation defined in each Spawn Enemy Dummy 's Spawn Action . |
Executed by another element (confirm?). Executes every element on list simultaneously. |
Spawn Enemy Dummy
Field |
Type |
Values |
Usage |
Manage Elements List(elements) |
List (Elements) |
Any Element |
Define multiple Spawn Enemy Dummy elements that this element will spawn on execution. |
Spawn Type |
Dropdown |
Dropdown |
WIP |
Ignore Disabled |
Boolean |
true, false |
If false, the element will not spawn enemies at any Spawn Enemy Dummy that is marked as disabled. |
Amount |
Integer |
<0 |
The animation that this enemy will act out when spawned either manually or during an assault. |
Team |
String (relationship teams) |
Dropdown |
Forcibly sets the enemy's team. The team defines who this enemy will shoot at, and be shot by. |
Common Element components
Common: Main
Common: Transform
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