# Spawn Enemy Group

Contains a collection of [`Spawn Enemy Dummy`](https://wiki.modworkshop.net/books/beardlib-editor-reference/page/spawn-enemy-dummy) elements. Can be used to spawn multiple enemies conveniently and apply some broad changes to them. Can also be used to earmark locations for squads part of an assault to spawn.

## Behaviour
**Element behaviour on execution:** | **Element executes on event:**
--- | ---
Spawns an enemy at each [`Spawn Enemy Dummy`](https://wiki.modworkshop.net/books/beardlib-editor-reference/page/spawn-enemy-dummy) listed in `Manage elements list`, spawning at the location of each element. The enemy will immediately play the animation defined in each [`Spawn Enemy Dummy`](https://wiki.modworkshop.net/books/beardlib-editor-reference/page/spawn-enemy-dummy)'s `Spawn Action`. | Executed by another element *(confirm?)*. Executes every element on list simultaneously.

## Spawn Enemy Dummy
Field | Type | Values | Usage
- | - | - | -
Manage Elements List(elements) | List (Elements) | Any Element | Define multiple [`Spawn Enemy Dummy`](https://wiki.modworkshop.net/books/beardlib-editor-reference/page/spawn-enemy-dummy) elements that this element will spawn on execution.
Spawn Type | Dropdown | Dropdown | WIP
Ignore Disabled | Boolean | true, false | If false, the element will not spawn enemies at any [`Spawn Enemy Dummy`](https://wiki.modworkshop.net/books/beardlib-editor-reference/page/spawn-enemy-dummy) that is marked as disabled.
Amount | Integer | <0 | The animation that this enemy will act out when spawned either manually or during an assault.
Team | String (relationship teams) | Dropdown | Forcibly sets the enemy's team. The team defines who this enemy will shoot at, and be shot by.

## Common Element components

[Common: Main](https://wiki.modworkshop.net/books/beardlib-editor-reference/page/common-main)  
[Common: Transform](https://wiki.modworkshop.net/books/beardlib-editor-reference/page/common-transform)