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Cubemaps, Cubelights and Lighting your level
Cubemaps A cubemap is a six-sided texture used for reflective surfaces to reflect stuff. Here's...
Object Xml
Example XML: <dynamic_object> <diesel materials="units/path/material_config" orientat...
Material Config XML
Example XML: <materials version="3"> <material name="mat_name" render_template="ge...
Animated Models
(WIP PAGE ON ANIMATED MODELS USED IN PAYDAY 2) Page Notes: Animations missing X Y or Z rotati...
.animation Format
This page will be an approximate breakdown on the current known information on the .animation fil...
WeaponLib Mod Preparation
You boot up Payday 2, intend to enjoy a few of new weapon mod that have appeared on the front pag...
Re-Extracting the Game's Files After an Update
As you might be aware, PAYDAY 2 tends to update frequently with new content. It won’t magically a...
Mask Materials
This contains data for all the current mask materials in the game Materials Game Base Ma...
Mask Patterns
This contains data for all the current mask patterns in the game Patterns Game Base Patt...
Unit File
This is an explanation of how units work in Payday 2. This may not be 100% perfect, but it shoul...
Texture Files
This is a mapping of the Payday 2 textures. Each section is collection of similar things. You ca...
Bundle File
*Originally written by Simon W. Bundle Database (BLB) The Bundle Database file, also known as “...
SystemFS
SystemFS is a class to read and write files and more. Currently, it works only in the Windows ve...