Animated Models
(WIP PAGE ON ANIMATED MODELS USED IN PAYDAY 2)
Page Notes:
- Animations missing X Y or Z rotations dont seem to work properly. (tested on 32-Bit Floats with Discard)
- Animations missing X Y or Z loations work fine.
 - Animations using scale likely dont work.
 
 
Importing Animations
wip
Exporting Animations
wip
Building an animated model
wip
Object File Portion:
	<!--Storing and Grouping Animations-->
	<animations>
		<animation_group name="animation_group_name">
			<object name="anim_part_a" />
			<object name="anim_part_b" />
		</animation_group>
	</animations>
	<!--Collision/Hitboxes-->
	<bodies>
		<body name="body_anim_part_a" enabled="true" template="animated">
			<object name="anim_part_a" />
			<object name="c_c" collision_type="box" padding="-2.5"/>
		</body>
	</bodies>
Sequence Manager
animation_group is the type of sequence you want to play animations in the model.
- enabled: Is it playing or paused (true/false)
 - name: The animation group name you want to use ("'string'")
 - from: The start of where you are playing
 - to: where you want to end (not using this will make it continue until the end of the animation)
 
Example:
		<sequence editable_state="true" name="'play_animation'" triggable="true">
			<animation_group enabled="true" name="'animation_group_name'" from="0/30" to="20/30"/>
		</sequence>
    
        
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