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GVF Types

Simple Types

  • Number: A literal number. The game engine can usually take either a float or an int.
  • Int64: Ending the number with an i64 means it's an int and is usually used for score values.
  • String: A literal string encased in double quotation marks (").

Localized String

T( "string" )

Often used in UI elements.

Tuple

[ 1, 2, 3<,4> ]

So far only used for numbers. Commonly used in UI and OFX.