Recently Updated Pages
Sequence Manager XML
Unit extension <extension name="damage" class="UnitDamage" /> Include in object file <sequence_m...
Weapon Mods
This contains data for all the current weapon mods in the base game. There is a distinction betwe...
Elements - Scripting Your Level
To make your level actually work, you place what’s called “Elements”. They are what most of the l...
Voice Over Modding
Things you need: wwise_ima_adpcm (to encode/decode .stream files) Audio editor Extracted soundba...
Mission Elements (WIP)
Here this page will talk about the Mission Elements in Payday2. There are hundreds of elements to...
Legendary Armor Skins/LAS/MOOG/Outfit Module Guide
Coming soon :-)
Weapons
This is a list of all weapons in PAYDAY 2 + the ingame ID, Factory ID and Unit-file path and DLC....
Resources
Decompiled game code Source code of the game Original BLT (outdated on some occasions) Docume...
Installing BLE
BeardLib Editor, or BLE for short, is a mod for PAYDAY 2 that adds a fully functional level edito...
Mod Debugging & Errors
You're in the middle of testing and you just made something new. And then when it loads... BAM! Y...
Enabling Cheats
When developing mods, you may want to enable built-in cheats to test a specific level. Luxor 1/AR...
Limitations
Each game engine (and some specific games) have their own limitations which you should keep in mi...
General GVF Syntax
GVF files are (presumedly) "Game Variable Files" that also take on different extensions depending...
GVF Types
Simple Types Number: A literal number. The game engine can usually take either a float or an int...
UI File Modification
UI files control the layout of a specific element in the game - including level backgrounds. Obje...
Obtaining Legal Copies of Luxor Games
Since Luxor games are pretty quite dated at this point (2005), you may think that none of these g...
State File Modification
State files control certain functions of UI screens in games using the Luxor 2 engine. They have ...
Tuning Level Settings
Level files are what loads the map and difficulty settings, They can be found in data\levels. You...
Creating Maps
Now that you have decided to create a mod (or make one or two levels), it's time to create a map....
*.psys files
PSYS files are the visual effect files used in the Luxor 1 engine (used in 1 and Amun Rising). Th...