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Weapons

This is a list of all weapons in PAYDAY 2 + the ingame ID, Factory ID and Unit-file path and DLC....

Continents And Scripts

Continents Continents can be compared to layers or groups of units. Every Unit has to be part of ...

Troubleshoot Custom Weapons/Attachments for Modders

You're working on a custom weapon/attachment and run into a specific issue you have no idea how t...

Mission Elements (WIP)

Here this page will talk about the Mission Elements in Payday2. There are hundreds of elements to...

Controls

Moving After loading into your level, you can move the camera with W,A,S,D and go up and down wit...

Optimization - Improving Performance

There are lots of ways to Improve performance on your level. For a start you can try to not over-...

Hot Keys (outdated)

Updated list here Unlisted ones: Key Function W,A,S,D Camera movement, pretty self expla...

Mass Units (Brushes)

Mass Units, or brushes, allow you to add more detail to your level with relatively little impact ...

Instances

An Instance can be seen as a level inside your level. They are very useful if you need to build o...

Installing BLE

BeardLib Editor, or BLE for short, is a mod for PAYDAY 2 that adds a fully functional level edito...

Sequence And Sequence Triggers

What are sequences Many Units have what’s called a Sequence Manager. Sequences are pre-defined in...

Asset Management - Database, Packages, and Local Files

Loading Assets Database BeardLib can load Assets for your level in different ways. Currently the ...

Elements - Scripting Your Level

To make your level actually work, you place what’s called “Elements”. They are what most of the l...

Units - Building Your Level

You build your level using what’s called “Units”. Basically everything in this game is a unit. Fr...

Playtesting

You enter playtest mode by pressing F10 on your keyboard. The loadout screen opens and elements s...

BLE Overview

This is a basic rundown of the functions and capabilities of BeardLib Editor. Everything here is ...

Creating A New Project

In the BeardLib Editor menu, navigate to the “Projects” tab and click the “New…” button on the ri...

Building Navigation

The AI moves through the level on what’s called a Nav-Mesh. NPCs (Cops, AI Teammates, Civs) move ...

Assault Waves

Assault waves are largely handled by the game automatically. You only have to set up a few things...

Harassers and Snipers (+ Hiding Cloakers) [wip]

So called “Harassers” are enemies that are spawned separately from the assault wave, that are use...