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Weapons

This is a list of all weapons in PAYDAY 2 + the ingame ID, Factory ID and Unit-file path and DLC....

Skin map textures (df_cc)

Skin map texture The _cc_df textures are used instead of diffuse on models when skin is applied a...

Custom Attachments

ATTENTION: THIS PAGE IS A WORK IN PROGRESS If you are a weapon mod author and would like to have...

Custom Weapons

This is a list of custom weapons in PAYDAY 2 + the ingame ID, Factory ID, the category/type of th...

Sequence Manager XML

WIP - For now just a note dump. Vector3 form in sequence manager: v(0, 0, 0) MaterialElement ...

Mission Elements (WIP)

Here this page will talk about the Mission Elements in Payday2. There are hundreds of elements t...

Hot Keys

Unlisted ones: Key Function W,A,S,D Camera movement, pretty self explanatory ...

Mission Script

A Basic element used for sorting and organising your logic. Behaviour Element behaviour o...

Common: Main

Common parameters used by all elements to allow them to interact with each other in intelligent w...

Common: Transform

Common parameters used by all elements to allow them to be positioned in the world. Field ...

Spawn Enemy Dummy

A location where an enemy can be spawned on demand. Can be used in combination with Spawn Enemy G...

Spawn Enemy Group

Contains a collection of Spawn Enemy Dummy elements. Can be used to spawn multiple enemies conven...

Getting Started with PAYDAY 2 Modding (Legacy)

(I have marked this page as legacy; this will be split into different pages. -VxWolf) Alright, s...

Installing 'mod_override' mods

As the name implies, the ‘mod_override’ folder is used to override existing assets in the game’s ...

Finding PAYDAY 2's Install Folder

Can’t remember where you installed the game? This guide will help you. Open up Steam, and find...

Creating Custom Contractors

Creating Custom Contractors Introduction Hello! Ever wanted to make a custom contractor for you...

Cubemaps, Cubelights and Lighting your level

Cubemaps A cubemap is a six-sided texture used for reflective surfaces to reflect stuff. Here's...

Applying Custom Instances

Note: Newer versions of Beardlib Editor includes dedicated custom instances, this workflow is la...

Limitations and Issues with mapping in Diesel

Here is a list of potential issues you may have when working on custom maps. Out of Memory Crash...

Making and adding Environments

Environment is like a config which decides how light and shadows look in your level, this is what...