Skip to main content

Recently Updated Pages

Weapon Mods

PAYDAY 2 Mod Creation Data Tables

This contains data for all the current weapon mods in the base game. There is a distinction betwe...

Updated 2 weeks ago by Cattus

Elements - Scripting Your Level

Beardlib Editor Tutorials Basics

To make your level actually work, you place what’s called “Elements”. They are what most of the l...

Updated 2 months ago by soosh.exe

Sequence Manager XML

PAYDAY 2 Mod Creation Diesel Engine

Example XML: <table> <unit> <sequence editable_state="true/false" name="''" triggable="true...

Updated 2 months ago by soosh.exe

Voice Over Modding

PAYDAY 2 Mod Creation Tutorials

Things you need: wwise_ima_adpcm (to encode/decode .stream files) Audio editor Extracted soundba...

Updated 3 months ago by m8

Mission Elements (WIP)

Beardlib Editor Reference

Here this page will talk about the Mission Elements in Payday2. There are hundreds of elements to...

Updated 7 months ago by soosh.exe

Legendary Armor Skins/LAS/MOOG/Outfit Module Guide

PAYDAY 2 Mod Creation Tutorials

Coming soon :-)

Updated 9 months ago by columbus

Weapons

PAYDAY 2 Mod Creation Data Tables

This is a list of all weapons in PAYDAY 2 + the ingame ID, Factory ID and Unit-file path and DLC....

Updated 10 months ago by Killerwolf

Resources

PAYDAY 2 Mod Creation BLT Modding

Decompiled game code Source code of the game Original BLT (outdated on some occasions) Docume...

Updated 11 months ago by Hoppip

Installing BLE

Beardlib Editor Tutorials Getting Started

BeardLib Editor, or BLE for short, is a mod for PAYDAY 2 that adds a fully functional level edito...

Updated 1 year ago by soosh.exe

Mod Debugging & Errors

Luxor Other

You're in the middle of testing and you just made something new. And then when it loads... BAM! Y...

Updated 1 year ago by Shambles_SM

Enabling Cheats

Luxor Other

When developing mods, you may want to enable built-in cheats to test a specific level. Luxor 1/AR...

Updated 1 year ago by Shambles_SM

Limitations

Luxor Other

Each game engine (and some specific games) have their own limitations which you should keep in mi...

Updated 1 year ago by Shambles_SM

General GVF Syntax

Luxor Luxor 2

GVF files are (presumedly) "Game Variable Files" that also take on different extensions depending...

Updated 1 year ago by Shambles_SM

GVF Types

Luxor Luxor 2

Simple Types Number: A literal number. The game engine can usually take either a float or an int...

Updated 1 year ago by Shambles_SM

UI File Modification

Luxor Luxor 2

UI files control the layout of a specific element in the game - including level backgrounds. Obje...

Updated 1 year ago by Shambles_SM

Obtaining Legal Copies of Luxor Games

Luxor

Since Luxor games are pretty quite dated at this point (2005), you may think that none of these g...

Updated 1 year ago by Shambles_SM

State File Modification

Luxor Luxor 2

State files control certain functions of UI screens in games using the Luxor 2 engine. They have ...

Updated 1 year ago by Shambles_SM

Tuning Level Settings

Luxor Luxor 1 / Amun Rising

Level files are what loads the map and difficulty settings, They can be found in data\levels. You...

Updated 1 year ago by CrushyGreenRen

Creating Maps

Luxor Luxor 1 / Amun Rising

Now that you have decided to create a mod (or make one or two levels), it's time to create a map....

Updated 1 year ago by CrushyGreenRen

*.psys files

Luxor Luxor 1 / Amun Rising

PSYS files are the visual effect files used in the Luxor 1 engine (used in 1 and Amun Rising). Th...

Updated 1 year ago by CrushyGreenRen