Recently Updated Pages
Custom Weapons
This is a list of custom weapons in PAYDAY 2 + the ingame ID, Factory ID, the category/type of th...
WeaponLib Mod Preparation
You boot up Payday 2, intend to enjoy a few of new weapon mod that have appeared on the front pag...
Tuning Level Settings
Level files are what loads the map and difficulty settings, They can be found in data\levels. You...
Creating Maps
Now that you have decided to create a mod (or make one or two levels), it's time to create a map....
Mission Elements (WIP)
Here this page will talk about the Mission Elements in Payday2. There are hundreds of elements t...
Hot Keys
Unlisted ones: Key Function W,A,S,D Camera movement, pretty self explanatory ...
Getting Started with Luxor 1/Amun Rising Modding
So, you decided on making a Luxor 1 / Amun Rising mod? This page is dedicated to newcomers to mod...
*.psys files
PSYS files are the visual effect files used in the Luxor 1 engine (used in 1 and Amun Rising). Th...
Weapons
This is a list of all weapons in PAYDAY 2 + the ingame ID, Factory ID and Unit-file path and DLC....
Custom Attachments
ATTENTION: THIS PAGE IS A WORK IN PROGRESS If you are a weapon mod author and would like to have...
Voice Over Modding
Things you need: wwise_ima_adpcm (to encode/decode .stream files) Audio editor Extracted sou...
Optimisation: Occlusion and Portals
What is an Occluder? Occluders are simple planes that are used to hide props (specifically objec...
Applying Custom Instances
Instance Example (In the Main.xml) <instance id="level_id"> <add file="levels/level...
Object Xml
Example XML: <dynamic_object> <diesel materials="units/path/material_config" orientat...
Material Config XML
Example XML: <materials version="3"> <material name="mat_name" render_template="ge...
Animated Models
(WIP PAGE ON ANIMATED MODELS USED IN PAYDAY 2) Page Notes: Animations missing X Y or Z rotati...
Planned Custom Weapons
This page is meant to serve as a point of reference for the modding community's claimed or WIP mo...
.animation Format
This page will be an approximate breakdown on the current known information on the .animation fil...
Ai Escorts (and Special Objectives)
A test map is provided in the Attachments. Escort Characters All Escort characters will stop mo...
Skin map textures (df_cc)
Skin map texture The _cc_df textures are used instead of diffuse on models when skin is applied ...