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Custom Weapons

ATTENTION: THIS PAGE IS A WORK IN PROGRESS If you are a weapon mod author and would like to have...

Custom Attachments

ATTENTION: THIS PAGE IS A WORK IN PROGRESS If you are a weapon mod author and would like to have...

Voice Over Modding

Things you need: wwise_ima_adpcm (to encode/decode .stream files) Audio editor Extracted sou...

Optimisation: Occlusion and Portals

What is an Occluder? Occluders are simple planes that are used to hide props (specifically objec...

Mission Elements (WIP)

Here this page will talk about the Mission Elements in Payday2. There are hundreds of elements t...

Applying Custom Instances

Instance Example (In the Main.xml) <instance id="level_id"> <add file="levels/level...

Object Xml

Example XML: <dynamic_object> <diesel materials="units/path/material_config" orientat...

Material Config XML

Example XML: <materials version="3"> <material name="mat_name" render_template="ge...

Animated Models

(WIP PAGE ON ANIMATED MODELS USED IN PAYDAY 2) Page Notes: Animations missing X Y or Z rotati...

Weapons

This is a list of all weapons in PAYDAY 2 + the ingame ID, Factory ID and Unit-file path and DLC....

Planned Custom Weapons

This page is meant to serve as a point of reference for the modding community's claimed or WIP mo...

.animation Format

This page will be an approximate breakdown on the current known information on the .animation fil...

Ai Escorts (and Special Objectives)

A test map is provided in the Attachments. Escort Characters All Escort characters will stop mo...

Skin map textures (df_cc)

Skin map texture The _cc_df textures are used instead of diffuse on models when skin is applied ...

WeaponLib Mod Preparation

You boot up Payday 2, intend to enjoy a few of new weapon mod that have appeared on the front pag...

Getting Started with PAYDAY 2 Modding

Alright, so first things first, let's get some important things out of the way. SuperBLT How-to:...

Troubleshoot Custom Weapons/Attachments for Modders

You're working on a custom weapon/attachment and run into a specific issue you have no idea how t...

Limitations and Issues with mapping in Diesel

Here is a list of potential issues you may have when working on custom maps. Out of Memory Crash...

Cubemaps, Cubelights and Lighting your level

Cubemaps A cubemap is a six-sided texture used for reflective surfaces to reflect stuff. Here's...

Hot Keys

Unlisted ones: Key Function W,A,S,D Camera movement, pretty self explanatory ...