Spawn Enemy Group
Contains a collection of Spawn Enemy Dummy
elements. Can be used to spawn multiple enemies conveniently and apply some broad changes to them. Can also be used to earmark locations for squads part of an assault to spawn.
Behaviour
Element behaviour on execution: |
Element executes on event: |
Spawns an enemy defined in enemy . Uses a random Orientation Element if defined, otherwise spawns at the location of this element. The enemy will immediately play the animation defined in Spawn Action . |
Executed by another element (confirm?). Executes every element on list simultaneously. |
Spawn Enemy Dummy
Field |
Type |
Values |
Usage |
Manage Elements List(elements) |
List (Elements) |
Any Element |
Define locations other than the location of this element to spawn enemies on execution. Ideally should be one or multiple elementMissionScript elements. |
Enemy |
String (units) |
An enemy unit |
Selects what unit the spawned enemy should use. The unit defines the enemy's appearance, health, damage, and some behaviour. This is overridden by enemies spawned via an assault. |
Participate To Group Ai |
Boolean |
true, false |
Defines if the enemy should take part in the assault if the enemy was manually spawned by executing this element. If this is disabled, the enemy will not hunt for the player or flee. |
Spawn Action |
String (animations) |
e_sp_ * |
The animation that this enemy will act out when spawned either manually or during an assault. |
Interval |
Float |
<0 |
Has the element wait this long (in seconds) before performing behaviours as a result of being executed. |
Voice |
WIP |
WIP |
WIP |
Accessibility |
WIP |
WIP |
WIP |
Force Pickup |
WIP |
WIP |
WIP |
Team |
WIP |
WIP |
WIP |
Common Element components
Common: Main
Common: Transform