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Mission Script

Beardlib Editor Reference Mission Elements

A Basic element used for sorting and organising your logic. Behaviour Element behaviour on execution: Element executes on event: Triggers the element Executed by another element. Executes every element on list simultaneously Common El...

Common: Main

Beardlib Editor Reference Mission Elements

Common parameters used by all elements to allow them to interact with each other in intelligent ways. Field Type Values Usage Editor Name string Dev-friendly name to ease element identification Editor Color string Custom Dev-fri...

Common: Transform

Beardlib Editor Reference Mission Elements

Common parameters used by all elements to allow them to be positioned in the world. Field Type Values Usage Position Vector3(float x,float y,float z) The position of this element in the world. Rotation Vector3(float y,float p,float...

Spawn Enemy Dummy

Beardlib Editor Reference Mission Elements

A location where an enemy can be spawned on demand. Can be used in combination with Spawn Enemy Group to define the location of enemy spawn points during assaults. Behaviour Element behaviour on execution: Element executes on event: Spawns an...

Spawn Enemy Group

Beardlib Editor Reference Mission Elements

Contains a collection of Spawn Enemy Dummy elements. Can be used to spawn multiple enemies conveniently and apply some broad changes to them. Can also be used to earmark locations for squads part of an assault to spawn. Behaviour Element behaviour on e...