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Troubleshoot Custom Weapons/Attachments for Modders

You're working on a custom weapon/attachment and run into a specific issue you have no idea how to deal with?
Then this is for you, this is a collection of known common/uncommon problems you might run into while working on a custom weapon/attachment and how to deal with them.


Softlock

  • [Description]

When your game freezes while trying to load an asset (for example trying to inspect a weapon or attach an attachment) its called a softlock.

  • [What to do]

[Custom Weapon]
You try to preview your new custom weapon for the first time and it causes a softlock, those are the things you can do:

  1. Check your default_blueprint. Are the attachment IDs correct? Are there attachments listed that don't even exist?
  2. Check the BLT Log for any errors related to missing assets on your custom weapon
  3. Check if the paths in your default_blueprint part assets (unit/object/mat_cfg) are all correct.
  4. Use an elimination method in which you only try to preview the gun one attachment at a time and comment the rest out to find the attachment thats causing the issue. Then use step 3.
  5. Check if you didn't forget to add any needed asset paths (unit/model/object/mat_cfg)
    smg_example.png

[Custom Attachment]
You try to preview your new custom attachment for the first time and it causes a softlock, those are the things you can do:

  1. Check the BLT Log for any errors related to missing assets on your custom attachment
  2. Check if the paths in your part assets (unit/object/mat_cfg) are all correct.

Weapon Crash

  • [Description]

Equipping or previewing a specific custom weapon crashes your game (can also apply to equipping or previewing an attachment).

  • Crash 1

The crash looks something like this: (Note the _add_part() lib/managers/weaponfactorymanager)

Application has crashed: access violation

-------------------------------

Callstack:

         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 


-------------------------------

Current thread: Main
Script stack:
                   _add_part()  lib/managers/weaponfactorymanager.lua:743           
                   _add_part()  lib/managers/weaponfactorymanager.lua:708           
     assemble_from_blueprint()  lib/managers/weaponfactorymanager.lua:627           
     assemble_from_blueprint()  @mods/WeaponLib/modules/different_akimbos/menuraycastweaponbase.lua:18  
                        clbk()  lib/managers/menu/menuscenemanager.lua:2186         
                                lib/managers/dynamicresourcemanager.lua:220         

-------------------------------
  • [What to do]
  1. First find the attachment thats causing this issue (If you can't find it use an elimination method like on Softlock step 4)
  2. Your based_on for the attachment is not the same as the .object/.unit files. (For example the luger magazine as based_on for magazine assets from the 5/7)
  • Crash 2

The crash looks something like this:

PAYDAY 2 Crash log
Application has crashed: C++ exception
[string "lib/managers/weaponfactorymanager.lua"]:984: attempt to index a nil value
SCRIPT STACK
get_ammo_data_from_weapon() @mods/WeaponLib-Release/modules/weaponfactorymanager_caching/weaponfactorymanager.lua:51
original() @mods/WeaponLib-Release/modules/general_fixes/newraycastweaponbase.lua:211
_update_stats_values() @mods/base/req/core/Hooks.lua:260
make_fakeweaponbase() @mods/More Weapon Stats/lua/blackmarketgui.lua:787
mws_get_popup_data() @mods/More Weapon Stats/lua/blackmarketgui.lua:614
original() @mods/More Weapon Stats/lua/blackmarketgui.lua:560
show_stats() @mods/base/req/core/Hooks.lua:260
on_slot_selected() lib/managers/menu/blackmarketgui.lua:6672
ddi_original_blackmarketgui_mousepressed() lib/managers/menu/blackmarketgui.lua:6282
mouse_pressed() @mods/Drag and Drop Inventory/blackmarketgui.lua:19
mouse_pressed() lib/managers/menu/menucomponentmanager.lua:1458
mouse_pressed() @mods/base/lua/MenuComponentManager.lua:24
mouse_pressed() lib/managers/menu/menurenderer.lua:368
mouse_press() lib/managers/menu/menuinput.lua:570
lib/managers/mousepointermanager.lua:341
-------------------------------
Callstack:
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     zip_get_name                                        
         payday2_win32_release  (???)     zip_get_name                                        
-------------------------------
  • [What to do]
  1. First find the attachment thats causing this issue (If you can't find it use an elimination method like on Softlock step 4) (NOTE: this crash is caused by a stock type attachment)
  2. Your attachment tries to add a stock_adapter that doesn't exist on the gun, either add the stock_adapter to the gun or remove the line that tries to add the stock adapter.

Weapon Crash 2

  • [Description]

Clicking on the weapon causes a crash. The crash looks something like this:

PAYDAY 2 Crash log
Application has crashed: C++ exception
[string "lib/managers/weaponfactorymanager.lua"]:1617: attempt to index a nil value
SCRIPT STACK
_check_sound_switch() lib/units/weapons/newraycastweaponbase.lua:694
original() @mods/WeaponLib-Release/modules/general_fixes/newraycastweaponbase.lua:83
_update_stats_values() @mods/base/req/core/Hooks.lua:260
make_fakeweaponbase() @mods/More Weapon Stats/lua/blackmarketgui.lua:787
mws_get_popup_data() @mods/More Weapon Stats/lua/blackmarketgui.lua:614
original() @mods/More Weapon Stats/lua/blackmarketgui.lua:560
show_stats() @mods/base/req/core/Hooks.lua:260
on_slot_selected() lib/managers/menu/blackmarketgui.lua:6672
ddi_original_blackmarketgui_mousepressed() lib/managers/menu/blackmarketgui.lua:6282
mouse_pressed() @mods/Drag and Drop Inventory/blackmarketgui.lua:19
mouse_pressed() lib/managers/menu/menucomponentmanager.lua:1458
mouse_pressed() @mods/base/lua/MenuComponentManager.lua:24
mouse_pressed() lib/managers/menu/menurenderer.lua:368
mouse_press() lib/managers/menu/menuinput.lua:570
lib/managers/mousepointermanager.lua:341
-------------------------------
Callstack:
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     zip_get_name                                        
         payday2_win32_release  (???)     zip_get_name
  • [What to do]
  1. You probably forgot to close one of your xml tags like <Weapon>, either try to find the unclosed tag manually or run it through an XML validator

Weapon Crash 3

  • [Description]

Going into a heist with a custom weapon causes a crash. The crash looks something like this:

Application has crashed: C++ exception
[string "lib/units/weapons/newnpcraycastweaponbase.lua"]:19: attempt to index a nil value
SCRIPT STACK

spawn_unit() =[C]
add_unit_by_factory_blueprint() lib/units/beings/player/huskplayerinventory.lua:144
add_unit_by_factory_name() lib/units/beings/player/huskplayerinventory.lua:134
_perform_switch_equipped_weapon() @mods/Third Person/thirdperson.lua:199
synch_equipped_weapon() lib/units/beings/player/huskplayerinventory.lua:21
set_equipped_weapon() lib/network/handlers/unitnetworkhandler.lua:61
@mods/BeardLib/Hooks/NetworkHooks.lua:105
send_to_peers_synched() @mods/Third Person/lua/basenetworksession.lua:52
send() lib/network/base/extensions/networkbaseextension.lua:11
_send_equipped_weapon() lib/units/beings/player/playerinventory.lua:389
equip_selection() lib/units/beings/player/playerinventory.lua:344
original() lib/units/beings/player/states/playerstandard.lua:5185
_start_action_equip_weapon() @mods/base/req/core/Hooks.lua:260
_update_equip_weapon_timers() lib/units/beings/player/states/playerstandard.lua:3291
_update_check_actions() lib/units/beings/player/states/playerstandard.lua:883
original() lib/units/beings/player/states/playerstandard.lua:435
update() @mods/base/req/core/Hooks.lua:185
original() lib/units/beings/player/playermovement.lua:271
@mods/base/req/core/Hooks.lua:260
  • [What to do]
  1. Note the _perform_switch_equipped_weapon() @mods/Third Person/thirdperson.lua this crash is caused by using both WeaponLib and the ThirdPerson mod, to fix it either disable or remove the ThirdPerson mod. If this exact crash still keeps hapening afterwards contact me on Discord (Killerwolf#2636)

Weapon Crash 4

  • [Description]

Trying to preview your custom weapon causes a crash. The crash looks something like this:

Application has crashed: access violation

-------------------------------

Callstack:

         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     zip_get_name                                        
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     zip_get_name                                        
         payday2_win32_release  (???)     ???                                                 


-------------------------------

Current thread: Main
Script stack:
        _spawn_and_link_unit()  lib/managers/weaponfactorymanager.lua:894           
                      _spawn()  lib/managers/weaponfactorymanager.lua:791           
               complete_clbk()  lib/managers/weaponfactorymanager.lua:803           
                        load()  lib/managers/dynamicresourcemanager.lua:123         
                   _add_part()  lib/managers/weaponfactorymanager.lua:768           
     assemble_from_blueprint()  lib/managers/weaponfactorymanager.lua:627           
     assemble_from_blueprint()  @mods/WeaponLib/modules/different_akimbos/menuraycastweaponbase.lua:18  
                spawn_weapon()  @mods/WeaponLib/modules/different_akimbos/menuscenemanager.lua:43  
           spawn_item_weapon()  @mods/WeaponLib/modules/different_akimbos/menuscenemanager.lua:51  
                     done_cb()  lib/managers/blackmarketmanager.lua:4663            
                        func()  lib/managers/blackmarketmanager.lua:2018            
  call_next_update_functions()  lib/setups/setup.lua:236                            
                      update()  lib/setups/setup.lua:843                            
                      update()  lib/setups/menusetup.lua:352                        
                      update()  @mods/base/lua/MenuSetup.lua:5                      
                                core/lib/setups/coresetup.lua:557                   

  • [What to do]
  1. Note the _spawn_and_link_unit() lib/managers/weaponfactorymanager.lua this crash is caused by having a broken attachment model, either use the elimination method or look for suspiciously small attachment model files (less than 12kb for example). To fix it either replace that broken model or remove it.

Weapon Crash 5

  • [Description]

Loading into a heist with your custom weapon causes a crash. The crash looks something like this:

Application has crashed: C++ exception
[string "--mods/BeardLib/Classes/Utils/Utils.lua..."]:142: attempt to index local 'fac_part' (a nil value)
  • [What to do]
  1. Note the attempt to index local 'fac_part' this crash is caused by having a caused by using non existing ID for based_on. You probably made a spelling mistake, fix that by using the exact ID from the weaponfactorytweakdata in your based on.

Weapon Crash 6

  • [Description]

Trying to preview your custom weapon causes a crash. The crash looks something like this:

Application has crashed: access violation

-------------------------------

Callstack:

         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     zip_get_name                                        
         payday2_win32_release  (???)     zip_get_name                                        
                         ntdll  (???)     RtlUpcaseUnicodeChar                                
                         ntdll  (???)     RtlRestoreLastWin32Error                            
                           ???  (???)     ???                                                 
                           ???  (???)     ???                                                 
                           ???  (???)     ???                                                 
                           ???  (???)     ???                                                 
                           ???  (???)     ???                                                 
                           ???  (???)     ???                                                 
                           ???  (???)     ???                                                 
                           ???  (???)     ???                                                 
                           ???  (???)     ???                                                 
                           ???  (???)     ???                                                 
                           ???  (???)     ???                                                 
                           ???  (???)     ???                                                 
                           ???  (???)     ???                                                 
                           ???  (???)     ???                                                 
                           ???  (???)     ???                                                 
                           ???  (???)     ???                                                 
                           ???  (???)     ???                                                 
                           ???  (???)     ???                                                 


-------------------------------

Current thread: Main
Script stack:
                spawn_weapon()  @mods/WeaponLib/modules/different_akimbos/menuscenemanager.lua:36  
           spawn_item_weapon()  @mods/WeaponLib/modules/different_akimbos/menuscenemanager.lua:51  
                     done_cb()  lib/managers/blackmarketmanager.lua:5121            
                        func()  lib/managers/blackmarketmanager.lua:2339            
  call_next_update_functions()  lib/setups/setup.lua:252                            
                    original()  lib/setups/setup.lua:871                            
                      update()  @mods/base/req/core/Hooks.lua:188                   
                      update()  lib/setups/menusetup.lua:358                        
                      update()  @mods/base/lua/MenuSetup.lua:5                      
                                core/lib/setups/coresetup.lua:557                   
  • [What to do]
  1. This crash is caused by having a wrong root point in your main weapon model, say the object file has the root point (orientation_object) rp_mauser1891 while the model itself still has the vanilla root point, in this case rp_wpn_fps_snp_mosin. To fix either replace the orientation_object in the object file with them model root point, or replace the model root point with the orientation_object from the object file.

Weapon Crash 7

  • [Description]

Opening the black market causes a crash. The crash looks something like this:

Application has crashed: C++ exception
[string "lib/managers/menu/blackmarketgui.lua"]:13508: attempt to index a nil value



SCRIPT STACK

callback() lib/managers/menu/blackmarketgui.lua:13418
first_btn_callback() lib/managers/menu/blackmarketgui.lua:12656
press_first_btn() lib/managers/menu/blackmarketgui.lua:7089
mouse_double_click() lib/managers/menu/blackmarketgui.lua:6996
mouse_double_click() lib/managers/menu/menurenderer.lua:413
lib/managers/mousepointermanager.lua:381


-------------------------------

Callstack:

         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     zip_get_name                                        
                         ntdll  (???)     RtlAllocateHeap       
  • [What to do]
  1. This crash can be caused by having an inconsistent/non-existent GlobalValue in your xml. For example finn.png finn3.png

Custom Attachment Points Issues

  • [Description]

Custom attachment points from your weapontweakdata don't have an effect ingame, i.e changing the values doesn't move them.

  • [What to do]
  1. Check if you weapontweakdata is hooked
  2. Check if your hook has a unique name and isn't being overwritten by a post hook with the same name (this usually happens when copying files from another custom weapon and then forgetting to change stuff for the new weapon)
  3. If all the above isn't the issue check if your weapons .unit and npc.unit have the correct values example:
	<extensions>
		<extension class="ScriptUnitData" name="unit_data" />
		<extension name="base" class="NewRaycastWeaponBase" >
			<var name="name_id" value="tti" /> <!-- value should be the same as your weapons ID -->
		</extension>
	</extensions>

Weapon disappears from your inventory

  • [Description]

When you restart your game the custom weapon is gone from your inventory.

  • [What to do]
  1. A part defined in the default_blueprint is either not in the uses_parts or doesn't exist at all

Note:

This is a WIP page, more problems and solutions will be added over time. Everyone who knows a specific issue and how to deal with it is welcome to contribute.