GVF Types
Simple Types
- Number: A literal number. The game engine can usually take either a float or an int.
- Int64: Ending the number with an
i64
means it's an int and is usually used for score values. - String: A literal string encased in double quotation marks (
"
).
Localized String
T( "string" )
Often used in UI elements.
Tuple
[ 1, 2, 3<,4> ]
So far only used for numbers. Commonly used in UI and OFX.