Getting Started
So, you decided on making a Luxor 1 / Amun Rising mod? This page is dedicated to newcomers to modding the game. Luxor Amun Rising is often the modded game of choice due to it being an improvement (and added features) over Luxor 1, and has the same engine as said game.
What You Need
- A copy of the game. (Steam (might be broken for you) | Big Fish Games (is in a bundle pack))
- QuickBMS
- Nocturnal Owl De-vertice Editor, found here
Extraction
Luxor 1 and Amun Rising are packed within a MJZ file, which can be opened with QuickBMS.
Luxor 1 and Amun Rising share the same engine, although Amun Rising is more recommended to be modded because of it's difficulties and it's ability to use \n
in dialog boxes.
- Download QuickBMS from here
- Download the MumboJumbo script from here
- Open QuickBMS and select the mumbojumbo script, and hit Select.
- Go to your Luxor 1 (or Amun Rising) folder and select data.mjz in the
data
folder, then hit Open. - When another file select box appears to ask where to extract, go up one folder (this will take you to the game folder itself) and hit Save.
- Repeat step 3.
- Repeat step 4, but this time, select english.mjz and hit Open.
- Repeat step 5.
Video explanation:
Now that is out of the way, you can either:
- Have seperate folders for each mod and copy the game files there
- Have mods be in their own folder and swap mods by renaming data folders