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Common: Main

Main

FieldTypeValuesUsage
Editor NamestringDev-friendly name to ease element identification
Editor ColorstringCustom Dev-friendly colour to ease element identificaion
Scriptstring (scripts)Any scripts made in the current level.A grouping of elements within a level that cannot interact with elements in a different script. Used for ease of organisation.
Trigger TimesInteger<0The amount of times this element can be executed before disabling itself. Set to 0 to never disable
Base DelayFloat<0Has the element wait this long (in seconds) before performing behaviours as a result of being executed.
Base Delay RandFloat<0Adds a random time deviation (in seconds) to the Base Delay.
EnabledBooleantrue, falseSets if this element should be executable. Will not do anything or use up Trigger Times if this is false.
Execute On StartupBooleantrue, falseSets if this element should be executed as soon as a heist starts (the host loads the heist in the loadout screen). Important! Only one elementMissionScript should have this set to true per Script!
Manage On Executed List(elements)List (Elements)Any element but selfA list of elements that will be executed when this element is triggered. May have individual delays set on each element that are added on top of each elements' existing Base Delay. Depending on this element's behaviour it may execute either all of these elements simultaneously, or one of them randomly.

Transform

FieldTypeValuesUsage
PositionVector3(float x,float y,float z)The position of this element in the world.
RotationVector3(float y,float p,float r)The rotation of this element in the world.