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Weapon Mods
This contains data for all the current weapon mods in the base game Game Base Name ID ID...
Unit File
This is an explanation of how units work in Payday 2. This may not be 100% perfect, but it shoul...
Custom Weapons
This is a list of custom weapons in PAYDAY 2 + the ingame ID, Factory ID, the category/type of th...
Skin map textures (df_cc)
Skin map texture The _cc_df textures are used instead of diffuse on models when skin is applied a...
Custom Attachments
ATTENTION: THIS PAGE IS A WORK IN PROGRESS If you are a weapon mod author and would like to have...
Mask Materials
This contains data for all the current mask materials in the game Materials Game Base Ma...
Mask Patterns
This contains data for all the current mask patterns in the game Patterns Game Base Patt...
Masks
This contains data for all the current masks in the game. Masks Base Game Mask Name ID ...
Weapons
This is a list of all weapons in PAYDAY 2 + the ingame ID, Factory ID and Unit-file path and DLC....
Texture Files
This is a mapping of the Payday 2 textures. Each section is collection of similar things. You ca...
Mission Elements (WIP)
Here this page will talk about the Mission Elements in Payday2. There are hundreds of elements to...
Bundle File
*Originally written by Simon W. Bundle Database (BLB) The Bundle Database file, also known as “...
SystemFS
SystemFS is a class to read and write files and more. Currently, it works only in the Windows ve...
Navigation in diesel
Navigation links or navlinks for short are ElementSpecialObjectives that have "Is Navigation Li...
Limitations and Issues with mapping in Diesel
Here is a list of potential issues you may have when working on custom maps. Out of Memory Crash...
Making and adding Environments
Environment is like a config which decides how light and shadows look in your level, this is what...
Applying Custom Instances
Note: Newer versions of Beardlib Editor includes dedicated custom instances, this workflow is la...
Cubemaps, Cubelights and Lighting your level
Cubemaps A cubemap is a six-sided texture used for reflective surfaces to reflect stuff. Here's...
Creating Custom Contractors
Creating Custom Contractors Introduction Hello! Ever wanted to make a custom contractor for you...
Installing 'mod_override' mods
As the name implies, the ‘mod_override’ folder is used to override existing assets in the game’s ...