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75 total results found

Weapon Mods

PAYDAY 2 Mod Creation Data Tables

This contains data for all the current weapon mods in the base game Game Base Name ID ID...

Unit File

PAYDAY 2 Mod Creation Diesel Engine

This is an explanation of how units work in Payday 2. This may not be 100% perfect, but it shoul...

Custom Weapons

PAYDAY 2 Mod Creation Data Tables

This is a list of custom weapons in PAYDAY 2 + the ingame ID, Factory ID, the category/type of th...

Skin map textures (df_cc)

PAYDAY 2 Mod Creation Diesel Engine

Skin map texture The _cc_df textures are used instead of diffuse on models when skin is applied a...

Custom Attachments

PAYDAY 2 Mod Creation Data Tables

ATTENTION: THIS PAGE IS A WORK IN PROGRESS If you are a weapon mod author and would like to have...

Mask Materials

PAYDAY 2 Mod Creation Data Tables

This contains data for all the current mask materials in the game Materials Game Base Ma...

Mask Patterns

PAYDAY 2 Mod Creation Data Tables

This contains data for all the current mask patterns in the game Patterns Game Base Patt...

Masks

PAYDAY 2 Mod Creation Data Tables

This contains data for all the current masks in the game. Masks Base Game Mask Name ID ...

Weapons

PAYDAY 2 Mod Creation Data Tables

This is a list of all weapons in PAYDAY 2 + the ingame ID, Factory ID and Unit-file path and DLC....

Texture Files

PAYDAY 2 Mod Creation Data Tables

This is a mapping of the Payday 2 textures. Each section is collection of similar things. You ca...

Mission Elements (WIP)

Beardlib Editor Reference

Here this page will talk about the Mission Elements in Payday2. There are hundreds of elements to...

Bundle File

PAYDAY 2 Mod Creation Diesel Engine

*Originally written by Simon W. Bundle Database (BLB) The Bundle Database file, also known as “...

SystemFS

PAYDAY 2 Mod Creation Diesel Engine

SystemFS is a class to read and write files and more. Currently, it works only in the Windows ve...

Navigation in diesel

Beardlib Editor Tutorials (Old pages, still useful for reference)

Navigation links or navlinks for short are ElementSpecialObjectives that have "Is Navigation Li...

Limitations and Issues with mapping in Diesel

Beardlib Editor Tutorials (Old pages, still useful for reference)

Here is a list of potential issues you may have when working on custom maps. Out of Memory Crash...

Making and adding Environments

Beardlib Editor Tutorials (Old pages, still useful for reference)

Environment is like a config which decides how light and shadows look in your level, this is what...

Applying Custom Instances

Beardlib Editor Tutorials (Old pages, still useful for reference)

Note: Newer versions of Beardlib Editor includes dedicated custom instances, this workflow is la...

Cubemaps, Cubelights and Lighting your level

Beardlib Editor Tutorials (Old pages, still useful for reference)

Cubemaps A cubemap is a six-sided texture used for reflective surfaces to reflect stuff. Here's...

Creating Custom Contractors

Beardlib Editor Tutorials Custom Content

Creating Custom Contractors Introduction Hello! Ever wanted to make a custom contractor for you...

Installing 'mod_override' mods

Installing PAYDAY 2 Mods

As the name implies, the ‘mod_override’ folder is used to override existing assets in the game’s ...