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  • PAYDAY 2

  • BeardLib Editor

    • Mission Elements (WIP)

    • Creating Custom Contractors

    • Cubemaps, Cubelights and Lighting your level

    • Applying Custom Instances

    • Making and adding Environments

    • Limitations and Issues with mapping in Diesel

    • Navigation in diesel

    • Hot Keys

    • Custom Subtitled Dialogue and Sound

    • Ai Escorts (and Special Objectives)

    • Optimisation: Occlusion and Portals

  • Data Tables

    • Weapon Mods

    • Texture Files

    • Weapons

    • Masks

    • Mask Patterns

    • Mask Materials

    • Custom Attachments

    • Planned Custom Weapons

    • Custom Weapons

  • Diesel Engine

    • SystemFS

    • Bundle File

    • Unit File

    • Skin map textures (df_cc)

    • Animated Models

    • Material Config XML

    • Object Xml

  • BLT

  • Tutorials

    • Installing 'mod_override' mods

    • Extracting the Game's Files

    • Re-Extracting the Game's Files After an Update

    • Finding PAYDAY 2's Install Folder

    • Getting Started with PAYDAY 2 Modding

    • WeaponLib Mod Preparation

    • Troubleshoot Custom Weapons/Attachments for Modders

    • Voice Over Modding

  • File Formats

    • .animation Format

Books
PAYDAY 2
Diesel Engine

Diesel Engine

Category for Diesel Engine related docs

SystemFS

SystemFS is a class to read and write files and more. Currently, it works only in the Windows ve...

Bundle File

*Originally written by Simon W. Bundle Database (BLB) The Bundle Database file, also known as “...

Unit File

This is an explanation of how units work in Payday 2. This may not be 100% perfect, but it shoul...

Skin map textures (df_cc)

Skin map texture The _cc_df textures are used instead of diffuse on models when skin is applied ...

Animated Models

(WIP PAGE ON ANIMATED MODELS USED IN PAYDAY 2) Page Notes: Animations missing X Y or Z rotati...

Material Config XML

Example XML: <materials version="3"> <material name="mat_name" render_template="ge...

Object Xml

Example XML: <dynamic_object> <diesel materials="units/path/material_config" orientat...

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Created 1 year ago by Luffy
Updated 1 year ago by Luffy
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