PAYDAY 2 Mod Creation

Category of PAYDAY 2 modding

Data Tables

Tables for bunch of stuff from TweakData to files inside the game.

Data Tables

Weapon Mods

This contains data for all the current weapon mods in the base game. There is a distinction between dummy and blueprint. Dummy serve as a default part so that universal parts dont break the models. Blueprint are parts that get installed by default which players see when they buy the gun.

Game Base

Name ID ID Type Unit
Adjustable Stock wpn_fps_smg_mp5_s_adjust stock units/payday2/weapons/wpn_fps_smg_mp5_pts/wpn_fps_smg_mp5_s_adjust
Compact Tactical Box Sight x2.5 wpn_fps_upg_o_tf90 sight units/pd2_dlc_xm20/weapons/wpn_fps_upg_o_tf90/wpn_fps_upg_o_tf90
Zittern Stock wpn_fps_lmg_hk51b_s_extended stock units/pd2_dlc_pxp1/weapons/wpn_fps_lmg_hk51b_pts/wpn_fps_lmg_hk51b_s_extended
Medved R4 Laser Sight wpn_fps_upg_fl_pis_perst gadget units/pd2_dlc_lawp/weapons/wpn_fps_upg_fl_pis_perst/wpn_fps_upg_fl_pis_perst
Royal Bayonet wpn_fps_spec_bessy_bayonette bayonet units/pd2_dlc_pda10/weapons/wpn_fps_spec_bessy_pts/wpn_fps_spec_bessy_bayonette
Stealth Laser Module wpn_fps_upg_fl_dbal_laser gadget units/pd2_dlc_mxm/weapons/wpn_fps_upg_fl_dbal_laser/wpn_fps_upg_fl_dbal_laser
VD-12 Grip wpn_fps_sho_sko12_body_grip grip units/pd2_dlc_pxp2/weapons/wpn_fps_sho_sko12_pts/wpn_fps_sho_sko12_upg_g_mfg
Ursa Minor Grip wpn_fps_snp_victor_g_mod3 grip units/pd2_dlc_savi/weapons/wpn_fps_snp_victor_pts/wpn_fps_snp_victor_g_mod3
Ursa Minor Stock wpn_fps_snp_victor_s_mod0 stock units/pd2_dlc_savi/weapons/wpn_fps_snp_victor_pts/wpn_fps_snp_victor_s_mod0
Triple Tech Threat wpn_fps_sho_ultima_body_kit exclusive_set units/pd2_dlc_lawp/weapons/wpn_fps_shot_ultima_pts/wpn_fps_sho_ultima_body_kit
Moseley Sling wpn_fps_lmg_kacchainsaw_sling extra units/pd2_dlc_pxp4/weapons/wpn_fps_lmg_kacchainsaw_pts/wpn_fps_lmg_kacchainsaw_sling
Skeletonized AR Grip wpn_fps_m4_uupg_g_billet grip units/pd2_dlc_mxm/weapons/wpn_fps_upg_mxm_m4/wpn_fps_m4_uupg_g_billet
Orthogon Lower Receiver wpn_fps_m4_uupg_lower_radian lower_reciever units/pd2_dlc_mxm/weapons/wpn_fps_upg_mxm_m4/wpn_fps_m4_uupg_lorec_radian
Orthogon Upper Receiver wpn_fps_m4_uupg_upper_radian upper_reciever units/pd2_dlc_mxm/weapons/wpn_fps_upg_mxm_m4/wpn_fps_m4_uupg_upprec_radian
Plated AR Magazine wpn_fps_m4_uupg_m_strike magazine units/pd2_dlc_mxm/weapons/wpn_fps_upg_mxm_m4/wpn_fps_m4_uupg_m_strike
Starlight Stock wpn_fps_m4_uupg_s_zulu stock units/units/pd2_dlc_savi/weapons/wpn_fps_uupg_m4/wpn_fps_m4_uupg_s_zulu
Infernal FLamethrower wpn_fps_lmg_kacchainsaw_flamethrower underbarrel units/pd2_dlc_pxp4/weapons/wpn_fps_lmg_kacchainsaw_pts/wpn_fps_lmg_kacchainsaw_flamethrower
Offworld Exclusive Set wpn_fps_lmg_kacchainsaw_conversionkit exclusive_set units/pd2_dlc_pxp4/weapons/units/pd2_dlc_pxp4/weapons/wpn_fps_lmg_kacchainsaw_pts/wpn_fps_lmg_kacchainsaw_body_ck
Perkins Soft Case wpn_fps_lmg_kacchainsaw_mag_b magazine units/pd2_dlc_pxp4/weapons/wpn_fps_lmg_kacchainsaw_pts/wpn_fps_lmg_kacchainsaw_mag_b
Lugosi Barrel wpn_fps_lmg_kacchainsaw_b_short barrel units/pd2_dlc_pxp4/weapons/wpn_fps_lmg_kacchainsaw_pts/wpn_fps_lmg_kacchainsaw_b_short
Karloff Barrel wpn_fps_lmg_kacchainsaw_b_long barrel units/pd2_dlc_pxp4/weapons/wpn_fps_lmg_kacchainsaw_pts/wpn_fps_lmg_kacchainsaw_b_long
Rami Suppressor wpn_fps_lmg_kacchainsaw_ns_suppressor barrel_ext units/pd2_dlc_pxp4/weapons/wpn_fps_lmg_kacchainsaw_pts/wpn_fps_lmg_kacchainsaw_suppressor
45 Degree Ironsights wpn_fps_upg_o_45steel sight units/pd2_dlc_mwm/weapons/wpn_fps_upg_o_45steel/wpn_fps_upg_o_45steel
KS12-A Burst Muzzle wpn_fps_ass_shak12_ns_muzzle barrel_ext units/pd2_dlc_tawp/weapons/wpn_fps_ass_shak12_pts/wpn_fps_ass_shak12_ns_muzzle
KS12-S Long Silencer wpn_fps_ass_shak12_ns_suppressor barrel_ext units/pd2_dlc_tawp/weapons/wpn_fps_ass_shak12_pts/wpn_fps_ass_shak12_ns_suppressor
Dourif Muzzle wpn_fps_lmg_kacchainsaw_ns_muzzle barrel_ext units/pd2_dlc_pxp4/weapons/wpn_fps_lmg_kacchainsaw_pts/wpn_fps_lmg_kacchainsaw_muzzle
Longbore wpn_fps_m4_upg_fg_mk12 exclusive_set units/pd2_dlc_ja22/weapons/wpn_fps_m4_upg_mk12_pts/wpn_fps_m4_upg_fg_mk12
Verdunkeln Muzzle Brake wpn_fps_lmg_hk51b_ns_jcomp barrel_ext units/pd2_dlc_pxp1/weapons/wpn_fps_lmg_hk51b_pts/wpn_fps_lmg_hk51b_ns_jcomp
Karbin Ceres Handguard wpn_fps_ass_ak5_fg_ak5c foregrip units/payday2/weapons/wpn_fps_ass_ak5_pts/wpn_fps_ass_ak5_fg_ak5c
Short Enough Railed Stock wpn_fps_shot_r870_s_nostock_single stock units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_s_nostock_single
Standard Issue Part wpn_fps_smg_m45_b_standard barrel units/pd2_dlc1/weapons/wpn_fps_smg_m45_pts/wpn_fps_smg_m45_b_standard
Team Boost wpn_fps_upg_bonus_team_exp_money_p3 bonus units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy
Sawed-Off Barrel wpn_fps_sho_coach_b_short barrel units/pd2_dlc_sdb/weapons/wpn_fps_sho_coach_pts/wpn_fps_sho_coach_b_short
Gewehr 3 blueprint wpn_fps_ass_g3_m_mag magazine units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_g3_pts/wpn_fps_ass_g3_m_mag
Gewehr 3/Brenner-21 blueprint wpn_fps_lmg_hk21_body_lower lower_reciever units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21_pts/wpn_fps_lmg_hk21_body_lower
P226 dummy wpn_fps_pis_p226_b_barrel_standard barrel units/pd2_dlc_dec5/weapons/wpn_fps_pis_p226_pts/wpn_fps_pis_p226_b_barrel_standard
Gecko 7.62 blueprint wpn_fps_ass_galil_g_standard grip units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_galil_pts/wpn_fps_ass_galil_g_standard
Crosskill Guard blueprint wpn_fps_pis_shrew_g_standard grip units/pd2_dlc_myh/weapons/wpn_fps_pis_shrew_pts/wpn_fps_pis_shrew_g_standard
Adam Stock wpn_fps_ass_ak5_s_ak5a stock units/payday2/weapons/wpn_fps_ass_ak5_pts/wpn_fps_ass_ak5_s_ak5a
Jacket's Piece blueprint wpn_fps_smg_cobray_body_lower lower_reciever units/pd2_dlc_hotline2/weapons/wpn_fps_smg_cobray_pts/wpn_fps_smg_cobray_body_lower
Airbow blueprint wpn_fps_bow_ecp_b_dummy barrel units/pd2_dlc_ecp/weapons/wpn_fps_bow_ecp_pts/wpn_fps_bow_ecp_b_dummy
Milspec Upper Receiver wpn_fps_m4_upper_reciever_round upper_reciever units/payday2/weapons/wpn_fps_ass_m4_pts/wpn_fps_m4_upper_reciever_round
Short Enough Stock wpn_fps_shot_r870_s_nostock_vanilla stock units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_s_nostock
Short Pump wpn_fps_shot_r870_fg_small foregrip units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_fg_small
HRL-7 Rocket Launcher dummy wpn_fps_rpg7_sight_adapter extra units/pd2_dlc_overkill_pack/weapons/wpn_fps_rpg7_pts/wpn_fps_rpg7_sight_adapter
Jackal blueprint wpn_fps_smg_schakal_b_standard barrel units/pd2_dlc_pim/weapons/wpn_fps_smg_schakal_pts/wpn_fps_smg_schakal_b_standard
CR 805B blueprint wpn_fps_smg_hajk_g_standard grip units/pd2_dlc_born/weapons/wpn_fps_smg_hajk_pts/wpn_fps_smg_hajk_g_standard
Standard Issue Part wpn_fps_ass_m14_body_lower lower_body units/payday2/weapons/wpn_fps_ass_m14_pts/wpn_fps_ass_m14_body_lower
Short Barrel wpn_fps_sho_rota_fg_standard foregrip units/pd2_dlc_rota/weapons/wpn_fps_sho_rota_pts/wpn_fps_sho_rota_fg_standard
Bling Grip wpn_fps_pis_deagle_g_bling grip units/payday2/weapons/wpn_fps_pis_deagle_pts/wpn_fps_pis_deagle_g_bling
Kross Vertex dummy wpn_fps_smg_polymer_s_adapter stock_adapter units/pd2_dlc_turtles/weapons/wpn_fps_smg_polymer_pts/wpn_fps_smg_polymer_s_adapter
Kross Vertex blueprint wpn_fps_smg_polymer_bolt_standard extra units/pd2_dlc_turtles/weapons/wpn_fps_smg_polymer_pts/wpn_fps_smg_polymer_bolt_standard
Clarion blueprint wpn_fps_ass_famas_m_standard magazine units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_famas_pts/wpn_fps_ass_famas_m_standard
Spartan Stock wpn_fps_gre_arbiter_charginghandle drag_handle units/pd2_dlc_tng/weapons/wpn_fps_gre_arbiter_pts/wpn_fps_gre_arbiter_charginghandle
Tactical Pistol Light wpn_fps_addon_ris extra units/payday2/weapons/wpn_fps_upg_m4_reusable/wpn_fps_addon_ris
Overcompensating Barrel wpn_fps_pis_rage_b_long slide units/payday2/weapons/wpn_fps_pis_rage_pts/wpn_fps_pis_rage_b_long
Desertfox blueprint wpn_fps_snp_desertfox_body lower_receiver units/pd2_dlc_pim/weapons/wpn_fps_snp_desertfox_pts/wpn_fps_snp_desertfox_body
Pistol Crossbow blueprint wpn_fps_bow_hunter_body_standard lower_reciever units/pd2_dlc_turtles/weapons/wpn_fps_bow_hunter_pts/wpn_fps_bow_hunter_body_standard
Vintage Mag. wpn_fps_upg_m4_m_straight magazine units/payday2/weapons/wpn_fps_upg_m4_reusable/wpn_fps_upg_m4_m_straight
Micro Uzi blueprint wpn_fps_smg_baka_m_standard magazine units/pd2_dlc_dragon/weapons/wpn_fps_smg_baka_pts/wpn_fps_smg_baka_m_standard
AMCAR blueprint wpn_fps_upg_m4_g_standard_vanilla grip units/payday2/weapons/wpn_fps_upg_m4_reusable/wpn_fps_upg_m4_g_standard
Long Barrel wpn_fps_pis_deagle_b_legend slide units/payday2_cash/safes/cf15/weapons/wpn_fps_pis_deagle_bling_pts/wpn_fps_pis_deagle_b_legend
Desert Ops Stock wpn_fps_snp_m95_bipod extra units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_m95_pts/wpn_fps_snp_m95_bipod
The Professional Compensator wpn_fps_pis_beretta_co_co1 barrel_ext units/payday2/weapons/wpn_fps_pis_b92fs_pts/wpn_fps_pis_beretta_co_co1
The Judge dummy wpn_fps_pis_judge_fl_adapter extra units/pd2_million/weapons/wpn_fps_pis_judge_pts/wpn_fps_pis_judge_fl_adapter
Contractor .308 blueprint wpn_fps_snp_tti_m_standard magazine units/pd2_dlc_spa/weapons/wpn_fps_snp_tti_pts/wpn_fps_snp_tti_m_standard
Baby Deagle dummy wpn_fps_pis_sparrow_fl_rail extra units/pd2_dlc_rip/weapons/wpn_fps_pis_sparrow_pts/wpn_fps_pis_sparrow_fl_rail
Jackal dummy wpn_fps_upg_fl_ass_peq15_flashlight extra units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_fl_ass_peq15/wpn_fps_upg_fl_ass_peq15_flashlight
Standard Issue Part wpn_fps_snp_msr_m_standard magazine units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_msr_pts/wpn_fps_snp_msr_m_standard
SpecOps blueprint wpn_fps_smg_mp7_body_standard upper_reciever units/pd2_dlc_dec5/weapons/wpn_fps_smg_mp7_pts/wpn_fps_smg_mp7_body_standard
Folding Stock wpn_upg_ak_s_folding_vanilla_gold stock units/payday2/weapons/wpn_fps_upg_ak_reusable/wpn_upg_ak_s_folding_gold
Breaker 12G dummy wpn_fps_sho_boot_fg_legendary foregrip units/payday2_cash/safes/buck/weapons/wpn_fps_sho_boot_legendary/wpn_fps_sho_boot_fg_legendary
China Puff 40mm Grenade Launcher blueprint wpn_fps_gre_m79_sight_up gadget units/pd2_dlc_gage_assault/weapons/wpn_fps_gre_m79_pts/wpn_fps_gre_m79_sight_up
Jacket's Piece blueprint wpn_fps_smg_cobray_bolt extra units/pd2_dlc_hotline2/weapons/wpn_fps_smg_cobray_pts/wpn_fps_smg_cobray_bolt
Peacemaker .45 blueprint wpn_fps_pis_peacemaker_body_standard lower_reciever units/pd2_dlc_west/weapons/wpn_fps_pis_peacemaker_pts/wpn_fps_pis_peacemaker_body_standard
Bling Grip wpn_fps_pis_1911_g_bling grip units/payday2/weapons/wpn_fps_pis_1911_pts/wpn_fps_pis_1911_g_bling
The dustcover of the AK.762 rifle. wpn_fps_ass_akm_body_upperreceiver_vanilla upper_reciever units/payday2/weapons/wpn_fps_ass_akm_pts/wpn_fps_ass_akm_body_upperreceiver
XL 5.56 Microgun blueprint wpn_fps_lmg_shuno_body_standard lower_reciever units/pd2_dlc_dmg/weapons/wpn_fps_lmg_shuno_pts/wpn_fps_lmg_shuno_body_standard
Buzzsaw 42 blueprint wpn_fps_lmg_mg42_n42 barrel_ext units/pd2_dlc_gage_historical/weapons/wpn_fps_lmg_mg42_pts/wpn_fps_lmg_mg42_n42
Galant dummy wpn_fps_ass_ching_strip_standard stock units/pd2_dlc_old/weapons/wpn_fps_ass_ching_pts/wpn_fps_ass_ching_s_standard
Government Issue Railed wpn_fps_shot_r870_ris_special extra units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_ris_special
Not Localized wpn_fps_bow_ecp_ejector_right ejector_r units/pd2_dlc_ecp/weapons/wpn_fps_bow_ecp_pts/wpn_fps_bow_ecp_ejector_right
Not Localized wpn_fps_sho_ben_body_standard lower_reciever units/pd2_dlc_gage_shot/weapons/wpn_fps_sho_ben_pts/wpn_fps_sho_ben_body_standard
Not Localized wpn_fps_pis_chinchilla_b_standard barrel units/pd2_dlc_max/weapons/wpn_fps_pis_chinchilla_pts/wpn_fps_pis_chinchilla_b_standard
Not Localized wpn_fps_pis_packrat_body_standard lower_receiver units/pd2_dlc_pim/weapons/wpn_fps_pis_packrat_pts/wpn_fps_pis_packrat_body_standard
Not Localized wpn_fps_pis_pl14_m_standard magazine units/pd2_dlc_mad/weapons/wpn_fps_pis_pl14_pts/wpn_fps_pis_pl14_m_standard
Standard Issue Part wpn_fps_ass_g36_body_standard lower_reciever units/payday2/weapons/wpn_fps_ass_g36_pts/wpn_fps_ass_g36_body_standard
Not Localized wpn_fps_pis_sparrow_m_standard magazine units/pd2_dlc_rip/weapons/wpn_fps_pis_sparrow_pts/wpn_fps_pis_sparrow_m_standard
Not Localized wpn_fps_sho_boot_b_standard barrel units/pd2_dlc_wild/weapons/wpn_fps_sho_boot_pts/wpn_fps_sho_boot_b_standard
Not Localized wpn_fps_ass_akm_b_standard_gold barrel units/payday2/weapons/wpn_fps_ass_akm_gold_pts/wpn_fps_ass_akm_b_standard_gold
Not Localized wpn_fps_pis_p226_m_standard magazine units/pd2_dlc_dec5/weapons/wpn_fps_pis_p226_pts/wpn_fps_pis_p226_m_standard
Road Warrior Barrel wpn_fps_shot_huntsman_b_short barrel units/payday2/weapons/wpn_fps_shot_huntsman_pts/wpn_fps_shot_huntsman_b_short
Not Localized wpn_fps_lmg_mg42_b_mg42 barrel units/pd2_dlc_gage_historical/weapons/wpn_fps_lmg_mg42_pts/wpn_fps_lmg_mg42_b_mg42
Not Localized wpn_fps_ass_74_b_legend barrel units/payday2_cash/safes/sputnik/weapons/wpn_fps_ass_74_rodina_pts/wpn_fps_ass_74_b_legend
Not Localized wpn_fps_smg_sr2_b_standard barrel units/pd2_dlc_coco/weapons/wpn_fps_smg_sr2_parts/wpn_fps_smg_sr2_b_standard
Ergo Grip wpn_fps_pis_g18c_g_ergo grip units/payday2/weapons/wpn_fps_pis_g18c_pts/wpn_fps_pis_g18c_g_ergo
Not Localized wpn_fps_shot_shorty_s_legendary stock units/payday2_cash/safes/lones/weapons/wpn_fps_shot_shorty_legendary_pts/wpn_fps_shot_shorty_s_legendary
Not Localized wpn_fps_lmg_hk21_b_short barrel units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21_pts/wpn_fps_lmg_hk21_b_short
Desert Ops Stock wpn_fps_ass_m14_body_dmr stock units/payday2/weapons/wpn_fps_ass_m14_pts/wpn_fps_ass_m14_body_dmr
Standard Issue Part wpn_fps_pis_deagle_o_standard_rear extra units/payday2/weapons/wpn_fps_pis_deagle_pts/wpn_fps_pis_deagle_o_standard_rear
Improves stability but gives slightly less concealment. wpn_upg_ak_s_adapter stock_adapter units/payday2/weapons/wpn_fps_upg_ak_reusable/wpn_upg_ak_s_adapter
The dustcover of the AK.762 rifle. wpn_fps_ass_akm_body_upperreceiver upper_reciever units/payday2/weapons/wpn_fps_ass_akm_pts/wpn_fps_ass_akm_body_upperreceiver
Medium Barrel wpn_fps_m4_uupg_b_medium_vanilla barrel units/payday2/weapons/wpn_fps_ass_m4_pts/wpn_fps_m4_uupg_b_medium
Standard Issue Part wpn_fps_m4_uupg_draghandle_ballos drag_handle units/pd2_dlc_akm4_modpack/weapons/wpn_fps_m4_uupg_draghandle_ballos/wpn_fps_m4_uupg_draghandle_ballos
Short Mag. wpn_fps_smg_mac10_m_short magazine units/payday2/weapons/wpn_fps_smg_mac10_pts/wpn_fps_smg_mac10_m_short
Tactical Mag. wpn_fps_upg_m4_m_pmag magazine units/payday2/weapons/wpn_fps_upg_m4_reusable/wpn_fps_upg_m4_m_pmag
Not Localized wpn_fps_snp_r93_b_standard barrel units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_r93_pts/wpn_fps_snp_r93_b_standard
Not Localized wpn_fps_smg_shepheard_dh_standard drag_handle units/pd2_dlc_joy/weapons/wpn_fps_smg_shepheard_pts/wpn_fps_smg_shepheard_dh_standard
Not Localized wpn_fps_upg_o_dd_front extra units/pd2_dlc_gage_shot/weapons/wpn_fps_upg_o_dd/wpn_fps_upg_o_dd_front
Not Localized wpn_fps_shot_shorty_fg_legendary foregrip units/payday2_cash/safes/lones/weapons/wpn_fps_shot_shorty_legendary_pts/wpn_fps_shot_shorty_fg_legendary
Standard Issue Part wpn_fps_m16_s_solid stock units/payday2/weapons/wpn_fps_ass_m16_pts/wpn_fps_m16_s_solid
Standard Issue Part wpn_fps_pis_deagle_body_standard lower_reciever units/payday2/weapons/wpn_fps_pis_deagle_pts/wpn_fps_pis_deagle_body_standard
Little Brother Foregrip wpn_fps_sho_basset_fg_short foregrip units/pd2_dlc_dsg/weapons/wpn_fps_sho_basset_pts/wpn_fps_sho_basset_fg_short
Standard Stock wpn_fps_shot_r870_s_solid stock units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_s_solid
Not Localized wpn_fps_bow_elastic_body_regular upper_reciever units/pd2_dlc_ram/weapons/wpn_fps_bow_elastic_pts/wpn_fps_bow_elastic_body_regular
Standard Issue Part wpn_fps_snp_model70_fl_rail extra units/pd2_dlc_berry/weapons/wpn_fps_snp_model70_pts/wpn_fps_snp_model70_fl_rail
Damage wpn_fps_upg_bonus_damage_p2 bonus units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy
Shorter Than Short Stock wpn_fps_smg_olympic_s_short_vanilla stock units/payday2/weapons/wpn_fps_smg_olympic_pts/wpn_fps_smg_olympic_s_short
Short Barrel wpn_fps_m4_uupg_b_short barrel units/payday2/weapons/wpn_fps_ass_m4_pts/wpn_fps_m4_uupg_b_short
Not Localized wpn_fps_pis_usp_fl_adapter extra units/payday2/weapons/wpn_fps_pis_usp_pts/wpn_fps_pis_usp_fl_adapter
Standard Issue Part wpn_fps_smg_p90_body_p90 lower_reciever units/payday2/weapons/wpn_fps_smg_p90_pts/wpn_fps_smg_p90_body_p90
Bronco Scope Mount wpn_fps_pis_rage_lock extra units/pd2_dlc_gage_jobs/weapons/wpn_fps_pis_rage_extra/wpn_fps_pis_rage_extra
Not Localized wpn_fps_fla_mk2_mag magazine units/pd2_dlc_bbq/weapons/wpn_fps_fla_mk2_pts/wpn_fps_fla_mk2_mag
Not Localized wpn_fps_ass_scar_b_medium barrel units/pd2_dlc_dec5/weapons/wpn_fps_ass_scar_pts/wpn_fps_ass_scar_b_medium
Not Localized wpn_fps_smg_coal_body_standard upper_reciever units/pd2_dlc_grv/weapons/wpn_fps_smg_coal_pts/wpn_fps_smg_coal_body_standard
Not Localized wpn_fps_smg_hajk_body_standard lower_reciever units/pd2_dlc_born/weapons/wpn_fps_smg_hajk_pts/wpn_fps_smg_hajk_body_standard
Not Localized wpn_fps_snp_desertfox_dh_standard extra units/pd2_dlc_pim/weapons/wpn_fps_snp_desertfox_pts/wpn_fps_snp_desertfox_dh_standard
Not Localized wpn_fps_smg_thompson_stock stock units/pd2_dlc_pines/weapons/wpn_fps_smg_m1928_pts/wpn_fps_smg_thompson_stock
Not Localized wpn_fps_gre_ray_sight_lid drag_handle units/pd2_dlc_friend/weapons/wpn_fps_gre_ray_pts/wpn_fps_gre_ray_sight_lid
Tactical Handguard wpn_fps_m16_fg_railed foregrip units/payday2/weapons/wpn_fps_ass_m16_pts/wpn_fps_m16_fg_railed
Standard Issue Part wpn_fps_ass_m14_body_upper upper_body units/payday2/weapons/wpn_fps_ass_m14_pts/wpn_fps_ass_m14_body_upper
Not Localized wpn_fps_smg_sr2_m_mag magazine units/pd2_dlc_coco/weapons/wpn_fps_smg_sr2_parts/wpn_fps_smg_sr2_m_mag
The Ninja Barrel wpn_fps_smg_mp5_fg_mp5sd foregrip units/payday2/weapons/wpn_fps_smg_mp5_pts/wpn_fps_smg_mp5_fg_mp5sd
Milspec Upper Receiver wpn_fps_m4_upper_reciever_round_vanilla upper_reciever units/payday2/weapons/wpn_fps_ass_m4_pts/wpn_fps_m4_upper_reciever_round
Not Localized wpn_fps_lmg_mg42_reciever lower_reciever units/pd2_dlc_gage_historical/weapons/wpn_fps_lmg_mg42_pts/wpn_fps_lmg_mg42_reciever
Not Localized wpn_fps_sho_aa12_mag_straight magazine units/pd2_dlc_bbq/weapons/wpn_fps_sho_aa12_pts/wpn_fps_sho_aa12_mag_straight
Low Temperature Mixture wpn_fps_fla_system_m_low magazine units/pd2_dlc_sft/weapons/wpn_fps_fla_system_pts/wpn_fps_fla_system_m_low
Not Localized wpn_fps_pis_shrew_fl_adapter adapter units/pd2_dlc_myh/weapons/wpn_fps_pis_shrew_pts/wpn_fps_pis_shrew_fl_adapter
Not Localized wpn_fps_pis_lemming_mag_release extra units/pd2_dlc_fi7/weapons/wpn_fps_pis_lemming_pts/wpn_fps_pis_lemming_mag_release
Standard Issue Part wpn_upg_ak_m_akm magazine units/payday2/weapons/wpn_fps_upg_ak_reusable/wpn_upg_ak_m_akm
Not Localized wpn_fps_pis_1911_fl_legendary gadget units/payday2_cash/safes/flake/weapons/wpn_fps_pis_1911_fl_legendary/wpn_fps_pis_1911_fl_legendary
Enables you to mount flashlights and lasers. wpn_fps_pis_beretta_body_rail extra units/payday2/weapons/wpn_fps_pis_b92fs_pts/wpn_fps_pis_beretta_body_rail
Tactical Shorty Stock wpn_fps_ass_s552_body_standard upper_reciever units/pd2_dlc1/weapons/wpn_fps_ass_s552_pts/wpn_fps_ass_s552_body_standard
Standard Issue Part wpn_fps_shot_r870_b_long barrel units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_b_long
Standard Issue Part wpn_upg_o_marksmansight_front_vanilla extra units/payday2/weapons/wpn_fps_upg_o_marksmansight/wpn_upg_o_marksmansight_front
Stubby Compensator wpn_fps_upg_ns_ass_smg_stubby barrel_ext units/payday2/weapons/wpn_fps_upg_ns_ass_smg_stubby/wpn_fps_upg_ns_ass_smg_stubby
Short Enough Tactical Stock wpn_fps_shot_r870_s_nostock_big stock units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_s_nostock_big
Not Localized wpn_fps_lmg_m249_m_standard magazine units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_m249_pts/wpn_fps_lmg_m249_m_standard
Not Localized wpn_fps_gre_china_s_standard stock units/pd2_dlc_lupus/weapons/wpn_fps_gre_china_pts/wpn_fps_gre_china_s_standard
Not Localized wpn_fps_sho_basset_fg_standard foregrip units/pd2_dlc_dsg/weapons/wpn_fps_sho_basset_pts/wpn_fps_sho_basset_fg_standard
Not Localized wpn_fps_smg_cobray_body_lower_jacket lower_reciever units/pd2_dlc_hotline2/weapons/wpn_fps_smg_cobray_pts/wpn_fps_smg_cobray_body_lower_jacket
Not Localized wpn_fps_bow_frankish_b_steel barrel units/pd2_dlc_steel/weapons/wpn_fps_bow_frankish_pts/wpn_fps_bow_frankish_b_steel
Standard Issue Part wpn_fps_snp_m95_magazine magazine units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_m95_pts/wpn_fps_snp_m95_magazine
Not Localized wpn_fps_smg_coal_b_standard barrel units/pd2_dlc_grv/weapons/wpn_fps_smg_coal_pts/wpn_fps_smg_coal_b_standard
Not Localized wpn_fps_pis_sparrow_b_rpl barrel units/pd2_dlc_rip/weapons/wpn_fps_pis_sparrow_pts/wpn_fps_pis_sparrow_b_rpl
Not Localized wpn_fps_smg_sterling_m_medium magazine units/pd2_dlc_gage_historical/weapons/wpn_fps_smg_sterling_pts/wpn_fps_smg_sterling_m_medium
Not Localized wpn_fps_pis_g26_b_standard slide units/pd2_crimefest_2014/oct22/weapons/wpn_fps_pis_g26_pts/wpn_fps_pis_g26_b_standard
Not Localized wpn_fps_ass_sub2000_o_back extra units/pd2_dlc_casino/weapons/wpn_fps_ass_sub2000_pts/wpn_fps_ass_sub2000_o_back
Not Localized wpn_fps_sho_ksg_b_standard barrel units/pd2_dlc_gage_shot/weapons/wpn_fps_sho_ksg_pts/wpn_fps_sho_ksg_b_standard
Not Localized wpn_fps_pis_usp_m_standard magazine units/payday2/weapons/wpn_fps_pis_usp_pts/wpn_fps_pis_usp_m_standard
Police Shorty Stock wpn_fps_pis_legacy_fl_mount extra units/pd2_dlc_khp/weapons/wpn_fps_pis_legacy_pts/wpn_fps_pis_legacy_fl_mount
Not Localized wpn_fps_pis_p226_b_barrel_equinox barrel units/pd2_dlc_dec5/weapons/wpn_fps_pis_p226_pts/wpn_fps_pis_p226_b_barrel_equinox
Standard Issue Part wpn_fps_snp_m95_lower_reciever lower_body units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_m95_pts/wpn_fps_snp_m95_lower_reciever
Not Localized wpn_fps_smg_baka_body_standard upper_reciever units/pd2_dlc_dragon/weapons/wpn_fps_smg_baka_pts/wpn_fps_smg_baka_body_standard
Custom Built Frame wpn_fps_smg_mac10_body_modern lower_reciever units/pd2_dlc_icc/weapons/wpn_fps_smg_mac10_body_modern/wpn_fps_smg_mac10_body_modern
Not Localized wpn_fps_pis_chinchilla_ejector ejector units/pd2_dlc_max/weapons/wpn_fps_pis_chinchilla_pts/wpn_fps_pis_chinchilla_ejector
Not Localized wpn_upg_ak_fg_standard_gold foregrip units/payday2/weapons/wpn_fps_upg_ak_reusable/wpn_upg_ak_fg_standard_gold
Standard Issue Part wpn_fps_shot_r870_body_standard lower_reciever units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_body_standard
Polizei Special Foregrip wpn_fps_ass_g36_fg_ksk foregrip units/payday2/weapons/wpn_fps_ass_g36_pts/wpn_fps_ass_g36_fg_ksk
Monolith Suppressor wpn_fps_upg_ns_pis_large barrel_ext units/payday2/weapons/wpn_fps_upg_ns_pis_large/wpn_fps_upg_ns_pis_large
Not Localized wpn_fps_bow_long_body_standard lower_reciever units/pd2_dlc_steel/weapons/wpn_fps_bow_long_pts/wpn_fps_bow_long_body_standard
Not Localized wpn_fps_snp_flint_s_adapter stock_adapter units/pd2_dlc_grv/weapons/wpn_fps_ass_flint_pts/wpn_fps_ass_flint_s_adapter
Not Localized wpn_fps_shot_m37_m_standard magazine units/pd2_dlc_peta/weapons/wpn_fps_shot_m37_pts/wpn_fps_shot_m37_m_standard
Extended Magazine wpn_fps_shot_shorty_m_extended_short magazine units/payday2/weapons/wpn_fps_shot_shorty_pts/wpn_fps_shot_shorty_m_extended_short
Standard Issue Part wpn_fps_shot_huntsman_body_standard lower_reciever units/payday2/weapons/wpn_fps_shot_huntsman_pts/wpn_fps_shot_huntsman_body_standard
Tactical Stock wpn_fps_sho_ben_fg_standard foregrip units/pd2_dlc_gage_shot/weapons/wpn_fps_sho_ben_pts/wpn_fps_sho_ben_fg_standard
Not Localized wpn_fps_lmg_m134_barrel_legendary barrel units/payday2_cash/safes/cop/weapons/wpn_fps_lmg_m134_legend_pts/wpn_fps_lmg_m134_barrel_legendary
Not Localized wpn_fps_sho_ksg_fg_short foregrip units/pd2_dlc_gage_shot/weapons/wpn_fps_sho_ksg_pts/wpn_fps_sho_ksg_fg_short
Not Localized wpn_fps_pis_sparrow_sl_941 slide units/pd2_dlc_rip/weapons/wpn_fps_pis_sparrow_pts/wpn_fps_pis_sparrow_sl_941
Not Localized wpn_fps_pis_chinchilla_body lower_receiver units/pd2_dlc_max/weapons/wpn_fps_pis_chinchilla_pts/wpn_fps_pis_chinchilla_body
Not Localized wpn_fps_ass_sub2000_body_gen2 upper_reciever units/pd2_dlc_casino/weapons/wpn_fps_ass_sub2000_pts/wpn_fps_ass_sub2000_body_gen2
Standard Issue Part wpn_fps_snp_m95_barrel_standard barrel units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_m95_pts/wpn_fps_snp_m95_barrel_standard
Standard Issue Part wpn_fps_smg_mac10_ris_dummy lower_reciever units/payday2/weapons/wpn_fps_smg_mac10_pts/wpn_fps_smg_mac10_ris_dummy
Flip-up Sights wpn_fps_m4_uupg_o_flipup sight units/payday2/weapons/wpn_fps_ass_m4_pts/wpn_fps_m4_uupg_o_flipup
Not Localized wpn_fps_ass_g3_body_rail upper_reciever units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_g3_pts/wpn_fps_ass_g3_body_rail
Not Localized wpn_fps_smg_polymer_s_standard stock units/pd2_dlc_turtles/weapons/wpn_fps_smg_polymer_pts/wpn_fps_smg_polymer_s_standard
Not Localized wpn_fps_smg_sterling_b_standard barrel units/pd2_dlc_gage_historical/weapons/wpn_fps_smg_sterling_pts/wpn_fps_smg_sterling_b_standard
Caesar Stock wpn_fps_ass_ak5_s_ak5c stock units/payday2/weapons/wpn_fps_ass_ak5_pts/wpn_fps_ass_ak5_s_ak5c
Not Localized wpn_fps_sho_coach_right_hammer right_hammer units/pd2_dlc_sdb/weapons/wpn_fps_sho_coach_pts/wpn_fps_sho_coach_right_hammer
Carnival Grip wpn_fps_pis_chinchilla_g_black grip units/pd2_dlc_max/weapons/wpn_fps_pis_chinchilla_pts/wpn_fps_pis_chinchilla_g_black
Long Barrel wpn_fps_smg_p90_b_long barrel units/payday2/weapons/wpn_fps_smg_p90_pts/wpn_fps_smg_p90_b_long
Not Localized wpn_fps_ass_galil_fg_standard barrel units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_galil_pts/wpn_fps_ass_galil_fg_standard
No Modification wpn_fps_pis_deagle_m_standard magazine units/payday2/weapons/wpn_fps_pis_deagle_pts/wpn_fps_pis_deagle_m_standard
Not Localized wpn_fps_pis_shrew_sl_standard slide units/pd2_dlc_myh/weapons/wpn_fps_pis_shrew_pts/wpn_fps_pis_shrew_sl_standard
Not Localized wpn_fps_smg_thompson_fl_adapter extra units/pd2_dlc_pines/weapons/wpn_fps_smg_m1928_pts/wpn_fps_smg_thompson_fl_adapter
Tactical Shorty Stock wpn_fps_smg_scorpion_body_standard upper_reciever units/pd2_dlc_miami/weapons/wpn_fps_smg_scorpion_pts/wpn_fps_smg_scorpion_body_standard
Extended Magazine wpn_fps_pis_pl14_m_extended magazine units/pd2_dlc_mad/weapons/wpn_fps_pis_pl14_pts/wpn_fps_pis_pl14_m_extended
The Tactical Russian Handguard wpn_upg_ak_fg_combo3 foregrip units/payday2/weapons/wpn_fps_upg_ak_reusable/wpn_upg_ak_fg_combo3
Not Localized wpn_fps_bow_elastic_rail rail units/pd2_dlc_ram/weapons/wpn_fps_bow_elastic_pts/wpn_fps_bow_elastic_rail
Not Localized wpn_fps_ass_flint_m_release_standard extra units/pd2_dlc_grv/weapons/wpn_fps_ass_flint_pts/wpn_fps_ass_flint_m_release_standard
Poison Bolt wpn_fps_bow_arblast_m_poison ammo units/pd2_dlc_steel/weapons/wpn_fps_bow_arblast_pts/wpn_fps_bow_arblast_m_poison
Concealment wpn_fps_upg_bonus_concealment_p2 bonus units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy
Not Localized wpn_upg_ak_m_akm_gold magazine units/payday2/weapons/wpn_fps_upg_ak_reusable/wpn_upg_ak_m_akm_gold
Not Localized wpn_fps_pis_breech_body body units/pd2_dlc_old/weapons/wpn_fps_pis_breech_pts/wpn_fps_pis_breech_body
Not Localized wpn_fps_ass_scar_ns_short barrel_ext units/pd2_dlc_dec5/weapons/wpn_fps_ass_scar_pts/wpn_fps_ass_scar_ns_short
Not Localized wpn_fps_snp_siltstone_b_standard barrel units/pd2_dlc_grv/weapons/wpn_fps_snp_siltstone_pts/wpn_fps_snp_siltstone_b_standard
Holographic Sight wpn_fps_upg_o_eotech sight units/payday2/weapons/wpn_fps_upg_o_eotech/wpn_fps_upg_o_eotech
Not Localized wpn_fps_lmg_shuno_b_dummy_long barrel units/pd2_dlc_dmg/weapons/wpn_fps_lmg_shuno_pts/wpn_fps_lmg_shuno_b_dummy_long
Not Localized wpn_fps_pis_pl14_sl_standard slide units/pd2_dlc_mad/weapons/wpn_fps_pis_pl14_pts/wpn_fps_pis_pl14_sl_standard
Custom Assault Frame wpn_fps_smg_p90_body_boxy lower_reciever units/pd2_dlc_icc/weapons/wpn_fps_smg_p90_body_boxy/wpn_fps_smg_p90_body_boxy
Not Localized wpn_fps_smg_thompson_body upper_reciever units/pd2_dlc_pines/weapons/wpn_fps_smg_m1928_pts/wpn_fps_smg_thompson_body
Not Localized wpn_fps_ass_g3_body_upper upper_reciever units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_g3_pts/wpn_fps_ass_g3_body_upper
Discreet Foregrip wpn_fps_smg_thompson_foregrip_discrete foregrip units/pd2_dlc_pines/weapons/wpn_fps_smg_m1928_pts/wpn_fps_smg_thompson_foregrip_discrete
Not Localized wpn_fps_snp_tti_body_receiverupper upper_reciever units/pd2_dlc_spa/weapons/wpn_fps_snp_tti_pts/wpn_fps_snp_tti_body_receiverupper
Jaeger Body wpn_fps_ass_m14_body_jae stock units/payday2/weapons/wpn_fps_ass_m14_pts/wpn_fps_ass_m14_body_jae
Not Localized wpn_fps_fla_system_body_standard lower_reciever units/pd2_dlc_sft/weapons/wpn_fps_fla_system_pts/wpn_fps_fla_system_body_standard
Not Localized wpn_fps_lmg_m134_body lower_reciever units/pd2_dlc_overkill_pack/weapons/wpn_fps_lmg_m134_pts/wpn_fps_lmg_m134_body
The Silent Killer Suppressor wpn_fps_upg_ns_shot_thick barrel_ext units/payday2/weapons/wpn_fps_upg_ns_shot_thick/wpn_fps_upg_ns_shot_thick
Not Localized wpn_fps_lmg_par_s_standard stock units/pd2_dlc_par/weapons/wpn_fps_lmg_par_pts/wpn_fps_lmg_par_s_standard
Not Localized wpn_fps_smg_thompson_grip grip units/pd2_dlc_pines/weapons/wpn_fps_smg_m1928_pts/wpn_fps_smg_thompson_grip
Aggressor Barrel wpn_fps_pis_rage_b_comp1 slide units/payday2/weapons/wpn_fps_pis_rage_pts/wpn_fps_pis_rage_b_comp1
Not Localized wpn_fps_snp_tti_vg_standard vertical_grip units/pd2_dlc_spa/weapons/wpn_fps_snp_tti_pts/wpn_fps_snp_tti_vg_standard
Standard Issue Part wpn_fps_m16_s_solid_vanilla stock units/payday2/weapons/wpn_fps_ass_m16_pts/wpn_fps_m16_s_solid
Standard Issue Part wpn_fps_smg_mp5_body_mp5 lower_reciever units/payday2/weapons/wpn_fps_smg_mp5_pts/wpn_fps_smg_mp5_body_mp5
Exotique Receiver wpn_fps_m4_upper_reciever_edge upper_reciever units/payday2/weapons/wpn_fps_ass_m4_pts/wpn_fps_m4_upper_reciever_edge
Standard Issue Part wpn_fps_upg_vg_ass_smg_verticalgrip_vanilla vertical_grip units/payday2/weapons/wpn_fps_upg_vg_ass_smg_verticalgrip/wpn_fps_upg_vg_ass_smg_verticalgrip
Not Localized wpn_fps_bow_plainsrider_body_standard lower_reciever units/pd2_dlc_west/weapons/wpn_fps_bow_plainsrider_pts/wpn_fps_bow_plainsrider_body_standard
Standard Issue Part wpn_fps_snp_model70_m_standard magazine units/pd2_dlc_berry/weapons/wpn_fps_snp_model70_pts/wpn_fps_snp_model70_m_standard
Not Localized wpn_fps_smg_hajk_vg_moe vertical_grip units/pd2_dlc_born/weapons/wpn_fps_smg_hajk_pts/wpn_fps_smg_hajk_vg_moe
Not Localized wpn_fps_sho_coach_barrel_lock barrel_lock units/pd2_dlc_sdb/weapons/wpn_fps_sho_coach_pts/wpn_fps_sho_coach_barrel_lock
Not Localized wpn_fps_bow_arblast_m_standard ammo units/pd2_dlc_steel/weapons/wpn_fps_bow_arblast_pts/wpn_fps_bow_arblast_m_standard
Railed Handguard wpn_fps_smg_olympic_fg_railed foregrip units/payday2/weapons/wpn_fps_smg_olympic_pts/wpn_fps_smg_olympic_fg_railed
Not Localized wpn_fps_ass_komodo_o_flipups_up sight units/pd2_dlc_tar/weapons/wpn_fps_ass_komodo_pts/wpn_fps_ass_komodo_o_flipups_up
No Modification wpn_fps_smg_mp9_b_dummy barrel units/payday2/weapons/wpn_fps_smg_mp9_pts/wpn_fps_smg_mp9_b_dummy
Not Localized wpn_fps_ass_sub2000_body_gen1 upper_reciever units/pd2_dlc_casino/weapons/wpn_fps_ass_sub2000_pts/wpn_fps_ass_sub2000_body_gen1
Long Barrel wpn_fps_pis_deagle_b_long slide units/payday2/weapons/wpn_fps_pis_deagle_pts/wpn_fps_pis_deagle_b_long
Short Barrel wpn_fps_ass_corgi_b_short barrel units/pd2_dlc_rvd/weapons/wpn_fps_ass_corgi_pts/wpn_fps_ass_corgi_b_short
Not Localized wpn_fps_bow_ecp_m_arrows_standard ammo units/pd2_dlc_ecp/weapons/wpn_fps_bow_ecp_pts/wpn_fps_bow_ecp_m_arrows_standard
Not Localized wpn_fps_smg_thompson_barrel barrel units/pd2_dlc_pines/weapons/wpn_fps_smg_m1928_pts/wpn_fps_smg_thompson_barrel
No Modification wpn_fps_pis_rage_b_standard slide units/payday2/weapons/wpn_fps_pis_rage_pts/wpn_fps_pis_rage_b_standard
Not Localized wpn_fps_smg_p90_b_legend slide units/payday2_cash/safes/dallas/weapons/wpn_fps_smg_p90_b_legendary/wpn_fps_smg_p90_b_legend
Bare Essentials Stock wpn_fps_smg_mp5_s_ring stock units/payday2/weapons/wpn_fps_smg_mp5_pts/wpn_fps_smg_mp5_s_ring
Folding Stock wpn_fps_smg_mp9_s_fold stock units/payday2/weapons/wpn_fps_smg_mp9_pts/wpn_fps_smg_mp9_s_fold
Slim Hanguard wpn_fps_smg_olympic_fg_olympic foregrip units/payday2/weapons/wpn_fps_smg_olympic_pts/wpn_fps_smg_olympic_fg_olympic
Not Localized wpn_fps_pis_c96_rail extra units/pd2_dlc_gage_historical/weapons/wpn_fps_pis_c96_pts/wpn_fps_pis_c96_rail
Not Localized wpn_fps_smg_sr2_vg_standard vertical_grip units/pd2_dlc_coco/weapons/wpn_fps_smg_sr2_parts/wpn_fps_smg_sr2_vg_standard
Not Localized wpn_fps_m4_upg_b_sd_smr barrel units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_fg_smr/wpn_fps_m4_upg_b_sd_smr
Not Localized wpn_fps_ass_sub2000_b_std barrel units/pd2_dlc_casino/weapons/wpn_fps_ass_sub2000_pts/wpn_fps_ass_sub2000_b_std
Railed Handguard wpn_fps_m4_uupg_fg_rail foregrip units/payday2/weapons/wpn_fps_ass_m4_pts/wpn_fps_m4_uupg_fg_rail
Not Localized wpn_fps_smg_polymer_extra_sling extra units/pd2_dlc_turtles/weapons/wpn_fps_smg_polymer_pts/wpn_fps_smg_polymer_extra_sling
Short Barrel wpn_fps_sho_rota_b_long barrel units/pd2_dlc_rota/weapons/wpn_fps_sho_rota_pts/wpn_fps_sho_rota_b_long
Not Localized wpn_fps_ass_asval_scopemount extra units/pd2_dlc_character_sokol/weapons/wpn_fps_ass_asval_pts/wpn_fps_ass_asval_scopemount
Not Localized wpn_fps_pis_legacy_firepin_standard firepin units/pd2_dlc_khp/weapons/wpn_fps_pis_legacy_pts/wpn_fps_pis_legacy_firepin_standard
Not Localized wpn_fps_lmg_svinet_b_standard barrel units/payday2_cash/safes/pack/weapons/wpn_fps_lmg_ksp58_b_legendary/wpn_fps_lmg_svinet_b_standard
Not Localized wpn_fps_lmg_m249_body_standard lower_reciever units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_m249_pts/wpn_fps_lmg_m249_body_standard
Barrel Nozzle wpn_fps_ass_komodo_ns barrel_ext units/pd2_dlc_tar/weapons/wpn_fps_ass_komodo_pts/wpn_fps_ass_komodo_ns
Standard Issue Part wpn_fps_fla_mk2_body_fierybeast lower_reciever units/payday2_cash/safes/cop/weapons/wpn_fps_fla_mk2_body_fierybeast_pts/wpn_fps_fla_mk2_body_fierybeast
Not Localized wpn_fps_smg_sr2_s_folded stock units/pd2_dlc_coco/weapons/wpn_fps_smg_sr2_parts/wpn_fps_smg_sr2_s_folded
Not Localized wpn_fps_fla_system_body_upper upper_reciever units/pd2_dlc_sft/weapons/wpn_fps_fla_system_pts/wpn_fps_fla_system_body_upper
Standard Issue Part wpn_fps_upg_vg_ass_smg_verticalgrip vertical_grip units/payday2/weapons/wpn_fps_upg_vg_ass_smg_verticalgrip/wpn_fps_upg_vg_ass_smg_verticalgrip
No Modification wpn_fps_upg_vg_ass_smg_stubby vertical_grip units/payday2/weapons/wpn_fps_upg_vg_ass_smg_stubby/wpn_fps_upg_vg_ass_smg_stubby
Not Localized wpn_fps_sho_aa12_dh drag_handle units/pd2_dlc_bbq/weapons/wpn_fps_sho_aa12_pts/wpn_fps_sho_aa12_dh
Bertil Stock wpn_fps_ass_ak5_s_ak5b stock units/payday2/weapons/wpn_fps_ass_ak5_pts/wpn_fps_ass_ak5_s_ak5b
Not Localized wpn_fps_pis_hs2000_body_standard lower_reciever units/pd2_dlc_the_bomb/weapons/wpn_fps_pis_hs2000_pts/wpn_fps_pis_hs2000_body_standard
Not Localized wpn_fps_ass_flint_b_standard barrel units/pd2_dlc_grv/weapons/wpn_fps_ass_flint_pts/wpn_fps_ass_flint_b_standard
Not Localized wpn_fps_pis_breech_dh drag_handle units/pd2_dlc_old/weapons/wpn_fps_pis_breech_pts/wpn_fps_pis_breech_dh
Not Localized wpn_fps_pis_breech_b_standard barrel units/pd2_dlc_old/weapons/wpn_fps_pis_breech_pts/wpn_fps_pis_breech_b_standard
Not Localized wpn_fps_shot_m37_body_standard lower_reciever units/pd2_dlc_peta/weapons/wpn_fps_shot_m37_pts/wpn_fps_shot_m37_body_standard
Not Localized wpn_fps_lmg_hk21_m_standard magazine units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21_pts/wpn_fps_lmg_hk21_m_standard
Not Localized wpn_fps_smg_polymer_barrel_standard barrel units/pd2_dlc_turtles/weapons/wpn_fps_smg_polymer_pts/wpn_fps_smg_polymer_barrel_standard
Not Localized wpn_fps_pis_sparrow_fl_dummy extra units/pd2_dlc_rip/weapons/wpn_fps_pis_sparrow_pts/wpn_fps_pis_sparrow_fl_rail
Standard Issue Part wpn_fps_upg_m4_s_adapter stock_adapter units/payday2/weapons/wpn_fps_upg_m4_reusable/wpn_fps_upg_m4_s_adapter
Tactical Shorty Stock wpn_fps_smg_m45_body_standard upper_reciever units/pd2_dlc1/weapons/wpn_fps_smg_m45_pts/wpn_fps_smg_m45_body_standard
Pirate Stock wpn_fps_gre_m79_stock stock units/pd2_dlc_gage_assault/weapons/wpn_fps_gre_m79_pts/wpn_fps_gre_m79_stock
Not Localized wpn_fps_sho_boot_o_legendary sight units/payday2_cash/safes/buck/weapons/wpn_fps_sho_boot_legendary/wpn_fps_sho_boot_o_legendary
Not Localized wpn_fps_sho_coach_left_hammer left_hammer units/pd2_dlc_sdb/weapons/wpn_fps_sho_coach_pts/wpn_fps_sho_coach_left_hammer
Adjustable Stock wpn_fps_smg_olympic_s_adjust stock units/payday2/weapons/wpn_fps_smg_olympic_pts/wpn_fps_smg_olympic_s_adjust
Standard Issue Part wpn_fps_ass_74_b_standard barrel units/payday2/weapons/wpn_fps_ass_74_pts/wpn_fps_ass_74_b_standard
Not Localized wpn_fps_ass_contraband_b_standard barrel units/pd2_dlc_chico/weapons/wpn_fps_ass_contraband_pts/wpn_fps_ass_contraband_b_standard
Not Localized wpn_fps_fla_system_b_standard barrel units/pd2_dlc_sft/weapons/wpn_fps_fla_system_pts/wpn_fps_fla_system_b_standard
Not Localized wpn_fps_ass_sub2000_m_standard magazine units/pd2_dlc_casino/weapons/wpn_fps_ass_sub2000_pts/wpn_fps_ass_sub2000_m_standard
Short Enough Stock wpn_fps_shot_r870_s_nostock stock units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_s_nostock
Not Localized wpn_fps_smg_cobray_s_m4adapter extra units/pd2_dlc_hotline2/weapons/wpn_fps_smg_cobray_pts/wpn_fps_smg_cobray_s_m4adapter
Not Localized wpn_upg_ak_s_legend stock units/payday2_cash/safes/sputnik/weapons/wpn_fps_ass_74_rodina_pts/wpn_upg_ak_s_legend
Not Localized wpn_fps_lmg_svinet_s_legend stock units/payday2_cash/safes/pack/weapons/wpn_fps_lmg_ksp58_s_legendary/wpn_fps_lmg_svinet_s_legend
Ergo Grip wpn_fps_pis_beretta_g_ergo grip units/payday2/weapons/wpn_fps_pis_b92fs_pts/wpn_fps_pis_beretta_g_ergo
Not Localized wpn_fps_smg_sr2_o_rail extra units/pd2_dlc_coco/weapons/wpn_fps_smg_sr2_parts/wpn_fps_smg_sr2_o_rail
Discreet Grip wpn_fps_smg_thompson_grip_discrete grip units/pd2_dlc_pines/weapons/wpn_fps_smg_m1928_pts/wpn_fps_smg_thompson_grip_discrete
Not Localized wpn_fps_pis_g26_fl_adapter extra units/pd2_crimefest_2014/oct22/weapons/wpn_fps_pis_g26_pts/wpn_fps_pis_g26_fl_adapter
Not Localized wpn_fps_ass_ching_dh_standard drag_handle units/pd2_dlc_old/weapons/wpn_fps_ass_ching_pts/wpn_fps_ass_ching_dh_standard
Marksman Sight wpn_upg_o_marksmansight_rear_vanilla sight units/payday2/weapons/wpn_fps_upg_o_marksmansight/wpn_upg_o_marksmansight_rear
Spartan Stock wpn_fps_gre_arbiter_ejector extra units/pd2_dlc_tng/weapons/wpn_fps_gre_arbiter_pts/wpn_fps_gre_arbiter_ejector
Milspec Mag. wpn_fps_m4_uupg_m_std magazine units/payday2/weapons/wpn_fps_ass_m4_pts/wpn_fps_m4_uupg_m_std
Standard Issue Part wpn_fps_shot_r870_b_short barrel units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_b_short
Not Localized wpn_fps_ass_scar_ns_standard barrel_ext units/pd2_dlc_dec5/weapons/wpn_fps_ass_scar_pts/wpn_fps_ass_scar_ns_standard
Not Localized wpn_fps_lmg_m249_s_para stock units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_m249_pts/wpn_fps_lmg_m249_s_para
Not Localized wpn_fps_snp_wa2000_s_standard stock units/pd2_dlc_turtles/weapons/wpn_fps_snp_wa2000_pts/wpn_fps_snp_wa2000_s_standard
Not Localized wpn_fps_upg_pis_adam ammo units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy
Operator Body wpn_fps_pis_1911_body_standard lower_reciever units/payday2/weapons/wpn_fps_pis_1911_pts/wpn_fps_pis_1911_body_standard
Pesante Barrel wpn_fps_pis_2006m_fl_adapter extra units/pd2_dlc_arena/weapons/wpn_fps_pis_2006m_pts/wpn_fps_pis_2006m_fl_adapter
Not Localized wpn_fps_lmg_rpk_b_standard barrel units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_rpk_pts/wpn_fps_lmg_rpk_b_standard
Not Localized wpn_fps_rpg7_m_grinclown magazine units/payday2_cash/safes/cop/weapons/wpn_fps_rpg7_m_grinclown/wpn_fps_rpg7_m_grinclown
Short Barrel wpn_fps_m4_uupg_b_short_vanilla barrel units/payday2/weapons/wpn_fps_ass_m4_pts/wpn_fps_m4_uupg_b_short
Standard Issue Part wpn_fps_sho_ksg_fg_standard foregrip units/pd2_dlc_gage_shot/weapons/wpn_fps_sho_ksg_pts/wpn_fps_sho_ksg_fg_standard
Standard Issue Part wpn_fps_ass_ak5_b_std barrel units/payday2/weapons/wpn_fps_ass_ak5_pts/wpn_fps_ass_ak5_b_std
Explosive Bolt wpn_fps_bow_frankish_m_explosive ammo units/pd2_dlc_steel/weapons/wpn_fps_bow_frankish_pts/wpn_fps_bow_frankish_m_explosive
Standard Issue Part wpn_fps_ass_m14_m_standard magazine units/payday2/weapons/wpn_fps_ass_m14_pts/wpn_fps_ass_m14_m_standard
Not Localized wpn_fps_bow_elastic_sight sight units/pd2_dlc_ram/weapons/wpn_fps_bow_elastic_pts/wpn_fps_bow_elastic_sight
Long Barrel wpn_fps_fla_mk2_empty barrel units/pd2_dlc_bbq/weapons/wpn_fps_fla_mk2_pts/wpn_fps_fla_mk2_empty
No Modification wpn_fps_pis_deagle_o_standard_front_long extra units/payday2/weapons/wpn_fps_pis_deagle_pts/wpn_fps_pis_deagle_o_standard_front_long
The Bigger the Better Suppressor wpn_fps_upg_ns_ass_smg_large barrel_ext units/payday2/weapons/wpn_fps_upg_ns_ass_smg_large/wpn_fps_upg_ns_ass_smg_large
Standard Issue Part wpn_fps_pis_rage_body_standard upper_reciever units/payday2/weapons/wpn_fps_pis_rage_pts/wpn_fps_pis_rage_body_standard
Not Localized wpn_fps_gre_slap_body_lower lower_reciever units/pd2_dlc_fgl/weapons/wpn_fps_gre_slap_pts/wpn_fps_gre_slap_body_lower
Not Localized wpn_fps_pis_usp_body_standard lower_reciever units/payday2/weapons/wpn_fps_pis_usp_pts/wpn_fps_pis_usp_body_standard
Not Localized wpn_fps_gre_china_body_standard lower_receiver units/pd2_dlc_lupus/weapons/wpn_fps_gre_china_pts/wpn_fps_gre_china_body_standard
Not Localized wpn_fps_lmg_m134_barrel barrel units/pd2_dlc_overkill_pack/weapons/wpn_fps_lmg_m134_pts/wpn_fps_lmg_m134_barrel
Poison Arrow wpn_fps_bow_long_m_poison ammo units/pd2_dlc_steel/weapons/wpn_fps_bow_long_pts/wpn_fps_bow_long_m_poison
Standard Stock wpn_fps_upg_m4_s_standard_vanilla stock units/payday2/weapons/wpn_fps_upg_m4_reusable/wpn_fps_upg_m4_s_standard
Shorter Than Short Stock wpn_fps_smg_olympic_s_short stock units/payday2/weapons/wpn_fps_smg_olympic_pts/wpn_fps_smg_olympic_s_short
Skeletal Stock wpn_fps_smg_mp9_s_skel stock units/payday2/weapons/wpn_fps_smg_mp9_pts/wpn_fps_smg_mp9_s_skel
Not Localized wpn_fps_gre_slap_o_iron sight units/pd2_dlc_fgl/weapons/wpn_fps_gre_slap_pts/wpn_fps_gre_slap_o_iron
Not Localized wpn_fps_smg_cobray_s_standard stock units/pd2_dlc_hotline2/weapons/wpn_fps_smg_cobray_pts/wpn_fps_smg_cobray_s_standard
Not Localized wpn_fps_lmg_m249_b_short barrel units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_m249_pts/wpn_fps_lmg_m249_b_short
Not Localized wpn_fps_bow_ecp_body_lower lower_receiver units/pd2_dlc_ecp/weapons/wpn_fps_bow_ecp_pts/wpn_fps_bow_ecp_body_lower
Ergo Grip wpn_fps_pis_deagle_g_ergo grip units/payday2/weapons/wpn_fps_pis_deagle_pts/wpn_fps_pis_deagle_g_ergo
Belgian Heat Handguard wpn_fps_ass_ak5_fg_fnc foregrip units/payday2/weapons/wpn_fps_ass_ak5_pts/wpn_fps_ass_ak5_fg_fnc
Not Localized wpn_fps_smg_schakal_bolt_standard extra units/pd2_dlc_pim/weapons/wpn_fps_smg_schakal_pts/wpn_fps_smg_schakal_bolt_standard
Not Localized wpn_fps_sho_coach_body_standard lower_reciever units/pd2_dlc_sdb/weapons/wpn_fps_sho_coach_pts/wpn_fps_sho_coach_body_standard
Short Mag. wpn_fps_smg_mp9_m_short magazine units/payday2/weapons/wpn_fps_smg_mp9_pts/wpn_fps_smg_mp9_m_short
Milspec Mag. wpn_fps_m4_uupg_m_std_vanilla magazine units/payday2/weapons/wpn_fps_ass_m4_pts/wpn_fps_m4_uupg_m_std
Tactical Wood Handguard wpn_upg_ak_fg_combo1 foregrip units/payday2/weapons/wpn_fps_upg_ak_reusable/wpn_upg_ak_fg_combo1
Not Localized wpn_fps_lmg_rpk_body_lowerreceiver lower_reciever units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_rpk_pts/wpn_fps_lmg_rpk_body_lowerreceiver
Standard Issue Part wpn_fps_saw_m_blade magazine units/payday2/weapons/wpn_fps_saw_pts/wpn_fps_saw_m_blade
Not Localized wpn_fps_bow_elastic_bow lower_reciever units/pd2_dlc_ram/weapons/wpn_fps_bow_elastic_pts/wpn_fps_bow_elastic_bow
Not Localized wpn_fps_sho_boot_em_extra extra units/pd2_dlc_wild/weapons/wpn_fps_sho_boot_pts/wpn_fps_sho_boot_em_extra
Standard Issue Part wpn_fps_ass_tecci_upper_reciever upper_reciever units/pd2_dlc_opera/weapons/wpn_fps_ass_tecci_pts/wpn_fps_ass_tecci_upper_reciever
Long Barrel wpn_fps_m4_uupg_b_long barrel units/payday2/weapons/wpn_fps_ass_m4_pts/wpn_fps_m4_uupg_b_long
Not Localized wpn_fps_ass_m14_body_legendary stock units/payday2_cash/safes/lones/weapons/wpn_fps_ass_m14_legendary_pts/wpn_fps_ass_m14_body_legendary
Not Localized wpn_fps_smg_baka_o_adapter extra units/pd2_dlc_dragon/weapons/wpn_fps_smg_baka_pts/wpn_fps_smg_baka_o_adapter
Accuracy wpn_fps_upg_bonus_spread_n1 bonus units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy
No modification wpn_fps_upg_vg_ass_smg_afg vertical_grip units/payday2/weapons/wpn_fps_upg_vg_ass_smg_afg/wpn_fps_upg_vg_ass_smg_afg
Not Localized wpn_fps_ass_m14_body_upper_legendary upper_body units/payday2_cash/safes/lones/weapons/wpn_fps_ass_m14_legendary_pts/wpn_fps_ass_m14_body_upper_legendary
Not Localized wpn_fps_ass_tecci_fg_legend foregrip units/payday2_cash/safes/grunt/weapons/wpn_fps_ass_tecci_legendary/wpn_fps_ass_tecci_fg_legend
Folding Stock wpn_fps_smg_mac10_s_fold stock units/payday2/weapons/wpn_fps_smg_mac10_pts/wpn_fps_smg_mac10_s_fold
Not Localized wpn_fps_bow_elastic_g_1 grip units/pd2_dlc_ram/weapons/wpn_fps_bow_elastic_pts/wpn_fps_bow_elastic_g_1
Not Localized wpn_fps_sho_coach_left_slug left_slug units/pd2_dlc_sdb/weapons/wpn_fps_sho_coach_pts/wpn_fps_sho_coach_left_slug
Not Localized wpn_fps_sho_aa12_body_rail extra units/pd2_dlc_bbq/weapons/wpn_fps_sho_aa12_pts/wpn_fps_sho_aa12_body_rail
Not Localized wpn_fps_smg_schakal_body_upper upper_reciever units/pd2_dlc_pim/weapons/wpn_fps_smg_schakal_pts/wpn_fps_smg_schakal_body_upper
Not Localized wpn_fps_sho_aa12_body lower_reciever units/pd2_dlc_bbq/weapons/wpn_fps_sho_aa12_pts/wpn_fps_sho_aa12_body
Cruz Grip wpn_fps_pis_chinchilla_g_death grip units/pd2_dlc_max/weapons/wpn_fps_pis_chinchilla_pts/wpn_fps_pis_chinchilla_g_death
Not Localized wpn_fps_smg_erma_body_standard lower_receiver units/pd2_dlc_old/weapons/wpn_fps_smg_erma_pts/wpn_fps_smg_erma_body_standard
Not Localized wpn_fps_pis_judge_body_standard lower_reciever units/pd2_million/weapons/wpn_fps_pis_judge_pts/wpn_fps_pis_judge_body_standard
Not Localized wpn_fps_snp_desertfox_b_short barrel units/pd2_dlc_pim/weapons/wpn_fps_snp_desertfox_pts/wpn_fps_snp_desertfox_b_short
Not Localized wpn_fps_snp_model70_b_legend barrel units/payday2_cash/safes/bah/weapons/wpn_fps_snp_model70_legendary_pts/wpn_fps_snp_model70_b_legend
Stubby barrel wpn_fps_smg_thompson_barrel_short barrel units/pd2_dlc_pines/weapons/wpn_fps_smg_m1928_pts/wpn_fps_smg_thompson_barrel_short
Marksman Sight wpn_upg_o_marksmansight_rear sight units/payday2/weapons/wpn_fps_upg_o_marksmansight/wpn_upg_o_marksmansight_rear
Not Localized wpn_fps_smg_mp7_b_standard barrel units/pd2_dlc_dec5/weapons/wpn_fps_smg_mp7_pts/wpn_fps_smg_mp7_b_standard
Extended Magazine wpn_fps_smg_mac10_m_extended magazine units/payday2/weapons/wpn_fps_smg_mac10_pts/wpn_fps_smg_mac10_m_extended
Skeletal Stock wpn_upg_ak_s_skfoldable stock units/payday2/weapons/wpn_fps_upg_ak_reusable/wpn_upg_ak_s_skfoldable
Pocket Laser wpn_fps_upg_fl_pis_laser gadget units/payday2/weapons/wpn_fps_upg_fl_pis_laser/wpn_fps_upg_fl_pis_laser
Not Localized wpn_fps_ass_m16_fg_legend gadget units/payday2_cash/safes/cola/weapons/wpn_fps_ass_m16_legendary/wpn_fps_ass_m16_fg_legend
Not Localized wpn_fps_ass_g3_fg_bipod foregrip units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_g3_pts/wpn_fps_ass_g3_fg_bipod
No Modification wpn_fps_pis_beretta_sl_std upper_reciever units/payday2/weapons/wpn_fps_pis_b92fs_pts/wpn_fps_pis_beretta_sl_std
Not Localized wpn_fps_smg_schakal_body_lower lower_receiver units/pd2_dlc_pim/weapons/wpn_fps_smg_schakal_pts/wpn_fps_smg_schakal_body_lower
Poison Bolt wpn_fps_bow_frankish_m_poison ammo units/pd2_dlc_steel/weapons/wpn_fps_bow_frankish_pts/wpn_fps_bow_frankish_m_poison
Not Localized wpn_fps_gre_china_fg_standard foregrip units/pd2_dlc_lupus/weapons/wpn_fps_gre_china_pts/wpn_fps_gre_china_fg_standard
Not Localized wpn_fps_ass_fal_s_standard stock units/pd2_dlc_big/weapons/wpn_fps_ass_fal_pts/wpn_fps_ass_fal_s_standard
Not Localized wpn_fps_sho_ksg_b_legendary barrel units/payday2_cash/safes/same/weapons/wpn_fps_sho_ksg_b_legendary/wpn_fps_sho_ksg_b_legendary
Threaded Barrel wpn_fps_pis_legacy_b_threaded barrel units/pd2_dlc_khp/weapons/wpn_fps_pis_legacy_pts/wpn_fps_pis_legacy_b_threaded
Standard Issue Part wpn_upg_o_marksmansight_front extra units/payday2/weapons/wpn_fps_upg_o_marksmansight/wpn_upg_o_marksmansight_front
Wooden Sniper Stock wpn_upg_ak_s_psl stock units/payday2/weapons/wpn_fps_upg_ak_reusable/wpn_upg_ak_s_psl
Not Localized wpn_fps_ass_corgi_fg_rail foregrip units/pd2_dlc_rvd/weapons/wpn_fps_ass_corgi_pts/wpn_fps_ass_corgi_fg_rail
Not Localized wpn_fps_ass_komodo_b_standard barrel units/pd2_dlc_tar/weapons/wpn_fps_ass_komodo_pts/wpn_fps_ass_komodo_b_standard
Standard Issue Part wpn_fps_snp_m95_upper_reciever upper_body units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_m95_pts/wpn_fps_snp_m95_upper_reciever
Not Localized wpn_fps_rpg7_barrel barrel units/pd2_dlc_overkill_pack/weapons/wpn_fps_rpg7_pts/wpn_fps_rpg7_barrel
Police Shorty Stock wpn_fps_ass_s552_s_m4 stock units/pd2_dlc1/weapons/wpn_fps_ass_s552_pts/wpn_fps_ass_s552_s_m4
Tactical Shorty Stock wpn_fps_ass_s552_fg_standard foregrip units/pd2_dlc1/weapons/wpn_fps_ass_s552_pts/wpn_fps_ass_s552_fg_standard
Standard Issue Part wpn_fps_snp_r93_body_standard stock units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_r93_pts/wpn_fps_snp_r93_body_standard
Not Localized wpn_fps_smg_uzi_s_unfolded stock units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/wpn_fps_smg_uzi_s_unfolded
Not Localized wpn_fps_ass_contraband_dh_standard drag_handle units/pd2_dlc_chico/weapons/wpn_fps_ass_contraband_pts/wpn_fps_ass_contraband_dh_standard
Not Localized wpn_fps_sho_aa12_body_rear_sight sight units/pd2_dlc_bbq/weapons/wpn_fps_sho_aa12_pts/wpn_fps_sho_aa12_body_rear_sight
No Modification wpn_fps_pis_beretta_g_std grip units/payday2/weapons/wpn_fps_pis_b92fs_pts/wpn_fps_pis_beretta_g_std
Surgeon Sight wpn_fps_upg_o_docter sight units/payday2/weapons/wpn_fps_upg_o_docter/wpn_fps_upg_o_docter
Tactical Laser Module wpn_fps_upg_fl_ass_smg_sho_peqbox gadget units/payday2/weapons/wpn_fps_upg_fl_ass_smg_sho_peqbox/wpn_fps_upg_fl_ass_smg_sho_peqbox
Not Localized wpn_fps_ass_contraband_body_standard lower_receiver units/pd2_dlc_chico/weapons/wpn_fps_ass_contraband_pts/wpn_fps_ass_contraband_body_standard
Not Localized wpn_fps_gre_ray_barrel barrel units/pd2_dlc_friend/weapons/wpn_fps_gre_ray_pts/wpn_fps_gre_ray_barrel
OVERKILL Compensator wpn_fps_pis_deagle_co_long barrel_ext units/payday2/weapons/wpn_fps_pis_deagle_pts/wpn_fps_pis_deagle_co_long
Not Localized wpn_fps_pis_shrew_body_frame lower_reciever units/pd2_dlc_myh/weapons/wpn_fps_pis_shrew_pts/wpn_fps_pis_shrew_body_frame
Not Localized wpn_fps_pis_sparrow_body_rpl lower_reciever units/pd2_dlc_rip/weapons/wpn_fps_pis_sparrow_pts/wpn_fps_pis_sparrow_body_rpl
Ventilated Compensator wpn_fps_pis_g18c_co_1 barrel_ext units/payday2/weapons/wpn_fps_pis_g18c_pts/wpn_fps_pis_g18c_co_1
Not Localized wpn_fps_sho_ksg_body_standard lower_body units/pd2_dlc_gage_shot/weapons/wpn_fps_sho_ksg_pts/wpn_fps_sho_ksg_body_standard
Not Localized wpn_fps_gre_slap_b_standard barrel units/pd2_dlc_fgl/weapons/wpn_fps_gre_slap_pts/wpn_fps_gre_slap_b_standard
Not Localized wpn_fps_bow_ecp_o_iron sight units/pd2_dlc_ecp/weapons/wpn_fps_bow_ecp_pts/wpn_fps_bow_ecp_o_iron
Total Ammo wpn_fps_upg_bonus_total_ammo_p3 bonus units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy
Total Ammo wpn_fps_upg_bonus_total_ammo_p1 bonus units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy
Tactical Stock wpn_fps_shot_r870_s_m4 stock_adapter units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_s_m4
Tactical Stock wpn_fps_upg_m4_s_pts stock units/payday2/weapons/wpn_fps_upg_m4_reusable/wpn_fps_upg_m4_s_pts
Standard Issue Part wpn_fps_smg_mp9_body_mp9 lower_reciever units/payday2/weapons/wpn_fps_smg_mp9_pts/wpn_fps_smg_mp9_body_mp9
Plastic Stock wpn_fps_lmg_par_s_plastic stock units/pd2_dlc_par/weapons/wpn_fps_lmg_par_pts/wpn_fps_lmg_par_s_plastic
Damage wpn_fps_upg_bonus_damage_p1 bonus units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy
Stability wpn_fps_upg_bonus_recoil_p1 bonus units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy
Accuracy wpn_fps_upg_bonus_spread_p1 bonus units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy
Concealment wpn_fps_upg_bonus_concealment_p3 bonus units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy
Standard Issue Part wpn_fps_ass_tecci_m_drum magazine units/pd2_dlc_opera/weapons/wpn_fps_ass_tecci_pts/wpn_fps_ass_tecci_m_drum
Standard Issue Part wpn_fps_ass_tecci_vg_standard vertical_grip units/pd2_dlc_opera/weapons/wpn_fps_ass_tecci_pts/wpn_fps_ass_tecci_vg_standard
Not Localized wpn_fps_pis_g17_body_standard lower_reciever units/payday2/weapons/wpn_fps_pis_g17_pts/wpn_fps_pis_g17_body_standard
Bare Essentials Stock wpn_fps_smg_mp5_s_ring_vanilla stock units/payday2/weapons/wpn_fps_smg_mp5_pts/wpn_fps_smg_mp5_s_ring
Not Localized wpn_fps_smg_uzi_fg_standard foregrip units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/wpn_fps_smg_uzi_fg_standard
Standard Issue Part wpn_fps_aug_m_pmag magazine units/payday2/weapons/wpn_fps_ass_aug_pts/wpn_fps_aug_m_pmag
Standard Issue Part wpn_fps_smg_mp5_body_rail upper_reciever units/payday2/weapons/wpn_fps_smg_mp5_pts/wpn_fps_smg_mp5_body_rail
Not Localized wpn_fps_gre_ray_sight sight units/pd2_dlc_friend/weapons/wpn_fps_gre_ray_pts/wpn_fps_gre_ray_sight
000 Buckshot wpn_fps_upg_a_custom_free ammo units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy
Not Localized wpn_fps_sho_coach_right_slug right_slug units/pd2_dlc_sdb/weapons/wpn_fps_sho_coach_pts/wpn_fps_sho_coach_right_slug
Not Localized wpn_fps_lmg_par_body_standard lower_reciever units/pd2_dlc_par/weapons/wpn_fps_lmg_par_pts/wpn_fps_lmg_par_body_standard
Deadman's Stock wpn_fps_sho_coach_s_short stock units/pd2_dlc_sdb/weapons/wpn_fps_sho_coach_pts/wpn_fps_sho_coach_s_short
Not Localized wpn_fps_pis_sparrow_g_dummy grip units/pd2_dlc_rip/weapons/wpn_fps_pis_sparrow_pts/wpn_fps_pis_sparrow_g_dummy
Not Localized wpn_fps_sho_coach_s_long stock units/pd2_dlc_sdb/weapons/wpn_fps_sho_coach_pts/wpn_fps_sho_coach_s_long
Medium Barrel wpn_fps_m4_uupg_b_medium barrel units/payday2/weapons/wpn_fps_ass_m4_pts/wpn_fps_m4_uupg_b_medium
Not Localized wpn_fps_pis_legacy_sl_standard slide units/pd2_dlc_khp/weapons/wpn_fps_pis_legacy_pts/wpn_fps_pis_legacy_sl_standard
Not Localized wpn_fps_pis_legacy_safety_standard safety units/pd2_dlc_khp/weapons/wpn_fps_pis_legacy_pts/wpn_fps_pis_legacy_safety_standard
Not Localized wpn_fps_pis_legacy_m_standard magazine units/pd2_dlc_khp/weapons/wpn_fps_pis_legacy_pts/wpn_fps_pis_legacy_m_standard
Wooden Grip wpn_fps_pis_legacy_g_wood grip units/pd2_dlc_khp/weapons/wpn_fps_pis_legacy_pts/wpn_fps_pis_legacy_g_wood
Not Localized wpn_fps_pis_legacy_g_standard grip units/pd2_dlc_khp/weapons/wpn_fps_pis_legacy_pts/wpn_fps_pis_legacy_g_standard
Not Localized wpn_fps_pis_legacy_body_standard lower_reciever units/pd2_dlc_khp/weapons/wpn_fps_pis_legacy_pts/wpn_fps_pis_legacy_body_standard
Not Localized wpn_fps_pis_packrat_m_standard magazine units/pd2_dlc_pim/weapons/wpn_fps_pis_packrat_pts/wpn_fps_pis_packrat_m_standard
Not Localized wpn_fps_lmg_m134_body_upper extra units/pd2_dlc_overkill_pack/weapons/wpn_fps_lmg_m134_pts/wpn_fps_lmg_m134_body_upper
Not Localized wpn_fps_sho_boot_body_standard lower_reciever units/pd2_dlc_wild/weapons/wpn_fps_sho_boot_pts/wpn_fps_sho_boot_body_standard
Standard Issue Part wpn_upg_ak_g_standard grip units/payday2/weapons/wpn_fps_upg_ak_reusable/wpn_upg_ak_g_standard
Not Localized wpn_fps_smg_mp7_s_standard stock units/pd2_dlc_dec5/weapons/wpn_fps_smg_mp7_pts/wpn_fps_smg_mp7_s_standard
Not Localized wpn_fps_pis_lemming_body lower_receiver units/pd2_dlc_fi7/weapons/wpn_fps_pis_lemming_pts/wpn_fps_pis_lemming_body
Standard Issue Part wpn_fps_m4_uupg_fg_rail_ext foregrip_ext units/payday2/weapons/wpn_fps_ass_m4_pts/wpn_fps_m4_uupg_fg_rail_ext
Not Localized wpn_fps_bow_elastic_m_standard ammo units/pd2_dlc_ram/weapons/wpn_fps_bow_elastic_pts/wpn_fps_bow_elastic_m_standard
Not Localized wpn_fps_bow_elastic_pin ejector units/pd2_dlc_ram/weapons/wpn_fps_bow_elastic_pts/wpn_fps_bow_elastic_pin
Not Localized wpn_fps_snp_wa2000_body_standard upper_reciever units/pd2_dlc_turtles/weapons/wpn_fps_snp_wa2000_pts/wpn_fps_snp_wa2000_body_standard
Not Localized wpn_fps_smg_shepheard_mag_standard magazine units/pd2_dlc_joy/weapons/wpn_fps_smg_shepheard_pts/wpn_fps_smg_shepheard_mag_standard
Ergonomic Grip wpn_fps_bow_elastic_g_3 grip units/pd2_dlc_ram/weapons/wpn_fps_bow_elastic_pts/wpn_fps_bow_elastic_g_3
Long barrel wpn_fps_smg_thompson_barrel_long barrel units/pd2_dlc_pines/weapons/wpn_fps_smg_m1928_pts/wpn_fps_smg_thompson_barrel_long
Tactical Frame wpn_fps_bow_elastic_body_tactic upper_reciever units/pd2_dlc_ram/weapons/wpn_fps_bow_elastic_pts/wpn_fps_bow_elastic_body_tactic
Not Localized wpn_fps_ass_komodo_o_flipups_down extra units/pd2_dlc_tar/weapons/wpn_fps_ass_komodo_pts/wpn_fps_ass_komodo_o_flipups_down
Not Localized wpn_fps_ass_komodo_dh drag_handle units/pd2_dlc_tar/weapons/wpn_fps_ass_komodo_pts/wpn_fps_ass_komodo_dh
Poisoned Arrows wpn_fps_upg_a_bow_poison ammo units/pd2_dlc_turtles/weapons/wpn_fps_bow_plainsrider_m_poison/wpn_fps_bow_plainsrider_m_poison
Not Localized wpn_fps_ass_komodo_body lower_reciever units/pd2_dlc_tar/weapons/wpn_fps_ass_komodo_pts/wpn_fps_ass_komodo_body
Not Localized wpn_fps_pis_ppk_b_barrel_standard barrel units/pd2_dlc1/weapons/wpn_fps_pis_ppk_pts/wpn_fps_pis_ppk_b_barrel_standard
Not Localized wpn_fps_fla_system_m_standard magazine units/pd2_dlc_sft/weapons/wpn_fps_fla_system_pts/wpn_fps_fla_system_m_standard
High Temperature Mixture wpn_fps_fla_system_m_high magazine units/pd2_dlc_sft/weapons/wpn_fps_fla_system_pts/wpn_fps_fla_system_m_high
Not Localized wpn_fps_fla_system_dh_standard drag_handle units/pd2_dlc_sft/weapons/wpn_fps_fla_system_pts/wpn_fps_fla_system_dh_standard
Long Barrel wpn_fps_aug_b_long barrel units/payday2/weapons/wpn_fps_ass_aug_pts/wpn_fps_aug_b_long
Not Localized wpn_fps_snp_siltstone_fg_wood foregrip units/pd2_dlc_grv/weapons/wpn_fps_snp_siltstone_pts/wpn_fps_snp_siltstone_fg_wood
Not Localized wpn_fps_gre_ray_magazine_handle foregrip units/pd2_dlc_friend/weapons/wpn_fps_gre_ray_pts/wpn_fps_gre_ray_magazine_handle
Eastern Block Ingenuity Handguard wpn_upg_ak_fg_combo4 foregrip units/payday2/weapons/wpn_fps_upg_ak_reusable/wpn_upg_ak_fg_combo4
Merlin Nozzle wpn_fps_fla_system_b_wtf barrel units/pd2_dlc_sft/weapons/wpn_fps_fla_system_pts/wpn_fps_fla_system_b_wtf
Not Localized wpn_fps_lmg_shuno_s_standard stock units/pd2_dlc_dmg/weapons/wpn_fps_lmg_shuno_pts/wpn_fps_lmg_shuno_s_standard
Not Localized wpn_fps_lmg_shuno_b_dummy_short barrel units/pd2_dlc_dmg/weapons/wpn_fps_lmg_shuno_pts/wpn_fps_lmg_shuno_b_dummy_short
Heat Sink Barrel wpn_fps_lmg_shuno_b_heat_long upper_reciever units/pd2_dlc_dmg/weapons/wpn_fps_lmg_shuno_pts/wpn_fps_lmg_shuno_b_heat_long
Not Localized wpn_fps_bow_ecp_s_standard stock units/pd2_dlc_ecp/weapons/wpn_fps_bow_ecp_pts/wpn_fps_bow_ecp_s_standard
XS Heat Sink Barrel wpn_fps_lmg_shuno_b_heat_short upper_reciever units/pd2_dlc_dmg/weapons/wpn_fps_lmg_shuno_pts/wpn_fps_lmg_shuno_b_heat_short
XS Barrel wpn_fps_lmg_shuno_b_short upper_reciever units/pd2_dlc_dmg/weapons/wpn_fps_lmg_shuno_pts/wpn_fps_lmg_shuno_b_short
Not Localized wpn_fps_lmg_shuno_b_standard upper_reciever units/pd2_dlc_dmg/weapons/wpn_fps_lmg_shuno_pts/wpn_fps_lmg_shuno_b_standard
Not Localized wpn_fps_lmg_shuno_m_standard magazine units/pd2_dlc_dmg/weapons/wpn_fps_lmg_shuno_pts/wpn_fps_lmg_shuno_m_standard
Pesante Barrel wpn_fps_pis_2006m_g_standard grip units/pd2_dlc_arena/weapons/wpn_fps_pis_2006m_pts/wpn_fps_pis_2006m_g_standard
QD Sling Stock wpn_fps_smg_thompson_stock_nostock_vanilla stock units/pd2_dlc_pines/weapons/wpn_fps_smg_m1928_pts/wpn_fps_smg_thompson_stock_nostock
Low Profile Suppressor wpn_fps_upg_ns_ass_smg_small barrel_ext units/payday2/weapons/wpn_fps_upg_ns_ass_smg_small/wpn_fps_upg_ns_ass_smg_small
Ergo Grip wpn_fps_pis_1911_g_ergo grip units/payday2/weapons/wpn_fps_pis_1911_pts/wpn_fps_pis_1911_g_ergo
Not Localized wpn_fps_ass_contraband_ns_standard barrel_ext units/pd2_dlc_chico/weapons/wpn_fps_ass_contraband_pts/wpn_fps_ass_contraband_ns_standard
Not Localized wpn_fps_shot_m37_b_standard barrel units/pd2_dlc_peta/weapons/wpn_fps_shot_m37_pts/wpn_fps_shot_m37_b_standard
Not Localized wpn_fps_gre_slap_s_standard stock units/pd2_dlc_fgl/weapons/wpn_fps_gre_slap_pts/wpn_fps_gre_slap_s_standard
Standard Issue Part wpn_fps_snp_model70_o_rail extra units/pd2_dlc_berry/weapons/wpn_fps_snp_model70_pts/wpn_fps_snp_model70_o_rail
Not Localized wpn_fps_gre_slap_o_adapter extra units/pd2_dlc_fgl/weapons/wpn_fps_gre_slap_pts/wpn_fps_gre_slap_o_adapter
Not Localized wpn_fps_ass_corgi_ejector_standard ejector units/pd2_dlc_rvd/weapons/wpn_fps_ass_corgi_pts/wpn_fps_ass_corgi_ejector_standard
Not Localized wpn_fps_ass_corgi_ns_standard barrel_ext units/pd2_dlc_rvd/weapons/wpn_fps_ass_corgi_pts/wpn_fps_ass_corgi_ns_standard
Not Localized wpn_fps_ass_corgi_dh_standard drag_handle units/pd2_dlc_rvd/weapons/wpn_fps_ass_corgi_pts/wpn_fps_ass_corgi_dh_standard
Not Localized wpn_fps_ass_corgi_b_long barrel units/pd2_dlc_rvd/weapons/wpn_fps_ass_corgi_pts/wpn_fps_ass_corgi_b_long
Dunes Tactical Receiver wpn_fps_ass_corgi_body_lower_strap lower_reciever units/pd2_dlc_rvd/weapons/wpn_fps_ass_corgi_pts/wpn_fps_ass_corgi_body_lower_strap
Not Localized wpn_fps_ass_corgi_body_lower_standard lower_reciever units/pd2_dlc_rvd/weapons/wpn_fps_ass_corgi_pts/wpn_fps_ass_corgi_body_lower_standard
Not Localized wpn_fps_pis_rage_o_adapter extra units/payday2/weapons/wpn_fps_pis_rage_pts/wpn_fps_pis_rage_o_adapter
Pesante Barrel wpn_fps_pis_2006m_b_standard barrel units/pd2_dlc_arena/weapons/wpn_fps_pis_2006m_pts/wpn_fps_pis_2006m_b_standard
Not Localized wpn_fps_pis_chinchilla_g_standard grip units/pd2_dlc_max/weapons/wpn_fps_pis_chinchilla_pts/wpn_fps_pis_chinchilla_g_standard
Not Localized wpn_fps_ass_asval_b_standard barrel units/pd2_dlc_character_sokol/weapons/wpn_fps_ass_asval_pts/wpn_fps_ass_asval_b_standard
Standard Issue Part wpn_fps_ass_ak5_body_rail extra units/payday2/weapons/wpn_fps_ass_ak5_pts/wpn_fps_ass_ak5_body_rail
Custom Titanium Frame wpn_fps_pis_beretta_body_modern lower_reciever units/pd2_dlc_icc/weapons/wpn_fps_pis_beretta_body_modern/wpn_fps_pis_beretta_body_modern
Not Localized wpn_fps_ass_asval_body_standard lower_reciever units/pd2_dlc_character_sokol/weapons/wpn_fps_ass_asval_pts/wpn_fps_ass_asval_body_standard
Custom Milled Barrel wpn_fps_pis_deagle_b_modern slide units/pd2_dlc_icc/weapons/wpn_fps_pis_deagle_b_modern/wpn_fps_pis_deagle_b_modern
Not Localized wpn_fps_sho_basset_o_short sight units/pd2_dlc_dsg/weapons/wpn_fps_sho_basset_pts/wpn_fps_sho_basset_o_short
Not Localized wpn_fps_sho_basset_o_standard sight units/pd2_dlc_dsg/weapons/wpn_fps_sho_basset_pts/wpn_fps_sho_basset_o_standard
Big Brother Magazine wpn_fps_sho_basset_m_extended magazine units/pd2_dlc_dsg/weapons/wpn_fps_sho_basset_pts/wpn_fps_sho_basset_m_extended
Not Localized wpn_fps_sho_basset_g_standard grip units/pd2_dlc_dsg/weapons/wpn_fps_sho_basset_pts/wpn_fps_sho_basset_g_standard
Skeletal Stock wpn_fps_smg_shepheard_bolt_standard bolt units/pd2_dlc_joy/weapons/wpn_fps_smg_shepheard_pts/wpn_fps_smg_shepheard_bolt_standard
Standard Issue Part wpn_fps_pis_deagle_o_standard_front extra units/payday2/weapons/wpn_fps_pis_deagle_pts/wpn_fps_pis_deagle_o_standard_front
Not Localized wpn_fps_sho_basset_b_standard barrel units/pd2_dlc_dsg/weapons/wpn_fps_sho_basset_pts/wpn_fps_sho_basset_b_standard
Solid Stock wpn_fps_smg_mp5_s_solid stock units/payday2/weapons/wpn_fps_smg_mp5_pts/wpn_fps_smg_mp5_s_solid
Extended Magazine wpn_fps_sho_body_spas12_standard lower_reciever units/pd2_crimefest_2014/oct26/weapons/wpn_fps_sho_spas12_pts/wpn_fps_sho_body_spas12_standard
Not Localized wpn_fps_ass_ching_fg_standard foregrip units/pd2_dlc_old/weapons/wpn_fps_ass_ching_pts/wpn_fps_ass_ching_fg_standard
Not Localized wpn_fps_pis_shrew_m_standard magazine units/pd2_dlc_myh/weapons/wpn_fps_pis_shrew_pts/wpn_fps_pis_shrew_m_standard
Skeletal Stock wpn_fps_smg_mac10_s_skel stock units/payday2/weapons/wpn_fps_smg_mac10_pts/wpn_fps_smg_mac10_s_skel
The Professional's Choice Sight wpn_fps_upg_o_t1micro sight units/payday2/weapons/wpn_fps_upg_o_t1micro/wpn_fps_upg_o_t1micro
Standard Issue Part wpn_fps_m4_uupg_draghandle_vanilla drag_handle units/payday2/weapons/wpn_fps_ass_m4_pts/wpn_fps_m4_uupg_draghandle
Not Localized wpn_fps_gre_m79_grenade_whole magazine units/pd2_dlc_lupus/weapons/wpn_fps_gre_china_pts/wpn_fps_gre_m79_grenade_whole
Long Wooden Stock wpn_fps_shot_huntsman_s_long stock units/payday2/weapons/wpn_fps_shot_huntsman_pts/wpn_fps_shot_huntsman_s_long
Not Localized wpn_fps_lmg_hk21_body_upper upper_reciever units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21_pts/wpn_fps_lmg_hk21_body_upper
Front Sight wpn_fps_ass_sub2000_o_front extra units/pd2_dlc_casino/weapons/wpn_fps_ass_sub2000_pts/wpn_fps_ass_sub2000_o_front
Tishina Suppressor wpn_fps_smg_sr2_ns_silencer barrel_ext units/pd2_dlc_coco/weapons/wpn_fps_smg_sr2_parts/wpn_fps_smg_sr2_ns_silencer
Not Localized wpn_fps_ass_komodo_grip_standard grip units/pd2_dlc_tar/weapons/wpn_fps_ass_komodo_pts/wpn_fps_ass_komodo_grip_standard
No Modification wpn_upg_saiga_fg_standard foregrip units/payday2/weapons/wpn_fps_shot_saiga_pts/wpn_upg_saiga_fg_standard
Not Localized wpn_lmg_rpk_m_drum magazine units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_rpk_pts/wpn_lmg_rpk_m_drum
Not Localized wpn_fps_bow_frankish_body_standard lower_reciever units/pd2_dlc_steel/weapons/wpn_fps_bow_frankish_pts/wpn_fps_bow_frankish_body_standard
Not Localized wpn_fps_pis_shrew_b_barrel barrel units/pd2_dlc_myh/weapons/wpn_fps_pis_shrew_pts/wpn_fps_pis_shrew_b_barrel
Not Localized wpn_fps_bow_ecp_meter_left meter_l units/pd2_dlc_ecp/weapons/wpn_fps_bow_ecp_pts/wpn_fps_bow_ecp_meter_left
Not Localized wpn_upg_ak_fl_legend gadget units/payday2_cash/safes/sputnik/weapons/wpn_fps_ass_74_rodina_pts/wpn_upg_ak_fl_legend
Not Localized wpn_fps_lmg_rpk_s_wood stock units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_rpk_pts/wpn_fps_lmg_rpk_s_wood
Standard Issue Part wpn_fps_ass_tecci_lower_reciever lower_reciever units/pd2_dlc_opera/weapons/wpn_fps_ass_tecci_pts/wpn_fps_ass_tecci_lower_reciever
Not Localized wpn_fps_bow_ecp_ejector_left ejector_l units/pd2_dlc_ecp/weapons/wpn_fps_bow_ecp_pts/wpn_fps_bow_ecp_ejector_left
Not Localized wpn_fps_ammo_type ammo units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_g3_pts/wpn_fps_ammo_type
Not Localized wpn_fps_bow_ecp_body_upper upper_receiver units/pd2_dlc_ecp/weapons/wpn_fps_bow_ecp_pts/wpn_fps_bow_ecp_body_upper
Not Localized wpn_fps_ass_flint_o_standard sight units/pd2_dlc_grv/weapons/wpn_fps_ass_flint_pts/wpn_fps_ass_flint_o_standard
Not Localized wpn_fps_shot_r870_s_legendary stock units/payday2_cash/safes/surf/weapons/wpn_fps_shot_r870_fg_legend/wpn_fps_shot_r870_s_legendary
Folded Stock wpn_fps_smg_erma_s_folded stock units/pd2_dlc_old/weapons/wpn_fps_smg_erma_pts/wpn_fps_smg_erma_s_folded
Not Localized wpn_fps_smg_erma_o_ironsight_standard sight units/pd2_dlc_old/weapons/wpn_fps_smg_erma_pts/wpn_fps_smg_erma_o_ironsight_standard
Not Localized wpn_fps_smg_erma_ns_standard barrel_ext units/pd2_dlc_old/weapons/wpn_fps_smg_erma_pts/wpn_fps_smg_erma_ns_standard
Not Localized wpn_fps_smg_erma_mag_standard magazine units/pd2_dlc_old/weapons/wpn_fps_smg_erma_pts/wpn_fps_smg_erma_mag_standard
Police Shorty Stock wpn_fps_smg_m45_s_standard stock units/pd2_dlc1/weapons/wpn_fps_smg_m45_pts/wpn_fps_smg_m45_s_standard
Not Localized wpn_fps_smg_erma_bolt_standard drag_handle units/pd2_dlc_old/weapons/wpn_fps_smg_erma_pts/wpn_fps_smg_erma_bolt_standard
Not Localized wpn_fps_smg_erma_b_standard barrel units/pd2_dlc_old/weapons/wpn_fps_smg_erma_pts/wpn_fps_smg_erma_b_standard
The Competitor Compensator wpn_fps_pis_beretta_co_co2 barrel_ext units/payday2/weapons/wpn_fps_pis_b92fs_pts/wpn_fps_pis_beretta_co_co2
Not Localized wpn_fps_ass_ching_s_standard stock units/pd2_dlc_old/weapons/wpn_fps_ass_ching_pts/wpn_fps_ass_ching_s_standard
Magpouch Stock wpn_fps_ass_ching_s_pouch stock units/pd2_dlc_old/weapons/wpn_fps_ass_ching_pts/wpn_fps_ass_ching_s_pouch
Not Localized wpn_fps_ass_ching_m_standard magazine units/pd2_dlc_old/weapons/wpn_fps_ass_ching_pts/wpn_fps_ass_ching_m_standard
Milled Slide wpn_fps_pis_shrew_sl_milled slide units/pd2_dlc_myh/weapons/wpn_fps_pis_shrew_pts/wpn_fps_pis_shrew_sl_milled
Custom Foregrip wpn_fps_ass_ching_fg_railed foregrip units/pd2_dlc_old/weapons/wpn_fps_ass_ching_pts/wpn_fps_ass_ching_fg_railed
Not Localized wpn_fps_ass_ching_extra1_swiwel swiwel_1 units/pd2_dlc_old/weapons/wpn_fps_ass_ching_pts/wpn_fps_ass_ching_extra1_swiwel
Beak Suppressor wpn_fps_snp_model70_ns_suppressor barrel_ext units/pd2_dlc_berry/weapons/wpn_fps_snp_model70_pts/wpn_fps_snp_model70_ns_suppressor
Not Localized wpn_fps_lmg_m249_s_modern stock units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_m249_pts/wpn_fps_lmg_m249_s_modern
Not Localized wpn_fps_ass_ching_extra_swiwel swiwel_2 units/pd2_dlc_old/weapons/wpn_fps_ass_ching_pts/wpn_fps_ass_ching_extra_swiwel
Discreet Stock wpn_fps_smg_thompson_stock_discrete stock units/pd2_dlc_pines/weapons/wpn_fps_smg_m1928_pts/wpn_fps_smg_thompson_stock_discrete
Not Localized wpn_fps_ass_ching_extra_swiwel_empty swiwel_2 units/pd2_dlc_old/weapons/wpn_fps_ass_ching_pts/wpn_fps_ass_ching_extra_swiwel_empty
Not Localized wpn_fps_ass_ching_bolt_standard bolt units/pd2_dlc_old/weapons/wpn_fps_ass_ching_pts/wpn_fps_ass_ching_bolt_standard
Not Localized wpn_fps_ass_ching_body_standard lower_receiver units/pd2_dlc_old/weapons/wpn_fps_ass_ching_pts/wpn_fps_ass_ching_body_standard
Not Localized wpn_fps_ass_ching_b_standard barrel units/pd2_dlc_old/weapons/wpn_fps_ass_ching_pts/wpn_fps_ass_ching_b_standard
Not Localized wpn_fps_smg_shepheard_g_standard grip units/pd2_dlc_joy/weapons/wpn_fps_smg_shepheard_pts/wpn_fps_smg_shepheard_g_standard
Not Localized wpn_fps_pis_breech_g_standard grip units/pd2_dlc_old/weapons/wpn_fps_pis_breech_pts/wpn_fps_pis_breech_g_standard
Not Localized wpn_fps_upg_g36_b_ultra barrel units/pd2_dlc_tng/weapons/wpn_fps_ass_g36_fg_long/wpn_fps_upg_g36_b_ultra
Standard Issue Part wpn_fps_pis_g18c_b_standard slide units/payday2/weapons/wpn_fps_pis_g18c_pts/wpn_fps_pis_g18c_b_standard
Shell Rack wpn_fps_shot_r870_body_rack upper_reciever units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_body_rack
Spartan Stock wpn_fps_gre_arbiter_o_standard sight units/pd2_dlc_tng/weapons/wpn_fps_gre_arbiter_pts/wpn_fps_gre_arbiter_o_standard
Short Barrel wpn_fps_pis_breech_b_short barrel units/pd2_dlc_old/weapons/wpn_fps_pis_breech_pts/wpn_fps_pis_breech_b_short
Reinforced Barrel wpn_fps_pis_breech_b_reinforced barrel units/pd2_dlc_old/weapons/wpn_fps_pis_breech_pts/wpn_fps_pis_breech_b_reinforced
Skeletal Stock wpn_fps_smg_shepheard_o_standard sight units/pd2_dlc_joy/weapons/wpn_fps_smg_shepheard_pts/wpn_fps_smg_shepheard_o_standard
Not Localized wpn_fps_sho_basset_bolt drag_handle units/pd2_dlc_dsg/weapons/wpn_fps_sho_basset_pts/wpn_fps_sho_basset_bolt
Standard Issue Part wpn_fps_smg_shepheard_s_adapter stock_adapter units/pd2_dlc_joy/weapons/wpn_fps_smg_shepheard_pts/wpn_fps_smg_shepheard_s_adapter
Not Localized wpn_fps_smg_shepheard_s_standard stock units/pd2_dlc_joy/weapons/wpn_fps_smg_shepheard_pts/wpn_fps_smg_shepheard_s_standard
Not Localized wpn_fps_smg_shepheard_ns_standard barrel_ext units/pd2_dlc_joy/weapons/wpn_fps_smg_shepheard_pts/wpn_fps_smg_shepheard_ns_standard
Tanker Barrel wpn_fps_ass_ching_b_short barrel units/pd2_dlc_old/weapons/wpn_fps_ass_ching_pts/wpn_fps_ass_ching_b_short
Not Localized wpn_fps_smg_shepheard_body foregrip units/pd2_dlc_joy/weapons/wpn_fps_smg_shepheard_pts/wpn_fps_smg_shepheard_body
No Modification wpn_fps_ass_g36_s_standard stock units/payday2/weapons/wpn_fps_ass_g36_pts/wpn_fps_ass_g36_s_standard
Not Localized wpn_fps_pis_chinchilla_m_bullets magazine units/pd2_dlc_max/weapons/wpn_fps_pis_chinchilla_pts/wpn_fps_pis_chinchilla_m_bullets
Not Localized wpn_fps_pis_chinchilla_lock_arm lock_arm units/pd2_dlc_max/weapons/wpn_fps_pis_chinchilla_pts/wpn_fps_pis_chinchilla_lock_arm
Custom Reinforced Frame wpn_fps_pis_judge_body_modern lower_reciever units/pd2_dlc_icc/weapons/wpn_fps_pis_judge_body_modern/wpn_fps_pis_judge_body_modern
Aftermarket Special Handguard wpn_fps_m4_uupg_fg_lr300 foregrip units/payday2/weapons/wpn_fps_ass_m4_pts/wpn_fps_m4_uupg_fg_lr300
Not Localized wpn_fps_pis_chinchilla_ejectorpin ejectorpin units/pd2_dlc_max/weapons/wpn_fps_pis_chinchilla_pts/wpn_fps_pis_chinchilla_ejectorpin
8rnd Mag. wpn_fps_pis_1911_m_standard magazine units/payday2/weapons/wpn_fps_pis_1911_pts/wpn_fps_pis_1911_m_standard
Not Localized wpn_fps_smg_thompson_o_adapter extra units/pd2_dlc_pines/weapons/wpn_fps_smg_m1928_pts/wpn_fps_smg_thompson_o_adapter
Not Localized wpn_fps_pis_chinchilla_cylinder cylinder units/pd2_dlc_max/weapons/wpn_fps_pis_chinchilla_pts/wpn_fps_pis_chinchilla_cylinder
Diablo Barrel wpn_fps_pis_chinchilla_b_satan barrel units/pd2_dlc_max/weapons/wpn_fps_pis_chinchilla_pts/wpn_fps_pis_chinchilla_b_satan
Not Localized wpn_fps_pis_lemming_sl_standard slide units/pd2_dlc_fi7/weapons/wpn_fps_pis_lemming_pts/wpn_fps_pis_lemming_sl_standard
Not Localized wpn_fps_pis_lemming_m_standard magazine units/pd2_dlc_fi7/weapons/wpn_fps_pis_lemming_pts/wpn_fps_pis_lemming_m_standard
Standard Stock wpn_fps_shot_r870_s_solid_vanilla stock units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_s_solid
Not Localized wpn_fps_pis_lemming_b_standard barrel units/pd2_dlc_fi7/weapons/wpn_fps_pis_lemming_pts/wpn_fps_pis_lemming_b_standard
Riktpunkt 45 Degree Sight wpn_fps_upg_o_45rds_v2 gadget units/pd2_dlc_flip/weapons/wpn_fps_upg_o_45rds_v2/wpn_fps_upg_o_45rds_v2
Not Localized wpn_fps_smg_cobray_barrel barrel units/pd2_dlc_hotline2/weapons/wpn_fps_smg_cobray_pts/wpn_fps_smg_cobray_barrel
Riktpunkt Magnifier Gadget wpn_fps_upg_o_xpsg33_magnifier gadget units/pd2_dlc_flip/weapons/wpn_fps_upg_o_xpsg33/wpn_fps_upg_o_xpsg33_magnifier
Not Localized wpn_fps_snp_mosin_b_medium barrel units/pd2_dlc_gage_historical/weapons/wpn_fps_snp_mosin_pts/wpn_fps_snp_mosin_b_medium
Not Localized wpn_fps_smg_coal_s_standard stock units/pd2_dlc_grv/weapons/wpn_fps_smg_coal_pts/wpn_fps_smg_coal_s_standard
Not Localized wpn_fps_smg_coal_ns_standard barrel_ext units/pd2_dlc_grv/weapons/wpn_fps_smg_coal_pts/wpn_fps_smg_coal_ns_standard
Not Localized wpn_fps_smg_coal_mr_standard extra units/pd2_dlc_grv/weapons/wpn_fps_smg_coal_pts/wpn_fps_smg_coal_mr_standard
Not Localized wpn_fps_smg_coal_m_standard magazine units/pd2_dlc_grv/weapons/wpn_fps_smg_coal_pts/wpn_fps_smg_coal_m_standard
Not Localized wpn_fps_smg_coal_g_standard grip units/pd2_dlc_grv/weapons/wpn_fps_smg_coal_pts/wpn_fps_smg_coal_g_standard
Not Localized wpn_fps_smg_coal_fg_standard foregrip units/pd2_dlc_grv/weapons/wpn_fps_smg_coal_pts/wpn_fps_smg_coal_fg_standard
Not Localized wpn_fps_smg_coal_dh_standard drag_handle units/pd2_dlc_grv/weapons/wpn_fps_smg_coal_pts/wpn_fps_smg_coal_dh_standard
Not Localized wpn_fps_ass_flint_s_standard stock units/pd2_dlc_grv/weapons/wpn_fps_ass_flint_pts/wpn_fps_ass_flint_s_standard
Not Localized wpn_fps_smg_erma_s_unfolded stock units/pd2_dlc_old/weapons/wpn_fps_smg_erma_pts/wpn_fps_smg_erma_s_unfolded
Medium Barrel wpn_fps_aug_b_medium barrel units/payday2/weapons/wpn_fps_ass_aug_pts/wpn_fps_aug_b_medium
Not Localized wpn_fps_ass_flint_ns_standard barrel_ext units/pd2_dlc_grv/weapons/wpn_fps_ass_flint_pts/wpn_fps_ass_flint_ns_standard
Not Localized wpn_fps_ass_flint_m_standard magazine units/pd2_dlc_grv/weapons/wpn_fps_ass_flint_pts/wpn_fps_ass_flint_m_standard
Not Localized wpn_fps_ass_flint_g_standard grip units/pd2_dlc_grv/weapons/wpn_fps_ass_flint_pts/wpn_fps_ass_flint_g_standard
Not Localized wpn_fps_ass_flint_fg_standard foregrip units/pd2_dlc_grv/weapons/wpn_fps_ass_flint_pts/wpn_fps_ass_flint_fg_standard
Not Localized wpn_fps_smg_sr2_body_lower lower_reciever units/pd2_dlc_coco/weapons/wpn_fps_smg_sr2_parts/wpn_fps_smg_sr2_body_lower
Not Localized wpn_fps_ass_flint_dh_standard drag_handle units/pd2_dlc_grv/weapons/wpn_fps_ass_flint_pts/wpn_fps_ass_flint_dh_standard
Not Localized wpn_fps_ass_flint_body_upperreceiver upper_reciever units/pd2_dlc_grv/weapons/wpn_fps_ass_flint_pts/wpn_fps_ass_flint_body_receiver
Not Localized wpn_fps_bow_plainsrider_b_standard barrel units/pd2_dlc_west/weapons/wpn_fps_bow_plainsrider_pts/wpn_fps_bow_plainsrider_b_standard
Railed Handguard wpn_fps_shot_r870_fg_railed_vanilla foregrip units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_fg_railed
Not Localized wpn_fps_ass_famas_g_standard grip units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_famas_pts/wpn_fps_ass_famas_g_standard
Not Localized wpn_fps_ass_sub2000_fg_gen1 foregrip units/pd2_dlc_casino/weapons/wpn_fps_ass_sub2000_pts/wpn_fps_ass_sub2000_fg_gen1
Not Localized wpn_fps_snp_siltstone_m_standard magazine units/pd2_dlc_grv/weapons/wpn_fps_snp_siltstone_pts/wpn_fps_snp_siltstone_m_standard
Not Localized wpn_fps_snp_siltstone_ejector extra units/pd2_dlc_grv/weapons/wpn_fps_snp_siltstone_pts/wpn_fps_snp_siltstone_ejector
Not Localized wpn_fps_snp_siltstone_dh_standard drag_handle units/pd2_dlc_grv/weapons/wpn_fps_snp_siltstone_pts/wpn_fps_snp_siltstone_dh_standard
Not Localized wpn_fps_pis_c96_b_standard slide units/pd2_dlc_gage_historical/weapons/wpn_fps_pis_c96_pts/wpn_fps_pis_c96_b_standard
Not Localized wpn_fps_smg_baka_fl_adapter extra units/pd2_dlc_dragon/weapons/wpn_fps_smg_baka_pts/wpn_fps_smg_baka_fl_adapter
Not Localized wpn_fps_snp_tti_b_standard barrel units/pd2_dlc_spa/weapons/wpn_fps_snp_tti_pts/wpn_fps_snp_tti_b_standard
Not Localized wpn_fps_snp_tti_body_receiverlower lower_receiver units/pd2_dlc_spa/weapons/wpn_fps_snp_tti_pts/wpn_fps_snp_tti_body_receiverlower
Not Localized wpn_fps_pis_sparrow_g_941 grip units/pd2_dlc_rip/weapons/wpn_fps_pis_sparrow_pts/wpn_fps_pis_sparrow_g_941
Not Localized wpn_fps_snp_tti_bolt_standard bolt units/pd2_dlc_spa/weapons/wpn_fps_snp_tti_pts/wpn_fps_snp_tti_bolt_standard
Not Localized wpn_fps_snp_tti_dh_standard drag_handle units/pd2_dlc_spa/weapons/wpn_fps_snp_tti_pts/wpn_fps_snp_tti_dh_standard
Not Localized wpn_fps_snp_tti_dhs_switch switch units/pd2_dlc_spa/weapons/wpn_fps_snp_tti_pts/wpn_fps_snp_tti_dhs_switch
Not Localized wpn_fps_snp_tti_fg_standard foregrip units/pd2_dlc_spa/weapons/wpn_fps_snp_tti_pts/wpn_fps_snp_tti_fg_standard
Not Localized wpn_fps_shot_shorty_b_legendary barrel units/payday2_cash/safes/lones/weapons/wpn_fps_shot_shorty_legendary_pts/wpn_fps_shot_shorty_b_legendary
Not Localized wpn_fps_pis_peacemaker_g_standard grip units/pd2_dlc_west/weapons/wpn_fps_pis_peacemaker_pts/wpn_fps_pis_peacemaker_g_standard
Not Localized wpn_fps_snp_tti_ns_standard barrel_ext units/pd2_dlc_spa/weapons/wpn_fps_snp_tti_pts/wpn_fps_snp_tti_ns_standard
Not Localized wpn_fps_snp_tti_body_standard upper_reciever units/pd2_dlc_spa/weapons/wpn_fps_snp_tti_pts/wpn_fps_snp_tti_body_standard
High Capacity Drum Magazine. wpn_upg_ak_m_drum magazine units/payday2/weapons/wpn_fps_upg_ak_reusable/wpn_upg_ak_m_drum
Not Localized wpn_fps_gre_ray_ring_front stock units/pd2_dlc_friend/weapons/wpn_fps_gre_ray_pts/wpn_fps_gre_ray_ring_front
Not Localized wpn_fps_gre_ray_ring_back grip units/pd2_dlc_friend/weapons/wpn_fps_gre_ray_pts/wpn_fps_gre_ray_ring_back
Not Localized wpn_fps_gre_ray_bolt upper_reciever units/pd2_dlc_friend/weapons/wpn_fps_gre_ray_pts/wpn_fps_gre_ray_bolt
Not Localized wpn_fps_ass_contraband_bolt_standard extra units/pd2_dlc_chico/weapons/wpn_fps_ass_contraband_pts/wpn_fps_ass_contraband_bolt_standard
Not Localized wpn_fps_lmg_m249_fg_standard foregrip units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_m249_pts/wpn_fps_lmg_m249_fg_standard
Not Localized wpn_fps_ass_contraband_s_standard stock units/pd2_dlc_chico/weapons/wpn_fps_ass_contraband_pts/wpn_fps_ass_contraband_s_standard
Not Localized wpn_fps_snp_winchester_s_standard stock units/pd2_dlc_west/weapons/wpn_fps_snp_winchester_pts/wpn_fps_snp_winchester_s_standard
Not Localized wpn_fps_ass_contraband_o_standard sight units/pd2_dlc_chico/weapons/wpn_fps_ass_contraband_pts/wpn_fps_ass_contraband_o_standard
Standard Issue Part wpn_fps_ass_akm_b_standard barrel units/payday2/weapons/wpn_fps_ass_akm_pts/wpn_fps_ass_akm_b_standard
Not Localized wpn_fps_smg_baka_s_folded_vanilla stock units/pd2_dlc_dragon/weapons/wpn_fps_smg_baka_pts/wpn_fps_smg_baka_s_folded
Not Localized wpn_fps_ass_ak_body_lowerreceiver_gold lower_reciever units/payday2/weapons/wpn_fps_ass_akm_gold_pts/wpn_fps_ass_ak_body_lowerreceiver_gold
Not Localized wpn_fps_smg_sterling_o_adapter extra units/pd2_dlc_gage_historical/weapons/wpn_fps_smg_sterling_pts/wpn_fps_smg_sterling_o_adapter
Not Localized wpn_fps_ass_contraband_m_standard magazine units/pd2_dlc_chico/weapons/wpn_fps_ass_contraband_pts/wpn_fps_ass_contraband_m_standard
Not Localized wpn_fps_smg_coal_o_scopemount_standard extra units/pd2_dlc_grv/weapons/wpn_fps_smg_coal_pts/wpn_fps_smg_coal_o_scopemount_standard
Not Localized wpn_fps_ass_contraband_g_standard grip units/pd2_dlc_chico/weapons/wpn_fps_ass_contraband_pts/wpn_fps_ass_contraband_g_standard
Not Localized wpn_fps_ass_contraband_fg_standard foregrip units/pd2_dlc_chico/weapons/wpn_fps_ass_contraband_pts/wpn_fps_ass_contraband_fg_standard
Police Shorty Stock wpn_fps_pis_ppk_g_standard grip units/pd2_dlc1/weapons/wpn_fps_pis_ppk_pts/wpn_fps_pis_ppk_g_standard
Spartan Stock wpn_fps_gre_arbiter_bolt extra units/pd2_dlc_tng/weapons/wpn_fps_gre_arbiter_pts/wpn_fps_gre_arbiter_bolt
Not Localized wpn_fps_ass_tecci_s_legend stock units/payday2_cash/safes/grunt/weapons/wpn_fps_ass_tecci_legendary/wpn_fps_ass_tecci_s_legend
Engraved Grip wpn_fps_pis_breech_g_custom grip units/pd2_dlc_old/weapons/wpn_fps_pis_breech_pts/wpn_fps_pis_breech_g_custom
Spartan Stock wpn_fps_gre_arbiter_s_standard stock units/pd2_dlc_tng/weapons/wpn_fps_gre_arbiter_pts/wpn_fps_gre_arbiter_s_standard
Not Localized wpn_fps_gre_arbiter_m_standard magazine units/pd2_dlc_tng/weapons/wpn_fps_gre_arbiter_pts/wpn_fps_gre_arbiter_m_standard
Not Localized wpn_fps_gre_arbiter_body_standard lower_reciever units/pd2_dlc_tng/weapons/wpn_fps_gre_arbiter_pts/wpn_fps_gre_arbiter_body_standard
Not Localized wpn_fps_ass_galil_m_standard magazine units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_galil_pts/wpn_fps_ass_galil_m_standard
Not Localized wpn_fps_gre_arbiter_b_standard barrel units/pd2_dlc_tng/weapons/wpn_fps_gre_arbiter_pts/wpn_fps_gre_arbiter_b_standard
Not Localized wpn_fps_sho_rota_o_standard sight units/pd2_dlc_rota/weapons/wpn_fps_sho_rota_pts/wpn_fps_sho_rota_o_standard
Not Localized wpn_fps_pis_hs2000_b_standard barrel units/pd2_dlc_the_bomb/weapons/wpn_fps_pis_hs2000_pts/wpn_fps_pis_hs2000_b_standard
Short Barrel wpn_fps_sho_rota_m_standard magazine units/pd2_dlc_rota/weapons/wpn_fps_sho_rota_pts/wpn_fps_sho_rota_m_standard
Short Barrel wpn_fps_sho_rota_g_standard grip units/pd2_dlc_rota/weapons/wpn_fps_sho_rota_pts/wpn_fps_sho_rota_g_standard
Short Barrel wpn_fps_sho_rota_body_upper upper_reciever units/pd2_dlc_rota/weapons/wpn_fps_sho_rota_pts/wpn_fps_sho_rota_body_upper
Not Localized wpn_fps_shot_m37_fg_standard foregrip units/pd2_dlc_peta/weapons/wpn_fps_shot_m37_pts/wpn_fps_shot_m37_fg_standard
High Capacity Drum Magazine. wpn_fps_smg_mp5_m_drum magazine units/payday2/weapons/wpn_fps_smg_mp5_pts/wpn_fps_smg_mp5_m_drum
Short Barrel wpn_fps_sho_rota_body_lower lower_receiver units/pd2_dlc_rota/weapons/wpn_fps_sho_rota_pts/wpn_fps_sho_rota_body_lower
Standard Issue Part wpn_fps_ass_g36_body_sl8 lower_reciever units/payday2/weapons/wpn_fps_ass_g36_pts/wpn_fps_ass_g36_body_sl8
Not Localized wpn_fps_snp_desertfox_mag magazine units/pd2_dlc_pim/weapons/wpn_fps_snp_desertfox_pts/wpn_fps_snp_desertfox_mag
Not Localized wpn_fps_smg_schakal_vg_surefire_flashlight extra units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_fl_ass_peq15/wpn_fps_upg_fl_ass_peq15_flashlight
Not Localized wpn_fps_pis_g22c_body_standard lower_reciever units/payday2/weapons/wpn_fps_pis_g22c_pts/wpn_fps_pis_g22c_body_standard
Not Localized wpn_fps_smg_schakal_extra_magrelease extra units/pd2_dlc_pim/weapons/wpn_fps_smg_schakal_pts/wpn_fps_smg_schakal_extra_magrelease
Not Localized wpn_fps_smg_schakal_vg_extra extra units/pd2_dlc_pim/weapons/wpn_fps_smg_schakal_pts/wpn_fps_smg_schakal_vg_extra
Not Localized wpn_fps_smg_schakal_dh_standard drag_handle units/pd2_dlc_pim/weapons/wpn_fps_smg_schakal_pts/wpn_fps_smg_schakal_dh_standard
Not Localized wpn_fps_smg_schakal_s_standard stock units/pd2_dlc_pim/weapons/wpn_fps_smg_schakal_pts/wpn_fps_smg_schakal_s_standard
Not Localized wpn_fps_smg_schakal_m_standard magazine units/pd2_dlc_pim/weapons/wpn_fps_smg_schakal_pts/wpn_fps_smg_schakal_m_standard
Not Localized wpn_fps_pis_packrat_sl_standard slide units/pd2_dlc_pim/weapons/wpn_fps_pis_packrat_pts/wpn_fps_pis_packrat_sl_standard
Not Localized wpn_fps_pis_packrat_o_standard sight units/pd2_dlc_pim/weapons/wpn_fps_pis_packrat_pts/wpn_fps_pis_packrat_o_standard
Not Localized wpn_fps_pis_legacy_b_standard barrel units/pd2_dlc_khp/weapons/wpn_fps_pis_legacy_pts/wpn_fps_pis_legacy_b_standard
Not Localized wpn_fps_pis_packrat_bolt_standard extra units/pd2_dlc_pim/weapons/wpn_fps_pis_packrat_pts/wpn_fps_pis_packrat_bolt_standard
Not Localized wpn_fps_sho_boot_m_standard magazine units/pd2_dlc_wild/weapons/wpn_fps_sho_boot_pts/wpn_fps_sho_boot_m_standard
Not Localized wpn_fps_sho_boot_s_short stock units/pd2_dlc_wild/weapons/wpn_fps_sho_boot_pts/wpn_fps_sho_boot_s_short
Not Localized wpn_fps_sho_boot_fg_standard foregrip units/pd2_dlc_wild/weapons/wpn_fps_sho_boot_pts/wpn_fps_sho_boot_fg_standard
Not Localized wpn_fps_smg_hajk_s_standard stock units/pd2_dlc_born/weapons/wpn_fps_smg_hajk_pts/wpn_fps_smg_hajk_s_standard
Folding Stock wpn_upg_ak_s_folding_vanilla stock units/payday2/weapons/wpn_fps_upg_ak_reusable/wpn_upg_ak_s_folding
Not Localized wpn_fps_smg_hajk_o_standard sight units/pd2_dlc_born/weapons/wpn_fps_smg_hajk_pts/wpn_fps_smg_hajk_o_standard
CQB Foregrip wpn_fps_ass_fal_g_standard grip units/pd2_dlc_big/weapons/wpn_fps_ass_fal_pts/wpn_fps_ass_fal_g_standard
Police Shorty Stock wpn_fps_pis_ppk_fl_mount extra units/pd2_dlc1/weapons/wpn_fps_pis_ppk_pts/wpn_fps_pis_ppk_fl_mount
Government Issue Railed wpn_fps_shot_r870_s_solid_single stock units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_s_solid_single
A practical but not very concealable handguard. wpn_fps_smg_mp5_b_mp5a5 barrel units/payday2/weapons/wpn_fps_smg_mp5_pts/wpn_fps_smg_mp5_b_mp5a5
Standard Issue Part wpn_fps_smg_mac10_body_mac10 lower_reciever units/payday2/weapons/wpn_fps_smg_mac10_pts/wpn_fps_smg_mac10_body_mac10
Railed Handguard wpn_fps_shot_r870_fg_railed foregrip units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_fg_railed
Standard Issue Part wpn_fps_ass_tecci_fg_standard foregrip units/pd2_dlc_opera/weapons/wpn_fps_ass_tecci_pts/wpn_fps_ass_tecci_fg_standard
Standard Issue Part wpn_fps_ass_tecci_b_standard barrel units/pd2_dlc_opera/weapons/wpn_fps_ass_tecci_pts/wpn_fps_ass_tecci_b_standard
Not Localized wpn_fps_pis_judge_g_legend grip units/payday2_cash/safes/burn/weapons/wpn_fps_pis_judge_g_legend/wpn_fps_pis_judge_g_legend
The Tank Compensator wpn_fps_upg_ns_ass_smg_tank barrel_ext units/payday2/weapons/wpn_fps_upg_ns_ass_smg_tank/wpn_fps_upg_ns_ass_smg_tank
No Modification wpn_upg_ak_fg_standard foregrip units/payday2/weapons/wpn_fps_upg_ak_reusable/wpn_upg_ak_fg_standard
Standard Issue Part wpn_fps_snp_msr_b_standard barrel units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_msr_pts/wpn_fps_snp_msr_b_standard
Not Localized wpn_fps_pis_p226_body_standard lower_reciever units/pd2_dlc_dec5/weapons/wpn_fps_pis_p226_pts/wpn_fps_pis_p226_body_standard
Pocket Surprise Barrel wpn_fps_pis_rage_b_short slide units/payday2/weapons/wpn_fps_pis_rage_pts/wpn_fps_pis_rage_b_short
Not Localized wpn_fps_pis_p226_g_standard grip units/pd2_dlc_dec5/weapons/wpn_fps_pis_p226_pts/wpn_fps_pis_p226_g_standard
Long Barrel wpn_fps_ass_g36_b_long barrel units/payday2/weapons/wpn_fps_ass_g36_pts/wpn_fps_ass_g36_b_long
Not Localized wpn_fps_pis_p226_b_standard slide units/pd2_dlc_dec5/weapons/wpn_fps_pis_p226_pts/wpn_fps_pis_p226_b_standard
Kurz Foregrip wpn_fps_ass_g36_fg_k foregrip units/payday2/weapons/wpn_fps_ass_g36_pts/wpn_fps_ass_g36_fg_k
Not Localized wpn_fps_ass_g3_body_lower lower_reciever units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_g3_pts/wpn_fps_ass_g3_body_lower
Not Localized wpn_fps_pis_ppk_dh_standard drag_handle units/pd2_dlc1/weapons/wpn_fps_pis_ppk_pts/wpn_fps_pis_ppk_dh_standard
Not Localized wpn_fps_lmg_m249_upper_reciever upper_reciever units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_m249_pts/wpn_fps_lmg_m249_upper_reciever
Not Localized wpn_fps_ass_scar_body_standard upper_reciever units/pd2_dlc_dec5/weapons/wpn_fps_ass_scar_pts/wpn_fps_ass_scar_body_standard
Skeletal Stock wpn_fps_ak_bolt drag_handle units/payday2/weapons/wpn_fps_upg_ak_reusable/wpn_fps_ak_bolt
Zombie Hunter Pump wpn_fps_shot_r870_fg_wood foregrip units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_fg_wood
Smooth Dustcover wpn_fps_ass_74_body_upperreceiver upper_reciever units/payday2/weapons/wpn_fps_ass_74_pts/wpn_fps_ass_74_body_upperreceiver
Not Localized wpn_fps_sho_basset_body_standard lower_receiver units/pd2_dlc_dsg/weapons/wpn_fps_sho_basset_pts/wpn_fps_sho_basset_body_standard
Ergo Wooden Grip wpn_fps_pis_rage_g_ergo grip units/payday2/weapons/wpn_fps_pis_rage_pts/wpn_fps_pis_rage_g_ergo
Shark Teeth Nozzle wpn_fps_upg_ns_shot_shark barrel_ext units/payday2/weapons/wpn_fps_upg_ns_shot_shark/wpn_fps_upg_ns_shot_shark
Explosive Arrow wpn_fps_bow_elastic_m_explosive ammo units/pd2_dlc_ram/weapons/wpn_fps_bow_elastic_pts/wpn_fps_bow_elastic_m_explosive
Not Localized wpn_fps_smg_mp7_m_short magazine units/pd2_dlc_dec5/weapons/wpn_fps_smg_mp7_pts/wpn_fps_smg_mp7_m_short
No Modification wpn_fps_pis_deagle_g_standard grip units/payday2/weapons/wpn_fps_pis_deagle_pts/wpn_fps_pis_deagle_g_standard
Police Shorty Stock wpn_fps_ass_s552_g_standard grip units/pd2_dlc1/weapons/wpn_fps_ass_s552_pts/wpn_fps_ass_s552_g_standard
Not Localized wpn_fps_pis_hs2000_b_long barrel units/pd2_dlc_the_bomb/weapons/wpn_fps_pis_hs2000_pts/wpn_fps_pis_hs2000_b_long
Not Localized wpn_fps_ass_fal_fg_standard barrel units/pd2_dlc_big/weapons/wpn_fps_ass_fal_pts/wpn_fps_ass_fal_fg_standard
Not Localized wpn_fps_ass_m14_body_lower_legendary lower_body units/payday2_cash/safes/lones/weapons/wpn_fps_ass_m14_legendary_pts/wpn_fps_ass_m14_body_lower_legendary
Not Localized wpn_fps_ass_m16_s_legend stock units/payday2_cash/safes/cola/weapons/wpn_fps_ass_m16_legendary/wpn_fps_ass_m16_s_legend
Standard Issue Part wpn_fps_smg_p90_m_std magazine units/payday2/weapons/wpn_fps_smg_p90_pts/wpn_fps_smg_p90_m_std
Not Localized wpn_fps_smg_cobray_m_standard magazine units/pd2_dlc_hotline2/weapons/wpn_fps_smg_cobray_pts/wpn_fps_smg_cobray_m_standard
Extended Magazine wpn_fps_smg_m45_m_mag magazine units/pd2_dlc1/weapons/wpn_fps_smg_m45_pts/wpn_fps_smg_m45_m_mag
Not Localized wpn_fps_smg_baka_g_standard grip units/pd2_dlc_dragon/weapons/wpn_fps_smg_baka_pts/wpn_fps_smg_baka_g_standard
Government Issue Railed wpn_fps_shot_r870_gadget_rail extra units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_gadget_rail
Not Localized wpn_fps_bow_hunter_g_standard grip units/pd2_dlc_turtles/weapons/wpn_fps_bow_hunter_pts/wpn_fps_bow_hunter_g_standard
Standard Mag. wpn_fps_pis_g18c_m_mag_17rnd magazine units/payday2/weapons/wpn_fps_pis_g18c_pts/wpn_fps_pis_g18c_m_mag_17rnd
Gangsta Special Stock wpn_fps_shot_huntsman_s_short stock units/payday2/weapons/wpn_fps_shot_huntsman_pts/wpn_fps_shot_huntsman_s_short
Not Localized wpn_fps_smg_polymer_fg_standard foregrip units/pd2_dlc_turtles/weapons/wpn_fps_smg_polymer_pts/wpn_fps_smg_polymer_fg_standard
Long Vented Slide wpn_fps_pis_1911_b_long slide units/payday2/weapons/wpn_fps_pis_1911_pts/wpn_fps_pis_1911_b_long
Standard Issue Part wpn_fps_ass_74_m_standard magazine units/payday2/weapons/wpn_fps_ass_74_pts/wpn_fps_ass_74_m_standard
Standard Issue Part wpn_fps_ass_tecci_s_standard stock units/pd2_dlc_opera/weapons/wpn_fps_ass_tecci_pts/wpn_fps_ass_tecci_s_standard
Not Localized wpn_fps_smg_polymer_body_standard lower_reciever units/pd2_dlc_turtles/weapons/wpn_fps_smg_polymer_pts/wpn_fps_smg_polymer_body_standard
Long Barrel wpn_fps_shot_huntsman_b_long barrel units/payday2/weapons/wpn_fps_shot_huntsman_pts/wpn_fps_shot_huntsman_b_long
No Modification wpn_fps_pis_beretta_m_std magazine units/payday2/weapons/wpn_fps_pis_b92fs_pts/wpn_fps_pis_beretta_m_std
Short Barrel wpn_fps_smg_p90_b_short barrel units/payday2/weapons/wpn_fps_smg_p90_pts/wpn_fps_smg_p90_b_short
Not Localized wpn_fps_pis_g17_b_standard slide units/payday2/weapons/wpn_fps_pis_g17_pts/wpn_fps_pis_g17_b_standard
Vented Slide wpn_fps_pis_1911_b_vented slide units/payday2/weapons/wpn_fps_pis_1911_pts/wpn_fps_pis_1911_b_vented
Compact Foregrip wpn_fps_ass_g36_fg_c foregrip units/payday2/weapons/wpn_fps_ass_g36_pts/wpn_fps_ass_g36_fg_c
Standard Issue Part wpn_fps_ass_g36_m_standard magazine units/payday2/weapons/wpn_fps_ass_g36_pts/wpn_fps_ass_g36_m_standard
Medium Suppressor wpn_fps_upg_ns_ass_smg_medium barrel_ext units/payday2/weapons/wpn_fps_upg_ns_ass_smg_medium/wpn_fps_upg_ns_ass_smg_medium
The Tactical Russian Rail wpn_upg_saiga_fg_lowerrail foregrip units/payday2/weapons/wpn_fps_shot_saiga_pts/wpn_upg_saiga_fg_lowerrail
Skeletal Stock wpn_fps_ak_extra_ris extra units/payday2/weapons/wpn_fps_upg_ak_reusable/wpn_fps_ak_extra_ris
Not Localized wpn_fps_lmg_par_upper_reciever upper_reciever units/pd2_dlc_par/weapons/wpn_fps_lmg_par_pts/wpn_fps_lmg_par_upper_reciever
Not Localized wpn_fps_upg_o_dd_rear sight units/pd2_dlc_gage_shot/weapons/wpn_fps_upg_o_dd/wpn_fps_upg_o_dd_rear
Not Localized wpn_fps_gre_slap_vg_standard vertical_grip units/pd2_dlc_fgl/weapons/wpn_fps_gre_slap_pts/wpn_fps_gre_slap_vg_standard
Not Localized wpn_fps_lmg_rpk_fg_wood foregrip units/payday2/weapons/wpn_fps_upg_ak_reusable/wpn_upg_ak_fg_combo4
Standard Grip wpn_fps_pis_1911_g_standard grip units/payday2/weapons/wpn_fps_pis_1911_pts/wpn_fps_pis_1911_g_standard
Not Localized wpn_fps_bow_long_m_standard ammo units/pd2_dlc_steel/weapons/wpn_fps_bow_long_pts/wpn_fps_bow_long_m_standard
Standard Issue Part wpn_fps_ass_m14_b_standard barrel units/payday2/weapons/wpn_fps_ass_m14_pts/wpn_fps_ass_m14_b_standard
Not Localized wpn_fps_pis_judge_g_standard grip units/pd2_million/weapons/wpn_fps_pis_judge_pts/wpn_fps_pis_judge_g_standard
Not Localized wpn_fps_gre_m79_barrel barrel units/pd2_dlc_gage_assault/weapons/wpn_fps_gre_m79_pts/wpn_fps_gre_m79_barrel
Aggressor Compensator wpn_fps_pis_1911_co_2 barrel_ext units/payday2/weapons/wpn_fps_pis_1911_pts/wpn_fps_pis_1911_co_2
Not Localized wpn_fps_snp_winchester_b_standard barrel units/pd2_dlc_west/weapons/wpn_fps_snp_winchester_pts/wpn_fps_snp_winchester_b_standard
Punisher Compensator wpn_fps_pis_1911_co_1 barrel_ext units/payday2/weapons/wpn_fps_pis_1911_pts/wpn_fps_pis_1911_co_1
Operator Slide wpn_fps_pis_1911_b_standard slide units/payday2/weapons/wpn_fps_pis_1911_pts/wpn_fps_pis_1911_b_standard
Standard Issue Part wpn_fps_smg_mp5_m_std magazine units/payday2/weapons/wpn_fps_smg_mp5_pts/wpn_fps_smg_mp5_m_std
The Elite Slide wpn_fps_pis_beretta_sl_brigadier upper_reciever units/payday2/weapons/wpn_fps_pis_b92fs_pts/wpn_fps_pis_beretta_sl_brigadier
Folding Stock wpn_fps_m4_uupg_s_fold stock units/payday2/weapons/wpn_fps_ass_m4_pts/wpn_fps_m4_uupg_s_fold
Not Localized wpn_fps_pis_peacemaker_b_standard slide units/pd2_dlc_west/weapons/wpn_fps_pis_peacemaker_pts/wpn_fps_pis_peacemaker_b_standard
Standard Issue Part wpn_fps_smg_mp5_b_mp5sd barrel units/payday2/weapons/wpn_fps_smg_mp5_pts/wpn_fps_smg_mp5_b_mp5sd
Standard Issue Part wpn_fps_ass_s552_b_standard barrel units/pd2_dlc1/weapons/wpn_fps_ass_s552_pts/wpn_fps_ass_s552_b_standard
Tactical Shorty Stock wpn_fps_smg_scorpion_s_standard stock units/pd2_dlc_miami/weapons/wpn_fps_smg_scorpion_pts/wpn_fps_smg_scorpion_s_standard
Adam Handguard wpn_fps_ass_ak5_fg_ak5a foregrip units/payday2/weapons/wpn_fps_ass_ak5_pts/wpn_fps_ass_ak5_fg_ak5a
High capacity drum magazine. wpn_fps_upg_m4_m_drum magazine units/payday2/weapons/wpn_fps_upg_m4_reusable/wpn_fps_upg_m4_m_drum
Not Localized wpn_fps_smg_cobray_o_adapter extra units/pd2_dlc_hotline2/weapons/wpn_fps_smg_cobray_pts/wpn_fps_smg_cobray_o_adapter
Extended Magazine wpn_fps_smg_mp9_m_extended magazine units/payday2/weapons/wpn_fps_smg_mp9_pts/wpn_fps_smg_mp9_m_extended
Not Localized wpn_fps_pis_breech_mag magazine units/pd2_dlc_old/weapons/wpn_fps_pis_breech_pts/wpn_fps_pis_breech_mag
Solid Stock wpn_fps_ass_g36_s_kv stock units/payday2/weapons/wpn_fps_ass_g36_pts/wpn_fps_ass_g36_s_kv
Stealth Barrel wpn_fps_m4_uupg_b_sd barrel units/payday2/weapons/wpn_fps_ass_m4_pts/wpn_fps_m4_uupg_b_sd
Unfolded Stock wpn_fps_smg_sr2_s_unfolded stock units/pd2_dlc_coco/weapons/wpn_fps_smg_sr2_parts/wpn_fps_smg_sr2_s_unfolded
Not Localized wpn_fps_ass_galil_s_standard stock units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_galil_pts/wpn_fps_ass_galil_s_standard
Not Localized wpn_fps_snp_msr_body_wood stock units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_msr_pts/wpn_fps_snp_msr_body_wood
Not Localized wpn_fps_gre_m79_barrelcatch drag_handle units/pd2_dlc_gage_assault/weapons/wpn_fps_gre_m79_pts/wpn_fps_gre_m79_barrelcatch
Ergonomic Grip wpn_fps_pis_shrew_g_ergo grip units/pd2_dlc_myh/weapons/wpn_fps_pis_shrew_pts/wpn_fps_pis_shrew_g_ergo
Explosive Arrow wpn_fps_bow_long_m_explosive ammo units/pd2_dlc_steel/weapons/wpn_fps_bow_long_pts/wpn_fps_bow_long_m_explosive
Sehr Kurze Barrel wpn_fps_smg_mp5_fg_m5k foregrip units/payday2/weapons/wpn_fps_smg_mp5_pts/wpn_fps_smg_mp5_fg_m5k
Standard Issue Part wpn_fps_smg_mac10_b_dummy barrel units/payday2/weapons/wpn_fps_smg_mac10_pts/wpn_fps_smg_mac10_b_dummy
Extended Mag wpn_fps_pis_shrew_m_extended magazine units/pd2_dlc_myh/weapons/wpn_fps_pis_shrew_pts/wpn_fps_pis_shrew_m_extended
Vintage Mag. wpn_fps_upg_m4_m_straight_vanilla magazine units/payday2/weapons/wpn_fps_upg_m4_reusable/wpn_fps_upg_m4_m_straight
Short Barrel wpn_fps_aug_b_short barrel units/payday2/weapons/wpn_fps_ass_aug_pts/wpn_fps_aug_b_short
Not Localized wpn_fps_pis_packrat_b_standard barrel units/pd2_dlc_pim/weapons/wpn_fps_pis_packrat_pts/wpn_fps_pis_packrat_b_standard
Not Localized wpn_fps_smg_thompson_drummag magazine units/pd2_dlc_pines/weapons/wpn_fps_smg_m1928_pts/wpn_fps_smg_thompson_drummag
Not Localized wpn_fps_smg_hajk_ns_standard barrel_ext units/pd2_dlc_born/weapons/wpn_fps_smg_hajk_pts/wpn_fps_smg_hajk_ns_standard
Not Localized wpn_fps_extra_zoom extra units/pd2_dlc_gage_snp/weapons/wpn_fps_extra_zoom/wpn_fps_extra_zoom
Not Localized wpn_fps_pis_hs2000_m_standard magazine units/pd2_dlc_the_bomb/weapons/wpn_fps_pis_hs2000_pts/wpn_fps_pis_hs2000_m_standard
Poisoned Bolts wpn_fps_upg_a_crossbow_poison ammo units/pd2_dlc_turtles/weapons/wpn_fps_bow_hunter_pts/wpn_fps_bow_hunter_m_poison
Not Localized wpn_fps_ass_scar_s_standard stock units/pd2_dlc_dec5/weapons/wpn_fps_ass_scar_pts/wpn_fps_ass_scar_s_standard
Standard Issue Part wpn_fps_pis_1911_o_long extra units/payday2/weapons/wpn_fps_pis_1911_pts/wpn_fps_pis_1911_o_long
Extended Magazine wpn_fps_pis_beretta_m_extended magazine units/payday2/weapons/wpn_fps_pis_b92fs_pts/wpn_fps_pis_beretta_m_extended
No Modification wpn_fps_upg_m4_g_standard grip units/payday2/weapons/wpn_fps_upg_m4_reusable/wpn_fps_upg_m4_g_standard
Tactical Pistol Light wpn_fps_upg_fl_pis_tlr1 gadget units/payday2/weapons/wpn_fps_upg_fl_pis_tlr1/wpn_fps_upg_fl_pis_tlr1
Standard Issue Part wpn_fps_m4_uupg_draghandle drag_handle units/payday2/weapons/wpn_fps_ass_m4_pts/wpn_fps_m4_uupg_draghandle
Standard Issue Part wpn_fps_shot_saiga_m_5rnd magazine units/payday2/weapons/wpn_fps_shot_saiga_pts/wpn_fps_shot_saiga_m_5rnd
Not Localized wpn_fps_smg_thompson_foregrip foregrip units/pd2_dlc_pines/weapons/wpn_fps_smg_m1928_pts/wpn_fps_smg_thompson_foregrip
Not Localized wpn_fps_rpg7_m_rocket magazine units/pd2_dlc_overkill_pack/weapons/wpn_fps_rpg7_pts/wpn_fps_rpg7_m_rocket
Standard Issue Part wpn_fps_m4_lower_reciever lower_reciever units/payday2/weapons/wpn_fps_ass_m4_pts/wpn_fps_m4_lower_reciever
Not Localized wpn_fps_ass_scar_o_flipups_down extra units/pd2_dlc_dec5/weapons/wpn_fps_ass_scar_pts/wpn_fps_ass_scar_o_flipups_down
Not Localized wpn_fps_ass_corgi_body_upper upper_reciever units/pd2_dlc_rvd/weapons/wpn_fps_ass_corgi_pts/wpn_fps_ass_corgi_body_upper
Not Localized wpn_fps_ass_contraband_gl_m203 underbarrel units/pd2_dlc_chico/weapons/wpn_fps_ass_contraband_pts/wpn_fps_ass_contraband_gl_m203
Not Localized wpn_fps_pis_g17_m_standard magazine units/payday2/weapons/wpn_fps_pis_g17_pts/wpn_fps_pis_g17_m_standard
Standard Issue Part wpn_fps_pis_1911_o_standard extra units/payday2/weapons/wpn_fps_pis_1911_pts/wpn_fps_pis_1911_o_standard
Standard Issue Part wpn_fps_ass_ak_body_lowerreceiver lower_reciever units/payday2/weapons/wpn_fps_ass_akm_pts/wpn_fps_ass_ak_body_lowerreceiver
Not Localized wpn_fps_sho_coach_b_standard barrel units/pd2_dlc_sdb/weapons/wpn_fps_sho_coach_pts/wpn_fps_sho_coach_b_standard
Not Localized wpn_fps_pis_c96_g_standard grip units/pd2_dlc_gage_historical/weapons/wpn_fps_pis_c96_pts/wpn_fps_pis_c96_g_standard
Standard Issue Part wpn_fps_pis_deagle_fg_rail extra units/payday2/weapons/wpn_fps_pis_deagle_pts/wpn_fps_pis_deagle_fg_rail
Not Localized wpn_fps_bow_elastic_whisker barrel units/pd2_dlc_ram/weapons/wpn_fps_bow_elastic_pts/wpn_fps_bow_elastic_whisker
Moscow Special Rail wpn_fps_smg_akmsu_fg_rail foregrip units/payday2/weapons/wpn_fps_smg_akmsu_pts/wpn_fps_smg_akmsu_fg_rail
Police Shorty Stock wpn_fps_ass_s552_s_standard stock units/pd2_dlc1/weapons/wpn_fps_ass_s552_pts/wpn_fps_ass_s552_s_standard
Not Localized wpn_fps_lmg_hk21_g_standard grip units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21_pts/wpn_fps_lmg_hk21_g_standard
Not Localized wpn_fps_pis_hs2000_sl_standard slide units/pd2_dlc_the_bomb/weapons/wpn_fps_pis_hs2000_pts/wpn_fps_pis_hs2000_sl_standard
Not Localized wpn_fps_snp_mosin_body_standard stock units/pd2_dlc_gage_historical/weapons/wpn_fps_snp_mosin_pts/wpn_fps_snp_mosin_body_standard
Not Localized wpn_fps_pis_shrew_h_hammer hammer units/pd2_dlc_myh/weapons/wpn_fps_pis_shrew_pts/wpn_fps_pis_shrew_h_hammer
Extended Magazine wpn_fps_sho_s_spas12_unfolded stock units/pd2_crimefest_2014/oct26/weapons/wpn_fps_sho_spas12_pts/wpn_fps_sho_s_spas12_unfolded
Not Localized wpn_fps_smg_erma_extra_rail extra units/pd2_dlc_old/weapons/wpn_fps_smg_erma_pts/wpn_fps_smg_erma_extra_rail
Standard Issue Suppressor wpn_fps_upg_ns_pis_medium barrel_ext units/payday2/weapons/wpn_fps_upg_ns_pis_medium/wpn_fps_upg_ns_pis_medium
Extended Magazine wpn_fps_pis_g18c_m_mag_33rnd magazine units/payday2/weapons/wpn_fps_pis_g18c_pts/wpn_fps_pis_g18c_m_mag_33rnd
Navy Handguard wpn_fps_smg_mp5_fg_mp5a4 foregrip units/payday2/weapons/wpn_fps_smg_mp5_pts/wpn_fps_smg_mp5_fg_mp5a4
Not Localized wpn_fps_bow_arblast_b_steel barrel units/pd2_dlc_steel/weapons/wpn_fps_bow_arblast_pts/wpn_fps_bow_arblast_b_steel
Not Localized wpn_fps_bow_plainsrider_m_standard ammo units/pd2_dlc_west/weapons/wpn_fps_bow_plainsrider_pts/wpn_fps_bow_plainsrider_m_standard
Velocity Compensator wpn_fps_pis_g18c_co_comp_2 barrel_ext units/payday2/weapons/wpn_fps_pis_g18c_pts/wpn_fps_pis_g18c_co_comp_2
Extended Magazine wpn_fps_sho_b_spas12_short barrel units/pd2_crimefest_2014/oct26/weapons/wpn_fps_sho_spas12_pts/wpn_fps_sho_b_spas12_short
Not Localized wpn_fps_amcar_bolt_standard bolt units/payday2/weapons/wpn_fps_ass_amcar_pts/wpn_fps_amcar_bolt_standard
Standard Mag. wpn_fps_amcar_uupg_body_upperreciever sight units/payday2/weapons/wpn_fps_ass_amcar_pts/wpn_fps_amcar_uupg_body_upperreciever
No Modification wpn_fps_smg_akmsu_fg_standard foregrip units/payday2/weapons/wpn_fps_smg_akmsu_pts/wpn_fps_smg_akmsu_fg_standard
Milspec Scope wpn_fps_upg_o_specter sight units/payday2/weapons/wpn_fps_upg_o_specter/wpn_fps_upg_o_specter
Military Red Dot Sight wpn_fps_upg_o_aimpoint sight units/payday2/weapons/wpn_fps_upg_o_aimpoint/wpn_fps_upg_o_aimpoint
Blast From the Past Handguard wpn_fps_m16_fg_vietnam foregrip units/payday2/weapons/wpn_fps_ass_m16_pts/wpn_fps_m16_fg_vietnam
Not Localized wpn_fps_smg_tec9_m_standard magazine units/pd2_dlc_miami/weapons/wpn_fps_smg_tec9_pts/wpn_fps_smg_tec9_m_standard
Not Localized wpn_fps_ass_akm_body_upperreceiver_gold upper_reciever units/payday2/weapons/wpn_fps_ass_akm_gold_pts/wpn_fps_ass_akm_body_upperreceiver_gold
Extended Magazine wpn_fps_shot_r870_m_extended magazine units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_m_extended
Not Localized wpn_fps_gre_ray_magazine magazine units/pd2_dlc_friend/weapons/wpn_fps_gre_ray_pts/wpn_fps_gre_ray_magazine
Folding Stock wpn_upg_ak_s_folding stock units/payday2/weapons/wpn_fps_upg_ak_reusable/wpn_upg_ak_s_folding
Standard Issue Part wpn_fps_saw_b_normal barrel units/payday2/weapons/wpn_fps_saw_pts/wpn_fps_saw_b_normal
Tactical Shorty Stock wpn_fps_smg_scorpion_g_standard grip units/pd2_dlc_miami/weapons/wpn_fps_smg_scorpion_pts/wpn_fps_smg_scorpion_g_standard
No Modification wpn_fps_ass_g36_g_standard grip units/payday2/weapons/wpn_fps_ass_g36_pts/wpn_fps_ass_g36_g_standard
Not Localized wpn_fps_ass_scar_m_standard magazine units/pd2_dlc_dec5/weapons/wpn_fps_ass_scar_pts/wpn_fps_ass_scar_m_standard
Not Localized wpn_fps_ass_famas_o_adapter grip units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_famas_pts/wpn_fps_ass_famas_o_adapter
Not Localized wpn_fps_pis_chinchilla_dh_hammer drag_handle units/pd2_dlc_max/weapons/wpn_fps_pis_chinchilla_pts/wpn_fps_pis_chinchilla_dh_hammer
Not Localized wpn_fps_lmg_par_b_standard barrel units/pd2_dlc_par/weapons/wpn_fps_lmg_par_pts/wpn_fps_lmg_par_b_standard
Railed Wooden Grip wpn_upg_ak_fg_combo2 foregrip units/payday2/weapons/wpn_fps_upg_ak_reusable/wpn_upg_ak_fg_combo2
Extended Magazine wpn_fps_pis_deagle_m_extended magazine units/payday2/weapons/wpn_fps_pis_deagle_pts/wpn_fps_pis_deagle_m_extended
Pro Grip wpn_fps_upg_m4_g_sniper grip units/payday2/weapons/wpn_fps_upg_m4_reusable/wpn_fps_upg_m4_g_sniper
Not Localized wpn_fps_ass_scar_o_flipups_up sight units/pd2_dlc_dec5/weapons/wpn_fps_ass_scar_pts/wpn_fps_ass_scar_o_flipups_up
Fire Breather Nozzle wpn_fps_upg_ns_ass_smg_firepig barrel_ext units/payday2/weapons/wpn_fps_upg_ns_ass_smg_firepig/wpn_fps_upg_ns_ass_smg_firepig
No Modification wpn_fps_shot_r870_fg_big foregrip units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_fg_big
Not Localized wpn_fps_smg_sterling_body_standard lower_reciever units/pd2_dlc_gage_historical/weapons/wpn_fps_smg_sterling_pts/wpn_fps_smg_sterling_body_standard
Standard Issue Part wpn_fps_saw_body_standard lower_reciever units/payday2/weapons/wpn_fps_saw_pts/wpn_fps_saw_body_standard
Not Localized wpn_fps_amcar_uupg_fg_amcar foregrip units/payday2/weapons/wpn_fps_ass_amcar_pts/wpn_fps_amcar_uupg_fg_amcar
Not Localized wpn_fps_smg_shepheard_b_standard barrel units/pd2_dlc_joy/weapons/wpn_fps_smg_shepheard_pts/wpn_fps_smg_shepheard_b_standard
Not Localized wpn_fps_lmg_hk21_s_standard stock units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21_pts/wpn_fps_lmg_hk21_s_standard
Not Localized wpn_fps_smg_uzi_b_standard barrel units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/wpn_fps_smg_uzi_b_standard
Standard Issue Part wpn_fps_pis_beretta_b_std slide units/payday2/weapons/wpn_fps_pis_b92fs_pts/wpn_fps_pis_beretta_b_std
Not Localized wpn_fps_aug_ris_special extra units/payday2/weapons/wpn_fps_ass_aug_pts/wpn_fps_aug_ris_special
Not Localized wpn_fps_gre_m79_grenade magazine units/pd2_dlc_gage_assault/weapons/wpn_fps_gre_m79_pts/wpn_fps_gre_m79_grenade
No Modification wpn_fps_pis_deagle_b_standard slide units/payday2/weapons/wpn_fps_pis_deagle_pts/wpn_fps_pis_deagle_b_standard
Not Localized wpn_fps_bow_hunter_o_standard sight units/pd2_dlc_turtles/weapons/wpn_fps_bow_hunter_pts/wpn_fps_bow_hunter_o_standard
Not Localized wpn_fps_pis_ppk_b_standard slide units/pd2_dlc1/weapons/wpn_fps_pis_ppk_pts/wpn_fps_pis_ppk_b_standard
Not Localized wpn_fps_pis_hs2000_b_custom barrel units/pd2_dlc_the_bomb/weapons/wpn_fps_pis_hs2000_pts/wpn_fps_pis_hs2000_b_custom
Front Sight wpn_fps_ass_sub2000_o_adapter extra units/pd2_dlc_casino/weapons/wpn_fps_ass_sub2000_pts/wpn_fps_ass_sub2000_o_adapter
Standard Issue Part wpn_fps_pis_beretta_body_beretta lower_reciever units/payday2/weapons/wpn_fps_pis_b92fs_pts/wpn_fps_pis_beretta_body_beretta
Not Localized wpn_fps_bow_ecp_dh_standard drag_handle units/pd2_dlc_ecp/weapons/wpn_fps_bow_ecp_pts/wpn_fps_bow_ecp_dh_standard
Not Localized wpn_fps_pis_pl14_b_standard barrel units/pd2_dlc_mad/weapons/wpn_fps_pis_pl14_pts/wpn_fps_pis_pl14_b_standard
Not Localized wpn_fps_pis_p226_b_barrel_long barrel units/pd2_dlc_dec5/weapons/wpn_fps_pis_p226_pts/wpn_fps_pis_p226_b_barrel_long
Bronco Scope Mount wpn_fps_pis_deagle_lock extra units/pd2_dlc_gage_jobs/weapons/wpn_fps_pis_rage_extra/wpn_fps_pis_rage_extra
Not Localized wpn_fps_pis_pl14_body_standard lower_receiver units/pd2_dlc_mad/weapons/wpn_fps_pis_pl14_pts/wpn_fps_pis_pl14_body_standard
Police Shorty Stock wpn_fps_shot_shorty_s_solid_short stock units/payday2/weapons/wpn_fps_shot_shorty_pts/wpn_fps_shot_shorty_s_solid_short
Wooden Grip wpn_fps_bow_elastic_g_2 grip units/pd2_dlc_ram/weapons/wpn_fps_bow_elastic_pts/wpn_fps_bow_elastic_g_2
Not Localized wpn_fps_pis_ppk_b_barrel_long barrel units/pd2_dlc1/weapons/wpn_fps_pis_ppk_pts/wpn_fps_pis_ppk_b_barrel_long
Concealment wpn_fps_upg_bonus_concealment_p1 bonus units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy
Not Localized wpn_fps_lmg_hk21_fg_long foregrip units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21_pts/wpn_fps_lmg_hk21_fg_long
Tactical Shorty Stock wpn_fps_smg_scorpion_extra_rail extra units/pd2_dlc_miami/weapons/wpn_fps_smg_scorpion_pts/wpn_fps_smg_scorpion_extra_rail
Not Localized wpn_fps_snp_siltstone_s_wood stock units/pd2_dlc_grv/weapons/wpn_fps_snp_siltstone_pts/wpn_fps_snp_siltstone_s_wood
Prototype Barrel wpn_fps_pis_pl14_b_comp barrel units/pd2_dlc_mad/weapons/wpn_fps_pis_pl14_pts/wpn_fps_pis_pl14_b_comp
Not Localized wpn_fps_ass_famas_b_standard barrel units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_famas_pts/wpn_fps_ass_famas_b_standard
Not Localized wpn_fps_snp_siltstone_o_scopemount extra units/pd2_dlc_grv/weapons/wpn_fps_snp_siltstone_pts/wpn_fps_snp_siltstone_o_scopemount
Not Localized wpn_fps_smg_baka_s_folded stock units/pd2_dlc_dragon/weapons/wpn_fps_smg_baka_pts/wpn_fps_smg_baka_s_folded
Standard Front Sight wpn_fps_ass_m16_o_handle_sight sight units/payday2/weapons/wpn_fps_ass_m16_pts/wpn_fps_ass_m16_o_handle_sight
Not Localized wpn_fps_smg_scorpion_m_standard magazine units/pd2_dlc_miami/weapons/wpn_fps_smg_scorpion_pts/wpn_fps_smg_scorpion_m_standard
Not Localized wpn_fps_smg_tec9_body_standard upper_reciever units/pd2_dlc_miami/weapons/wpn_fps_smg_tec9_pts/wpn_fps_smg_tec9_body_standard
Stock wpn_fps_pis_g18c_s_stock stock units/payday2/weapons/wpn_fps_pis_g18c_pts/wpn_fps_pis_g18c_s_stock
Tactical Shorty Stock wpn_fps_smg_scorpion_extra_rail_gadget extra units/pd2_dlc_miami/weapons/wpn_fps_smg_scorpion_pts/wpn_fps_smg_scorpion_extra_rail_gadget
Not Localized wpn_fps_pis_1911_g_legendary grip units/payday2_cash/safes/flake/weapons/wpn_fps_pis_1911_g_legendary/wpn_fps_pis_1911_g_legendary
Not Localized wpn_fps_smg_uzi_g_standard grip units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/wpn_fps_smg_uzi_g_standard
Not Localized wpn_fps_ass_famas_body_standard upper_reciever units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_famas_pts/wpn_fps_ass_famas_body_standard
Not Localized wpn_fps_rpg7_body lower_reciever units/pd2_dlc_overkill_pack/weapons/wpn_fps_rpg7_pts/wpn_fps_rpg7_body
Not Localized wpn_fps_pis_g26_body_stardard lower_reciever units/pd2_crimefest_2014/oct22/weapons/wpn_fps_pis_g26_pts/wpn_fps_pis_g26_body_stardard
Milspec Scope wpn_fps_upg_o_shortdot_vanilla sight units/pd2_dlc_gage_snp/weapons/wpn_fps_upg_o_shortdot/wpn_fps_upg_o_shortdot
No Modification wpn_fps_pis_rage_g_standard grip units/payday2/weapons/wpn_fps_pis_rage_pts/wpn_fps_pis_rage_g_standard
Not Localized wpn_fps_smg_hajk_fg_standard foregrip units/pd2_dlc_born/weapons/wpn_fps_smg_hajk_pts/wpn_fps_smg_hajk_fg_standard
A3 Tactical Foregrip wpn_fps_aug_fg_a3 extra units/payday2/weapons/wpn_fps_ass_aug_pts/wpn_fps_aug_fg_a3
12rnd Mag. wpn_fps_pis_1911_m_extended magazine units/payday2/weapons/wpn_fps_pis_1911_pts/wpn_fps_pis_1911_m_extended
Not Localized wpn_fps_pis_g26_m_standard magazine units/pd2_crimefest_2014/oct22/weapons/wpn_fps_pis_g26_pts/wpn_fps_pis_g26_m_standard
Size Doesn't Matter Suppressor wpn_fps_upg_ns_pis_small barrel_ext units/payday2/weapons/wpn_fps_upg_ns_pis_small/wpn_fps_upg_ns_pis_small
Not Localized wpn_fps_sho_basset_b_short barrel units/pd2_dlc_dsg/weapons/wpn_fps_sho_basset_pts/wpn_fps_sho_basset_b_short
Not Localized wpn_fps_ass_asval_fg_standard foregrip units/pd2_dlc_character_sokol/weapons/wpn_fps_ass_asval_pts/wpn_fps_ass_asval_fg_standard
Not Localized wpn_fps_lmg_mg42_n34 barrel_ext units/pd2_dlc_gage_historical/weapons/wpn_fps_lmg_mg42_pts/wpn_fps_lmg_mg42_n42
Not Localized wpn_fps_lmg_mg42_n38 barrel_ext units/pd2_dlc_gage_historical/weapons/wpn_fps_lmg_mg42_pts/wpn_fps_lmg_mg42_n38
Not Localized wpn_fps_snp_siltstone_body_receiver lower_receiver units/pd2_dlc_grv/weapons/wpn_fps_snp_siltstone_pts/wpn_fps_snp_siltstone_body_receiver
Extended Magazine wpn_fps_ass_s552_m_standard magazine units/pd2_dlc1/weapons/wpn_fps_ass_s552_pts/wpn_fps_ass_s552_m_standard
Acough Optic Scope wpn_fps_upg_o_acog sight units/pd2_dlc2/weapons/wpn_fps_upg_o_acog/wpn_fps_upg_o_acog
Not Localized wpn_fps_pis_c96_body_standard lower_reciever units/pd2_dlc_gage_historical/weapons/wpn_fps_pis_c96_pts/wpn_fps_pis_c96_body_standard
Not Localized wpn_fps_pis_c96_m_standard magazine units/pd2_dlc_gage_historical/weapons/wpn_fps_pis_c96_pts/wpn_fps_pis_c96_m_standard
Not Localized wpn_fps_smg_uzi_m_standard magazine units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/wpn_fps_smg_uzi_m_standard
Skeletal Stock wpn_upg_ak_s_skfoldable_vanilla stock units/payday2/weapons/wpn_fps_upg_ak_reusable/wpn_upg_ak_s_skfoldable
Pesante Barrel wpn_fps_pis_2006m_body_standard lower_reciever units/pd2_dlc_arena/weapons/wpn_fps_pis_2006m_pts/wpn_fps_pis_2006m_body_standard
Not Localized wpn_fps_bow_long_b_standard barrel units/pd2_dlc_steel/weapons/wpn_fps_bow_long_pts/wpn_fps_bow_long_b_standard
Not Localized wpn_fps_smg_sterling_s_standard stock units/pd2_dlc_gage_historical/weapons/wpn_fps_smg_sterling_pts/wpn_fps_smg_sterling_s_standard
Extended Magazine wpn_fps_ass_s552_o_flipup sight units/pd2_dlc1/weapons/wpn_fps_ass_s552_pts/wpn_fps_ass_s552_o_flipup
Not Localized wpn_fps_smg_uzi_body_standard lower_reciever units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/wpn_fps_smg_uzi_body_standard
Sniper Stock wpn_fps_ass_g36_s_sl8 stock units/payday2/weapons/wpn_fps_ass_g36_pts/wpn_fps_ass_g36_s_sl8
Not Localized wpn_fps_sho_aa12_barrel barrel units/pd2_dlc_bbq/weapons/wpn_fps_sho_aa12_pts/wpn_fps_sho_aa12_barrel
Tactical Shorty Stock wpn_fps_smg_scorpion_b_standard barrel units/pd2_dlc_miami/weapons/wpn_fps_smg_scorpion_pts/wpn_fps_smg_scorpion_b_standard
Standard Issue Part wpn_fps_snp_mosin_m_standard magazine units/pd2_dlc_gage_historical/weapons/wpn_fps_snp_mosin_pts/wpn_fps_snp_mosin_m_standard
Police Shorty Stock wpn_fps_pis_ppk_body_standard lower_reciever units/pd2_dlc1/weapons/wpn_fps_pis_ppk_pts/wpn_fps_pis_ppk_body_standard
Standard Issue Part wpn_fps_snp_mosin_rail extra units/pd2_dlc_gage_historical/weapons/wpn_fps_snp_mosin_pts/wpn_fps_snp_mosin_rail
Muldon Stock wpn_fps_shot_r870_s_folding stock units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_s_folding
Ergo Grip wpn_fps_upg_m4_g_ergo grip units/payday2/weapons/wpn_fps_upg_m4_reusable/wpn_fps_upg_m4_g_ergo
Government Issue Tactical Stock wpn_fps_shot_r870_s_solid_big stock units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_s_solid_big
Not Localized wpn_fps_ass_m16_b_legend barrel units/payday2_cash/safes/cola/weapons/wpn_fps_ass_m16_legendary/wpn_fps_ass_m16_b_legend
QD Sling Stock wpn_fps_smg_thompson_stock_nostock stock units/pd2_dlc_pines/weapons/wpn_fps_smg_m1928_pts/wpn_fps_smg_thompson_stock_nostock
Tactical Stock wpn_fps_sho_ben_s_collapsable stock units/pd2_dlc_gage_shot/weapons/wpn_fps_sho_ben_pts/wpn_fps_sho_ben_s_collapsable
Standard Issue Part wpn_fps_pis_g18c_body_frame lower_reciever units/payday2/weapons/wpn_fps_pis_g18c_pts/wpn_fps_pis_g18c_body_frame
Not Localized wpn_fps_ass_fal_m_standard magazine units/pd2_dlc_big/weapons/wpn_fps_ass_fal_pts/wpn_fps_ass_fal_m_standard
Standard Stock wpn_fps_upg_m4_s_standard stock units/payday2/weapons/wpn_fps_upg_m4_reusable/wpn_fps_upg_m4_s_standard
Ventilated Barrel wpn_fps_pis_rage_b_comp2 slide units/payday2/weapons/wpn_fps_pis_rage_pts/wpn_fps_pis_rage_b_comp2
Not Localized wpn_fps_pis_judge_b_legend barrel units/payday2_cash/safes/burn/weapons/wpn_fps_pis_judge_b_legend/wpn_fps_pis_judge_b_legend
Not Localized wpn_fps_smg_baka_b_standard barrel units/pd2_dlc_dragon/weapons/wpn_fps_smg_baka_pts/wpn_fps_smg_baka_b_standard
Standard Issue Part wpn_fps_ass_m16_os_frontsight sight_special units/payday2/weapons/wpn_fps_ass_m16_pts/wpn_fps_ass_m16_os_frontsight
No Modification wpn_fps_m16_fg_standard foregrip units/payday2/weapons/wpn_fps_ass_m16_pts/wpn_fps_m16_fg_standard
Standard Issue Part wpn_fps_smg_mp5_b_mp5a4 barrel units/payday2/weapons/wpn_fps_smg_mp5_pts/wpn_fps_smg_mp5_b_mp5a4
Not Localized wpn_fps_gre_ray_body lower_reciever units/pd2_dlc_friend/weapons/wpn_fps_gre_ray_pts/wpn_fps_gre_ray_body
Lion Bipod wpn_fps_upg_bp_lmg_lionbipod bipod units/pd2_crimefest_2015/update_5/weapons/wpn_fps_upg_bp_lmg_lionbipod/wpn_fps_upg_bp_lmg_lionbipod
Standard Issue Part wpn_fps_aug_body_aug lower_reciever units/payday2/weapons/wpn_fps_ass_aug_pts/wpn_fps_aug_body_aug
Standard Issue Part wpn_fps_m4_uupg_draghandle_core drag_handle units/pd2_dlc_akm4_modpack/weapons/wpn_fps_m4_uupg_draghandle_core/wpn_fps_m4_uupg_draghandle_core
Not Localized wpn_fps_pis_sparrow_sl_rpl slide units/pd2_dlc_rip/weapons/wpn_fps_pis_sparrow_pts/wpn_fps_pis_sparrow_sl_rpl
Not Localized wpn_fps_lmg_m134_m_standard magazine units/pd2_dlc_overkill_pack/weapons/wpn_fps_lmg_m134_pts/wpn_fps_lmg_m134_m_standard
Standard Slide wpn_fps_pis_usp_b_tactical slide units/payday2/weapons/wpn_fps_pis_usp_pts/wpn_fps_pis_usp_b_tactical
Not Localized wpn_fps_lmg_par_m_standard magazine units/pd2_dlc_par/weapons/wpn_fps_lmg_par_pts/wpn_fps_lmg_par_m_standard
Not Localized wpn_fps_ass_tecci_b_legend barrel units/payday2_cash/safes/grunt/weapons/wpn_fps_ass_tecci_legendary/wpn_fps_ass_tecci_b_legend
Police Shorty Stock wpn_fps_pis_ppk_m_standard magazine units/pd2_dlc1/weapons/wpn_fps_pis_ppk_pts/wpn_fps_pis_ppk_m_standard
Assault Light wpn_fps_upg_fl_ass_smg_sho_surefire gadget units/payday2/weapons/wpn_fps_upg_fl_ass_smg_sho_surefire/wpn_fps_upg_fl_ass_smg_sho_surefire
Standard Issue Part wpn_fps_smg_akmsu_b_standard barrel units/payday2/weapons/wpn_fps_smg_akmsu_pts/wpn_fps_smg_akmsu_b_standard
Not Localized wpn_fps_smg_tec9_b_long barrel units/pd2_dlc_miami/weapons/wpn_fps_smg_tec9_pts/wpn_fps_smg_tec9_b_long
Polizei Tactical Barrel wpn_fps_smg_mp5_fg_mp5a5 foregrip units/payday2/weapons/wpn_fps_smg_mp5_pts/wpn_fps_smg_mp5_fg_mp5a5
Not Localized wpn_fps_smg_thompson_ns_standard barrel_ext units/pd2_dlc_pines/weapons/wpn_fps_smg_m1928_pts/wpn_fps_smg_thompson_ns_standard
Standard Issue Part wpn_fps_fla_mk2_body lower_reciever units/pd2_dlc_bbq/weapons/wpn_fps_fla_mk2_pts/wpn_fps_fla_mk2_body
Standard Issue Part wpn_fps_smg_mac10_body_ris_special extra units/payday2/weapons/wpn_fps_smg_mac10_pts/wpn_fps_smg_mac10_body_ris_special
Folded Stock wpn_fps_smg_erma_s_folded_vanilla stock units/pd2_dlc_old/weapons/wpn_fps_smg_erma_pts/wpn_fps_smg_erma_s_folded
Not Localized wpn_fps_pis_sparrow_b_941 barrel units/pd2_dlc_rip/weapons/wpn_fps_pis_sparrow_pts/wpn_fps_pis_sparrow_b_941
Poison Arrow wpn_fps_bow_elastic_m_poison ammo units/pd2_dlc_ram/weapons/wpn_fps_bow_elastic_pts/wpn_fps_bow_elastic_m_poison
Not Localized wpn_fps_sho_aa12_bolt extra units/pd2_dlc_bbq/weapons/wpn_fps_sho_aa12_pts/wpn_fps_sho_aa12_bolt
Standard Issue Part wpn_fps_snp_r93_m_std magazine units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_r93_pts/wpn_fps_snp_r93_m_std
Standard Issue Part wpn_fps_shot_saiga_b_standard barrel units/payday2/weapons/wpn_fps_shot_saiga_pts/wpn_fps_shot_saiga_b_standard
Not Localized wpn_fps_pis_peacemaker_m_standard upper_reciever units/pd2_dlc_west/weapons/wpn_fps_pis_peacemaker_pts/wpn_fps_pis_peacemaker_m_standard
Not Localized wpn_fps_pis_judge_b_standard slide units/pd2_million/weapons/wpn_fps_pis_judge_pts/wpn_fps_pis_judge_b_standard
Not Localized wpn_fps_snp_winchester_body_standard lower_reciever units/pd2_dlc_west/weapons/wpn_fps_snp_winchester_pts/wpn_fps_snp_winchester_body_standard
Standard Issue Part wpn_fps_snp_winchester_m_standard magazine units/pd2_dlc_west/weapons/wpn_fps_snp_winchester_pts/wpn_fps_snp_winchester_m_standard
No Modification wpn_fps_pis_beretta_o_std sight units/payday2/weapons/wpn_fps_pis_b92fs_pts/wpn_fps_pis_beretta_o_std
La Femme Compensator wpn_fps_pis_deagle_co_short barrel_ext units/payday2/weapons/wpn_fps_pis_deagle_pts/wpn_fps_pis_deagle_co_short
Not Localized wpn_fps_pis_g22c_b_standard slide units/payday2/weapons/wpn_fps_pis_g22c_pts/wpn_fps_pis_g22c_b_standard
Pesante Barrel wpn_fps_pis_2006m_m_standard magazine units/pd2_dlc_arena/weapons/wpn_fps_pis_2006m_pts/wpn_fps_pis_2006m_m_standard
Extended Magazine wpn_fps_sho_fg_spas12_standard foregrip units/pd2_crimefest_2014/oct26/weapons/wpn_fps_sho_spas12_pts/wpn_fps_sho_fg_spas12_standard
Standard Grip wpn_fps_ass_asval_g_standard grip units/pd2_dlc_character_sokol/weapons/wpn_fps_ass_asval_pts/wpn_fps_ass_asval_g_standard
Not Localized wpn_fps_ass_asval_m_standard magazine units/pd2_dlc_character_sokol/weapons/wpn_fps_ass_asval_pts/wpn_fps_ass_asval_m_standard
Not Localized wpn_fps_ass_asval_s_standard stock units/pd2_dlc_character_sokol/weapons/wpn_fps_ass_asval_pts/wpn_fps_ass_asval_s_standard
Not Localized wpn_fps_ass_sub2000_dh_standard drag_handle units/pd2_dlc_casino/weapons/wpn_fps_ass_sub2000_pts/wpn_fps_ass_sub2000_dh_standard
Not Localized wpn_fps_shot_r870_fg_legendary foregrip units/payday2_cash/safes/surf/weapons/wpn_fps_shot_r870_fg_legend/wpn_fps_shot_r870_fg_legendary
Standard Issue Part wpn_fps_pis_p226_o_standard extra units/pd2_dlc_dec5/weapons/wpn_fps_pis_p226_pts/wpn_fps_pis_p226_o_standard
Police Shorty Stock wpn_fps_smg_m45_g_standard grip units/pd2_dlc1/weapons/wpn_fps_smg_m45_pts/wpn_fps_smg_m45_g_standard
Slimline Body wpn_fps_pis_rage_body_smooth upper_reciever units/payday2/weapons/wpn_fps_pis_rage_pts/wpn_fps_pis_rage_body_smooth
Not Localized wpn_fps_snp_wa2000_b_standard barrel units/pd2_dlc_turtles/weapons/wpn_fps_snp_wa2000_pts/wpn_fps_snp_wa2000_b_standard
Not Localized wpn_fps_snp_wa2000_g_standard grip units/pd2_dlc_turtles/weapons/wpn_fps_snp_wa2000_pts/wpn_fps_snp_wa2000_g_standard
Not Localized wpn_fps_shot_r870_b_legendary barrel units/payday2_cash/safes/surf/weapons/wpn_fps_shot_r870_b_legend/wpn_fps_shot_r870_b_legendary
Not Localized wpn_fps_gre_china_b_standard barrel units/pd2_dlc_lupus/weapons/wpn_fps_gre_china_pts/wpn_fps_gre_china_b_standard
Not Localized wpn_fps_smg_polymer_dh_standard drag_handle units/pd2_dlc_turtles/weapons/wpn_fps_smg_polymer_pts/wpn_fps_smg_polymer_dh_standard
Not Localized wpn_fps_smg_polymer_o_iron sight units/pd2_dlc_turtles/weapons/wpn_fps_smg_polymer_pts/wpn_fps_smg_polymer_o_iron
Railed Handguard wpn_fps_smg_mac10_body_ris extra units/payday2/weapons/wpn_fps_smg_mac10_pts/wpn_fps_smg_mac10_body_ris
Not Localized wpn_upg_ak_fg_legend foregrip units/payday2_cash/safes/sputnik/weapons/wpn_fps_ass_74_rodina_pts/wpn_upg_ak_fg_legend
Not Localized wpn_fps_smg_polymer_m_standard magazine units/pd2_dlc_turtles/weapons/wpn_fps_smg_polymer_pts/wpn_fps_smg_polymer_m_standard
Not Localized wpn_fps_bow_hunter_b_standard barrel units/pd2_dlc_turtles/weapons/wpn_fps_bow_hunter_pts/wpn_fps_bow_hunter_b_standard
Not Localized wpn_fps_bow_ecp_meter_right meter_r units/pd2_dlc_ecp/weapons/wpn_fps_bow_ecp_pts/wpn_fps_bow_ecp_meter_right
Not Localized wpn_fps_bow_ecp_m_casing magazine units/pd2_dlc_ecp/weapons/wpn_fps_bow_ecp_pts/wpn_fps_bow_ecp_m_casing
Not Localized wpn_fps_bow_hunter_m_standard ammo units/pd2_dlc_turtles/weapons/wpn_fps_bow_hunter_pts/wpn_fps_bow_hunter_m_standard
Explosive Bolts wpn_fps_upg_a_crossbow_explosion ammo units/pd2_dlc_turtles/weapons/wpn_fps_bow_hunter_pts/wpn_fps_bow_hunter_m_explosive
Not Localized wpn_fps_ass_sub2000_o_back_down extra units/pd2_dlc_casino/weapons/wpn_fps_ass_sub2000_pts/wpn_fps_ass_sub2000_o_back_down
Not Localized wpn_fps_bow_arblast_body_standard lower_reciever units/pd2_dlc_steel/weapons/wpn_fps_bow_arblast_pts/wpn_fps_bow_arblast_body_standard
Not Localized wpn_fps_bow_arblast_g_standard grip units/pd2_dlc_steel/weapons/wpn_fps_bow_arblast_pts/wpn_fps_bow_arblast_g_standard
Explosive Bolt wpn_fps_bow_arblast_m_explosive ammo units/pd2_dlc_steel/weapons/wpn_fps_bow_arblast_pts/wpn_fps_bow_arblast_m_explosive
Blinged Grip wpn_fps_pis_shrew_g_bling grip units/pd2_dlc_myh/weapons/wpn_fps_pis_shrew_pts/wpn_fps_pis_shrew_g_bling
Not Localized wpn_fps_bow_frankish_m_standard ammo units/pd2_dlc_steel/weapons/wpn_fps_bow_frankish_pts/wpn_fps_bow_frankish_m_standard
Not Localized wpn_upg_ak_g_legend grip units/payday2_cash/safes/sputnik/weapons/wpn_fps_ass_74_rodina_pts/wpn_upg_ak_g_legend
Not Localized wpn_fps_lmg_m134_body_upper_spikey extra units/payday2_cash/safes/cop/weapons/wpn_fps_lmg_m134_legend_pts/wpn_fps_lmg_m134_body_upper_spikey
Not Localized wpn_fps_snp_model70_s_legend stock units/payday2_cash/safes/bah/weapons/wpn_fps_snp_model70_legendary_pts/wpn_fps_snp_model70_s_legend
Tactical Shorty Stock wpn_fps_shot_shorty_s_nostock_short stock units/payday2/weapons/wpn_fps_shot_shorty_pts/wpn_fps_shot_shorty_s_nostock_short
Standard Issue Part wpn_fps_ass_ak5_body_ak5 lower_reciever units/payday2/weapons/wpn_fps_ass_ak5_pts/wpn_fps_ass_ak5_body_ak5
Short Barrel wpn_fps_ass_g36_b_short barrel units/payday2/weapons/wpn_fps_ass_g36_pts/wpn_fps_ass_g36_b_short
Not Localized wpn_fps_sho_boot_b_legendary barrel units/payday2_cash/safes/buck/weapons/wpn_fps_sho_boot_legendary/wpn_fps_sho_boot_b_legendary
Standard Issue Part wpn_fps_ass_tecci_dh_standard drag_handle units/pd2_dlc_opera/weapons/wpn_fps_ass_tecci_pts/wpn_fps_ass_tecci_dh_standard
Not Localized wpn_fps_sho_boot_s_legendary stock units/payday2_cash/safes/buck/weapons/wpn_fps_sho_boot_legendary/wpn_fps_sho_boot_s_legendary
Short Barrel wpn_fps_sho_rota_mag_realese extra units/pd2_dlc_rota/weapons/wpn_fps_sho_rota_pts/wpn_fps_sho_rota_mag_realese
Not Localized wpn_fps_ass_m14_b_legendary barrel units/payday2_cash/safes/lones/weapons/wpn_fps_ass_m14_legendary_pts/wpn_fps_ass_m14_b_legendary
Abraham Body wpn_fps_ass_m14_body_ebr stock units/payday2/weapons/wpn_fps_ass_m14_pts/wpn_fps_ass_m14_body_ebr
Short Barrel wpn_fps_lmg_par_b_short barrel units/pd2_dlc_par/weapons/wpn_fps_lmg_par_pts/wpn_fps_lmg_par_b_short
Not Localized wpn_fps_pis_p226_o_long extra units/pd2_dlc_dec5/weapons/wpn_fps_pis_p226_pts/wpn_fps_pis_p226_o_long
Not Localized wpn_fps_rpg7_sight sight units/pd2_dlc_overkill_pack/weapons/wpn_fps_rpg7_pts/wpn_fps_rpg7_sight
Not Localized wpn_fps_smg_cobray_body_upper upper_reciever units/pd2_dlc_hotline2/weapons/wpn_fps_smg_cobray_pts/wpn_fps_smg_cobray_body_upper
Not Localized wpn_fps_bow_frankish_g_standard grip units/pd2_dlc_steel/weapons/wpn_fps_bow_frankish_pts/wpn_fps_bow_frankish_g_standard
Not Localized wpn_fps_snp_model70_b_standard barrel units/pd2_dlc_berry/weapons/wpn_fps_snp_model70_pts/wpn_fps_snp_model70_b_standard
Not Localized wpn_fps_snp_model70_s_standard stock units/pd2_dlc_berry/weapons/wpn_fps_snp_model70_pts/wpn_fps_snp_model70_s_standard
Not Localized wpn_fps_snp_model70_body_standard lower_reciever units/pd2_dlc_berry/weapons/wpn_fps_snp_model70_pts/wpn_fps_snp_model70_body_standard
Iron Sight wpn_fps_snp_model70_iron_sight sight units/pd2_dlc_berry/weapons/wpn_fps_snp_model70_pts/wpn_fps_snp_model70_iron_sight
Not Localized wpn_fps_shot_m37_s_standard stock units/pd2_dlc_peta/weapons/wpn_fps_shot_m37_pts/wpn_fps_shot_m37_s_standard
Not Localized wpn_fps_gre_china_m_standard extra units/pd2_dlc_lupus/weapons/wpn_fps_gre_china_pts/wpn_fps_gre_china_m_standard
Not Localized wpn_fps_smg_sr2_fg_standard foregrip units/pd2_dlc_coco/weapons/wpn_fps_smg_sr2_parts/wpn_fps_smg_sr2_fg_standard
Not Localized wpn_fps_ass_g3_b_long barrel units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_g3_pts/wpn_fps_ass_g3_b_long
Standard Issue Part wpn_fps_smg_akmsu_body_lowerreceiver lower_reciever units/payday2/weapons/wpn_fps_smg_akmsu_pts/wpn_fps_smg_akmsu_body_lowerreceiver
Standard Issue Part wpn_fps_smg_mp5_b_m5k barrel units/payday2/weapons/wpn_fps_smg_mp5_pts/wpn_fps_smg_mp5_b_m5k
Standard Issue Part wpn_fps_ass_tecci_g_standard grip units/pd2_dlc_opera/weapons/wpn_fps_ass_tecci_pts/wpn_fps_ass_tecci_g_standard
Not Localized wpn_fps_bow_ecp_m_arrows ammo units/pd2_dlc_ecp/weapons/wpn_fps_bow_ecp_pts/wpn_fps_bow_ecp_m_arrows_standard
Standard Issue Part wpn_fps_ass_tecci_ns_standard barrel_ext units/pd2_dlc_opera/weapons/wpn_fps_ass_tecci_pts/wpn_fps_ass_tecci_ns_standard
Standard Issue Part wpn_fps_ass_tecci_o_standard sight units/pd2_dlc_opera/weapons/wpn_fps_ass_tecci_pts/wpn_fps_ass_tecci_o_standard
Not Localized wpn_fps_smg_hajk_b_standard barrel units/pd2_dlc_born/weapons/wpn_fps_smg_hajk_pts/wpn_fps_smg_hajk_b_standard

DLC

Name ID ID Type Unit
Extended Magazine wpn_fps_smg_sterling_m_long magazine units/pd2_dlc_gage_historical/weapons/wpn_fps_smg_sterling_pts/wpn_fps_smg_sterling_m_long
Mall Ninja Barrel wpn_fps_smg_p90_b_ninja barrel units/pd2_dlc_butcher_mods/weapons/wpn_fps_smg_p90_b_ninja/wpn_fps_smg_p90_b_ninja
Not Localized wpn_fps_shot_b682_body_standard lower_reciever units/pd2_dlc_bonnie/weapons/wpn_fps_shot_b682_pts/wpn_fps_shot_b682_body_standard
Not Localized wpn_fps_gre_m32_bolt extra units/pd2_dlc_bbq/weapons/wpn_fps_gre_m32_pts/wpn_fps_gre_m32_bolt
Not Localized wpn_fps_ass_l85a2_b_medium barrel units/pd2_dlc_clover/weapons/wpn_fps_ass_l85a2_pts/wpn_fps_ass_l85a2_b_medium
No Stock wpn_fps_smg_scorpion_s_nostock stock units/pd2_dlc_miami/weapons/wpn_fps_smg_scorpion_pts/wpn_fps_smg_scorpion_s_nostock
Short Barrel wpn_fps_ass_scar_b_short barrel units/pd2_dlc_dec5/weapons/wpn_fps_ass_scar_pts/wpn_fps_ass_scar_b_short
45 Degree Red Dot Sight wpn_fps_upg_o_45rds gadget units/pd2_dlc_tng/weapons/wpn_fps_upg_o_45rds/wpn_fps_upg_o_45rds
Extended Magazine wpn_fps_pis_hs2000_m_extended magazine units/pd2_dlc_the_bomb/weapons/wpn_fps_pis_hs2000_pts/wpn_fps_pis_hs2000_m_extended
Magazine with Ameritude! wpn_fps_pis_1911_m_big magazine units/pd2_dlc_tng/weapons/wpn_fps_pis_1911_m_big/wpn_fps_pis_1911_m_big
Enlighted Foregrip wpn_fps_smg_mp5_fg_flash foregrip units/pd2_dlc_tng/weapons/wpn_fps_smg_mp5_fg_flash/wpn_fps_smg_mp5_fg_flash
Fabulous Foregrip wpn_fps_ass_galil_fg_fab barrel units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_galil_pts/wpn_fps_ass_galil_fg_fab
Wooden Body wpn_fps_snp_r93_body_wood stock units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_r93_pts/wpn_fps_snp_r93_body_wood
Treated Body wpn_fps_sho_boot_body_exotic lower_reciever units/pd2_dlc_wild/weapons/wpn_fps_sho_boot_pts/wpn_fps_sho_boot_body_exotic
Extended Magazine wpn_fps_smg_m45_m_extended magazine units/pd2_dlc1/weapons/wpn_fps_smg_m45_pts/wpn_fps_smg_m45_m_extended
Silenced Barrel wpn_fps_snp_mosin_b_sniper barrel units/pd2_dlc_gage_historical/weapons/wpn_fps_snp_mosin_pts/wpn_fps_snp_mosin_b_sniper
Marksman Foregrip wpn_fps_ass_fal_fg_04 barrel units/pd2_dlc_big/weapons/wpn_fps_ass_fal_pts/wpn_fps_ass_fal_fg_04
Competition Foregrip wpn_fps_upg_fg_jp foregrip units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_fg_jp/wpn_fps_upg_fg_jp
Solid Stock wpn_fps_sho_s_spas12_solid stock units/pd2_crimefest_2014/oct26/weapons/wpn_fps_sho_spas12_pts/wpn_fps_sho_s_spas12_solid
Noir Grip wpn_fps_pis_2006m_g_bling grip units/pd2_dlc_arena/weapons/wpn_fps_pis_2006m_pts/wpn_fps_pis_2006m_g_bling
Flip-up Sight wpn_fps_upg_o_mbus_rear sight units/pd2_dlc_gage_shot/weapons/wpn_fps_upg_o_mbus/wpn_fps_upg_o_mbus_rear
Unfolded Stock wpn_fps_smg_scorpion_s_unfolded stock units/pd2_dlc_miami/weapons/wpn_fps_smg_scorpion_pts/wpn_fps_smg_scorpion_s_unfolded
Compact Holosight wpn_fps_upg_o_eotech_xps sight units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_o_eotech_xps/wpn_fps_upg_o_eotech_xps
Expert Slide wpn_fps_pis_usp_b_expert slide units/payday2/weapons/wpn_fps_pis_usp_pts/wpn_fps_pis_usp_b_expert
Speculator Sight wpn_fps_upg_o_reflex sight units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_o_reflex/wpn_fps_upg_o_reflex
Ol´ Ben's Stock wpn_fps_pis_peacemaker_s_skeletal stock units/pd2_dlc_west/weapons/wpn_fps_pis_peacemaker_pts/wpn_fps_pis_peacemaker_s_skeletal
Platypus Grip wpn_fps_pis_g26_g_gripforce grip units/pd2_crimefest_2014/oct22/weapons/wpn_fps_pis_g26_pts/wpn_fps_pis_g26_g_gripforce
Wooden Foregrip wpn_fps_ass_fal_fg_wood barrel units/pd2_dlc_big/weapons/wpn_fps_ass_fal_pts/wpn_fps_ass_fal_fg_wood
Prodigious Barrel wpn_fps_ass_l85a2_b_long barrel units/pd2_dlc_clover/weapons/wpn_fps_ass_l85a2_pts/wpn_fps_ass_l85a2_b_long
Langer Barrel wpn_fps_snp_wa2000_b_long barrel units/pd2_dlc_turtles/weapons/wpn_fps_snp_wa2000_pts/wpn_fps_snp_wa2000_b_long
Short Barrel wpn_fps_smg_tec9_b_standard barrel units/pd2_dlc_miami/weapons/wpn_fps_smg_tec9_pts/wpn_fps_smg_tec9_b_standard
Long Barrel wpn_fps_ass_scar_b_long barrel units/pd2_dlc_dec5/weapons/wpn_fps_ass_scar_pts/wpn_fps_ass_scar_b_long
Modern Barrel wpn_fps_upg_ak_b_ak105 barrel units/pd2_dlc_akm4_modpack/weapons/wpn_fps_upg_ak_b_ak105/wpn_fps_upg_ak_b_ak105
Short Barrel wpn_fps_smg_hajk_b_short barrel units/pd2_dlc_born/weapons/wpn_fps_smg_hajk_pts/wpn_fps_smg_hajk_b_short
Folded Stock wpn_fps_smg_schakal_s_folded stock units/pd2_dlc_pim/weapons/wpn_fps_smg_schakal_pts/wpn_fps_smg_schakal_s_folded
Deagle Scope Mount wpn_fps_pis_deagle_extra extra units/pd2_dlc_gage_jobs/weapons/wpn_fps_pis_deagle_extra/wpn_fps_pis_deagle_extra
Flechette wpn_fps_upg_a_piercing ammo units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy
Suppressed Barrel wpn_fps_sho_aa12_barrel_silenced barrel units/pd2_dlc_bbq/weapons/wpn_fps_sho_aa12_pts/wpn_fps_sho_aa12_barrel_silenced
Aftermarket Shorty wpn_fps_upg_smg_olympic_fg_lr300 foregrip units/pd2_dlc_akm4_modpack/weapons/wpn_fps_upg_smg_olympic_fg_lr300/wpn_fps_upg_smg_olympic_fg_lr300
Ported Barrel wpn_fps_pis_sparrow_b_comp barrel units/pd2_dlc_rip/weapons/wpn_fps_pis_sparrow_pts/wpn_fps_pis_sparrow_b_comp
Gazelle Rail wpn_fps_upg_fg_smr foregrip units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_fg_smr/wpn_fps_upg_fg_smr
CQB Barrel wpn_fps_snp_m95_barrel_short barrel units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_m95_pts/wpn_fps_snp_m95_barrel_short
Flash Hider wpn_fps_upg_pis_ns_flash barrel_ext units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_barrel_extentions/wpn_fps_upg_pis_ns_flash
Bootstrap Compensator wpn_fps_ass_tecci_ns_special barrel_ext units/pd2_dlc_opera/weapons/wpn_fps_ass_tecci_pts/wpn_fps_ass_tecci_ns_special
Precision Barrel wpn_fps_smg_polymer_barrel_precision barrel_ext units/pd2_dlc_turtles/weapons/wpn_fps_smg_polymer_pts/wpn_fps_smg_polymer_barrel_precision
Contractor Stock wpn_fps_snp_tti_s_vltor stock units/pd2_dlc_spa/weapons/wpn_fps_snp_tti_pts/wpn_fps_snp_tti_s_vltor
Subtiler Grip wpn_fps_snp_wa2000_g_stealth grip units/pd2_dlc_turtles/weapons/wpn_fps_snp_wa2000_pts/wpn_fps_snp_wa2000_g_stealth
Appalachian Foregrip wpn_fps_ass_sub2000_fg_gen2 foregrip units/pd2_dlc_casino/weapons/wpn_fps_ass_sub2000_pts/wpn_fps_ass_sub2000_fg_gen2
No Stock wpn_fps_smg_sterling_s_nostock stock units/pd2_dlc_gage_historical/weapons/wpn_fps_smg_sterling_pts/wpn_fps_smg_sterling_s_nostock
Grease Barrel wpn_fps_smg_m45_b_small barrel units/pd2_dlc1/weapons/wpn_fps_smg_m45_pts/wpn_fps_smg_m45_b_small
Extended Magazine wpn_fps_pis_packrat_m_extended magazine units/pd2_dlc_pim/weapons/wpn_fps_pis_packrat_pts/wpn_fps_pis_packrat_m_extended
Not Localized wpn_fps_shot_b682_s_long stock units/pd2_dlc_bonnie/weapons/wpn_fps_shot_b682_pts/wpn_fps_shot_b682_s_long
Tank Buster Barrel wpn_fps_snp_m95_barrel_long barrel units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_m95_pts/wpn_fps_snp_m95_barrel_long
Laser Grip wpn_fps_pis_ppk_g_laser grip units/pd2_dlc1/weapons/wpn_fps_pis_ppk_pts/wpn_fps_pis_ppk_g_laser
Not Localized wpn_fps_gre_m32_upper_reciever upper_reciever units/pd2_dlc_bbq/weapons/wpn_fps_gre_m32_pts/wpn_fps_gre_m32_upper_reciever
Rare wpn_fps_fla_mk2_mag_rare magazine units/pd2_dlc_bbq/weapons/wpn_fps_fla_mk2_pts/wpn_fps_fla_mk2_mag_rare
Short Barrel wpn_fps_sho_boot_b_short barrel units/pd2_dlc_wild/weapons/wpn_fps_sho_boot_pts/wpn_fps_sho_boot_b_short
Precision Barrel wpn_fps_pis_c96_b_long slide units/pd2_dlc_gage_historical/weapons/wpn_fps_pis_c96_pts/wpn_fps_pis_c96_b_long
Short Mag wpn_fps_smg_sterling_m_short magazine units/pd2_dlc_gage_historical/weapons/wpn_fps_smg_sterling_pts/wpn_fps_smg_sterling_m_short
Long Barrel wpn_fps_snp_msr_b_long barrel units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_msr_pts/wpn_fps_snp_msr_b_long
L5 Magazine wpn_fps_upg_m4_m_l5 magazine units/pd2_dlc_akm4_modpack/weapons/wpn_fps_upg_m4_m_l5/wpn_fps_upg_m4_m_l5
Low Drag Magazine wpn_fps_upg_ak_m_uspalm magazine units/pd2_dlc_akm4_modpack/weapons/wpn_fps_upg_ak_m_uspalm/wpn_fps_upg_ak_m_uspalm
Polymer Flashlight wpn_fps_upg_fl_pis_m3x gadget units/pd2_dlc_butcher_mods/weapons/wpn_fps_upg_fl_pis_m3x/wpn_fps_upg_fl_pis_m3x
Not Localized wpn_fps_gre_m32_stock_adapter stock_adapter units/pd2_dlc_bbq/weapons/wpn_fps_gre_m32_pts/wpn_fps_gre_m32_stock_adapter
Solar Sight wpn_fps_upg_o_rx30 sight units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_o_rx30/wpn_fps_upg_o_rx30
Medium Barrel wpn_fps_smg_hajk_b_medium barrel units/pd2_dlc_born/weapons/wpn_fps_smg_hajk_pts/wpn_fps_smg_hajk_b_medium
Not Localized wpn_fps_ass_l85a2_g_standard grip units/pd2_dlc_clover/weapons/wpn_fps_ass_l85a2_pts/wpn_fps_ass_l85a2_g_standard
Unfolded Stock wpn_fps_smg_baka_s_unfolded stock units/pd2_dlc_dragon/weapons/wpn_fps_smg_baka_pts/wpn_fps_smg_baka_s_unfolded
Spike Kit wpn_fps_pis_sparrow_body_941 lower_reciever units/pd2_dlc_rip/weapons/wpn_fps_pis_sparrow_pts/wpn_fps_pis_sparrow_body_941
Spike Grip wpn_fps_pis_sparrow_g_cowboy grip units/pd2_dlc_rip/weapons/wpn_fps_pis_sparrow_pts/wpn_fps_pis_sparrow_g_cowboy
Speed Pull Magazine wpn_fps_smg_mac10_m_quick magazine units/pd2_dlc_tng/weapons/wpn_fps_smg_mac10_m_quick/wpn_fps_smg_mac10_m_quick
DMR Kit wpn_fps_upg_ass_m4_b_beowulf barrel units/pd2_dlc_akm4_modpack/weapons/wpn_fps_upg_ass_m4_b_beowulf/wpn_fps_upg_ass_m4_b_beowulf
Civilian Market Barrel wpn_fps_smg_p90_b_civilian barrel units/pd2_dlc_butcher_mods/weapons/wpn_fps_smg_p90_b_civilian/wpn_fps_smg_p90_b_civilian
HPS Suppressor wpn_fps_smg_polymer_ns_silencer barrel_ext units/pd2_dlc_turtles/weapons/wpn_fps_smg_polymer_pts/wpn_fps_smg_polymer_ns_silencer
Heat Treated Body wpn_fps_ass_s552_body_standard_black upper_reciever units/pd2_dlc1/weapons/wpn_fps_ass_s552_pts/wpn_fps_ass_s552_body_standard_black
Wooden Stock wpn_fps_ass_galil_s_wood stock units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_galil_pts/wpn_fps_ass_galil_s_wood
Not Localized wpn_fps_ass_l85a2_fg_medium foregrip units/pd2_dlc_clover/weapons/wpn_fps_ass_l85a2_pts/wpn_fps_ass_l85a2_fg_medium
Solid Stock wpn_fps_smg_sterling_s_solid stock units/pd2_dlc_gage_historical/weapons/wpn_fps_smg_sterling_pts/wpn_fps_smg_sterling_s_solid
Two Tone Slide wpn_fps_pis_p226_b_equinox slide units/pd2_dlc_dec5/weapons/wpn_fps_pis_p226_pts/wpn_fps_pis_p226_b_equinox
Long Barrel wpn_fps_snp_desertfox_b_long barrel units/pd2_dlc_pim/weapons/wpn_fps_snp_desertfox_pts/wpn_fps_snp_desertfox_b_long
Reconnaissance Sight wpn_fps_upg_o_spot sight units/pd2_dlc_tng/weapons/wpn_fps_upg_o_spot/wpn_fps_upg_o_spot
Laser Grip wpn_fps_pis_g26_g_laser grip units/pd2_crimefest_2014/oct22/weapons/wpn_fps_pis_g26_pts/wpn_fps_pis_g26_g_laser
Roctec Suppressor wpn_fps_upg_ns_pis_medium_gem barrel_ext units/pd2_crimefest_2014/oct22/weapons/wpn_fps_upg_ns_pis_medium_gem/wpn_fps_upg_ns_pis_medium_gem
Folded Stock wpn_fps_sho_s_spas12_folded stock units/pd2_crimefest_2014/oct26/weapons/wpn_fps_sho_spas12_pts/wpn_fps_sho_s_spas12_folded
LED Combo wpn_fps_upg_fl_ass_utg gadget units/pd2_dlc_butcher_mods/weapons/wpn_fps_upg_fl_ass_utg/wpn_fps_upg_fl_ass_utg
G2 Grip wpn_fps_ass_famas_g_retro grip units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_famas_pts/wpn_fps_ass_famas_g_retro
Engraved Crosskill Grips wpn_fps_pis_1911_g_engraved grip units/pd2_dlc_butcher_mods/weapons/wpn_fps_pis_1911_g_engraved/wpn_fps_pis_1911_g_engraved
000 Buckshot wpn_fps_upg_a_custom ammo units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy
Not Localized wpn_fps_gre_m32_mag magazine units/pd2_dlc_bbq/weapons/wpn_fps_gre_m32_pts/wpn_fps_gre_m32_mag
Holster Stock wpn_fps_pis_c96_s_solid stock units/pd2_dlc_gage_historical/weapons/wpn_fps_pis_c96_pts/wpn_fps_pis_c96_s_solid
Wooden Stock wpn_fps_ass_fal_s_wood stock units/pd2_dlc_big/weapons/wpn_fps_ass_fal_pts/wpn_fps_ass_fal_s_wood
Railed Foregrip wpn_fps_lmg_m249_fg_mk46 foregrip units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_m249_pts/wpn_fps_lmg_m249_fg_mk46
Not Localized wpn_fps_gre_m32_lower_reciever lower_reciever units/pd2_dlc_bbq/weapons/wpn_fps_gre_m32_pts/wpn_fps_gre_m32_lower_reciever
Velocity .45 wpn_fps_pis_usp_co_comp_2 barrel_ext units/payday2/weapons/wpn_fps_pis_usp_pts/wpn_fps_pis_usp_co_comp_2
Scope Mount wpn_fps_upg_o_ak_scopemount extra units/pd2_dlc_akm4_modpack/weapons/wpn_fps_upg_o_ak_scopemount/wpn_fps_upg_o_ak_scopemount
Silentgear Silencer wpn_fps_smg_schakal_ns_silencer barrel_ext units/pd2_dlc_pim/weapons/wpn_fps_smg_schakal_pts/wpn_fps_smg_schakal_ns_silencer
Long Barrel wpn_fps_sho_striker_b_long barrel units/pd2_dlc_gage_shot/weapons/wpn_fps_sho_striker_pts/wpn_fps_sho_striker_b_long
Short Barrel wpn_fps_sho_rota_b_short barrel units/pd2_dlc_rota/weapons/wpn_fps_sho_rota_pts/wpn_fps_sho_rota_b_short
Folded Stock wpn_fps_smg_uzi_s_standard stock units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/wpn_fps_smg_uzi_s_standard
Light Stock wpn_fps_ass_galil_s_light stock units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_galil_pts/wpn_fps_ass_galil_s_light
Trigonom Sight wpn_fps_upg_o_rx01 sight units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_o_rx01/wpn_fps_upg_o_rx01
Short Barrel wpn_fps_sho_ben_b_short barrel units/pd2_dlc_gage_shot/weapons/wpn_fps_sho_ben_pts/wpn_fps_sho_ben_b_short
Not Localized wpn_fps_sho_striker_b_standard barrel units/pd2_dlc_gage_shot/weapons/wpn_fps_sho_striker_pts/wpn_fps_sho_striker_b_standard
Tritium Sights wpn_fps_pis_packrat_o_expert sight units/pd2_dlc_pim/weapons/wpn_fps_pis_packrat_pts/wpn_fps_pis_packrat_o_expert
Sniper Foregrip wpn_fps_ass_galil_fg_sniper barrel units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_galil_pts/wpn_fps_ass_galil_fg_sniper
PBS Suppressor wpn_fps_upg_ns_ass_pbs1 barrel_ext units/pd2_dlc_akm4_modpack/weapons/wpn_fps_upg_ns_ass_pbs1/wpn_fps_upg_ns_ass_pbs1
Striking Mag wpn_fps_pis_g26_m_contour magazine units/pd2_crimefest_2014/oct22/weapons/wpn_fps_pis_g26_pts/wpn_fps_pis_g26_m_contour
Shootout Barrel wpn_fps_pis_peacemaker_b_short slide units/pd2_dlc_west/weapons/wpn_fps_pis_peacemaker_pts/wpn_fps_pis_peacemaker_b_short
OVAL Foregrip wpn_fps_upg_ass_m4_fg_lvoa foregrip units/pd2_dlc_akm4_modpack/weapons/wpn_fps_upg_ass_m4_fg_lvoa/wpn_fps_upg_ass_m4_fg_lvoa
Not Localized wpn_fps_ass_vhs_m magazine units/pd2_dlc_dragan/weapons/wpn_fps_ass_vhs_pts/wpn_fps_ass_vhs_m
Just Bend It wpn_fps_smg_tec9_s_unfolded stock units/pd2_dlc_miami/weapons/wpn_fps_smg_tec9_pts/wpn_fps_smg_tec9_s_unfolded
Short Magazine wpn_fps_smg_schakal_m_short magazine units/pd2_dlc_pim/weapons/wpn_fps_smg_schakal_pts/wpn_fps_smg_schakal_m_short
Speed Pull Magazine wpn_fps_ass_aug_m_quick magazine units/pd2_dlc_tng/weapons/wpn_fps_ass_aug_m_quick/wpn_fps_ass_aug_m_quick
No Stock wpn_fps_gre_m32_no_stock stock units/pd2_dlc_bbq/weapons/wpn_fps_gre_m32_pts/wpn_fps_gre_m32_no_stock
Long Slide wpn_fps_pis_hs2000_sl_long slide units/pd2_dlc_the_bomb/weapons/wpn_fps_pis_hs2000_pts/wpn_fps_pis_hs2000_sl_long
Enhanced Stock wpn_fps_ass_s552_s_standard_green stock units/pd2_dlc1/weapons/wpn_fps_ass_s552_pts/wpn_fps_ass_s552_s_standard_green
Long Ergo Foregrip wpn_fps_upg_ass_m16_fg_stag foregrip units/pd2_dlc_akm4_modpack/weapons/wpn_fps_upg_ass_m16_fg_stag/wpn_fps_upg_ass_m16_fg_stag
Grand Grip wpn_fps_pis_peacemaker_g_bling grip units/pd2_dlc_west/weapons/wpn_fps_pis_peacemaker_pts/wpn_fps_pis_peacemaker_g_bling
Wrist Wrecker Stock wpn_fps_shot_b682_s_short stock units/pd2_dlc_bonnie/weapons/wpn_fps_shot_b682_pts/wpn_fps_shot_b682_s_short
Spartan Stock wpn_fps_smg_mp5_s_folding stock units/pd2_dlc_tng/weapons/wpn_fps_smg_mp5_s_folding/wpn_fps_smg_mp5_s_folding
Not Localized wpn_fps_upg_ak_ns_ak105 barrel_ext units/pd2_dlc_akm4_modpack/weapons/wpn_fps_upg_ak_b_ak105/wpn_fps_upg_ak_ns_ak105
Precision Barrel wpn_fps_ass_vhs_b_sniper barrel units/pd2_dlc_dragan/weapons/wpn_fps_ass_vhs_pts/wpn_fps_ass_vhs_b_sniper
Long Range Barrel wpn_fps_snp_winchester_b_long barrel units/pd2_dlc_west/weapons/wpn_fps_snp_winchester_pts/wpn_fps_snp_winchester_b_long
Versatile Foregrip wpn_fps_ass_l85a2_fg_short foregrip units/pd2_dlc_clover/weapons/wpn_fps_ass_l85a2_pts/wpn_fps_ass_l85a2_fg_short
Striking Body kit wpn_fps_pis_g26_body_custom lower_reciever units/pd2_crimefest_2014/oct22/weapons/wpn_fps_pis_g26_pts/wpn_fps_pis_g26_body_custom
Nagant Bayonet wpn_fps_snp_mosin_ns_bayonet bayonet units/pd2_dlc_gage_historical/weapons/wpn_fps_snp_mosin_pts/wpn_fps_snp_mosin_ns_bayonet
Match Slide wpn_fps_pis_usp_b_match slide units/payday2/weapons/wpn_fps_pis_usp_pts/wpn_fps_pis_usp_b_match
Wooden Grip wpn_fps_smg_scorpion_g_wood grip units/pd2_dlc_miami/weapons/wpn_fps_smg_scorpion_pts/wpn_fps_smg_scorpion_g_wood
AP Slug wpn_fps_upg_a_slug ammo units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy
Werbell's Suppressor wpn_fps_smg_cobray_ns_silencer barrel_ext units/pd2_dlc_hotline2/weapons/wpn_fps_smg_cobray_pts/wpn_fps_smg_cobray_ns_silencer
TiN Treated Barrel wpn_fps_pis_lemming_b_nitride barrel units/pd2_dlc_fi7/weapons/wpn_fps_pis_lemming_pts/wpn_fps_pis_lemming_b_nitride
Enhanced Foregrip wpn_fps_ass_s552_fg_standard_green foregrip units/pd2_dlc1/weapons/wpn_fps_ass_s552_pts/wpn_fps_ass_s552_fg_standard_green
A5 Scope wpn_fps_upg_winchester_o_classic sight units/pd2_dlc_west/weapons/wpn_fps_snp_winchester_pts/wpn_fps_upg_winchester_o_classic
Pistol Red Dot Sight wpn_fps_upg_o_rmr sight units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_o_rmr/wpn_fps_upg_o_rmr
Ghetto Blaster wpn_fps_smg_tec9_ns_ext barrel units/pd2_dlc_miami/weapons/wpn_fps_smg_tec9_pts/wpn_fps_smg_tec9_ns_ext
Gedämpfter Barrel wpn_fps_snp_wa2000_b_suppressed barrel units/pd2_dlc_turtles/weapons/wpn_fps_snp_wa2000_pts/wpn_fps_snp_wa2000_b_suppressed
Straight Magazine wpn_fps_smg_mp5_m_straight magazine units/pd2_dlc_butcher_mods/weapons/wpn_fps_smg_mp5_m_straight/wpn_fps_smg_mp5_m_straight
Outlaw's Silenced Barrel wpn_fps_snp_winchester_b_suppressed barrel units/pd2_dlc_west/weapons/wpn_fps_snp_winchester_pts/wpn_fps_snp_winchester_b_suppressed
Delabarre Foregrip wpn_fps_ass_sub2000_fg_railed foregrip units/pd2_dlc_casino/weapons/wpn_fps_ass_sub2000_pts/wpn_fps_ass_sub2000_fg_railed
Folded Stock wpn_fps_smg_uzi_s_standard_vanilla stock units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/wpn_fps_smg_uzi_s_standard
Folded Stock wpn_fps_smg_m45_s_folded stock units/pd2_dlc1/weapons/wpn_fps_smg_m45_pts/wpn_fps_smg_m45_s_folded
Precision Barrel wpn_fps_pis_peacemaker_b_long slide units/pd2_dlc_west/weapons/wpn_fps_pis_peacemaker_pts/wpn_fps_pis_peacemaker_b_long
Skeletal Limb wpn_fps_bow_hunter_b_skeletal barrel units/pd2_dlc_turtles/weapons/wpn_fps_bow_hunter_pts/wpn_fps_bow_hunter_b_skeletal
Scope Mount wpn_fps_upg_o_m14_scopemount extra units/pd2_dlc_butcher_mods/weapons/wpn_fps_upg_o_m14_scopemount/wpn_fps_upg_o_m14_scopemount
Walnuss Grip wpn_fps_snp_wa2000_g_walnut grip units/pd2_dlc_turtles/weapons/wpn_fps_snp_wa2000_pts/wpn_fps_snp_wa2000_g_walnut
Wide Stock wpn_fps_upg_m4_s_crane stock units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_m4_s_crane/wpn_fps_upg_m4_s_crane
Incendiary Round wpn_fps_upg_a_grenade_launcher_incendiary_arbiter ammo units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy
CQB Foregrip wpn_fps_ass_fal_fg_01 barrel units/pd2_dlc_big/weapons/wpn_fps_ass_fal_pts/wpn_fps_ass_fal_fg_01
Silenced Barrel wpn_fps_snp_desertfox_b_silencer barrel units/pd2_dlc_pim/weapons/wpn_fps_snp_desertfox_pts/wpn_fps_snp_desertfox_b_silencer
Not Localized wpn_fps_ass_galil_body_standard upper_reciever units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_galil_pts/wpn_fps_ass_galil_body_standard
Bronco Scope Mount wpn_fps_pis_rage_extra extra units/pd2_dlc_gage_jobs/weapons/wpn_fps_pis_rage_extra/wpn_fps_pis_rage_extra
Long Slide wpn_fps_pis_g22c_b_long slide units/payday2/weapons/wpn_fps_pis_g22c_pts/wpn_fps_pis_g22c_b_long
Light Foregrip wpn_fps_ass_galil_fg_sar barrel units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_galil_pts/wpn_fps_ass_galil_fg_sar
Long Barrel wpn_fps_lmg_hk21_b_long barrel units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21_pts/wpn_fps_lmg_hk21_b_long
Extended Magazine wpn_fps_sho_b_spas12_long barrel units/pd2_crimefest_2014/oct26/weapons/wpn_fps_sho_spas12_pts/wpn_fps_sho_b_spas12_long
CQB Barrel wpn_fps_ass_vhs_b_short barrel units/pd2_dlc_dragan/weapons/wpn_fps_ass_vhs_pts/wpn_fps_ass_vhs_b_short
AK Quadstacked Mag wpn_fps_upg_ak_m_quad magazine units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_ak_m_quad/wpn_fps_upg_ak_m_quad
Single Fire wpn_fps_upg_i_singlefire custom units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy
Lightweight Rail wpn_fps_upg_fg_midwest foregrip units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_fg_midwest/wpn_fps_upg_fg_midwest
Ventilated .40 wpn_fps_pis_p226_co_comp_1 barrel_ext units/pd2_dlc_dec5/weapons/wpn_fps_pis_p226_pts/wpn_fps_pis_p226_co_comp_1
Iron Sight wpn_fps_snp_siltstone_iron_sight sight units/pd2_dlc_grv/weapons/wpn_fps_snp_siltstone_pts/wpn_fps_snp_siltstone_iron_sight
Champion's Suppressor wpn_fps_upg_ns_pis_large_kac barrel_ext units/pd2_crimefest_2014/oct22/weapons/wpn_fps_upg_ns_pis_large_kac/wpn_fps_upg_ns_pis_large_kac
Aluminum Grip wpn_fps_upg_ak_g_rk3 grip units/pd2_dlc_akm4_modpack/weapons/wpn_fps_upg_ak_g_rk3/wpn_fps_upg_ak_g_rk3
Folded Stock wpn_fps_smg_schakal_s_folded_vanilla stock units/pd2_dlc_pim/weapons/wpn_fps_smg_schakal_pts/wpn_fps_smg_schakal_s_folded
Speed Pull Magazine wpn_fps_ass_g36_m_quick magazine units/pd2_dlc_tng/weapons/wpn_fps_ass_g36_m_quick/wpn_fps_ass_g36_m_quick
Short Barrel wpn_fps_ass_famas_b_short barrel units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_famas_pts/wpn_fps_ass_famas_b_short
Unfolded Stock wpn_fps_smg_mp7_s_long stock units/pd2_dlc_dec5/weapons/wpn_fps_smg_mp7_pts/wpn_fps_smg_mp7_s_long
2 Piece Stock wpn_fps_upg_m4_s_ubr stock units/pd2_dlc_akm4_modpack/weapons/wpn_fps_upg_m4_s_ubr/wpn_fps_upg_m4_s_ubr
No Stock wpn_fps_sho_s_spas12_nostock stock units/pd2_crimefest_2014/oct26/weapons/wpn_fps_sho_spas12_pts/wpn_fps_sho_s_spas12_nostock
Extended Magazine wpn_fps_pis_usp_m_extended magazine units/payday2/weapons/wpn_fps_pis_usp_pts/wpn_fps_pis_usp_m_extended
War-Torn Stock wpn_fps_upg_m4_s_mk46 stock units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_m4_s_mk46/wpn_fps_upg_m4_s_mk46
Not Localized wpn_fps_ass_l85a2_body_standard upper_reciever units/pd2_dlc_clover/weapons/wpn_fps_ass_l85a2_pts/wpn_fps_ass_l85a2_body_standard
Carbon Limb wpn_fps_bow_hunter_b_carbon barrel units/pd2_dlc_turtles/weapons/wpn_fps_bow_hunter_pts/wpn_fps_bow_hunter_b_carbon
Tooth Fairy Suppressor wpn_fps_ass_sub2000_fg_suppressed foregrip units/pd2_dlc_casino/weapons/wpn_fps_ass_sub2000_pts/wpn_fps_ass_sub2000_fg_suppressed
Luxurious Ammo Pouch wpn_fps_shot_b682_s_ammopouch stock units/pd2_dlc_bonnie/weapons/wpn_fps_shot_b682_pts/wpn_fps_shot_b682_s_ammopouch
Speed Pull Magazine wpn_fps_m4_upg_m_quick magazine units/pd2_dlc_tng/weapons/wpn_fps_smg_olympic_m_quick/wpn_fps_m4_upg_m_quick
Speed Pull Magazine wpn_fps_smg_p90_m_strap magazine units/pd2_dlc_tng/weapons/wpn_fps_smg_p90_m_strap/wpn_fps_smg_p90_m_strap
E.M.O. Foregrip wpn_fps_upg_ass_m4_fg_moe foregrip units/pd2_dlc_akm4_modpack/weapons/wpn_fps_upg_ass_m4_fg_moe/wpn_fps_upg_ass_m4_fg_moe
Not Localized wpn_fps_upg_o_mbus_front extra units/pd2_dlc_gage_shot/weapons/wpn_fps_upg_o_mbus/wpn_fps_upg_o_mbus_front
AML Barrel wpn_fps_ass_tecci_b_long barrel units/pd2_dlc_opera/weapons/wpn_fps_ass_tecci_pts/wpn_fps_ass_tecci_b_long
CQB Stock wpn_fps_ass_fal_s_01 stock units/pd2_dlc_big/weapons/wpn_fps_ass_fal_pts/wpn_fps_ass_fal_s_01
Theia Magnified Scope wpn_fps_upg_o_leupold sight units/pd2_dlc_gage_snp/weapons/wpn_fps_upg_o_leupold/wpn_fps_upg_o_leupold
Tactical Aluminum Body wpn_fps_snp_msr_body_msr stock units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_msr_pts/wpn_fps_snp_msr_body_msr
100rnd Drum Mag wpn_fps_upg_ak_m_drum magazine units/mods/weapons/wpn_fps_upg_ak_mag/wpn_fps_upg_ak_m_drum
Short Mag wpn_fps_upg_ak_m_short magazine units/mods/weapons/wpn_fps_upg_ak_mag/wpn_fps_upg_ak_m_short
Jungle Ninja Suppressor wpn_fps_upg_ns_pis_jungle barrel_ext units/pd2_dlc_butcher_mods/weapons/wpn_fps_upg_ns_pis_jungle/wpn_fps_upg_ns_pis_jungle
Incendiary Round wpn_fps_upg_a_grenade_launcher_incendiary ammo units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy
HE Round wpn_fps_upg_a_explosive ammo units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy
Rail Extension wpn_fps_ass_scar_fg_railext foregrip units/pd2_dlc_dec5/weapons/wpn_fps_ass_scar_pts/wpn_fps_ass_scar_fg_railext
Compensated Suppressor wpn_fps_snp_r93_b_suppressed barrel units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_r93_pts/wpn_fps_snp_r93_b_suppressed
Auto Fire wpn_fps_upg_i_autofire custom units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy
Crabs Rail wpn_fps_upg_ak_fg_krebs foregrip units/pd2_dlc_akm4_modpack/weapons/wpn_fps_upg_ak_fg_krebs/wpn_fps_upg_ak_fg_krebs
Long Barrel wpn_fps_lmg_m249_b_long barrel units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_m249_pts/wpn_fps_lmg_m249_b_long
Short Barrel wpn_fps_sho_saiga_b_short barrel units/pd2_dlc_tng/weapons/wpn_fps_sho_saiga_b_short/wpn_fps_sho_saiga_b_short
Aluminum Foregrip wpn_fps_upg_ak_fg_zenit foregrip units/pd2_dlc_akm4_modpack/weapons/wpn_fps_upg_ak_fg_zenit/wpn_fps_upg_ak_fg_zenit
Iron Sight wpn_fps_snp_mosin_iron_sight sight units/pd2_dlc_gage_historical/weapons/wpn_fps_snp_mosin_pts/wpn_fps_snp_mosin_iron_sight
Collapsed Stock wpn_fps_sho_ben_s_collapsed stock units/pd2_dlc_gage_shot/weapons/wpn_fps_sho_ben_pts/wpn_fps_sho_ben_s_collapsed
Battleproven Handguard wpn_fps_upg_ak_fg_tapco foregrip units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_ak_fg_tapco/wpn_fps_upg_ak_fg_tapco
DMR Kit wpn_fps_upg_ass_ak_b_zastava barrel units/pd2_dlc_akm4_modpack/weapons/wpn_fps_upg_ass_ak_b_zastava/wpn_fps_upg_ass_ak_b_zastava
JP36 Original Sight wpn_fps_ass_g36_o_vintage sight units/pd2_dlc_tng/weapons/wpn_fps_ass_g36_body_optics/wpn_fps_ass_g36_o_vintage
High Capacity Magazine wpn_fps_pis_c96_m_extended magazine units/pd2_dlc_gage_historical/weapons/wpn_fps_pis_c96_pts/wpn_fps_pis_c96_m_extended
Angled Sight wpn_fps_upg_o_45iron gadget units/pd2_dlc_gage_snp/weapons/wpn_fps_upg_o_45iron/wpn_fps_upg_o_45iron
Precision Grip wpn_fps_ass_g3_g_sniper grip units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_g3_pts/wpn_fps_ass_g3_g_sniper
Tactical Foregrip wpn_fps_smg_uzi_fg_rail foregrip units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/wpn_fps_smg_uzi_fg_rail
AK Wood Grip wpn_fps_upg_ak_g_wgrip grip units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_ak_g_wgrip/wpn_fps_upg_ak_g_wgrip
Futomaki Suppressor wpn_fps_smg_baka_b_longsupp barrel_ext units/pd2_dlc_dragon/weapons/wpn_fps_smg_baka_pts/wpn_fps_smg_baka_b_longsupp
Riot Stock wpn_fps_gre_china_s_short stock units/pd2_dlc_lupus/weapons/wpn_fps_gre_china_pts/wpn_fps_gre_china_s_short
Railed Foregrip wpn_fps_ass_s552_fg_railed foregrip units/pd2_dlc1/weapons/wpn_fps_ass_s552_pts/wpn_fps_ass_s552_fg_railed
Not Localized wpn_fps_ass_vhs_b_standard barrel units/pd2_dlc_dragan/weapons/wpn_fps_ass_vhs_pts/wpn_fps_ass_vhs_b_standard
Funnel of Fun Nozzle wpn_fps_upg_ass_ns_linear barrel_ext units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_barrel_extentions/wpn_fps_upg_ass_ns_linear
Box Buddy Sight wpn_fps_upg_o_box sight units/pd2_dlc_tng/weapons/wpn_fps_upg_o_box/wpn_fps_upg_o_box
Sniper Grip wpn_fps_ass_galil_g_sniper grip units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_galil_pts/wpn_fps_ass_galil_g_sniper
Folded Stock wpn_fps_smg_m45_s_folded_vanilla stock units/pd2_dlc1/weapons/wpn_fps_smg_m45_pts/wpn_fps_smg_m45_s_folded
Combat Sight wpn_fps_upg_o_cs sight units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_o_cs/wpn_fps_upg_o_cs
Short Barrel wpn_fps_snp_mosin_b_short barrel units/pd2_dlc_gage_historical/weapons/wpn_fps_snp_mosin_pts/wpn_fps_snp_mosin_b_short
Donald's Horizontal Leveller wpn_fps_upg_ns_duck barrel_ext units/pd2_dlc_tng/weapons/wpn_fps_upg_ns_duck/wpn_fps_upg_ns_duck
Poison Arrow wpn_fps_bow_ecp_m_arrows_poison ammo units/pd2_dlc_ecp/weapons/wpn_fps_bow_ecp_pts/wpn_fps_bow_ecp_m_arrows_poison
Sniper Suppressor wpn_fps_snp_msr_ns_suppressor barrel_ext units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_msr_pts/wpn_fps_snp_msr_ns_suppressor
Long Slide wpn_fps_pis_p226_b_long slide units/pd2_dlc_dec5/weapons/wpn_fps_pis_p226_pts/wpn_fps_pis_p226_b_long
Custom Slide wpn_fps_pis_hs2000_sl_custom slide units/pd2_dlc_the_bomb/weapons/wpn_fps_pis_hs2000_pts/wpn_fps_pis_hs2000_sl_custom
Rubber Grip wpn_fps_upg_m4_g_hgrip_vanilla grip units/pd2_dlc_dec5/weapons/wpn_fps_upg_m4_g_hgrip/wpn_fps_upg_m4_g_hgrip
Camo Grip wpn_fps_bow_hunter_g_camo grip units/pd2_dlc_turtles/weapons/wpn_fps_bow_hunter_pts/wpn_fps_bow_hunter_g_camo
Short Barrel wpn_fps_snp_r93_b_short barrel units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_r93_pts/wpn_fps_snp_r93_b_short
Explosive Arrows wpn_fps_bow_ecp_m_arrows_explosive ammo units/pd2_dlc_ecp/weapons/wpn_fps_bow_ecp_pts/wpn_fps_bow_ecp_m_arrows_explosive
Lightweight Foregrip wpn_fps_snp_siltstone_fg_polymer foregrip units/pd2_dlc_grv/weapons/wpn_fps_snp_siltstone_pts/wpn_fps_snp_siltstone_fg_polymer
Light Stock wpn_fps_bow_ecp_s_bare stock units/pd2_dlc_ecp/weapons/wpn_fps_bow_ecp_pts/wpn_fps_bow_ecp_s_bare
Retro Foregrip wpn_fps_ass_fal_fg_03 barrel units/pd2_dlc_big/weapons/wpn_fps_ass_fal_pts/wpn_fps_ass_fal_fg_03
Speed Pull Magazine wpn_fps_upg_ak_m_quick magazine units/pd2_dlc_tng/weapons/wpn_fps_ass_ak_m_quick/wpn_fps_upg_ak_m_quick
Twinkle Grip wpn_fps_smg_schakal_vg_surefire vertical_grip units/pd2_dlc_pim/weapons/wpn_fps_smg_schakal_pts/wpn_fps_smg_schakal_vg_surefire
CAR Quadstacked Mag wpn_fps_upg_m4_m_quad magazine units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_m4_m_quad/wpn_fps_upg_m4_m_quad
Tactical Foregrip wpn_fps_lmg_rpk_fg_standard foregrip units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_rpk_pts/wpn_fps_lmg_rpk_fg_standard
Short Foregrip wpn_fps_lmg_hk21_fg_short foregrip units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21_pts/wpn_fps_lmg_hk21_fg_short
Short Barrel wpn_fps_gre_m32_barrel_short barrel units/pd2_dlc_bbq/weapons/wpn_fps_gre_m32_pts/wpn_fps_gre_m32_barrel_short
No Stock wpn_fps_smg_shepheard_s_no stock units/pd2_dlc_joy/weapons/wpn_fps_smg_shepheard_pts/wpn_fps_smg_shepheard_s_no
Extended Magazine wpn_fps_smg_shepheard_mag_extended magazine units/pd2_dlc_joy/weapons/wpn_fps_smg_shepheard_pts/wpn_fps_smg_shepheard_mag_extended
Short Foregrip wpn_fps_smg_shepheard_body_short foregrip units/pd2_dlc_joy/weapons/wpn_fps_smg_shepheard_pts/wpn_fps_smg_shepheard_body_short
Durable Blade wpn_fps_saw_m_blade_durable magazine units/pd2_dlc_butcher_mods/weapons/wpn_fps_saw_m_blade_durable/wpn_fps_saw_m_blade_durable
Civilian Barrel wpn_fps_smg_schakal_b_civil barrel units/pd2_dlc_pim/weapons/wpn_fps_smg_schakal_pts/wpn_fps_smg_schakal_b_civil
Suppressed Barrel wpn_fps_snp_m95_barrel_suppressed barrel units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_m95_pts/wpn_fps_snp_m95_barrel_suppressed
Extended Magazine wpn_fps_pis_lemming_m_ext magazine units/pd2_dlc_fi7/weapons/wpn_fps_pis_lemming_pts/wpn_fps_pis_lemming_m_ext
Lightweight Stock wpn_fps_snp_siltstone_s_polymer stock units/pd2_dlc_grv/weapons/wpn_fps_snp_siltstone_pts/wpn_fps_snp_siltstone_s_polymer
Drum Mag wpn_fps_sho_aa12_mag_drum magazine units/pd2_dlc_bbq/weapons/wpn_fps_sho_aa12_pts/wpn_fps_sho_aa12_mag_drum
Grievky Compensator wpn_fps_snp_siltstone_ns_variation_b barrel units/pd2_dlc_grv/weapons/wpn_fps_snp_siltstone_pts/wpn_fps_snp_siltstone_ns_variation_b
King's Crown Compensator wpn_fps_upg_shot_ns_king barrel_ext units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_barrel_extentions/wpn_fps_upg_shot_ns_king
Tikho Barrel wpn_fps_snp_siltstone_b_silenced barrel units/pd2_dlc_grv/weapons/wpn_fps_snp_siltstone_pts/wpn_fps_snp_siltstone_b_silenced
Extended Magazine wpn_fps_smg_schakal_m_long magazine units/pd2_dlc_pim/weapons/wpn_fps_smg_schakal_pts/wpn_fps_smg_schakal_m_long
Engraved Bernetti Grips wpn_fps_pis_beretta_g_engraved grip units/pd2_dlc_butcher_mods/weapons/wpn_fps_pis_beretta_g_engraved/wpn_fps_pis_beretta_g_engraved
Long Slide wpn_fps_pis_ppk_b_long slide units/pd2_dlc1/weapons/wpn_fps_pis_ppk_pts/wpn_fps_pis_ppk_b_long
I want more Magazine! wpn_fps_pis_usp_m_big magazine units/pd2_dlc_tng/weapons/wpn_fps_pis_usp_m_big/wpn_fps_pis_usp_m_big
Contractor Grip wpn_fps_snp_tti_g_grippy grip units/pd2_dlc_spa/weapons/wpn_fps_snp_tti_pts/wpn_fps_snp_tti_g_grippy
Slotted Barrel Extension wpn_fps_smg_cobray_ns_barrelextension barrel_ext units/pd2_dlc_hotline2/weapons/wpn_fps_smg_cobray_pts/wpn_fps_smg_cobray_ns_barrelextension
Extended Magazine wpn_fps_smg_scorpion_m_extended magazine units/pd2_dlc_miami/weapons/wpn_fps_smg_scorpion_pts/wpn_fps_smg_scorpion_m_extended
Extended Magazine wpn_fps_ass_fal_m_01 magazine units/pd2_dlc_big/weapons/wpn_fps_ass_fal_pts/wpn_fps_ass_fal_m_01
Velocity .40 wpn_fps_pis_p226_co_comp_2 barrel_ext units/pd2_dlc_dec5/weapons/wpn_fps_pis_p226_pts/wpn_fps_pis_p226_co_comp_2
LW Upper Receiver wpn_fps_upg_ass_m4_upper_reciever_ballos upper_reciever units/pd2_dlc_akm4_modpack/weapons/wpn_fps_upg_ass_m4_upper_reciever_ballos/wpn_fps_upg_ass_m4_upper_reciever_ballos
Long Barrel wpn_fps_ass_famas_b_long barrel units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_famas_pts/wpn_fps_ass_famas_b_long
Bombardier Barrel wpn_fps_gre_arbiter_b_comp barrel units/pd2_dlc_tng/weapons/wpn_fps_gre_arbiter_pts/wpn_fps_gre_arbiter_b_comp
Tactical Grip wpn_fps_ass_fal_g_01 grip units/pd2_dlc_big/weapons/wpn_fps_ass_fal_pts/wpn_fps_ass_fal_g_01
Silenced Barrel wpn_fps_sho_rota_b_silencer barrel units/pd2_dlc_rota/weapons/wpn_fps_sho_rota_pts/wpn_fps_sho_rota_b_silencer
Civilian Stock wpn_fps_smg_schakal_s_civil stock units/pd2_dlc_pim/weapons/wpn_fps_smg_schakal_pts/wpn_fps_smg_schakal_s_civil
Striking Slide wpn_fps_pis_g26_b_custom slide units/pd2_crimefest_2014/oct22/weapons/wpn_fps_pis_g26_pts/wpn_fps_pis_g26_b_custom
Contractor Compensator wpn_fps_pis_packrat_ns_wick barrel_ext units/pd2_dlc_pim/weapons/wpn_fps_pis_packrat_pts/wpn_fps_pis_packrat_ns_wick
Tactical Compensator wpn_fps_upg_ass_ns_surefire barrel_ext units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_barrel_extentions/wpn_fps_upg_ass_ns_surefire
Long Stock wpn_fps_sho_boot_s_long stock units/pd2_dlc_wild/weapons/wpn_fps_sho_boot_pts/wpn_fps_sho_boot_s_long
Extended Magazine wpn_fps_smg_mp7_m_extended magazine units/pd2_dlc_dec5/weapons/wpn_fps_smg_mp7_pts/wpn_fps_smg_mp7_m_extended
Long Barrel wpn_fps_sho_boot_b_long barrel units/pd2_dlc_wild/weapons/wpn_fps_sho_boot_pts/wpn_fps_sho_boot_b_long
Prototype Barrel wpn_fps_ass_asval_b_proto barrel units/pd2_dlc_character_sokol/weapons/wpn_fps_ass_asval_pts/wpn_fps_ass_asval_b_proto
Assault Kit wpn_fps_ass_g3_b_short barrel units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_g3_pts/wpn_fps_ass_g3_b_short
Dragon's Breath Round wpn_fps_upg_a_dragons_breath ammo units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy
Aerial Assault Barrel wpn_fps_lmg_m134_barrel_extreme barrel units/pd2_dlc_overkill_pack/weapons/wpn_fps_lmg_m134_pts/wpn_fps_lmg_m134_barrel_extreme
Shh! wpn_fps_upg_ns_sho_salvo_large barrel_ext units/pd2_dlc_butcher_mods/weapons/wpn_fps_upg_ns_sho_salvo/wpn_fps_upg_ns_sho_salvo_large
Long Barrel wpn_fps_snp_mosin_b_standard barrel units/pd2_dlc_gage_historical/weapons/wpn_fps_snp_mosin_pts/wpn_fps_snp_mosin_b_standard
Long Barrel wpn_fps_sho_aa12_barrel_long barrel units/pd2_dlc_bbq/weapons/wpn_fps_sho_aa12_pts/wpn_fps_sho_aa12_barrel_long
Rubber Grip wpn_fps_upg_m4_g_hgrip grip units/pd2_dlc_dec5/weapons/wpn_fps_upg_m4_g_hgrip/wpn_fps_upg_m4_g_hgrip
Long Barrel wpn_fps_sho_ksg_b_long barrel units/pd2_dlc_gage_shot/weapons/wpn_fps_sho_ksg_pts/wpn_fps_sho_ksg_b_long
The Stump Barrel wpn_fps_lmg_m134_barrel_short barrel units/pd2_dlc_overkill_pack/weapons/wpn_fps_lmg_m134_pts/wpn_fps_lmg_m134_barrel_short
Threaded Barrel wpn_fps_pis_sparrow_b_threaded barrel units/pd2_dlc_rip/weapons/wpn_fps_pis_sparrow_pts/wpn_fps_pis_sparrow_b_threaded
100rnd C-Magazine wpn_fps_upg_ar15_m_cmag magazine units/pd2_dlc_opera/weapons/wpn_fps_ass_tecci_pts/wpn_fps_ass_tecci_m_drum
Long Barrel wpn_fps_ass_s552_b_long barrel units/pd2_dlc1/weapons/wpn_fps_ass_s552_pts/wpn_fps_ass_s552_b_long
Bling Grip wpn_fps_smg_m45_g_bling grip units/pd2_dlc1/weapons/wpn_fps_smg_m45_pts/wpn_fps_smg_m45_g_bling
Hollow Handle wpn_fps_sho_saiga_fg_holy foregrip units/pd2_dlc_tng/weapons/wpn_fps_sho_saiga_fg_holy/wpn_fps_sho_saiga_fg_holy
Pesante Barrel wpn_fps_pis_2006m_b_long barrel units/pd2_dlc_arena/weapons/wpn_fps_pis_2006m_pts/wpn_fps_pis_2006m_b_long
Explosive Arrows wpn_fps_upg_a_bow_explosion ammo units/pd2_dlc_west/weapons/wpn_fps_bow_plainsrider_pts/wpn_fps_bow_plainsrider_m_explosive
Budget Suppressor wpn_fps_upg_ns_ass_filter barrel_ext units/pd2_dlc_butcher_mods/weapons/wpn_fps_upg_ns_ass_filter/wpn_fps_upg_ns_ass_filter
JP36 Long Foregrip wpn_fps_upg_g36_fg_long foregrip units/pd2_dlc_tng/weapons/wpn_fps_ass_g36_fg_long/wpn_fps_upg_g36_fg_long
Plastic Stock wpn_fps_lmg_rpk_s_standard stock units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_rpk_pts/wpn_fps_lmg_rpk_s_standard
Leichter Grip wpn_fps_snp_wa2000_g_light grip units/pd2_dlc_turtles/weapons/wpn_fps_snp_wa2000_pts/wpn_fps_snp_wa2000_g_light
Not Localized wpn_fps_ass_vhs_o_standard sight units/pd2_dlc_dragan/weapons/wpn_fps_ass_vhs_pts/wpn_fps_ass_vhs_o_standard
Stakeout Stock wpn_fps_shot_m37_s_short stock units/pd2_dlc_peta/weapons/wpn_fps_shot_m37_pts/wpn_fps_shot_m37_s_short
See More Sight wpn_fps_upg_o_cmore sight units/pd2_dlc1/weapons/wpn_fps_upg_o_cmore/wpn_fps_upg_o_cmore
Long Barrel wpn_fps_sho_ben_b_long barrel units/pd2_dlc_gage_shot/weapons/wpn_fps_sho_ben_pts/wpn_fps_sho_ben_b_long
Fast Motor wpn_fps_saw_body_speed lower_reciever units/pd2_dlc_butcher_mods/weapons/wpn_fps_saw_body_speed/wpn_fps_saw_body_speed
Not Localized wpn_fps_ass_l85a2_o_standard sight units/pd2_dlc_clover/weapons/wpn_fps_ass_l85a2_pts/wpn_fps_ass_l85a2_o_standard
No Stock wpn_fps_smg_shepheard_s_no_vanilla stock units/pd2_dlc_joy/weapons/wpn_fps_smg_shepheard_pts/wpn_fps_smg_shepheard_s_no
AK Rubber Grip wpn_fps_upg_ak_g_hgrip grip units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_ak_g_hgrip/wpn_fps_upg_ak_g_hgrip
Sawed Off Barrel wpn_fps_shot_b682_b_short barrel units/pd2_dlc_bonnie/weapons/wpn_fps_shot_b682_pts/wpn_fps_shot_b682_b_short
Skeletal Stock wpn_fps_ass_galil_s_skeletal stock units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_galil_pts/wpn_fps_ass_galil_s_skeletal
Custom Barrel wpn_fps_smg_baka_b_comp barrel units/pd2_dlc_dragon/weapons/wpn_fps_smg_baka_pts/wpn_fps_smg_baka_b_comp
Ported Compensator wpn_fps_upg_ass_ns_battle barrel_ext units/pd2_dlc_butcher_mods/weapons/wpn_fps_upg_ass_ns_battle/wpn_fps_upg_ass_ns_battle
Keymod Rail wpn_fps_upg_ak_fg_trax foregrip units/pd2_dlc_akm4_modpack/weapons/wpn_fps_upg_ak_fg_trax/wpn_fps_upg_ak_fg_trax
Long Barrel wpn_fps_smg_sterling_b_long barrel units/pd2_dlc_gage_historical/weapons/wpn_fps_smg_sterling_pts/wpn_fps_smg_sterling_b_long
Sharp Blade wpn_fps_saw_m_blade_sharp magazine units/pd2_dlc_butcher_mods/weapons/wpn_fps_saw_m_blade_sharp/wpn_fps_saw_m_blade_sharp
Ergo Grip wpn_fps_smg_m45_g_ergo grip units/pd2_dlc1/weapons/wpn_fps_smg_m45_pts/wpn_fps_smg_m45_g_ergo
Ventilated .45 wpn_fps_pis_usp_co_comp_1 barrel_ext units/payday2/weapons/wpn_fps_pis_usp_pts/wpn_fps_pis_usp_co_comp_1
Solid Stock wpn_fps_lmg_m249_s_solid stock units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_m249_pts/wpn_fps_lmg_m249_s_solid
Ergo Grip wpn_fps_pis_p226_g_ergo grip units/pd2_dlc_dec5/weapons/wpn_fps_pis_p226_pts/wpn_fps_pis_p226_g_ergo
Ergo Grip wpn_fps_lmg_hk21_g_ergo grip units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21_pts/wpn_fps_lmg_hk21_g_ergo
Micro Laser wpn_fps_upg_fl_pis_crimson gadget units/pd2_crimefest_2014/oct22/weapons/wpn_fps_upg_fl_pis_crimson/wpn_fps_upg_fl_pis_crimson
CQB Barrel wpn_fps_ass_ak5_b_short barrel units/pd2_dlc_butcher_mods/weapons/wpn_fps_ass_ak5_b_short/wpn_fps_ass_ak5_b_short
Wooden Foregrip wpn_fps_ass_g3_fg_retro foregrip units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_g3_pts/wpn_fps_ass_g3_fg_retro
Suppressed Barrel wpn_fps_ass_famas_b_suppressed barrel units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_famas_pts/wpn_fps_ass_famas_b_suppressed
Tactical Suppressor wpn_fps_smg_mp9_b_suppressed barrel_ext units/pd2_dlc_butcher_mods/weapons/wpn_fps_smg_mp9_b_suppressed/wpn_fps_smg_mp9_b_suppressed
AK Slavic Dragon Barrel wpn_fps_upg_ak_b_draco barrel units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_ak_b_draco/wpn_fps_upg_ak_b_draco
Solid Stock wpn_fps_ass_asval_s_solid stock units/pd2_dlc_character_sokol/weapons/wpn_fps_ass_asval_pts/wpn_fps_ass_asval_s_solid
Precision Stock wpn_fps_ass_g3_s_sniper stock units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_g3_pts/wpn_fps_ass_g3_s_sniper
Retro Grip wpn_fps_ass_g3_g_retro grip units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_g3_pts/wpn_fps_ass_g3_g_retro
Not Localized wpn_fps_sho_ben_b_standard barrel units/pd2_dlc_gage_shot/weapons/wpn_fps_sho_ben_pts/wpn_fps_sho_ben_b_standard
Damper.L 44 Nozzle wpn_fps_pis_c96_nozzle barrel_ext units/pd2_dlc_gage_historical/weapons/wpn_fps_pis_c96_pts/wpn_fps_pis_c96_nozzle
Sawed-off Stock wpn_fps_gre_m79_stock_short stock units/pd2_dlc_gage_assault/weapons/wpn_fps_gre_m79_pts/wpn_fps_gre_m79_stock_short
Speed Pull Magazine wpn_fps_smg_sr2_m_quick magazine units/pd2_dlc_tng/weapons/wpn_fps_smg_sr2_m_quick/wpn_fps_smg_sr2_m_quick
Not Localized wpn_fps_sho_striker_body_standard lower_reciever units/pd2_dlc_gage_shot/weapons/wpn_fps_sho_striker_pts/wpn_fps_sho_striker_body_standard
Short Barrel wpn_fps_sho_ksg_b_short barrel units/pd2_dlc_gage_shot/weapons/wpn_fps_sho_ksg_pts/wpn_fps_sho_ksg_b_short
Pirate Barrel wpn_fps_gre_m79_barrel_short barrel units/pd2_dlc_gage_assault/weapons/wpn_fps_gre_m79_pts/wpn_fps_gre_m79_barrel_short
Precision Foregrip wpn_fps_ass_g3_fg_psg foregrip units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_g3_pts/wpn_fps_ass_g3_fg_psg
Tactical Foregrip wpn_fps_ass_g3_fg_railed foregrip units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_g3_pts/wpn_fps_ass_g3_fg_railed
Marksman Stock wpn_fps_ass_fal_s_03 stock units/pd2_dlc_big/weapons/wpn_fps_ass_fal_pts/wpn_fps_ass_fal_s_03
Plastic Foregrip wpn_fps_ass_g3_fg_retro_plastic foregrip units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_g3_pts/wpn_fps_ass_g3_fg_retro_plastic
Extended Magazine wpn_fps_pis_p226_m_extended magazine units/pd2_dlc_dec5/weapons/wpn_fps_pis_p226_pts/wpn_fps_pis_p226_m_extended
Folded Stock wpn_fps_smg_sterling_s_folded stock units/pd2_dlc_gage_historical/weapons/wpn_fps_smg_sterling_pts/wpn_fps_smg_sterling_s_folded
Long Barrel wpn_fps_gre_arbiter_b_long barrel units/pd2_dlc_tng/weapons/wpn_fps_gre_arbiter_pts/wpn_fps_gre_arbiter_b_long
Wooden Stock wpn_fps_ass_g3_s_wood stock units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_g3_pts/wpn_fps_ass_g3_s_wood
Maki Suppressor wpn_fps_smg_baka_b_midsupp barrel_ext units/pd2_dlc_dragon/weapons/wpn_fps_smg_baka_pts/wpn_fps_smg_baka_b_midsupp
AK Plastic Grip wpn_fps_upg_ak_g_pgrip grip units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_ak_g_pgrip/wpn_fps_upg_ak_g_pgrip
Sniper Stock wpn_fps_ass_galil_s_sniper stock units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_galil_pts/wpn_fps_ass_galil_s_sniper
Sniper Stock wpn_fps_ass_scar_s_sniper stock units/pd2_dlc_dec5/weapons/wpn_fps_ass_scar_pts/wpn_fps_ass_scar_s_sniper
Sniper Barrel wpn_fps_ass_famas_b_sniper barrel units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_famas_pts/wpn_fps_ass_famas_b_sniper
Delightful Grip wpn_fps_ass_l85a2_g_worn grip units/pd2_dlc_clover/weapons/wpn_fps_ass_l85a2_pts/wpn_fps_ass_l85a2_g_worn
Military Red Dot Sight wpn_fps_upg_o_aimpoint_2 sight units/payday2/weapons/wpn_fps_upg_o_aimpoint/wpn_fps_upg_o_aimpoint_preorder
Plastic Stock wpn_fps_ass_galil_s_plastic stock units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_galil_pts/wpn_fps_ass_galil_s_plastic
Suppressed Barrel wpn_fps_smg_mp7_b_suppressed barrel_ext units/pd2_dlc_dec5/weapons/wpn_fps_smg_mp7_pts/wpn_fps_smg_mp7_b_suppressed
Silent Death wpn_fps_smg_uzi_b_suppressed barrel_ext units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/wpn_fps_smg_uzi_b_suppressed
Military Laser Module wpn_fps_upg_fl_ass_peq15 gadget units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_fl_ass_peq15/wpn_fps_upg_fl_ass_peq15
Suppressor wpn_fps_smg_scorpion_b_suppressed barrel_ext units/pd2_dlc_miami/weapons/wpn_fps_smg_scorpion_pts/wpn_fps_smg_scorpion_b_suppressed
Solid Stock wpn_fps_smg_uzi_s_solid stock units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/wpn_fps_smg_uzi_s_solid
Tactical Stock wpn_fps_sho_ben_s_solid stock units/pd2_dlc_gage_shot/weapons/wpn_fps_sho_ben_pts/wpn_fps_sho_ben_s_solid
CQB Foregrip wpn_fps_ass_fal_body_standard upper_reciever units/pd2_dlc_big/weapons/wpn_fps_ass_fal_pts/wpn_fps_ass_fal_body_standard
Milspec Scope wpn_fps_upg_o_shortdot sight units/pd2_dlc_gage_snp/weapons/wpn_fps_upg_o_shortdot/wpn_fps_upg_o_shortdot
Extended Magazine wpn_fps_smg_tec9_m_extended magazine units/pd2_dlc_miami/weapons/wpn_fps_smg_tec9_pts/wpn_fps_smg_tec9_m_extended
Light Barrel wpn_fps_lmg_mg42_b_mg34 barrel units/pd2_dlc_gage_historical/weapons/wpn_fps_lmg_mg42_pts/wpn_fps_lmg_mg42_b_mg34
Not Localized wpn_fps_ass_vhs_ns_vhs barrel_ext units/pd2_dlc_dragan/weapons/wpn_fps_ass_vhs_pts/wpn_fps_ass_vhs_ns_vhs
Not Localized wpn_fps_ass_l85a2_ns_standard barrel_ext units/pd2_dlc_clover/weapons/wpn_fps_ass_l85a2_pts/wpn_fps_ass_l85a2_ns_standard
Classic Stock wpn_fps_upg_ak_s_solidstock stock units/pd2_dlc_akm4_modpack/weapons/wpn_fps_upg_ak_s_solidstock/wpn_fps_upg_ak_s_solidstock
Facepunch Compensator wpn_fps_upg_ns_pis_meatgrinder barrel_ext units/pd2_crimefest_2014/oct22/weapons/wpn_fps_upg_ns_pis_meatgrinder/wpn_fps_upg_ns_pis_meatgrinder
Suppressed Barrel wpn_fps_smg_sterling_b_suppressed barrel units/pd2_dlc_gage_historical/weapons/wpn_fps_smg_sterling_pts/wpn_fps_smg_sterling_b_suppressed
DMR Kit wpn_fps_ass_g3_b_sniper barrel units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_g3_pts/wpn_fps_ass_g3_b_sniper
Discreet Stock wpn_fps_snp_mosin_body_black stock units/pd2_dlc_gage_historical/weapons/wpn_fps_snp_mosin_pts/wpn_fps_snp_mosin_body_black
Diminutive Barrel wpn_fps_ass_l85a2_b_short barrel units/pd2_dlc_clover/weapons/wpn_fps_ass_l85a2_pts/wpn_fps_ass_l85a2_b_short
Barrel Sight 44 wpn_fps_pis_c96_sight sight units/pd2_dlc_gage_historical/weapons/wpn_fps_pis_c96_pts/wpn_fps_pis_c96_sight
Heatsinked Suppressed Barrel wpn_fps_smg_sterling_b_e11 barrel units/pd2_dlc_gage_historical/weapons/wpn_fps_smg_sterling_pts/wpn_fps_smg_sterling_b_e11
Compact Laser Module wpn_fps_upg_fl_ass_laser gadget units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_fl_ass_laser/wpn_fps_upg_fl_ass_laser
Raptor Polymer Body wpn_fps_aug_body_f90 lower_reciever units/pd2_dlc_butcher_mods/weapons/wpn_fps_aug_body_f90/wpn_fps_aug_body_f90
Expert Mag wpn_fps_ass_l85a2_m_emag magazine units/pd2_dlc_clover/weapons/wpn_fps_ass_l85a2_pts/wpn_fps_ass_l85a2_m_emag
Enhanced Grip wpn_fps_ass_s552_g_standard_green grip units/pd2_dlc1/weapons/wpn_fps_ass_s552_pts/wpn_fps_ass_s552_g_standard_green
Swedish Barrel wpn_fps_smg_m45_b_green barrel units/pd2_dlc1/weapons/wpn_fps_smg_m45_pts/wpn_fps_smg_m45_b_green
Heatsinked Suppressed Barrel wpn_fps_lmg_mg42_b_vg38 barrel units/pd2_dlc_gage_historical/weapons/wpn_fps_lmg_mg42_pts/wpn_fps_lmg_mg42_b_vg38
THRUST Lower Receiver wpn_fps_upg_ass_m4_lower_reciever_core lower_reciever units/pd2_dlc_akm4_modpack/weapons/wpn_fps_upg_ass_m4_lower_reciever_core/wpn_fps_upg_ass_m4_lower_reciever_core
Asepsis Suppressor wpn_fps_upg_ns_pis_medium_slim barrel_ext units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_ns_pis_medium_slim/wpn_fps_upg_ns_pis_medium_slim
80's Calling wpn_fps_smg_cobray_body_upper_jacket upper_reciever units/pd2_dlc_hotline2/weapons/wpn_fps_smg_cobray_pts/wpn_fps_smg_cobray_body_upper_jacket
Spring Suppressor wpn_fps_smg_baka_b_smallsupp barrel_ext units/pd2_dlc_dragon/weapons/wpn_fps_smg_baka_pts/wpn_fps_smg_baka_b_smallsupp
Not Localized wpn_fps_shot_b682_b_long barrel units/pd2_dlc_bonnie/weapons/wpn_fps_shot_b682_pts/wpn_fps_shot_b682_b_long
Well Done wpn_fps_fla_mk2_mag_welldone magazine units/pd2_dlc_bbq/weapons/wpn_fps_fla_mk2_pts/wpn_fps_fla_mk2_mag_welldone
Not Localized wpn_fps_gre_m32_barrel barrel units/pd2_dlc_bbq/weapons/wpn_fps_gre_m32_pts/wpn_fps_gre_m32_barrel
Silent Motor wpn_fps_saw_body_silent lower_reciever units/pd2_dlc_butcher_mods/weapons/wpn_fps_saw_body_silent/wpn_fps_saw_body_silent
Not Localized wpn_fps_ass_vhs_body upper_reciever units/pd2_dlc_dragan/weapons/wpn_fps_ass_vhs_pts/wpn_fps_ass_vhs_body
Short Barrel wpn_fps_smg_sterling_b_short barrel units/pd2_dlc_gage_historical/weapons/wpn_fps_smg_sterling_pts/wpn_fps_smg_sterling_b_short
Not Localized wpn_fps_ass_vhs_ns_vhs_no barrel_ext units/pd2_dlc_dragan/weapons/wpn_fps_ass_vhs_pts/wpn_fps_ass_vhs_ns_vhs_no
Medio Barrel wpn_fps_pis_2006m_b_medium barrel units/pd2_dlc_arena/weapons/wpn_fps_pis_2006m_pts/wpn_fps_pis_2006m_b_medium
Folded Stock wpn_fps_smg_sterling_s_folded_vanilla stock units/pd2_dlc_gage_historical/weapons/wpn_fps_smg_sterling_pts/wpn_fps_smg_sterling_s_folded
IPSC Compensator wpn_fps_upg_ns_pis_ipsccomp barrel_ext units/pd2_crimefest_2014/oct22/weapons/wpn_fps_upg_ns_pis_ipsccomp/wpn_fps_upg_ns_pis_ipsccomp
Swedish Body wpn_fps_smg_m45_body_green upper_reciever units/pd2_dlc1/weapons/wpn_fps_smg_m45_pts/wpn_fps_smg_m45_body_green
Not Localized wpn_fps_snp_wa2000_m_standard magazine units/pd2_dlc_turtles/weapons/wpn_fps_snp_wa2000_pts/wpn_fps_snp_wa2000_m_standard
CQB Foregrip wpn_fps_ass_galil_fg_mar barrel units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_galil_pts/wpn_fps_ass_galil_fg_mar
Fabulous Stock wpn_fps_ass_galil_s_fab stock units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_galil_pts/wpn_fps_ass_galil_s_fab
Competitor's Compensator wpn_fps_upg_ass_ns_jprifles barrel_ext units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_barrel_extentions/wpn_fps_upg_ass_ns_jprifles
Walnut Grip wpn_fps_bow_hunter_g_walnut grip units/pd2_dlc_turtles/weapons/wpn_fps_bow_hunter_pts/wpn_fps_bow_hunter_g_walnut
Suppressed Barrel wpn_fps_sho_striker_b_suppressed barrel units/pd2_dlc_gage_shot/weapons/wpn_fps_sho_striker_pts/wpn_fps_sho_striker_b_suppressed
Silenced Barrel wpn_fps_ass_vhs_b_silenced barrel units/pd2_dlc_dragan/weapons/wpn_fps_ass_vhs_pts/wpn_fps_ass_vhs_b_silenced
I'll Take Half That Kit wpn_fps_lmg_m134_body_upper_light extra units/pd2_dlc_overkill_pack/weapons/wpn_fps_lmg_m134_pts/wpn_fps_lmg_m134_body_upper_light
No Stock wpn_fps_smg_baka_s_standard stock units/pd2_dlc_dragon/weapons/wpn_fps_smg_baka_pts/wpn_fps_smg_baka_s_standard
Contractor Silencer wpn_fps_snp_tti_ns_hex barrel_ext units/pd2_dlc_spa/weapons/wpn_fps_snp_tti_pts/wpn_fps_snp_tti_ns_hex
Combined Module wpn_fps_upg_fl_pis_x400v gadget units/pd2_crimefest_2014/oct22/weapons/wpn_fps_upg_fl_pis_x400v/wpn_fps_upg_fl_pis_x400v
Piccolo Barrel wpn_fps_pis_2006m_b_short barrel units/pd2_dlc_arena/weapons/wpn_fps_pis_2006m_pts/wpn_fps_pis_2006m_b_short
Straight Grip wpn_fps_upg_m4_g_mgrip grip units/pd2_dlc_dec5/weapons/wpn_fps_upg_m4_g_mgrip/wpn_fps_upg_m4_g_mgrip
Ergonomic Stock wpn_fps_smg_uzi_s_leather stock units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/wpn_fps_smg_uzi_s_leather
Riot Barrel wpn_fps_shot_m37_b_short barrel units/pd2_dlc_peta/weapons/wpn_fps_shot_m37_pts/wpn_fps_shot_m37_b_short
Ergo Grip wpn_fps_smg_scorpion_g_ergo grip units/pd2_dlc_miami/weapons/wpn_fps_smg_scorpion_pts/wpn_fps_smg_scorpion_g_ergo
THRUST Upper Receiver wpn_fps_upg_ass_m4_upper_reciever_core upper_reciever units/pd2_dlc_akm4_modpack/weapons/wpn_fps_upg_ass_m4_upper_reciever_core/wpn_fps_upg_ass_m4_upper_reciever_core
Data Tables

Texture Files

This is a mapping of the Payday 2 textures. Each section is collection of similar things. You can use CTRL+F on this page to find files easier.

These lists are a subject of change every update. Some files could be corrupted, replaced, or even removed. It is best to wait until these lists are updated with current Payday 2 patch. NOTE: The descriptions that have ? at the end of them are undecided. If you could evaluate those files and determine them. That would be great. Thanks! Texture usually have a normal map. If the file ends with _df then the normal map will have the same name without _df and _nm instead.

General Stuff

Path Description
guis/textures/pd2/mission_briefing/assets/ Asset
units/payday2/characters/ Characters
units/payday2/equipment/ Equipment
fonts/ Fonts
guis/textures/ Interface
units/payday2/masks/ Masks
units/payday2/matcaps/ Mask Materials
units/payday2/masks/shared_textures/patterns/ Mask Patterns
units/payday2/pickups/ Pickup Objects
units/payday2/vehicles/ Vehicles
units/payday2/weapons/ Weapons
units/pd2_dlc1/ Armored Transport files
units/pd2_dlc1/architecture/ Armored Transport Architecture
units/pd2_dlc1/brushes/ Armored Transport Brushes
units/pd2_dlc1/characters/ Armored Transport Characters
units/pd2_dlc1/equipment/ Armored Transport Equipment
units/pd2_dlc1/masks/ Armored Transport Masks
units/pd2_dlc1/matcaps/ Armored Transport Mask Materials
units/pd2_dlc1/masks/patterns/ Armored Transport Mask Patterns
units/pd2_dlc1/pickups/ Armored Transport Pickups
units/pd2_dlc1/props/ Armored Transport Props
units/pd2_dlc1/vegetation/ Armored Transport Vegetation
units/pd2_dlc1/vehicles/ Armored Transport Vehicles
units/pd2_dlc1/weapons/ Armored Transport Weapons
units/pd2_dlc_dec5/ Gage Weapon Pack #01 Files
units/pd2_dlc_dec5/masks/ Gage Weapon Pack #01 Masks
units/pd2_dlc_dec5/matcaps/ Gage Weapon Pack #01 Mask Materials
units/pd2_dlc_dec5/masks/patterns/ Gage Weapon Pack #01 Mask Patterns
units/pd2_dlc_dec5/weapons/ Gage Weapon Pack #01 Weapons
units/pd2_dlc2/ The Charlie Santa Heist Files
units/pd2_dlc2/architecture/ The Charlie Santa Heist Architecture
units/pd2_dlc2/characters/ The Charlie Santa Heist Characters
units/pd2_dlc2/csgo_de_bank/ The Charlie Santa Heist CSGO Bank files
units/pd2_dlc2/csgo_models/ The Charlie Santa Heist CSGO Models
units/pd2_dlc2/csgo_textures/ The Charlie Santa Heist CSGO Textures
units/pd2_dlc_xmas/ Christmas Soundtrack files
units/pd2_dlc_xmas/masks/ Christmas Soundtrack Masks
units/pd2_dlc_infamy/ The Infamy Update Files
units/pd2_dlc_infamy/masks/ The Infamy Update Masks
units/pd2_dlc_infamy/matcaps/ The Infamy Update Mask Materials
units/pd2_dlc_infamy/masks/patterns/ The Infamy Update Mask Patterns
units/pd2_dlc2/masks/ The Charlie Santa Heist Masks
units/pd2_dlc2/props/ The Charlie Santa Heist Props
units/pd2_dlc2/vehicles/ The Charlie Santa Heist Vehicles
units/pd2_dlc2/weapons/ The Charlie Santa Heist Weapons
units/pd2_dlc_gage_lmg/ Gage Weapon Pack #02 Files
units/pd2_dlc_gage_lmg/masks/ Gage Weapon Pack #02 Masks
units/pd2_dlc_gage_lmg/matcaps/ Gage Weapon Pack #02 Mask Materials
units/pd2_dlc_gage_lmg/masks/patterns/ Gage Weapon Pack #02 Mask Patterns
units/pd2_dlc_gage_lmg/weapons/ Gage Weapon Pack #02 Weapons
units/pd2_dlc_gage_jobs/ Gage Mod Courier Files
units/pd2_dlc_gage_jobs/pickups/ Gage Mod Courier Pickups
units/pd2_dlc_gage_jobs/weapons/ Gage Mod Courier Weapons
units/pd2_dlc_gage_snp/ Gage Sniper Pack Files
units/pd2_dlc_gage_snp/masks/ Gage Sniper Pack Masks
units/pd2_dlc_gage_snp/materials/ Gage Sniper Pack Materials
units/pd2_dlc_gage_snp/patterns/ Gage Sniper Pack Patterns
units/pd2_dlc_gage_snp/weapons/ Gage Sniper Pack Weapons
units/pd2_dlc_big/ The Big Bank Heist Files
units/pd2_dlc_big/masks/ The Big Bank Heist Masks
units/pd2_dlc_big/matcaps/ The Big Bank Heist Mask Materials
units/pd2_dlc_big/masks/patterns/ The Big Bank Heist Mask Patterns
units/pd2_dlc_big/weapons/ The Big Bank Heist Weapons
units/pd2_dlc_gage_shot/ Gage Shotgun Pack Files
units/pd2_dlc_gage_shot/masks/ Gage Shotgun Pack Masks
units/pd2_dlc_gage_shot/matcaps/ Gage Shotgun Pack Mask Materials
units/pd2_dlc_gage_shot/patterns/ Gage Shotgun Pack Mask Patterns
units/pd2_dlc_gage_shot/weapons/ Gage Shotgun Pack Weapons
units/pd2_dlc_gage_assault/ Gage Assault Pack Files
units/pd2_dlc_gage_assault/masks/ Gage Assault Pack Masks
units/pd2_dlc_gage_assault/materials/ Gage Assault Pack Mask Materials
units/pd2_dlc_gage_assault/masks/patterns/ Gage Assault Pack Mask Patterns
units/pd2_dlc_gage_assault/weapons/ Gage Assault Pack Weapons
units/pd2_dlc_miami/ Hotline Miami DLC Files
units/pd2_dlc_miami/masks/ Hotline Miami DLC Masks
units/pd2_dlc_miami/matcaps/ Hotline Miami DLC Mask Materials
units/pd2_dlc_miami/masks/patterns/ Hotline Miami DLC Mask Patterns
units/pd2_dlc_miami/props/ Hotline Miami DLC Props
units/pd2_dlc_miami/vehicles/ Hotline Miami DLC Vehicles
units/pd2_dlc_miami/weapons/ Hotline Miami DLC Weapons
units/pd2_crimefest_2014/oct19/masks/ Crimefest October 19 First two clown masks.
units/pd2_crimefest_2014/oct22/masks/ Crimefest October 22 John Wick Masks
units/pd2_crimefest_2014/oct22/weapons/ Crimefest October 22 John Wick Weapons
units/pd2_crimefest_2014/oct23/masks/ Crimefest October 23 Last two clown masks.
units/pd2_crimefest_2014/oct26/masks/ Crimefest October 26 Lion Game Lion Mask
units/pd2_crimefest_2014/oct26/weapons/ Crimefest October 26 Weapons - Spas 12
units/pd2_crimefest_2014/oct27/weapons/ Crimefest October 27 Old Hoxton weapons.
units/pd2_dlc_old_hoxton/ Old Hoxton DLC Files
units/pd2_dlc_old_hoxton/equipment/ Old Hoxton DLC Equipment
units/pd2_dlc_old_hoxton/masks/ Old Hoxton DLC Masks
units/pd2_dlc_old_hoxton/props/ Old Hoxton DLC Props
units/pd2_dlc_gage_historical/ Gage Historical Pack Files
units/pd2_dlc_gage_historical/masks/ Gage Historical Pack Masks
units/pd2_dlc_gage_historical/materials/ Gage Historical Mask Materials
units/pd2_dlc_gage_historical/patterns/ Gage Historical Pack Mask Patterns
units/pd2_dlc_gage_historical/weapons/ Gage Historical Pack Weapons
units/pd2_poetry_winners/ Payday 2 Soundtrack files.
units/pd2_poetry_winners/masks/ Payday 2 Soundtrack Masks
units/pd2_poetry_winners/materials/ Payday 2 Soundtrack Mask Materials
units/pd2_poetry_winners/patterns/ Payday 2 Soundtrack Mask Patterns
units/pd2_dlc_alienware/ Alienware Alpha DLC Files
units/pd2_dlc_alienware/masks/ Alienware Alpha DLC Masks
units/pd2_dlc_alienware/weapons/ Alienware Alpha DLC Weapons
units/pd2_washington_reveal/weapons/ Overkill's The Walking Dead game reveal weapons
units/pd2_million/weapons/ Payday 2 Million in Group weapons
units/pd2_twitch_pack/masks/ Payday 2 Twitch pack masks DLC Masks
units/pd2_humble_halloween/masks/ Payday 2 Halloween Humble Bundle DLC Masks
units/pd2_halloween/weapons/ Payday 2 Halloween update Weapons

Loot

Loot are the objects you pick up. The bags have their own section.

Path File name Description
units/world/props/bank/money_wrap/ money_wrap_df.texture Money Bundle and Stack (Blue Wrapper)
units/payday2/pickups/gen_pku_money/ gen_pku_money_df.texture Money Bundle (Blue Wrapper)
units/payday2/pickups/gen_pku_money/ gen_pku_money2_df.texture Money Bundle (Gold Wrapper)
units/payday2/props/bnk_safehouse_money_stack/ money_stack_df.texture Safehouse Money Bundle (Gold Wrapper)
units/payday2/props/bnk_safehouse_money_stack/ money_stack_wrapped_df.texture Safehouse Money Stack (Gold Wrapper)
units/payday2/props/bnk_prop_vault_loot/ bnk_prop_vault_loot_value_e_df.texture Moneyroll, Rome Book, Italia Map, Certificate
units/world/props/slaughterhouse/gold_bar/ gold_bar_df.texture Gold Bar
units/world/props/diamondheist_diamond_pickups/ jewelry_df.texture Diamond Heist Jewelry (Gold, Silver, Watch, Chain, Necklace, Bracklet, Ring)
units/world/props/diamondheist_diamond_pickups/ gems_df.texture Diamond Heist Gems
units/world/props/diamondheist_diamond_pickups/ gemtile_df.texture Diamond Heist Gem Tile ?
units/world/props/diamondheist_diamond_pickups/ bust_df.texture Diamond Heist Bust ?
units/payday2/props/com_prop_jewelry_jewels/ com_prop_jewelry_chains_df.texture Silver Chains
units/payday2/props/com_prop_jewelry_jewels/ com_prop_jewelry_jewels_df.texture Jewelry (Gold, Silver, Watch, Chain, Necklace, Bracklet, Ring)
units/payday2/props/bnk_prop_vault_loot/ bnk_prop_vault_loot_value_b_df.texture Coins
units/payday2/props/bnk_prop_vault_loot/ bnk_prop_vault_loot_value_c_df.texture Engagement Ring
units/payday2/props/bnk_prop_vault_loot/ bnk_prop_vault_loot_value_d_df.texture Bank Heist Jewelry (Gold, Silver, Watch, Chain, Necklace, Bracklet, Ring)
units/payday2/props/gen_prop_methlab_meth/ meth_df.texture Meth

Framing Frame Loot Paintings

Path File name Description
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_large_annabelle_1_df.texture Painting “Catwoman - the golden years” by Annabella Goh
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_large_annabelle_2_df.texture Painting “Frankenstein no Hanayome” by Annabella Goh
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_large_annabelle_3_df.texture Painting “Pinups 3” by Annabella Goh
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_large_annabelle_4_df.texture Painting “Pinups 4” by Annabella Goh
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_large_annabelle_5_df.texture Painting “Egyptienne Hero” by Annabella Goh
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_large_annabelle_6_df.texture Painting “Pinups 1” by Annabella Goh
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_large_annabelle_7_df.texture Painting “Pinups 5” by Annabella Goh
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_large_annabelle_8_df.texture Painting “Good Housekeeping in the Afterlife” by Annabella Goh
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_small_annabelle_1_df.texture Painting “Waking Sleeping Beauty” by Annabella Goh
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_large_ben_qwek_1_df.texture Painting “The Fly” by Ben Qwek
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_large_ben_qwek_2_df.texture Painting “Hell of Lotus Art Show Entry” by Ben Qwek
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_large_ben_qwek_3_df.texture Painting “Synaesthesia Event Entry” by Ben Qwek
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_large_ben_qwek_4_df.texture Painting “15 Minutes Portrait” by Ben Qwek
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_large_ben_qwek_5_df.texture Painting “Asian Woman” by Ben Qwek
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_large_ben_qwek_6_df.texture Painting “2 Naked Women” by Ben Qwek
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_large_ben_qwek_7_df.texture Painting “Naked Torso” by Ben Qwek
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_large_ben_qwek_8_df.texture Painting “Experimental Figure Drawing 4” by Ben Qwek
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_large_ben_qwek_9_df.texture Painting “Paulie” by Ben Qwek
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_large_ben_qwek_10_df.texture Painting “Marion Brando” by Ben Qwek
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_large_ben_qwek_11_df.texture Painting “Portrait Black” by Ben Qwek
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_large_ben_qwek_12_df.texture Painting “Let me clean your dirty mind.” by Ben Qwek
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_large_ben_qwek_13_df.texture Painting “First Try of Traditional Art” by Ben Qwek
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_large_ben_qwek_14_df.texture Painting “Death over Submission” by Ben Qwek
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_large_ben_qwek_15_df.texture Painting “Lov” by Ben Qwek
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_large_ben_qwek_16_df.texture Painting “Fashion Tryouts” by Ben Qwek
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_medium_ben_qwek_1_df.texture Painting “Sunrise” by Ben Qwek
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_medium_ben_qwek_2_df.texture Painting “Experimental Figure Drawing 3” by Ben Qwek
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_medium_ben_qwek_3_df.texture Painting “The Longing” by Ben Qwek
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_medium_ben_qwek_4_df.texture Painting “Extra Time” by Ben Qwek
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_small_ben_qwek_1_df.texture Painting “Love/Lust” by Ben Qwek
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_small_ben_qwek_2_df.texture Painting “Acrylic Study Face with Stripes” by Ben Qwek
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_small_ben_qwek_3_df.texture Painting “???” by Ben Qwek
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_small_ben_qwek_4_df.texture Painting “???” by Ben Qwek
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_small_ben_qwek_5_df.texture Painting “???” by Ben Qwek
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_small_ben_qwek_6_df.texture Painting “???” by Ben Qwek
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_small_ben_qwek_7_df.texture Painting “???” by Ben Qwek
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_small_ben_qwek_8_df.texture Painting “???” by Ben Qwek
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_small_ben_qwek_9_df.texture Painting “???” by Ben Qwek
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_small_ben_qwek_10_df.texture Painting “???” by Ben Qwek
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_small_ben_qwek_11_df.texture Painting “???” by Ben Qwek
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_large_darius_1_df.texture Painting “Feme Covert” by Darius Cheong
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_large_darius_2_df.texture Painting “Foetus” by Darius Cheong
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_large_darius_3_df.texture Painting “Gemini” by Darius Cheong
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_large_darius_4_df.texture Painting “???” by Darius Cheong
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_large_darius_5_df.texture Painting “Gluttony” by Darius Cheong
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_large_darius_6_df.texture Painting “???” by Darius Cheong
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_medium_darius_1_df.texture Painting “Cave Explorer” by Darius Cheong
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_medium_darius_2_df.texture Painting “Canyon” by Darius Cheong
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_medium_darius_3_df.texture Painting “Dino Land” by Darius Cheong
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_medium_darius_4_df.texture Painting “Forest” by Darius Cheong
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_medium_darius_5_df.texture Painting “Market Place” by Darius Cheong
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_medium_darius_6_df.texture Painting “Mushroom Land” by Darius Cheong
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_medium_darius_7_df.texture Painting “???” by Darius Cheong
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_medium_darius_8_df.texture Painting “Bridge” by Darius Cheong
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_medium_darius_9_df.texture Painting “Robot” by Darius Cheong
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_medium_darius_10_df.texture Painting “Snow Mine” by Darius Cheong
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_medium_darius_11_df.texture Painting “???” by Darius Cheong
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_medium_darius_12_df.texture Painting “Monster in Forest” by Darius Cheong
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_medium_darius_13_df.texture Painting “Dino Land” by Darius Cheong
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_large_ray_1_df.texture Painting “???” by Ray Toh
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_large_ray_2_df.texture Painting “???” by Ray Toh
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_large_ray_3_df.texture Painting “???” by Ray Toh
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_large_ray_4_df.texture Painting “???” by Ray Toh
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_large_ray_5_df.texture Painting “???” by Ray Toh
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_large_ray_6_df.texture Painting “???” by Ray Toh
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_large_ray_7_df.texture Painting “???” by Ray Toh
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_large_ray_8_df.texture Painting “???” by Ray Toh
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_large_ray_9_df.texture Painting “???” by Ray Toh
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_large_ray_10_df.texture Painting “???” by Ray Toh
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_large_ray_11_df.texture Painting “???” by Ray Toh
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_medium_ray_1_df.texture Painting “???” by Ray Toh
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_medium_ray_2_df.texture Painting “???” by Ray Toh
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_medium_ray_3_df.texture Painting “???” by Ray Toh
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_medium_ray_4_df.texture Painting “???” by Ray Toh
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_medium_ray_5_df.texture Painting “???” by Ray Toh
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_medium_ray_6_df.texture Painting “???” by Ray Toh
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_medium_ray_7_df.texture Painting “???” by Ray Toh
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_medium_ray_8_df.texture Painting “???” by Ray Toh
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_medium_ray_9_df.texture Painting “???” by Ray Toh
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_medium_ray_10_df.texture Painting “???” by Ray Toh
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_medium_ray_11_df.texture Painting “???” by Ray Toh
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_medium_ray_12_df.texture Painting “???” by Ray Toh
units/payday2/props/shared_textures/ com_int_gallery_wall_painting_medium_ray_13_df.texture Painting “???” by Ray Toh

Vehicles

Path File name Description
units/payday2/vehicles/str_vehicle_van_player/ exterior_df.texture Escape Van Exterior Texture
units/payday2/vehicles/str_vehicle_van_player/ interior_df.texture Escape Van Interior Texture
units/payday2/vehicles/air_vehicle_cessna_206/ air_vehicle_cessna_206_df.dds Big Oil Day 2 Plane
units/payday2/vehicles/air_vehicle_truck_firetruck/ airport_firetruck_df.dds Firestarter Day 1 Airport Firetruck
units/payday2/vehicles/air_vehicle_blackhawk/ blackhawk_prop_df.dds FBI Blackhawk
units/payday2/vehicles/air_vehicle_blackhawk/ blackhawk_fuelrod_df.dds FBI Blackhawk Fuelrod
units/payday2/vehicles/air_vehicle_blackhawk/ civilian_helicopter_df.dds Civilian/Escape Helicopter
units/payday2/vehicles/air_vehicle_blackhawk/ interior_df.dds Helicopter Interior
units/payday2/vehicles/air_vehicle_blackhawk/ light_glow_blue_df.dds Blue Helicopter Glow
units/payday2/vehicles/air_vehicle_blackhawk/ light_glow_df.dds Red Helicopter Glow
units/payday2/vehicles/air_vehicle_blackhawk/ light_glow_white_df.dds White Helicopter Glow
units/payday2/vehicles/air_vehicle_blackhawk/ pilot_df.dds Helicopter Pilot
units/payday2/vehicles/air_vehicle_blackhawk/ police_df.dds Police Helicopter
units/payday2/vehicles/air_vehicle_blackhawk/ police_rotor_blur_df.dds Helicopter Rotor Blur
units/payday2/vehicles/bdrop_vehicles_cars/ vehicles_backdrop_df.dds LOD/Skybox Cars
units/pd2_dlc_miami/vehicles/anim_vehicle_car_delorean/ str_vehicle_car_delorean_df.dds Delorean Vehicle Texture

Decals

Path File name Description
effects/decals/ decals_atlas_df.texture Bullet Impact Decals
effects/decals/blood_splatter/ splatter_decal_df.texture Bullet Impact Blood Splatters
effects/decals/explosions/ explosion_std_df.texture Explosion Decal

Menu

Path File name Description
guis/textures/loading/ loading_bg.texture Static Background during Loading
guis/textures/pd2/menu_backdrop/ bd_baselayer.texture Static Background during Intrologos
guis/textures/pd2/menu_backdrop/ bd_light.texture Lightsource
guis/textures/pd2/menu_backdrop/ bd_particles.texture Light Glitter
guis/textures/pd2/menu_backdrop/ bg_pattern.texture Moving Pattern
units/menu/menu_scene/ menu_background_pattern.texture Moving Pattern (Main Menu)
units/menu/menu_scene/ menu_cylinder_smoke.texture Menu Smoke
units/menu/menu_scene/ menu_cylinder_smoke_tile.texture Menu Smoke Tile
units/menu/menu_scene/ menu_cylinder_logo.texture Main Menu Payday 2 Logo

#ags and other Equipment

Path File name Description
units/payday2/equipment/gen_equipment_ammobag/ gen_equipment_ammobag_df.texture Ammo Bag
units/payday2/equipment/gen_equipment_medicbag/ gen_equipment_medicbag_df.texture Medic Bag
units/payday2/equipment/gen_equipment_sentry/ gen_equipment_sentry_df.texture Sentry Gun and Case
units/payday2/equipment/gen_equipment_tripmine/ tripmine_df.texture Tripmine
units/payday2/equipment/gen_equipment_shape_charge/ gen_equipment_shape_charge_df.texture Shape Charge
units/payday2/equipment/gen_equipment_camera_hackingtool/ hackingtool_df.texture Camera Hacking Tool
units/payday2/equipment/gen_equipment_jammer/ ecm_df.texture ECM Jammer
units/payday2/equipment/gen_equipment_grenade_crate/ gen_equipment_grenade_crate_df.texture Grenade Asset Case
units/payday2/equipment/gen_equipment_bodybags_bag/ gen_equipment_bodybags_bag_df.texture Body Bag Asset Case
units/payday2/equipment/gen_equipment_bodybags_bag/ gen_equipment_bodybags_df.texture Body Bag Asset Case Bag
units/payday2/pickups/gen_pku_bodybag/ gen_pku_bodybag_df.texture Body Bag (Label: Bagger)
units/payday2/pickups/gen_pku_cage_bag/ gen_pku_cratebag_df.texture Skycage/Crate Bag Green (Label: Tool Kit Carrier)
units/payday2/pickups/gen_pku_lootbag/ gen_pku_lootbag_df.texture Loot Bag (512x512)
units/payday2/pickups/gen_pku_toolbag/ gen_pku_toolbag_df.texture Thermal Drill Bag Orange (Label: Tool Kit Carrier)
units/payday2/pickups/gen_pku_canvasbag/ gen_pku_canvasbag_df.texture Canvas Bag Light Blue (Paintings)
units/payday2/characters/shared_textures/ equipment_bag_tools_df.texture Tools Bag
units/payday2/characters/shared_textures/ equipment_bag_ammo_df.texture Ammo Bag
units/payday2/characters/shared_textures/ equipment_bag_tools_df.texture Tool Bag (Tripmine Bag)
units/payday2/characters/shared_textures/ equipment_bodybag_df.texture Body Bag (Label: Bagger)
units/payday2/characters/shared_textures/ equipment_cagebag_df.texture Skycage Bag Green (Label: Tool Kit Carrier)
units/payday2/characters/shared_textures/ equipment_lootbag_df.texture Loot Bag (1024x1024, Template of other bags)
units/payday2/characters/shared_textures/ equipment_toolbag_df.texture Thermal Drill Bag Orange (Label: Tool Kit Carrier)
units/pd2_dlc1/characters/shared_textures/ explosives_bag_df.texture Explosives Bag Yellow (Sentry Ammo)

#Players

Path File name Description
units/payday2/characters/shared_textures/ criminal_gloves_df.texture Player Gloves
units/payday2/characters/shared_textures/ fps_gloves_df.texture First Person Player Gloves
units/payday2/characters/shared_textures/ fps_gloves_john_wick_df.texture First Person John Wick Player Gloves
units/payday2/characters/shared_textures/ chains_head_df.texture Chains Face
units/payday2/characters/shared_textures/ dallas_head_df.texture Dallas Face
units/payday2/characters/shared_textures/ hoxton_head_df.texture Houston Face
units/payday2/characters/shared_textures/ wolf_head_df.texture Wolf Face
units/payday2/characters/shared_textures/ fps_sleeve_chains_df.texture First Person Sleeves Chains
units/payday2/characters/shared_textures/ fps_sleeve_dallas_df.texture First Person Sleeves Dallas
units/payday2/characters/shared_textures/ fps_sleeve_hoxton_df.texture First Person Sleeves Houston
units/payday2/characters/shared_textures/ fps_sleeve_wolf_df.texture First Person Sleeves Wolf
units/payday2/characters/shared_textures/ fps_sleeve_john_wick_df.texture First Person Sleeves John Wick
units/payday2/characters/shared_textures/ fps_sleeve_old_hoxton_df.texture First Person Sleeves Hoxton
units/payday2/characters/shared_textures/ fps_wrist_chains_df.texture First Person Wrists Chains
units/payday2/characters/shared_textures/ fps_wrist_dallas_df.texture First Person Wrists Dallas
units/payday2/characters/shared_textures/ fps_wrist_hoxton_df.texture First Person Wrists Houston
units/payday2/characters/shared_textures/ fps_wrist_wolf_df.texture First Person Wrists Wolf
units/payday2/characters/shared_textures/ suite_01_body_df.texture Houston Suit
units/payday2/characters/shared_textures/ suite_02_body_df.texture Chains Suit
units/payday2/characters/shared_textures/ suite_03_body_df.texture Dallas Suit
units/payday2/characters/shared_textures/ suite_04_body_df.texture Wolf Suit
units/payday2/characters/shared_textures/ suite_05_body_df.texture Hoxton Suit
units/payday2/characters/shared_textures/ suite_john_wick_body_df.texture John Wick Suit
units/payday2/characters/shared_textures/ vest_big_01_df.texture Big bulletproof body armor/vest
units/payday2/characters/shared_textures/ vest_small_01_df.texture Small bulletproof body armor/vest
Data Tables

Weapons

This is a list of all weapons in PAYDAY 2 + the ingame ID, Factory ID and Unit-file path and DLC. It is sorted alphabetically in each weapon class. Special and Shotgun are split into "Primary" and "Secondary". Throwables are split into "thrown" and "use".

Guns

Akimbo

Weapon ID Factory ID Unit DLC IRL Name
Akimbo Bernetti 9 x_b92fs wpn_fps_x_b92fs units/pd2_crimefest_2014/oct22/weapons/wpn_fps_x_b92fs/wpn_fps_x_b92fs Basegame Akimbo Beretta 92FS
Brothers Grimm 12G x_basset wpn_fps_sho_x_basset units/pd2_dlc_dsg/weapons/wpn_fps_sho_x_basset/wpn_fps_sho_x_basset Basegame Akimbo CBRPS Spike X1S
Akimbo Castigo .44 x_chinchilla wpn_fps_pis_x_chinchilla units/pd2_dlc_max/weapons/wpn_fps_pis_x_chinchilla/wpn_fps_pis_x_chinchilla Basegame Akimbo S&W M29
Akimbo Chimano 88 x_g17 wpn_fps_pis_x_g17 units/pd2_dlc_butcher_mods/weapons/wpn_fps_pis_x_g17/wpn_fps_pis_x_g17 Basegame Akimbo Glock 17
Akimbo Chimano Compact jowi wpn_fps_jowi units/pd2_crimefest_2014/oct22/weapons/wpn_fps_jowi/wpn_fps_jowi Basegame Akimbo Glock 26
Akimbo Chimano Custom x_g22c wpn_fps_pis_x_g22c units/pd2_dlc_butcher_mods/weapons/wpn_fps_pis_x_g22c/wpn_fps_pis_x_g22c Basegame Akimbo Glock 22C
Akimbo Compact-5 x_mp5 wpn_fps_smg_x_mp5 units/pd2_dlc_dos/weapons/wpn_fps_smg_x_mp5/wpn_fps_smg_x_mp5 Basegame Akimbo MP5A2
Akimbo Contractor x_packrat wpn_fps_x_packrat units/pd2_dlc_pim/weapons/wpn_fps_x_packrat/wpn_fps_x_packrat John Wick Weaponpack / UE Akimbo H&K P30L
Akimbo Crosskill x_1911 wpn_fps_x_1911 units/pd2_crimefest_2014/oct22/weapons/wpn_fps_x_1911/wpn_fps_x_1911 Basegame Akimbo Springfield Armory 1911
Akimbo Crosskill Guard x_shrew wpn_fps_pis_x_shrew units/pd2_dlc_myh/weapons/wpn_fps_pis_x_shrew/wpn_fps_pis_x_shrew Basegame Akimbo Colt Defender
Akimbo Deagle x_deagle wpn_fps_x_deagle units/pd2_crimefest_2014/oct22/weapons/wpn_fps_x_deagle/wpn_fps_x_deagle Basegame Akimbo Desert Eagle Mark XIX
Akimbo Heather x_sr2 wpn_fps_smg_x_sr2 units/pd2_dlc_coco/weapons/wpn_fps_smg_x_sr2/wpn_fps_smg_x_sr2 Basegame Akimbo SR-2M Veresk
Akimbo Interceptor 45 x_usp wpn_fps_pis_x_usp units/pd2_dlc_butcher_mods/weapons/wpn_fps_pis_x_usp/wpn_fps_pis_x_usp Basegame Akimbo H&K USP45 Tactical
Akimbo Krinkov x_akmsu wpn_fps_smg_x_akmsu units/pd2_dlc_dos/weapons/wpn_fps_smg_x_akmsu/wpn_fps_smg_x_akmsu Basegame Akimbo AKMSU
Akimbo Baby Deagle x_sparrow wpn_fps_pis_x_sparrow units/pd2_dlc_osa/weapons/wpn_fps_pis_x_sparrow/wpn_fps_pis_x_sparrow Point Break Heists / UE Akimbo Jericho 941 RPL
Akimbo Bronco .44 x_rage wpn_fps_pis_x_rage units/pd2_dlc_osa/weapons/wpn_fps_pis_x_rage/wpn_fps_pis_x_rage Basegame Akimbo Taurus Raging Bull
Akimbo Broomstick x_c96 wpn_fps_pis_x_c96 units/pd2_dlc_osa/weapons/wpn_fps_pis_x_c96/wpn_fps_pis_x_c96 Gage Historical Pack / UE Akimbo Mauser C96
Akimbo Gruber Kurz x_ppk wpn_fps_pis_x_ppk units/pd2_dlc_osa/weapons/wpn_fps_pis_x_ppk/wpn_fps_pis_x_ppk Armored Transport / UE Akimbo Walther PPK
Akimbo LEO x_hs2000 wpn_fps_pis_x_hs2000 units/pd2_dlc_osa/weapons/wpn_fps_pis_x_hs2000/wpn_fps_pis_x_hs2000 Bomb Heists / UE Akimbo Springfield Armory XDM
Akimbo Matever .357 x_2006m wpn_fps_pis_x_2006m units/pd2_dlc_osa/weapons/wpn_fps_pis_x_2006m/wpn_fps_pis_x_2006m Alesso Heist / UE Akimbo Mateba 2006M
Akimbo Parabellum x_breech wpn_fps_pis_x_breech units/pd2_dlc_osa/weapons/wpn_fps_pis_x_breech/wpn_fps_pis_x_breech Basegame Akimbo Luger P08
Akimbo Signature .40 x_p226 wpn_fps_pis_x_p226 units/pd2_dlc_osa/weapons/wpn_fps_pis_x_p226/wpn_fps_pis_x_p226 Gage Weapon Pack #01 / UE Akimbo SIG-Sauer P226R
Akimbo STRYK 18c x_g18c wpn_fps_pis_x_g18c units/pd2_dlc_osa/weapons/wpn_fps_pis_x_g18c/wpn_fps_pis_x_g18c Basegame Akimbo Glock 18C
Akimbo White Streak x_pl14 wpn_fps_pis_x_pl14 units/pd2_dlc_osa/weapons/wpn_fps_pis_x_pl14/wpn_fps_pis_x_pl14 Basegame Akimbo Lebedev PL-14
Akimbo M13 9mm x_legacy wpn_fps_pis_x_legacy units/pd2_dlc_khp/weapons/wpn_fps_pis_x_legacy/wpn_fps_pis_x_legacy Basegame Akimbo H&K P7M13
Akimbo Goliath 12G x_rota wpn_fps_sho_x_rota units/pd2_dlc_osa/weapons/wpn_fps_sho_x_rota/wpn_fps_sho_x_rota Basegame Akimbo Crye Precision SIX12
Akimbo Judge x_judge wpn_fps_pis_x_judge units/pd2_dlc_osa/weapons/wpn_fps_pis_x_judge/wpn_fps_pis_x_judge Basegame Akimbo Taurus 4510PLYFS
Akimbo Blaster 9mm x_tec9 wpn_fps_smg_x_tec9 units/pd2_dlc_osa/weapons/wpn_fps_smg_x_tec9/wpn_fps_smg_x_tec9 Hotline Miami / UE Akimbo Intratec TEC-9
Akimbo Chicago Typewriter x_m1928 wpn_fps_smg_x_m1928 units/pd2_dlc_osa/weapons/wpn_fps_smg_x_m1928/wpn_fps_smg_x_m1928 Basegame / Community Akimbo Thompson M1928
Akimbo CMP x_mp9 wpn_fps_smg_x_mp9 units/pd2_dlc_osa/weapons/wpn_fps_smg_x_mp9/wpn_fps_smg_x_mp9 Basegame Akimbo B&T MP9
Akimbo Cobra x_scorpion wpn_fps_smg_x_scorpion units/pd2_dlc_osa/weapons/wpn_fps_smg_x_scorpion/wpn_fps_smg_x_scorpion Hotline Miami / UE Akimbo Sa. Vz.61 Skorpion
Akimbo CR 805B x_hajk wpn_fps_smg_x_hajk units/pd2_dlc_osa/weapons/wpn_fps_smg_x_hajk/wpn_fps_smg_x_hajk Biker Heist / UE Akimbo CZ 805 BREN A1
Akimbo Jackal x_schakal wpn_fps_smg_x_schakal units/pd2_dlc_osa/weapons/wpn_fps_smg_x_schakal/wpn_fps_smg_x_schakal John Wick Weaponpack / UE Akimbo H&K UMP45
Akimbo Jacket's Piece x_cobray wpn_fps_smg_x_cobray units/pd2_dlc_osa/weapons/wpn_fps_smg_x_cobray/wpn_fps_smg_x_cobray Jacket Character Pack Akimbo Cobray M11/9
Akimbo Kobus 90 x_p90 wpn_fps_smg_x_p90 units/pd2_dlc_osa/weapons/wpn_fps_smg_x_p90/wpn_fps_smg_x_p90 Basegame Akimbo FN P90
Akimbo Kross Vertex x_polymer wpn_fps_smg_x_polymer units/pd2_dlc_osa/weapons/wpn_fps_smg_x_polymer/wpn_fps_smg_x_polymer Gage Ninja Pack / UE Akimbo KRISS Vector
Akimbo Mark 10 x_mac10 wpn_fps_smg_x_mac10 units/pd2_dlc_osa/weapons/wpn_fps_smg_x_mac10/wpn_fps_smg_x_mac10 Basegame Akimbo Ingram MAC-11
Akimbo Micro Uzi x_baka wpn_fps_smg_x_baka units/pd2_dlc_osa/weapons/wpn_fps_smg_x_baka/wpn_fps_smg_x_baka Jiro Character Pack / UE Akimbo IMI Micro Uzi
Akimbo MP40 x_erma wpn_fps_smg_x_erma units/pd2_dlc_osa/weapons/wpn_fps_smg_x_erma/wpn_fps_smg_x_erma Basegame Akimbo MP40
Akimbo Para x_olympic wpn_fps_smg_x_olympic units/pd2_dlc_osa/weapons/wpn_fps_smg_x_olympic/wpn_fps_smg_x_olympic Basegame Akimbo Olympic Arms K23B
Akimbo Patchett L2A1 x_sterling wpn_fps_smg_x_sterling units/pd2_dlc_osa/weapons/wpn_fps_smg_x_sterling/wpn_fps_smg_x_sterling Gage Historical Pack / UE Akimbo Sterling L2A3
Akimbo Signature x_shepheard wpn_fps_smg_x_shepheard units/pd2_dlc_joy/weapons/wpn_fps_smg_x_shepheard/wpn_fps_smg_x_shepheard Basegame Akimbo SIG-Sauer MPX
Akimbo SpecOps x_mp7 wpn_fps_smg_x_mp7 units/pd2_dlc_osa/weapons/wpn_fps_smg_x_mp7/wpn_fps_smg_x_mp7 Gage Weapon Pack #01 / UE Akimbo H&K MP7A1
Akimbo Swedish K x_m45 wpn_fps_smg_x_m45 units/pd2_dlc_osa/weapons/wpn_fps_smg_x_m45/wpn_fps_smg_x_m45 Armored Transport / UE Akimbo Carl Gustav M/45B
Akimbo Tatonka x_coal wpn_fps_smg_x_coal units/pd2_dlc_osa/weapons/wpn_fps_smg_x_coal/wpn_fps_smg_x_coal Gage Russian Pack / UE Akimbo PP-19 Bizon-2
Akimbo Uzi x_uzi wpn_fps_smg_x_uzi units/pd2_dlc_osa/weapons/wpn_fps_smg_x_uzi/wpn_fps_smg_x_uzi Hotline Miami / UE Akimbo IMI Uzi
Akimbo Bernetti Auto Pistol x_beer wpn_fps_pis_x_beer units/pd2_dlc_afp/weapons/wpn_fps_pis_x_beer/wpn_fps_pis_x_beer Federales Weapon Pack Akimbo Beretta 93R
Akimbo Czech 92 Pistol x_czech wpn_fps_pis_x_czech units/pd2_dlc_afp/weapons/wpn_fps_pis_x_czech/wpn_fps_pis_x_czech Federales Weapon Pack Akimbo CZ75 Auto/CZ AccuShadow 2
Akimbo Igor Automatik Pistol x_stech wpn_fps_pis_x_stech units/pd2_dlc_afp/weapons/wpn_fps_pis_x_stech/wpn_fps_pis_x_stech Federales Weapon Pack Akimbo Stechkin APS
Akimbo Holt 9 mm Pistol x_holt wpn_fps_pis_x_holt units/pd2_dlc_atw/weapons/wpn_fps_pis_x_holt/wpn_fps_pis_x_holt Fugitive Weapon Pack Akimbo Hudson H9
Akimbo Frenchman Model 87 Revolver x_model3 wpn_fps_pis_x_model3 units/pd2_dlc_pgo/weapons/wpn_fps_pis_x_model3/wpn_fps_pis_x_model3 Gunslinger Weapon Pack Akimbo S&W Model 3 Russian
Akimbo Crosskill Chunky Compact Pistol x_m1911 wpn_fps_pis_x_m1911 units/pd2_dlc_fawp/weapons/wpn_fps_pis_x_m1911/wpn_fps_pis_x_m1911 Jiu Feng Smuggler Pack Akimbo Colt M1911/M1911A1 Hybrid
Akimbo AK Gen 21 Tactical x_vityaz wpn_fps_smg_x_vityaz units/pd2_dlc_fawp/weapons/wpn_fps_smg_x_vityaz/wpn_fps_smg_x_vityaz Jiu Feng Smuggler Pack Akimbo PP-19-01 Vityaz
Akimbo Miyaka 10 Special x_pm9 wpn_fps_smg_x_pm9 units/pd2_dlc_sawp/weapons/wpn_fps_smg_x_pm9/wpn_fps_smg_x_pm9 Jiu Feng Smuggler Pack 2 Akimbo Minebea PM-9
Akimbo Káng Arms Model 54 x_type54 wpn_fps_pis_x_type54 units/pd2_dlc_tawp/weapons/wpn_fps_pis_x_type54/wpn_fps_pis_x_type54 Jiu Feng Smuggler Pack 3 Akimbo TT33(asset)/Type 54(name)
Akimbo Gecko M2 x_maxim9 wpn_fps_pis_x_maxim9 units/pd2_dlc_lawp/weapons/wpn_fps_pis_x_maxim9/wpn_fps_pis_x_maxim9 Jiu Feng Smuggler Pack 4 Akimbo SilencerCo Maxim 9
Akimbo Kahn .357 x_korth wpn_fps_pis_x_korth units/pd2_dlc_pxp2/weapons/wpn_fps_pis_x_korth/wpn_fps_pis_x_korth McShay Weapon Pack 2 Akimbo Korth NXA/NXS
Akimbo VD-12 x_sko12 wpn_fps_sho_x_sko12 units/pd2_dlc_pxp2/weapons/wpn_fps_sho_x_sko12/wpn_fps_sho_x_sko12 McShay Weapon Pack 2 Akimbo SKO-12

Assault Rifle

Weapon ID Factory ID Unit DLC IRL Name
AK ak74 wpn_fps_ass_74 units/payday2/weapons/wpn_fps_ass_74/wpn_fps_ass_74 Basegame AKS-74
AK.762 akm wpn_fps_ass_akm units/payday2/weapons/wpn_fps_ass_akm/wpn_fps_ass_akm Basegame AKM
AK5 ak5 wpn_fps_ass_ak5 units/payday2/weapons/wpn_fps_ass_ak5/wpn_fps_ass_ak5 Basegame Bofors Ak 5
AK17 flint wpn_fps_ass_flint units/pd2_dlc_grv/weapons/wpn_fps_ass_flint/wpn_fps_ass_flint Gage Russian Pack / UE AK-12(2016)
AMCAR amcar wpn_fps_ass_amcar units/payday2/weapons/wpn_fps_ass_amcar/wpn_fps_ass_amcar Basegame Colt Model 733
AMR-16 m16 wpn_fps_ass_m16 units/payday2/weapons/wpn_fps_ass_m16/wpn_fps_ass_m16 Basegame M16A4
Bootleg tecci wpn_fps_ass_tecci units/pd2_dlc_opera/weapons/wpn_fps_ass_tecci/wpn_fps_ass_tecci Sydney Character Pack / UE H&K HK416C
CAR-4 new_m4 wpn_fps_ass_m4 units/payday2/weapons/wpn_fps_ass_m4/wpn_fps_ass_m4 Basegame M4A1
Cavity 9mm sub2000 wpn_fps_ass_sub2000 units/pd2_dlc_casino/weapons/wpn_fps_ass_sub2000/wpn_fps_ass_sub2000 Golden Grin Casino Heist / UE Kel-Tec SUB-2000
Clarion famas wpn_fps_ass_famas units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_famas/wpn_fps_ass_famas Gage Assault Pack / UE FAMAS F1
Commando 553 s552 wpn_fps_ass_s552 units/pd2_dlc1/weapons/wpn_fps_ass_s552/wpn_fps_ass_s552 Armored Transport / UE SIG SG 552-2
Eagle Heavy scar wpn_fps_ass_scar units/pd2_dlc_dec5/weapons/wpn_fps_ass_scar/wpn_fps_ass_scar Gage Weapon Pack #01 / UE SCAR-H
Falcon fal wpn_fps_ass_fal units/pd2_dlc_big/weapons/wpn_fps_ass_fal/wpn_fps_ass_fal Big Bank Heist / UE DSA SA58 FAL
Galant ching wpn_fps_ass_ching units/pd2_dlc_old/weapons/wpn_fps_ass_ching/wpn_fps_ass_ching Basegame M1 Garand
Gecko 7.62 galil wpn_fps_ass_galil units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_galil/wpn_fps_ass_galil Gage Assault Pack / UE IMI Galil ARM 7.62
Gewehr 3 g3 wpn_fps_ass_g3 units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_g3/wpn_fps_ass_g3 Gage Assault Pack / UE H&K G3A3
Golden AK.762 akm_gold wpn_fps_ass_akm_gold units/payday2/weapons/wpn_fps_ass_akm_gold/wpn_fps_ass_akm_gold Basegame / Community AKM Gold
JP36 g36 wpn_fps_ass_g36 units/payday2/weapons/wpn_fps_ass_g36/wpn_fps_ass_g36 Basegame H&K G36KV
Little Friend 7.62 contraband wpn_fps_ass_contraband units/pd2_dlc_chico/weapons/wpn_fps_ass_contraband/wpn_fps_ass_contraband Scarface Character Pack / UE H&K HK417
Lion's Roar vhs wpn_fps_ass_vhs units/pd2_dlc_dragan/weapons/wpn_fps_ass_vhs/wpn_fps_ass_vhs Dragan Character Pack / UE HS Produkt VHS-D2
M308 new_m14 wpn_fps_ass_m14 units/payday2/weapons/wpn_fps_ass_m14/wpn_fps_ass_m14 Basegame M14 DMR
Queen's Wrath l85a2 wpn_fps_ass_l85a2 units/pd2_dlc_clover/weapons/wpn_fps_ass_l85a2/wpn_fps_ass_l85a2 Clover Character Pack / UE Enfield L85A2
UAR aug wpn_fps_ass_aug units/payday2/weapons/wpn_fps_ass_aug/wpn_fps_ass_aug Basegame Steyr AUG A2
Union 5.56 corgi wpn_fps_ass_corgi units/pd2_dlc_rvd/weapons/wpn_fps_ass_corgi/wpn_fps_ass_corgi Basegame FN F2000 Tactical
Valkyria asval wpn_fps_ass_asval units/pd2_dlc_character_sokol/weapons/wpn_fps_ass_asval/wpn_fps_ass_asval Sokol Character Pack / UE AS Val
Tempest 21 komodo wpn_fps_ass_komodo units/pd2_dlc_tar/weapons/wpn_fps_ass_komodo/wpn_fps_ass_komodo Basegame IWI X95
Ketchnov Byk-1 groza wpn_fps_ass_groza units/pd2_dlc_sawp/weapons/wpn_fps_ass_groza/wpn_fps_ass_groza Jiu Feng Smuggler Pack 2 OTs-14 Groza
KS12 Urban shak12 wpn_fps_ass_shak12 units/pd2_dlc_tawp/weapons/wpn_fps_ass_shak12/wpn_fps_ass_shak12 Jiu Feng Smuggler Pack 3 ShAK-12
Rodion 3B tkb wpn_fps_ass_tkb units/pd2_dlc_pxp3/weapons/wpn_fps_ass_tkb/wpn_fps_ass_tkb McShay Weapon Pack 3 TKB-059

Light Machine Gun

Weapon ID Factory ID Unit DLC IRL Name
Brenner-21 hk21 wpn_fps_lmg_hk21 units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21/wpn_fps_lmg_hk21 Gage Weapon Pack #02 / UE H&K HK21E
Buzzsaw 42 mg42 wpn_fps_lmg_mg42 units/pd2_dlc_gage_historical/weapons/wpn_fps_lmg_mg42/wpn_fps_lmg_mg42 Gage Historical Pack / UE MG42
KSP m249 wpn_fps_lmg_m249 units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_m249/wpn_fps_lmg_m249 Gage Weapon Pack #02 / UE M249 SAW
KSP 58 par wpn_fps_lmg_par units/pd2_dlc_par/weapons/wpn_fps_lmg_par/wpn_fps_lmg_par Basegame M240B
RPK rpk wpn_fps_lmg_rpk units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_rpk/wpn_fps_lmg_rpk Gage Weaponpack #02 / UE RPK
M60 m60 wpn_fps_lmg_m60 units/pd2_dlc_atw/weapons/wpn_fps_lmg_m60/wpn_fps_lmg_m60 Fugitive Weapon Pack M60
SG Versteckt 51D hk51b wpn_fps_lmg_hk51b units/pd2_dlc_pxp1/weapons/wpn_fps_lmg_hk51b/wpn_fps_lmg_hk51b McShay Weapon Pack Vollmer HK51B
Akron HC hcar wpn_fps_lmg_hcar units/pd2_dlc_pxp3/weapons/wpn_fps_lmg_hcar/wpn_fps_lmg_hcar McShay Weapon Pack 3 Ohio Ordnance HCAR
Campbell 74 kacchainsaw wpn_fps_lmg_kacchainsaw units/pd2_dlc_pxp4/weapons/wpn_fps_lmg_kacchainsaw/wpn_fps_lmg_kacchainsaw McShay Weapon Pack 4 KAC ChainSAW

Pistol

Weapon ID Factory ID Unit DLC IRL Name
5/7 lemming wpn_fps_pis_lemming units/pd2_dlc_fi7/weapons/wpn_fps_pis_lemming/wpn_fps_pis_lemming Basegame FN Five-seveN
Baby Deagle sparrow wpn_fps_pis_sparrow units/pd2_dlc_rip/weapons/wpn_fps_pis_sparrow/wpn_fps_pis_sparrow Point Break Heists / UE Jericho 941 RPL
Bernetti 9 b92fs wpn_fps_pis_beretta units/payday2/weapons/wpn_fps_pis_b92fs/wpn_fps_pis_beretta Basegame Beretta 92FS
Bronco .44 new_raging_bull wpn_fps_pis_rage units/payday2/weapons/wpn_fps_pis_rage/wpn_fps_pis_rage Basegame Taurus Raging Bull
Broomstick c96 wpn_fps_pis_c96 units/pd2_dlc_gage_historical/weapons/wpn_fps_pis_c96/wpn_fps_pis_c96 Gage Historical Pack / UE Mauser C96
Castigo .44 chinchilla wpn_fps_pis_chinchilla units/pd2_dlc_max/weapons/wpn_fps_pis_chinchilla/wpn_fps_pis_chinchilla Basegame S&W M29
Chimano 88 glock_17 wpn_fps_pis_g17 units/payday2/weapons/wpn_fps_pis_g17/wpn_fps_pis_g17 Basegame Glock 17
Chimano Compact g26 wpn_fps_pis_g26 units/pd2_crimefest_2014/oct22/weapons/wpn_fps_pis_g26/wpn_fps_pis_g26 Basegame / Community Glock 26
Chimano Custom g22c wpn_fps_pis_g22c units/payday2/weapons/wpn_fps_pis_g22c/wpn_fps_pis_g22c Basegame / Community Glock 22C
Contractor packrat wpn_fps_pis_packrat units/pd2_dlc_pim/weapons/wpn_fps_pis_packrat/wpn_fps_pis_packrat John Wick Weapon Pack / UE H&K P30L
Crosskill colt_1911 wpn_fps_pis_1911 units/payday2/weapons/wpn_fps_pis_1911/wpn_fps_pis_1911 Basegame Springfield Armory 1911
Crosskill Guard shrew wpn_fps_pis_shrew units/pd2_dlc_myh/weapons/wpn_fps_pis_shrew/wpn_fps_pis_shrew Basegame Colt Defender
Deagle deagle wpn_fps_pis_deagle units/payday2/weapons/wpn_fps_pis_deagle/wpn_fps_pis_deagle Basegame Desert Eagle XIX
Gruber Kurz ppk wpn_fps_pis_ppk units/pd2_dlc1/weapons/wpn_fps_pis_ppk/wpn_fps_pis_ppk Armored Transport / UE Walther PPK
Interceptor 45 usp wpn_fps_pis_usp units/payday2/weapons/wpn_fps_pis_usp/wpn_fps_pis_usp Basegame / Community H&K USP45 Tactical
LEO hs2000 wpn_fps_pis_hs2000 units/pd2_dlc_the_bomb/weapons/wpn_fps_pis_hs2000/wpn_fps_pis_hs2000 Bomb Heists / UE Springfield Armory XDM
Matever .357 mateba wpn_fps_pis_2006m units/pd2_dlc_arena/weapons/wpn_fps_pis_2006m/wpn_fps_pis_2006m Alesso Heist / UE Mateba 2006M
Parabellum breech wpn_fps_pis_breech units/pd2_dlc_old/weapons/wpn_fps_pis_breech/wpn_fps_pis_breech Basegame Luger P08
Peacemaker .45 peacemaker wpn_fps_pis_peacemaker units/pd2_dlc_west/weapons/wpn_fps_pis_peacemaker/wpn_fps_pis_peacemaker Butcher's Western Pack / UE Ruger New Vaquero
Signature .40 p226 wpn_fps_pis_p226 units/pd2_dlc_dec5/weapons/wpn_fps_pis_p226/wpn_fps_pis_p226 Gage Weapon Pack #01 / UE SIG-Sauer P226R
STRYK 18c glock_18c wpn_fps_pis_g18c units/payday2/weapons/wpn_fps_pis_g18c/wpn_fps_pis_g18c Basegame Glock 18C
White Streak pl14 wpn_fps_pis_pl14 units/pd2_dlc_mad/weapons/wpn_fps_pis_pl14/wpn_fps_pis_pl14 Basegame Lebedev PL14
M13 9mm legacy wpn_fps_pis_legacy units/pd2_dlc_khp/weapons/wpn_fps_pis_legacy/wpn_fps_pis_legacy Basegame H&K P7M13
Bernetti Auto Pistol beer wpn_fps_pis_beer units/pd2_dlc_afp/weapons/wpn_fps_pis_beer/wpn_fps_pis_beer Federales Weapon Pack Beretta 93R
Czech 92 Pistol czech wpn_fps_pis_czech units/pd2_dlc_afp/weapons/wpn_fps_pis_czech/wpn_fps_pis_czech Federales Weapon Pack CZ75 Auto/CZ AccuShadow 2
Igor Automatik Pistol stech wpn_fps_pis_stech units/pd2_dlc_afp/weapons/wpn_fps_pis_stech/wpn_fps_pis_stech Federales Weapon Pack Stechkin APS
Holt 9 mm Pistol holt wpn_fps_pis_holt units/pd2_dlc_atw/weapons/wpn_fps_pis_holt/wpn_fps_pis_holt Fugitive Weapon Pack Hudson H9
Frenchman Model 87 Revolver model3 wpn_fps_pis_model3 units/pd2_dlc_pgo/weapons/wpn_fps_pis_model3/wpn_fps_pis_model3 Gunslinger Weapon Pack S&W Model 3 Russian
Crosskill Chunky Compact Pistol m1911 wpn_fps_pis_m1911 units/pd2_dlc_fawp/weapons/wpn_fps_pis_m1911/wpn_fps_pis_m1911 Jiu Feng Smuggler Pack Colt M1911/M1911A1 Hybrid
Káng Arms Model 54 type54 wpn_fps_pis_type54 units/pd2_dlc_tawp/weapons/wpn_fps_pis_type54/wpn_fps_pis_type54 Jiu Feng Smuggler Pack 3 TT33(asset)/Type 54(name)
RUS-12 Angry Tiger rsh12 wpn_fps_pis_rsh12 units/pd2_dlc_tawp/weapons/wpn_fps_pis_rsh12/wpn_fps_pis_rsh12 Jiu Feng Smuggler Pack 3 RSh-12
Gecko M2 maxim9 wpn_fps_pis_maxim9 units/pd2_dlc_lawp/weapons/wpn_fps_pis_maxim9/wpn_fps_pis_maxim9 Jiu Feng Smuggler Pack 4 SilencerCo Maxim 9
Kahn .357 korth wpn_fps_pis_korth units/pd2_dlc_pxp2/weapons/wpn_fps_pis_korth/wpn_fps_pis_korth McShay Weapon Pack 2 Korth NXA/NXS

Shotgun

Primary

Weapon ID Factory ID Unit DLC IRL Name
Breaker 12G boot wpn_fps_sho_boot units/pd2_dlc_wild/weapons/wpn_fps_sho_boot/wpn_fps_sho_boot Biker Character Pack / UE Winchester M1887
IZHMA 12G saiga wpn_fps_shot_saiga units/payday2/weapons/wpn_fps_shot_saiga/wpn_fps_shot_saiga Basegame Saiga-12K
Joceline O/U 12G b682 wpn_fps_shot_b682 units/pd2_dlc_bonnie/weapons/wpn_fps_shot_b682/wpn_fps_shot_b682 Basegame / Community Beretta DT11
M1014 benelli wpn_fps_sho_ben units/pd2_dlc_gage_shot/weapons/wpn_fps_sho_ben/wpn_fps_sho_ben Gage Shotgun Pack / UE Benelli M4 Super 90
Mosconi 12G huntsman wpn_fps_shot_huntsman units/payday2/weapons/wpn_fps_shot_huntsman/wpn_fps_shot_huntsman Basegame Stoeger/IGA Coach Gun
Predator 12G spas12 wpn_fps_sho_spas12 units/pd2_crimefest_2014/oct26/weapons/wpn_fps_sho_spas12/wpn_fps_sho_spas12 Basegame / Community Franchi SPAS-12
Raven ksg wpn_fps_sho_ksg units/pd2_dlc_gage_shot/weapons/wpn_fps_sho_ksg/wpn_fps_sho_ksg Gage Shotgun Pack / UE Kel-Tec KSG
Reinfeld 880 r870 wpn_fps_shot_r870 units/payday2/weapons/wpn_fps_shot_r870/wpn_fps_shot_r870 Basegame Remington Model 870
Steakout 12G aa12 wpn_fps_sho_aa12 units/pd2_dlc_bbq/weapons/wpn_fps_sho_aa12/wpn_fps_sho_aa12 Butcher's BBQ Pack / UE MPS AA-12 CQB
Reinfeld 88 Shotgun m1897 wpn_fps_shot_m1897 units/pd2_dlc_pgo/weapons/wpn_fps_shot_m1897/wpn_fps_shot_m1897 Gunslinger Weapon Pack Winchester Model 1897
Mosconi 12G Tactical Shotgun m590 wpn_fps_sho_m590 units/pd2_dlc_fawp/weapons/wpn_fps_sho_m590/wpn_fps_sho_m590 Jiu Feng Smuggler Pack Mossberg 500 Cruiser
VD-12 sko12 wpn_fps_sho_sko12 units/pd2_dlc_pxp2/weapons/wpn_fps_sho_sko12/wpn_fps_sho_sko12 McShay Weapon Pack 2 SKO-12
Deimos supernova wpn_fps_sho_supernova units/pd2_dlc_pxp4/weapons/wpn_fps_sho_supernova/wpn_fps_sho_supernova McShay Weapon Pack 4 Benelli Supernova

Secondary

Weapon ID Factory ID Unit DLC IRL Name
Grimm 12G basset wpn_fps_sho_basset units/pd2_dlc_dsg/weapons/wpn_fps_sho_basset/wpn_fps_sho_basset Basegame CBRPS Spike X1S
GSPS 12G m37 wpn_fps_shot_m37 units/pd2_dlc_peta/weapons/wpn_fps_shot_m37/wpn_fps_shot_m37 Goat Simulator Heist / UE Ithaca M37
Goliath 12G rota wpn_fps_sho_rota units/pd2_dlc_rota/weapons/wpn_fps_sho_rota/wpn_fps_sho_rota Basegame Crye Precision SIX12
Locomotive 12G serbu wpn_fps_shot_serbu units/payday2/weapons/wpn_fps_shot_shorty/wpn_fps_shot_shorty Basegame Remington Model 870 Short Barrel
Street Sweeper striker wpn_fps_sho_striker units/pd2_dlc_gage_shot/weapons/wpn_fps_sho_striker/wpn_fps_sho_striker Gage Shotgun Pack / UE Penn Arms Striker-12
The Judge judge wpn_fps_pis_judge units/pd2_million/weapons/wpn_fps_pis_judge/wpn_fps_pis_judge Basegame / Community Taurus 4510PLYFS
Claire 12G coach wpn_fps_sho_coach units/pd2_dlc_sdb/weapons/wpn_fps_sho_coach/wpn_fps_sho_coach Basegame Remington Exposed Hammer SxS
Argos III ultima wpn_fps_sho_ultima units/pd2_dlc_lawp/weapons/wpn_fps_sho_ultima/wpn_fps_sho_ultima Jiu Feng Smuggler Pack 4 MP-155 Ultima

Sniper Rifle

Primary

Weapon ID Factory ID Unit DLC IRL Name
Contractor .308 tti wpn_fps_snp_tti units/pd2_dlc_spa/weapons/wpn_fps_snp_tti/wpn_fps_snp_tti John Wick Heists / UE TTI TR-1 Ultralight
Desertfox desertfox wpn_fps_snp_desertfox units/pd2_dlc_pim/weapons/wpn_fps_snp_desertfox/wpn_fps_snp_desertfox John Wick Weapon Pack / UE DTA Stealth Recon Scout A1 Covert
Grom siltstone wpn_fps_snp_siltstone units/pd2_dlc_grv/weapons/wpn_fps_snp_siltstone/wpn_fps_snp_siltstone Gage Russian Pack / UE SVD Dragunov
Lebensauger .308 wa2000 wpn_fps_snp_wa2000 units/pd2_dlc_turtles/weapons/wpn_fps_snp_wa2000/wpn_fps_snp_wa2000 Gage Ninja Pack / UE Walther WA 2000 (Gen 1)
Nagant mosin wpn_fps_snp_mosin units/pd2_dlc_gage_historical/weapons/wpn_fps_snp_mosin/wpn_fps_snp_mosin Gage Historical Pack / UE Mosin Nagant M1907 Carbine
Platypus 70 model70 wpn_fps_snp_model70 units/pd2_dlc_berry/weapons/wpn_fps_snp_model70/wpn_fps_snp_model70 Basegame Winchester Model 70
R93 r93 wpn_fps_snp_r93 units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_r93/wpn_fps_snp_r93 Gage Sniper Pack / UE Blaser R93
Rattlesnake msr wpn_fps_snp_msr units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_msr/wpn_fps_snp_msr Gage Sniper Pack / UE Remington MSR
Repeater 1874 winchester1874 wpn_fps_snp_winchester units/pd2_dlc_west/weapons/wpn_fps_snp_winchester/wpn_fps_snp_winchester Butcher's Western Pack / UE Winchester Model 1874
Thanatos .50 cal m95 wpn_fps_snp_m95 units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_m95/wpn_fps_snp_m95 Gage Sniper Pack / UE Barrett M95
R700 r700 wpn_fps_snp_r700 units/pd2_dlc_atw/weapons/wpn_fps_snp_r700/wpn_fps_snp_r700 Fugitive Weapon Pack Remington Model 700
Bernetti Rangehitter Sniper Rifle sbl wpn_fps_snp_sbl units/pd2_dlc_pgo/weapons/wpn_fps_snp_sbl/wpn_fps_snp_sbl Gunslinger Weapon Pack Marlin 1895 SBL
Káng Arms X1 qbu88 wpn_fps_snp_qbu88 units/pd2_dlc_sawp/weapons/wpn_fps_snp_qbu88/wpn_fps_snp_qbu88 Jiu Feng Smuggler Pack 2 QBU-88
Amaroq 900 awp wpn_fps_snp_awp units/pd2_dlc_pxp4/weapons/wpn_fps_snp_awp/wpn_fps_snp_awp McShay Weapon Pack 4 AT308
Flintlock bessy wpn_fps_spec_bessy units/pd2_dlc_pda10/weapons/wpn_fps_spec_bessy/wpn_fps_spec_bessy Basegame Brown Bess Musket

Secondary

Weapon ID Factory ID Unit DLC IRL Name
Pronghorn scout wpn_fps_snp_scout units/pd2_dlc_pxp1/weapons/wpn_fps_snp_scout/wpn_fps_snp_scout McShay Weapon Pack Steyr Scout
North Star victor wpn_fps_snp_victor units/pd2_dlc_savi/weapons/wpn_fps_snp_victor/wpn_fps_snp_victor Basegame Springfield SAINT Victor AR-15
Aran G2 contender wpn_fps_snp_contender units/pd2_dlc_pxp3/weapons/wpn_fps_snp_contender/wpn_fps_snp_contender McShay Weapon Pack 3 Thompson/Center G2 Contender

Special

Primary

Weapon ID Factory ID Unit DLC IRL Name
Airbow ecp wpn_fps_bow_ecp units/pd2_dlc_ecp/weapons/wpn_fps_bow_ecp/wpn_fps_bow_ecp h3h3 Character Pack
English Longbow long wpn_fps_bow_long units/pd2_dlc_steel/weapons/wpn_fps_bow_long/wpn_fps_bow_long Gage Chivalry Pack / UE
Flamethrower Mk. 1 flamethrower_mk2 wpn_fps_fla_mk2 units/pd2_dlc_bbq/weapons/wpn_fps_fla_mk2/wpn_fps_fla_mk2 Butcher's BBQ Pack / UE
GL40 Grenade Launcher gre_m79 wpn_fps_gre_m79 units/pd2_dlc_gage_assault/weapons/wpn_fps_gre_m79/wpn_fps_gre_m79 Gage Assault Pack / UE M79
Heavy Crossbow arblast wpn_fps_bow_arblast units/pd2_dlc_steel/weapons/wpn_fps_bow_arblast/wpn_fps_bow_arblast Gage Chivalry Pack / UE
Light Crossbow frankish wpn_fps_bow_frankish units/pd2_dlc_steel/weapons/wpn_fps_bow_frankish/wpn_fps_bow_frankish Gage Chivalry Pack / UE
OVE9000 Saw saw wpn_fps_saw units/payday2/weapons/wpn_fps_saw/wpn_fps_saw Basegame
Piglet Grenade Launcher m32 wpn_fps_gre_m32 units/pd2_dlc_bbq/weapons/wpn_fps_gre_m32/wpn_fps_gre_m32 Butcher's BBQ Pack / UE Milkor MGL Mk 1L
Plainsrider Bow plainsrider wpn_fps_bow_plainsrider units/pd2_dlc_west/weapons/wpn_fps_bow_plainsrider/wpn_fps_bow_plainsrider Butcher's Western Pack / UE
Vulcan Minigun m134 wpn_fps_lmg_m134 units/pd2_dlc_overkill_pack/weapons/wpn_fps_lmg_m134/wpn_fps_lmg_m134 OVERKILL Pack / UE M134 Minigun
XL 5.56 Microgun shuno wpn_fps_lmg_shuno units/pd2_dlc_dmg/weapons/wpn_fps_lmg_shuno/wpn_fps_lmg_shuno Basegame XM556 Microgun
Hailstorm Mk 5 hailstorm wpn_fps_hailstorm units/pd2_dlc_pxp2/weapons/wpn_fps_hailstorm/wpn_fps_hailstorm McShay Weapon Pack 2 Metal Storm based fictional gun

Secondary

Weapon ID Factory ID Unit DLC IRL Name
Arbiter Grenade launcher arbiter wpn_fps_gre_arbiter units/pd2_dlc_tng/weapons/wpn_fps_gre_arbiter/wpn_fps_gre_arbiter Gage SpecOps Pack / UE ATK XM25
China Puff 40mm Grenade Launcher china wpn_fps_gre_china units/pd2_dlc_lupus/weapons/wpn_fps_gre_china/wpn_fps_gre_china Wolf Pack / UE China Lake
Commando 101 Rocket Launcher ray wpn_fps_gre_ray units/pd2_dlc_friend/weapons/wpn_fps_gre_ray/wpn_fps_gre_ray Scarface Heist / UE M202 FLASH
Compact 40mm Grenade Launcher slap wpn_fps_gre_slap units/pd2_dlc_fgl/weapons/wpn_fps_gre_slap/wpn_fps_gre_slap Basegame H&K M320
HRL-7 Rocket Launcher rpg7 wpn_fps_rpg7 units/pd2_dlc_overkill_pack/weapons/wpn_fps_rpg7/wpn_fps_rpg7 OVERKILL Pack / UE RPG-7
OVE9000 Saw saw_secondary wpn_fps_saw_secondary units/payday2/weapons/wpn_fps_saw/wpn_fps_saw_secondary Basegame
Pistol Crossbow hunter wpn_fps_bow_hunter units/pd2_dlc_turtles/weapons/wpn_fps_bow_hunter/wpn_fps_bow_hunter Gage Ninja Pack / UE
MA-17 Flamethrower system wpn_fps_fla_system units/pd2_dlc_sft/weapons/wpn_fps_fla_system/wpn_fps_fla_system Basegame
Basilisk 3V ms3gl wpn_fps_gre_ms3gl units/pd2_dlc_pxp1/weapons/wpn_fps_gre_ms3gl/wpn_fps_gre_ms3gl McShay Weapon Pack Metal Storm 3GL

Submachine Gun

Weapon ID Factory ID Unit DLC IRL Name
Blaster 9mm tec9 wpn_fps_smg_tec9 units/pd2_dlc_miami/weapons/wpn_fps_smg_tec9/wpn_fps_smg_tec9 Hotline Miami / UE Intratec TEC-9
Chicago Typewriter m1928 wpn_fps_smg_thompson units/pd2_dlc_pines/weapons/wpn_fps_smg_m1928/wpn_fps_smg_thompson Basegame / Community Thompson M1928
CMP mp9 wpn_fps_smg_mp9 units/payday2/weapons/wpn_fps_smg_mp9/wpn_fps_smg_mp9 Basegame B&T MP9
Cobra scorpion wpn_fps_smg_scorpion units/pd2_dlc_miami/weapons/wpn_fps_smg_scorpion/wpn_fps_smg_scorpion Hotline Miami / UE Sa. Vz.61 Skorpion
Compact-5 new_mp5 wpn_fps_smg_mp5 units/payday2/weapons/wpn_fps_smg_mp5/wpn_fps_smg_mp5 Basegame H&K MP5A2
CR 805B hajk wpn_fps_smg_hajk units/pd2_dlc_born/weapons/wpn_fps_smg_hajk/wpn_fps_smg_hajk Biker Heist / UE CZ 805 BREN A1
Heather sr2 wpn_fps_smg_sr2 units/pd2_dlc_coco/weapons/wpn_fps_smg_sr2/wpn_fps_smg_sr2 Basegame SR-2 Veresk
Jackal schakal wpn_fps_smg_schakal units/pd2_dlc_pim/weapons/wpn_fps_smg_schakal/wpn_fps_smg_schakal John Wick Weaponpack / UE H&K UMP45
Jacket's Piece cobray wpn_fps_smg_cobray units/pd2_dlc_hotline2/weapons/wpn_fps_smg_cobray/wpn_fps_smg_cobray Jacket Character Pack Cobray M11/9
Kobus 90 p90 wpn_fps_smg_p90 units/payday2/weapons/wpn_fps_smg_p90/wpn_fps_smg_p90 Basegame FN P90
Krinkov akmsu wpn_fps_smg_akmsu units/payday2/weapons/wpn_fps_smg_akmsu/wpn_fps_smg_akmsu Basegame AKMSU
Kross Vertex polymer wpn_fps_smg_polymer units/pd2_dlc_turtles/weapons/wpn_fps_smg_polymer/wpn_fps_smg_polymer Gage Ninja Pack / UE KRISS Vector
Mark 10 mac10 wpn_fps_smg_mac10 units/payday2/weapons/wpn_fps_smg_mac10/wpn_fps_smg_mac10 Basegame Ingram MAC-11
Micro Uzi baka wpn_fps_smg_baka units/pd2_dlc_dragon/weapons/wpn_fps_smg_baka/wpn_fps_smg_baka Jiro Character Pack / UE IMI Micro Uzi
MP40 erma wpn_fps_smg_erma units/pd2_dlc_old/weapons/wpn_fps_smg_erma/wpn_fps_smg_erma Basegame MP40
Para olympic wpn_fps_smg_olympic units/payday2/weapons/wpn_fps_smg_olympic/wpn_fps_smg_olympic Basegame Olympic Arms K23B
Patchett L2A1 sterling wpn_fps_smg_sterling units/pd2_dlc_gage_historical/weapons/wpn_fps_smg_sterling/wpn_fps_smg_sterling Gage Historical Pack / UE Sterling L2A3
SpecOps mp7 wpn_fps_smg_mp7 units/pd2_dlc_dec5/weapons/wpn_fps_smg_mp7/wpn_fps_smg_mp7 Gage Weapon Pack #01 / UE H&K MP7A1
Swedish K m45 wpn_fps_smg_m45 units/pd2_dlc1/weapons/wpn_fps_smg_m45/wpn_fps_smg_m45 Armored Transport / UE Carl Gustav M/45B
Tatonka coal wpn_fps_smg_coal units/pd2_dlc_grv/weapons/wpn_fps_smg_coal/wpn_fps_smg_coal Gage Russian Pack / UE PP-19 Bizon-2
Uzi uzi wpn_fps_smg_uzi units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi/wpn_fps_smg_uzi Hotline Miami / UE IMI Uzi
Signature shepheard wpn_fps_smg_shepheard units/pd2_dlc_joy/weapons/wpn_fps_smg_shepheard/wpn_fps_smg_shepheard Basegame SIG-Sauer MPX
AK Gen 21 Tactical vityaz wpn_fps_smg_vityaz units/pd2_dlc_fawp/weapons/wpn_fps_smg_vityaz/wpn_fps_smg_vityaz Jiu Feng Smuggler Pack PP-19-01 Vityaz
Miyaka 10 Special pm9 wpn_fps_smg_pm9 units/pd2_dlc_sawp/weapons/wpn_fps_smg_pm9/wpn_fps_smg_pm9 Jiu Feng Smuggler Pack 2 Minebea PM-9
Wasp-DS fmg9 wpn_fps_smg_fmg9 units/pd2_dlc_lawp/weapons/wpn_fps_smg_fmg9/wpn_fps_smg_fmg9 Jiu Feng Smuggler Pack 4 Magpul FMG-9

Throwables

Thrown

Name ID Unit DLC
Ace of Spades wpn_prj_ace units/pd2_dlc_cake/weapons/wpn_prj_ace/wpn_prj_ace Basegame / Community
Concussion Grenade concussion units/pd2_crimefest_2016/fez1/weapons/wpn_fps_gre_pressure/wpn_third_gre_pressure Basegame
Dynamite dynamite units/pd2_dlc_west/weapons/wpn_gre_dynamite/wpn_gre_dynamite Butcher's Western Pack / UE
Frag Grenade frag units/payday2/weapons/wpn_frag_grenade/wpn_frag_grenade Gage Weapon Pack #01 / UE
HEF Grenade frag_com units/payday2/weapons/wpn_frag_grenade_com/wpn_frag_grenade_com Basegame / Community
Incendiary Grenade fir_com units/pd2_dlc_fir/weapons/wpn_fps_gre_white/wpn_third_gre_white Basegame / Community
Javelin wpn_prj_jav units/pd2_dlc_steel/weapons/wpn_prj_jav/wpn_prj_jav Gage Chivalry Pack / UE
Matryoshka Grenade dada_com units/pd2_dlc_mtl/weapons/wpn_fps_thr_dada/wpn_third_thr_dada Basegame / Community
Molotov Cocktail molotov units/pd2_dlc_bbq/weapons/molotov_cocktail/wpn_molotov_third Butcher's BBQ Pack / UE
Shuriken wpn_prj_four units/pd2_dlc_turtles/weapons/wpn_prj_four/wpn_prj_four Gage Ninja Pack / UE
Smoke Bomb smoke_screen_grenade units/pd2_dlc_max/weapons/wpn_fps_smoke_screen_grenade/wpn_third_smoke_screen_grenade Basegame
Throwing Axe wpn_prj_hur units/pd2_dlc_born/weapons/wpn_fps_mel_hur/wpn_prj_hur Biker Heist / UE
Throwing Knife wpn_prj_target units/pd2_dlc_pim/weapons/wpn_prj_target/wpn_prj_target John Wick Weapon Pack / UE
X1-ZAPper wpn_gre_electric units/pd2_dlc_sawp/weapons/wpn_gre_electric /wpn_gre_electric Jiu Feng Smuggler Pack 2

Use

Name ID Unit DLC
Gas Dispenser tag_team N/A h3h3 Character Pack
Injector chico_injector N/A Scarface Character Pack / UE
Pocket ECM Device pocket_ecm_jammer N/A Basegame
Stoic's Hip Flask damage_control N/A Basegame

Melee


Game Base

Weapon ID Unit
Bolt Cutters cutters units/pd2_dlc_nails/weapons/wpn_fps_mel_cutters/wpn_fps_mel_cutters
Electrical Brass Knuckles zeus units/pd2_dlc_mad/weapons/wpn_fps_mel_zeus/wpn_fps_mel_zeus
Fists fists N/A
OVERKILL Boxing Gloves boxing_gloves units/pd2_hw_boxing/weapons/wpn_fps_mel_boxing_gloves/wpn_fps_mel_boxing_gloves
Specialist Knives ballistic units/pd2_dlc_coco/weapons/wpn_fps_mel_ballistic/wpn_fps_mel_ballistic
Utility Knife boxcutter units/pd2_dlc_rip/weapons/wpn_fps_mel_boxcutter/wpn_fps_mel_boxcutter
Weapon Butt weapon N/A

Community

Weapon ID Unit
350K Brass Knuckles brass_knuckles units/payday2/weapons/wpn_fps_mel_brassknuckle/wpn_fps_mel_brassknuckle
Leather Sap sap units/pd2_dlc_myh/weapons/wpn_fps_mel_sap/wpn_fps_mel_sap
Lucille Baseball Bat barbedwire units/pd2_washington_reveal/weapons/wpn_fps_mel_barbedwire/wpn_fps_mel_barbedwire
Money Bundle moneybundle units/pd2_million/weapons/wpn_fps_mel_moneybundle/wpn_fps_mel_moneybundle
Nova's Shank toothbrush units/pd2_crimefest_2014/oct27/weapons/wpn_fps_mel_toothbrush_shiv/wpn_fps_mel_toothbrush_shiv
Psycho Knife chef units/pd2_halloween/weapons/wpn_fps_mel_chef/wpn_fps_mel_chef
Rivertown Glen Bottle whiskey units/pd2_dlc_bonnie/weapons/wpn_fps_mel_whiskey/wpn_fps_mel_whiskey
Ursa Tanto Knife kabartanto units/pd2_crimefest_2014/oct22/weapons/wpn_fps_mel_kabar_tanto/wpn_fps_mel_kabar_tanto

Gage Shotgun Pack

Weapon ID Unit
K.L.A.S. Shovel shovel units/pd2_dlc_gage_shot/weapons/wpn_fps_mel_combat/wpn_fps_mel_combat
Survival Tomahawk tomahawk units/pd2_dlc_gage_shot/weapons/wpn_fps_mel_tomahawk/wpn_fps_mel_tomahawk
Telescopic Baton baton units/pd2_dlc_gage_shot/weapons/wpn_fps_mel_baton/wpn_fps_mel_baton
Utility Machete becker units/pd2_dlc_gage_shot/weapons/wpn_fps_mel_tac/wpn_fps_mel_tac

Gage Assault Pack

Weapon ID Unit
Bayonet Knife bayonet units/pd2_dlc_gage_assault/weapons/wpn_fps_mel_bayonet/wpn_fps_mel_bayonet
Compact Hatchet bullseye units/pd2_dlc_gage_assault/weapons/wpn_fps_mel_bullseye/wpn_fps_mel_bullseye
Ding Dong Breaching Tool dingdong units/pd2_dlc_gage_assault/weapons/wpn_fps_mel_dingdong/wpn_fps_mel_dingdong
X-46 Knife x46 units/pd2_dlc_gage_assault/weapons/wpn_fps_mel_x46/wpn_fps_mel_x46

Gage Weapon Pack #02

Weapon ID Unit
Berger Combat Knife gerber units/pd2_dlc_gage_lmg/weapons/wpn_fps_mel_dmf/wpn_fps_mel_dmf
Krieger Blade kampfmesser units/pd2_dlc_gage_lmg/weapons/wpn_fps_mel_km2000/wpn_fps_mel_km2000
Trautman Knife rambo units/pd2_dlc_gage_lmg/weapons/wpn_fps_mel_rambo/wpn_fps_mel_rambo
URSA Knife kabar units/pd2_dlc_gage_lmg/weapons/wpn_fps_mel_kabar/wpn_fps_mel_kabar

Hotline Miami DLC

Weapon ID Unit
Baseball Bat baseballbat units/pd2_dlc_miami/weapons/wpn_fps_mel_baseballbat/wpn_fps_mel_baseballbat
Cleaver Knife cleaver units/pd2_dlc_miami/weapons/wpn_fps_mel_cleaver/wpn_fps_mel_cleaver
Fire Axe fireaxe units/pd2_dlc_miami/weapons/wpn_fps_mel_fireaxe/wpn_fps_mel_fireaxe
Machete Knife machete units/pd2_dlc_miami/weapons/wpn_fps_mel_machete/wpn_fps_mel_machete

Hotline Miami

Weapon ID Unit
50 Blessings Briefcase briefcase units/pd2_dlc_miami/weapons/wpn_fps_mel_briefcase/wpn_fps_mel_briefcase

Gage Historical Pack

Weapon ID Unit
Potato Masher model24 units/pd2_dlc_gage_historical/weapons/wpn_fps_mel_model24/wpn_fps_mel_model24
Swagger Stick swagger units/pd2_dlc_gage_historical/weapons/wpn_fps_mel_swagger/wpn_fps_mel_swagger
The Spear of Freedom freedom units/pd2_dlc_gage_historical/weapons/wpn_fps_mel_freedom/wpn_fps_mel_freedom
Trench Knife fairbair units/pd2_dlc_gage_historical/weapons/wpn_fps_mel_fairbair/wpn_fps_mel_fairbair

Clover Character Pack

Weapon ID Unit
Clover's Shillelagh shillelagh units/pd2_dlc_clover/weapons/wpn_fps_mel_shillelagh/wpn_fps_mel_shillelagh

Dragan Character Pack

Weapon ID Unit
Dragan's Cleaver Knife meat_cleaver units/pd2_dlc_dragan/weapons/wpn_fps_mel_meat_cleaver/wpn_fps_mel_meat_cleaver

Hotline Miami 2 Deluxe

Weapon ID Unit
Carpenter's Delight hammer units/pd2_dlc_hotline2/weapons/wpn_fps_mel_hammer/wpn_fps_mel_hammer

BBQ Weapon Pack

Weapon ID Unit
Poker poker units/pd2_dlc_bbq/weapons/poker/wpn_fps_mel_poker
Spatula spatula units/pd2_dlc_bbq/weapons/spatula/wpn_fps_mel_spatula
Tenderizer tenderizer units/pd2_dlc_bbq/weapons/wpn_mel_tenderizer/wpn_fps_mel_tenderizer
The Motherforker fork units/pd2_dlc_bbq/weapons/fork/wpn_fps_mel_fork

Western Weapon Pack

Weapon ID Unit
Arkansas Toothpick bowie units/pd2_dlc_west/weapons/wpn_fps_mel_bowie/wpn_fps_mel_bowie
Gold Fever mining_pick units/pd2_dlc_west/weapons/wpn_fps_mel_miningpick/wpn_fps_mel_miningpick
Scalper Tomahawk scalper units/pd2_dlc_west/weapons/wpn_fps_mel_scalper/wpn_fps_mel_scalper
You're Mine branding_iron units/pd2_dlc_west/weapons/wpn_fps_mel_branding/wpn_fps_mel_branding

The Alesso Heist

Weapon ID Unit
Classic Baton oldbaton units/pd2_dlc_arena/weapons/wpn_fps_mel_oldbaton/wpn_fps_mel_oldbaton
Metal Detector detector units/pd2_dlc_arena/weapons/wpn_fps_mel_detector/wpn_fps_mel_detector
Microphone microphone units/pd2_dlc_arena/weapons/wpn_fps_mel_microphone/wpn_fps_mel_microphone
Microphone Stand micstand units/pd2_dlc_arena/weapons/wpn_fps_mel_micstand/wpn_fps_mel_micstand

Sokol Character Pack

Weapon ID Unit
Hockey Stick hockey units/pd2_dlc_character_sokol/weapons/wpn_fps_mel_hockey/wpn_fps_mel_hockey

The Golden Grin Casino

Weapon ID Unit
Buzzer taser units/pd2_dlc_casino/weapons/wpn_fps_mel_taser/wpn_fps_mel_taser
Croupier's Rake croupier_rake units/pd2_dlc_casino/weapons/wpn_fps_mel_croupier_rake/wpn_fps_mel_croupier_rake
Jackpot slot_lever units/pd2_dlc_casino/weapons/wpn_fps_mel_slot_lever/wpn_fps_mel_slot_lever
Switchblade switchblade units/pd2_dlc_casino/weapons/wpn_fps_mel_switchblade/wpn_fps_mel_switchblade

Gage Ninja Pack

Weapon ID Unit
Empty Palm Kata fight units/pd2_dlc_turtles/weapons/wpn_fps_mel_fight/wpn_fps_mel_fight
Kunai Knife cqc units/pd2_dlc_turtles/weapons/wpn_fps_mel_cqc/wpn_fps_mel_cqc
Okinawan Style Sai twins units/pd2_dlc_turtles/weapons/wpn_fps_mel_twin/wpn_fps_mel_twin
Talons tiger units/pd2_dlc_turtles/weapons/wpn_fps_mel_tiger/wpn_fps_mel_tiger

Yakuza Character Pack

Weapon ID Unit
Shinsakuto Katana sandsteel units/pd2_dlc_dragon/weapons/wpn_fps_mel_sandsteel/wpn_fps_mel_sandsteel

Gage Chivalry Pack

Weapon ID Unit
Bearded Axe beardy units/pd2_dlc_steel/weapons/wpn_fps_mel_beardy/wpn_fps_mel_beardy
Buckler Shield buck units/pd2_dlc_steel/weapons/wpn_fps_mel_buck/wpn_fps_mel_buck
Great Sword great units/pd2_dlc_steel/weapons/wpn_fps_mel_great/wpn_fps_mel_great
Morning Star morning units/pd2_dlc_steel/weapons/wpn_fps_mel_morning/wpn_fps_mel_morning

The Point Break Heists

Weapon ID Unit
Diving Knife pugio units/pd2_dlc_berry/weapons/wpn_fps_mel_pugio/wpn_fps_mel_pugio
Ice Pick iceaxe units/pd2_dlc_berry/weapons/rp_wpn_fps_mel_topaz2000/wpn_fps_mel_topaz2000
Machete gator units/pd2_dlc_berry/weapons/wpn_fps_mel_gator/wpn_fps_mel_gator
Selfie-Stick selfie units/pd2_dlc_berry/weapons/wpn_fps_mel_selfie/wpn_fps_mel_selfie

The Sydney Character Pack

Weapon ID Unit
Wing Butterfly Knife wing units/pd2_dlc_opera/weapons/wpn_fps_mel_wing/wpn_fps_mel_wing

Alienware Alpha

Weapon ID Unit
Alpha Mauler alien_maul units/pd2_dlc_alienware/weapons/wpn_fps_mel_maul/wpn_fps_mel_maul

Biker Character Pack

Weapon ID Unit
Chain Whip road units/pd2_dlc_wild/weapons/wpn_fps_mel_road/wpn_fps_mel_road

The Goat Simulator Heist DLC

Weapon ID Unit
Pitchfork pitchfork units/pd2_dlc_peta/weapons/wpn_fps_mel_fork/wpn_fps_mel_pitchfork
Scout Knife scoutknife units/pd2_dlc_peta/weapons/wpn_fps_mel_scoutknife/wpn_fps_mel_scoutknife
Shawn's Shears shawn units/pd2_dlc_peta/weapons/wpn_fps_mel_shawn/wpn_fps_mel_shawn
Shepherd's Cane stick units/pd2_dlc_peta/weapons/wpn_fps_mel_stick/wpn_fps_mel_stick

The Wolf Pack

Weapon ID Unit
Pounder nin units/pd2_dlc_lupus/weapons/wpn_fps_mel_nin/wpn_fps_mel_nin

Scarface Character Pack

Weapon ID Unit
Lumber Lite L2 cs units/pd2_dlc_chico/weapons/wpn_fps_mel_cs/wpn_fps_mel_cs

Scarface Heist

Weapon ID Unit
Hotline 8000x brick units/pd2_dlc_friend/weapons/wpn_fps_mel_brick/wpn_fps_mel_brick

John Wick Heists

Weapon ID Unit
Hook catch units/pd2_dlc_spa/weapons/wpn_fps_mel_catch/wpn_fps_mel_catch

Gage Russian Pack

Weapon ID Unit
Rezkoye oxide units/pd2_dlc_grv/weapons/wpn_fps_mel_oxide/wpn_fps_mel_oxide

The Pen Melee

Weapon ID Unit
The Pen sword units/pd2_dlc_pn2/weapons/wpn_fps_mel_sword/wpn_fps_mel_sword

h3h3 Character Pack

Weapon ID Unit
Two Handed Great Ruler meter units/pd2_dlc_ecp/weapons/wpn_fps_mel_meter/wpn_fps_mel_meter

Reservoir Dogs Heist

Weapon ID Unit
Alabama Razor clean units/pd2_dlc_rvd/weapons/wpn_fps_mel_clean/wpn_fps_mel_clean

Spring Break 2018

Weapon ID Unit
Tactical Flashlight aziz units/pd2_dlc_flm/weapons/wpn_fps_mel_aziz/wpn_fps_mel_aziz
Data Tables

Masks

This contains data for all the current masks in the game. This list was automatically generated, please report any errors.

A10th

Mask Name ID Unit
Decennial Jester jesterskulls units/pd2_dlc_a10th/masks/msk_jesterskulls/msk_jesterskulls

A11th Homburg

Mask Name ID Unit
Family Man Dark homburg units/pd2_dlc_a11th/masks/msk_homburg/msk_homburg

A11th Homburg Grey

Mask Name ID Unit
Family Man Gray homburg_grey units/pd2_dlc_a11th/masks/msk_homburg_grey/msk_homburg_grey

Aldstone's Heritage Event

Mask Name ID Unit
The Fedora fdm units/pd2_dlc_fdm/masks/msk_fdm

Alienware Alpha

Mask Name ID Unit
Alpha Gray alien_helmet units/pd2_dlc_alienware/masks/alien_helmet/msk_alien_helmet
The Anomaly area51 units/pd2_dlc_alienware/masks/area51/msk_area51

Ant

Mask Name ID Unit
DOME ant_04 units/pd2_dlc_ant/masks/ant_04/msk_ant_04
DRONE ant_06 units/pd2_dlc_ant/masks/ant_06/msk_ant_06
INTERCEPTOR ant_01 units/pd2_dlc_ant/masks/ant_01/msk_ant_01
MOTH ant_03 units/pd2_dlc_ant/masks/ant_03/msk_ant_03
RAPTOR ant_08 units/pd2_dlc_ant/masks/ant_08/msk_ant_08
VIZOR ant_02 units/pd2_dlc_ant/masks/ant_02/msk_ant_02

Ant Free

Mask Name ID Unit
SKULL ant_05 units/pd2_dlc_ant/masks/ant_05/msk_ant_05
WASP ant_07 units/pd2_dlc_ant/masks/ant_07/msk_ant_07

Armored Transport

Mask Name ID Unit
The 37th nixon units/pd2_dlc1/masks/msk_nixon/msk_nixon
The 42nd clinton units/pd2_dlc1/masks/msk_clinton/msk_clinton
The 43rd bush units/pd2_dlc1/masks/msk_bush/msk_bush
The 44th obama units/pd2_dlc1/masks/msk_obama/msk_obama

Base Game

Mask Name ID Unit
Al Capone gti_al_capone units/pd2_dlc_gotti/masks/al_capone/msk_gti_al_capone
Alienware alienware units/payday2/masks/msk_alienware/msk_alienware
Almir's Beard almirs_beard units/pd2_dlc_pines/masks/almirs_beard/msk_almirs_beard
Augmentation half_mask units/pd2_dlc_mad/masks/mad_halv_mask/msk_half_mask
Baba Yaga baba_yaga units/pd2_crimefest_2015/update_2/masks/baba_yaga/msk_baba_yaga
Baby Rhino babyrhino units/payday2/masks/msk_babyrhino/msk_babyrhino
Blackhearted mr_sinister units/payday2/masks/msk_mr_sinister/msk_mr_sinister
Byrne mp2_03 units/pd2_dlc_mp2/masks/mp2_03/msk_mp2_03
Calaca day_of_the_dead units/payday2/masks/msk_day_of_the_dead/msk_day_of_the_dead
Charles "Lucky" Luciano gti_lucky_luciano units/pd2_dlc_gotti/masks/lucky_luciano/msk_gti_lucky_luciano
Cloaker-san mad_goggles units/pd2_dlc_mad/masks/mad_goggles/msk_mad_goggles
Commando nyck_beret units/pd2_crimefest_2016/nyck/masks/nyck_beret_mask/msk_nck_beret
Dawg dawg units/pd2_crimefest_2015/update_10/masks/msk_dawg/msk_dawg
Dawn Patrol nyck_ace units/pd2_crimefest_2016/nyck/masks/nyck_ace_mask/msk_nck_ace
Doctor Crime irondoom units/payday2/masks/msk_irondoom/msk_irondoom
Eggian eggian units/pd2_crimefest_2015/update_8/masks/eggian/msk_eggian
Fatboy fatboy units/pd2_crimefest_2015/update_8/masks/msk_fatboy/msk_fatboy
Fire Rooster yor units/pd2_dlc_yor/masks/yor/msk_yor
Fluffedup mp2_01 units/pd2_dlc_mp2/masks/mp2_01/msk_mp2_01
Funnyman baitface units/pd2_crimefest_2015/update_10/masks/baitface/msk_baitface
George "Bugs" Moran gti_bugsy units/pd2_dlc_gotti/masks/bugsy/msk_gti_bugsy
God Emperor win_donald_mega units/pd2_dlc_win/masks/msk_win_donald_mega/msk_win_donald_mega
Greedy The Elf greedy_the_elf units/pd2_dlc_cane/masks/greedy_the_elf/msk_greedy_the_elf
Greek Tragedy greek_tragedy units/payday2/masks/msk_greek_tragedy/msk_greek_tragedy
Groucho groucho_glasses units/pd2_crimefest_2015/update_9/masks/msk_groucho_glasses/msk_groucho_glasses
Hockey Mask hockey units/payday2/masks/msk_hockey_a/msk_hockey_a_mask
Kawaii kawaii units/payday2/masks/msk_kawaii/msk_kawaii
Keelhauled Alex amp_02 units/pd2_dlc_amp/masks/amp_02/msk_amp_02
Kenneth demonictender units/payday2/masks/msk_demonictender/msk_demonictender
Krampus krampus units/pd2_dlc_pines/masks/krampus/msk_krampus
Kurgan's Gas Mask jfr_03 units/pd2_dlc_jfr/masks/jfr_03/msk_jfr_03
Le Castle Vania lcv units/pd2_dlc_rave/masks/msk_lcv
Martial Law nyck_cap units/pd2_crimefest_2016/nyck/masks/nyck_cap_mask/msk_nck_cap
Mechanical Santa robo_santa units/pd2_dlc_pines/masks/robo_santa/msk_robo_santa
Monkey Business monkeybiss units/payday2/masks/msk_monkeybiss/msk_monkeybiss
Mr. Mannequin rubber_male units/payday2/masks/msk_rubber_male/msk_rubber_male
Mr. Sackcloth scarecrow units/payday2/masks/msk_scarecrow/msk_scarecrow
Mr. Smooth tounge units/payday2/masks/msk_tounge/msk_tounge
Mrs. Claus mrs_claus units/pd2_dlc_pines/masks/mrs_claus/msk_mrs_claus
Mrs. Mannequin rubber_female units/payday2/masks/msk_rubber_female/msk_rubber_female
Nilam amp_03 units/pd2_dlc_amp/masks/amp_03/msk_amp_03
No Me Gusta nomegusta units/pd2_crimefest_2015/update_10/masks/nomegusta/msk_nomegusta
Oliver oliver units/pd2_crimefest_2015/update_8/masks/oliver/msk_oliver
One-Eyed Jessicah amp_04 units/pd2_dlc_amp/masks/amp_04/msk_amp_04
Oni oni units/payday2/masks/msk_oni/msk_oni
Paycheck Chains moon_paycheck_chains units/pd2_dlc_moon/masks/paycheck_chains/msk_moon_paycheck_chains
Paycheck Dallas moon_paycheck_dallas units/pd2_dlc_moon/masks/paycheck_dallas/msk_moon_paycheck_dallas
Pickle Face nyck_pickle units/pd2_crimefest_2016/nyck/masks/nyck_pickle_mask/msk_nck_pickle
Pirate Skull pirate_skull units/pd2_crimefest_2015/update_8/masks/pirate_skull/msk_pirate_skull
Rageface rageface units/pd2_crimefest_2015/update_10/masks/rageface/msk_rageface
Red Beanie bny_04 units/pd2_dlc_bny/masks/bny_04/msk_bny_04
Retro Chains cmo_04 units/pd2_dlc_cmo/masks/cmo_04/msk_cmo_04
Retro Dallas cmo_01 units/pd2_dlc_cmo/masks/cmo_01/msk_cmo_01
Retro Hoxton cmo_02 units/pd2_dlc_cmo/masks/cmo_02/msk_cmo_02
Retro Wolf cmo_03 units/pd2_dlc_cmo/masks/cmo_03/msk_cmo_03
Rhubarb kwm units/pd2_dlc_kwm/masks/msk_kwm
Rivet's Bandana jfr_04 units/pd2_dlc_jfr/masks/jfr_04/msk_jfr_04
Rudelf rudeolph units/pd2_dlc_cane/masks/rudeolph/msk_rudeolph
Russian Hat rus_hat units/pd2_crimefest_2015/update_2/masks/rus_hat/msk_rus_hat
Safety First visor units/pd2_dlc_mad/masks/mad_helmet_mask/msk_visor
Schneider amp_01 units/pd2_dlc_amp/masks/amp_01/msk_amp_01
Sputnik sputnik units/pd2_crimefest_2015/update_2/masks/sputnik/msk_sputnik
Stephanie "Madame" St. Clair gti_madame_st_claire units/pd2_dlc_gotti/masks/madame/msk_gti_madame_st_claire
Sterling's Beret jfr_01 units/pd2_dlc_jfr/masks/jfr_01/msk_jfr_01
Stoibs mp2_02 units/pd2_dlc_mp2/masks/mp2_02/msk_mp2_02
Tempy mp2_04 units/pd2_dlc_mp2/masks/mp2_04/msk_mp2_04
The 45th win_donald units/pd2_dlc_win/masks/msk_win_donald/msk_win_donald
The Awkward Seal urf_seal units/pd2_dlc_urf/masks/msk_urf_seal
The Big lips biglips units/payday2/masks/msk_biglips/msk_biglips
The Brainiac brainiack units/payday2/masks/msk_brainiack/msk_brainiack
The Bullet bullet units/payday2/masks/msk_bullet/msk_bullet
The Cannula outlandish_a units/payday2/masks/msk_outlandish_a/msk_outlandish_a
The Champ champion_dallas units/pd2_hw_boxing/masks/champion_dallas/msk_champion_dallas
The Crybaby clowncry units/payday2/masks/msk_clowncry/msk_clowncry
The Dripper dripper units/payday2/masks/msk_dripper/msk_dripper
The Gagball gagball units/payday2/masks/msk_gagball/msk_gagball
The Hog hog units/payday2/masks/msk_hog/msk_hog
The Horned Beast demon units/payday2/masks/msk_demon/msk_demon
The Jaw jaw units/payday2/masks/msk_jaw/msk_jaw
The Mummy mummy units/payday2/masks/msk_mummy/msk_mummy
The Outlander outlandish_b units/payday2/masks/msk_outlandish_b/msk_outlandish_b
The Perfect Stranger outlandish_c units/payday2/masks/msk_outlandish_c/msk_outlandish_c
The Pout stonekisses units/payday2/masks/msk_stonekisses/msk_stonekisses
The Rage buha units/payday2/masks/msk_buha/msk_buha
The Shogun shogun units/payday2/masks/msk_shogun/msk_shogun
The Shrunken Head shrunken units/payday2/masks/msk_shrunken/msk_shrunken
The Starved clown_56 units/payday2/masks/msk_clown_56/msk_clown_56
The Strinch strinch units/pd2_dlc_pines/masks/strinch/msk_the_strinch
The Tids simpson units/pd2_dlc_cage/masks/simpson/msk_simpson
The Troll troll units/payday2/masks/msk_troll/msk_troll
The Undead dawn_of_the_dead units/payday2/masks/msk_dawn_of_the_dead/msk_dawn_of_the_dead
The Vampire vampire units/payday2/masks/msk_vampire/msk_vampire
The Zipper zipper units/payday2/masks/msk_zipper/msk_zipper
The Zombie zombie units/payday2/masks/msk_zombie/msk_zombie
Tiara tiara units/pd2_crimefest_2015/update_2/masks/tiara/msk_tiara
Tinted Love glasses_tinted_love units/pd2_crimefest_2015/update_9/masks/msk_tinted_love/msk_glasses_tinted_love
Tormentor tormentor units/pd2_dlc_tormentor_mask/masks/tormentor/msk_tormentor
Vlad Armor vlad_armor units/pd2_crimefest_2015/update_2/masks/vlad_armor/msk_vlad_armor
Wolfgang's Cap jfr_02 units/pd2_dlc_jfr/masks/jfr_02/msk_jfr_02
Z.A.M.S Helmet mmj units/pd2_dlc_mmj/masks/msk_mmj
Zero 68 mad_mask units/pd2_dlc_mad/masks/mad_mask/msk_mad_mask

BBQ Weapon Pack

Mask Name ID Unit
Firefighter's Helmet firemask units/pd2_dlc_bbq/masks/msk_firemask/msk_firemask
Graug firedemon units/pd2_dlc_bbq/masks/msk_firedemon/msk_firedemon
The Chef chef_hat units/pd2_dlc_bbq/masks/msk_chef_hat/msk_chef_hat
The Gas Mask gasmask units/pd2_dlc_bbq/masks/msk_gasmask/msk_gasmask

Bex

Mask Name ID Unit
The Sombrero sombrero units/pd2_dlc_bex/masks/msk_sombrero/msk_sombrero

Big Bank

Mask Name ID Unit
The 16th lincoln units/pd2_dlc_big/masks/msk_lincoln/msk_lincoln
The 18th grant units/pd2_dlc_big/masks/msk_grant/msk_grant
The 1st washington units/pd2_dlc_big/masks/msk_washington/msk_washington
The First American franklin units/pd2_dlc_big/masks/msk_franklin/msk_franklin

Biker Character Pack

Mask Name ID Unit
Rust rust units/pd2_dlc_wild/masks/rust/msk_rust
Rust Begins rust_begins units/pd2_dlc_wild/masks/rust_begins/msk_rust_begins

Bobblehead

Mask Name ID Unit
Dozer Mask bobblehead_dozer units/pd2_merchandise/masks/msk_bobblehead_dozer/msk_bobblehead_dozer

Butcher AK/CAR Mod Pack

Mask Name ID Unit
Alfred carnotaurus units/pd2_dlc_akm4_modpack/masks/carnotaurus/msk_carnotaurus
Pachy pachy units/pd2_dlc_akm4_modpack/masks/pachy/msk_pachy
Timothy triceratops units/pd2_dlc_akm4_modpack/masks/triceratops/msk_triceratops
Vincent velociraptor units/pd2_dlc_akm4_modpack/masks/velociraptor/msk_velociraptor

Cctp

Mask Name ID Unit
Cyber Monkey mnk units/pd2_dlc_cctp/masks/msk_mnk/msk_mnk
Electro Tiger tgr units/pd2_dlc_cctp/masks/msk_tgr/msk_tgr
Robo Mantis mnt units/pd2_dlc_cctp/masks/msk_mnt/msk_mnt
Viper Cyberjack vpr units/pd2_dlc_cctp/masks/msk_vpr/msk_vpr

Christmas 2020

Mask Name ID Unit
Bird Brain xm20_owl units/pd2_dlc_xm20/masks/msk_xm20_owl/msk_xm20_owl
Hyena Two-Face xm20_dog units/pd2_dlc_xm20/masks/msk_xm20_dog/msk_xm20_dog
Mad Cat xm20_jaguar units/pd2_dlc_xm20/masks/msk_xm20_jaguar/msk_xm20_jaguar
Mayan Mosaic Death xm20_serpent units/pd2_dlc_xm20/masks/msk_xm20_serpent/msk_xm20_serpent
Relic Mask of the Body msq_02 units/pd2_dlc_xm20/masks/msk_xm20_msq_02/msk_xm20_msq_02
Relic Mask of the Mind msq_04 units/pd2_dlc_xm20/masks/msk_xm20_msq_04/msk_xm20_msq_04
Relic Mask of the Soul msq_03 units/pd2_dlc_xm20/masks/msk_xm20_msq_03/msk_xm20_msq_03
Relic Mask of the Will msq_01 units/pd2_dlc_xm20/masks/msk_xm20_msq_01/msk_xm20_msq_01

Clover Character Pack

Mask Name ID Unit
Clover msk_grizel units/pd2_dlc_clover/masks/msk_grizel/msk_grizel
Clover Begins grizel_clean units/pd2_dlc_clover/masks/msk_clover_begins/msk_clover_begins

Cmt

Mask Name ID Unit
Alces cmt_01 units/pd2_dlc_cmt/masks/cmt_01/msk_cmt_01
Canis Lupus cmt_02 units/pd2_dlc_cmt/masks/cmt_02/msk_cmt_02
Felis Lynx cmt_03 units/pd2_dlc_cmt/masks/cmt_03/msk_cmt_03
Ursus Maritimus cmt_04 units/pd2_dlc_cmt/masks/cmt_04/msk_cmt_04

Community

Mask Name ID Unit
A Proud Pilotka wmp_03 units/pd2_dlc_wmp/masks/wmp_03/msk_wmp_03
Conquest mig_conquest units/pd2_dlc_migg/masks/migg_conquest/msk_mig_conquest
Death mig_death units/pd2_dlc_migg/masks/migg_death/msk_mig_death
Famine mig_famine units/pd2_dlc_migg/masks/migg_famine/msk_mig_famine
Firestarter combusto units/pd2_crimefest_2014/oct19/masks/combusto/msk_combusto
Golden Chains gcm units/pd2_dlc_gcm/masks/msk_gcm
Golden Dallas dgm units/pd2_dlc_dgm/masks/msk_dgm
Golden Houston ghm units/pd2_dlc_ghm/masks/msk_ghm/msk_ghm
Golden Hoxton ghx units/pd2_dlc_ghx/masks/msk_ghx_reborn/msk_ghx_reborn
Golden Wolf gwm units/pd2_dlc_gwm/masks/gwm/msk_gwm
Gumbo gumbo units/pd2_crimefest_2014/oct23/masks/gumbo/msk_gumbo
Happy Santa santa_happy units/pd2_dlc2/masks/msk_santa_happy/msk_santa_happy
Hockey Heat heat units/pd2_dlc1/masks/msk_hockey_b/msk_hockey_b
Mad Lion crazy_lion units/pd2_crimefest_2014/oct26/masks/msk_crazy_lion/crazy_lion_mask
Mark bear units/payday2/masks/msk_bear/msk_bear
Peter unicorn units/payday2/masks/msk_unicorn/msk_unicorn
Reservoir Dog wayfarer units/pd2_crimefest_2014/oct22/masks/wayfarer/msk_wayfarer
Smiley smiley units/pd2_crimefest_2014/oct23/masks/smiley/msk_smiley
Spackle spackle units/pd2_crimefest_2014/oct19/masks/spackle/msk_spackle
Terminator stoneface units/pd2_crimefest_2014/oct22/masks/stoneface/msk_stoneface
The Cat fib_cat units/pd2_dlc_fibb/masks/fib_cat_mask/msk_fib_cat
The Fox fib_fox units/pd2_dlc_fibb/masks/fib_fox_mask/msk_fib_fox
The Hare fib_hare units/pd2_dlc_fibb/masks/fib_hare_mask/msk_fib_hare
The Mouse fib_mouse units/pd2_dlc_fibb/masks/fib_mouse_mask/msk_fib_mouse
The Officer's Hat wmp_04 units/pd2_dlc_wmp/masks/wmp_04/msk_wmp_04
The Survivor's Pilot Hat wmp_01 units/pd2_dlc_wmp/masks/wmp_01/msk_wmp_01
The Trophy Helmet wmp_02 units/pd2_dlc_wmp/masks/wmp_02/msk_wmp_02
War mig_war units/pd2_dlc_migg/masks/migg_war/msk_mig_war

Completely OVERKILL Pack

Mask Name ID Unit
Mega Chains chains_glow units/pd2_dlc_cop/masks/msk_chains_glow/msk_chains_glow
Mega Cthulhu megacthulhu units/pd2_dlc_super/masks/megacthulu/msk_megacthulhu
Mega Dallas dallas_glow units/pd2_dlc_cop/masks/msk_dallas_glow/msk_dallas_glow
Mega Death Wish cop_skull units/pd2_dlc_super/masks/cop_skull/msk_cop_skull
Mega Doctor Crime fab_mega_doctor units/pd2_dlc_fab/masks/mega_doctor/msk_fab_mega_doctor
Mega Gage Blade cop_mega_gage_blade units/pd2_dlc_fab/masks/cop_mega_gage_blade/msk_cop_mega_gage_blade
Mega Grin fab_mega_grin units/pd2_dlc_fab/masks/mega_grin/msk_fab_mega_grin
Mega Hoxton hoxton_glow units/pd2_dlc_cop/masks/msk_hoxton_glow/msk_hoxton_glow
Mega Kawaii cop_kawaii units/pd2_dlc_super/masks/cop_kawaii/msk_cop_kawaii
Mega Kevin hunter units/pd2_dlc_super/masks/hunter/msk_hunter
Mega Mark fab_mega_mark units/pd2_dlc_fab/masks/mega_bear/msk_fab_mega_mark
Mega Plague Doctor cop_plague_doctor units/pd2_dlc_super/masks/cop_plague_doctor/msk_cop_plague_doctor
Mega Watcher fab_mega_alien units/pd2_dlc_fab/masks/mega_alien/msk_fab_mega_alien
Mega Wolf wolf_glow units/pd2_dlc_cop/masks/msk_wolf_glow/msk_wolf_glow

Cot Smilecigar

Mask Name ID Unit
Big Cheese smilecigar units/pd2_dlc_cot/masks/msk_smilecigar/msk_smilecigar

Dead by Daylight

Mask Name ID Unit
Dendron dbd_03 units/pd2_dlc_boo_3/masks/msk_dbd_03
Feeder dbd_02 units/pd2_dlc_boo_2/masks/msk_dbd_02

Dead by Daylight Community

Mask Name ID Unit
Blister Head dbd_04 units/pd2_dlc_boo/masks/dbd_04/msk_boo_dbd_04
Devourer devourer units/pd2_dlc_dbd_community/masks/devourer/msk_devourer
The Clawer dbd_01 units/pd2_dlc_boo_1/masks/msk_dbd_01
The Killer dbd_slasher units/pd2_dlc_boo_4/masks/msk_dbd_slasher
Unborn unborn units/pd2_dlc_dbd_community/masks/unborn/msk_unborn

Dragan Character Pack

Mask Name ID Unit
Dragan dragan units/pd2_dlc_dragan/masks/dragan/msk_dragan
Dragan Begins dragan_begins units/pd2_dlc_dragan/masks/dragan_begins/msk_dragan_begins

E3 2015 Secret Mask #01

Mask Name ID Unit
Jack of Cards card_jack units/pd2_dlc_playingcards/masks/msk_card_jack/msk_card_jack

E3 2015 Secret Mask #02

Mask Name ID Unit
Queen of Cards card_queen units/pd2_dlc_playingcards/masks/msk_card_queen/msk_card_queen

E3 2015 Secret Mask #03

Mask Name ID Unit
King of Cards card_king units/pd2_dlc_playingcards/masks/msk_card_king/msk_card_king

E3 2015 Secret Mask #04

Mask Name ID Unit
Joker of Cards card_joker units/pd2_dlc_playingcards/masks/msk_card_joker/msk_card_joker

Enter the Gungeon

Mask Name ID Unit
The Bullet eng_01 units/pd2_dlc_eng/masks/eng_01/msk_eng_01
The Cultist eng_03 units/pd2_dlc_eng/masks/eng_03/msk_eng_03
The Marine eng_04 units/pd2_dlc_eng/masks/eng_04/msk_eng_04
The Robot eng_02 units/pd2_dlc_eng/masks/eng_02/msk_eng_02

Fcmsk

Mask Name ID Unit
Big Mike hockeynermark units/pd2_dlc_fcmsk/masks/msk_hockeynermark/msk_hockeynermark

Gage Assault Pack

Mask Name ID Unit
Black Death evil units/pd2_dlc_gage_assault/masks/msk_evil/msk_evil
Crow Goblin crowgoblin units/pd2_dlc_gage_assault/masks/msk_crowgoblin/msk_crowgoblin
Professor Wrath galax units/pd2_dlc_gage_assault/masks/msk_galax/msk_galax
Volt volt units/pd2_dlc_gage_assault/masks/msk_volt/msk_volt

Gage Chivalry Pack

Mask Name ID Unit
Agatha Knight Veteran agatha_knight units/pd2_dlc_steel/masks/agatha_knight/msk_agatha_knight
Agatha Vanguard Veteran agatha_vanguard_veteran units/pd2_dlc_steel/masks/agatha_vanguard_veteran/msk_agatha_vanguard_veteran
Mason Knight Veteran mason_knight_veteran units/pd2_dlc_steel/masks/mason_knight_veteran/msk_mason_knight_veteran
Mason Vanguard Veteran mason_vanguard_veteran units/pd2_dlc_steel/masks/mason_vanguard_veteran/msk_mason_vanguard_veteran

Gage Historical Pack

Mask Name ID Unit
British Bulldog churchill units/pd2_dlc_gage_historical/masks/churchill/msk_churchill
Old Blood and Guts patton units/pd2_dlc_gage_historical/masks/patton/msk_patton
The Constable de_gaulle units/pd2_dlc_gage_historical/masks/de_gaulle/msk_de_gaulle
The Red Bear red_hurricane units/pd2_dlc_gage_historical/masks/red_hurricane/msk_red_hurricane

Gage Ninja Pack

Mask Name ID Unit
Kage kage units/pd2_dlc_turtles/masks/kage/msk_kage
Kuro Zukin ninja_hood units/pd2_dlc_turtles/masks/ninja_hood/msk_ninja_hood
Shirai shirai units/pd2_dlc_turtles/masks/shirai/msk_shirai
Slicer slicer units/pd2_dlc_turtles/masks/slicer/msk_slicer

Gage Russian Weapon Pack

Mask Name ID Unit
Kokoshnik grv_03 units/pd2_dlc_grv/masks/grv_03/msk_grv_03
Matryoshka grv_02 units/pd2_dlc_grv/masks/grv_02/msk_grv_02
Red Machine grv_04 units/pd2_dlc_grv/masks/grv_04/msk_grv_04

Gage Shotgun Pack

Mask Name ID Unit
Clint skullmonkey units/pd2_dlc_gage_shot/masks/skullmonkey/msk_skullmonkey
John mandril units/pd2_dlc_gage_shot/masks/mandrill/msk_mandril
Rutger orangutang units/pd2_dlc_gage_shot/masks/orangutang/msk_orangutang
Steven silverback units/pd2_dlc_gage_shot/masks/silverback/msk_silverback

Gage Sniper Pack

Mask Name ID Unit
Asilidae robberfly units/pd2_dlc_gage_snp/masks/msk_robberfly/msk_robberfly
Sphodromantis mantis units/pd2_dlc_gage_snp/masks/msk_mantis/msk_mantis
Tarantula spider units/pd2_dlc_gage_snp/masks/msk_spider/msk_spider
Vespula wasp units/pd2_dlc_gage_snp/masks/msk_wasp/msk_wasp

Gage Spec Ops Pack

Mask Name ID Unit
A.W.O.L tng_cap units/pd2_dlc_tng/masks/tng_cap/msk_tng_cap
Batshit Crazy tng_cloaker units/pd2_dlc_tng/masks/tng_cloaker/msk_tng_cloaker
Bloody Bandana tng_bandana units/pd2_dlc_tng/masks/tng_bandana/msk_tng_bandana
Dark Legion tng_zeal_swat_mask units/pd2_dlc_tng/masks/tng_zeal_swat_mask/msk_tng_zeal_swat_mask

Gage Weapon Pack #01

Mask Name ID Unit
Arnold pitbull units/pd2_dlc_dec5/masks/msk_pitbull/msk_pitbull
Chuck eagle units/pd2_dlc_dec5/masks/msk_eagle/msk_eagle
Dolph goat units/pd2_dlc_dec5/masks/msk_goat/msk_goat
Jean-Claude panda units/pd2_dlc_dec5/masks/msk_panda/msk_panda

Gage Weapon Pack #02

Mask Name ID Unit
Alpha Force gage_deltaforce units/pd2_dlc_gage_lmg/masks/msk_gage_deltaforce/msk_gage_deltaforce
Commander Crime cloth_commander units/pd2_dlc_gage_lmg/masks/cloth_commander/msk_cloth_commander
The Gage Blade gage_blade units/pd2_dlc_gage_lmg/masks/msk_gage_blade/msk_gage_blade
The Troubled War Veteran gage_rambo units/pd2_dlc_gage_lmg/masks/msk_gage_rambo/msk_gage_rambo

Gdtp

Mask Name ID Unit
Crimson Striker Helmet biker_helmet_red_led units/pd2_dlc_gdtp/masks/msk_biker_helmet_red_led/msk_biker_helmet_red_led
Golden Draped Visor boss_gold units/pd2_dlc_gdtp/masks/msk_boss_gold/msk_boss_gold
Hornet Striker Helmet biker_helmet_yellow_led units/pd2_dlc_gdtp/masks/msk_biker_helmet_yellow_led/msk_biker_helmet_yellow_led
Sterling Draped Visor boss_silver units/pd2_dlc_gdtp/masks/msk_boss_silver/msk_boss_silver

GOTY Edition

Mask Name ID Unit
Arch Nemesis arch_nemesis units/pd2_dlc_goty/masks/arch_nemesis/msk_arch_nemesis

H22 Banshee

Mask Name ID Unit
Geist banshee units/pd2_dlc_h22/masks/msk_banshee/msk_banshee

H22 Bloodysnarl

Mask Name ID Unit
Vampyr bloodysnarl units/pd2_dlc_h22/masks/msk_bloodysnarl/msk_bloodysnarl

H22 Deadman

Mask Name ID Unit
Dead Man's Eyes deadman units/pd2_dlc_h22/masks/msk_deadman/msk_deadman

H22 Devilhorn

Mask Name ID Unit
Mephistopheles devilhorn units/pd2_dlc_h22/masks/msk_devilhorn/msk_devilhorn

h3h3 Character Pack

Mask Name ID Unit
Ethan ecp_male units/pd2_dlc_ecp/masks/msk_ecp_male/msk_ecp_male
Ethan Begins ecp_male_begins units/pd2_dlc_ecp/masks/msk_ecp_male_begins/msk_ecp_male_begins
Hila ecp_female units/pd2_dlc_ecp/masks/msk_ecp_female/msk_ecp_female
Hila Begins ecp_female_begins units/pd2_dlc_ecp/masks/msk_ecp_female_begins/msk_ecp_female_begins

Halloween

Mask Name ID Unit
Angry Baby baby_angry units/payday2/masks/msk_baby_angry/msk_baby_angry
Brazil Baby brazil_baby units/payday2/masks/msk_brazil_baby/msk_brazil_baby
Cry Baby baby_cry units/payday2/masks/msk_baby_cry/msk_baby_cry
Envy sds_03 units/pd2_dlc_sds/masks/sds_03/msk_sds_03
Frank frank units/payday2/masks/msk_frank/msk_frank
Gluttony sds_06 units/pd2_dlc_sds/masks/sds_06/msk_sds_06
Greed sds_07 units/pd2_dlc_sds/masks/sds_07/msk_sds_07
Happy Baby baby_happy units/payday2/masks/msk_baby_happy/msk_baby_happy
Invader invader units/pd2_dlc_nails/masks/invader/msk_invader
Lust sds_01 units/pd2_dlc_sds/masks/sds_01/msk_sds_01
Pride sds_05 units/pd2_dlc_sds/masks/sds_05/msk_sds_05
Pumpkin King pumpkin_king units/payday2/masks/msk_pumpkin_king/msk_pumpkin_king
Risen Chains Mask howl_chains_zombie units/pd2_dlc_howl/masks/chains_zombie/msk_howl_chains_zombie
Risen Dallas Mask hwl_dallas_zombie units/pd2_dlc_howl/masks/dallas_zombie/msk_hwl_dallas_zombie
Risen Houston Mask hwl_hoxton_zombie units/pd2_dlc_howl/masks/hoxton_zombie/msk_hwl_hoxton_zombie
Risen Wolf Mask hwl_wolf_zombie units/pd2_dlc_howl/masks/wolf_zombie/msk_hwl_wolf_zombie
Satan satan units/pd2_dlc_nails/masks/satan/msk_satan
Sloth sds_02 units/pd2_dlc_sds/masks/sds_02/msk_sds_02
Venomorph venomorph units/payday2/masks/msk_venomorph/msk_venomorph
Witch witch units/payday2/masks/msk_witch/msk_witch
Wrath sds_04 units/pd2_dlc_sds/masks/sds_04/msk_sds_04

Heist DLC Bundle

Mask Name ID Unit
The Nun nun_town units/pd2_dlc_goty/masks/nun_town/msk_nun_town

Hotline Miami

Mask Name ID Unit
Brandon panther units/pd2_dlc_miami/masks/msk_panther/msk_panther
Don Juan horse units/pd2_dlc_miami/masks/msk_horse/msk_horse
Richard rooster units/pd2_dlc_miami/masks/msk_rooster/msk_rooster
Tony tiger units/pd2_dlc_miami/masks/msk_tiger/msk_tiger

Hotline Miami 2: Wrong Number

Mask Name ID Unit
Alex alex units/pd2_dlc_hotline2/masks/alex/msk_alex
Biker biker units/pd2_dlc_hotline2/masks/biker/msk_biker
Corey corey units/pd2_dlc_hotline2/masks/corey/msk_corey
Jake jake units/pd2_dlc_hotline2/masks/jake/msk_jake
Richter richter units/pd2_dlc_hotline2/masks/richter/msk_richter
Tony's Revenge tonys_revenge units/pd2_dlc_hotline2/masks/tonys_revenge/msk_tonys_revenge

Hotline Miami 2: Wrong Number - Digital Special Edition

Mask Name ID Unit
Richard Returns richard_returns units/pd2_dlc_hotline2/masks/richard_returns/msk_richard_returns
Richard Returns Begins richard_begins units/pd2_dlc_hotline2/masks/richard_begins/msk_richard_begins

Hotline Miami DLC

Mask Name ID Unit
Aubrey pig units/pd2_dlc_miami/masks/msk_pig/msk_pig
Dennis white_wolf units/pd2_dlc_miami/masks/msk_white_wolf/msk_white_wolf
Graham rabbit units/pd2_dlc_miami/masks/msk_rabbit/msk_rabbit
Rasmus owl units/pd2_dlc_miami/masks/msk_owl/msk_owl

Humble Mask Pack

Mask Name ID Unit
The Crossbreed ancient units/pd2_twitch_pack/masks/msk_ancient/msk_ancient
The Orc twitch_orc units/pd2_twitch_pack/masks/msk_twitch_orc/msk_twitch_orc

Humble Mask Pack 2

Mask Name ID Unit
Lycanwulf lycan units/pd2_humble_halloween/masks/lycan/msk_lycan
The One Below the_one_below units/pd2_humble_halloween/masks/the_one_below/msk_the_one_below

Humble Mask Pack 3

Mask Name ID Unit
Electarodent pokachu units/pd2_dlc_humble_summer15/masks/pokachu/msk_pokachu
Titan titan units/pd2_dlc_humble_summer15/masks/titan/msk_titan

Humble Mask Pack 4

Mask Name ID Unit
Borsuk borsuk units/pd2_dlc_humble_summer15/masks/borsuk/msk_borsuk
Mask of the Moon moon units/pd2_dlc_humble_summer15/masks/moon/msk_moon

Humble Mask Pack 5

Mask Name ID Unit
Floating Guy damned units/pd2_dlc_jigg/masks/damned/msk_damned
Garreth jig_01 units/pd2_dlc_jigg/masks/mask_jigg_01/msk_jig_01
The Judge jig_02 units/pd2_dlc_jigg/masks/mask_jigg_02/msk_jig_02

In31

Mask Name ID Unit
Gangsta Pranksta lastlaugh units/pd2_dlc_in31/characters/msk_lastlaugh/msk_lastlaugh
The Max cyberpunk units/pd2_dlc_in31/characters/msk_cyberpunk/msk_cyberpunk

In32

Mask Name ID Unit
The Masquerade ingoldnito units/pd2_dlc_in32/masks/msk_ingoldnito/msk_ingoldnito
Vanity Gold goldenbrute units/pd2_dlc_in32/masks/msk_goldenbrute/msk_goldenbrute

In33

Mask Name ID Unit
Vile Carny overkillpunk units/pd2_dlc_in33/masks/msk_overkillpunk/msk_in33_overkillpunk

Infamous

Mask Name ID Unit
Android daft units/pd2_dlc_infamy/masks/daft/msk_daft
Anonymous anonymous units/payday2/masks/msk_anonymous/msk_anonymous
Arcade Simian smo_05 units/pd2_dlc_smo/masks/smo_05/msk_smo_05
Black Bird smo_06 units/pd2_dlc_smo/masks/smo_06/msk_smo_06
Bodhi bodhi units/pd2_dlc_rip/masks/bodhi/msk_bodhi
Bodhi Begins bodhi_begins units/pd2_dlc_rip/masks/bodhi_begins/msk_bodhi_begins
Bonnie bonnie units/pd2_dlc_bonnie/masks/bonnie/msk_bonnie
Bonnie Begins bonnie_begins units/pd2_dlc_bonnie/masks/bonnie_begins/msk_bonnie_begins
Chains chains units/payday2/masks/msk_chains/msk_chains
Chains Begins chains_clean units/payday2/masks/msk_chains_clean/msk_chains_clean
Chibi Kitteh smo_01 units/pd2_dlc_smo/masks/smo_01/msk_smo_01
Collateral jw_shades units/pd2_crimefest_2014/oct22/masks/jw_shades/msk_jw_shades
Cthulhu cthulhu units/payday2/masks/msk_cthulhu/msk_cthulhu
Dallas dallas units/payday2/masks/msk_dallas/msk_dallas
Dallas Begins dallas_clean units/payday2/masks/msk_dallas_clean/msk_dallas_clean
Demonshank destroyer units/pd2_dlc_infamy/masks/destroyer/msk_destroyer
Duke myh units/pd2_dlc_myh/masks/msk_myh
Duke Begins myh_begins units/pd2_dlc_myh/masks/msk_myh_begins
Egyptian Wolf Mask sms_06 units/pd2_dlc_sms/masks/sms_06/msk_sms_06
Guardian of Kings scm_02 units/pd2_dlc_scm/masks/scm_02/msk_scm_02
Guardian of Watchers scm_01 units/pd2_dlc_scm/masks/scm_01/msk_scm_01
Heister Sentry ranger units/pd2_dlc_infamy/masks/ranger/msk_ranger
Hoxton hoxton units/payday2/masks/msk_hoxton/msk_hoxton
Hoxton Begins hoxton_clean units/payday2/masks/msk_hoxton_clean/msk_hoxton_clean
Hoxton Reborn old_hoxton units/pd2_dlc_old_hoxton/masks/old_hoxton/msk_old_hoxton
Hoxton Reborn Begins old_hoxton_begins units/pd2_mcmansion/masks/old_hoxton_begins/msk_old_hoxton_begins
Jamaican Nightmare smo_04 units/pd2_dlc_smo/masks/smo_04/msk_smo_04
Jimmy jimmy_duct units/pd2_dlc_coco/masks/jimmy_duct/msk_jimmy_duct
Joy joy units/pd2_dlc_joy/masks/msk_joy
Joy Begins joy_begins units/pd2_dlc_joy/masks/msk_joy_begins
Kamul infamy_hood units/pd2_dlc_infamy/masks/msk_infamy_hood/msk_infamy_hood
Lurker infamy_lurker units/pd2_dlc_infamy/masks/msk_infamy_lurker/msk_infamy_lurker
Mega Anubis smo_11 units/pd2_dlc_smo/masks/smo_11/msk_smo_11
Mega Arch Nemesis ami_04 units/pd2_dlc_ami/masks/ami_04/msk_ami_04
Mega Biker smo_07 units/pd2_dlc_smo/masks/smo_07/msk_smo_07
Mega Conquest ami_03 units/pd2_dlc_ami/masks/ami_03/msk_ami_03
Mega Death mdm units/pd2_dlc_mdm/masks/msk_mdm/msk_mdm
Mega Famine ami_02 units/pd2_dlc_ami/masks/ami_02/msk_ami_02
Mega Greed ami_06 units/pd2_dlc_ami/masks/ami_06/msk_ami_06
Mega Krampus smo_08 units/pd2_dlc_smo/masks/smo_08/msk_smo_08
Mega Optimist Prime skm_05 units/pd2_dlc_skm/masks/skm_05/msk_skm_05
Mega Pirate skm_07 units/pd2_dlc_skm/masks/skm_07/msk_skm_07
Mega Rad Mutant ami_01 units/pd2_dlc_ami/masks/ami_01/msk_ami_01
Mega Robber Fly smo_12 units/pd2_dlc_smo/masks/smo_12/msk_smo_12
Mega Rust mrm units/pd2_dlc_mrm/masks/msk_mrm
Mega Sangres mega_max units/pd2_dlc_xm20/masks/msk_xm20_mega_max/msk_xm20_mega_max
Mega Smiley smo_09 units/pd2_dlc_smo/masks/smo_09/msk_smo_09
Mega Tiara smo_10 units/pd2_dlc_smo/masks/smo_10/msk_smo_10
Mega Tormentor ami_05 units/pd2_dlc_ami/masks/ami_05/msk_ami_05
Mega Vlad Armor skm_08 units/pd2_dlc_skm/masks/skm_08/msk_skm_08
Mega War skm_06 units/pd2_dlc_skm/masks/skm_06/msk_skm_06
Mesoamerican Dallas Mask sms_05 units/pd2_dlc_sms/masks/sms_05/msk_sms_05
Poly Goat smo_03 units/pd2_dlc_smo/masks/smo_03/msk_smo_03
Rad Mutant grendel units/pd2_dlc_shoutout_raid/masks/grendel/msk_grendel
Sangres max units/pd2_dlc_max/masks/msk_max
Sangres Begins max_begins units/pd2_dlc_max/masks/msk_max_begins
Secret Chains Mask sms_02 units/pd2_dlc_sms/masks/sms_02/msk_sms_02
Secret Dallas Mask sms_01 units/pd2_dlc_sms/masks/sms_01/msk_sms_01
Secret Hoxton Mask sms_03 units/pd2_dlc_sms/masks/sms_03/msk_sms_03
Secret Wolf Mask sms_04 units/pd2_dlc_sms/masks/sms_04/msk_sms_04
Somen Mempo samurai units/payday2/masks/msk_samurai/msk_samurai
StarVR starvr units/pd2_dlc_humble_summer15/masks/starvr/msk_starvr
Summerian Chains Mask sms_07 units/pd2_dlc_sms/masks/sms_07/msk_sms_07
The Being punk units/pd2_dlc_infamy/masks/punk/msk_punk
The Butcher welder units/pd2_dlc_infamy/masks/msk_welder/msk_welder
The Death Sentence Skull gitgud_sm_wish units/pd2_dlc_gitgud/masks/sm_wish/msk_gitgud_sm_wish
The Death Wish Skull skulloverkillplus units/payday2/masks/msk_skulloverkillplus/msk_skulloverkillplus
The Dillinger Death Mask dillinger_death_mask units/payday2/masks/msk_dillinger_death_mask/msk_dillinger_death_mask
The Grin grin units/payday2/masks/msk_grin/msk_grin
The Hard Hat hectors_helmet units/pd2_mcmansion/masks/msk_hectors_helmet/msk_hectors_helmet
The Hard Skull skullhard units/payday2/masks/msk_skullhard/msk_skullhard
The Heat aviator units/pd2_dlc_infamy/masks/msk_aviator/msk_aviator
The Mayhem Skull gitgud_e_wish units/pd2_dlc_gitgud/masks/e_wish/msk_gitgud_e_wish
The Normal Skull dnm units/pd2_dlc_dnm/masks/msk_dnm
The One Down Skull ggac_od_t2 units/pd2_dlc_ggac/masks/ggac_od_t2/msk_ggac_od_t2
The OVERKILL Skull skulloverkill units/payday2/masks/msk_skulloverkill/msk_skulloverkill
The Plague Doctor plague units/pd2_dlc_infamy/masks/msk_plague/msk_plague
The Specialist smoker units/pd2_dlc_infamy/masks/msk_smoker/msk_smoker
The Spectre ghost units/pd2_dlc_infamy/masks/msk_ghost/msk_ghost
The Super Villain Moustache skm_02 units/pd2_dlc_skm/masks/skm_02/msk_skm_02
The Very Hard Skull skullveryhard units/payday2/masks/msk_skullveryhard/msk_skullveryhard
The White Death jimmy units/pd2_dlc_coco/masks/jimmy/msk_jimmy
Venger pain units/pd2_dlc_infamy/masks/pain/msk_pain
Watchers Hoxton Mask sms_08 units/pd2_dlc_sms/masks/sms_08/msk_sms_08
Wolf wolf units/payday2/masks/msk_wolf/msk_wolf
Wolf Begins wolf_clean units/payday2/masks/msk_wolf_clean/msk_wolf_clean

Ja21

Mask Name ID Unit
The 46th biden units/pd2_dlc_ja21/masks/msk_ja21_biden/msk_ja21_biden

John Wick Heists

Mask Name ID Unit
Bird of Prey spa_03 units/pd2_dlc_spa/masks/spa_03/msk_spa_03
Captain spa_01 units/pd2_dlc_spa/masks/spa_01/msk_spa_01
Lady Liberty spa_04 units/pd2_dlc_spa/masks/spa_04/msk_spa_04
Sailor spa_02 units/pd2_dlc_spa/masks/spa_02/msk_spa_02

John Wick Weapon Pack

Mask Name ID Unit
Daisy pim_dog units/pd2_dlc_pim/masks/pim_dog_mask/msk_pim_dog
Hotelier pim_hotelier units/pd2_dlc_pim/masks/pim_hotelier_mask/msk_pim_hotelier
Mustang pim_mustang units/pd2_dlc_pim/masks/pim_mustang_mask/msk_pim_mustang
Zashchita pim_russian_ballistic units/pd2_dlc_pim/masks/pim_russian_ballistic_mask/msk_pim_russian_ballistic

Loot Bag

Mask Name ID Unit
The Skull skull units/payday2/masks/msk_skull/msk_skull

Maw

Mask Name ID Unit
Omen maw_01 units/pd2_dlc_maw/masks/msk_maw_01

Mmh

Mask Name ID Unit
Mega Duke mmh units/pd2_dlc_mmh/masks/mmh_01/msk_mmh

Mts

Mask Name ID Unit
Lars the Troll trol units/pd2_dlc_mts/masks/msk_trol/msk_trol

Normal

Mask Name ID Unit
Hippika roman units/pd2_dlc_mex/masks/roman/msk_roman
Mountain Master Crown yufuhelmet units/pd2_dlc_pent/characters/msk_yufuhelmet/msk_yufuhelmet
Undead Peacock buluc units/pd2_dlc_fex/characters/msk_buluc/msk_buluc

OVERKILL Pack

Mask Name ID Unit
General OVERKILL the_overkill_mask units/pd2_dlc_overkill_pack/masks/msk_the_overkill_mask/msk_the_overkill_mask

PAYDAYCON 2015 Secret Mask

Mask Name ID Unit
King of Jesters king_of_jesters units/pd2_dlc_paydaycon2015/masks/king_of_jesters/msk_king_of_jesters

PAYDAYCON 2016

Mask Name ID Unit
Mega Clover pdc16_clover units/pd2_dlc_paydaycon2016/masks/msk_pdc16_clover

Pbm

Mask Name ID Unit
Simon pbm units/pd2_dlc_pbm/masks/msk_pbm

Pda8

Mask Name ID Unit
The Burning 8th eighthgrin units/pd2_dlc_pda8/masks/msk_eighthgrin/msk_eighthgrin

Pda9

Mask Name ID Unit
Nine Hundred Degrees megaskulldia units/pd2_dlc_pda9/masks/msk_megaskulldia/msk_megaskulldia
Nine Lives skulldia units/pd2_dlc_pda9/masks/msk_skulldia/msk_skulldia

Poetry Jam

Mask Name ID Unit
Criminal Ambitions tcn units/pd2_poetry_winners/masks/tcn/msk_tcn
Metalhead metalhead units/pd2_poetry_winners/masks/veggie/msk_metalhead
The Optimist optimist_prime units/pd2_poetry_winners/masks/optimist_prime/msk_optimist_prime
War Face surprise units/pd2_poetry_winners/masks/shaegro/msk_surprise

Prim Primtime

Mask Name ID Unit
Prime Time primtime units/pd2_dlc_prim/masks/msk_primtime/msk_primtime

Rat Oilbaron

Mask Name ID Unit
Texas Tea oilbaron units/pd2_dlc_rat/masks/msk_oilbaron/msk_oilbaron

Rvd

Mask Name ID Unit
Futuras rvd_02 units/pd2_dlc_rvd/masks/msk_rvd_02/msk_rvd_02
Producers rvd_03 units/pd2_dlc_rvd/masks/rvd_03/msk_rvd_03
The Dons rvd_01 units/pd2_dlc_rvd/masks/msk_rvd_01/msk_rvd_01

Sbzac Elegantteeth

Mask Name ID Unit
Frayed Harvest elegantteeth units/pd2_dlc_sbzac2/masks/msk_elegantteeth/msk_elegantteeth

Scarface Character Pack

Mask Name ID Unit
Barrori Flex sfm_03 units/pd2_dlc_friend/masks/sfm_03/msk_sfm_03
Exalted sfm_01 units/pd2_dlc_friend/masks/sfm_01/msk_sfm_01
Golden Hour sfm_02 units/pd2_dlc_friend/masks/sfm_02/msk_sfm_02
Panthera Tigris sfm_04 units/pd2_dlc_friend/masks/sfm_04/msk_sfm_04

Scarface Character Pack

Mask Name ID Unit
Scarface chc_terry units/pd2_dlc_chico/masks/terry/msk_chc_terry
Scarface Begins chc_terry_begins units/pd2_dlc_chico/masks/terry_begins/msk_chc_terry_begins

Sdm

Mask Name ID Unit
Boxey sdm_02 units/pd2_dlc_sdm/masks/sdm_02/msk_sdm_02
Crazy Lou sdm_04 units/pd2_dlc_sdm/masks/sdm_04/msk_sdm_04
Frou Frou sdm_03 units/pd2_dlc_sdm/masks/sdm_03/msk_sdm_03
Klaus sdm_01 units/pd2_dlc_sdm/masks/sdm_01/msk_sdm_01

Sdtp

Mask Name ID Unit
Azure Dragon azuredragon units/pd2_dlc_sdtp/masks/msk_azuredragon/msk_azuredragon
Black Tortoise blacktortoise units/pd2_dlc_sdtp/masks/msk_blacktortoise/msk_blacktortoise
Vermilion Bird vermilionbird units/pd2_dlc_sdtp/masks/msk_vermilionbird/msk_vermilionbird
White Tiger whitetiger units/pd2_dlc_sdtp/masks/msk_whitetiger/msk_whitetiger

Shadow Warrior 2

Mask Name ID Unit
Ameonna sha_01 units/pd2_dlc_sha/masks/sha_01/msk_sha_01
Co-Cop Ninja sha_02 units/pd2_dlc_sha/masks/sha_02/msk_sha_02
Hata Mari sha_04 units/pd2_dlc_sha/masks/sha_04/msk_sha_04
Thorntail sha_03 units/pd2_dlc_sha/masks/sha_03/msk_sha_03

Sokol Character Pack

Mask Name ID Unit
Sokol sokol units/pd2_dlc_character_sokol/masks/sokol/msk_sokol
Sokol Begins sokol_begins units/pd2_dlc_character_sokol/masks/sokol_begins/msk_sokol_begins

Sparkle

Mask Name ID Unit
Party Hat spk_party units/pd2_dlc_sparkle/masks/sparkle_party/msk_spk_party

Speedrunners

Mask Name ID Unit
Hothead hothead units/pd2_speedrunners/masks/hothead/msk_hothead
SpeedRunner speedrunner units/pd2_speedrunners/masks/speedrunner/msk_speedrunner
The Falcon falcon units/pd2_speedrunners/masks/falcon/msk_falcon
Unic unic units/pd2_speedrunners/masks/unic/msk_unic

Srtr

Mask Name ID Unit
Shady Business boss units/pd2_dlc_srtr/masks/msk_boss/msk_boss

Sydney Character Pack

Mask Name ID Unit
Sydney sydney units/pd2_dlc_opera/masks/sydney/msk_sydney
Sydney Begins sydney_begins units/pd2_dlc_opera/masks/sydney_begins/msk_sydney_begins

Sydney Swim

Mask Name ID Unit
Mega Sydney swm_sydney units/pd2_dlc_swm/masks/msk_swm_sydney

Tam

Mask Name ID Unit
The Great Immortal tam units/pd2_dlc_tam/masks/tam/msk_tam

The Alesso Heist DLC

Mask Name ID Unit
Boom Box boombox units/pd2_dlc_arena/masks/boombox/msk_boombox
Cantus cantus units/pd2_dlc_arena/masks/cantus/msk_cantus
Female Concert Goer concert_female units/pd2_dlc_arena/masks/concert_female/msk_concert_female
Male Concert Goer concert_male units/pd2_dlc_arena/masks/concert_male/msk_concert_male

The Biker Heist

Mask Name ID Unit
Flaming Skull born_biker_03 units/pd2_dlc_born/masks/born_03/msk_born_biker_03
Road Rage brutal units/pd2_dlc_born/masks/brutal/msk_brutal
Speed Devil born_biker_02 units/pd2_dlc_born/masks/born_02/msk_born_biker_02
The Classic born_biker_01 units/pd2_dlc_born/masks/born_01/msk_born_biker_01

The Bomb Heists

Mask Name ID Unit
Lady Butcher lady_butcher units/pd2_dlc_cro/masks/msk_butcher/msk_butcher
Tech Lion tech_lion units/pd2_dlc_cro/masks/msk_tech_lion/msk_tech_lion
The Butcher from Hell butcher units/pd2_dlc_dragan/masks/butcher/msk_butcher
The Doctor doctor units/pd2_dlc_cro/masks/msk_doctor/msk_doctor

The Diamond Heist

Mask Name ID Unit
Anubis anubis units/pd2_indiana/masks/anubis/msk_anubis
Medusa medusa units/pd2_indiana/masks/medusa/msk_medusa
Pazuzu pazuzu units/pd2_indiana/masks/pazuzu/msk_pazuzu
The Cursed One cursed_crown units/pd2_indiana/masks/msk_cursed_crown/msk_cursed_crown

The Goat Simulator Heist DLC

Mask Name ID Unit
Goat Goat goat_goat units/pd2_dlc_peta/masks/mask_goat/msk_goat_goat
Mastermind Goat wet_goat units/pd2_dlc_peta/masks/mask_wet_goat/msk_wet_goat
Scout Goat tall_goat units/pd2_dlc_peta/masks/mask_tall_goat/msk_tall_goat
Slick Goat fancy_goat units/pd2_dlc_peta/masks/mask_fancy_goat/msk_fancy_goat

The Golden Grin Casino

Mask Name ID Unit
Murmillo Galea Helmet gladiator_helmet units/pd2_dlc_casino/masks/msk_gladiator/msk_gladiator
Sports Utility Mask sports_utility_mask units/pd2_dlc_casino/masks/msk_sports_utility/msk_sports_utility
The King the_king_mask units/pd2_dlc_casino/masks/msk_the_king/msk_the_king
Wheeler Dealer croupier_hat units/pd2_dlc_casino/masks/msk_croupier_hat/msk_croupier_hat

The Point Break heists DLC

Mask Name ID Unit
Maui maui units/pd2_dlc_jerry/masks/maui/msk_maui
Oro oro units/pd2_dlc_jerry/masks/oro/msk_oro
Tane tane units/pd2_dlc_jerry/masks/tane/msk_tane
Tawhiri water_spirit units/pd2_dlc_jerry/masks/msk_water_spirit/msk_water_spirit

The Solus Project Community

Mask Name ID Unit
Planetary Tomb Guardian solus units/pd2_dlc_solus/masks/msk_solus

The Wolf Pack

Mask Name ID Unit
Hans nutcracker units/pd2_dlc_lupus/masks/lupus_nutcracker/msk_nutcracker
The Dragon Head viking units/pd2_dlc_lupus/masks/lupus_viking/msk_viking
The Viking horned_king units/pd2_dlc_lupus/masks/lupus_horned_king/msk_horned_king
Trickster Demon divided units/pd2_dlc_lupus/masks/lupus_divided/msk_divided

Tijuana Music Pack

Mask Name ID Unit
Telaraña dodhat units/pd2_dlc_tma1/masks/msk_dodhat/msk_dodhat

Toon

Mask Name ID Unit
Chains, The Weapons Expert toon_03 units/pd2_dlc_toon/masks/toon_03/msk_toon_03
Dallas, The Chief toon_01 units/pd2_dlc_toon/masks/toon_01/msk_toon_01
Hoxton, The Infiltrator toon_04 units/pd2_dlc_toon/masks/toon_04/msk_toon_04
Wolf, The Maniac toon_02 units/pd2_dlc_toon/masks/toon_02/msk_toon_02

Trik

Mask Name ID Unit
Boney Black Top tophatske units/pd2_dlc_trik/masks/msk_tophatske/msk_tophatske
Deadhead Blues tophatskeblue units/pd2_dlc_trik/masks/msk_tophatskeblue/msk_tophatskeblue
Red Dead Bonehead Fred tophatskered units/pd2_dlc_trik/masks/msk_tophatskered/msk_tophatskered

Trt Railhat

Mask Name ID Unit
Highball railhat units/pd2_dlc_trt/masks/msk_railhat/msk_railhat

Tstp

Mask Name ID Unit
Laughing Dragon dragon01 units/pd2_dlc_tstp/characters/tstp_msk_dragon01/msk_dragon01
Mahakala daemon units/pd2_dlc_tstp/characters/tstp_msk_daemon/msk_daemon
Serenity godess units/pd2_dlc_tstp/characters/tstp_msk_godess/msk_godess
Shouting Dragon dragon02 units/pd2_dlc_tstp/characters/tstp_msk_dragon02/msk_dragon02

Txt1

Mask Name ID Unit
Blood Money ranchcap_plain units/pd2_dlc_txt1/masks/msk_ranchcap_plain/msk_ranchcap_plain
Don't Mess With Texas ranchcap_texas units/pd2_dlc_txt1/masks/msk_ranchcap_texas/msk_ranchcap_texas
El Capitan saloondarklea units/pd2_dlc_txt1/masks/msk_saloondarklea/msk_saloondarklea
Lone Star saloonshade units/pd2_dlc_txt1/masks/msk_saloonshade/msk_saloonshade
Open Plain saloonlightlea units/pd2_dlc_txt1/masks/msk_saloonlightlea/msk_saloonlightlea
Speedway ranchcap_emblem units/pd2_dlc_txt1/masks/msk_ranchcap_emblem/msk_ranchcap_emblem
Triggerman saloonstar units/pd2_dlc_txt1/masks/msk_saloonstar/msk_saloonstar

Txt2

Mask Name ID Unit
Chrome Dome chrodome units/pd2_dlc_txt2/masks/msk_chrodome/msk_chrodome
Daredevil daredev units/pd2_dlc_txt2/masks/msk_daredev/msk_daredev
Funny Guy funguy units/pd2_dlc_txt2/masks/msk_funguy/msk_funguy
Speed Freak speedfreak units/pd2_dlc_txt2/masks/msk_speedfreak/msk_speedfreak
The Reaper threap units/pd2_dlc_txt2/masks/msk_threap/msk_threap
Way of the Texan waytexas units/pd2_dlc_txt2/masks/msk_waytexas/msk_waytexas

Txt3

Mask Name ID Unit
Agent Black gentgla_dark units/pd2_dlc_txt3/masks/msk_gentgla_dark/msk_gentgla_dark
Agent Brown gentgla_brown units/pd2_dlc_txt3/masks/msk_gentgla_brown/msk_gentgla_brown
Bad Cabbie flapcapban units/pd2_dlc_txt3/masks/msk_flapcapban/msk_flapcapban
Cool Beans Black hatgla_dark units/pd2_dlc_txt3/masks/msk_hatgla_dark/msk_hatgla_dark
Cool Beans Green hatgla_green units/pd2_dlc_txt3/masks/msk_hatgla_green/msk_hatgla_green
State Crime bandcap_dark units/pd2_dlc_txt3/masks/msk_bandcap_dark/msk_bandcap_dark

Txt4

Mask Name ID Unit
Billy bthekidmask units/pd2_dlc_txt4/masks/msk_bthekidmask/msk_bthekidmask
Butch cassidymask units/pd2_dlc_txt4/masks/msk_cassidymask/msk_cassidymask
Jesse jessjamesmask units/pd2_dlc_txt4/masks/msk_jessjamesmask/msk_jessjamesmask
Sam sambassmask units/pd2_dlc_txt4/masks/msk_sambassmask/msk_sambassmask

Weapon DLC Bundle

Mask Name ID Unit
Robo-Arnold robo_arnold units/pd2_dlc_goty/masks/robo_arnold/msk_robo_arnold

Western Weapon Pack

Mask Name ID Unit
Apache Mystic kangee units/pd2_dlc_west/masks/msk_kangee/msk_kangee
Desert Skull bullskull units/pd2_dlc_west/masks/msk_bullskull/msk_bullskull
Lone Heister lone units/pd2_dlc_west/masks/msk_lone/msk_lone
Wild West Classic bandit units/pd2_dlc_west/masks/msk_bandit/msk_bandit

Winter Ghosts Tailor Pack

Mask Name ID Unit
Deer of Winters Past icedeer units/pd2_dlc_snow/masks/msk_icedeer/msk_icedeer
Kitsune Kari foxfurhat units/pd2_dlc_snow/masks/msk_foxfurhat/msk_foxfurhat
Leshy leshy units/pd2_dlc_snow/masks/msk_leshy/msk_leshy
PermaFrost iceskull units/pd2_dlc_snow/masks/msk_iceskull/msk_iceskull

Xm22

Mask Name ID Unit
Green Elf elfhat units/pd2_dlc_xm22/masks/msk_elfhat/msk_elfhat
Purple Elf elfhat_violet units/pd2_dlc_xm22/masks/msk_elfhat_violet/msk_elfhat_violet
Red Elf elfhat_red units/pd2_dlc_xm22/masks/msk_elfhat_red/msk_elfhat_red
Yellow Elf elfhat_yellow units/pd2_dlc_xm22/masks/msk_elfhat_yellow/msk_elfhat_yellow

Xmas Soundtrack

Mask Name ID Unit
Furious Santa santa_mad units/pd2_dlc_xmas/masks/msk_santa_mad/msk_santa_mad
Surprised Santa santa_surprise units/pd2_dlc_xmas/masks/msk_santa_suprise/msk_santa_suprise
Tipsy Santa santa_drunk units/pd2_dlc_xmas/masks/msk_santa_drunk/msk_santa_drunk

Yakuza Character Pack

Mask Name ID Unit
Jiro jiro units/pd2_dlc_dragon/masks/jiro/msk_jiro
Jiro Begins jiro_begins units/pd2_dlc_dragon/masks/jiro_begins/msk_jiro_begins

Ztm

Mask Name ID Unit
The Almir ztm units/pd2_dlc_ztm/masks/msk_ztm
Data Tables

Mask Patterns

This contains data for all the current mask patterns in the game

Patterns

Game Base

Pattern ID Unit
Guardian toto units/pd2_dlc_infamy/masks/patterns/pattern_toto_df
Magnetic Magnet magnet units/payday2/masks/shared_textures/patterns/pattern_magnet_df
Spook spook units/pd2_dlc_infamy/masks/patterns/pattern_spook_df
The Headshot headshot units/payday2/masks/shared_textures/patterns/pattern_headshot_df
The 2 in PAYDAY two units/payday2/masks/shared_textures/patterns/pattern_two_df
The Orb target units/payday2/masks/shared_textures/patterns/pattern_target_df
Jagged Stripes paint2 units/payday2/masks/shared_textures/patterns/pattern_paint2_df
Greedy Spider spider units/payday2/masks/shared_textures/patterns/pattern_spider_df
Moon and Water horizon_circle units/payday2/masks/shared_textures/patterns/pattern_horizon_circle_df
Hannibalistic hannibalistic units/payday2/masks/shared_textures/patterns/pattern_hannibalistic_df
Smooth Gradient gradient units/payday2/masks/shared_textures/patterns/pattern_gradient_df
Solid First solidfirst units/payday2/masks/shared_textures/patterns/pattern_solidfirst_df
Webbed webbed units/payday2/masks/shared_textures/patterns/pattern_webbed_df
PAYDAY 2 pd2 units/payday2/masks/shared_textures/patterns/pattern_pd2_df
Celtic Cross celtic1 units/payday2/masks/shared_textures/patterns/pattern_celtic1_df
Candy Hearts hearts units/payday2/masks/shared_textures/patterns/pattern_hearts_df
Circuit Board circuit units/payday2/masks/shared_textures/patterns/pattern_circuit_df
The Puzzle puzzle units/payday2/masks/shared_textures/patterns/pattern_puzzle_df
Sign of Annihilation messatsu units/payday2/masks/shared_textures/patterns/pattern_messatsu_df
Ex Machina exmachina units/pd2_dlc_infamy/masks/patterns/pattern_exmachina_df
Digital digital units/pd2_dlc_infamy/masks/patterns/pattern_digital_df
Girls and Boys girlsandboys units/payday2/masks/shared_textures/patterns/pattern_girlsandboys_df
The Hypnotica hypnotic units/payday2/masks/shared_textures/patterns/pattern_hypnotic_df
Tribal Circle tribal2 units/payday2/masks/shared_textures/patterns/pattern_tribal2_df
Evil Eye evileye units/pd2_dlc_infamy/masks/patterns/pattern_evileye_df
Pain pain units/pd2_dlc_infamy/masks/patterns/pattern_pain_df
God is my Judge daniel units/payday2/masks/shared_textures/patterns/pattern_daniel_df
Two $ one Stripe emblem3 units/payday2/masks/shared_textures/patterns/pattern_emblem3_df
The Flag flag units/payday2/masks/shared_textures/patterns/pattern_flag_df
Ozymandias daft_heart units/payday2/masks/shared_textures/patterns/pattern_daft_heart_df
The Left Hand hand units/payday2/masks/shared_textures/patterns/pattern_hand_df
Masked Mastermind ultimaterobber units/payday2/masks/shared_textures/patterns/pattern_ultimaterobber_df
Solid Second solidsecond units/payday2/masks/shared_textures/patterns/pattern_solidsecond_df
The ? wtf units/payday2/masks/shared_textures/patterns/pattern_wtf_df
The TF2 tf2 units/payday2/masks/shared_textures/patterns/pattern_tf2_df
Hexagons hexagons units/pd2_dlc_mad/masks/patterns/pattern_hexagons_df
Eastern Sunrise japan units/payday2/masks/shared_textures/patterns/pattern_japan_df
Clockwork Gears cogs units/payday2/masks/shared_textures/patterns/pattern_cogs_df
Rebel rebel units/pd2_dlc_mad/masks/patterns/pattern_rebel_df
Companion Cube companioncube units/payday2/masks/shared_textures/patterns/pattern_companioncube_df
The Head of The Ouroboros ouro units/payday2/masks/shared_textures/patterns/pattern_ouro_df
The Reaper reaper units/payday2/masks/shared_textures/patterns/pattern_reaper_df
Poison poison units/payday2/masks/shared_textures/patterns/pattern_poison_df
Bio Hazard biohazard units/payday2/masks/shared_textures/patterns/pattern_biohazard_df
Monster Visor monstervisor units/pd2_dlc_infamy/masks/patterns/pattern_monstervisor_df
The Zebra zebra units/payday2/masks/shared_textures/patterns/pattern_zebra_df
Fleur-de-lis fleur units/payday2/masks/shared_textures/patterns/pattern_fleur_df
The Whiner whiner units/payday2/masks/shared_textures/patterns/pattern_whiner_df
The Ouroboros ouroboros units/payday2/masks/shared_textures/patterns/pattern_ouroboros_df
Lift Off striped units/payday2/masks/shared_textures/patterns/pattern_striped_df
Lightning Bolt shazam units/payday2/masks/shared_textures/patterns/pattern_shazam_df
Material only no_color_full_material units/payday2/masks/shared_textures/patterns/pattern_no_color_full_material_df
Starbreeze Sun starbreeze units/payday2/masks/shared_textures/patterns/pattern_starbreeze_df
The Zipper zipper units/payday2/masks/shared_textures/patterns/pattern_zipper_df
The Inferno flames units/payday2/masks/shared_textures/patterns/pattern_flames_df
Broad Strokes paint1 units/payday2/masks/shared_textures/patterns/pattern_paint1_df
Big Foot foot units/payday2/masks/shared_textures/patterns/pattern_foot_df
The Arrow arrow units/payday2/masks/shared_textures/patterns/pattern_arrow_df
Hexagon Circle hexagon units/payday2/masks/shared_textures/patterns/pattern_hexagon_df
Hawk Wings hawk units/payday2/masks/shared_textures/patterns/pattern_hawk_df
Lover Boy loverboy units/payday2/masks/shared_textures/patterns/pattern_loverboy_df
The Union Jack unionjack units/payday2/masks/shared_textures/patterns/pattern_unionjack_df
Bounty Hunter fatman units/pd2_dlc_infamy/masks/patterns/pattern_fatman_df
Doomweaver doomweaver units/payday2/masks/shared_textures/patterns/pattern_doomweaver_df
Radioactive nuclear units/payday2/masks/shared_textures/patterns/pattern_nuclear_df
The Atom atom units/payday2/masks/shared_textures/patterns/pattern_atom_df
Zig Zag Stripes tribal units/payday2/masks/shared_textures/patterns/pattern_tribal_df
Aperture Science aperture units/payday2/masks/shared_textures/patterns/pattern_aperture_df
Ace ace units/payday2/masks/shared_textures/patterns/pattern_ace_df
Thin Stripes big_skull units/payday2/masks/shared_textures/patterns/pattern_big_skull_df
Phoenix jimmy_phoenix units/pd2_dlc_mad/masks/patterns/pattern_jimmy_phoenix_df
The Kabuki kabuki1 units/payday2/masks/shared_textures/patterns/pattern_kabuki1_df
The Illuminati illuminati units/payday2/masks/shared_textures/patterns/pattern_illuminati_df
Electric Center electric units/payday2/masks/shared_textures/patterns/pattern_electric_df
Steampunk steampunk units/pd2_dlc_infamy/masks/patterns/pattern_steampunk_df
The Molecule molecule units/payday2/masks/shared_textures/patterns/pattern_molecule_df
Nautical Compass compass units/payday2/masks/shared_textures/patterns/pattern_compass_df
Barbarian Warpaint barbarian units/payday2/masks/shared_textures/patterns/pattern_barbarian_df
Mountain and Sky emblem2 units/payday2/masks/shared_textures/patterns/pattern_emblem2_df
Fingerprint fingerprint units/payday2/masks/shared_textures/patterns/pattern_fingerprint_df
Magic Eightball eightball units/payday2/masks/shared_textures/patterns/pattern_eightball_df
One Nation Under God usa units/payday2/masks/shared_textures/patterns/pattern_usa_df
Piece of Cake cake units/payday2/masks/shared_textures/patterns/pattern_cake_df
The Raster raster units/payday2/masks/shared_textures/patterns/pattern_raster_df
Claw Attack scars units/payday2/masks/shared_textures/patterns/pattern_scars_df
The Dragon dragon_full units/payday2/masks/shared_textures/patterns/pattern_dragon_full_df
Violent Bite bite units/payday2/masks/shared_textures/patterns/pattern_bite_df
Tiger Camouflage swe_camo units/payday2/masks/shared_textures/patterns/pattern_swe_camo_df
Mexican Wrestler luchador units/payday2/masks/shared_textures/patterns/pattern_luchador_df
The Swirls swirl units/payday2/masks/shared_textures/patterns/pattern_swirl_df
Three Crowns trekronor units/payday2/masks/shared_textures/patterns/pattern_trekronor_df
Yggdrasil yggdrasil units/payday2/masks/shared_textures/patterns/pattern_yggdrasil_df
Happy Clown clown units/payday2/masks/shared_textures/patterns/pattern_clown_df
Bloodsucker bloodsucker units/payday2/masks/shared_textures/patterns/pattern_bloodsucker_df
Pumpkin Grin pumpgrin units/payday2/masks/shared_textures/patterns/pattern_pumpgrin_df
Two Lions emblem1 units/payday2/masks/shared_textures/patterns/pattern_emblem1_df
OVERKILL overkill units/payday2/masks/shared_textures/patterns/pattern_overkill_df
StarVR starvr units/pd2_dlc_humble_summer15/masks/patterns/pattern_starvr_df
The Beast beast units/payday2/masks/shared_textures/patterns/pattern_beast_df
Yin and Yang yinyang units/payday2/masks/shared_textures/patterns/pattern_yinyang_df
PON PON PON cat units/payday2/masks/shared_textures/patterns/pattern_cat_df
Hellish hellish units/payday2/masks/shared_textures/patterns/pattern_hellish_df
Stripes Below emblem4 units/payday2/masks/shared_textures/patterns/pattern_emblem4_df
The Anarchy anarchy units/payday2/masks/shared_textures/patterns/pattern_anarchy_df
Cracker cracker units/payday2/masks/shared_textures/patterns/pattern_cracker_df
The Protagonist rorschach units/payday2/masks/shared_textures/patterns/pattern_rorschach_df
Three Thick Stripes sidestripe units/payday2/masks/shared_textures/patterns/pattern_sidestripe_df
Crossing Chains chains units/payday2/masks/shared_textures/patterns/pattern_chains_df
Praying Mantis mantis units/payday2/masks/shared_textures/patterns/pattern_mantis_df
Gear Grinder gearhead units/payday2/masks/shared_textures/patterns/pattern_gearhead_df
Golden Lily fleur2 units/payday2/masks/shared_textures/patterns/pattern_fleur2_df
Pirate Eyepatch pirate units/payday2/masks/shared_textures/patterns/pattern_pirate_df
Squares squares units/pd2_dlc_mad/masks/patterns/pattern_squares_df
Bright Star star units/payday2/masks/shared_textures/patterns/pattern_star_df
Base mask no_color_no_material units/payday2/masks/shared_textures/patterns/pattern_no_color_no_material_df
Vertical Split vertical units/payday2/masks/shared_textures/patterns/pattern_vertical_df
Inverted Spikes spikes units/payday2/masks/shared_textures/patterns/pattern_spikes_df
Marvelous Blocks marv units/payday2/masks/shared_textures/patterns/pattern_marv_df
Portal portal units/payday2/masks/shared_textures/patterns/pattern_portal_df
Imperial imperial units/pd2_dlc_infamy/masks/patterns/pattern_imperial_df
Stiches stitches units/payday2/masks/shared_textures/patterns/pattern_stitches_df
Dragon Split dragon_split units/payday2/masks/shared_textures/patterns/pattern_dragon_split_df
Masked Falcon maskedfalcon units/payday2/masks/shared_textures/patterns/pattern_maskedfalcon_df
Ribcage ribcage units/pd2_dlc_infamy/masks/patterns/pattern_ribcage_df
Good ol' Al spawn units/payday2/masks/shared_textures/patterns/pattern_spawn_df
Masked Villain grayson units/payday2/masks/shared_textures/patterns/pattern_grayson_df
Howl shout units/payday2/masks/shared_textures/patterns/pattern_shout_df
Skull Basher skull units/payday2/masks/shared_textures/patterns/pattern_skull_df
Three Points diamond units/payday2/masks/shared_textures/patterns/pattern_diamond_df
The Cobra cobrakai units/payday2/masks/shared_textures/patterns/pattern_cobrakai_df
Hell's Anchor hellsanchor units/pd2_dlc_infamy/masks/patterns/pattern_hellsanchor_df
Celtic Knot celtic2 units/payday2/masks/shared_textures/patterns/pattern_celtic2_df

Loot Bag

Pattern ID Unit
I <3 OVERKILL fan units/payday2/masks/shared_textures/patterns/pattern_fan_df

Poetry Jam

Pattern ID Unit
Tribal Stroke tribalstroke units/pd2_poetry_winners/patterns/pattern_tribalstroke_df
TCN tcn units/pd2_poetry_winners/patterns/pattern_tcn_df
Kraken kraken units/pd2_poetry_winners/patterns/pattern_kraken_df
Death Cube deathcube units/pd2_poetry_winners/patterns/pattern_deathcube_df

Armored Transport

Pattern ID Unit
Forest Camouflage forestcamo units/pd2_dlc1/masks/patterns/pattern_forestcamo_df
The American Eagle americaneagle units/pd2_dlc1/masks/patterns/pattern_americaneagle_df
Stars stars units/pd2_dlc1/masks/patterns/pattern_stars_df
Race Stripes racestripes units/pd2_dlc1/masks/patterns/pattern_racestripes_df

Gage Weapon Pack #01

Pattern ID Unit
Digital Camo digitalcamo units/pd2_dlc_dec5/masks/patterns/pattern_digitalcamo_df
Hunter hunter units/pd2_dlc_dec5/masks/patterns/pattern_hunter_df
Commando army units/pd2_dlc_dec5/masks/patterns/pattern_army_df
The Vet commando units/pd2_dlc_dec5/masks/patterns/pattern_commando_df

Gage Shotgun Pack

Pattern ID Unit
Chief chief units/pd2_dlc_gage_shot/patterns/pattern_chief_df
Banana banana units/pd2_dlc_gage_shot/patterns/pattern_banana_df
Terror terror units/pd2_dlc_gage_shot/patterns/pattern_terror_df
Monkey Skull monkeyskull units/pd2_dlc_gage_shot/patterns/pattern_monkeyskull_df

Gage Assault Pack

Pattern ID Unit
Vicious vicious units/pd2_dlc_gage_assault/masks/patterns/pattern_vicious_df
Muerte muerte units/pd2_dlc_gage_assault/masks/patterns/pattern_muerte_df
Emperor emperor units/pd2_dlc_gage_assault/masks/patterns/pattern_emperor_df
Death death units/pd2_dlc_gage_assault/masks/patterns/pattern_death_df

Gage Weapon Pack #02

Pattern ID Unit
Warrior warrior units/pd2_dlc_gage_lmg/masks/patterns/warrior_df
Styx styx units/pd2_dlc_gage_lmg/masks/patterns/styx_df
Fighter fighter units/pd2_dlc_gage_lmg/masks/patterns/fighter_df
Finger Paint fingerpaint units/pd2_dlc_gage_lmg/masks/patterns/fingerpaint_df

Gage Sniper Pack

Pattern ID Unit
Wings of Death wingsofdeath units/pd2_dlc_gage_snp/patterns/pattern_wingsofdeath_df
Spider Eyes spidereyes units/pd2_dlc_gage_snp/patterns/pattern_spidereyes_df
Bugger bugger units/pd2_dlc_gage_snp/patterns/pattern_bugger_df
Venomous venomous units/pd2_dlc_gage_snp/patterns/pattern_venomous_df

Big Bank

Pattern ID Unit
God of War wargod units/pd2_dlc_big/masks/patterns/pattern_wargod_df
Spartan spartan units/pd2_dlc_big/masks/patterns/pattern_spartan_df
Ruler ruler units/pd2_dlc_big/masks/patterns/pattern_ruler_df
Roman roman units/pd2_dlc_big/masks/patterns/pattern_roman_df

Hotline Miami DLC

Pattern ID Unit
Palm Trees palmtrees units/pd2_dlc_miami/masks/patterns/pattern_palmtrees_df
Hip to Be Polygon hiptobepolygon units/pd2_dlc_miami/masks/patterns/pattern_hiptobepolygon_df
Be Somebody bsomebody units/pd2_dlc_miami/masks/patterns/pattern_bsomebody_df
Doodles doodles units/pd2_dlc_miami/masks/patterns/pattern_doodles_df

Hotline Miami

Pattern ID Unit
Shut Up and Bleed shutupandbleed units/pd2_dlc_miami/masks/patterns/pattern_shutupandbleed_df
Leopard leopard units/pd2_dlc_miami/masks/patterns/pattern_leopard_df
Hotline hotline units/pd2_dlc_miami/masks/patterns/pattern_hotline_df
Ugly Rug uglyrug units/pd2_dlc_miami/masks/patterns/pattern_uglyrug_df

Gage Historical Pack

Pattern ID Unit
Filthy Thirteen filthythirteen units/pd2_dlc_gage_historical/patterns/pattern_filthythirteen_df
Death Dealer deathdealer units/pd2_dlc_gage_historical/patterns/pattern_deathdealer_df
Captain War captainwar units/pd2_dlc_gage_historical/patterns/pattern_captainwar_df
Dazzle dazzle units/pd2_dlc_gage_historical/patterns/pattern_dazzle_df

The Diamond Heist

Pattern ID Unit
Runes runes units/pd2_indiana/patterns/pattern_runes_df
Hawk Helm hawkhelm units/pd2_indiana/patterns/pattern_hawkhelm_df
Hieroglyphs hieroglyphs units/pd2_indiana/patterns/pattern_hieroglyphs_df
Horus horus units/pd2_indiana/patterns/pattern_horus_df

BBQ Weapon Pack

Pattern ID Unit
Hot Flames hotflames units/pd2_dlc_bbq/masks/patterns/pattern_hotflames_df
Fireborn fireborn units/pd2_dlc_bbq/masks/patterns/pattern_fireborn_df
Flamer flamer units/pd2_dlc_bbq/masks/patterns/pattern_flamer_df
Flammable flammable units/pd2_dlc_bbq/masks/patterns/pattern_flammable_df

Western Weapon Pack

Pattern ID Unit
Coyote coyote units/pd2_dlc_west/masks/patterns/pattern_coyote_df
Sacred native units/pd2_dlc_west/masks/patterns/pattern_native_df
Mystical pattern units/pd2_dlc_west/masks/patterns/pattern_pattern_df
Totem totem units/pd2_dlc_west/masks/patterns/pattern_totem_df

The Alesso Heist DLC

Pattern ID Unit
Alesso Logo arena_logo units/pd2_dlc_arena/masks/patterns/pattern_arena_logo_df
Smoke smoke units/pd2_dlc_arena/masks/patterns/pattern_smoke_df
Soundwave soundwave units/pd2_dlc_arena/masks/patterns/pattern_soundwave_df
Circle Raster circle_raster units/pd2_dlc_arena/masks/patterns/pattern_circle_raster_df

The Golden Grin Casino

Pattern ID Unit
Cards cards units/pd2_dlc_casino/masks/patterns/pattern_cards_df
Chips chips units/pd2_dlc_casino/masks/patterns/pattern_chips_df
Dices dices units/pd2_dlc_casino/masks/patterns/pattern_dices_df
Royale royale units/pd2_dlc_casino/masks/patterns/pattern_royale_df

Gage Ninja Pack

Pattern ID Unit
Hanabi origami units/pd2_dlc_turtles/masks/patterns/pattern_origami_df
Youkai youkai units/pd2_dlc_turtles/masks/patterns/pattern_youkai_df
Koi koi units/pd2_dlc_turtles/masks/patterns/pattern_koi_df
Oni oni units/pd2_dlc_turtles/masks/patterns/pattern_oni_df

Gage Chivalry Pack

Pattern ID Unit
Medieval med_pat units/pd2_dlc_steel/masks/patterns/pattern_med_patt_df
Mason mason units/pd2_dlc_steel/masks/patterns/pattern_mason_df
Agatha agatha units/pd2_dlc_steel/masks/patterns/pattern_agatha_df
Checkered Out checkered_out units/pd2_dlc_steel/masks/patterns/pattern_checkered_out_df

The Point Break heists DLC

Pattern ID Unit
Tribal Face tribalface units/pd2_dlc_jerry/masks/patterns/pattern_tribalface_df
Tribal Wave tribalwave units/pd2_dlc_jerry/masks/patterns/pattern_tribalwave_df
Sun Avatar sunavatar units/pd2_dlc_jerry/masks/patterns/pattern_sunavatar_df
Ornamental Crown ornamentalcrown units/pd2_dlc_jerry/masks/patterns/pattern_ornamentalcrown_df

The Biker Heist

Pattern ID Unit
Biker Face biker_face units/pd2_dlc_born/masks/patterns/pattern_bikerface_df
Skull Wing skull_wing units/pd2_dlc_born/masks/patterns/pattern_skullwings_df
Engine skull_engine units/pd2_dlc_born/masks/patterns/pattern_skullengine_df
Fire Tire tire_fire units/pd2_dlc_born/masks/patterns/pattern_tirefire_df

Gage Spec Ops Pack

Pattern ID Unit
Sight sight units/pd2_dlc_tng/masks/patterns/pattern_sight_df
Bullets bullets units/pd2_dlc_tng/masks/patterns/pattern_bullets_df
Facepaint facepaint units/pd2_dlc_tng/masks/patterns/pattern_facepaint_df
Stripes stripes units/pd2_dlc_tng/masks/patterns/pattern_stripes_df

The Bomb Heists

Pattern ID Unit
Lion Game Lion cro_pattern_3 units/pd2_dlc_cro/masks/patterns/liongamelion
Pleter cro_pattern_4 units/pd2_dlc_cro/masks/patterns/pleter
Caduceus cro_pattern_1 units/pd2_dlc_cro/masks/patterns/caduceus
Checker Board cro_pattern_2 units/pd2_dlc_cro/masks/patterns/checkerboard

John Wick Weapon Pack

Pattern ID Unit
Battle Wounds warface units/pd2_dlc_pim/masks/patterns/pattern_warface_df
Piety piety units/pd2_dlc_pim/masks/patterns/pattern_piety_df
One Shot oneshot units/pd2_dlc_pim/masks/patterns/pattern_oneshot_df
Daisies daisy units/pd2_dlc_pim/masks/patterns/pattern_daisy_df

Butcher AK/CAR Mod Pack

Pattern ID Unit
Dinosaur Skull dinoskull units/pd2_dlc_akm4_modpack/patterns/pattern_dinoskull_df
Dinosaur Stripes dinostripes units/pd2_dlc_akm4_modpack/patterns/pattern_dinostripes_df
Prehistoric Predator predator units/pd2_dlc_akm4_modpack/patterns/pattern_predator_df
Dinosaur Scars dinoscars units/pd2_dlc_akm4_modpack/patterns/pattern_scars_df

The Goat Simulator Heist DLC

Pattern ID Unit
Fur fur units/pd2_dlc_peta/masks/patterns/pattern_fur_df
Illumigoati illumigoati units/pd2_dlc_peta/masks/patterns/pattern_illumigoati_df
Goat Face goatface units/pd2_dlc_peta/masks/patterns/pattern_goatface_df
Giraffe giraffe units/pd2_dlc_peta/masks/patterns/pattern_giraffe_df

The Wolf Pack

Pattern ID Unit
Kurbits kurbits units/pd2_dlc_lupus/patterns/pattern_kurbits_df
Fenris fenris units/pd2_dlc_lupus/patterns/pattern_fenris_df
Luse luse units/pd2_dlc_lupus/patterns/pattern_luse_df
Split split units/pd2_dlc_lupus/patterns/pattern_split_df

Scarface Heist

Pattern ID Unit
Diablada diablada units/pd2_dlc_friend/masks/patterns/pattern_diablada_df
Cracks scar_mask units/pd2_dlc_friend/masks/patterns/pattern_scar_mask_df
Liberty Flame liberty_flame units/pd2_dlc_friend/masks/patterns/pattern_liberty_flame_df
Coin my_little units/pd2_dlc_friend/masks/patterns/pattern_my_little_df
Data Tables

Mask Materials

This contains data for all the current mask materials in the game

Materials

Game Base

Material ID Texture
Titanium titanium units/payday2/matcaps/matcap_titanium_df
Chrome Purple chrome_purple units/payday2/matcaps/matcap_chrome_purple_df
Baby baby units/pd2_dlc_infamy/matcaps/matcap_baby_df
White Rock whiterock units/payday2/matcaps/matcap_whiterock_df
Hades hades units/pd2_dlc_infamy/matcaps/matcap_hades_df
Bronze deep_bronze units/payday2/matcaps/matcap_deep_bronze_df
Sinister sinister units/pd2_dlc_infamy/matcaps/matcap_sinister_df
Bismuth bismuth units/payday2/matcaps/matcap_bismuth_df
Haze haze units/pd2_dlc_infamy/matcaps/matcap_haze_df
Piano Black pianoblack units/payday2/matcaps/matcap_pianoblack_df
Copper copper units/pd2_dlc_infamy/matcaps/matcap_copper_df
Hot and Cold hot_cold units/payday2/matcaps/matcap_hot_cold_df
Rainbow rainbow units/payday2/matcaps/matcap_rainbow_df
Denim denim units/payday2/matcaps/matcap_denim_df
Fine Wood finewood units/payday2/matcaps/matcap_finewood_df
Nebula nebula units/pd2_dlc_mad/masks/materials/matcap_nebula_df
Leather leather units/payday2/matcaps/matcap_leather1_df
Snake Scales scales units/payday2/matcaps/matcap_scales_df
Chrome Blue twoblue units/payday2/matcaps/matcap_twoblue_df
Spaceship spaceship units/pd2_dlc_mad/masks/materials/matcap_spaceship_df
Blue Water waterblue units/payday2/matcaps/matcap_waterblue_df
Blood Red bloodred units/payday2/matcaps/matcap_bloodred_df
Aspen bark3 units/payday2/matcaps/matcap_bark3_df
Alligator Skin alligator units/payday2/matcaps/matcap_alligator_df
Crackled Stone rock1 units/payday2/matcaps/matcap_rock1_df
Electric electric units/pd2_dlc_infamy/matcaps/matcap_electric_df
Radioactive radioactive units/payday2/matcaps/matcap_radioactive_df
Orcish orchish units/payday2/matcaps/matcap_orcish_df
Crackled cracks1 units/payday2/matcaps/matcap_cracks1_df
Metal metal1 units/payday2/matcaps/matcap_metal1_df
Inferno magma units/payday2/matcaps/matcap_magma_df
Concrete concrete1 units/payday2/matcaps/matcap_concrete1_df
Mercury mercury units/payday2/matcaps/matcap_mercury_df
Golden gold_clean units/payday2/matcaps/matcap_gold_clean_df
Candy candy units/payday2/matcaps/matcap_candy_df
Carbon Fiber carbon units/payday2/matcaps/matcap_carbon_df
Planet planet units/pd2_dlc_mad/masks/materials/matcap_planet_df
Corroded Bronze oldbronze units/payday2/matcaps/matcap_oldbronze_df
Slime slime units/payday2/matcaps/matcap_slime_df
Flesh skin units/payday2/matcaps/matcap_skin_df
Pinecone bark2 units/payday2/matcaps/matcap_bark2_df
Glossy Gray greygloss units/payday2/matcaps/matcap_greygloss_df
Dark Leather dark_leather units/pd2_dlc_infamy/matcaps/matcap_dark_leather_df
Alien Slime alien_slime units/pd2_dlc_infamy/matcaps/matcap_alien_slime_df
Punk punk units/pd2_dlc_infamy/matcaps/matcap_punk_df
Plastic plastic units/payday2/matcaps/matcap_plastic_df
Oak bark1 units/payday2/matcaps/matcap_bark1_df
Wicker wicker1 units/payday2/matcaps/matcap_wicker1_df
Oxide Bronze oxide_bronze units/payday2/matcaps/matcap_oxide_bronze_df
Rusty rusty units/pd2_dlc_mad/masks/materials/matcap_rusty_df
Plastic Hood plastic_hood units/pd2_dlc_infamy/matcaps/matcap_plastic_hood_df
Arizona arizona units/pd2_dlc_infamy/matcaps/matcap_arizona_df
Eye eye units/pd2_dlc_infamy/matcaps/matcap_eye_df
Hard Rock rock3 units/payday2/matcaps/matcap_rock3_df
Matte Black matteblack units/payday2/matcaps/matcap_matteblack_df
Clean Rock rock2 units/payday2/matcaps/matcap_rock2_df

Poetry Jam

Material ID Texture
Nanoweave carbongrid units/pd2_poetry_winners/materials/matcap_carbongrid_df
Cosmoline cosmoline units/pd2_poetry_winners/materials/matcap_cosmoline_df
Circuit Board electronic units/pd2_poetry_winners/materials/matcap_electronic_df
Black Metal blackmetal units/pd2_poetry_winners/materials/matcap_blackmetal_df

Armored Transport

Material ID Texture
Jade jade units/pd2_dlc1/matcaps/matcap_jade_df
Pearl marble units/pd2_dlc1/matcaps/matcap_marble_df
Red, White and Blue redwhiteblue units/pd2_dlc1/matcaps/matcap_redwhiteblue_df
Cash Money cash units/pd2_dlc1/matcaps/matcap_cash_df

Gage Weapon Pack #01

Material ID Texture
Fur fur units/pd2_dlc_dec5/matcaps/matcap_fur_df
Heavy Metal heavymetal units/pd2_dlc_dec5/matcaps/matcap_heavymetal_df
Oily Metal oilmetal units/pd2_dlc_dec5/matcaps/matcap_oilmetal_df
Galvanized Steel galvanized units/pd2_dlc_dec5/matcaps/matcap_galvanized_df

Gage Shotgun Pack

Material ID Texture
Banana Peel bananapeel units/pd2_dlc_gage_shot/matcaps/matcap_bananapeel_df
Leaf leaf units/pd2_dlc_gage_shot/matcaps/matcap_leaf_df
Sparks sparks units/pd2_dlc_gage_shot/matcaps/matcap_sparks_df
Explosive explosive units/pd2_dlc_gage_shot/matcaps/matcap_explosive_df

Gage Assault Pack

Material ID Texture
Void void units/pd2_dlc_gage_assault/materials/matcap_void_df
Evil evil units/pd2_dlc_gage_assault/materials/matcap_evil_df
Frost frost units/pd2_dlc_gage_assault/materials/matcap_frost_df
Bone bone units/pd2_dlc_gage_assault/materials/matcap_bone_df

Gage Weapon Pack #02

Material ID Texture
Mud mud units/pd2_dlc_gage_lmg/matcaps/matcap_mud_df
Jungle Camo erdl units/pd2_dlc_gage_lmg/matcaps/matcap_erdl_df
Splinter Camo splinter units/pd2_dlc_gage_lmg/matcaps/matcap_splinter_df
Gun Metal gunmetal units/pd2_dlc_gage_lmg/matcaps/matcap_gunmetal_df

Gage Sniper Pack

Material ID Texture
Insectoid insectoid units/pd2_dlc_gage_snp/materials/matcap_insectoid_df
Bug Shell bugshell units/pd2_dlc_gage_snp/materials/matcap_bugshell_df
Hard Shell hardshell units/pd2_dlc_gage_snp/materials/matcap_hardshell_df
Carapace carapace units/pd2_dlc_gage_snp/materials/matcap_carapace_df

Big Bank

Material ID Texture
Clay clay units/pd2_dlc_big/matcaps/matcap_clay_df
Gemstone gemstone units/pd2_dlc_big/matcaps/matcap_gemstone_df
Parchment parchment units/pd2_dlc_big/matcaps/matcap_parchment_df
Exhausted old units/pd2_dlc_big/matcaps/matcap_old_df

Hotline Miami DLC

Material ID Texture
Rubber rubber units/pd2_dlc_miami/matcaps/matcap_rubber_df
Sunset sunset units/pd2_dlc_miami/matcaps/matcap_sunset_df
Error error units/pd2_dlc_miami/matcaps/matcap_error_df
Chromescape chromescape units/pd2_dlc_miami/matcaps/matcap_chromescape_df

Hotline Miami

Material ID Texture
Rug rug units/pd2_dlc_miami/matcaps/matcap_rug_df
Cushion cushion units/pd2_dlc_miami/matcaps/matcap_cushion_df
Neon neon units/pd2_dlc_miami/matcaps/matcap_neon_df
Hatred hatred units/pd2_dlc_miami/matcaps/matcap_hatred_df

Gage Historical Pack

Material ID Texture
Patriot patriot units/pd2_dlc_gage_historical/materials/matcap_patriot_df
Army Green armygreen units/pd2_dlc_gage_historical/materials/matcap_armygreen_df
Red Sun redsun units/pd2_dlc_gage_historical/materials/matcap_redsun_df
Gunsmoke gunsmoke units/pd2_dlc_gage_historical/materials/matcap_gunsmoke_df

The Diamond Heist

Material ID Texture
Rusting Metal rust units/pd2_indiana/materials/matcap_rust_df
Diamond diamond units/pd2_indiana/materials/matcap_diamond_df
Mummy Bandages bandages units/pd2_indiana/materials/matcap_bandages_df
Sand sand units/pd2_indiana/materials/matcap_sand_df

BBQ Weapon Pack

Material ID Texture
Toast toast units/pd2_dlc_bbq/materials/matcap_toast_df
Burn burn units/pd2_dlc_bbq/materials/matcap_burn_df
Coal coal units/pd2_dlc_bbq/materials/matcap_coal_df
Candlelight candlelight units/pd2_dlc_bbq/materials/matcap_candlelight_df

Western Weapon Pack

Material ID Texture
Western Sunset westernsunset units/pd2_dlc_west/masks/materials/matcap_westernsunset_df
Gold Fever goldfever units/pd2_dlc_west/masks/materials/matcap_goldfever_df
Cactus cactus units/pd2_dlc_west/masks/materials/matcap_cactus_df
Scorpion scorpion units/pd2_dlc_west/masks/materials/matcap_scorpion_df

The Alesso Heist DLC

Material ID Texture
Enlightenment enlightment units/pd2_dlc_arena/masks/materials/matcap_enlightment_df
Bionic bionic units/pd2_dlc_arena/masks/materials/matcap_bionic_df
Stained Glass stained_glass units/pd2_dlc_arena/masks/materials/matcap_stained_glass_df
Dim Blue dimblue units/pd2_dlc_arena/masks/materials/matcap_dimblue_df

The Golden Grin Casino

Material ID Texture
Stars stars units/pd2_dlc_casino/matcaps/matcap_stars_df
Plush plush units/pd2_dlc_casino/matcaps/matcap_plush_df
Carpet carpet units/pd2_dlc_casino/matcaps/matcap_carpet_df
Casino casino units/pd2_dlc_casino/matcaps/matcap_casino_df

Gage Ninja Pack

Material ID Texture
Still Waters still_waters units/pd2_dlc_turtles/masks/materials/matcap_still_waters_df
Sakura sakura units/pd2_dlc_turtles/masks/materials/matcap_sakura_df
Origami origami units/pd2_dlc_turtles/masks/materials/matcap_origami_df
Bamboo bamboo units/pd2_dlc_turtles/masks/materials/matcap_bamboo_df

Gage Chivalry Pack

Material ID Texture
Forged forged units/pd2_dlc_steel/masks/materials/matcap_forged_df
Scale Armor scale_armor units/pd2_dlc_steel/masks/materials/matcap_scale_armor_df
Chain Armor chain_armor units/pd2_dlc_steel/masks/materials/matcap_chain_armor_df
Bloodied blooded units/pd2_dlc_steel/masks/materials/matcap_blooded_df

The Point Break heists DLC

Material ID Texture
Flow flow units/pd2_dlc_jerry/masks/materials/matcap_flow_df
Sancti sancti units/pd2_dlc_jerry/masks/materials/matcap_sancti_df
Wade wade units/pd2_dlc_jerry/masks/materials/matcap_wade_df
Glade glade units/pd2_dlc_jerry/masks/materials/matcap_glade_df

The Biker Heist

Material ID Texture
Chromey chromey units/pd2_dlc_born/masks/materials/matcap_chrome_pastel_df
Devil Eye devil_eye units/pd2_dlc_born/masks/materials/matcap_devil_eye_df
Shiny & Chrome shiny_and_chrome units/pd2_dlc_born/masks/materials/matcap_red_gold_df
Hotrod hotrod_red units/pd2_dlc_born/masks/materials/matcap_hotrod_red_df

Gage Spec Ops Pack

Material ID Texture
Midnight Camo midnight_camo units/pd2_dlc_tng/masks/materials/matcap_midnight_camo_df
Ranger Black ranger_black units/pd2_dlc_tng/masks/materials/matcap_ranger_black_df
Digital Camo digital_camo units/pd2_dlc_tng/masks/materials/matcap_digital_camo_df
Deep Army Green army_deep_green units/pd2_dlc_tng/masks/materials/matcap_army_deep_green_df

The Bomb Heists

Material ID Texture
Plywood plywood units/pd2_dlc_cro/matcaps/matcaps_plywood_df
Rhino rhino_skin units/pd2_dlc_cro/matcaps/matcaps_rhino_df
Meat meat units/pd2_dlc_cro/matcaps/matcaps_meat_df
Marble Rock rock_marble units/pd2_dlc_cro/matcaps/matcaps_rock_marble_df

John Wick Weapon Pack

Material ID Texture
Mist mist units/pd2_dlc_pim/masks/materials/matcap_mist_df
Dog Fur dog units/pd2_dlc_pim/masks/materials/matcap_dog_df
Club Lights club units/pd2_dlc_pim/masks/materials/matcap_club_df
Tire wheel units/pd2_dlc_pim/masks/materials/matcap_wheel_df

Butcher AK/CAR Mod Pack

Material ID Texture
Dawn dawn units/pd2_dlc_akm4_modpack/materials/matcap_dawn_df
Fossil fossil units/pd2_dlc_akm4_modpack/materials/matcap_fossil_df
Feathers feathers units/pd2_dlc_akm4_modpack/materials/matcap_feathers_df
Prehistoric prehistoric units/pd2_dlc_akm4_modpack/materials/matcap_prehistoric_df

The Goat Simulator Heist DLC

Material ID Texture
Goat Eye goateye units/pd2_dlc_peta/masks/materials/matcap_goateye_df
Tongue tongue units/pd2_dlc_peta/masks/materials/matcap_tongue_df
Hay hay units/pd2_dlc_peta/masks/materials/matcap_hay_df
Flamingo Eye flamingoeye units/pd2_dlc_peta/masks/materials/matcap_flamingoeye_df

The Wolf Pack

Material ID Texture
Mushroom Cloud mushroom_cloud units/pd2_dlc_lupus/materials/matcap_mushroom_cloud_df
Red Black redwhite units/pd2_dlc_lupus/materials/matcap_redwhite_df
Days day units/pd2_dlc_lupus/materials/matcap_days_df
Houndstooth houndstooth units/pd2_dlc_lupus/materials/matcap_houndstooth_df

Scarface Heist

Material ID Texture
Oxidized Copper oxidized_copper units/pd2_dlc_friend/masks/materials/matcap_oxidized_copper_df
Black Marble black_marble units/pd2_dlc_friend/masks/materials/matcap_black_marble_df
Red Velvet red_velvet units/pd2_dlc_friend/masks/materials/matcap_red_velvet_df
Golden Hour golden_hour units/pd2_dlc_friend/masks/materials/matcap_golden_hour_df
Data Tables

Custom Attachments

ATTENTION: THIS PAGE IS A WORK IN PROGRESS

If you are a weapon mod author and would like to have your guns listed here/contribute, feel free to DM VxWolf on MWS, or on the MWS Discord

This is a list of custom weapon attachments in PAYDAY 2 + the Factory ID and a link to the mod. It is sorted alphabetically, split by their author.

THIS IS FOR GENERIC ATTACHMENTS DESIGNED FOR MULTIPLE WEAPONS ONLY

>:3

AR-15 Grip Pack

Attachment Name Factory ID Type
Daniel Defense Rubber Grip wpn_fps_upg_m4_g_dd_rubber grip
FAB Defense AGR-43 Ergonomic Grip wpn_fps_upg_m4_g_fab_agr43 grip
Pachmayr Vindicator Grip wpn_fps_upg_m4_g_vindicator grip

AR-15 Stock Pack

Attachment Name Factory ID Type Notes
CAA Collapsible Stock wpn_fps_upg_m4_s_caastock stock
CAA Collapsible Stock (Black) wpn_fps_upg_m4_s_caastock_black stock
Fab Defence GLR-16-S Stock wpn_fps_upg_m4_s_fab_glr16s stock
Fab Defence GLR-16-S Stock wpn_fps_upg_m4_s_fab_glr16s_alt stock
HK E1 Stock wpn_fps_upg_m4_s_hke1 stock
Magpul PRS Stock wpn_fps_upg_m4_s_prs stock Only usable with AR-15 style lower.
Strike Industries Viper Mod 1 Stock wpn_fps_upg_m4_s_viper stock

Heavy Metal Muzzle Device Pack

Attachment Name Factory ID Type Notes
SureFire MB556K Muzzle Brake wpn_fps_upg_ns_ass_mb556k barrel_ext
Diamondhead T-BRAKE Muzzle Brake wpn_fps_upg_ns_ass_tbrake barrel_ext
Smith Vortex Flash Hider wpn_fps_upg_ns_ass_vortex barrel_ext
YHM Slant Muzzle Brake wpn_fps_upg_ns_ass_yhm_slant barrel_ext
AEK-919K Muzzle Brake wpn_fps_upg_ns_pis_aek919 barrel_ext Pistol Extension
SJC Major Compensator wpn_fps_upg_ns_pis_major barrel_ext Pistol Extension
Tactical Flash Hider wpn_fps_upg_ns_pis_tact_flash barrel_ext Pistol Extension
YHM Universal Compensator wpn_fps_upg_ns_pis_yhm barrel_ext Pistol Extension
Molot GK-01 Muzzle Brake wpn_fps_upg_ns_shot_gk_01 barrel_ext Shotgun Extension
HARTMAN Nomad Muzzle Brake wpn_fps_upg_ns_shot_nomad barrel_ext Shotgun Extension

Iron Sights Pack

Required points for sights: a_of and a_or. Stats: var prefix = no stats, snp prefix = -4 stability and +2 concealment.

Attachment Name Factory ID Type
ZR BoExpress Flip-up Sight wpn_fps_upg_o_var_cheap_rear sight
Daniel Defense A1.5 Sights wpn_fps_upg_o_var_dd_a1_rear sight
Diamondhead I.S.S. Folding Sights wpn_fps_upg_o_var_dh_iss_rear sight
KAC Flip-Up Sights wpn_fps_upg_o_var_kac_rear sight
Flip-up Iron Sights wpn_fps_upg_o_var_m4flipup_rear sight
Magpul MBUS wpn_fps_upg_o_var_mbus_rear sight
Magpul MBUS Pro wpn_fps_upg_o_var_mbuspro_rear sight
Scorpion EVO Iron Sights wpn_fps_upg_o_var_scorpionevo_rear sight
Troy Industries HK Folding Battle Sights wpn_fps_upg_o_var_troy_rear sight
Troy Industries M4 Folding Battle Sights wpn_fps_upg_o_var_troym4_rear sight
ZR BoExpress Flip-up Sight wpn_fps_upg_o_snp_cheap_rear sight
Daniel Defense A1.5 Sights wpn_fps_upg_o_snp_dd_a1_rear sight
Diamondhead I.S.S. Folding Sights wpn_fps_upg_o_snp_dh_iss_rear sight
KAC Flip-Up Sights wpn_fps_upg_o_snp_kac_rear sight
Flip-up Iron Sights wpn_fps_upg_o_snp_m4flipup_rear sight
Magpul MBUS wpn_fps_upg_o_snp_mbus_rear sight
Magpul MBUS Pro wpn_fps_upg_o_snp_mbuspro_rear sight
Scorpion EVO Iron Sights wpn_fps_upg_o_snp_scorpionevo_rear sight
Troy Industries HK Folding Battle Sights wpn_fps_upg_o_snp_troy_rear sight
Troy Industries M4 Folding Battle Sights wpn_fps_upg_o_snp_troym4_rear sight

Lost Gadgets Pack

Attachment Name Factory ID Type Notes
AN/PEQ-2 wpn_fps_upg_fl_anpeq2 gadget
Steiner DBAL-D2 wpn_fps_upg_fl_dbal_d2 gadget
SureFire M600P Fury Scout Flashlight wpn_fps_upg_fl_m600p gadget
InForce APL Flashlight wpn_fps_upg_fl_pis_inforce_apl gadget Pistol Gadget
LaserMax Uni-Max Laser Sight wpn_fps_upg_fl_pis_unimax gadget Pistol Gadget
UTG Deluxe Tactical Laser Sight wpn_fps_upg_fl_pis_utg gadget Pistol Gadget
LaserMax Uni-Max Laser Sight wpn_fps_upg_fl_unimax gadget
LaserMax Uni-Max + InForce APL wpn_fps_upg_fl_unimax_inforce gadget
UTG Deluxe Tactical Laser Sight wpn_fps_upg_fl_utg gadget

Revolver Gadgets

Required point for gadget: a_g_sml

Attachment Name Factory ID Type
LaserLyte Side-Mount Laser wpn_fps_upg_fl_pis_sidemountlaser gadget

Pistol Iron Sight Pack

Required points for sights: a_o_ironspack and a_of_ironspack.

Attachment Name Factory ID Type Notes
Advantage Tactical Pyramid Sight wpn_fps_upg_o_pis_atps sight
CZ Tactical Hajo Sight wpn_fps_upg_o_pis_czhajo sight
Dead Ringer Snake Eyes Sight wpn_fps_upg_o_pis_drsnek sight
FMA 17 Sight wpn_fps_upg_o_pis_fma17 sight Built in laser sight
Ghost Ring Sight wpn_fps_upg_o_pis_ghostring sight
SeeAll Open Sight wpn_fps_upg_o_pis_seeall sight

Stealth Flashlights

Attachment Name Factory ID Type Notes
S&W Micro 90 Flashlight wpn_fps_upg_fl_micro90 gadget Pistol Gadget
InForce WML Flashlight wpn_fps_upg_fl_wml gadget

Tactical Vertical Grip Pack

Attachment Name Factory ID Type Notes
FAB Defense REG wpn_fps_upg_vg_fab_reg vertical_grip
Grip Pod wpn_fps_upg_vg_gps02 vertical_grip
Grip Pod (Deployed Bipod) wpn_fps_upg_vg_gps02bipod vertical_grip Built in laser sight
TangoDown Vertical Grip wpn_fps_upg_vg_tangodown vertical_grip
Troy Modular Combat Grip wpn_fps_upg_vg_troy_modular vertical_grip
Troy Modular Combat Grip (Short) wpn_fps_upg_vg_troy_modularshort vertical_grip
UTG Combat Aluminum Grip wpn_fps_upg_vg_utg_combat vertical_grip Built in laser sight
UTG Combat Aluminum Grip wpn_fps_upg_vg_utg_combatfl vertical_grip Built in laser and flashlight

Standalone

Attachment Name Factory ID Type Notes Link
Aimpoint CompM2 Sight wpn_fps_upg_o_compm2 sight https://modwork.shop/23739
Aimpoint CompM4s Sight wpn_fps_upg_o_compm4s sight https://modwork.shop/17379
BelOMO PK-01 VI wpn_fps_upg_o_pk01_vi sight Built in laser sight https://modwork.shop/26563
Coyote Sight wpn_fps_upg_o_coyote sight https://modwork.shop/13227
ELCAN SpecterDR MDRS wpn_fps_upg_o_su230_mdrs sight Adds second_sight gadget https://modwork.shop/28755
EOTech 552 Holographic Sight wpn_fps_upg_o_eotech552 sight https://modwork.shop/21626
Horzine Tech Sight wpn_fps_upg_o_horzine sight https://modwork.shop/21068
JGBG M7 4X Scope wpn_fps_upg_o_jgbg_m7 sight Built in laser sight https://modwork.shop/24726
Kobra Sight wpn_fps_upg_o_kobra sight https://modwork.shop/17380
Leupold DeltaPoint Pro Sight wpn_fps_upg_o_deltapoint_pro sight Pistol Sight https://modwork.shop/24406
Leupold DeltaPoint Sight wpn_fps_upg_o_deltapoint sight Pistol Sight https://modwork.shop/16484
ELCAN C79 Sight wpn_fps_upg_o_m145 sight https://modwork.shop/17388
OKP-7 Sight wpn_fps_upg_o_okp7 sight https://modwork.shop/19009
Sig Sauer ROMEO3 wpn_fps_upg_o_romeo3 sight https://modwork.shop/24850
Sig Sauer ROMEO3 wpn_fps_upg_o_romeo3_pis sight Pistol Sight https://modwork.shop/24850
SUSAT Scope wpn_fps_upg_o_susat sight https://modwork.shop/19927
Trijicon ACOG TA31F-RMR Scope wpn_fps_upg_o_acog_rmr sight Adds second_sight gadget https://modwork.shop/17011
Trijicon ACOG TA648-RMR Scope wpn_fps_upg_o_ta648rmr sight Adds second_sight gadget https://modwork.shop/18611
Trijicon MRO Sight wpn_fps_upg_o_mro sight https://modwork.shop/26035
Trijicon RMR Sight wpn_fps_upg_o_rmr_riser sight https://modwork.shop/19414
US Optics SN3 T-Pal wpn_fps_upg_o_sn3 sight https://modwork.shop/25954
US Optics ST-10 Scope wpn_fps_upg_o_st10 sight https://modwork.shop/19427
VisionKing VS1.5-5x30QZ wpn_fps_upg_o_visionking sight https://modwork.shop/23118
Discontinued

These attachments was discontinued as they need to be completely redone and due Update 199.3 shader changes that broke normal maps i decided to unlist them. Normal maps can be fixed on own by using this tool (Remember to only convert textures that ends with _nm in file name).

Discontinued attachments
Attachment Name Type Link
AN/PAS-13D Night Vision Sight sight https://modwork.shop/23655
CSGO Sniper Scope sight https://modwork.shop/19238
Ghost Ring Sight sight https://modwork.shop/20688
Leupold DeltaPoint Sight on RM55 Mount gadget https://modwork.shop/17860
PU Scope sight https://modwork.shop/16923
Russian Weapons - Sight Pack sight https://modwork.shop/18297
SIGTac CP1 Prismatic Scope sight https://modwork.shop/19156
Trijicon ACOG 2000 Sight (April Fools) sight https://modwork.shop/27137
Trijicon ACOG TA648 Scope sight https://modwork.shop/17049
X-15 50 Round Drum Magazine magazine https://modwork.shop/24145

Alcat101

Standalone

Attachment Name Factory ID Type Notes Link
HYBRD Scanner Gadget wpn_fps_upg_fl_ass_spotter gadget Marks special when you ADS with it http://modwork.shop/19165
Kemper XL Sight wpn_fps_upg_o_kemper sight http://modwork.shop/20419
Tormix Brake wpn_fps_upg_ns_ass_smg_tromix barrel_ext http://modwork.shop/22779
Reflector WW2 Sight wpn_fps_upg_o_nydar sight applicable to "Allied" WW2 gun only http://modwork.shop/25734
Reflector WW2 Sight wpn_fps_upg_o_mk3 sight applicable to "Axis" WW2 gun only http://modwork.shop/25734
NcSTAR VISM Urban Sight wpn_fps_upg_o_vism sight have laser and light gadget on the sight module http://modwork.shop/25974
Holosun HS401G5 Scope wpn_fps_upg_o_holosun sight have laser gadget on the sight module https://modworkshop.net/mod/28016

AK Various Attachment

Attachment Name Factory ID Type Notes
Gecko Barrel wpn_fps_ass_ak_b_gecko barrel applicable to AK and AK.762 only
Valet Handguard wpn_fps_ass_ak_fg_valme foregrip ^
Chameleon Grip wpn_fps_ass_ak_g_gecko grip applicable to all AK platform gun
Bracing Stock wpn_fps_ass_ak_s_gecko stock applicable to AK, AK.762, Saiga only
MAK Handguard wpn_fps_smg_akmsu_fg_mar foregrip applicable to Krinkov only
Pipe Stock wpn_fps_smg_akmsu_s_rk62 stock ^

Magpul Attachment - AK

Attachment Name Factory ID Type Notes
EMO Handguard wpn_fps_upg_fg_ak_moe foregrip applicable to AK rifle only
EMO Grip wpn_fps_upg_g_ak_moe grip applicable to AK platform gun only
EMO Stock wpn_fps_upg_s_ak_moe stock ^
Tactical Next-Gen Mag wpn_fps_upg_ak_m_pmag magazine applicable to AKM & AKMSU only
Tactical Next-Gen Mag wpn_fps_upg_ak556_m_pmag magazine applicable to AK and AK12

Magpul Attachment - M4

Attachment Name Factory ID Type Notes
EMO Grip wpn_fps_upg_g_m4_moe grip applicable to AR-15 platform gun only
Tactical CQC Stock wpn_fps_upg_s_m4_sl_c stock ^
Tactical Next-Gen 40rnd wpn_fps_upg_m4_m_pmag40 magazine ^

Magpul Attachment - Universal

Attachment Name Factory ID Type Notes
Tactical CQC Stock wpn_fps_upg_s_m4_sl_c stock applicable to non AR-15 gun if Magpul - M4 is installed
Tactical Next-Gen 40rnd wpn_fps_upg_m4_m_pmag40 magazine ^
2 Piece Full Stock wpn_fps_upg_s_m4_ubr stock applicable to non AR-15 gun
Marksman Stock wpn_fps_upg_s_m4_prs stock ^
E.M.O-T Stock wpn_fps_upg_s_m4_pts stock ^
CQC Stock wpn_fps_upg_s_m4_sl stock ^
Retracted E.M.O-T Stock wpn_fps_upg_s_m4_pts_c stock ^
N/A wpn_fps_upg_m4_m_pmagsolid magazine ^
Tactical Next-Gen Mag 10 wpn_fps_upg_m4_m_pmag10 magazine ^
Tactical Next-Gen Mag 20 wpn_fps_upg_m4_m_pmag20 magazine ^

Carl Ruins Everything

Operator Attachment Pack http://modwork.shop/24496

Attachment Name Factory ID Type Notes
SOCOM Stock wpn_fps_upg_s_devgru Stock
DDM4v2 Foregrip wpn_fps_upg_fg_daniel Foregrip
Block II Foregrip wpn_fps_upg_fg_ropup Foregrip
Hollow Point Rounds (small) wpn_fps_upg_am_hollow_small Ammo Generic rebalance mod
Hollow Point Rounds (full) wpn_fps_upg_am_hollow_large Ammo Buffs headshot damage
+P+ Rounds (7.62mm) wpn_fps_upg_am_gomerpyle Ammo Like a DMR kit but not
Dragon Compensator wpn_fps_upg_ns_dragon Barrel Ext
Blackhawk Suppressor wpn_fps_upg_ns_hock Suppressor
Full-size Osprey Suppressor wpn_fps_upg_ns_osprey Suppressor
Magwell Grip wpn_fps_upg_wellgrip Vertical Grip Only fits AR-pattern guns
BCMGUNFIGHTER Grip wpn_fps_upg_vg_bcm Vert. Grip
Cadex Grip wpn_fps_upg_vg_cadex Vert. Grip

TTI Attachment Pack http://modwork.shop/24894

Attachment Name Factory ID Type Notes
TTI Mag Pad wpn_fps_upg_m_tti Magazine
TTI Stripped Lower wpn_fps_upg_rec_tti Lower Receiver AR only
Unidentified Magpul Stock wpn_fps_upg_s_tti Stock Asset sucks butt
TTI Base Pad wpn_fps_upg_m_tti_pis Magazine Pistol ver, unreleased

Improvised Attachment Pack http://modwork.shop/24801

Attachment Name Factory ID Type Notes
Monster Can Suppressor wpn_fps_upg_ns_boomer Barrel Ext

Hera Arms Pack (http://modwork.shop/25643)

Attachment Name Factory ID Type Notes
Hera CQR Handguard wpn_fps_upg_fg_hera Foregrip
Hera CQR Vertical Grip wpn_fps_upg_vg_hera Vertical Grip
Hera CQR Stock wpn_fps_upg_s_hera Stock
Hera H3T Magazine wpn_fps_upg_m_hera Magazine WIP
Pants'd H3T Magazine wpn_fps_upg_m_leon Magazine WIP

Tarkov Muzzle Pack (WIP)

Attachment Name Factory ID Type Notes
AAC Illusion Suppressor wpn_fps_upg_ns_illusion Suppressor Pistol only
Alpha Dog Suppressor wpn_fps_upg_ns_doggo Suppressor
Gemtech One Suppressor wpn_fps_upg_ns_gems Suppressor
Fischer FD91 Suppressor wpn_fps_upg_ns_fischer Suppressor Glock Only
Spikes Tactical Dynacomp wpn_fps_upg_ns_dyna Barrel Ext AK Only
Venom Antidote Compensator wpn_fps_upg_ns_venom Barrel Ext AK Only
Yankee Hill Annihilator wpn_fps_upg_ns_yank Barrel Ext
SAI JailBreak wpn_fps_upg_ns_apologiestomira Barrel Ext AR Only
Vendetta Precision VP wpn_fps_upg_ns_fawkes Barrel Ext

Standalone

Attachment Name Factory ID Type Notes Link
Waifu Sights Standalone wpn_fps_upg_o_weeb Sight Planned
BLITZ Arms P90 PMAG Adapter wpn_fps_upg_p90_m_sugai Magazine Planned
Keymod Handguard wpn_fps_upg_fg_key Foregrip http://modwork.shop/25277
Keymod Handguard (Long) wpn_fps_upg_fg_key_long Foregrip http://modwork.shop/25277
Spikes Tacticak M-LOK Handguard wpn_fps_upg_fg_washboard Foregrip i am so sorry http://modwork.shop/25389

Gambyt

Sneaky Suppressor Pack http://modwork.shop/19757

Attachment Name Factory ID Type Notes
Tundra Suppressor wpn_fps_ass_ns_g_sup1 barrel_ext Pistols
Ti-Rant Suppressor wpn_fps_ass_ns_g_sup2 barrel_ext Pistols
Bowers Suppressor wpn_fps_ass_ns_g_sup3 barrel_ext Rifles, SMGs, LMGs
Phantom Suppressor wpn_fps_ass_ns_g_sup4 barrel_ext Rifles, SMGS, LMGs
Gemtech Suppressor wpn_fps_ass_ns_g_sup5 barrel_ext Rifles, SMGS, LMGS
Trident Suppressor wpn_fps_ass_ns_g_sup6 barrel_ext Pistols
Griffin Suppressor wpn_fps_ass_ns_g_sup7 barrel_ext Platypus 70
Wrapped Suppressor wpn_fps_ass_ns_g_sup8 barrel_ext Pistols

Cpone

Standalone

Attachment Name Factory ID Type Notes Link
Shovel Bayonet wpn_fps_snp_mosin_ns_shovel_bayonet bayonet Might add this to more weapons. ¯\(ツ) http://modwork.shop/22663
Thermal Scope wpn_fps_upg_o_thersig sight Automatically tries to add itself to weapons. http://modwork.shop/23613

Underbarrel Weapons Pack http://modwork.shop/22090

Attachment Name Factory ID Type Notes
M203 Grenade Launcher wpn_fps_upg_gl_m203 vertical_grip sub_type: grenade_launcher
M203 Incendiary Grenade Launcher wpn_fps_upg_gl_m203_inc vertical_grip sub_type: grenade_launcher
M203 Incendiary Grenade Launcher wpn_fps_ass_contraband_gl_m203_inc vertical_grip Special Incendiary Version for Little Friend

Killerwolf

The Bayonet mod http://modwork.shop/25692

Attachment Name Factory ID Type Notes
Type 2 AKM Bayonet wpn_fps_upg_akm_bayonet bayonet

Different Taser rounds for shotguns http://modwork.shop/20718

Attachment Name Factory ID Type Notes
XREP Shells wpn_fps_xrepslug ammo
ION Shot wpn_fps_ionshot ammo
Taser Slug wpn_fps_taserslug ammo
Flechette Taser shells wpn_fps_aptaser ammo
High Voltage Shells wpn_fps_hvshell ammo

Full auto conversion kit pack http://modwork.shop/20892

Attachment Name Factory ID Type Notes
Full auto conversion kit wpn_fps_upg_b92fs_autofire custom
Full auto conversion kit wpn_fps_upg_m1911_autofire custom
Glock full auto chip wpn_fps_upg_glock_autofire custom
Full auto conversion kit wpn_fps_upg_hs2000_autofire custom
Full auto conversion kit wpn_fps_upg_xm25_autofire custom
Full auto conversion kit wpn_fps_upg_spas12_autofire custom
Full auto conversion kit wpn_fps_upg_m1014_autofire custom

Incendiary ammo for assault rifles and pistols http://modwork.shop/20694

Attachment Name Factory ID Type Notes
5.56 Orange Tip Rounds wpn_fps_riflein556 ammo
.50 BMG API Rounds wpn_fps_rifleapin50 ammo
9mm Incendiary Rounds wpn_fps_pistolin9mm ammo
7.62x39mm Incendiary Rounds wpn_fps_riflein762x39 ammo

K&K Rifle-Shield http://modwork.shop/21557

Attachment Name Factory ID Type Notes
KKRS MK.2 wpn_fps_shield_v1 Rifle-Shield
KKRS MK.1 wpn_fps_shield_v2 Rifle-Shield
KKRS MK.2 wpn_fps_shield_v3 Rifle-Shield
KKRS MK.2 wpn_fps_shield_v4 Rifle-Shield
KKRS MK.1 wpn_fps_shield_ak Rifle-Shield
KKRS MK.1 wpn_fps_shield_aug Rifle-Shield
KKRS MK.1 wpn_fps_shield_m4 Rifle-Shield
KKRS MK.1 wpn_fps_shield_dmr Rifle-Shield
KKRS MK.1 wpn_fps_shield_lr Rifle-Shield
KKRS MK.1 wpn_fps_shield_bullpup Rifle-Shield
KKRS MK.1 wpn_fps_shield_shotgun Rifle-Shield
KKRS MK.1 wpn_fps_shield_lmg Rifle-Shield
FUCK THE POLICE wpn_fps_shield_skin_ftp Rifle-Shield Skin
Urban wpn_fps_shield_skin_urban Rifle-Shield Skin

M82 and AW50 Muzzle Brakes http://modwork.shop/23622

Attachment Name Factory ID Type Notes
M82 Muzzle Brake wpn_fps_upg_ns_m82 barrel_ext
AW50 Muzzle Brake wpn_fps_upg_ns_aw50 barrel_ext

Masterkey Pack http://modwork.shop/22971

Attachment Name Factory ID Type Notes
Underbarrel Spas 12 wpn_fps_ubs_spas12 underbarrel
Underbarrel Six12 wpn_fps_ubs_six12 underbarrel

More Ammunition Types http://modwork.shop/21784

Attachment Name Factory ID Type Notes
5.56x45mm Taser Rounds wpn_fps_upg_a_taser556 Ammo
9x19mm Ratshot wpn_fps_upg_a_9x19_rat Ammo
9x19mm Birdshot wpn_fps_upg_a_9x19_bird Ammo
9x19mm Taser wpn_fps_upg_a_taser9mm Ammo
.44 Magnum Maeda wpn_fps_upg_a_poison44 Ammo
Maeda shells wpn_fps_upg_a_poisonslug Ammo
Minishells wpn_fps_upg_a_minibuck Ammo
Minislugs wpn_fps_upg_a_minislug Ammo
Birdshot wpn_fps_upg_a_12_bird Ammo
9x19mm Light armor piercing wpn_fps_upg_a_lap9mm Ammo
9x19mm Armor piercing wpn_fps_upg_a_ap9mm Ammo
7.92x57mm P.m.K. wpn_fps_upg_a_ince8mm Ammo
7.92x57mm B Patrone wpn_fps_upg_a_he8mm Ammo
7.92x57mm SMK wpn_fps_upg_a_ap8mm Ammo
9x19mm 7N21 +P+ wpn_fps_upg_a_7h21 Ammo
9x19mm 7N31 +P+ wpn_fps_upg_a_7h31 Ammo
5.45x18mm PSO wpn_fps_upg_a_pso545x18 Ammo
5.45x18mm 7N7 wpn_fps_upg_a_7n7_545x18 Ammo
9x19mm Hyper-Velocity Rounds wpn_fps_upg_a_hv9mm Ammo
.30-06 M1917 Armor-Piercing Round wpn_fps_ass_ching_ap_mat Ammo
5.56x45mm PPA wpn_fps_upg_a_556x45_ppa Ammo
5.56x45mm DM31 wpn_fps_upg_a_556x45_dm31 Ammo
5.56x45mm M995 wpn_fps_upg_a_556x45_m995 Ammo
5.45x39mm 7U1 wpn_fps_upg_a_545x39_7u1 Ammo
5.45x39mm 7N6 wpn_fps_upg_a_545x39_7n6 Ammo
5.45x39mm 7N6M wpn_fps_upg_a_545x39_7n6m Ammo
5.45x39mm 7N10 wpn_fps_upg_a_545x39_7n10 Ammo
5.45x39mm 7N22 wpn_fps_upg_a_545x39_7n22 Ammo
5.45x39mm 7N24 wpn_fps_upg_a_545x39_7n24 Ammo
7.62x39mm Hollow Point wpn_fps_upg_a_762x39_hp Ammo
7.62x39mm M67 wpn_fps_upg_a_762x39_m67 Ammo
7.62x39mm 8M3 wpn_fps_upg_a_762x39_8m3 Ammo
7.62x39mm TSR wpn_fps_upg_a_762x39_tsr Ammo
7.62x39mm Poison Tip wpn_fps_upg_a_762x39_poison Ammo
7.62x39mm 57-N-231 wpn_fps_upg_a_762x39_57n231 Ammo
7.62x39mm 57-N-231U wpn_fps_upg_a_762x39_57n231u Ammo
7.62x39mm G2 wpn_fps_upg_a_762x39_g2 Ammo
7.62x39mm 7N23 wpn_fps_upg_a_762x39_7n23 Ammo
7.62x39mm Hyper-Velocity wpn_fps_upg_a_762x39_hv Ammo
7.62x39mm Type 56 FMJ-TI wpn_fps_upg_a_762x39_fmjtit56 Ammo
7.62x39mm 57-Z-231 wpn_fps_upg_a_762x39_z Ammo
7.62x39mm 57-BZ-231 wpn_fps_upg_a_762x39_bz Ammo
7.62x39mm M78 wpn_fps_upg_a_762x39_m78 Ammo
7.62x39mm M82 wpn_fps_upg_a_762x39_m82 Ammo
7.62x39mm M83 wpn_fps_upg_a_762x39_m83 Ammo
7.62x39mm Type 56 API wpn_fps_upg_a_762x39_t56api Ammo
7.62x39mm Type 56 FMJ wpn_fps_upg_a_762x39_t56fmj Ammo
7.62x39mm Air Burst Explosive Rounds wpn_fps_upg_a_762x39_elysium Ammo
9x39mm PAB-9 wpn_fps_upg_a_9x39_pab9 Ammo
9x39mm SP-5 wpn_fps_upg_a_9x39_sp5 Ammo
9x39mm SPP wpn_fps_upg_a_9x39_spp Ammo
9x39mm SP-6 wpn_fps_upg_a_9x39_sp6 Ammo
9x39mm BP wpn_fps_upg_a_9x39_bp Ammo
7.62x54mmR 57-N-323S wpn_fps_upg_a_762x54r_57n323s Ammo
7.62x54mmR 7N13 wpn_fps_upg_a_762x54r_7n13 Ammo
7.62x54mmR 7N26 wpn_fps_upg_a_762x54r_7n26 Ammo
7.62x54mmR 7BZ3 wpn_fps_upg_a_762x54r_7bz3 Ammo
7.62x54mmR T-46 (7T2) wpn_fps_upg_a_762x54r_t46 Ammo
7.62x54mmR T-46M (7T2) wpn_fps_upg_a_762x54r_t46m Ammo
7.62x54mmR 7BT1 wpn_fps_upg_a_762x54r_7bt1 Ammo
7.62x54mmR 7N1 wpn_fps_upg_a_762x54r_7n1 Ammo
7.62x54mmR 7N14 wpn_fps_upg_a_762x54r_7n14 Ammo
7.62x54mmR 73P2 wpn_fps_upg_a_762x54r_73p2 Ammo
5.56x45mm MK318 MOD 0 wpn_fps_upg_a_556x45_mk318mod0 Ammo
5.56x45mm XM777 wpn_fps_upg_a_556x45_xm777 Ammo
5.56x45mm XM778 wpn_fps_upg_a_556x45_xm778 Ammo
5.56x45mm M196 wpn_fps_upg_a_556x45_m196 Ammo
5.56x45mm L110 wpn_fps_upg_a_556x45_l110 Ammo
5.56x45mm M855 wpn_fps_upg_a_556x45_m855 Ammo
5.56x45mm M855A1 wpn_fps_upg_a_556x45_m855a1 Ammo
5.56x45mm Mk 262 wpn_fps_upg_a_556x45_mk262 Ammo
5.56x45mm Mk 318 wpn_fps_upg_a_556x45_mk318 Ammo
5.56x45mm GP90 wpn_fps_upg_a_556x45_gp90 Ammo
5.56x45mm ACR Duplex Phase I wpn_fps_upg_a_556x45_acr1 Ammo
5.56x45mm ACR Duplex Phase II wpn_fps_upg_a_556x45_acr2 Ammo
5.56x45mm ACR Duplex Phase III wpn_fps_upg_a_556x45_acr3 Ammo
7.62x51mm XM115 wpn_fps_upg_a_762x51_xm115 Ammo
7.62x51mm M852 wpn_fps_upg_a_762x51_m852 Ammo
7.62x51mm M118 wpn_fps_upg_a_762x51_m118 Ammo
7.62x51mm M118LR wpn_fps_upg_a_762x51_m118lr Ammo
7.62x51mm MK 316 MOD 0 wpn_fps_upg_a_762x51_mk316mod0 Ammo
7.62x51mm M80 wpn_fps_upg_a_762x51_m80 Ammo
7.62x51mm DM41 wpn_fps_upg_a_762x51_dm41 Ammo
7.62x51mm DM111 wpn_fps_upg_a_762x51_dm111 Ammo
7.62x51mm M948 wpn_fps_upg_a_762x51_m948 Ammo
7.62x51mm M959 wpn_fps_upg_a_762x51_m959 Ammo
7.62x51mm M61 wpn_fps_upg_a_762x51_m61 Ammo
7.62x51mm M62 wpn_fps_upg_a_762x51_m62 Ammo
7.62x51mm M993 wpn_fps_upg_a_762x51_m993 Ammo
7.62x51mm XM256 wpn_fps_upg_a_762x51_xm256 Ammo
7.62x51mm M198 wpn_fps_upg_a_762x51_m198 Ammo
Sabot Shell wpn_fps_upg_a_12_sabot Ammo
Sabot Shell wpn_fps_upg_a_12_hsabot Ammo
Sabot Shell wpn_fps_upg_a_12_slsabot Ammo
Tungsten Sabot Shell wpn_fps_upg_a_12_t_sabot Ammo
Tungsten Sabot Shell wpn_fps_upg_a_12_t_hsabot Ammo
Tungsten Sabot Shell wpn_fps_upg_a_12_t_slsabot Ammo
Depleted Uranium Sabot Shell wpn_fps_upg_a_12_du_sabot Ammo
Depleted Uranium Sabot Shell wpn_fps_upg_a_12_du_hsabot Ammo
Depleted Uranium Sabot Shell wpn_fps_upg_a_12_du_slsabot Ammo
JawBreaker wpn_fps_upg_a_12j_jawbreaker Ammo
JawBreaker wpn_fps_upg_a_12j_hdjawbreaker Ammo
THE JawBreaker wpn_fps_upg_a_12j_cryjawbreaker Ammo
FRAG-12 HE wpn_fps_upg_a_12_frag12 Ammo
FRAG-12 HE wpn_fps_upg_a_12_hfrag12 Ammo
FRAG-12 HE wpn_fps_upg_a_12_slfrag12 Ammo
Pop Rocks wpn_fps_upg_a_12j_prfrag12 Ammo
MOLNIYA-1 wpn_fps_upg_a_4_molniya1 Ammo
ZHAR-1 wpn_fps_upg_a_4_zhar1 Ammo
Incendiary Slugs wpn_fps_upg_a_12_inc_slug Ammo
Explosive Buckshot wpn_fps_upg_a_12_exp_buck Ammo
.45 Long Colt FMJ wpn_fps_upg_a_45lc_fmj Ammo
.45 Long Colt JHP wpn_fps_upg_a_45lc_jhp Ammo
.45 Long Colt JSP wpn_fps_upg_a_45lc_jsp Ammo
40mm M651 wpn_fps_upg_a_40x46_m651 Ammo
9x19 Para Conversion wpn_fps_upg_ac_9x19 Caliber Kit
.416 Barrett Conversion wpn_fps_upg_ac_416barrett Caliber Kit

Stock Attachment Pack http://modwork.shop/22269

Attachment Name Factory ID Type Notes
Folded Stock wpn_upg_ak_s_collapsed Stock
Folded Stock wpn_upg_saiga_s_folded Stock
Folded Stock wpn_upg_ak_s_folded_gold Stock
Collapsed Stock wpn_upg_ak_s_skfolded Stock
Retracted Stock wpn_fps_upg_m4_s_collapsed Stock
Retracted Tactical Stock wpn_fps_upg_m4_s_pts_col Stock
Retracted Wide Stock wpn_fps_upg_m4_s_crane_col Stock
Retracted War-Torn Stock wpn_fps_upg_m4_s_mk46_col Stock
Retracted 2 Piece Stock wpn_fps_upg_m4_s_ubr_col Stock
Folded AK5A Stock wpn_fps_ass_ak5_s_ak5a_col Stock
Folded AK5B Stock wpn_fps_ass_ak5_s_ak5b_col Stock
Folded AK5C Stock wpn_fps_ass_ak5_s_ak5c_col Stock
Retracted AK5C Stock - Stock

Leon S.

Standalone

Attachment Name Factory ID Type Notes
GITS Carry Handle Sight wpn_fps_upg_o_gitsch Sight

Mira

GITS Attachment Pack

Attachment Name Factory ID Type Notes
MB58L wpn_fps_upg_ns_gits_sorrycarl_l Barrel Extension
MB72H wpn_fps_upg_ns_gits_another_h Barrel Extension
MB76H wpn_fps_upg_ns_gits_dildo_h Barrel Extension
R4-SP1 wpn_fps_upg_ns_gits_illegal_s Suppressor
R4-SP5 wpn_fps_upg_ns_gits_generic_s Suppressor
American Empire Stock wpn_fps_upg_s_gitsm4 Stock
American Empire Grip wpn_fps_upg_g_gitsm4 Grip
American Empire Foregrip wpn_fps_upg_fg_gitsm4 Stock

Standalone

Attachment Name Factory ID Type Notes
Hartman MH1 wpn_fps_upg_o_hartman Sight
Mepro M21 wpn_fps_upg_o_mepro Sight
KP SR-2 wpn_fps_upg_o_kpsr2 Sight
Data Tables

Planned Custom Weapons

This page is meant to serve as a point of reference for the modding community's claimed or WIP mods. It should consist only of claims that are possible, reasonable, and impending. If you aren't actively working on it, or do not plan to within a reasonable amount of time, think carefully before you add it to the list. Claims are not considered binding, but please be courteous and respect other people's wishes.

If you do not have a viable asset source, seriously reconsider adding it to your list. Self-made assets should not be claimed until significant progress is made on said asset.

Your claim should, at the very least, include:
-Your weapon's name
-Your weapon's ID
-Your weapon's asset source

Once a mod has been released, the information should be moved from this page to the Custom Weapon IDs page.

GermanTacos

jzsr0g1x22711.jpg

Killerwolf

Weapon ID Factory ID Category Source Game/Author Notes
10mm HV Penetrator hvpenetrator wpn_fps_spe_hvpenetrator Special F.E.A.R.
Andra FD-99 fd99 wpn_fps_smg_fd99 Submachine Gun F.E.A.R. 2
Assault Rifle 1960 ar1960 wpn_fps_ass_ar1960 Assault Rifle Wolfenstein:TNO
Automatic Shotgun - - Shotgun Wolfenstein:TNO
Akimbo Automatic Shotgun - - Akimbo Shotgun Wolfenstein:TNO
Bren gun - - Light Machine Gun TBA Possible Source: Multiple games including but not limited to CoD WWII, Day of Infamy, Raid:WWII
Boberg XR-9 xr9 wpn_fps_pis_xr9 Pistol Darthfaceman
Akimbo Boberg XR-9 x_xr9 wpn_fps_pis_x_xr9 Akimbo Pistol Darthfaceman
Chicom CQB chicom wpn_fps_smg_chicom Submachine Gun CoD Mobile
CZ52 cz52 wpn_fps_pis_cz52 Pistol Damage Inc.
EL-10 CAS el10cas wpn_fps_sho_el10cas Shotgun F.E.A.R. 3
Erma EMP 44 erma44 wpn_fps_smg_erma44 Submachine Gun CoD WWII
Four-Letter Word folewo wpn_fps_sho_folewo Shotgun H3VR
Gepard PDW gepard wpn_fps_smg_gepard Submachine Gun H3VR
Gewehr 41(W) g41w wpn_fps_ass_g41w Assault Rifle TBA Possible Sources: FH2, RO2
Grossfuss StG grossfuss wpn_fps_ass_grossfuss Assault Rifle CoD WWII
Akimbo Gepard PDW x_gepard wpn_fps_smg_x_gepard Akimbo Submachine Gun H3VR
Hammond P2016 p2016 wpn_fps_pis_p2016 Pistol Titanfall 2 When EA stops being a cunt, so probably never
Kalash 2012 kal2012 wpn_fps_ass_kal2012 Assault Rifle Metro 2033/Metro Last Light
Kalashniluger lugerwth wpn_fps_smg_lugerwth Submachine Gun H3VR
LAD lad wpn_fps_smg_lad Submachine Gun CoD WWII
LS57 ls57isa wpn_fps_smg_ls57isa Submachine Gun Killzone 3
Akimbo LS57 x_ls57isa wpn_fps_smg_x_ls57isa Akimbo Submachine Gun Killzone 3
Lolife lolife wpn_fps_pis_lolife Pistol Metro Last Light
Akimbo Lolife x_lolife wpn_fps_pis_x_lolife Pistol Metro Last Light
M27S & M27D m27dual wpn_fps_pis_m27dual Pistol Tööttieläin Two guns in one
M30 Luftwaffe Drilling m30luftwaffe wpn_fps_sho_m30luftwaffe Shotgun CoD WWII
M4 Revolver m4isa wpn_fps_pis_m4isa Pistol Killzone 2/Killzone 3
Akimbo M4 Revolver x_m4isa wpn_fps_pis_x_m4isa Akimbo Pistol Killzone 2/Killzone 3
M66-SD m66sd wpn_fps_smg_m66sd Submachine Gun Killzone 3
Akimbo M66-SD x_m66sd wpn_fps_smg_x_m66sd Akimbo Submachine Gun Killzone 3
M82 AR m82isa wpn_fps_ass_m82isa Assault Rifle Killzone 2/Killzone 3
MAS-36 mas36 wpn_fps_snp_mas36 Sniper Rifle TBA Possible Source: CoD WWII
Mauser HSc hsc wpn_fps_pis_hsc Pistol TBA Possible Source: Non-Known Currently, Entry will be removed upon request
Akimbo Mauser HSc x_hsc wpn_fps_pis_x_hsc Akimbo Pistol TBA Possible Source: Non-Known Currently, Entry will be removed upon request
MG-46 mg46 wpn_fps_lmg_mg46 Light Machine Gun Wolfenstein:TNO
MG81 mg81 wpn_fps_lmg_mg81 Light Machine Gun CoD WWII
Nambu Type A Modified papa wpn_fps_pis_papa Pistol Julian Graenke
Nambu Type B baby wpn_fps_pis_baby Pistol Julian Graenke
Nambu Type II nambu2 wpn_fps_smg_nambu2 Submachine Gun CoD WWII
Nambu Type 94 nambu94 wpn_fps_pis_nambu94 Pistol minghauLoh(sketchfab)
Akimbo Nambu Type 94 x_nambu94 wpn_fps_pis_x_nambu94 Akimbo Pistol minghauLoh(sketchfab)
P90 Fusion p90fusion wpn_fps_smg_p90fusion Submachine Gun Line of Sight src
Rakow G2A2 g2a2 wpn_fps_ass_g2a2 Assault Rifle F.E.A.R.
Rheinmetall MG 39 Rh mg39rh wpn_fps_lmg_mg39rh Light Machine Gun CoD WWII
Ripper ripper wpn_fps_lmg_ripper Light Machine Gun Duke Nukem Forever
Ruger P345 rp345 wpn_fps_pis_rp345 Pistol TBA Possible Source: Cry of Fear
Akimbo Ruger P345 x_rp345 wpn_fps_pis_x_rp345 Akimbo Pistol TBA Possible Source: Cry of Fear
Sauer 38H sauer38h wpn_fps_pis_sauer38h Pistol TBA Possible Source: Forgotten Hope 2
Akimbo Sauer 38H x_sauer38h wpn_fps_pis_x_sauer38h Akimbo Pistol TBA Possible Source: Forgotten Hope 2
Schockhammer schockhammer wpn_fps_sho_schockhammer Shotgun Wolfenstein:TOB
Akimbo Schockhammer x_schockhammer wpn_fps_sho_x_schockhammer Akimbo Shotgun Wolfenstein:TOB
Schwarzlose SMG smg0818 wpn_fps_smg_smg0818 Submachine Gun Battlefield 1
Seburo C26A sc26a wpn_fps_ass_sc26a Assault Rifle GitS: SAC-FAO
Seburo C30 sc30 wpn_fps_ass_sc30 Assault Rifle GitS: SAC-FAO
Seburo MG smg wpn_fps_lmg_smg Light Machine Gun GitS: SAC-FAO
Seburo SR ssr wpn_fps_snp_ssr Sniper Rifle GitS: SAC-FAO
SKS-45 sks45 wpn_fps_ass_sks45 Assault Rifle Rising Storm 2
Spitfire Revolver spitfire wpn_fps_pis_spitfire Pistol KF1/KF2
Akimbo Spitfire Revolver x_spitfire wpn_fps_pis_x_spitfire Pistol KF1/KF2
SR Model 14 sr_mod14 wpn_fps_lmg_sr_mod14 Light Machine Gun TBA Possible Source: Non-Known. Gun would be made on an M2HB model
ST Kinetics CPW st_cpw wpn_fps_smg_st_cpw Submachine Gun WWZ
StA-3 sta3 wpn_fps_lmg_sta3 Light Machine Gun Killzone 2/Killzone 3
StA-11 sta11 wpn_fps_smg_sta11 Submachine Gun Killzone 2/Killzone 3
Akimbo StA-11 x_sta11 wpn_fps_pis_x_sta11 Akimbo Submachine Gun Killzone 2/Killzone 3
StA-14 sta14 wpn_fps_ass_sta14 Assault Rifle Killzone 2/Killzone 3
StA-18 sta18 wpn_fps_pis_sta18 Pistol Killzone 2/Killzone 3
Akimbo StA-18 x_sta18 wpn_fps_pis_x_sta18 Akimbo Pistol Killzone 2/Killzone 3
StA-52 sta52 wpn_fps_ass_sta52 Assault Rifle Killzone 2/Killzone 3
Steyr M1912 steyr1912 wpn_fps_pis_steyr1912 Pistol Battlefield 1/Battlefield V
Strader Mk.VII strader7 wpn_fps_pis_strader7 Pistol F.E.A.R. 3
Akimbo Strader Mk.VII x_strader7 wpn_fps_pis_x_strader7 Akimbo Pistol F.E.A.R. 3
Steyr M9-A1 steyr9a1 wpn_fps_pis_steyr9a1 Pistol Warface
Smith & Wesson Model 3 sw_mod3 wpn_fps_pis_sw_mod3 Pistol Tööttieläin
Suomi KP/-31 simuna wpn_fps_smg_simuna SMG soidev
Taisho Type 11 taisho11 wpn_fps_lmg_taisho11 Light Machine Gun Battlefield: Korea
Thompson T2 thompson2 wpn_fps_smg_thompson2 Submachine Gun CoD WWII
TKB-059 tkb059 wpn_fps_ass_tkb059 Assault Rifle TBA Possible Source: Non-Known Currently, Entry will be removed upon request
Tokyo Arsenal Submachine Gun tokyosmg wpn_fps_smg_tokyosmg Submachine Gun CoD WWII
Type 1 SMG boryaku wpn_fps_smg_boryaku Submachine Gun Battlefield V
Type 10 type10 wpn_fps_pis_type10 Pistol KnechtRuprecht Flare Gun
Type 26 type26 wpn_fps_pis_type26 Pistol TBA The Revolver, probably have to improvise it
Type 93 type93hmg wpn_fps_lmg_type93hmg Light Machine Gun Battlefield V Not quite sure yet
Type 97 type97tmg wpn_fps_lmg_type97tmg Light Machine Gun Battlefield V
Type 100 type100 wpn_fps_smg_type100 Submachine Gun CoD WWII(40)/H3VR(44) /40 and /44
Type-4 yokosuka wpn_fps_ass_yokosuka Assault Rifle CoD WWII
Type-12 Pulse Weapon type12pulse wpn_fps_spe_type12pulse Special F.E.A.R. 2
Valve valve2034 wpn_fps_snp_valve2034 Sniper Rifle Metro Last Light
VC1 vc1hel wpn_fps_fla_vc1hel Flamethrower Killzone 2/Killzone 3
VC8 vc8hel wpn_fps_sho_vc8 Shotgun Killzone 3
Akimbo VC8 x_vc8hel wpn_fps_sho_x_vc8 Akimbo Shotgun Killzone 3
VMG 1927 vmg1927 wpn_fps_lmg_vmg1927 Light Machine Gun CoD WWII
Walther M1918 Toggle Action walther1918 wpn_fps_sho_walther1918 Shotgun CoD WWII
Walther MPL mpl wpn_fps_smg_mpl Submachine Gun WoG
Akimbo Walther MPL x_mpl wpn_fps_smg_x_mpl Akimbo Submachine Gun WoG
Walther P22 p22 wpn_fps_pis_p22 Pistol H3VR
Akimbo Walther P22 x_p22 wpn_fps_pis_x_p22 Akimbo Pistol H3VR
Webley webley wpn_fps_pis_webley Pistol TBA Possible Source: Multiple games including but not limited to H3VR, Day of Infamy, Raid:WWII
Akimbo Webley x_webley wpn_fps_pis_x_webley Akimbo Pistol TBA Possible Source: Multiple games including but not limited to H3VR, Day of Infamy, Raid:WWII
Wimmersperg Spz wimmersperg wpn_fps_ass_wimmersperg Assault Rifle CoD WWII
XM29 OICW xm29oicw wpn_fps_ass_xm29oicw Assault Rifle Lt. Rocky
XM556 Microgun microgun556 wpn_fps_lmg_microgun556 Light Machine Gun XL5.56(PD2)
MP-412 REX whitelion wpn_pis_whitelion Pistol BF4/GB "hello, mcgyver called and he wants his reload idea back" -Leon to KW

Aliens Pack

Weapon ID Factory ID Category Source Game/Author Notes
Armat M37A22 m37a22 wpn_fps_sho_m37a22 Shotgun Aliens: Colonial Marines
M240 Flamethrower m240fl wpn_fps_fla_m240fl Special Aliens: Colonial Marines
M39 Sub-Machine Gun m39 wpn_fps_smg_m39 SMG Aliens: Colonial Marines
M41A Pulse Rifle m41a wpn_fps_ass_m41a Assault Rifle Aliens: Colonial Marines
M41A Mark 2 Pulse Rifle m41amk2 wpn_fps_ass_m41amk2 Assault Rifle Aliens: Colonial Marines
M56 Smartgun smartgun wpn_fps_lmg_smartgun LMG Aliens: Colonial Marines If I get it coded maybe with autoaim, no promises tho
W-Y MK221 Tactical Shotgun wy_mk221 wpn_fps_sho_wy_mk221 Shotgun Aliens: Colonial Marines

Additional Claims (Formerly GermanTacos' Claims)

AK Pack 2

Because one wasn't enough.

Primary
Weapon Name Planned ID Category Source Game/Author Notes Version
AK ak_mill_762 Assault Rifle Call of Duty: Modern Warfare
RPK ak_bulge_762 Light Machine Gun Escape From Tarkov/Call of Duty: Black Ops III/Heffy
RPK-74 ak_bulge_545 Escape From Tarkov/Call of Duty: Black Ops III/Heffy
Type 56 ak_chicom_762 Assault Rifle Escape From Tarkov/Rising Storm 2: Vietnam
Type 84 ak_chicom_556 Assault Rifle Escape From Tarkov/Rising Storm 2: Vietnam
M70 ak_yugo_762 Assault Rifle Escape From Tarkov/Call of Duty: Black Ops III/Heffy
M90 ak_yugo_556 Assault Rifle Escape From Tarkov/Call of Duty: Black Ops III/Heffy
M77 ak_yugo_308 Assault Rifle Escape From Tarkov/Call of Duty: Black Ops III/Heffy!
M76 ak_yugo_792 Assault Rifle Escape From Tarkov/Call of Duty: Black Ops III/Heffy
AK-12 ak_modern_545 Assault Rifle PAYDAY 2/Lagzor/Escape From Tarkov
AK-15 ak_modern_762 Assault Rifle PAYDAY 2/Lagzor/Escape From Tarkov
Saiga-12 ak_stamp_12g Assault Rifle Escape from Tarkov
PP-19 Bizon ak_stamp_545 Assault Rifle Escape From Tarkov/PAYDAY 2
AK-9 ak_stamp_939 Assault Rifle Escape from Tarkov
Golden AKMS ak_stamp_gold Assault Rifle Escape from Tarkov Released 2.1
Secondary
Weapon Name Planned ID Category Source Game/Author Notes Version
AKMSU ak_krink_762 Assault Rifle Escape from Tarkov
AKS-74U ak_krink_545 Assault Rifle Escape from Tarkov
SLR-106UR ak_krink_556 Assault Rifle Escape from Tarkov
PP-19-01 Vityaz ak_stamp_919 Submachine Gun Escape from Tarkov
Saddam Heussein's M92 ak_bulge_gold Submachine Gun Escape From Tarkov/Heffy/Insurgency: Sandstorm

HK Pack

Now I have a machine gun. Ho-ho-ho.

Weapon Name Planned ID Category Source Game/Author Notes Version
HK MP5 slap_919 Submachine Gun EFT/H3VR Released 1.0
HK MP5K kurz_919 Submachine Gun EFT/H3VR Released 1.0
HK MP5/10 slap_10 Submachine Gun EFT/H3VR HK Pack 1.1
HK MP5/40 slap_40 Submachine Gun EFT/H3VR HK Pack 1.1
HK G3 slap_308 Submachine Gun EFT/H3VR HK Pack 1.1
HK51 kurz_308 Submachine Gun EFT/H3VR HK Pack 1.1
HK33 slap_556 Submachine Gun EFT/H3VR HK Pack 1.2
HK53 kurz_556 Submachine Gun EFT/H3VR HK Pack 1.2

PSA Pack

Coming soon to a firearms dealer near you.

Weapon Name Planned ID Category Source Game/Author Notes Version
PSA SF-15 psa_pew Assault Rifle Escape From Tarkov/Various
PSA CC-15 psa_ban Special Escape From Tarkov/Various
PSA Tano 300 psa_tano Assault Rifle Escape From Tarkov/Various
PSA Solo 300 psa_solo Pistol Escape From Tarkov/Various
PSA Grenadier psa_boom Assault Rifle Escape From Tarkov/Various

Daniel Defense Pack

kden plz make assets thnkx

Weapon Name Planned ID Category Source Game/Author Notes Version
DDM4 dd_ddm4 Assault Rifle Escape From Tarkov/kden Primary
MK18 dd_mk18 Assault Rifle Escape From Tarkov/kden Secondary
AMBUSH .300 ambush_300 Sniper Rifle Escape From Tarkov/kden Primary

Other

Weapon Name Planned ID Category Source Game/Author Notes
Beretta M1951 release Pistol Insurgency: Sandstorm
Schwarzlose 1898 warz Pistol Alex Kirby
Colt Detective Special friday Pistol OVERKILL's The Walking Dead
Ruger 10/22 plink Assault Rifle OVERKILL's The Walking Dead
Hi-Point C9 glock40 Pistol It is a mystery
Galil Khyber Rifle fugly Light Machine Gun Insugency: Sandstorm/Escape from Tarkov Fictional
Crosskill Operator float Pistol Call of Duty: Modern Warfare/Various Fictional
SIG MCX flock Assault Rifle Call of Duty: Modern Warfare
Glock 1911 Gen 4 tupper Pistol Call of Duty: Modern Warfare/Escape From Tarkov Fictional
Reverse Revolver kys Pistol Battlefield V Self-textued
Borchardt C93 bulbous Pistol Battlefield 1
Kimber Warrior seven Pistol Call of Duty: Modern Warfare/H3VR Seven million dollars gets you: seven rounds.
SIG-Sauer P229-357 brain Pistol Rainbow Six: Siege B R A I N B L A S T E R
THAT FAL THING CARL WANTED TO MAKE BEFORE HE HAS A CHANCE TO CLAIM IT LOL penis Assault Rifle EFT
PSA Compliant
Weapon Name Planned ID Category Source Game/Author Notes
L119A2 cpone Assault Rifle Escape Fron Tarkov/World War 3
M231 Firing Port Weapon fast Assault Rifle Escape from Tarkov/Heffy
Colt M4A1 service Assault Rifle Escape From Tarkov

Cpone

Weapon Name Planned ID Category Source Game/Author Notes
AR57 wpn_fps_smg_ar57 Submachine Gun Most Likely Ironsight

Carl Ruins Everything

Weapon ID Factory ID Category Source Game/Author Notes
Denel NTW-20 bamboo wpn_fps_snp_bamboo Sniper Rifle dpillari
MDR (Production Version) shitpost wpn_fps_ass_shitpost Assault Rifle EFT Nope, not scrapping
Norinco NZ-75 aoki wpn_fps_pis_aoki Pistol Me?
Fabarm SAT-8 pizza wpn_fps_sho_pizza Shotgun Warface
Norinco Type-79 redeye wpn_fps_smg_redeye SMG EA DICE/Me
Benelli M3 Super 90 priscilla wpn_fps_sho_priscilla Shotgun Ubisoft/Various
AK105 Custom slavu wpn_fps_ass_slavu Assault Rifle Battlestate Games/Various Fuck
A-91 drunk wpn_fps_smg_drunk Carbine EA DICE
Vektor SP1 chop wpn_fps_pis_chop Pistol Alex Kirby
Imbel IA2 imbel wpn_fps_ass_imbel Assault Rifle H3VR
QBZ-97 FTU sis wpn_fps_smg_sis Carbine Ubisoft
Thompson/Center Contender miracle wpn_fps_snp_miracle "Sniper Rifle" H3VR/Me Let's do this
KAC Revolver Rifle srr wpn_fps_snp_srr Sniper Rifle Ubisoft/Me
B&T MP9 skk wpn_fps_smg_skk SMG Battlestate Games
Thales F90 Standalone patsformira wpn_fps_ass_patsformira Assault Rifle Goobysoft
Noisy Cricket chirp wpn_fps_gre_chirp Special pepedrago
Q Honey Badger (Signature Edition) carlhb wpn_fps_ass_carlhb Assault Rifle Ubisoft Armory Signature Series
MSBS-5.56K sorrymira wpn_fps_ass_sorrymira Assault Rifle WW3
Saiga-12U lesbo wpn_fps_sho_lesbo Shotgun H3VR/EFT
M590 Shockwave kitsune wpn_fps_sho_kitsune Shotgun TBA
Q Honey Badger (Primary Edition) petto wpn_fps_ass_petto Assault Rifle Self

Anti-Rain Pack

What are you fighting for?

Weapon ID Factory ID Category Source Game/Author Notes
RO635 Custom megaphone wpn_fps_smg_megaphone SMG EFT
M4 BLOCK II gameover wpn_fps_ass_gameover Assault Rifle EFT/Various
M4A1 Frontline quiet wpn_fps_ass_quiet Assault Rifle EFT
M16A1 Frontline neesan wpn_fps_ass_neesan Assault Rifle EFT/Various
ST Pipe Hitters SBR defy wpn_fps_smg_defy Carbine EFT/Various

FNH Pack

A sampler pack of various fancy Belgian firearms, which is currently going through asset hell... So some of these things might release early. Oops.

Weapon ID Factory ID Category Source Game/Author Notes
FN Five-seveN MK2 hoxy wpn_fps_pis_hoxy Pistol EFT Release: 1.0
FN MK.17 MOD 0 mk17 wpn_fps_ass_mk17 Assault Rifle H3VR/WW3 Release: 1.0
FN P90TR squirrel wpn_fps_smg_squirrel SMG EFT Release: 1.0
FN HAMR IAR hammer wpn_fps_lmg_hammer LMG H3VR Release: 1.0
FN Model 1906 fn1906 wpn_fps_pis_fn1906 Pistol H3VR Release: 2.0
FN FN15 fn15 wpn_fps_ass_fn15 Assault Rifle EFT/Various Release: 2.0
FN MK.16 PDW Standalone mk16cqc wpn_fps_smg_mk16cqc Carbine MoHW/H3VR Release: 2.0
FNH Ballista eagle wpn_fps_snp_eagle Sniper Rifle Alliance of Valiant Arms Release: 3.0
FN FNC choco wpn_fps_ass_choco Assault Rifle Survarium Release: 3.0
FN FAL 50.63 PARA falcqc wpn_fps_ass_falcqc Carbine EFT/Various Release: ??
FN FAL 50.69 Shorty falwtf wpn_fps_smg_falwtf "SMG" EFT/Various Release: ??
FN MK.48 toohorny wpn_fps_lmg_toohorny LMG TBA Release: ??
FN M240B twoforty wpn_fps_lmg_twoforty LMG TBA Release: ??

Heavy Caliber Pack

Mainly a catchall for the esoteric, oversized, and/or plain stupid weapons I'm taking cracks at and hope to release. Might not come all at once, instead more in a trickle fashion.

Weapon ID Factory ID Category Source Game/Author Notes
C15 LRSW maple wpn_fps_snp_maple Sniper Rifle Ubisoft/Danger Close
EAA Thor thor wpn_fps_pis_thor Pistol Contract Wars
Triple Action Thunder doomer wpn_fps_pis_doomer Special CSO2 oh god
Beowulf TCR wulf wpn_fps_snp_wulf DMR EFT/Various
LAR Grizzly Mk. V driver wpn_fps_pis_driver Pistol AVA
Triple Regret swwtf wpn_fps_pis_swwtf Special H3VR
Barrett REC7 bishop wpn_fps_ass_bishop Assault Rifle Ubisoft/Me
DSR-50 araara wpn_fps_snp_araara Sniper Rifle TBA sorry mira

Super V Bundle

Making use of a GEN 2 Vector I modeled a while ago. Everything here is going to be one single download. Yes, you read that right.

Weapon ID Factory ID Category Source Game/Author Notes
KRISS Vector GEN 2 vivi wpn_fps_smg_vivi SMG Me/PD2/GitS:SACFAO
KRISS Vector CRB vivi_crb wpn_fps_ass_vivi_crb Assault Rifle Me/PD2/GitS:SACFAO
KRISS Vector SDP vivi_sdp wpn_fps_pis_vivi_sdp "Pistol" Me/PD2/GitS:SACFAO May not release with 1.0

kden

Weapon ID Factory ID Category Source Game/Author Notes
RPK-16 rpk16 wpn_fps_lmg_rpk16 LMG Escape From Tarkov
M1A m1a wpn_fps_snp_m1a DMR Escape From Tarkov

Mira

Weapon ID Factory ID Category Source Game/Author Notes
none for now - - N/A none -

Leon S.

Weapon ID Factory ID Category Source Game/Author Notes

Rickerus

Weapon ID Factory ID Category Source Game/Author Notes
Gauss Rifle coilgun wpn_fps_special_coilgun Special GSC Game World HD Model required. Otherwise the weapon would look dated.

???? Weapon Pack

Weapon ID Factory ID Category Source Game/Author Notes
OTs-38 Stechkin Revolver ots38 wpn_fps_pis_ots38 Pistol Request from a friend
Manurhin MR 73 mr73 wpn_fps_pis_mr73 Pistol Sniper Kit included!
Big Iron .45 cwalker wpn_fps_pis_cwalker Pistol Colt Walker chambered in .45 Colt

Metro Series Weapon Bundle

Weapon ID Factory ID Category Source Game/Author Notes
Uboinik 12 Gauge Automatic Shotgun shambler wpn_fps_sho_shambler Shotgun 4A Games. Metro Series. Part of the Metro Series Weapons Bundle.
VSV Rifle vsv wpn_fps_ass_vsv Asssault Rifle 4A Games. Metro Last Light Part of the Metro Series Weapons Bundle.
Preved 12.7 Anti Materiel Rifle preved wpn_fps_snp_preved Sniper Rifle 4A Games. Metro Series. Part of the Metro Series Weapons Bundle.
VSSK Vychlop vssk wpn_fps_snp_vssk Sniper Rifle 4A Games. Metro Last Light Part of the Metro Series Weapons Bundle.
The Helsing helsing wpn_fps_bow_helsing Special/Airbow 4A Games. Metro 2033 and Last Light Part of the Metro Series Weapons Bundle. (airbow animations lol)
Data Tables

Custom Weapons

This is a list of custom weapons in PAYDAY 2 + the ingame ID, Factory ID, the category/type of the weapon and a link to the mod. It is sorted alphabetically, split by their author.

If you are a weapon mod author and would like to have your guns listed here, feel free to contribute!

>:3

Weapon ID Factory ID Category Link
A-24 Devastator as24 wpn_fps_gre_as24 Special https://modworkshop.net/mod/29355
AK-12 ak12 wpn_fps_ass_ak12 Assault Rifle https://modworkshop.net/mod/17262
AK-12 ak12_2014 wpn_fps_ass_ak12_2014 Assault Rifle https://modworkshop.net/mod/29588
Akimbo APS x_aps wpn_fps_x_aps Akimbo Pistol https://modworkshop.net/mod/22312
Akimbo Deck-ARD x_deckard wpn_fps_pis_x_deckard Akimbo Pistol https://modworkshop.net/mod/24431
Akimbo Magpul FMG-9 x_fmgnine wpn_fps_smg_x_fmgnine Akimbo Submachine Gun https://modworkshop.net/mod/22313
Akimbo Sidekick x_uzi_lowang wpn_fps_pis_x_uzi_lowang Akimbo Submachine Gun https://modworkshop.net/mod/35246
AKU-94 aku94 wpn_fps_ass_aku94 Assault Rifle https://modworkshop.net/mod/17577
AMR-2 amr2 wpn_fps_snp_amr2 Sniper Rifle https://modworkshop.net/mod/24040
APS aps wpn_fps_pis_aps Pistol https://modworkshop.net/mod/17602
Armalite AR-18 ar18 wpn_fps_ass_ar18 Assault Rifle https://modworkshop.net/mod/23098
AUG A3 9mm XS aug9mm wpn_fps_smg_aug9mm Submachine Gun https://modworkshop.net/mod/21427
Baikal MP-153 mp153 wpn_fps_shot_mp153 Shotgun https://modworkshop.net/mod/19255
Barrett M107CQ m107cq wpn_fps_snp_m107cq Sniper Rifle https://modworkshop.net/mod/27195
Beretta Px4 Storm px4 wpn_fps_pis_px4 Pistol https://modworkshop.net/mod/22208
CBRPS SKS Pug skspug wpn_fps_ass_skspug Special (Secondary Assault Rifle) https://modworkshop.net/mod/24090
Chiappa Rhino 60DS rhino wpn_fps_pis_rhino Pistol https://modworkshop.net/mod/22142
CheyTac M200 m200 wpn_fps_snp_m200 Sniper Rifle https://modworkshop.net/mod/19469
Deck-ARD deckard wpn_fps_pis_deckard Pistol https://modworkshop.net/mod/20788
Doomstick quadbarrel wpn_fps_shot_quadbarrel Shotgun https://modworkshop.net/mod/24665
Duke 1911 duke1911 wpn_fps_pis_duke1911 Pistol https://modworkshop.net/mod/20548
FN SCAR-L scarl wpn_fps_ass_scarl Assault Rifle https://modworkshop.net/mod/19799
Galil ACE 21 galilace wpn_fps_ass_galilace Assault Rifle https://modworkshop.net/mod/19075
Galil ACE 7.62 galilace762 wpn_fps_ass_galilace762 Assault Rifle https://modworkshop.net/mod/27236
Glock 19 g19 wpn_fps_pis_g19 Pistol https://modworkshop.net/mod/24822
HK G36K g36k wpn_fps_ass_g36k Assault Rifle https://modworkshop.net/mod/17378
HK416 hk416 wpn_fps_ass_hk416 Assault Rifle https://modworkshop.net/mod/19357
HX25 Handheld Grenade Launcher hx25 wpn_fps_gre_hx25 Special https://modworkshop.net/mod/21556
KS-23 ks23 wpn_fps_shot_ks23 Shotgun https://modworkshop.net/mod/20471
L115 l115 wpn_fps_snp_l115 Sniper Rifle https://modworkshop.net/mod/17368
LaRue OBR 5.56 obr5 wpn_fps_ass_obr5 Assault Rifle https://modworkshop.net/mod/24229
M1A1 Carbine m1a1 wpn_fps_ass_m1a1 Assault Rifle https://modworkshop.net/mod/25849
M2 Carbine m2 wpn_fps_ass_m2 Assault Rifle https://modworkshop.net/mod/25849
M60E4 m60e4 wpn_fps_lmg_m60e4 Light Machine Gun https://modworkshop.net/mod/25790
Magpul FMG-9 fmgnine wpn_fps_smg_fmgnine Submachine Gun https://modworkshop.net/mod/7369
Mars Automatic mars wpn_fps_pis_mars Pistol https://modworkshop.net/mod/26009
Mauser M712 Schnellfeuer m712 wpn_fps_pis_m712 Pistol https://modworkshop.net/mod/22017
McMillan CS5 cs5 wpn_fps_snp_cs5 Sniper Rifle https://modworkshop.net/mod/21267
Marlin Model 1894 Custom m1894 wpn_fps_snp_m1894 Special (Secondary Sniper Rifle) https://modworkshop.net/mod/19086
Mateba Model 6 Unica unica6 wpn_fps_pis_unica6 Pistol https://modworkshop.net/mod/17527
Mossberg 464 SPX Centerfire moss464spx wpn_fps_snp_moss464spx Sniper Rifle https://modworkshop.net/mod/25391
OTs-14-4A Groza ots_14_4a wpn_fps_ass_ots_14_4a Assault Rifle https://modworkshop.net/mod/18565
Pancor Jackhammer jackhammer wpn_fps_shot_jackhammer Shotgun https://modworkshop.net/mod/22515
PPK-20 ppk20 wpn_fps_smg_ppk20 Submachine Gun https://modworkshop.net/mod/19661
PPS-43 pps43 wpn_fps_smg_pps43 Submachine Gun https://modworkshop.net/mod/22543
PPSh-41 ppsh wpn_fps_smg_ppsh Submachine Gun https://modworkshop.net/mod/17438
S&W Model 27 sw27 wpn_fps_pis_sw27 Pistol https://modworkshop.net/mod/26514
S&W M&P40 swmp40 wpn_fps_pis_swmp40 Pistol https://modworkshop.net/mod/17644
Sidekick uzi_lowang wpn_fps_smg_uzi_lowang Submachine Gun https://modworkshop.net/mod/35189
SIG KE7 sigke7 wpn_fps_lmg_sigke7 Light Machine Gun https://modworkshop.net/mod/26662
SKS sks wpn_fps_ass_sks Assault Rifle https://modworkshop.net/mod/17243
Super Shotgun super wpn_fps_shot_super Shotgun https://modworkshop.net/mod/20870
SVD svd wpn_fps_snp_svd Sniper Rifle https://modworkshop.net/mod/19401
Walther P99 p99 wpn_fps_pis_p99 Pistol https://modworkshop.net/mod/21105
Widowmaker TX wmtx wpn_fps_shot_wmtx Shotgun https://modworkshop.net/mod/22859
Winchester Model 1894 winchester1894 wpn_fps_snp_winchester1894 Sniper Rifle https://modworkshop.net/mod/20415
Winchester Model 1912 m1912 wpn_fps_shot_m1912 Shotgun https://modworkshop.net/mod/21962
VSS vss wpn_fps_snp_vss Sniper Rifle https://modworkshop.net/mod/17817
XM214-A Minigun xm214a wpn_fps_lmg_xm214a Special https://modworkshop.net/mod/29355
Zenith 10mm zenith wpn_fps_pis_zenith Pistol https://modworkshop.net/mod/22776
Discontinued

These weapons was discontinued as they need to be completely redone and due Update 199.3 shader changes that broke normal maps i decided to unlist them. Normal maps can be fixed on own by using this tool (Remember to only convert textures that ends with _nm in file name).

Note. Some discontinued weapons may state they require WeaponLib to work but i highly recommend to ignore that and install Custom Attachment Points instead as WeaponLib can negatively impact game stability.

Discontinued weapons
Weapon ID Factory ID Category Link
AEK-971 aek971 wpn_fps_ass_aek971 Assault Rifle https://modworkshop.net/mod/19185
AK-12/76 ak12_76 wpn_fps_shot_ak12_76 Shotgun https://modworkshop.net/mod/17628
Akimbo HK45C x_hk45c wpn_fps_x_hk45c Akimbo Pistol https://modworkshop.net/mod/22292
Akimbo SW Model 642 x_sw642 wpn_fps_pis_x_sw642 Akimbo Pistol https://modworkshop.net/mod/22321
Akimbo TOZ-66 x_toz66 wpn_fps_shot_x_toz66 Akimbo Shotgun https://modworkshop.net/mod/22462
Arisaka Type 38 arisaka38 wpn_fps_snp_arisaka38 Sniper Rifle https://modworkshop.net/mod/20130
ASh-12.7 ash wpn_fps_ass_ash Assault Rifle https://modworkshop.net/mod/22691
AP Pistol appistol wpn_fps_pis_appistol Pistol https://modworkshop.net/mod/20254
Beretta 93R b93r wpn_fps_pis_b93r Pistol https://modworkshop.net/mod/20956
Borderlands 2 ARs Assault Rifle https://modworkshop.net/mod/24631
Browning M1919A6 m1919a6 wpn_fps_lmg_m1919a6 Light Machine Gun https://modworkshop.net/mod/22728
CBJ-MS cbjms wpn_fps_smg_cbjms Submachine Gun https://modworkshop.net/mod/18797
Colt 9mm SMG Custom r0991 wpn_fps_ass_r0991 Assault Rifle https://modworkshop.net/mod/17782
Colt Model 933 .300 Blackout r0933blk wpn_fps_smg_r0933blk Submachine Gun https://modworkshop.net/mod/21473
Desert Tech MDR mdr wpn_fps_ass_mdr Assault Rifle https://modworkshop.net/mod/21375
Einhänder einhander wpn_fps_smg_einhander Submachine Gun https://modworkshop.net/mod/24424
FD338 fd338 wpn_fps_ass_fd338 Sniper Rifle https://modworkshop.net/mod/17275
FN F2000 Tactical f2000 wpn_fps_ass_f2000 Assault Rifle https://modworkshop.net/mod/17426
FN FNAR fnar wpn_fps_ass_fnar Assault Rifle https://modworkshop.net/mod/21629
HK MG4 mg4 wpn_fps_lmg_mg4 Light Machine Gun https://modworkshop.net/mod/23603
HK PSG-1 psg1 wpn_fps_snp_psg1 Sniper Rifle https://modworkshop.net/mod/23696
HK XM8 xm8 wpn_fps_ass_xm8 Assault Rifle https://modworkshop.net/mod/18998
HK45C hk45c wpn_fps_pis_hk45c Pistol https://modworkshop.net/mod/21211
IWI Tavor X95 x95 wpn_fps_ass_x95 Assault Rifle https://modworkshop.net/mod/20316
K31 k31 wpn_fps_snp_k31 Sniper Rifle https://modworkshop.net/mod/22454
KAC SR-25 E2 ACC sr25 wpn_fps_snp_sr25 Sniper Rifle https://modworkshop.net/mod/17979
Kel-Tec PLR-16 plr16 wpn_fps_pis_plr16 Pistol? https://modworkshop.net/mod/23498
Lahti L-35 l35 wpn_fps_pis_l35 Pistol https://modworkshop.net/mod/22822
LaRue OBR 7.62 obr7 wpn_fps_ass_obr7 Assault Rifle https://modworkshop.net/mod/19859
Lewis Gun lewis wpn_fps_lmg_lewis Light Machine Gun https://modworkshop.net/mod/23892
M40A5 m40a5 wpn_fps_snp_m40a5 Sniper Rifle https://modworkshop.net/mod/17238
Martini-Henry martinihenry wpn_fps_snp_martinihenry Sniper Rifle https://modworkshop.net/mod/25538
MAS-49 mas49 wpn_fps_snp_mas49 Sniper Rifle https://modworkshop.net/mod/25303
McMillan TAC-50 tac50 wpn_fps_snp_tac50 Sniper Rifle https://modworkshop.net/mod/18573
Merkel Drilling 961LS merkel wpn_fps_snp_merkel Sniper Rifle https://modworkshop.net/mod/21682
MG3 mg3 wpn_fps_lmg_mg3 Light Machine Gun https://modworkshop.net/mod/24583
Mk 12 Mod 1 SPR mk12 wpn_fps_snp_mk12 Sniper Rifle https://modworkshop.net/mod/21782
Mosin Nagant M9130 Obrez obrez wpn_fps_snp_obrez Special (Secondary Sniper Rifle) https://modworkshop.net/mod/23857
MPX mpx wpn_fps_smg_mpx Submachine Gun https://modworkshop.net/mod/17215
Nagant M1895 m1895 wpn_fps_pis_m1895 Pistol https://modworkshop.net/mod/19115
Ruger Mark III rugermk3 wpn_fps_pis_rugermk3 Pistol https://modworkshop.net/mod/17527
Ohio Ordnance HCAR hcar wpn_fps_ass_hcar Assault Rifle https://modworkshop.net/mod/19320
RPD rpd wpn_fps_lmg_rpd Light Machine Gun https://modworkshop.net/mod/17484
SAR 21 MMS sar21 wpn_fps_ass_sar21 Assault Rifle https://modworkshop.net/mod/22162
SG 510 sg510 wpn_fps_ass_sg510 Assault Rifle https://modworkshop.net/mod/21519
Sjogren Inertia sjogren wpn_fps_shot_sjogren Shotgun https://modworkshop.net/mod/24146
SR-3M Vikhr sr3m wpn_fps_ass_sr3m Assault Rifle https://modworkshop.net/mod/17333
STK Ultimax 100 Mark 5 ultimax wpn_fps_lmg_ultimax Light Machine Gun https://modworkshop.net/mod/19876
SV-98 sv98 wpn_fps_snp_sv98 Sniper Rifle https://modworkshop.net/mod/17621
SVT-40 svt40 wpn_fps_ass_svt40 Assault Rifle https://modworkshop.net/mod/21029
SVU svu wpn_fps_snp_svu Special (Secondary Sniper Rifle) https://modworkshop.net/mod/21280
SW Model 327 R8 sw327r8 wpn_fps_pis_sw327r8 Pistol https://modworkshop.net/mod/21573
SW Model 642 sw642 wpn_fps_pis_sw642 Pistol https://modworkshop.net/mod/17412
The Triad triad wpn_fps_pis_triad Pistol https://modworkshop.net/mod/18693
TOZ-34 toz34 wpn_fps_shot_toz34 Shotgun https://modworkshop.net/mod/17297
TOZ-66 toz66 wpn_fps_shot_toz66 Shotgun https://modworkshop.net/mod/17439
Valmet Rk.62 rk62 wpn_fps_ass_rk62 Assault Rifle https://modworkshop.net/mod/17700
Vepr-12 vepr12 wpn_fps_shot_vepr12 Shotgun https://modworkshop.net/mod/20644
ZiD A-545 a545 wpn_fps_ass_a545 Assault Rifle https://modworkshop.net/mod/19184
XM21 xm21 wpn_fps_snp_xm21 Sniper Rifle https://modworkshop.net/mod/20067
Zweihänder zweihander wpn_fps_lmg_zweihander Light Machine Gun https://modworkshop.net/mod/24463
Weapon ID Factory ID Category Link
Airbow16 (April Fools) air16 wpn_fps_gre_air16 Special https://modworkshop.net/mod/27136
Bane (April fools) bane wpn_fps_smg_bane Submachine Gun https://modworkshop.net/mod/24630
Barrett M107 (April fools) pew107 wpn_fps_snp_pew107 Sniper Rifle https://modworkshop.net/mod/24623
Barrett M107CQ (April fools) pew107cqb wpn_fps_snp_pew107cqb Special https://modworkshop.net/mod/27141
Barrett XM109 pew107cqb wpn_fps_snp_pew107cqb Special https://modworkshop.net/mod/27141
Big Glock 19 (April fools) glawk19 wpn_fps_piss_glawk19 Pistol https://modworkshop.net/mod/24622
Chompi (April fools) chompi wpn_fps_ass_chompi Special https://modworkshop.net/mod/22212
Max the Crocodile (April Fools) max wpn_fps_apr_max Shotgun https://modworkshop.net/mod/27151

Alcat101

Weapon ID Factory ID Type Notes Link
AN-94 akrocket wpn_fps_ass_akrocket Assault Rifle https://modworkshop.net/mod/22261
Browning Automatic Rifle bar wpn_fps_ass_bar Machine Gun https://modworkshop.net/mod/19340
Browning Auto-5 auto5 wpn_fps_shot_auto5 Shotgun https://modworkshop.net/mod/19643
Calico M9XX calico wpn_fps_smg_calico Submachine Gun https://modworkshop.net/mod/22579
Gepard GM6 Lynx lynx wpn_fps_snp_lynx Sniper Rifle https://modworkshop.net/mod/21262
Howa Type 89-64 howa wpn_fps_ass_howa Assault Rifle https://modworkshop.net/mod/19024
Korean Arms - K1A7 k1a7 wpn_fps_smg_k1a7 Submachine Gun https://modworkshop.net/mod/20250
Korean Arms - K2 k2 wpn_fps_ass_k2 Assault Rifle https://modworkshop.net/mod/20252
Korean Arms - K3 k3 wpn_fps_lmg_k3 Machine Gun https://modworkshop.net/mod/20251
Korean Arms - K5 k5 wpn_fps_pis_k5 Pistol https://modworkshop.net/mod/20249
KROSS KARD kard wpn_fps_pis_kard Pistol Broke, waiting on rebuild https://modworkshop.net/mod/19128
KSVK 12.7mm carpet wpn_fps_snp_carpet Sniper Rifle Full Skin Support https://modworkshop.net/mod/26989
LSAT lsat wpn_fps_lmg_lsat Machine Gun Handover from Pawcio https://modworkshop.net/mod/20604
M14E2 Custom m14e2 wpn_fps_ass_m14e2 Assault Rifle https://modworkshop.net/mod/22748
MAG-7 techno wpn_fps_shot_techno Shotgun Skin override method https://modworkshop.net/mod/21498
Akimbo MAG-7 x_techno wpn_fps_shot_x_techno Akimbo Shotgun ^ https://modworkshop.net/mod/21498
MG5 mg5 wpn_fps_lmg_mg5 Machine Gun Full Skin Support https://modworkshop.net/mod/21669
MSMC msmc wpn_fps_smg_msmc Submachine Gun https://modworkshop.net/mod/19705
Mx4 Storm storm wpn_fps_smg_storm Submachine Gun https://modworkshop.net/mod/20050
Negev NG-5 negev wpn_fps_lmg_negev Machine Gun https://modworkshop.net/mod/19949
Neopup PAW-20 inkunzi wpn_fps_special_inkunzi Special Partial Skin Support https://modworkshop.net/mod/23662
Nova Shotgun novas wpn_fps_sho_novas Shotgun Handover from Gambyt https://modworkshop.net/mod/17362
PKP Pecheneg pecheneg wpn_fps_lmg_pecheneg Machine Gun https://modworkshop.net/mod/19368
PM-98 Glauberyt glau wpn_fps_smg_glau Submachine Gun https://modworkshop.net/mod/23050
PP-2000 peepee wpn_fps_mp_peepee Pistol https://modworkshop.net/mod/22268
Akimbo PP-2000 x_peepee wpn_fps_mp_x_peepee Akimbo Pistol https://modworkshop.net/mod/22268
Railgun Rorsch Mk1 roach wpn_fps_special_roach Special https://modworkshop.net/mod/22281
Dokkaebi - SMG-12 master wpn_fps_mp_master Pistol https://modworkshop.net/mod/24302
Springfeld 1903 AEX spring wpn_fps_snp_spring Sniper Rifle https://modworkshop.net/mod/21545
SPAS-15 spas15 wpn_fps_shot_spas15 Shotgun https://modworkshop.net/mod/21305
SRM 1216 m1216 wpn_fps_shot_m1216 Shotgun https://modworkshop.net/mod/20571
Sumitomo Type 62 sumitomo wpn_fps_lmg_sumitomo Machine Gun Partial Skin Support https://modworkshop.net/mod/24323
TC Contender Special contender wpn_fps_special_contender Special https://modworkshop.net/mod/20829
UTS-15 sideload wpn_fps_shot_sideload Shotgun Full Skin Support https://modworkshop.net/mod/25292
Work in progress / Planned
Weapon ID Factory ID Category Notes
Pindad SS2 wkwk wpn_fps_ass_wkwk Assault Rifle whenever I want to actually start porting it
SG 550 shigu wpn_fps_ass_shigu Assault Rifle started working
Stoner 63 woodstock wpn_fps_lmg_woodstock Machine Gun 2 HQ asset ready, my motivation isnt

For Stoner 63, if you're interested on taking a crack on porting it, I can give you the asset to play with.

Discontinued
Show discontinued mod URL
Weapon ID Factory ID Category Link Notes
AJM-9 ajm wpn_fps_pis_ajm Pistol https://modworkshop.net/mod/20489 Discontinued with the Federales Pistol DLC
Akimbo AJM-9 x_ajm wpn_fps_pis_x_ajm Akimbo Pistol https://modworkshop.net/mod/20489 ^
CZ-75 Auto czauto wpn_fps_pis_czauto Pistol https://modworkshop.net/mod/22087 Discontinued with the Federales Pistol DLC
Akimbo CZ-75 Auto x_czauto wpn_fps_pis_x_czauto AkimboPistol https://modworkshop.net/mod/22087 ^
Trench Gun trench wpn_fps_shot_trench Shotgun https://modworkshop.net/mod/19392 Discontinued with the Gunslinger DLC
Minebea PM-9 minebea wpn_fps_smg_minebea Submachine Gun https://modworkshop.net/mod/20433 Discontinued with the Jiu Feng Smuggler 2 DLC
Akimbo Minebea PM-9 x_minebea wpn_fps_smg_x_minebea Akimbo Submachine Gun https://modworkshop.net/mod/20433 ^
Maxim 9 max9 wpn_fps_pis_max9 Pistol https://modworkshop.net/mod/21635 Discontinued with the Jiu Feng Smuggler 4 DLC
PLA Arms - Chang-Feng 06 SMG chang6 wpn_fps_smg_chang6 Submachine Gun https://modworkshop.net/mod/20745 semi lost-interest and too much work to fix
PLA Arms - Hawk 12G hawk12 wpn_fps_shot_hawk12 Shotgun https://modworkshop.net/mod/20303 ^
PLA Arms - JS2 SMG js2 wpn_fps_smg_js2 Submachine Gun https://modworkshop.net/mod/20304 ^
PLA Arms - QBU-88 DMR qbu88 wpn_fps_snp_qbu88 Sniper https://modworkshop.net/mod/19734 ^
Mini-14 mini14 wpn_fps_ass_mini14 Assault Rifle https://modworkshop.net/mod/20151 lost interest
Mosin Custom classic wpn_fps_snp_classic Sniper Rifle https://modworkshop.net/mod/22476 lost interest
FAD fusil wpn_fps_ass_fusil Assault Rifle https://modworkshop.net/mod/22581 lost interest
SG 552 sg552 wpn_fps_ass_sg552 Assault RIfle https://modworkshop.net/mod/20574 Gamybt handover - lost interest
Hecate AMP hecate wpn_fps_snp_hecate Sniper Rifle https://modworkshop.net/mod/19658 overhaul plan on hiatus indefinitely
FIM-92 Stinger stinger wpn_fps_stinger Special https://modworkshop.net/mod/22797 crashes the game - will be recycled into another mod
S&W 659 sw659 wpn_fps_pis_sw659 Pistol https://modworkshop.net/mod/21883 Gamybt handover - will be recycled into Various Attch mod
Akimbo S&W 659 x_sw659 wpn_fps_pis_x_sw659 Akimbo Pistol https://modworkshop.net/mod/21883 ^
Volmer HK51-B volmer wpn_fps_lmg_volmer Machine Gun https://modworkshop.net/mod/20506 recylced to G3 Various mod
Akimbo KROSS KARD x_kard wpn_fps_pis_x_kard Akimbo Pistol https://modworkshop.net/mod/19128 removed Akimbo on v2 overhaul

Babyforce

Weapon ID Factory ID Link
Dragunov SVU N/A N/A https://modworkshop.net/mod/18211
Uni's Laser Rifle N/A N/A https://modworkshop.net/mod/18451
Water Pistol N/A N/A https://modworkshop.net/mod/18915

Carl Ruins Everything

Weapon ID Factory ID Type Notes Link
AAC Honey Badger (REBORN) bajur wpn_fps_ass_bajur Assault Rifle https://modworkshop.net/mod/24303
CoD Ghosts Maverick mav wpn_fps_ass_mav Assault Rifle https://modworkshop.net/mod/24331
Metal Storm MAUL maul wpn_fps_sho_maul Shotgun https://modworkshop.net/mod/24307
Bayonetta's Pistols x_bayo wpn_fps_pis_x_bayo Akimbo Pistols akimbo only https://modworkshop.net/mod/24383
HK417 Standalone recce wpn_fps_ass_recce Assault Rifle content-free https://modworkshop.net/mod/24398
HK416C Standalone drongo wpn_fps_ass_drongo Assault Rifle content-free https://modworkshop.net/mod/24403
ARES Shrike AWS beef wpn_fps_lmg_beef LMG https://modworkshop.net/mod/24451
H&K "G28" kozak wpn_fps_snp_kozak Sniper Rifle janky af https://modworkshop.net/mod/24437
Parker-Hale IDW nya wpn_fps_smg_nya SMG https://modworkshop.net/mod/24501
Akimbo IDWs x_nya wpn_fps_smg_x_nya Akimbo SMGs https://modworkshop.net/mod/24501
Bren Ten sonny wpn_fps_pis_sonny Pistol fugly https://modworkshop.net/mod/24512
Akimbo Bren Tens x_sonny wpn_fps_pis_x_sonny Akimbo Pistols fugly https://modworkshop.net/mod/24512
Zastava M21A howl wpn_fps_ass_howl Assault Rifle https://modworkshop.net/mod/24526
Remington R5 RGP mikon wpn_fps_ass_mikon Assault Rifle I lied https://modworkshop.net/mod/24594
Beretta ARX-160 A2 lazy wpn_fps_ass_lazy Carbine https://modworkshop.net/mod/24749
Kel-Tec RFB leet wpn_fps_snp_leet DMR https://modworkshop.net/mod/25201
Noveske N4 Gen III rabbit wpn_fps_ass_rabbit Carbine https://modworkshop.net/mod/25211
Spikes Tactical AR-15 flat wpn_fps_ass_flat T-Doll Christ https://modworkshop.net/mod/25386
HK416A5 GFL raifu wpn_fps_ass_raifu T-Doll Fuck https://modworkshop.net/mod/25729
Q Honey Badger betty wpn_fps_smg_betty PDW https://modworkshop.net/mod/26172
Q Honey Badger (Primary) petto wpn_fps_ass_petto Assault Rifle https://modworkshop.net/mod/27036
Desert Eagle L5 limafive wpn_fps_pis_limafive Pistol Deagle Duet https://modworkshop.net/mod/27213
Desert Eagle Mk. XIX deltaoneniner wpn_fps_pis_deltaoneniner Pistol Deagle Duet https://modworkshop.net/mod/27214
FN Five-seveN MK2 hoxy wpn_fps_pis_hoxy Pistol FNH Pack https://modworkshop.net/mod/26609
FN MK 17 MOD 0 mk17 wpn_fps_ass_mk17 Assault Rifle FNH Pack https://modworkshop.net/mod/26539

Inherited Weapons

Weapon ID Factory ID Type Notes Link
DDM4 gcar wpn_fps_ass_gcar Assault Rifle https://modworkshop.net/mod/19702
Remington ACR acwr wpn_fps_ass_acwr Assault Rifle https://modworkshop.net/mod/19917
LK-05 Carbine lkrifle wpn_fps_ass_lkrifle Assault Rifle https://modworkshop.net/mod/21167
AK 5.56 Custom ak556 wpn_fps_smg_ak556 SMG https://modworkshop.net/mod/22880
CZ Scorpion Evo A1 czevo wpn_fps_smg_czevo SMG https://modworkshop.net/mod/24363
M6G Magnum m6g wpn_fps_pis_m6g Pistol https://modworkshop.net/mod/24816
L1A1 SLR l1a1 wpn_fps_ass_l1a1 Assault Rifle https://modworkshop.net/mod/20141
AN-92 tilt wpn_fps_ass_tilt Assault Rifle https://modworkshop.net/mod/20187
QSZ-92 qsz92 wpn_fps_pis_qsz92 Pistol https://modworkshop.net/mod/22548
Golden Gun goldgun wpn_fps_pis_goldgun Pistol https://modworkshop.net/mod/25285
Derringer derringer wpn_fps_pis_derringer Pistol https://modworkshop.net/mod/25341
PP-91 Kedr kedr wpn_fps_smg_kedr SMG https://modworkshop.net/mod/17698
9A-91 vsk94 wpn_fps_ass_vsk94 Assault Rifle https://modworkshop.net/mod/23638
MR-96 mr96 wpn_fps_pis_mr96 Pistol https://modworkshop.net/mod/20819
Bulldog 7.62 bulldoge wpn_fps_ass_bulldoge Assault Rifle https://modworkshop.net/mod/23608
SR1M sr1 wpn_fps_pis_sr1 Pistol https://modworkshop.net/mod/22696
Magpul PDR pdr wpn_fps_smg_pdr SMG https://modworkshop.net/mod/19233
MK18 Specialist mk18s wpn_fps_ass_mk18s Assault Rifle https://modworkshop.net/mod/24593
OVK Zapper nes wpn_fps_pis_nes Pistol https://modworkshop.net/mod/22146

Gambyt

Weapon ID Factory ID Link Notes
AMR-12G Shotgun amr12 wpn_fps_sho_amr12 https://modworkshop.net/mod/24482 VMP V1
Automat-5 Submachine Gun ak5s wpn_fps_smg_ak5s https://modworkshop.net/mod/24482
SG-416 Rifle sg416 wpn_fps_ass_sg416 https://modworkshop.net/mod/24482
Reinbeck M1 Shotgun beck wpn_fps_sho_beck https://modworkshop.net/mod/24482
ACAR-9 Submachine Gun car9 wpn_fps_smg_car9 https://modworkshop.net/mod/24482
Dragon 5.45 Pistol smolak wpn_fps_pis_smolak https://modworkshop.net/mod/24482
Spiker 7.62 Rifle spike wpn_fps_ass_spike https://modworkshop.net/mod/24482
Crosskill Protector Pistol cold wpn_fps_pis_cold https://modworkshop.net/mod/24482
Guerilla .308 Sniper Rifle sgs wpn_fps_snp_sgs https://modworkshop.net/mod/24482
Vendetta .38 Pistol lebman wpn_fps_pis_lebman https://modworkshop.net/mod/24482
Mamba 5.56 Rifle aknato wpn_fps_ass_aknato https://modworkshop.net/mod/24482
Hornet .300 Rifle bdgr wpn_fps_ass_bdgr https://modworkshop.net/mod/28248 VMP V2
Reinbeck Auto Shotgun minibeck wpn_fps_shot_minibeck https://modworkshop.net/mod/28248
Hammer 23 Shotgun bs23 wpn_fps_shot_bs23 https://modworkshop.net/mod/28248

GermanTacos

Weapon ID Factory ID based_on Type Notes Link
StG-58 fusil_762 wpn_fps_ass_fusil_762 scar Assault Rifle https://modworkshop.net/mod/24151
PM-63 RAK pm63 wpn_fps_smg_pm63 cobray Submachine Gun https://modworkshop.net/mod/22812
Akimbo PM-63 RAK x_pm63 wpn_fps_smg_x_pm63 x_cobray Akimbo Submachine Gun https://modworkshop.net/mod/22812
CZ 75 Short Rail rally wpn_fps_pis_rally lemming Pistol https://modworkshop.net/mod/22811
Akimbo CZ 75 Short Rail x_rally wpn_fps_pis_x_rally lemming Akimbo Pistols https://modworkshop.net/mod/22811
CZ-2 cz2 wpn_fps_pis_cz2 lemming Pistol https://modworkshop.net/mod/22569
Akimbo CZ-2 x_cz2 wpn_fps_pis_x_cz2 lemming Akimbo Pistol https://modworkshop.net/mod/22569
CZ 75 B cz75b wpn_fps_pis_cz75b p226 Pistol https://modworkshop.net/mod/22095
Akimbo CZ 75 B x_cz75b wpn_fps_pis_x_cz75b x_p226 Akimbo Pistol https://modworkshop.net/mod/22095
Glock P80 p80 wpn_fps_pis_p80 p226 Pistol https://modworkshop.net/mod/22540
Akimbo Glock P80 x_p80 wpn_fps_pis_x_p80 x_p226 Akimbo Pistol https://modworkshop.net/mod/22540
M45A1 CQBP m45a1 wpn_fps_pis_m45a1 p226 Pistol https://modworkshop.net/mod/23959
Glock 17 Gen 3 glawk wpn_fps_pis_glawk p226 Pistol https://modworkshop.net/mod/24018
Degle .50 degle wpn_fps_pis_degle deagle Pistol https://modworkshop.net/mod/24618
SIG-Sauer P220 noodle wpn_fps_pis_noodle p226 Pistol https://modworkshop.net/mod/24466
SIG-Sauer P225 sammy wpn_fps_pis_sammy p226 Pistol https://modworkshop.net/mod/24467
Norinco NP762 chinesium wpn_fps_pis_chinesium p226 Pistol https://modworkshop.net/mod/25659
ADAR 2-15 adar wpn_fps_ass_adar tti Assault Rifle https://modworkshop.net/mod/25659
Browning HP hpb wpn_fps_pis_hpb lemming Pistol https://modworkshop.net/mod/19831
AK Pack 2
Weapon ID Factory ID based_on Type Notes Link
AKM ak_stamp_762 wpn_fps_ass_ak_stamp_762 flint Assault Rifle https://modworkshop.net/mod/26227
AK-74 ak_stamp_545 wpn_fps_ass_ak_stamp_545 flint Assault Rifle https://modworkshop.net/mod/26228
AK-101 ak_stamp_556 wpn_fps_ass_ak_stamp_556 flint Assault Rifle https://modworkshop.net/mod/26229
Golden AKMS ak_stamp_gold wpn_fps_ass_ak_stamp_gold flint Assault Rifle https://modworkshop.net/mod/26297
HK Pack
Weapon ID Factory ID based_on Type Notes Link
HK MP5 slap_919 wpn_fps_smg_slap_919 mp5 Submachine Gun https://modworkshop.net/mod/26235
HK MP5K kurz_919 wpn_fps_smg_kurz_919 schackal Submachine Gun https://modworkshop.net/mod/26236

Discontinued

AK Pack
Weapon ID Factory ID based_on Type Notes Link
AK-47 heffy_762 wpn_fps_ass_heffy_762 flint Assault Rifle AK Pack https://modworkshop.net/mod/23409
AK-74 heffy_545 wpn_fps_ass_heffy_545 flint Assault Rifle AK Pack https://modworkshop.net/mod/23410
AK-101 heffy_556 wpn_fps_ass_heffy_556 flint Assault Rifle AK Pack https://modworkshop.net/mod/23411
AK-9 heffy_939 wpn_fps_ass_heffy_939 flint Assault Rifle AK Pack https://modworkshop.net/mod/23889
Akimbo AK-9 x_heffy_939 wpn_fps_ass_x_heffy_939 x_akmsu Akimbo Assault Rifle AK Pack https://modworkshop.net/mod/23889
Saiga-12 heffy_12g wpn_fps_sho_heffy_12g flint Shotgun AK Pack https://modworkshop.net/mod/24168
Golden AKMS heffy_gold wpn_fps_ass_heffy_gold flint Assault Rifle AK Pack https://modworkshop.net/mod/24076
AR Pack
Weapon ID Factory ID based_on Type Notes Link
AR-15 stoy_556 wpn_fps_ass_stoy_556 tti Assault Rifle AR Pack https://modworkshop.net/mod/24169
AR-9 stoy_919 wpn_fps_smg_stoy_919 tti Submachine Gun AR Pack https://modworkshop.net/mod/24170

Gunsmith Noob

Weapon ID Factory ID Link
Smith & Wesson 500 - Shatter's fury [Standalone 1.2] N/A N/A https://modworkshop.net/mod/15568

Iron Predator

Weapon ID Factory ID Link
.700 Nitro Royal Double Rifle N/A N/A https://modworkshop.net/mod/19443

Killerwolf

Weapon ID Factory ID Category Notes Link
AEK-919K aek919 wpn_fps_smg_aek919 Submachine Gun https://modworkshop.net/mod/21800
Akimbo AEK-919K x_aek919 wpn_fps_smg_x_aek919 Akimbo Submachine Gun https://modworkshop.net/mod/21800
AF2011 af2011 wpn_fps_pis_af2011 Pistol https://modworkshop.net/mod/22866
Akimbo HK416C x_416 wpn_fps_smg_x_416 Akimbo Submachine Gun https://modworkshop.net/mod/21018
Akimbo Luger P08 x_luger wpn_fps_pis_x_luger Akimbo Pistol Obsolete https://modworkshop.net/mod/21059
Akimbo Mauser C96 x_c96 wpn_fps_pis_x_c96 Akimbo Pistol Obsolete https://modworkshop.net/mod/21043
CZ-75 Shadow cz wpn_fps_pis_cz Pistol https://modworkshop.net/mod/17445
DP28 dp28 wpn_fps_lmg_dp28 Light Machine Gun https://modworkshop.net/mod/24175
DP-12 dp12 wpn_fps_sho_dp12 Shotgun https://modworkshop.net/mod/23918
Franchi PA8 Short-barrel pa8 wpn_fps_shot_pa8 Shotgun https://modworkshop.net/mod/21196
GSh-18 Standalone gsh18 wpn_fps_pis_gsh18 Pistol https://modworkshop.net/mod/21772
Akimbo GSh-18 Standalone x_gsh18 wpn_fps_pis_x_gsh18 Akimbo Pistol https://modworkshop.net/mod/21772
Handgun 1946 Standalone hand1946 wpn_fps_pis_hand1946 Pistol https://modworkshop.net/mod/21880
Handgun 1946 Standalone(Akimbo) x_hand1946 wpn_fps_pis_x_hand1946 Akimbo Pistol https://modworkshop.net/mod/21880
High Standard HDM hshdm wpn_fps_pis_hshdm Pistol Silent Killer Pack https://modworkshop.net/mod/25186
Akimbo High Standard HDM x_hshdm wpn_fps_pis_x_hshdm Akimbo Pistol Silent Killer Pack https://modworkshop.net/mod/25186
Lee-Enfield No.4 Mk.I enfield_no4i wpn_fps_snp_enfield_no4i Sniper Rifle https://modworkshop.net/mod/26044
Lee-Enfield No.5 Mk.I enfield_no5i wpn_fps_snp_enfield_no5i Sniper Rifle https://modworkshop.net/mod/26044
M2019 Blaster lapd wpn_fps_pis_lapd Pistol https://modworkshop.net/mod/22941
MP-443 Grach mp443 wpn_fps_pis_mp443 Pistol https://modworkshop.net/mod/22793
Remington 870 Sawed-Off r870sawed wpn_fps_shot_r870sawed Shotgun https://modworkshop.net/mod/21119
Seburo M5 seburo wpn_fps_pis_seburo Pistol https://modworkshop.net/mod/22962
Akimbo Seburo M5 x_seburo wpn_fps_pis_x_seburo Akimbo Pistol https://modworkshop.net/mod/22962
Standalone Colt M1911A1 colt1911 wpn_fps_pis_colt1911 Pistol https://modworkshop.net/mod/21064
Akimbo Standalone Colt M1911A1 x_colt1911 wpn_fps_pis_x_colt1911 Akimbo Pistol https://modworkshop.net/mod/21064
Standalone Kar98k kar98k wpn_fps_snp_kar98k Sniper Rifle https://modworkshop.net/mod/21092
Thompson M1A1 tm1a1 wpn_fps_smg_tm1a1 Submachine Gun(Primary) https://modworkshop.net/mod/21273
TT-33 gtt33 wpn_fps_pis_gtt33 Pistol https://modworkshop.net/mod/21371
Akimbo Thompson M1A1 x_tm1a1 wpn_fps_smg_x_tm1a1 Akimbo Submachine Gun https://modworkshop.net/mod/21273
Ultra-short sawed-off littlest wpn_fps_sho_littlest Shotgun https://modworkshop.net/mod/24619
Work in progress
Weapon ID Factory ID Category Notes Link
ACM46 acm46 wpn_fps_pis_acm46 Pistol WIP
ACM46 Prototype acm46p wpn_fps_pis_acm46p Pistol WIP
Akimbo ACM46 x_acm46 wpn_fps_pis_x_acm46 Akimbo Pistol WIP
American 180 am180 wpn_fps_smg_am180 Submachine Gun WIP
Nambu Type 14 nambu14 wpn_fps_pis_nambu14 Pistol WIP
Akimbo Nambu Type 14 x_nambu14 wpn_fps_pis_x_nambu14 Akimbo Pistol WIP
Seburo Compact Xploder scx wpn_fps_mp_scx Pistol WIP
Akimbo Seburo Compact Xploder x_scx wpn_fps_mp_x_scx Akimbo Pistol WIP

Kitsune Jimmy

Weapon ID Factory ID Link
-Standalone- Walther P38 N/A N/A https://modworkshop.net/mod/17771

Leon S.

Weapon ID Factory ID Notes Link
AWM-F Precision troglodyte wpn_fps_snp_troglodyte - https://modworkshop.net/mod/26416
Deadwood 12G prison wpn_fps_shot_prison - https://modworkshop.net/mod/20945
GITS K22 munmu wpn_fps_ass_munmu Skin Support https://modworkshop.net/mod/26343
GITS M4A1 cinnamonroll wpn_fps_ass_cinnamonroll - https://modworkshop.net/mod/26386
Korean Arms - USAS-12 usas12 wpn_fps_sho_usas12 - https://modworkshop.net/mod/18554
Moonraker Laser moonraker wpn_fps_spe_moonraker - https://modworkshop.net/mod/26476
Saritch .308 spear308 wpn_fps_ass_spear308 - https://modworkshop.net/mod/26483

Lfren38

Weapon ID Factory ID Link
Barrett M98B N/A N/A https://modworkshop.net/mod/22580
Colt Python N/A N/A https://modworkshop.net/mod/23002
KAC PDW N/A N/A https://modworkshop.net/mod/22557

Matthelzor

Weapon ID Factory ID Link
Automag .44 N/A N/A https://modworkshop.net/mod/21366
H&K UMP 45 Re-Re-Release ump wpn_fps_smg_ump https://modworkshop.net/mod/17330
Handgun 1960 V.1.1 N/A N/A https://modworkshop.net/mod/20909
Montana 5.56 yayo wpn_fps_ass_yayo https://modworkshop.net/mod/19076

Mira

Weapon ID Factory ID Category Link
AI AX308 kissesforleon wpn_fps_snp_kissesforleon Sniper Rifle https://modworkshop.net/mod/26260
AS Val MOD.3 nightgoddess wpn_fps_ass_nightgoddess Assault Rifle https://modworkshop.net/mod/25262
CZ 75 TS Czechmate axewscope wpn_fps_pis_axewscope Pistol https://modworkshop.net/mod/24484
DSR-1 bigbust wpn_fps_snp_bigbust Sniper Rifle https://modworkshop.net/mod/24475
Desert Tech MDR-C shieldgirl wpn_fps_ass_shieldgirl Submachine Gun https://modworkshop.net/mod/24367
Enfield L22 fckmyfingers wpn_fps_pdw_fckmyfingers Assault Rifle https://modworkshop.net/mod/29377
FABARM STF-12 Compact stf12 wpn_fps_shot_stf12 Shotgun https://modworkshop.net/mod/23188
Fang-45 fang45 wpn_fps_smg_fang45 SMG https://modworkshop.net/mod/24779
FN FNP-45 fnp45 wpn_fps_pis_fnp45 Pistol https://modworkshop.net/mod/22186
HK33 hk33 wpn_fps_ass_hk33 Assault Rifle https://modworkshop.net/mod/23021
HK FABARM FP6 fpsix wpn_fps_shot_fpsix Shotgun https://modworkshop.net/mod/24393
HK G28 apairofmelons wpn_fps_snp_apairofmelons Sniper Rifle https://modworkshop.net/mod/26119
HK MP7A1 mp7new wpn_fps_smg_mp7new Submachine Gun https://modworkshop.net/mod/23234
HK USP ctfavourite wpn_fps_pis_ctfavourite Pistol https://modworkshop.net/mod/25973
HK VP70M vp70 wpn_fps_pis_vp70 Pistol https://modworkshop.net/mod/22836
Akimbo HK VP70Z x_vp70 wpn_fps_pis_x_vp70 Akimbo Pistol https://modworkshop.net/mod/22836
Mk 14 EBR wargoddess wpn_fps_snp_wargoddess Assault Rifle https://modworkshop.net/mod/24419
Mk 18 Mod 0 m4cqb wpn_fps_smg_m4cqb Submachine Gun https://modworkshop.net/mod/25800
Mk 18 Mod 0 (Primary) mk18prim wpn_fps_ass_mk18prim Assault Rifle https://modworkshop.net/mod/26524
Pink Micro Desert Eagle pinkie wpn_fps_pis_pinkie Pistol https://modworkshop.net/mod/25966
MSBS-5.56B Grot grotb wpn_fps_ass_grotb Assault Rifle https://modworkshop.net/mod/22985
ORSIS T-5000 t1000x5 wpn_fps_snp_t1000x5 Sniper Rifle https://modworkshop.net/mod/24744
PK-PSD9 pkpsd9 wpn_fps_pis_pkpsd9 Special (Primary)/Pistol https://modworkshop.net/mod/26546
Prokolot rusglock wpn_fps_pis_rusglock Pistol https://modworkshop.net/mod/26546
QBZ-97B qbz97b wpn_fps_ass_qbz97b Submachine Gun https://modworkshop.net/mod/22952
Remington ACR-C op68 wpn_fps_ass_op68 Submachine Gun https://modworkshop.net/mod/24369
SAI GRY grayhound wpn_fps_ass_grayhound Assault Rifle https://modworkshop.net/mod/26059
Steyr Elite b42 wpn_fps_snp_b42 Sniper Rifle https://modworkshop.net/mod/25594
SV-98 (Current Prod.) heartpiercer wpn_fps_snp_heartpiercer Sniper Rifle https://modworkshop.net/mod/26459
TAR-21 tar21 wpn_fps_ass_tar21 Assault Rifle https://modworkshop.net/mod/24457
TTI TR-1 hugsforleon wpn_fps_ass_hugsforleon Assault Rifle https://modworkshop.net/mod/24345
TKPD Storm tkpd wpn_fps_snp_tkpd Sniper Rifle https://modworkshop.net/mod/25514
Unlisted
Weapon ID Factory ID Category Notes Link
Colt King Cobra kingcobra wpn_fps_pis_kingcobra Pistol My 1st weapon, I'm not sure should I update it or not https://modworkshop.net/mod/22153
Gingerbread Shotgun xmassg wpn_fps_shot_xmassg Shotgun I'll make it public again on the 24th-25th of December https://modworkshop.net/mod/24155
SMG-11 mac10mpa wpn_fps_smg_mac10mpa Submachine Gun Hey, it looks like a garbage, why would you want to DL it? https://modworkshop.net/mod/24219
SAI GRY SBR saigry wpn_fps_ass_saigry Assault Rifle Remake exists, I feel that this one is obsolete at this point, but some people may not agree with me. https://modworkshop.net/mod/22369
Wesker's Samurai Edge wes92se wpn_fps_pis_wes92se Pistol I can't mix textures, laugh at me https://modworkshop.net/mod/24335

Ellie

Weapon ID Factory ID Link
Beretta ARX-160 ar160 wpn_fps_ass_ar160 https://modworkshop.net/mod/18642
PLA Arms - FY-JS Sniper fyjs wpn_fps_snp_fyjs https://modworkshop.net/mod/18589

parappa

Weapon ID Factory ID Link
Remington R5 N/A N/A https://modworkshop.net/mod/20064

Rickerus

Metro Series Weapon Bundle

Weapon ID Factory ID based_on Category Notes Link
Abzats 12 Gauge Heavy Automatic Shotgun abzats wpn_fps_sho_abzats m249 Shotgun No Skin Support, Part of the Metro Series Weapons Bundle. https://modworkshop.net/mod/24528
Bastard 5.45 Carbine bastard wpn_fps_smg_bastard sterling Carbine Part of the Metro Series Weapons Bundle. https://modworkshop.net/mod/24636
Ashot 12 Gauge Shotgun ashot wpn_fps_sho_ashot new_raging_bull Shotgun Part of the Metro Series Weapons Bundle. https://modworkshop.net/mod/26102
Work in Progress
Weapon ID Factory ID based_on Category Notes
Ruger 10/22 ruger1022 wpn_fps_ass_ruger1022 ching Assault Rifle Taken by GermanTacos. May rename to avoid confusion.
Planned
Weapon ID Factory ID based_on Category Notes
Uboinik 12 Gauge Automatic Shotgun shambler wpn_fps_sho_shambler Shotgun Part of the Metro Series Weapons Bundle.
VSV Rifle vsv wpn_fps_ass_vsv asval Asssault Rifle Part of the Metro Series Weapons Bundle.
Preved 12.7 Anti Materiel Rifle preved wpn_fps_snp_preved Sniper Rifle Part of the Metro Series Weapons Bundle.
VSSK Vychlop vssk wpn_fps_snp_vssk Sniper Rifle Part of the Metro Series Weapons Bundle.
The Helsing helsing wpn_fps_bow_helsing ecp Bow Part of the Metro Series Weapons Bundle.
Gauss Rifle coilgun wpn_fps_special_coilgun Special From the S.T.A.L.K.E.R. Series. Have yet to find a HD model.
Manurhin MR73 mr73 wpn_fps_pis_mr73 new_raging_bull Pistol Possibly D.I.Y. Sniper Kit Included
OTs-38 Stechkin Revolver ots38 wpn_fps_pis_ots38 Pistol For a friend.
Big Iron .45 cwalker wpn_fps_pis_cwalker Pistol Colt Walker chambered in .45 Colt Possibly D.I.Y.

RJC9000

Weapon ID Factory ID Category Link
Black Ops Cold War XM4 (Primary) xm4_prim wpn_fps_ass_xm4_prim Assault Rifle https://modworkshop.net/mod/32416
Black Ops Cold War XM4 (Secondary) xm4 wpn_fps_smg_xm4 SMG https://modworkshop.net/mod/32416
Halo Infinite SRS99-S7 srs99_s7 wpn_fps_snp_srs99_s7 Sniper Rifle https://modworkshop.net/mod/31760
Halo CE M6D m6d wpn_fps_pis_m6d "Pistol" https://modworkshop.net/mod/39498
MW2019 M4A1 mike4 wpn_fps_ass_mike4 Assault Rifle https://modworkshop.net/mod/35116
MW2019 SIG Sauer P320 papa320 wpn_fps_pis_papa320 Pistol https://modworkshop.net/mod/33336
MW2019 SIG Sauer P320 (Akimbo) x_papa320 wpn_fps_pis_x_papa320 Akimbo Pistols https://modworkshop.net/mod/33336
SIG Sauer MCX SPEAR/XM5 mcx_spear wpn_fps_ass_mcx_spear Assault Rifle https://modworkshop.net/mod/36582

Silent Enforcer

Weapon ID Factory ID Category Link
Akimbo AA-12 x_aa12 wpn_fps_shot_x_aa12 Akimbo Shotguns https://modworkshop.net/mod/19092
Akimbo Street Sweepers x_striker wpn_fps_shot_x_striker Akimbo Shotguns https://modworkshop.net/mod/20725
Auto-Crossbow auto_cross wpn_fps_bow_auto Special https://modworkshop.net/mod/21466
Candy Shotgun candy wpn_fps_shot_candy Shotgun https://modworkshop.net/mod/24129
Fallout 10mm Pistol p10mm wpn_fps_pis_10mm Pistol https://modworkshop.net/mod/21407
Fort-500 f500 wpn_fps_shot_f500 Shotgun https://modworkshop.net/mod/20864
Gewehr 43 g43 wpn_fps_snp_g43 Sniper Rifle https://modworkshop.net/mod/22047
Kolibri kolibri wpn_fps_pis_kolibri Pistol https://modworkshop.net/mod/21290
M3 Grease Gun m3 wpn_fps_smg_m3 Submachine Gun https://modworkshop.net/mod/21932
Akimbo M3 Grease Guns x_m3 wpn_fps_smg_x_m3 Akimbo Submachine Guns https://modworkshop.net/mod/21932
Makarov pm wpn_fps_pis_pm Pistol https://modworkshop.net/mod/19587
Akimbo Makarov x_pm wpn_fps_pis_x_pm Akimbo Pistols https://modworkshop.net/mod/19587
Akimbo Makarov (Secondary) xs_pm wpn_fps_pis_xs_pm Pistol (Akimbo Pistols) https://modworkshop.net/mod/19587
MG 34 mg34 wpn_fps_lmg_mg34 Light Machine Gun https://modworkshop.net/mod/23846
Mossberg 590A1 mossberg590 wpn_fps_shot_mossberg590 Shotgun https://modworkshop.net/mod/19287
MP40 mp40 wpn_fps_smg_mp40 Submachine Gun https://modworkshop.net/mod/2193220535
MTs-255 mts255 wpn_fps_shot_mts255 Shotgun https://modworkshop.net/mod/25580
MTs-255 (Secondary) s_mts255 wpn_fps_shot_s_mts255 Shotgun https://modworkshop.net/mod/25580
Akimbo MTs-255 x_mts255 wpn_fps_shot_x_mts255 Akimbo Shotguns https://modworkshop.net/mod/25580
No Weapon (Secondary) nothing wpn_fps_pis_nothing Special https://modworkshop.net/mod/18961
No Weapon (Primary) nothing2 wpn_fps_ass_nothing2 Special https://modworkshop.net/mod/18961
Owen Gun owen wpn_fps_smg_owen Submachine Gun https://modworkshop.net/mod/24014
Panzerschreck pschreck wpn_fps_pschreck Special https://modworkshop.net/mod/19092
PIAT piat wpn_fps_piat Special https://modworkshop.net/mod/23133
PLA Arms - QBS-09 qbs wpn_fps_shot_qbs Shotgun https://modworkshop.net/mod/21034
PLA Arms - QBZ-03 qbz3 wpn_fps_ass_qbz3 Assault Rifle https://modworkshop.net/mod/20581
PLA Arms - QBZ-95 qbz95 wpn_fps_ass_qbz95 Assault Rifle https://modworkshop.net/mod/19933
Spectre M4 spectre_m4 wpn_fps_smg_spectre_m4 Submachine Gun https://modworkshop.net/mod/19783
Akimbo Spectre M4 x_spectre_m4 wpn_fps_smg_x_spectre_m4 Akimbo Submachine Guns https://modworkshop.net/mod/19783
StG 44 stg44 wpn_fps_ass_stg44 Assault Rifle https://modworkshop.net/mod/20460
TF2 Minigun sasha wpn_fps_lmg_sasha Special https://modworkshop.net/mod/24675
TF2 Revolver tf2_revolver wpn_fps_pis_tf2_revolver Pistol https://modworkshop.net/mod/25362
TF2 Rocket Launcher tf2_rl wpn_fps_tf2_rl Special https://modworkshop.net/mod/25515
TF2 Shotgun shot_tf2 wpn_fps_shot_tf2 Shotgun https://modworkshop.net/mod/24857
TF2 Shotgun (Primary) shot_tf2_2 wpn_fps_shot_tf2_2 Shotgun https://modworkshop.net/mod/24857
TOZ-106 toz106 wpn_fps_shot_toz106 Shotgun https://modworkshop.net/mod/24095
TOZ-194 toz194 wpn_fps_shot_toz194 Shotgun https://modworkshop.net/mod/19127
Vickers Machine Gun vick wpn_fps_lmg_vick Special https://modworkshop.net/mod/22485
Welrod welrod wpn_fps_pis_welrod Pistol https://modworkshop.net/mod/22178
Unlisted
Weapon ID Factory ID Category Link
Akimbo Jacket's Pieces x_cobray wpn_fps_smg_x_cobray Akimbo Submachine Guns https://modworkshop.net/mod/19095
Akimbo MP40 x_erma wpn_fps_smg_x_erma Akimbo Submachine Guns https://modworkshop.net/mod/21583
Akimbo Tommy Guns x_m1928 wpn_fps_smg_x_thompson Akimbo Submachine Guns https://modworkshop.net/mod/20910
Not released
Weapon ID Factory ID Category Notes
DMR-25k dmr25 wpn_fps_snp_dmr25 Sniper Rifle Was working on it in the summer of 2017 and forgot about it.
RAID Sawn-off Shotgun raid_s wpn_fps_shot_raid_s Shotgun Did you know that it's based on a cheap prop?

Sora

Weapon ID Factory ID Link
.300 Knockout N/A N/A https://modworkshop.net/mod/20211
AWP N/A N/A https://modworkshop.net/mod/19034
FR-F2 N/A N/A https://modworkshop.net/mod/19133
M27 IAR N/A N/A https://modworkshop.net/mod/20124
M4A1-S N/A N/A https://modworkshop.net/mod/19760
MX Garand mxg wpn_fps_ass_mxg https://modworkshop.net/mod/22782
PD:TH AK N/A N/A https://modworkshop.net/mod/19563
SCAR-20 N/A N/A https://modworkshop.net/mod/19538
Uni's Barrett N/A N/A https://modworkshop.net/mod/18091
Wunderwaffe DG-2 N/A N/A https://modworkshop.net/mod/22372

Tangerine Paint

Weapon ID Factory ID Link
410 Bore AR-15 omni wpn_fps_shot_omni https://modworkshop.net/mod/40496
Hybrid 7.62 (AR-47) ar47 wpn_fps_ass_ar47 https://modworkshop.net/mod/41408
Sierra .458 (.458 SOCOM AR-15) sierra458 wpn_fps_snp_sierra458 https://modworkshop.net/mod/41863

Toastender

Weapon ID Factory ID Link
McCree's Revolver - BeardLib N/A N/A https://modworkshop.net/mod/19946

VxWolf

Weapon ID Factory ID Link
HK G11 temple wpn_fps_ass_temple https://modworkshop.net/mod/24309
eDEN Bavarium Splitter fortress wpn_fps_ass_fortress https://modworkshop.net/mod/24371

XxNelsonxX

Weapon ID Factory ID Link
De Lisle "Commando" Carbine N/A N/A https://modworkshop.net/mod/22862
M2HB HMG N/A N/A https://modworkshop.net/mod/22764
M4.50 Beowulf (REWORKED) N/A N/A https://modworkshop.net/mod/22616
"Patriot" prototype(reworked version) N/A N/A https://modworkshop.net/mod/22693
PTRS-41M (modified version) N/A N/A https://modworkshop.net/mod/22799
Silverballer (HITMAN:ABSOLUTION) N/A N/A https://modworkshop.net/mod/22841

Zdann

Weapon ID Factory ID Link
Ray Gun N/A N/A https://modworkshop.net/mod/24181

Diesel Engine

Category for Diesel Engine related docs

Diesel Engine

SystemFS

SystemFS is a class to read and write files and more.

Currently, it works only in the Windows version of the game.

I'll add more info later right now I'll just list the functions and their parameters.

Functions:

open(path, flags)

close(file)

exists(path)

is_dir(path)

system_path(path)

parse_xml(path)

make_dir(path)

delete_file(path)

can delete a folder also.

list(dir, directories)

returns a table of files by default and folders if directories parameter is true

copy_file(from, to)

copy_files_async(files, callback)

each file needs to be inside the files table so for example if I want to move file x to path y it's gonna be: SystemFS:copy_files_async({"x", "y"}) the callback has two parameters - success and message if the copy failed then success will be false and message should say something.

can_write_to(path)

checksum(path)

Diesel Engine

Bundle File

*Originally written by Simon W.

Bundle Database (BLB)

The Bundle Database file, also known as “bundle_db.blb” and “all.blb”, defines all file entries with their hashed path, hashed extension, language, and a unique ID. Special things to note: “idstring_lookup.idstring_lookup” has an ID that is equal to the count of file entries.

File structure of the .blb format

Header

 uint32 languages_tag //Payday 2 = "8C F2 18 00" Payday: The Heist = "9C 2B F2 00"
 uint32 languages_count
 uint32 languages_count //should be same value as previous uint32
 uint32 languages_offset //offset to the beginning of languages section
 uint32 unknown
 uint32 unknown
 uint32 unknown
 uint32 file_entries_count
 uint32 file_entries_count //should be same value as previous uint32
 uint32 file_entries_offset //offset to the beginning of file entries section
 uint32 unknown
 uint32 unknown
 uint32 unknown
 uint32 unknown

Languages section

 FOREACH( languages_count )
  uint64 language_hash
  uint32 language_representation
  uint32 unknown
 END FOREACH

File entries section

 FOREACH( file_entries_count )
  uint64 file_entry_extension_hash
  uint64 file_entry_path_hash
  uint32 file_entry_language //one of the language representations
  uint32 unknown
  uint32 file_entry_ID
  uint32 unknown
 END FOREACH

Packages (bundles)

Bundles are diesel's packages containing files with corresponding IDs. The package name can be looked up with Bundle Modder by using the hash converter on the bundle name with “use hex” and “swap endianness” (this does not work with all_x bundles).

Which then can be used in lua to load packages. Bundles are split into two files, header and data. The header files end with “*_h.bundle” while data files end with “*.bundle”.

File structure of the _h.bundle (Header)

Header section

 uint32 section_size
 uint32 section_tag //Since update 70, this tag is present in every file. Payday: The Heist is present only if bundle is all_x
 uint32 file_entries_count
 uint32 file_entries_count //should be same value as previous uint32
 uint32 file_entries_offset //if section_tag == "00 00 00 00" then file_entries_offset += 4
 
 uint32 file_entries_tag //Payday 2 = "E8 EB 18 00" Payday: The Heist = "88 EE 18 00"
 FOREACH( file_entries_count )
  uint32 file_entry_ID
  uint32 file_entry_address //address within the *.bundle file
  IF bundle is all_x then
   uint32 file_entry_length //the length of this file entry
  END IF
 END FOREACH

Please note that footer items correspond to the header file_entries in same order.

 uint32 section_tag //Payday 2 and Payday: The Heist = "F8 C5 FC EB"
 uint32 section_size
 uint32 section_item_count
 uint32 unknown
 uint32 unknown
 uint32 unknown //tag?
 FOREACH( section_item_count )
  uint64 item_extension_hash
  uint64 item_path_hash
  uint32 unknown //end tag?
 END FOREACH
 uint32 zero //end

File structure of the h.bundle (Data)

This file consists of a collection of files. Each file entry starts at a specified address in header with a specified length, if length is not specified then it is calculated as a difference between current entry address and next.

 FOREACH( file_entries_count )
  byte[] file_entry
 END FOREACH
Diesel Engine

Unit File

This is an explanation of how units work in Payday 2. This may not be 100% perfect, but it should give the basic idea of what's going on.

A “unit” in Payday 2 is an object like a mask or an enemy. It basically sets properties, applies effects, and specifies textures for the units.

Files

Loading Order

Units in Payday are loaded in a specific order. If a file in this chain has an error, the unit will not work correctly and potentially crash the game.

The loading order is as follows: .unit file is loaded first (this file has to point to the .object file to load it next), next the .object file is loaded (this file often points to the .material_config file, which contains textures for the model to use), next either .model or .material_config is loaded (.material_config has specified texture files that it loads and applies a specific template with effects to them. And .model contains the model and retrieves materials from the .material_config).

.unit Details

The .unit file is the first to get loaded when accessing the unit. This file is in .xml format, with a fairly simple structure. Most of the things in these .unit files are pretty self explanatory. However, the weapon units, mask units, and character units are all different. As they are obviously none of them are the same at all! Here is a sample of a .unit file.

Sample Breakdown of a .unit file

As an example, I will be looking at the cloaker's (spook's) unit files. First, the .unit file of a cloaker are located at (units\payday2\characters\ene_spook_1\ene_spook_1.unit).

<unit type="being" slot="12">
  <anim_state_machine name="anims/units/enemies/cop/cop_machine" />
  <object file="units/payday2/characters/ene_spook_1/ene_spook_1" />

  <dependencies>
      <depends_on animation_state_machine="anims/units/enemies/cop/cop_machine" animation_def="anims/units/enemies/cop/cop_def" />
      <depends_on bnk="soundbanks/regular_vox" />
      <depends_on effect="effects/particles/character/cloaker_goggle" />
      <depends_on unit="units/payday2/characters/ene_acc_baton/ene_acc_baton" />
  </dependencies>

  <extensions>
      <extension name="unit_data" class="ScriptUnitData" />
      <extension name="base" class="CopBase" >
          <var name="_tweak_table" value="spooc" />
          <var name="_default_weapon_id" value="mp5_tactical" />
      </extension>
      <extension name="inventory" class="CopInventory" />
      <extension name="brain" class="CopBrain" />
      <extension name="anim_data" class="PlayerAnimationData" />
      <extension name="character_damage" class="CopDamage">
          <var name="_head_body_name" value="head" />
          <var name="_death_sequence" value="kill_spook_lights" />
      </extension>
      <extension name="movement" class="CopMovement" >
          <var name="_footwear" value="boots" />
          <var name="_anim_global" value="cop" />
      </extension>
      <extension name="interaction" class="IntimitateInteractionExt" >
          <var name="tweak_data" value="intimidate" />
      </extension>
      <extension name="network" class="NetworkBaseExtension" />
      <extension name="damage" class="UnitDamage" >
          <var name="_skip_save_anim_state_machine" value="true" />
      </extension>
      <extension name="contour" class="ContourExt" />
      <extension name="sound" class="CopSound" />
  </extensions>

  <network sync="spawn" remote_unit="units/payday2/characters/ene_spook_1/ene_spook_1_husk"/>

  <sounds>
      <default_soundsource source="Hips"/>
  </sounds>
</unit>

Please notice the structure: anim_state_machine, then object, then dependencies, then extensions, then network, then sounds. Sometimes, if this structure is not followed, the game will crash. (Note, Payday: The Heist sometimes does not follow this structure, so PD1 .unit files would often result in a crash).

Let's breakdown this file by sections.

<unit type="being" slot="12">

The first section states that this unit is a human being (I am assuming when you hit it, blood will come out). And that it's in slot 12 (I believe slot number can be ignored).

<anim_state_machine name="anims/units/enemies/cop/cop_machine" />

The second section establishes the animations that this unit will use. In this case, the cloaker will be using cop animations.

<object file="units/payday2/characters/ene_spook_1/ene_spook_1" />

The third line establishes where the next file is, the .object file. This file will be loaded after the .unit (Please note that the path does not contain an extension, the game already knows that you pointed at a .object file.

<dependencies>
    <depends_on animation_state_machine="anims/units/enemies/cop/cop_machine" animation_def="anims/units/enemies/cop/cop_def" />
    <depends_on bnk="soundbanks/regular_vox" />
    <depends_on effect="effects/particles/character/cloaker_goggle" />
    <depends_on unit="units/payday2/characters/ene_acc_baton/ene_acc_baton" />
</dependencies>

This block of code establishes the dependencies that this unit has. This unit is dependent on the cop animations using the cop animation definitions. Next, this unit is dependent on the sound bank “soundbanks/regular_vox” (this soundbank is related to speech). Next, this unit is dependent on an effect, the “effects/particles/character/cloaker_goggle”, in the .object file this effect will be assigned to a specific location. And finally, this unit is dependent on another unit “units/payday2/characters/ene_acc_baton/ene_acc_baton” (this counts as an enemy accessory, thus the name “ene_acc”). And once again, not a single path has an extension, the game knows.

<extensions>
    <extension name="unit_data" class="ScriptUnitData" />
    <extension name="base" class="CopBase" >
        <var name="_tweak_table" value="spooc" />
        <var name="_default_weapon_id" value="mp5_tactical" />
    </extension>
    <extension name="inventory" class="CopInventory" />
    <extension name="brain" class="CopBrain" />
    <extension name="anim_data" class="PlayerAnimationData" />
    <extension name="character_damage" class="CopDamage">
        <var name="_head_body_name" value="head" />
        <var name="_death_sequence" value="kill_spook_lights" />
    </extension>
    <extension name="movement" class="CopMovement" >
        <var name="_footwear" value="boots" />
        <var name="_anim_global" value="cop" />
    </extension>
    <extension name="interaction" class="IntimitateInteractionExt" >
        <var name="tweak_data" value="intimidate" />
    </extension>
    <extension name="network" class="NetworkBaseExtension" />
    <extension name="damage" class="UnitDamage" >
        <var name="_skip_save_anim_state_machine" value="true" />
    </extension>
    <extension name="contour" class="ContourExt" />
    <extension name="sound" class="CopSound" />
</extensions>

This chunk of code assigns basic unit things, like AI, inventory, sounds, etc. Most of them stay the same, but variables change. The “unit_data” extension is present practically in every .unit file and does not seem to change. The “base” extension is usually present on characters or usable objects. In “base” the class changes depending on the unit, and the variables in the extension also change. For this unit, the variables set the identity of this unit as “spooc” and assigns it “mp5_tactical” as a default weapon. The “inventory” seems to be only present on units that can carry items (like ammo or other weapons). The class usually stays as “CopInventory”, but there could be multiple kinds of “inventory”. The “brain” assigns AI to the unit, in this case “CopBrain” is assigned. The “anim_data” is currently unknown to me, but I am guessing that these are the kinds of animations a unit can perform, “PlayerAnimationData” is assigned. The “character_damage” assigns various things regarding the damage the unit will take, “CopDamage” is assigned. Two variables are assigned as well, “_head_body_name” signifies what part of body (according to model) is considered to be the head, the “_deadh_sequence” signifies what sequence this unit will perform at death. The “movement” assigns what kind of movement this unit will perform, “CopMovement” is assigned, as well as two other variables. The first variable “_footwear” states what kind of shoes the unit will have, “boots” are assigned. Second variable “_anim_global” states what kind of movement animations this unit will perform, “cop” animations are assigned. The “interaction” is usually present with units that can be interacted with, I am lacking detail as to what kind of interaction, “IntimateInteractionExt” is assigned, with one variable. The variable “tweak_data” is pretty much always present with “interaction”, “intimate” is assigned. The “network” extension is usually present on units that can be spawned or changed during the game, “NetworkBaseExtension” is assigned. The “damage” extension is usually present with units that can deal damage, “UnitDamage” is assigned with one variable. The variable “_skip_save_anim_state_machine” is related to animations and I am unsure about the exact usage of this, variable is set to “true”. The “contour” extension is usually present with units that can have an outline, class of “ContourExt” is assigned. The “sound” extension determines what kind of sounds this unit can make, “CopSound” is assigned.

<network sync="spawn" remote_unit="units/payday2/characters/ene_spook_1/ene_spook_1_husk"/>

This section is usually present with units that can be spawned or changed during the game. This is responsible for syncing the spawn, by specifying the .unit file to be loaded on the clients. (Lobby host does not use this, only the client).

<sounds>
    <default_soundsource source="Hips"/>
</sounds>

This section specifies the source of sound for the unit. Apparently the cloaker (and all other enemies) make sounds from their “Hips”.

After the .unit file is loaded, the .object gets loaded. Not all commands were listed in this example, so other commands will be listed below in the “Other .unit commands” section with their explanations.

Other .unit commands

Other .unit commands will be added here as research progresses.

.object Details

The .object file is second to get loaded when accessing the unit. This file is in .xml format, with a fairly simple structure. Most of the things in these .object files are pretty self explanatory, and about 80% unique to the unit, as it heavily replies on the model and the names of body parts in the model. The .object file usually contains properties of model parts like materials, sequence_manager, bodies, constraints, effects, graphics, and lights. Here is a continuation of the unit breakdown from previous section.

Sample Breakdown of a .object file

Following from the previous section, the .object file path of a cloaker was assigned as “units/payday2/characters/ene_spook_1/ene_spook_1” (that's without the .object at the end). The .object files tend to be repetitive, as they assign each “body” in a model, specific settings. And for sake of space, the .object file will be cut down to include as little repetition as possible.

<dynamic_object>
  <diesel materials="units/payday2/characters/ene_spook_1/ene_spook_1" orientation_object="root_point" />
  <sequence_manager file="units/payday2/characters/ragdoll" /> <animation_def name="anims/units/enemies/cop/cop_def" />

  <bodies>
      <body name="body" enabled="true" template="character" friction="0.6" collision_class="ragdoll">
          <object name="Spine1"/>
          <object name="c_capsule_body" collision_type="capsule"/>
      </body>
      <body name="mover_blocker" enabled="true" template="mover_blocker" keyframed="true" collision_class="ragdoll">
          <object name="root_point"/>
          <object name="c_capsule_mover_blocker" collision_type="capsule"/>
      </body>
              ***PART OF THE FILE WAS SNIPPED HERE***

<!-- RAGDOLL -->
      <body name="rag_Head" enabled="false" template="corpse" friction="0.01" sweep="true" collision_class="ragdoll" keyframed="false" collision_script_quiet_time="0.5" collision_script_tag="small" ray="block" lin_damping="0.6" ang_damping="20" collides_with="0" tag="flesh" restitution="0">
          <object name="Neck" />
          <object collision_type="sphere" mass="4" padding="-15" name="c_sphere_head_ragdoll"/>
      </body>

      <body name="rag_Hips" enabled="false" template="corpse" friction="0.6" sweep="true" collision_class="ragdoll" keyframed="false" collision_script_quiet_time="0.5" collision_script_tag="large" ray="block" lin_damping="0.4" ang_damping="20" collision_group="1" collides_with="0" tag="flesh" restitution="0">
          <object name="Hips" />
          <object collision_type="capsule" mass="22" padding="-5" name="c_sphere_Hips" />
      </body>
      ***PART OF THE FILE WAS SNIPPED HERE***
  </bodies>

  <constraints>
      <constraint type="ragdoll" name="RightArm" enabled="false">
          <param body_a="rag_Spine2" body_b="rag_RightArm"/>
          <param pivot="position:RightArm"/>
          <param twist_axis="yaxis:RightArm" twist_min="-60" twist_max="70" twist_freedom="20"/><!-- X axis -->
          <param plane_axis="xaxis:RightArm"/><!-- Y axis -->
          <param cone_y="35" cone_z="40" cone_freedom="10"/>
          <param damping="1" spring_constant="200" min_restitution="0"/>
      </constraint>

      <constraint type="limited_hinge" name="RightForeArm" enabled="false">
          <param body_a="rag_RightArm" body_b="rag_RightForeArm"/>
          <param pivot="position:RightForeArm"/>
          <param min_angle="-60" max_angle="60" axis="yaxis:RightForeArm" twist_freedom="5"/> <!-- X axis -->
          <param plane_axis="xaxis:RightForeArm"/> <!-- Y axis -->
          <param damping="1" spring_constant="200" min_restitution="0"/>
      </constraint>
      ***PART OF THE FILE WAS SNIPPED HERE***
  </constraints>

  <decal_surfaces default_material="flesh" />

  <effects>
      <effect_spawner name="es_light" enabled="false" object="e_light" effect="effects/particles/character/cloaker_goggle" />
  </effects>

  <graphics>
      <graphic_group name="character" enabled="true" culling_object="g_body">

          <lod_object name="lod_body">
              <object name="g_body" 		enabled="true"  max_distance="3000"  max_draw_lod="0" />
              <object name="g_body_lod1" 	enabled="true" lod="1" />
          </lod_object>

          <object name="s_body" enabled="true" shadow_caster="true"/>

          <object name="g_il" 		enabled="false" />

      </graphic_group>
  </graphics>

  <lights>
      <light name="point_light" enabled="false" multiplier="reddot" far_range="25" near_range="1" falloff="4.0" type="omni|specular" />
  </lights>

</dynamic_object>

Please notice the structure: diesel materials, then sequence_manager, then animation_def, then bodies, then constraints, then decal_surfaces, then effects, then graphics, and then lights. Sometimes, if this structure is not followed, the game will crash. (Note, Payday: The Heist sometimes does not follow this structure, so PD1 .object files would often result in a crash).

Like before, Let's breakdown this file by sections.

<diesel materials="units/payday2/characters/ene_spook_1/ene_spook_1" orientation_object="root_point" />

This section specifies the location of the the .material_config file, along with the orientation position. This is present in most units that have a model (some weapons don't seem to specify this). The .material_config file is specified to be “units/payday2/characters/ene_spook_1/ene_spook_1” (once again, no .material_config, game knows) with the orientation at “root_point” of the model.

<sequence_manager file="units/payday2/characters/ragdoll" />` `<animation_def name="anims/units/enemies/cop/cop_def" />

This section specifies what sequence_manager file to use. And what animations to use. (Sometimes these are separated into two lines). The sequence_manager file is specified to be located at “units/payday2/characters/ragdoll” (no .sequence_manager extension). And the “anims/units/enemies/cop/cop_def” animation definition is set to be used.

<bodies>
  		<body name="body" enabled="true" template="character" friction="0.6" collision_class="ragdoll">
  			<object name="Spine1"/>
  			<object name="c_capsule_body" collision_type="capsule"/>
  		</body>
  		<body name="mover_blocker" enabled="true" template="mover_blocker" keyframed="true" collision_class="ragdoll">
  			<object name="root_point"/>
  			<object name="c_capsule_mover_blocker" collision_type="capsule"/>
  		</body>
                ***PART OF THE FILE WAS SNIPPED HERE***
  
  <!-- RAGDOLL -->
  		<body name="rag_Head" enabled="false" template="corpse" friction="0.01" sweep="true" collision_class="ragdoll" keyframed="false" collision_script_quiet_time="0.5" collision_script_tag="small" ray="block" lin_damping="0.6" ang_damping="20" collides_with="0" tag="flesh" restitution="0">
  			<object name="Neck" />
  			<object collision_type="sphere" mass="4" padding="-15" name="c_sphere_head_ragdoll"/>
  		</body>
  
  		<body name="rag_Hips" enabled="false" template="corpse" friction="0.6" sweep="true" collision_class="ragdoll" keyframed="false" collision_script_quiet_time="0.5" collision_script_tag="large" ray="block" lin_damping="0.4" ang_damping="20" collision_group="1" collides_with="0" tag="flesh" restitution="0">
  			<object name="Hips" />
  			<object collision_type="capsule" mass="22" padding="-5" name="c_sphere_Hips" />
  		</body>
                ***PART OF THE FILE WAS SNIPPED HERE***
  	</bodies>

This section pretty much defines collisions and ragdolls per body parts in the model. For the first “body” is enabled (as it's set to true), the templace for “character” is used with friction of “0.6”, and a collision class of “ragdoll”. This seems to include the object “Spine1” and “c_capsule_body” of collision type “capsule”. Both of those objects are most likely defined in the .model file. THIS IS NOT FINISHED!!!

<constraints>
    <constraint type="ragdoll" name="RightArm" enabled="false">
        <param body_a="rag_Spine2" body_b="rag_RightArm"/>
        <param pivot="position:RightArm"/>
        <param twist_axis="yaxis:RightArm" twist_min="-60" twist_max="70" twist_freedom="20"/><!-- X axis -->
        <param plane_axis="xaxis:RightArm"/><!-- Y axis -->
        <param cone_y="35" cone_z="40" cone_freedom="10"/>
        <param damping="1" spring_constant="200" min_restitution="0"/>
    </constraint>

    <constraint type="limited_hinge" name="RightForeArm" enabled="false">
        <param body_a="rag_RightArm" body_b="rag_RightForeArm"/>
        <param pivot="position:RightForeArm"/>
        <param min_angle="-60" max_angle="60" axis="yaxis:RightForeArm" twist_freedom="5"/> <!-- X axis -->
        <param plane_axis="xaxis:RightForeArm"/> <!-- Y axis -->
        <param damping="1" spring_constant="200" min_restitution="0"/>
    </constraint>
    ***PART OF THE FILE WAS SNIPPED HERE***
</constraints>

This section deals with constraints of rotations and movement. THIS SECTION NEEDS MORE EXPLANATION, BUT IS SELF EXPLANATORY!!!

<decal_surfaces default_material="flesh" />

This little section states that the default material for the unit is “flesh”. There are a few other default materials besides flesh, and sometimes they're even applied per body part in this section.

<effects>
	<effect_spawner name="es_light" enabled="false" object="e_light" effect="effects/particles/character/cloaker_goggle" />
</effects>

This section applies effects to the unit. I am not 100% certain on the application process. I believe that the effect under the name “es_light” is being applied to the object “e_light” (probably stated in .model) from effect file “effects/particles/character/cloaker_goggle” (once again, .effect extension is not needed).

The name of the effect does not matter; it can be set to anything you want. It seems to be only for referential purposes. The effect does not necessarily need to be applied to an "e_light" object, as other objects in the file will work as well (such as "g_body" or "root_point").

<graphics>
    <graphic_group name="character" enabled="true" culling_object="g_body">

        <lod_object name="lod_body">
            <object name="g_body" 		enabled="true"  max_distance="3000"  max_draw_lod="0" />
            <object name="g_body_lod1" 	enabled="true" lod="1" />
        </lod_object>

        <object name="s_body" enabled="true" shadow_caster="true"/>

        <object name="g_il" 		enabled="false" />

    </graphic_group>
</graphics>

In this section, there are two things happening. First, the LOD is being set per distance (in centimeters). So at distance < 3000 cm the default LOD model with be drawn to screen. If distance > 3000 cm then the LOD1 will be drawn. Second, some elements of the model are enabled/disabled in this section. As you can see, the “s_body” is enabled (with “true”) and is set to cast a shadow with shadow_caster set to “true”. And then there is “g_il” which is disabled. Please note that not all elements of the .model can be disabled here. Only the ones you know (i.e. the ones already listed in this .object file) or the ones you know from the model (currently there is no way of looking up element names from models.

<lights>
    <light name="point_light" enabled="false" multiplier="reddot" far_range="25" near_range="1" falloff="4.0" type="omni|specular" />
</lights>

This section is for creating a light on the unit. For this unit in particular, it creates a glow around them that gets enabled via the sequence_manager. This “point_light” has a range of 1 - 25 with the falloff of “4.0” (I think the falloff is for the type) and type of “omni|specular”. I am not certain about what this type specifically does, but it certainly acts as an effect on this “point_light”.

After the .object file is loaded, either the .model or the .material_config file get loaded. Not all commands were listed in this example, so other commands will be listed below in the “Other .object commands” section with their explanations.

Other .object commands

Other .object commands will be added here as research progresses.

.model Details

Currently there are no details on the .models, as the filetype has not been completely reverse engineered.

Research Notes:

.model contains hashed names of objects using Hash64, uint64. (Currently looking into editing elements)

Bones have been redone sincePayday:`` ``The`` ``Heist, they now don't include 4th elements of fingers.
Each bone is specified as a 3D Object, which contains rotation matrix, position, and a parent ID.

Observations:
*It's near impossible to find model names, as they are hashed and unhashing them would be near impossible. They are not part of idstring.
*I'm assuming .material_config hashes the name of material, and applies it to the model. If it doesn't exist, it still applies (to nothing).
*It would be easier to create models from scratch, as you will know the names of all objects and materials, so you would have full control over the model.

.material_config Details

The .material_config file is loaded sometime after the .object file. This file is in .xml format, with a fairly simple structure. Most of the things in these .material_config files are pretty self explanatory, and is unique to the unit, as it heavily replies on the model and the names of body parts in the model. The .material_config file contains texture paths (diffused and bump map textures), sometimes reflection textures, sometimes material_textures, and sometimes some variables for the render_template. Here is a continuation of the unit breakdown from previous section.

Sample Breakdown of a .material_config file

In this example we will be using the cloaker. The .material_config file path of a cloaker was assigned as “units/payday2/characters/ene_spook_1/ene_spook_1” (that's without the .material_config at the end). The .material_config files tend to be repetitive, as they assign each the requested material names in the model, specific textures and effects. And for sake of space, the .material_config file will be cut down to include as little repetition as possible.

<materials version="3" group="ene_spook_1">
  <material name="mtr_body" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
      <bump_normal_texture 			file="units/payday2/characters/shared_textures/spook_heavy_nm"/>
      <diffuse_texture 				file="units/payday2/characters/shared_textures/spook_heavy_df"/>
  </material>
  <material name="mtr_il" render_template="generic:ALPHA_MASKED:DIFFUSE_TEXTURE:OPACITY_TEXTURE:RL_COPS:SELF_ILLUMINATION" version="2">
      <diffuse_texture 				file="units/payday2/characters/shared_textures/spook_il"/>
      <self_illumination_texture 		file="units/payday2/characters/shared_textures/spook_il"/>
      <opacity_texture 				file="units/payday2/characters/shared_textures/spook_il"/>
      <variable 						value="reddot" type="scalar" name="il_multiplier"/>
  </material>
    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>

There is no specific structure to follow. This file seems to be a list of materials with some variables attached. The only real problems that can occur are incorrect textures, broken model, no model at all (but a floating blob of gray).

Let's breakdown this file by sections.

<materials version="3" group="ene_spook_1">

This establishes the group that these materials belong to. I am not sure as to what group names can be given, but it's best to keep them similar to the original model names. The version does not seem to matter.

<material name="mtr_body" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
    <bump_normal_texture 			file="units/payday2/characters/shared_textures/spook_heavy_nm"/>
    <diffuse_texture 				file="units/payday2/characters/shared_textures/spook_heavy_df"/>
</material>

This section identifies a material “mtr_body” with a render_template of “generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS” and version of “2” (once again, does not seem to matter). The material name has to match the one listed in the .model file, otherwise the model will be broken. The render_template is a predefined template, and CANNOT SIMPLY BE APPENDED, there is a list of available render_templates with explanations HERE. This material has two variables included (these are present with almost every material). The “bump_normal_texture” specifies where the bump map of this material is, for this example it's located at “units/payday2/characters/shared_textures/spook_heavy_nm” (once again, the .texture extension is not needed). Followed by a “diffuse_texture”, which is the actual texture of the material, located at “units/payday2/characters/shared_textures/spook_heavy_df”. Both the “bump_normal_texture” and the “diffuse_texture” are passed to the render_template to be handled.

<material name="mtr_il" render_template="generic:ALPHA_MASKED:DIFFUSE_TEXTURE:OPACITY_TEXTURE:RL_COPS:SELF_ILLUMINATION" version="2">
    <diffuse_texture 				file="units/payday2/characters/shared_textures/spook_il"/>
    <self_illumination_texture 		file="units/payday2/characters/shared_textures/spook_il"/>
    <opacity_texture 				file="units/payday2/characters/shared_textures/spook_il"/>
    <variable 						value="reddot" type="scalar" name="il_multiplier"/>
</material>

This section right here is almost identical to the previously viewed material. To differentiate this new material, it has a different, uses a different render_template, and has a few new variables. The diffuse texture serves the same purpose as before. The new, “self_illumination_texture” points to the path of “units/payday2/characters/shared_textures/spook_il”. This “self_illumination_texture” is related to the render_template. Same with "opacity_texture " and the “variable”. All of them are passed to to the render_template to be handled.

<material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>

This last section is responsible for casting shadows. With name “shadow_caster” and render_template of “shadow_caster_only:SKINNED_1WEIGHT”. A list of available render_templates with explanations HERE.

After the .material_config file is loaded, nothing else loads. Not all commands were listed in this example, so other commands will be listed below in the “Other .material_config commands” section with their explanations.

Other .material_config commands

Other .material_config commands will be added here as research progresses.

Diesel Engine

Skin map textures (df_cc)

Skin map texture

The _cc_df textures are used instead of diffuse on models when skin is applied and each channel controls specific aspect of it:

Red

Red channel is used as material map for 6 defined types of it.

Materials shown in overkill base gradient template.

Example of PD2 Aimpoint material map layer.

Green

Green channel seems to be mix of various maps with diffuse as main goal of this channel is to give skin a shape and details like a diffuse but with colors controlled by skin.

Example of PD2 EOTech sight.

Blue

Blue channel is used to create "wear and tear" damage to skin as quality of skin lowers and gradient timeline progresses.

Example of wear and tear on PD2 EOTech sight.

Creating skin textures for custom models

Red

Material map can be either created by manually painting parts on channel or using exported UV layouts of selected meshes. Painted parts must only use solid color as any form of gradients or blending will results in artifacts.

Use these RGB color values to assign specific material:

Green

Diffuse texture in grayscale can be reused for this channel. Image must be in edited be around light gray colors (Too dark image will results in missing details on models).

Blue

For wear and tear layer any texture of scratches with transparency or on white background can be used.

Example of random texture with scratches. For best transition between skin quality scratches should have some black/white range can go fully from 0 to 255.

Black color = Part of texture that will get damaged/White = Solid. Optional: Very subtle outlines of AO map for easier visualization what parts of texture get damaged.

Preview of example texture in-game.

Note about Payday 2 Model Tool

For GLTF/GLB format: New objects and models can include more UV layers.

For OBJ format: Not recommended to use but new objects or models are free of any problems with skins but in case of replacing existing objects in PD2 models remember to use "Pattern UV" option to prevent patterns being missing/broken in most cases.

Additional notes about UV coordinates

Some CC textures have parts that do not utilise the skin materials and will show their original textures (Example, Commando 101 rocket launcher), this effect can be achieved by moving the pattern UVs outside of the 0-1 region.

Diesel Engine

Animated Models

(WIP PAGE ON ANIMATED MODELS USED IN PAYDAY 2)

Page Notes:

Importing Animations

wip

Exporting Animations

wip

Building an animated model

wip

Object File Portion:

	<!--Storing and Grouping Animations-->
	<animations>
		<animation_group name="animation_group_name">
			<object name="anim_part_a" />
			<object name="anim_part_b" />
		</animation_group>
	</animations>

	<!--Collision/Hitboxes-->
	<bodies>
		<body name="body_anim_part_a" enabled="true" template="animated">
			<object name="anim_part_a" />
			<object name="c_c" collision_type="box" padding="-2.5"/>
		</body>
	</bodies>

Sequence Manager

animation_group is the type of sequence you want to play animations in the model.

Example:

		<sequence editable_state="true" name="'play_animation'" triggable="true">
			<animation_group enabled="true" name="'animation_group_name'" from="0/30" to="20/30"/>
		</sequence>
Diesel Engine

Material Config XML

Example XML:

<materials version="3">
    <material name="mat_name" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" version="2">
        <diffuse_texture		file="texture/file/path/my_texture_df"/>
        <bump_normal_texture	file="texture/file/path/my_texture_nm"/>
    </material>
</materials>

TEMPLATES ARE NOT MODULAR!
A full list of template variables can be found in shaders/base.render_template_database

Special Use Cases

Diesel Engine

Object Xml

Example XML:

<dynamic_object>
	<diesel materials="units/path/material_config" orientation_object="rp_rootpoint_object" />
	<sequence_manager file="units/path/sequence_manager" />
	<bodies>
		<body name="body_static" enabled="true" template="static">
			<object name="c_collision" collision_type="box" padding="-2.5" />
		</body>
	</bodies>
	
	<decal_surfaces default_material="stone">
		<decal_mesh name="dm_decalmesh" enabled="true" material="steel" />
	</decal_surfaces>
	
	<graphics>
		<object name="g_graphics" enabled="true" shadow_caster="true" />
	</graphics>
</dynamic_object>
Diesel Engine

Sequence Manager XML

Unit extension

<extension name="damage" class="UnitDamage" />

Include in object file

<sequence_manager file="path to your sequence manager" />

Example XML:

<table>
  <unit>
    <sequence editable_state="true/false" name="''" triggable="true/false">
      
    </sequence>
  </unit>
</table>

Important: Strings need to have ' at the beginning and end, otherwise they do not work.

Sequences

Hitboxes

You can take any body from your .object and use it as a hitbox to trigger sequences.

<table>
  <unit>
    <body name="''">
      <endurance>
        <run_sequence name="''"/>
      </endurance>
    </body>
  </unit>
</table>

Filters and Variables

You can define variables and filter sequences based on the value of a variable.

<table>
  <unit>
    <variables>
    	<your_variable_name value="#"/>
    </variables>
    
    <filter name="'your_filter_name'">
      <check value="vars.your_variable_name == #"/>
    </filter>
  </unit>
</table>

Add filter="your_filter_name" to a sequence to make it only run if the variable and the filter have the same value.

Use <set_variables your_variable_name="#"/> to change variable values.

Example:
<table>
  <unit>
    <variables>
    	<var_loot_type value="0"/>
    </variables>
    
    <filter name="'loot_money'">
      <check value="vars.var_loot_type == 1"/>
    </filter>
    
    <filter name="'loot_gold'">
      <check value="vars.var_loot_type == 2"/>
    </filter>
    
    <sequence editable_state="true" name="'set_loot_money'" triggable="true">
      <set_variables var_loot_type="1"/>
    </sequence>
    <sequence editable_state="true" name="'set_loot_gold'" triggable="true">
      <set_variables var_loot_type="2"/>
    </sequence>
    
    <sequence editable_state="true" name="'spawn_loot'" triggable="true">
      <spawn_unit filter="'loot_money'" name="'units/pd2_dlc1/vehicles/str_vehicle_truck_gensec_transport/spawn_deposit/spawn_money'".../>
      <spawn_unit filter="'loot_gold'" name="'units/pd2_dlc1/vehicles/str_vehicle_truck_gensec_transport/spawn_deposit/spawn_gold'".../>
    </sequence>
    
  </unit>
</table>

To be continued...

(old notes from rex)

Vector3 form in sequence manager: v(0, 0, 0)

MaterialElement


pick random sequence thingy <run_sequence name="'sequence_'..pick('1','2','3')"

Tutorials

Tutorials for modding the game.

Tutorials

Extracting the Game's Files

If you just want to export a few items, use Diesel Bundle Viewer

This guide will go over how to extract the game’s assets. If you simply want to install mods, this guide is not for you! If you want to make some, you’re in the right place.

Prerequisites

To begin, you’ll need all of these. You don’t need to do anything with them yet, just make sure you have them all:

Installation and Prep

Got everything? Let’s get started.

  1. First, go ahead and run the installer for Microsoft .NET Framework 4.5. This should be fairly straight forward.

  2. Once that’s done, go ahead and open up the .zip for the Bundle Modder that you got. You should see this:

Extract all of the files to a folder of your choosing. I’d recommend putting it in a folder called “Payday Bundle Modder”, to keep it organized:

  1. Next, you’ll want to open the PAYDAY 2 Hashlist zip. Extract the file inside to your Bundle Modder directory, as shown:

Once you've done this, you're ready to start with the Bundle Modder.

Using the Bundle Modder for extraction

Now that all of the prep work is out of the way, we can get started with the Bundle Modder. Despite the name, the Bundle Modder can be used to extract the game’s files. It used to be the only way to install mods in the past, but became outdated as modding tools improved. It’s still the preferred way to extract files however.

The UI is unfortunately a bit clunky and unintuitive, but this guide walk you through it:

  1. In the folder where you extracted the Bundle Modder files, run “PDBundleModPatcher.exe”. This should pop up if it’s your first time using it:

Ignore the scary warning and hit OK.

  1. You should see this screen now with a bunch of options:

Luckily, you can ignore most of it. The only part we care about is where it says “Game Asset Folder” on the top:

Hit “Browse” and locate PAYDAY 2’s “assets” folder. By default, this is:

C:\Program Files (x86)\Steam\steamapps\common\PAYDAY 2\assets

Not there, or forgot where you installed it? Click here for a guide on finding your install location.

Once you’ve found it, hit OK.

  1. After you’ve done that, the following message will pop up:

Ignore it and hit OK.

Click on the “Game File Extraction” tab:

  1. You can specify a Custom Extract Folder if you wish, but all you have to do is hit “Start” in the bottom right to start the extraction process:

If you did not specify a custom extract folder, this will pop up:

Hit “Yes” to proceed, or “No” if you want to go back and specify one.

  1. Wait until it’s done. This depends on the speed of your hard drive, so find something else to do in the meantime.

  2. When it’s done, this message will pop up:

The extracted files should be in the directory you specified, or

C:\Program Files (x86)\Steam\steamapps\common\PAYDAY 2\assets\extract

by default.

Congrats! You’ve successfully extracted the game’s files. Now you can get to work on a mod.

Tutorials

Re-Extracting the Game's Files After an Update

As you might be aware, PAYDAY 2 tends to update frequently with new content. It won’t magically appear in your extract folder however; you’ll need to extract the files once more.

This guide assumes that you're familiar with the Bundle Modder and already have an extract. If you don't have an extract or the Bundle Modder, check out the Extraction guide by clicking here.

Re-Extracting the Files

  1. Check here to see if the Hashlist has been updated for the latest patch.. If it hasn’t, it’s recommended that you wait for an update before continuing. Otherwise, any content added by the patch will be extracted with an improper filename and file path. If it has, download it.

  2. Open up the .zip, then extract “hashlist” to your Bundle Modder folder. Make sure you replace files if prompted.

  3. Open up “PDBundleModPatcher.exe”. It should detect that the game has updated:

Just hit OK and go to the Game File Extraction tab:

  1. If you want to speed the extraction up, check the box that says “Ignore existing files” on the Game File Extraction page:

As the name implies, this will skip over the files you’ve already extracted to drastically reduce the extraction time. You can leave this option unchecked if you want to make sure all of your files are updated.

  1. Hit “Start” in the bottom right, and wait.

And you’re done! Now you have the latest content extracted.

Tutorials

WeaponLib Mod Preparation

You boot up Payday 2, intend to enjoy a few of new weapon mod that have appeared on the front page of MWS, but found out that most of them have the big red word Requires WeaponLib. You shudder in fear, you don't know what it is, how to use it, or where the other long list of Requires have gone.

This wiki will show you what needs to be done in order to move to WeaponLib

First of all, WeaponLib is a combination of previously-separated-standalone weapon functionality mod, into 1 big code library for weapon to use. Spearheaded by Cpone, many of the combined mod is Cpone's mod that you probably already heard of and then some other.



So if you want to move to WeaponLib, check first for this list of mod that you need to remove:


Almost all of them are located in mods folder, except a few that are probably in mod_overrides.
Nevertheless check assets/mod_overrides as well in case those old mod are left there from previous version.
After removing those mods you can place WeaponLib folder nicely into mods folder.

And you have successfully moved to WeaponLib! Where even bigger things are awaiting weapon modding!


Check out WeaponLib Fixes as well to fix several outstanding bug while the base mod is in 'hiatus'.

WeaponLib is still in "development", and many more standalone weapon functionality mod are considered to be integrated.
This wiki will be updated alongside for more mod that would be integrated (and removed from running in the game).




For Mod Developer

This is your resource on how to convert existing code/function to use WeaponLib standard: https://gitlab.com/cpone/WeaponLib/wikis/Home
For any other specific question, you can direct it to Cpone on MWS discord

Tutorials

Troubleshoot Custom Weapons/Attachments for Modders

You're working on a custom weapon/attachment and run into a specific issue you have no idea how to deal with?
Then this is for you, this is a collection of known common/uncommon problems you might run into while working on a custom weapon/attachment and how to deal with them.


Softlock

When your game freezes while trying to load an asset (for example trying to inspect a weapon or attach an attachment) its called a softlock.

[Custom Weapon]
You try to preview your new custom weapon for the first time and it causes a softlock, those are the things you can do:

  1. Check your default_blueprint. Are the attachment IDs correct? Are there attachments listed that don't even exist?
  2. Check the BLT Log for any errors related to missing assets on your custom weapon
  3. Check if the paths in your default_blueprint part assets (unit/object/mat_cfg) are all correct.
  4. Use an elimination method in which you only try to preview the gun one attachment at a time and comment the rest out to find the attachment thats causing the issue. Then use step 3.
  5. Check if you didn't forget to add any needed asset paths (unit/model/object/mat_cfg)
    smg_example.png

[Custom Attachment]
You try to preview your new custom attachment for the first time and it causes a softlock, those are the things you can do:

  1. Check the BLT Log for any errors related to missing assets on your custom attachment
  2. Check if the paths in your part assets (unit/object/mat_cfg) are all correct.

Weapon Crash

Equipping or previewing a specific custom weapon crashes your game (can also apply to equipping or previewing an attachment).

The crash looks something like this: (Note the _add_part() lib/managers/weaponfactorymanager)

Application has crashed: access violation

-------------------------------

Callstack:

         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 


-------------------------------

Current thread: Main
Script stack:
                   _add_part()  lib/managers/weaponfactorymanager.lua:743           
                   _add_part()  lib/managers/weaponfactorymanager.lua:708           
     assemble_from_blueprint()  lib/managers/weaponfactorymanager.lua:627           
     assemble_from_blueprint()  @mods/WeaponLib/modules/different_akimbos/menuraycastweaponbase.lua:18  
                        clbk()  lib/managers/menu/menuscenemanager.lua:2186         
                                lib/managers/dynamicresourcemanager.lua:220         

-------------------------------
  1. First find the attachment thats causing this issue (If you can't find it use an elimination method like on Softlock step 4)
  2. Your based_on for the attachment is not the same as the .object/.unit files. (For example the luger magazine as based_on for magazine assets from the 5/7)

The crash looks something like this:

PAYDAY 2 Crash log
Application has crashed: C++ exception
[string "lib/managers/weaponfactorymanager.lua"]:984: attempt to index a nil value
SCRIPT STACK
get_ammo_data_from_weapon() @mods/WeaponLib-Release/modules/weaponfactorymanager_caching/weaponfactorymanager.lua:51
original() @mods/WeaponLib-Release/modules/general_fixes/newraycastweaponbase.lua:211
_update_stats_values() @mods/base/req/core/Hooks.lua:260
make_fakeweaponbase() @mods/More Weapon Stats/lua/blackmarketgui.lua:787
mws_get_popup_data() @mods/More Weapon Stats/lua/blackmarketgui.lua:614
original() @mods/More Weapon Stats/lua/blackmarketgui.lua:560
show_stats() @mods/base/req/core/Hooks.lua:260
on_slot_selected() lib/managers/menu/blackmarketgui.lua:6672
ddi_original_blackmarketgui_mousepressed() lib/managers/menu/blackmarketgui.lua:6282
mouse_pressed() @mods/Drag and Drop Inventory/blackmarketgui.lua:19
mouse_pressed() lib/managers/menu/menucomponentmanager.lua:1458
mouse_pressed() @mods/base/lua/MenuComponentManager.lua:24
mouse_pressed() lib/managers/menu/menurenderer.lua:368
mouse_press() lib/managers/menu/menuinput.lua:570
lib/managers/mousepointermanager.lua:341
-------------------------------
Callstack:
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     zip_get_name                                        
         payday2_win32_release  (???)     zip_get_name                                        
-------------------------------
  1. First find the attachment thats causing this issue (If you can't find it use an elimination method like on Softlock step 4) (NOTE: this crash is caused by a stock type attachment)
  2. Your attachment tries to add a stock_adapter that doesn't exist on the gun, either add the stock_adapter to the gun or remove the line that tries to add the stock adapter.

Weapon Crash 2

Clicking on the weapon causes a crash. The crash looks something like this:

PAYDAY 2 Crash log
Application has crashed: C++ exception
[string "lib/managers/weaponfactorymanager.lua"]:1617: attempt to index a nil value
SCRIPT STACK
_check_sound_switch() lib/units/weapons/newraycastweaponbase.lua:694
original() @mods/WeaponLib-Release/modules/general_fixes/newraycastweaponbase.lua:83
_update_stats_values() @mods/base/req/core/Hooks.lua:260
make_fakeweaponbase() @mods/More Weapon Stats/lua/blackmarketgui.lua:787
mws_get_popup_data() @mods/More Weapon Stats/lua/blackmarketgui.lua:614
original() @mods/More Weapon Stats/lua/blackmarketgui.lua:560
show_stats() @mods/base/req/core/Hooks.lua:260
on_slot_selected() lib/managers/menu/blackmarketgui.lua:6672
ddi_original_blackmarketgui_mousepressed() lib/managers/menu/blackmarketgui.lua:6282
mouse_pressed() @mods/Drag and Drop Inventory/blackmarketgui.lua:19
mouse_pressed() lib/managers/menu/menucomponentmanager.lua:1458
mouse_pressed() @mods/base/lua/MenuComponentManager.lua:24
mouse_pressed() lib/managers/menu/menurenderer.lua:368
mouse_press() lib/managers/menu/menuinput.lua:570
lib/managers/mousepointermanager.lua:341
-------------------------------
Callstack:
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     zip_get_name                                        
         payday2_win32_release  (???)     zip_get_name
  1. You probably forgot to close one of your xml tags like <Weapon>, either try to find the unclosed tag manually or run it through an XML validator

Weapon Crash 3

Going into a heist with a custom weapon causes a crash. The crash looks something like this:

Application has crashed: C++ exception
[string "lib/units/weapons/newnpcraycastweaponbase.lua"]:19: attempt to index a nil value
SCRIPT STACK

spawn_unit() =[C]
add_unit_by_factory_blueprint() lib/units/beings/player/huskplayerinventory.lua:144
add_unit_by_factory_name() lib/units/beings/player/huskplayerinventory.lua:134
_perform_switch_equipped_weapon() @mods/Third Person/thirdperson.lua:199
synch_equipped_weapon() lib/units/beings/player/huskplayerinventory.lua:21
set_equipped_weapon() lib/network/handlers/unitnetworkhandler.lua:61
@mods/BeardLib/Hooks/NetworkHooks.lua:105
send_to_peers_synched() @mods/Third Person/lua/basenetworksession.lua:52
send() lib/network/base/extensions/networkbaseextension.lua:11
_send_equipped_weapon() lib/units/beings/player/playerinventory.lua:389
equip_selection() lib/units/beings/player/playerinventory.lua:344
original() lib/units/beings/player/states/playerstandard.lua:5185
_start_action_equip_weapon() @mods/base/req/core/Hooks.lua:260
_update_equip_weapon_timers() lib/units/beings/player/states/playerstandard.lua:3291
_update_check_actions() lib/units/beings/player/states/playerstandard.lua:883
original() lib/units/beings/player/states/playerstandard.lua:435
update() @mods/base/req/core/Hooks.lua:185
original() lib/units/beings/player/playermovement.lua:271
@mods/base/req/core/Hooks.lua:260
  1. Note the _perform_switch_equipped_weapon() @mods/Third Person/thirdperson.lua this crash is caused by using both WeaponLib and the ThirdPerson mod, to fix it either disable or remove the ThirdPerson mod. If this exact crash still keeps hapening afterwards contact me on Discord (Killerwolf#2636)

Weapon Crash 4

Trying to preview your custom weapon causes a crash. The crash looks something like this:

Application has crashed: access violation

-------------------------------

Callstack:

         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     zip_get_name                                        
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     zip_get_name                                        
         payday2_win32_release  (???)     ???                                                 


-------------------------------

Current thread: Main
Script stack:
        _spawn_and_link_unit()  lib/managers/weaponfactorymanager.lua:894           
                      _spawn()  lib/managers/weaponfactorymanager.lua:791           
               complete_clbk()  lib/managers/weaponfactorymanager.lua:803           
                        load()  lib/managers/dynamicresourcemanager.lua:123         
                   _add_part()  lib/managers/weaponfactorymanager.lua:768           
     assemble_from_blueprint()  lib/managers/weaponfactorymanager.lua:627           
     assemble_from_blueprint()  @mods/WeaponLib/modules/different_akimbos/menuraycastweaponbase.lua:18  
                spawn_weapon()  @mods/WeaponLib/modules/different_akimbos/menuscenemanager.lua:43  
           spawn_item_weapon()  @mods/WeaponLib/modules/different_akimbos/menuscenemanager.lua:51  
                     done_cb()  lib/managers/blackmarketmanager.lua:4663            
                        func()  lib/managers/blackmarketmanager.lua:2018            
  call_next_update_functions()  lib/setups/setup.lua:236                            
                      update()  lib/setups/setup.lua:843                            
                      update()  lib/setups/menusetup.lua:352                        
                      update()  @mods/base/lua/MenuSetup.lua:5                      
                                core/lib/setups/coresetup.lua:557                   

  1. Note the _spawn_and_link_unit() lib/managers/weaponfactorymanager.lua this crash is caused by having a broken attachment model, either use the elimination method or look for suspiciously small attachment model files (less than 12kb for example). To fix it either replace that broken model or remove it.

Weapon Crash 5

Loading into a heist with your custom weapon causes a crash. The crash looks something like this:

Application has crashed: C++ exception
[string "--mods/BeardLib/Classes/Utils/Utils.lua..."]:142: attempt to index local 'fac_part' (a nil value)
  1. Note the attempt to index local 'fac_part' this crash is caused by having a caused by using non existing ID for based_on. You probably made a spelling mistake, fix that by using the exact ID from the weaponfactorytweakdata in your based on.

Weapon Crash 6

Trying to preview your custom weapon causes a crash. The crash looks something like this:

Application has crashed: access violation

-------------------------------

Callstack:

         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     zip_get_name                                        
         payday2_win32_release  (???)     zip_get_name                                        
                         ntdll  (???)     RtlUpcaseUnicodeChar                                
                         ntdll  (???)     RtlRestoreLastWin32Error                            
                           ???  (???)     ???                                                 
                           ???  (???)     ???                                                 
                           ???  (???)     ???                                                 
                           ???  (???)     ???                                                 
                           ???  (???)     ???                                                 
                           ???  (???)     ???                                                 
                           ???  (???)     ???                                                 
                           ???  (???)     ???                                                 
                           ???  (???)     ???                                                 
                           ???  (???)     ???                                                 
                           ???  (???)     ???                                                 
                           ???  (???)     ???                                                 
                           ???  (???)     ???                                                 
                           ???  (???)     ???                                                 
                           ???  (???)     ???                                                 
                           ???  (???)     ???                                                 
                           ???  (???)     ???                                                 
                           ???  (???)     ???                                                 


-------------------------------

Current thread: Main
Script stack:
                spawn_weapon()  @mods/WeaponLib/modules/different_akimbos/menuscenemanager.lua:36  
           spawn_item_weapon()  @mods/WeaponLib/modules/different_akimbos/menuscenemanager.lua:51  
                     done_cb()  lib/managers/blackmarketmanager.lua:5121            
                        func()  lib/managers/blackmarketmanager.lua:2339            
  call_next_update_functions()  lib/setups/setup.lua:252                            
                    original()  lib/setups/setup.lua:871                            
                      update()  @mods/base/req/core/Hooks.lua:188                   
                      update()  lib/setups/menusetup.lua:358                        
                      update()  @mods/base/lua/MenuSetup.lua:5                      
                                core/lib/setups/coresetup.lua:557                   
  1. This crash is caused by having a wrong root point in your main weapon model, say the object file has the root point (orientation_object) rp_mauser1891 while the model itself still has the vanilla root point, in this case rp_wpn_fps_snp_mosin. To fix either replace the orientation_object in the object file with them model root point, or replace the model root point with the orientation_object from the object file.

Weapon Crash 7

Opening the black market causes a crash. The crash looks something like this:

Application has crashed: C++ exception
[string "lib/managers/menu/blackmarketgui.lua"]:13508: attempt to index a nil value



SCRIPT STACK

callback() lib/managers/menu/blackmarketgui.lua:13418
first_btn_callback() lib/managers/menu/blackmarketgui.lua:12656
press_first_btn() lib/managers/menu/blackmarketgui.lua:7089
mouse_double_click() lib/managers/menu/blackmarketgui.lua:6996
mouse_double_click() lib/managers/menu/menurenderer.lua:413
lib/managers/mousepointermanager.lua:381


-------------------------------

Callstack:

         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     zip_get_name                                        
                         ntdll  (???)     RtlAllocateHeap       
  1. This crash can be caused by having an inconsistent/non-existent GlobalValue in your xml. For example finn.png finn3.png

Weapon Crash 8

Loading into a heist with a custom weapon causes a crash. The crash looks something like this:

  1. This crash can be caused by badly written stance code (note the PVM mention in the crash log). For example
  2. The rotation here is missing the 4th value, it should instead look like this
  3. A good way to avoid this is using the Copy to Xml button in the Perfect View Model UI (the button only copies the values to your clipboard, so you have to paste them manually in the xml). This is how a correct stance setup would look like after copying the PVM values

Custom Attachment Points Issues

Custom attachment points from your weapontweakdata don't have an effect ingame, i.e changing the values doesn't move them.

  1. Check if you weapontweakdata is hooked
  2. Check if your hook has a unique name and isn't being overwritten by a post hook with the same name (this usually happens when copying files from another custom weapon and then forgetting to change stuff for the new weapon)
  3. If all the above isn't the issue check if your weapons .unit and npc.unit have the correct values example:
	<extensions>
		<extension class="ScriptUnitData" name="unit_data" />
		<extension name="base" class="NewRaycastWeaponBase" >
			<var name="name_id" value="tti" /> <!-- value should be the same as your weapons ID -->
		</extension>
	</extensions>

Weapon disappears from your inventory

When you restart your game the custom weapon is gone from your inventory.

  1. A part defined in the default_blueprint is either not in the uses_parts or doesn't exist at all

Note:

This is a WIP page, more problems and solutions will be added over time. Everyone who knows a specific issue and how to deal with it is welcome to contribute.

Tutorials

Voice Over Modding

Things you need:

Post extraction/downloaded from gdrive

Easy steps

What you should do:

Side note: Some of the character lines such as AI war cry, marking specials on control phase (more for characters older than Bodhi) are encoded ogg files and since we don't have a proper tool we can't replace them for the time being. Replacing them with encoded wave files will result in not playing anything. If you have the game files extracted you will see that wwise_ima_adpcm can't decode all stream files which are encoded .ogg files. My decompiled extract on Gdrive included with extracted .ogg based stream files, sort the folder by bit rate. For char_name folders they are 768 kbps if mono, 1536 kbps if stereo, mostly same for robbers_mission_gen though some are 576, 512 kbps

There are some misinformations going on regarding voice over modding:

  1. Some people still think they have to match replacement audio's length with the vanilla's otherwise it won't work which is NOT true, longer audio files may make it spammy
  2. Renaming the .wav/.ogg extensions to .stream does NOT work
  3. Trying to compress .ogg to .rar/zip and renaming the extension to .stream does NOT work, stop with this shit, seriously.
Tutorials

Legendary Armor Skins/LAS/MOOG/Outfit Module Guide

This guide as also made by Columbus, if you'd like to contact me on Discord, please join the modworkshop.net server and ping me if you have any questions in #payday2-modding.

DISCLAIMER: THIS IS STILL A WORK IN PROGRESS, NOT EVERYTHING HAS BEEN EXPLAINED YET.

I just wanted to get this out to anyone who wanted to get started and have prior knowledge with Blender and modding other games first. If you a complete beginner, please wait until this guide is fully finished. Thank you.

Now to start...

Prerequisites:

  1. Blender, you could either download it at Blender.org or through Steam

  2. Any text editing software, I recommend Notepad++

  3. PAYDAY 2 Model Tool (install .net version 6 if it does not run)

  4. Any image editing software, such as Paint.Net, Photoshop, or GIMP

These are all the bare essentials you'll need to begin your path down modeling and porting models to PAYDAY 2.

Got them all downloaded and everything is running correctly? Good. Now, let's move on.

Model Tool

If this is your first time modding for PAYDAY 2, and you don't know what does what on the model tool, I'll explain a basic run down of each section, and tab.

  1. For the import screen, this is where all the magic happens, The first section "Select Base Model" this is where you'll import the base model of what you're modifying. (side note by thot_patroll, if you are making a new model instead of replacing one then this can be turned of with the checkbox)
  2. The second section "Script" is what you'll be using the most (or least) to import your .glb file and have it be read by the model tool.
  3. Object is the alternative to Script, where instead of using a script to import your model and have it be saved/converted into a .model, you'll just import the .glb file by itself with no .mscript file to assist you in doing so.
  4. Pattern UV can be safely ignored since it is more suited for weapon modders, and that's what we're not here for.
  5. Animations can also be safely ignored, it is made for baking animations directly into the .model file, but we won't need that.
  6. The check boxes, Importing objects not in base file, and Import transforms, it's best to always keep those two ticked on, no matter the circumstances.
  7. "Save To: is where you wish to place your newly generated .model file in a folder.

Exporting your model file

This is the export screen of the model tool, this is where you drag and drop your .model file and convert it to either a .dae .obj .gltf .glb or .animation

All I should say for this is that always keep your export format as a .glb format.

I will not go through a preview of the Objects tab since it is more meant for users who are more well-versed in model editing.

Now that we've gone through the basic rundown of the Model Tool, let's start to move into Blender. To export your first .model file, select the .model you want to export, I'll for example use Kento's model, located at "units\pd2_dlc_des\characters\civ_male_des" in the game files. you can use Diesel Bundle Viewer to extract the models.

Blender

Importing

When you export the model to a .glb a new file should appear with the same name in a glb format. Open up blender, and at the left of the screen there should a piece of text called "File" click on it and a new menu should appear, and hover over import, it should look like this if you've done it correctly.

You're import file list won't be as big as mine since I have several plugins installed, but click the glTF 2.0 option and a new menu should appear.

Right before you import, change the setting at the right side of the new window called Bone Dir, change it from Temperance to Blender, Blender 4.X has this option automatically selected. Dont mind the weird looking skeleton, if this step is not done then the model will be broken in game.

You've now imported your model that you'll be using as a base. Unfortunately if you're a new Blender user, this could be extremely complex at first, but if you're a experienced Blender user, new to PAYDAY 2 modding, this should be easy.

Now to begin, let me start off by saying that the model you want to insert must be in a humanoid shape or a human. Anything that involves animals that were meant to originally be a quadruped, will be impossible to import or to even look good. Additionally most models will have different proportions then the payday characters so you will have to either edit the model itself or scale/move the bones to try and cram it in.

I won't bore people with the details, since the process of converting a rig to PAYDAY 2's rig is different with each character since all rigs are made differently, but if you want a more fleshed out guide to wanting to make your model work with the engine, I suggest looking at THOT_PATROLL's guide linked here

Exporting

Once you have completed your model in Blender, and would like to export, there are some settings you should check or uncheck before you export it.

Tangents

It is highly important that you export with tangents on your model so that your normals will not look bad when importing the model into the game and previewing it. The setting can be found under

Data > Mesh > Tangents (Tick tangents so that there is a checkmark)

Vertex Colors

While this setting is highly situational for some users, most models will not need this setting enabled. The setting can be found under the same tab where tangents are located, just under the "Vertex Colors" tab, uncheck "Export all vertex colors" and when the file won't export the mesh with any vertex colors.

Materials

The materials are controlled by the material_config file. Each material will need to have a render template which is what tells the game what the material will do. So if you want a material to glow or have transparency then you will need a render template that supports that. There is a file that contains all the templates but most of the time you will only be using a few basic ones unless you need a special one.

For first person models you will need special materials that have "DEPTH_SCALING" in the render template. This makes the object render "infront" of everything else so it wont clip with other objects in the world.

Textures

Got your model all setup now? Good, now it's time to move on to texturing. The basic textures you will most commonly see with character models are color/diffuse textures or albedo depending on the game, a specular or roughness map, and a normal map. There are some more unique textures like metallic, emissive/illumination, transparency, ambient occlusion and others, but for now let's focus on the most common ones.

Albedo/Color Textures

Let's start with their color/diffuse texture, I will refer to it as diffuse now for simplicity. A diffuse texture is basically what everyone will see on the character and what gives them their look. Without a diffuse texture, the textures will just be a flat color, but let's not dive too deep into what they are, and more of how to work with them. I will use a baked texture I made for Houston's upper suit texture from Payday 3 as an example.

upper_albedo_1k.png

Ambient Occlusion/AO Textures

This is an albedo texture, there is no post processing effects on it, such as ambient occlusion or whatever else. If we were to import this into the game right now, it would not look appealing. To make it look good, see if the textures you extracted or downloaded have a "ambient occlusion" texture or AO for short. This will significantly help how your model would look. To apply the effect over the albedo texture, you will need a photo manipulation program like Photoshop or GIMP, I will be using Photoshop for the example pictures. To apply a ambient occlusion texture, simply layer the texture on top of the albedo texture and adjust for scaling if the texture resolutions are different from one another, and once you got that all down, change the bar where it says "normal" to "multiply"

Metallic Masking Textures

Next up I'd like to talk about textures have a metallic layer. Since this game doesn't support metallic layering, apart from the very scuffed blue channel of the GSMA (which is most of just a cubemap masking layer) you will need to apply the metallic layer yourself on Photoshop/Gimp, this is similar to how we would apply our AO, but with a couple of extra changes. Firstly, layer your metallic mask on top of the color texture and apply the "subtract" for the metallic mask. This should at first completely black out whatever was marked as metallic on your layer, but now you want to adjust the opacity of the layer. I personally like to scale it around 50-60% as it closely reflects how it should look if it did have a metallic layer if it were rendered in a game that supported it, but your values may vary depending on what you think looks best. I will use Houston's accessory texture to compare how it will look before and after with the metallic mask applied.

layered.png

Once you have done that, your new texture will look like this.

upper_diffuse_1k.png

Notice how the AO helps give the texture more depth and darkens the wrinkles and areas where the suit is less commonly seen, this will help the texture looks much better when ported over to Payday 2.

Payday 2 commonly uses .dds files when creating textures and it is suggested that you should too, if you use Photoshop, you may download the .dds plugin here

Exporting

If you are new to making textures and don't care to mess with a GSMA texture, you could place your specular map into the alpha layer of your diffuse texture and save it from there. If you do make sure you save it as a "DXT5 ARGB 8 bpp | interpolated alpha" texture, if you save as DXT1, you will lose your alpha channel data and the model would end up looking extremely glossy. If however, you want to make a GSMA texture I will explain it now.

GSMA

A GSMA texture is a texture that was used more later down the development pipeline of Payday 2 models. GSMA (Gloss, Specular, Material, Alpha) is probably the closest we will get to a PBR type texture. To properly use a GSMA texture, place the specular texture you have and insert it into the green channel. If you however have a roughness texture, no worries. Just invert the color of the image and you have a specular. Once inserted, your red channel will be the determining factor of what parts you want the shine from your green channel to be shiny or glossy, think of it like its an anisotropy factor for your specular. The blue channel of the GSMA texture is a masking layer used to determine what part of your texture will have a cubemap reflection or not. This could be useful especially if you are making a texture with a metallic part, and you want to apply a steel reflection cubemap, but don't want the entire material reflecting that texture to have a metallic look to it. It's practically a dumbed down metallic layer that doesn't make the texture look more metallic with it on its own. The alpha layer of the GSMA is used in more rare cases when render templates (shader templates) specify that the GSMA alpha layer will be used for transparency in the material_config file.

Normal Map/NM

Now that you've gotten the most important texture all setup and good to go, let's move on to the second most important texture, your normal map. Normal maps come in all sorts of ways, depending on the game engine formats them, your X/Red channel could be layered in the alpha channel, while the Y/Green channel remain in the green layer of the image, which is more commonly seen with DXT5nm formatted normals, either that or your texture will be a blueish/purplish texture, with the X, Y and Z channels being in the red, green and blue channels.

Here is an example of the latter normal map I explained.

upper_normal_1k.png

But it's not as simple as it may look here, some games rendering template could also determine how the normal map will really looks when importing it into the game.

OpenGL Normal Maps Compared to DirectX formatted Normal Maps

Games rendered using OpenGL will have the Y channel set to Y+, and games running on DirectX will have the Y channel inverted at Y-. If your normal map looks like the image on the left side image in the comparison, you will need to invert your green channel of your normal map, so that it looks more alike to the OpenGL normal map.

While this games renders with the DirectX API, you will need to format your normal map to the OpenGL format, this reason is because of when you export with tangents, normal vectors are used to convert normal maps from tangent space to world space normals when previewed in game.

So, with all that said, once you have finished all the other textures, now comes the time to format the normal map to be compatible with diesel engine. You will need to move some channels around. I will use a traditionally formatted normalmap as an example (directx). This is typically controlled on the right of your image editor of choice. We are going to copy the red channel onto the alpha. Diesel does not actually use red and blue channels, so we will simply make the red channel white and the blue channel black. This saves on compression. You may also need to invert the green channel. Once you’re done, the final result should be mostly orange. Because every Payday 2 normalmap uses an alpha channel, you must compress this texture with DXT5. Alternatively, you could not compress the texture at all, but this is generally ill-advised because of the higher memory usage. Memory being much more precious in Payday 2, because of how unoptimized this game is.

If you want to see for yourself how much this effects memory usage, you can use the -qa launch parameter to monitor this. I measured memory usage with the "-qa" launch parameter and the results were:

978-983 Mb | W/UC NM Textures ///

950-954 Mb | W/C NM Textures.

Illumination/IL Textures

Illumination is the texture used for glowing materials. It will look like a regular albedo/color texture however the non glowing parts will be black and the glowing parts will have the color you want. The brightness and bloom are controlled by variables called il_multiplier and il_bloom. They will look something like the code below and changing the value number will change their strength. There is a premade set of values that you can use which can affect the intensity of the brightness of the illuminated texture.

name="none" value="0.0"/>

name="identity" value="1.0"/>

name="match" value="0.4"/>

name="candle" value="0.5"/>

name="desklight" value="0.6"/>

name="neonsign" value="0.7"/>

name="flashlight" value="0.8"/>

name="monitor" value="0.9"/>

name="dimlight" value="1.0"/>

name="streetlight" value="1.2"/>

name="searchlight" value="1.4"/>

name="reddot" value="2.5"/>

name="sun" value="3.0"/>

name="inside of borg queen" value="6.0"/>

name="megatron" value="8.0"/>

<variable type="scalar" name="il_multiplier" value="1"/>

<variable type="scalar" name="il_bloom" value="1"/>

Opacity/OP Textures

Opacity textures are used for transparent materials, they will be black/white with white being the parts that are visible and black being parts that are invisible. parts that are partially white/black will be semi-visible

You will need a special render template to get this to work, but we'll talk about render templates later.

Opacity textures may seem simple on the surface, but the color channels do serve different purposes

Red = Fresnel Reflection Strength (This is a bit more confusing, if you're unsure how to properly control this channel, keep it the same as the green channel) (This feature is only available with render templates that support Fresnel, editing this channel while using a generic opacity render template causes... interesting visual issues to say the least.)

Green = Opacity (Fairly straight forward, it just controls the scale of the opacity of the texture

Blue = Cubemap Strength (Think of this like a specular channel, this basically just controls the gloss of the texture if you want it to reflect a cubemap or have it be matte)

Render Templates

Now this is a VERY important thing to learn. Render templates is basically the shaders used to render your characters textures. Whether you want to use a diffuse texture or a normal map, the shader you use will determine all of that. To find a list of render templates that has been implemented, I'll leave a .zip file of render templates that are meant for static props and props that have weighting. Click this very funny hyperlink and you'll get redirected to download it.

To get started on what we're even looking at. Let's start with the basic render templates first that I and many other people will probably use the most for third person meshes.

generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS

Templates basically highlight what textures you can use them for and what vector parameters you can insert in them. With this render template you can have whatever material is using this render template to:

CONTOUR: Have an outline when the character is behind a wall or whenever your view from them is obstructed

DIFFUSE_TEXTURE: This allows you to input a diffuse/color texture and this will be reflected on the material in-game when previewed.

NORMALMAP: This allows you to input a normal map texture which will give the material a fake bumpiness and lighting when previewed.

SKINNED_3WEIGHTS: While you don't need to input anything for this, this is crucial for you to have when you are in this line of work when you port character models. Failing to do will result in the character either staying in a resting pose of how it was in blender, or a crash to desktop.

While this is just a very basic render template, this is what many players usually resort to when porting models, if you would like to use different templates that have different functions: GSMA Texture support, Cubemap reflections, you can look in the material_config files that are found in game and take an example of how they are implemented.

First Person Rendering

Got whatever you were porting to work as a third person model now? Great, now to move on to first person rendering. You will need to make a new unit for the first person mesh since all you'll need is just a pair of arms, anything else will just clutter your screen or block it. When it comes to the fps material_config's file, you'll need to include this node in your render template called "DEPTH_SCALING". What this does is basically render your arms over everything so that if you are near a wall or prop, your arms won't phase through.

generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS

This is the template you should use if you are making a character with only a diffuse and normal map texture. If you are using other textures such as a GSMA or an Illumination texture, you can find those in the render template database.

(Optional, but highly recommended)

If you want a pro-tip on how to find these templates you want to take a chunk out of, if you are on Windows 10/11 go to your search and type in "Indexing Options" and click enter, click "Advanced" then "File Types" where it says "Add new extension to list:" put "material_config" without the quotes fyi and when asked of how should this file be indexed, click "Index Properties and File Contents" what this will do is when you search for a render template in your file explorer tab, it would find if there is any matching text of the render template you pasted in. Mind you when you do this, you will need to rebuild the files you have indexed and it may take a while depending on how many files are on your computer or what drives or folders you have selected to index.

File Formats

Documentation regarding proprietary file formats for Payday 2 and other modern Diesel games.

File Formats

.animation Format

This page will be an approximate breakdown on the current known information on the .animation file format. Used in modern Diesel games such as Payday 2, Payday: The Heist, and RAID: World War II.

A key thing to note is this format is compressed using level 6 zlib compression and must be uncompressed before parsing, and compressed once again after any changes. The uncompressed file size is appended to the end of this data.


Headers

Main File Header

Object Names Header

Unknowns Header

Event Triggers Header

Object Positions Header

Object Rotations Header


Object Names

Note: The order of these matches up to Object Positions and Object Rotations.

STARTING AT (Offset for Object Names) FOR EACH (Number of Object Names)


Unknowns

STARTING AT (Offset for Unknowns) FOR EACH (Number of Unknowns)


Event Triggers

STARTING AT (Offset for Event Triggers) FOR EACH (Number of Event Triggers)


Object Positions

Note: The order of these matches up to Object Names and Object Rotations. Positions are relative to the objects parent object.

STARTING AT (Offset for Object Positions) FOR EACH (Number of Object Positions)


Object Rotations

Note: The order of these matches up to Object Names and Object Positions. Rotations are relative to the objects parent object.

STARTING AT (Offset for Object Rotations) FOR EACH (Number of Object Rotations)


BLT Modding

BLT Modding

Introduction

This guide will be a simple tutorial on how to make your first BLT mod with a suitable example to follow along.
The example mod will hide all (multiplayer) jobs from Crime.Net which are not stealthable.

Scope

Expect this:
DON'T expect this:

Setup

BLT Modding

Beginner BLT modding

mod.txt

Every mod needs this file. This file is responsible for loading your mod with BLT. Below you will find the mod.txt used for this example. Copy the contents inside your own mod.txt. Most of the fields should be self explanatory expect for the hooks.

{
	"name": "Hide loud jobs",
	"description": "Hides jobs from crime.net which are not stealthable",
	"author": "Your name",
	"version": "1.0",
	"blt_version": 2,
	"hooks": [
		{
			"hook_id": "lib/managers/crimenetmanager",
			"script_path": "mod.lua"
		}
	]
}

Hooks

Finding the code

There's no magic trick to finding the right place in the source code. It takes practice and understanding of the codebase. We will not be covering that here but you are more than welcome to ask the community for help in the #payday-help-channel of our Discord on this topic.

You can still follow along by opening the file lib/managers/crimenetmanager(this is also the hook_id) inside the source code you downloaded earlier. Find the function CrimeNetGui:add_server_job (or view it here).

Editing the code

Copy the entire function in your mod.lua. Now we will add an if-statement around the code inside the function. This statement will check if it is indeed a stealthable mission. Only if that's the case will the game actually add it to the map. Luckily there is already such a function built into the game (as it's used to display the little ghost icon next to the job). You can find that part in the same file (or view it here). Let's have a look at it:

if data.job_id and managers.job:is_job_ghostable(data.job_id) then
	ghost_icon = icon_panel:bitmap({
		texture = "guis/textures/pd2/cn_minighost",
		name = "ghost_icon",
		blend_mode = "add",
		color = tweak_data.screen_colors.ghost_color
	})
  
	ghost_icon:set_top(side_icons_top)
	ghost_icon:set_right(next_icon_right)
  
	next_icon_right = next_icon_right - 12
end

From simply reading the code: If the job_id exists and the job with the given job_id is stealthable, we create a new icon with the texture of the blue ghost and set its position. Now let's try to apply that to our code. Our function is also given the parameter data. This is in fact the same object for this case. Therefore we can safely wrap our code in the exact same if-statement like this:

mod.lua

Here's how your finished mod.lua should look like:

function CrimeNetGui:add_server_job(data)
	if data.job_id and managers.job:is_job_ghostable(data.job_id) then
		local gui_data = self:_create_job_gui(data, "server")
		gui_data.server = true
		gui_data.host_name = data.host_name
		self._jobs[data.id] = gui_data
	end
end

That's it - Try it out!


► End of basic tutorial ◄


Continuation: Finding the code

I will explain to you my thought process of how I was able to find the correct function in case it may help you:

For this example I was specifically looking for crimenet which brought me directly to the CrimeNetManager. I knew that stealth is mostly referred to as ghost in the code - so I quickly picked up on the idea of the ghost_icon which was used in the function _create_job_gui but that one is difficult to grasp and gets called through the more accessible function add_server_job. Now I only had to go back to the ghost_icon to figure out how the game determined if it should be displayed or not.

Different methods:

Let's review some other methods we could have used to get this mod working.

[Hard Overwrite] (as shown above)

function CrimeNetGui:add_server_job(data)
	if data.job_id and managers.job:is_job_ghostable(data.job_id) then
		local gui_data = self:_create_job_gui(data, "server")
		gui_data.server = true
		gui_data.host_name = data.host_name
		self._jobs[data.id] = gui_data
	end
end
Explanation:

This method is the most straightforward: It is the exact copy from the source code but with our adjustments.

[Soft Overwrite]

local old_add_server_job = CrimeNetGui.add_server_job

function CrimeNetGui:add_server_job(data)
	if data.job_id and managers.job:is_job_ghostable(data.job_id) then
		old_add_server_job(self, data)
	end
end
Explanation:

This method works by keeping a copy to the original function. This function is then overwritten with our implementation where we call the reference to the original function.

[Hook]

Hooks:PostHook(CrimeNetGui, 'add_server_job', 'hideloudjobs_crimenetgui',
function(self, data)
	if data.job_id and not managers.job:is_job_ghostable(data.job_id) then
		self:remove_job(data.id, true)
	end
end)
Explanation:

Hooks don't touch the original function. They get executed just before (Pre) or after (Post) the function.

So which one should you use?

Generally speaking: Hooks > Soft Overwrite > Hard Overwrite

Use Hooks wherever you can. Use Soft Overwrites when dealing with function where you need to change the returning value and only use the Hard Overwrite method if you really have to.

BLT Modding

Resources

BLT Modding

Quick introduction to Hooks

This guide is intended for people new to PAYDAY 2 Lua modding and explains different methods of hooking functions and when to use them. I'll go over the most commonly used methods of function hooking and explain how they work and why we need them.

Why bother using hooks?

You may ask yourself: Why all this complicated stuff? Can't I just copy and paste the original function and make my edits to it? While yes, you could do a complete function override, you really shouldn't unless it is absolutely unavoidable. In the worst case this will crash the game when an update changes some things in that function and you will have to copy and change the new function again to fix it. You will also run into the risk of breaking mods that rely on the same function, as your mod would completely undo changes of other mods if it loaded afterwards.
The major takeaway is therefore: Doing proper function hooks increases compatibility with other mods and game updates and is less likely to break over time. With that out of the way, let's see what kind of hooking techniques exist.

Types of hooks

PostHook

Depending on what your mod is trying to achieve, you will have different needs when hooking functions. The most common scenario is probably adding additional data or code on top of an existing function after it executes. For this we generally use SuperBLT's PostHook, which registers a custom function that is executed whenever the game executes the target function. Using a PostHook is simple and can be used if you don't need to change the functionality of the original function and just want to add some additional code.

Let's look at an example: We want to change the HP of the regular street cops. We can do this after the cop's stats have been initialized, which happens in the function CharacterTweakData:_init_cop.
Looking at this function in the game code we can see that the cop's health is set here. Since we just want to change the HP and still want all the other things to be initialized like usual we can add code in the form of a PostHook.
We would do that like this:

Hooks:PostHook(CharacterTweakData, "_init_cop", "our_unique_hook_id", function (self)
	self.cop.HEALTH_INIT = 10
end)

When the game runs the original CharacterTweakData:_init_cop function, all the cop data will be initialized as usual, but immediately afterwards, BLT will execute our hook function, changing the cop's health to the value we supplied.

The function you specify for the PostHook will be supplied with the same arguments that the original function will be called, so if you need them, you can specify them.
Note that CharacterTweakData:_init_cop(presets) is functionally identical to CharacterTweakData._init_cop(self, presets) (specifically note . instead of : between CharacterTweakData and _init_cop). This is important for your hook function if you plan to make use of the function arguments and the reason why you usually see self as the first argument in a hook function even if the original function doesn't have it.
If you are unsure about wether to include self in the list of arguments for your hook, just remember that if the function is defined with a : in the game code, the first argument to it in a hook should be self.

If you need access to what the original function of your hook returned you can use Hooks:GetReturn() which will return any values that have been returned by hook functions and the original function call that ran before your hook function. Let's say you made a new custom enemy and for making it work properly you need to add it to the character map (a list of all enemies the game goes over and generates contour mappings for). The character map is returned by the function CharacterTweakData:character_map and the function itself creates and returns a local table with all characters in it.

Hooks:PostHook(CharacterTweakData, "character_map", "our_other_unique_hook_id", function (self)
	local char_map = Hooks:GetReturn()
	table.insert(char_map.basic.list, "custom_enemy_name")
	return char_map
end)

You can see that it easy to access the return value and change it (in this case the return value is a table and we insert an entry into it. Another thing that you should notice is that you can return values from a hook, this will override the return value of the original function (and any function hooks on the same function that came before yours).

PreHook

Very similar to a PostHook, the only difference is that it will be executed before the original function is called. Less commonly used but useful if you need to change some values or add additional code right before a function call. Note that setting fields that are created or set in the function in the original code will have no effect since your code runs before the original function and the original call will just override any values that it sets.

Another niche use case for a PreHook is changing function arguments that are of table type, as tables are passed by reference and you can therefore change the content of the table which will then be passed to the original function. As other data types are passed by value this only works for tables.

Function wrapping

The above mentioned hooking methods should cover a lot of usecases already, but there are some cases where they are not usable. Let's say you want to change the arguments the original function is called with or stop the function from being called based on some condition. This simply can not be done with a PostHook or PreHook since all function arguments except tables are passed by value and PostHook or PreHook will always run the original function.
In this case, you need to do a function wrap, often referred to as old_init. This involves saving the original function into a variable and then overriding the function with a new one. In the new function you then call the original function manually and do whatever else you need to do.

local build_suppression_original = CopDamage.build_suppression
function CopDamage:build_suppression(amount, ...)
	if amount == "max" then
		amount = 2
	end
  
	return build_suppression_original(self, amount, ...)
end

Some notes on this code:

So you chose to override after all

If none of the methods above can be applied to what you want to do, you will have to override the entire function. However, SuperBLT provides a way to do this in a way that at least keeps any hooks made by other mods intact.
An example could be the following:

Hooks:OverrideFunction(GroupAIStateBesiege, "assign_enemy_to_group_ai", function (self)
	-- Your code here
end)

Note that if another mod used SuperBLTs PostHook or PreHook on the same function, they will still be called and you can maintain some compatibility with other mods. Redefining the function without making use of Hooks:OverrideFunction will remove all hooks that were made by mods that ran before yours which could lead to unexpected behavior.

Getting Started with PAYDAY 2 Modding (Legacy)

(I have marked this page as legacy; this will be split into different pages. -VxWolf)

Alright, so first things first, let's get some important things out of the way.

SuperBLT How-to:

SuperBLT is the successor of now-defunct BLT/BLT2. SuperBLT does a lot of things, such as allowing you to manage auto-updates for mods that need to be downloaded off GitHub, making XML work stronger and more concise, and so on, but the most important thing it does is allow you to use custom audio files instead of reusing or replacing audio files from the base game. In short, SuperBLT is what you absolutely need if you want to have weapons/heists with custom sound effects and/or if you want to be able to listen to entirely new heist songs.

Installation of SuperBLT, if you don't already have BLT, is pretty simple:

  1. Go here, download the Latest Release DLL.
  2. Extract the the contents of the archive into your PAYDAY 2 install folder.
  3. Run PAYDAY 2.
  4. Download the base mod files when SuperBLT prompts you to.
  5. Once that's done restart the game and and SuperBLT is now operational. Hooray!

In contrast, if you already have previous version of BLT, its highly recommended to upgrade to SuperBLT:

  1. First, you have to go into your mods folder and delete the base subfolder (SuperBLT has its own version that it'll download automagically on the next steps).
  2. After that, go back into the main directory and delete IPHLPAPI.dll (SuperBLT uses its own version).
  3. Once you've done that stuff, follow instructions set above this and you should be good!.

SuperBLT is just the next evolution of BLT/BLT2, so all your old mod would work just fine in SuperBLT.


mods folder VS mod_overrides folder VS Maps folder:

This is a typical point of confusion for people new or inexperienced with using mods for PAYDAY 2, so allow me to provide a simple breakdown.

The mod_overrides folder is supported by PAYDAY 2 by default, and will either come with your PAYDAY 2 install by default (located within the "assets" folder), or require manual creation (read: make a folder in "assets" named "mod_overrides" yourself) but still work anyway. Without BLT installed, all the mod_overrides folder does is tell the game what models/textures/sounds it should be loading as a replacement for which base game models/textures/sounds - for example, if you have the Doom Ithaca mod in your mod_overrides folder, PAYDAY 2 will look inside the Doom Ithaca directory, see that said directory has its own file at /soundbanks/wpn_m37.bnk, and then play sounds from that soundbank instead of the base game /soundbanks/wpn_m37.bnk.

If you want to read more on how to install stuff into mod_overrides, go here.

In contrast, the mods folder requires BLT, and as such does far more than merely replacing sounds and images. Things that go in the mods folder are more advanced, ranging from mods that change the core gameplay of PAYDAY 2 to slick interactive HUDs to things as simple as extra perk decks and throwables.

Note that if you have BLT and BeardLib the line between these two folders starts to blur a little. As a general rule of thumb however, mods that require BeardLib that aren't gameplay-changing mods go in mod_overrides, and the rest goes in mods unless explicitly stated.

The third folder, however, is pretty distinctive. The Maps folder (yes, that "m" is supposed to be capitalized) is something that only exists if you have BeardLib installed, and contains, well, maps. All custom heists you download must go in this folder, and this folder only. Custom heists installed outside this folder will not be loaded by BeardLib and added to the game, and mods that are not custom heists probably won't work if you plonk them here. Note that while the mod_overrides folder is inside the "assets" folder within the game install directory, the Maps folder is actually in the game install directory proper like the mods folder is.

tl;dr Read the tags and/or description of a mod if you're not sure where to put it. Nine times out of ten that solves the issue.

Alternatively, there's the Tsuna Method (for lack of a better word):

There's one last thing when it comes to mod installation however: .pdmod files.

These things are relics from an older time, before BLT, before the override folder, before BeardLib and all of that good stuff. These are largely irrelevant now, except for one key function - .pdmod files can modify shaders and other advanced things.

As such, you should probably avoid .pdmod stuff if you're just starting out. Once you feel advanced enough to have a crack at them, though, you can use the PAYDAY 2 mod tool, yes the really old one, to take these .pdmod files and tell the mod tool that before the game runs it has to tack all the stuff in the .pdmod archives onto the game's code to install said .pdmod files.


BeardLib How-to:

The other giant quality-of-life matter for developers and mod users alike is BeardLib, and what makes BeardLib so great is that it's this giant library of good stuff that lets you add things to the game instead of replacing them without having to worry about crashing other players, simplify all sorts of different mod things down to basic XML work, make use of the override folder to keep the mod folder neat, and also click on a slider to set an exact value instead of just fumbling around like a moron for ten whole minutes.

The most notable things BeardLib allows for include, but are not limited to, entirely new weapons, entirely new heists, and entirely new masks/materials/patterns.

Installation of BeardLib works like installation of any other normal mod:

  1. Go here, hit the download button.
  2. Extract the contents of the archive into your mods folder.
  3. And you're done!

Keep in mind, BeardLib works by using BLT, so you got to have BLT running proper on your game first, before BeardLib can take effect.

That's all I have for now. More things will be added as time goes on. Thanks for your time, and here's hoping you enjoy the "wonderful" world of PAYDAY 2 modding as much as all of us here at ModWorkshop!