PAYDAY 2 Mod Creation
Category of PAYDAY 2 modding
- Data Tables
- Weapon Mods
- Texture Files
- Weapons
- Masks
- Mask Patterns
- Mask Materials
- Custom Attachments
- Planned Custom Weapons
- Custom Weapons
- Diesel Engine
- SystemFS
- Bundle File
- Unit File
- Skin map textures (df_cc)
- Animated Models
- Material Config XML
- Object Xml
- Sequence Manager XML
- Tutorials
- Extracting the Game's Files
- Re-Extracting the Game's Files After an Update
- WeaponLib Mod Preparation
- Troubleshoot Custom Weapons/Attachments for Modders
- Voice Over Modding
- Legendary Armor Skins/LAS/MOOG/Outfit Module Guide
- File Formats
- BLT Modding
- Getting Started with PAYDAY 2 Modding (Legacy)
Data Tables
Tables for bunch of stuff from TweakData to files inside the game.
Weapon Mods
This contains data for all the current weapon mods in the base game. There is a distinction between dummy and blueprint. Dummy serve as a default part so that universal parts dont break the models. Blueprint are parts that get installed by default which players see when they buy the gun.
Game Base
Name ID | ID | Type | Unit |
---|---|---|---|
Adjustable Stock | wpn_fps_smg_mp5_s_adjust | stock | units/payday2/weapons/wpn_fps_smg_mp5_pts/wpn_fps_smg_mp5_s_adjust |
Compact Tactical Box Sight x2.5 | wpn_fps_upg_o_tf90 | sight | units/pd2_dlc_xm20/weapons/wpn_fps_upg_o_tf90/wpn_fps_upg_o_tf90 |
Zittern Stock | wpn_fps_lmg_hk51b_s_extended | stock | units/pd2_dlc_pxp1/weapons/wpn_fps_lmg_hk51b_pts/wpn_fps_lmg_hk51b_s_extended |
Medved R4 Laser Sight | wpn_fps_upg_fl_pis_perst | gadget | units/pd2_dlc_lawp/weapons/wpn_fps_upg_fl_pis_perst/wpn_fps_upg_fl_pis_perst |
Royal Bayonet | wpn_fps_spec_bessy_bayonette | bayonet | units/pd2_dlc_pda10/weapons/wpn_fps_spec_bessy_pts/wpn_fps_spec_bessy_bayonette |
Stealth Laser Module | wpn_fps_upg_fl_dbal_laser | gadget | units/pd2_dlc_mxm/weapons/wpn_fps_upg_fl_dbal_laser/wpn_fps_upg_fl_dbal_laser |
VD-12 Grip | wpn_fps_sho_sko12_body_grip | grip | units/pd2_dlc_pxp2/weapons/wpn_fps_sho_sko12_pts/wpn_fps_sho_sko12_upg_g_mfg |
Ursa Minor Grip | wpn_fps_snp_victor_g_mod3 | grip | units/pd2_dlc_savi/weapons/wpn_fps_snp_victor_pts/wpn_fps_snp_victor_g_mod3 |
Ursa Minor Stock | wpn_fps_snp_victor_s_mod0 | stock | units/pd2_dlc_savi/weapons/wpn_fps_snp_victor_pts/wpn_fps_snp_victor_s_mod0 |
Triple Tech Threat | wpn_fps_sho_ultima_body_kit | exclusive_set | units/pd2_dlc_lawp/weapons/wpn_fps_shot_ultima_pts/wpn_fps_sho_ultima_body_kit |
Moseley Sling | wpn_fps_lmg_kacchainsaw_sling | extra | units/pd2_dlc_pxp4/weapons/wpn_fps_lmg_kacchainsaw_pts/wpn_fps_lmg_kacchainsaw_sling |
Skeletonized AR Grip | wpn_fps_m4_uupg_g_billet | grip | units/pd2_dlc_mxm/weapons/wpn_fps_upg_mxm_m4/wpn_fps_m4_uupg_g_billet |
Orthogon Lower Receiver | wpn_fps_m4_uupg_lower_radian | lower_reciever | units/pd2_dlc_mxm/weapons/wpn_fps_upg_mxm_m4/wpn_fps_m4_uupg_lorec_radian |
Orthogon Upper Receiver | wpn_fps_m4_uupg_upper_radian | upper_reciever | units/pd2_dlc_mxm/weapons/wpn_fps_upg_mxm_m4/wpn_fps_m4_uupg_upprec_radian |
Plated AR Magazine | wpn_fps_m4_uupg_m_strike | magazine | units/pd2_dlc_mxm/weapons/wpn_fps_upg_mxm_m4/wpn_fps_m4_uupg_m_strike |
Starlight Stock | wpn_fps_m4_uupg_s_zulu | stock | units/units/pd2_dlc_savi/weapons/wpn_fps_uupg_m4/wpn_fps_m4_uupg_s_zulu |
Infernal FLamethrower | wpn_fps_lmg_kacchainsaw_flamethrower | underbarrel | units/pd2_dlc_pxp4/weapons/wpn_fps_lmg_kacchainsaw_pts/wpn_fps_lmg_kacchainsaw_flamethrower |
Offworld Exclusive Set | wpn_fps_lmg_kacchainsaw_conversionkit | exclusive_set | units/pd2_dlc_pxp4/weapons/units/pd2_dlc_pxp4/weapons/wpn_fps_lmg_kacchainsaw_pts/wpn_fps_lmg_kacchainsaw_body_ck |
Perkins Soft Case | wpn_fps_lmg_kacchainsaw_mag_b | magazine | units/pd2_dlc_pxp4/weapons/wpn_fps_lmg_kacchainsaw_pts/wpn_fps_lmg_kacchainsaw_mag_b |
Lugosi Barrel | wpn_fps_lmg_kacchainsaw_b_short | barrel | units/pd2_dlc_pxp4/weapons/wpn_fps_lmg_kacchainsaw_pts/wpn_fps_lmg_kacchainsaw_b_short |
Karloff Barrel | wpn_fps_lmg_kacchainsaw_b_long | barrel | units/pd2_dlc_pxp4/weapons/wpn_fps_lmg_kacchainsaw_pts/wpn_fps_lmg_kacchainsaw_b_long |
Rami Suppressor | wpn_fps_lmg_kacchainsaw_ns_suppressor | barrel_ext | units/pd2_dlc_pxp4/weapons/wpn_fps_lmg_kacchainsaw_pts/wpn_fps_lmg_kacchainsaw_suppressor |
45 Degree Ironsights | wpn_fps_upg_o_45steel | sight | units/pd2_dlc_mwm/weapons/wpn_fps_upg_o_45steel/wpn_fps_upg_o_45steel |
KS12-A Burst Muzzle | wpn_fps_ass_shak12_ns_muzzle | barrel_ext | units/pd2_dlc_tawp/weapons/wpn_fps_ass_shak12_pts/wpn_fps_ass_shak12_ns_muzzle |
KS12-S Long Silencer | wpn_fps_ass_shak12_ns_suppressor | barrel_ext | units/pd2_dlc_tawp/weapons/wpn_fps_ass_shak12_pts/wpn_fps_ass_shak12_ns_suppressor |
Dourif Muzzle | wpn_fps_lmg_kacchainsaw_ns_muzzle | barrel_ext | units/pd2_dlc_pxp4/weapons/wpn_fps_lmg_kacchainsaw_pts/wpn_fps_lmg_kacchainsaw_muzzle |
Longbore | wpn_fps_m4_upg_fg_mk12 | exclusive_set | units/pd2_dlc_ja22/weapons/wpn_fps_m4_upg_mk12_pts/wpn_fps_m4_upg_fg_mk12 |
Verdunkeln Muzzle Brake | wpn_fps_lmg_hk51b_ns_jcomp | barrel_ext | units/pd2_dlc_pxp1/weapons/wpn_fps_lmg_hk51b_pts/wpn_fps_lmg_hk51b_ns_jcomp |
Karbin Ceres Handguard | wpn_fps_ass_ak5_fg_ak5c | foregrip | units/payday2/weapons/wpn_fps_ass_ak5_pts/wpn_fps_ass_ak5_fg_ak5c |
Short Enough Railed Stock | wpn_fps_shot_r870_s_nostock_single | stock | units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_s_nostock_single |
Standard Issue Part | wpn_fps_smg_m45_b_standard | barrel | units/pd2_dlc1/weapons/wpn_fps_smg_m45_pts/wpn_fps_smg_m45_b_standard |
Team Boost | wpn_fps_upg_bonus_team_exp_money_p3 | bonus | units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy |
Sawed-Off Barrel | wpn_fps_sho_coach_b_short | barrel | units/pd2_dlc_sdb/weapons/wpn_fps_sho_coach_pts/wpn_fps_sho_coach_b_short |
Gewehr 3 blueprint | wpn_fps_ass_g3_m_mag | magazine | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_g3_pts/wpn_fps_ass_g3_m_mag |
Gewehr 3/Brenner-21 blueprint | wpn_fps_lmg_hk21_body_lower | lower_reciever | units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21_pts/wpn_fps_lmg_hk21_body_lower |
P226 dummy | wpn_fps_pis_p226_b_barrel_standard | barrel | units/pd2_dlc_dec5/weapons/wpn_fps_pis_p226_pts/wpn_fps_pis_p226_b_barrel_standard |
Gecko 7.62 blueprint | wpn_fps_ass_galil_g_standard | grip | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_galil_pts/wpn_fps_ass_galil_g_standard |
Crosskill Guard blueprint | wpn_fps_pis_shrew_g_standard | grip | units/pd2_dlc_myh/weapons/wpn_fps_pis_shrew_pts/wpn_fps_pis_shrew_g_standard |
Adam Stock | wpn_fps_ass_ak5_s_ak5a | stock | units/payday2/weapons/wpn_fps_ass_ak5_pts/wpn_fps_ass_ak5_s_ak5a |
Jacket's Piece blueprint | wpn_fps_smg_cobray_body_lower | lower_reciever | units/pd2_dlc_hotline2/weapons/wpn_fps_smg_cobray_pts/wpn_fps_smg_cobray_body_lower |
Airbow blueprint | wpn_fps_bow_ecp_b_dummy | barrel | units/pd2_dlc_ecp/weapons/wpn_fps_bow_ecp_pts/wpn_fps_bow_ecp_b_dummy |
Milspec Upper Receiver | wpn_fps_m4_upper_reciever_round | upper_reciever | units/payday2/weapons/wpn_fps_ass_m4_pts/wpn_fps_m4_upper_reciever_round |
Short Enough Stock | wpn_fps_shot_r870_s_nostock_vanilla | stock | units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_s_nostock |
Short Pump | wpn_fps_shot_r870_fg_small | foregrip | units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_fg_small |
HRL-7 Rocket Launcher dummy | wpn_fps_rpg7_sight_adapter | extra | units/pd2_dlc_overkill_pack/weapons/wpn_fps_rpg7_pts/wpn_fps_rpg7_sight_adapter |
Jackal blueprint | wpn_fps_smg_schakal_b_standard | barrel | units/pd2_dlc_pim/weapons/wpn_fps_smg_schakal_pts/wpn_fps_smg_schakal_b_standard |
CR 805B blueprint | wpn_fps_smg_hajk_g_standard | grip | units/pd2_dlc_born/weapons/wpn_fps_smg_hajk_pts/wpn_fps_smg_hajk_g_standard |
Standard Issue Part | wpn_fps_ass_m14_body_lower | lower_body | units/payday2/weapons/wpn_fps_ass_m14_pts/wpn_fps_ass_m14_body_lower |
Short Barrel | wpn_fps_sho_rota_fg_standard | foregrip | units/pd2_dlc_rota/weapons/wpn_fps_sho_rota_pts/wpn_fps_sho_rota_fg_standard |
Bling Grip | wpn_fps_pis_deagle_g_bling | grip | units/payday2/weapons/wpn_fps_pis_deagle_pts/wpn_fps_pis_deagle_g_bling |
Kross Vertex dummy | wpn_fps_smg_polymer_s_adapter | stock_adapter | units/pd2_dlc_turtles/weapons/wpn_fps_smg_polymer_pts/wpn_fps_smg_polymer_s_adapter |
Kross Vertex blueprint | wpn_fps_smg_polymer_bolt_standard | extra | units/pd2_dlc_turtles/weapons/wpn_fps_smg_polymer_pts/wpn_fps_smg_polymer_bolt_standard |
Clarion blueprint | wpn_fps_ass_famas_m_standard | magazine | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_famas_pts/wpn_fps_ass_famas_m_standard |
Spartan Stock | wpn_fps_gre_arbiter_charginghandle | drag_handle | units/pd2_dlc_tng/weapons/wpn_fps_gre_arbiter_pts/wpn_fps_gre_arbiter_charginghandle |
Tactical Pistol Light | wpn_fps_addon_ris | extra | units/payday2/weapons/wpn_fps_upg_m4_reusable/wpn_fps_addon_ris |
Overcompensating Barrel | wpn_fps_pis_rage_b_long | slide | units/payday2/weapons/wpn_fps_pis_rage_pts/wpn_fps_pis_rage_b_long |
Desertfox blueprint | wpn_fps_snp_desertfox_body | lower_receiver | units/pd2_dlc_pim/weapons/wpn_fps_snp_desertfox_pts/wpn_fps_snp_desertfox_body |
Pistol Crossbow blueprint | wpn_fps_bow_hunter_body_standard | lower_reciever | units/pd2_dlc_turtles/weapons/wpn_fps_bow_hunter_pts/wpn_fps_bow_hunter_body_standard |
Vintage Mag. | wpn_fps_upg_m4_m_straight | magazine | units/payday2/weapons/wpn_fps_upg_m4_reusable/wpn_fps_upg_m4_m_straight |
Micro Uzi blueprint | wpn_fps_smg_baka_m_standard | magazine | units/pd2_dlc_dragon/weapons/wpn_fps_smg_baka_pts/wpn_fps_smg_baka_m_standard |
AMCAR blueprint | wpn_fps_upg_m4_g_standard_vanilla | grip | units/payday2/weapons/wpn_fps_upg_m4_reusable/wpn_fps_upg_m4_g_standard |
Long Barrel | wpn_fps_pis_deagle_b_legend | slide | units/payday2_cash/safes/cf15/weapons/wpn_fps_pis_deagle_bling_pts/wpn_fps_pis_deagle_b_legend |
Desert Ops Stock | wpn_fps_snp_m95_bipod | extra | units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_m95_pts/wpn_fps_snp_m95_bipod |
The Professional Compensator | wpn_fps_pis_beretta_co_co1 | barrel_ext | units/payday2/weapons/wpn_fps_pis_b92fs_pts/wpn_fps_pis_beretta_co_co1 |
The Judge dummy | wpn_fps_pis_judge_fl_adapter | extra | units/pd2_million/weapons/wpn_fps_pis_judge_pts/wpn_fps_pis_judge_fl_adapter |
Contractor .308 blueprint | wpn_fps_snp_tti_m_standard | magazine | units/pd2_dlc_spa/weapons/wpn_fps_snp_tti_pts/wpn_fps_snp_tti_m_standard |
Baby Deagle dummy | wpn_fps_pis_sparrow_fl_rail | extra | units/pd2_dlc_rip/weapons/wpn_fps_pis_sparrow_pts/wpn_fps_pis_sparrow_fl_rail |
Jackal dummy | wpn_fps_upg_fl_ass_peq15_flashlight | extra | units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_fl_ass_peq15/wpn_fps_upg_fl_ass_peq15_flashlight |
Standard Issue Part | wpn_fps_snp_msr_m_standard | magazine | units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_msr_pts/wpn_fps_snp_msr_m_standard |
SpecOps blueprint | wpn_fps_smg_mp7_body_standard | upper_reciever | units/pd2_dlc_dec5/weapons/wpn_fps_smg_mp7_pts/wpn_fps_smg_mp7_body_standard |
Folding Stock | wpn_upg_ak_s_folding_vanilla_gold | stock | units/payday2/weapons/wpn_fps_upg_ak_reusable/wpn_upg_ak_s_folding_gold |
Breaker 12G dummy | wpn_fps_sho_boot_fg_legendary | foregrip | units/payday2_cash/safes/buck/weapons/wpn_fps_sho_boot_legendary/wpn_fps_sho_boot_fg_legendary |
China Puff 40mm Grenade Launcher blueprint | wpn_fps_gre_m79_sight_up | gadget | units/pd2_dlc_gage_assault/weapons/wpn_fps_gre_m79_pts/wpn_fps_gre_m79_sight_up |
Jacket's Piece blueprint | wpn_fps_smg_cobray_bolt | extra | units/pd2_dlc_hotline2/weapons/wpn_fps_smg_cobray_pts/wpn_fps_smg_cobray_bolt |
Peacemaker .45 blueprint | wpn_fps_pis_peacemaker_body_standard | lower_reciever | units/pd2_dlc_west/weapons/wpn_fps_pis_peacemaker_pts/wpn_fps_pis_peacemaker_body_standard |
Bling Grip | wpn_fps_pis_1911_g_bling | grip | units/payday2/weapons/wpn_fps_pis_1911_pts/wpn_fps_pis_1911_g_bling |
The dustcover of the AK.762 rifle. | wpn_fps_ass_akm_body_upperreceiver_vanilla | upper_reciever | units/payday2/weapons/wpn_fps_ass_akm_pts/wpn_fps_ass_akm_body_upperreceiver |
XL 5.56 Microgun blueprint | wpn_fps_lmg_shuno_body_standard | lower_reciever | units/pd2_dlc_dmg/weapons/wpn_fps_lmg_shuno_pts/wpn_fps_lmg_shuno_body_standard |
Buzzsaw 42 blueprint | wpn_fps_lmg_mg42_n42 | barrel_ext | units/pd2_dlc_gage_historical/weapons/wpn_fps_lmg_mg42_pts/wpn_fps_lmg_mg42_n42 |
Galant dummy | wpn_fps_ass_ching_strip_standard | stock | units/pd2_dlc_old/weapons/wpn_fps_ass_ching_pts/wpn_fps_ass_ching_s_standard |
Government Issue Railed | wpn_fps_shot_r870_ris_special | extra | units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_ris_special |
Not Localized | wpn_fps_bow_ecp_ejector_right | ejector_r | units/pd2_dlc_ecp/weapons/wpn_fps_bow_ecp_pts/wpn_fps_bow_ecp_ejector_right |
Not Localized | wpn_fps_sho_ben_body_standard | lower_reciever | units/pd2_dlc_gage_shot/weapons/wpn_fps_sho_ben_pts/wpn_fps_sho_ben_body_standard |
Not Localized | wpn_fps_pis_chinchilla_b_standard | barrel | units/pd2_dlc_max/weapons/wpn_fps_pis_chinchilla_pts/wpn_fps_pis_chinchilla_b_standard |
Not Localized | wpn_fps_pis_packrat_body_standard | lower_receiver | units/pd2_dlc_pim/weapons/wpn_fps_pis_packrat_pts/wpn_fps_pis_packrat_body_standard |
Not Localized | wpn_fps_pis_pl14_m_standard | magazine | units/pd2_dlc_mad/weapons/wpn_fps_pis_pl14_pts/wpn_fps_pis_pl14_m_standard |
Standard Issue Part | wpn_fps_ass_g36_body_standard | lower_reciever | units/payday2/weapons/wpn_fps_ass_g36_pts/wpn_fps_ass_g36_body_standard |
Not Localized | wpn_fps_pis_sparrow_m_standard | magazine | units/pd2_dlc_rip/weapons/wpn_fps_pis_sparrow_pts/wpn_fps_pis_sparrow_m_standard |
Not Localized | wpn_fps_sho_boot_b_standard | barrel | units/pd2_dlc_wild/weapons/wpn_fps_sho_boot_pts/wpn_fps_sho_boot_b_standard |
Not Localized | wpn_fps_ass_akm_b_standard_gold | barrel | units/payday2/weapons/wpn_fps_ass_akm_gold_pts/wpn_fps_ass_akm_b_standard_gold |
Not Localized | wpn_fps_pis_p226_m_standard | magazine | units/pd2_dlc_dec5/weapons/wpn_fps_pis_p226_pts/wpn_fps_pis_p226_m_standard |
Road Warrior Barrel | wpn_fps_shot_huntsman_b_short | barrel | units/payday2/weapons/wpn_fps_shot_huntsman_pts/wpn_fps_shot_huntsman_b_short |
Not Localized | wpn_fps_lmg_mg42_b_mg42 | barrel | units/pd2_dlc_gage_historical/weapons/wpn_fps_lmg_mg42_pts/wpn_fps_lmg_mg42_b_mg42 |
Not Localized | wpn_fps_ass_74_b_legend | barrel | units/payday2_cash/safes/sputnik/weapons/wpn_fps_ass_74_rodina_pts/wpn_fps_ass_74_b_legend |
Not Localized | wpn_fps_smg_sr2_b_standard | barrel | units/pd2_dlc_coco/weapons/wpn_fps_smg_sr2_parts/wpn_fps_smg_sr2_b_standard |
Ergo Grip | wpn_fps_pis_g18c_g_ergo | grip | units/payday2/weapons/wpn_fps_pis_g18c_pts/wpn_fps_pis_g18c_g_ergo |
Not Localized | wpn_fps_shot_shorty_s_legendary | stock | units/payday2_cash/safes/lones/weapons/wpn_fps_shot_shorty_legendary_pts/wpn_fps_shot_shorty_s_legendary |
Not Localized | wpn_fps_lmg_hk21_b_short | barrel | units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21_pts/wpn_fps_lmg_hk21_b_short |
Desert Ops Stock | wpn_fps_ass_m14_body_dmr | stock | units/payday2/weapons/wpn_fps_ass_m14_pts/wpn_fps_ass_m14_body_dmr |
Standard Issue Part | wpn_fps_pis_deagle_o_standard_rear | extra | units/payday2/weapons/wpn_fps_pis_deagle_pts/wpn_fps_pis_deagle_o_standard_rear |
Improves stability but gives slightly less concealment. | wpn_upg_ak_s_adapter | stock_adapter | units/payday2/weapons/wpn_fps_upg_ak_reusable/wpn_upg_ak_s_adapter |
The dustcover of the AK.762 rifle. | wpn_fps_ass_akm_body_upperreceiver | upper_reciever | units/payday2/weapons/wpn_fps_ass_akm_pts/wpn_fps_ass_akm_body_upperreceiver |
Medium Barrel | wpn_fps_m4_uupg_b_medium_vanilla | barrel | units/payday2/weapons/wpn_fps_ass_m4_pts/wpn_fps_m4_uupg_b_medium |
Standard Issue Part | wpn_fps_m4_uupg_draghandle_ballos | drag_handle | units/pd2_dlc_akm4_modpack/weapons/wpn_fps_m4_uupg_draghandle_ballos/wpn_fps_m4_uupg_draghandle_ballos |
Short Mag. | wpn_fps_smg_mac10_m_short | magazine | units/payday2/weapons/wpn_fps_smg_mac10_pts/wpn_fps_smg_mac10_m_short |
Tactical Mag. | wpn_fps_upg_m4_m_pmag | magazine | units/payday2/weapons/wpn_fps_upg_m4_reusable/wpn_fps_upg_m4_m_pmag |
Not Localized | wpn_fps_snp_r93_b_standard | barrel | units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_r93_pts/wpn_fps_snp_r93_b_standard |
Not Localized | wpn_fps_smg_shepheard_dh_standard | drag_handle | units/pd2_dlc_joy/weapons/wpn_fps_smg_shepheard_pts/wpn_fps_smg_shepheard_dh_standard |
Not Localized | wpn_fps_upg_o_dd_front | extra | units/pd2_dlc_gage_shot/weapons/wpn_fps_upg_o_dd/wpn_fps_upg_o_dd_front |
Not Localized | wpn_fps_shot_shorty_fg_legendary | foregrip | units/payday2_cash/safes/lones/weapons/wpn_fps_shot_shorty_legendary_pts/wpn_fps_shot_shorty_fg_legendary |
Standard Issue Part | wpn_fps_m16_s_solid | stock | units/payday2/weapons/wpn_fps_ass_m16_pts/wpn_fps_m16_s_solid |
Standard Issue Part | wpn_fps_pis_deagle_body_standard | lower_reciever | units/payday2/weapons/wpn_fps_pis_deagle_pts/wpn_fps_pis_deagle_body_standard |
Little Brother Foregrip | wpn_fps_sho_basset_fg_short | foregrip | units/pd2_dlc_dsg/weapons/wpn_fps_sho_basset_pts/wpn_fps_sho_basset_fg_short |
Standard Stock | wpn_fps_shot_r870_s_solid | stock | units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_s_solid |
Not Localized | wpn_fps_bow_elastic_body_regular | upper_reciever | units/pd2_dlc_ram/weapons/wpn_fps_bow_elastic_pts/wpn_fps_bow_elastic_body_regular |
Standard Issue Part | wpn_fps_snp_model70_fl_rail | extra | units/pd2_dlc_berry/weapons/wpn_fps_snp_model70_pts/wpn_fps_snp_model70_fl_rail |
Damage | wpn_fps_upg_bonus_damage_p2 | bonus | units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy |
Shorter Than Short Stock | wpn_fps_smg_olympic_s_short_vanilla | stock | units/payday2/weapons/wpn_fps_smg_olympic_pts/wpn_fps_smg_olympic_s_short |
Short Barrel | wpn_fps_m4_uupg_b_short | barrel | units/payday2/weapons/wpn_fps_ass_m4_pts/wpn_fps_m4_uupg_b_short |
Not Localized | wpn_fps_pis_usp_fl_adapter | extra | units/payday2/weapons/wpn_fps_pis_usp_pts/wpn_fps_pis_usp_fl_adapter |
Standard Issue Part | wpn_fps_smg_p90_body_p90 | lower_reciever | units/payday2/weapons/wpn_fps_smg_p90_pts/wpn_fps_smg_p90_body_p90 |
Bronco Scope Mount | wpn_fps_pis_rage_lock | extra | units/pd2_dlc_gage_jobs/weapons/wpn_fps_pis_rage_extra/wpn_fps_pis_rage_extra |
Not Localized | wpn_fps_fla_mk2_mag | magazine | units/pd2_dlc_bbq/weapons/wpn_fps_fla_mk2_pts/wpn_fps_fla_mk2_mag |
Not Localized | wpn_fps_ass_scar_b_medium | barrel | units/pd2_dlc_dec5/weapons/wpn_fps_ass_scar_pts/wpn_fps_ass_scar_b_medium |
Not Localized | wpn_fps_smg_coal_body_standard | upper_reciever | units/pd2_dlc_grv/weapons/wpn_fps_smg_coal_pts/wpn_fps_smg_coal_body_standard |
Not Localized | wpn_fps_smg_hajk_body_standard | lower_reciever | units/pd2_dlc_born/weapons/wpn_fps_smg_hajk_pts/wpn_fps_smg_hajk_body_standard |
Not Localized | wpn_fps_snp_desertfox_dh_standard | extra | units/pd2_dlc_pim/weapons/wpn_fps_snp_desertfox_pts/wpn_fps_snp_desertfox_dh_standard |
Not Localized | wpn_fps_smg_thompson_stock | stock | units/pd2_dlc_pines/weapons/wpn_fps_smg_m1928_pts/wpn_fps_smg_thompson_stock |
Not Localized | wpn_fps_gre_ray_sight_lid | drag_handle | units/pd2_dlc_friend/weapons/wpn_fps_gre_ray_pts/wpn_fps_gre_ray_sight_lid |
Tactical Handguard | wpn_fps_m16_fg_railed | foregrip | units/payday2/weapons/wpn_fps_ass_m16_pts/wpn_fps_m16_fg_railed |
Standard Issue Part | wpn_fps_ass_m14_body_upper | upper_body | units/payday2/weapons/wpn_fps_ass_m14_pts/wpn_fps_ass_m14_body_upper |
Not Localized | wpn_fps_smg_sr2_m_mag | magazine | units/pd2_dlc_coco/weapons/wpn_fps_smg_sr2_parts/wpn_fps_smg_sr2_m_mag |
The Ninja Barrel | wpn_fps_smg_mp5_fg_mp5sd | foregrip | units/payday2/weapons/wpn_fps_smg_mp5_pts/wpn_fps_smg_mp5_fg_mp5sd |
Milspec Upper Receiver | wpn_fps_m4_upper_reciever_round_vanilla | upper_reciever | units/payday2/weapons/wpn_fps_ass_m4_pts/wpn_fps_m4_upper_reciever_round |
Not Localized | wpn_fps_lmg_mg42_reciever | lower_reciever | units/pd2_dlc_gage_historical/weapons/wpn_fps_lmg_mg42_pts/wpn_fps_lmg_mg42_reciever |
Not Localized | wpn_fps_sho_aa12_mag_straight | magazine | units/pd2_dlc_bbq/weapons/wpn_fps_sho_aa12_pts/wpn_fps_sho_aa12_mag_straight |
Low Temperature Mixture | wpn_fps_fla_system_m_low | magazine | units/pd2_dlc_sft/weapons/wpn_fps_fla_system_pts/wpn_fps_fla_system_m_low |
Not Localized | wpn_fps_pis_shrew_fl_adapter | adapter | units/pd2_dlc_myh/weapons/wpn_fps_pis_shrew_pts/wpn_fps_pis_shrew_fl_adapter |
Not Localized | wpn_fps_pis_lemming_mag_release | extra | units/pd2_dlc_fi7/weapons/wpn_fps_pis_lemming_pts/wpn_fps_pis_lemming_mag_release |
Standard Issue Part | wpn_upg_ak_m_akm | magazine | units/payday2/weapons/wpn_fps_upg_ak_reusable/wpn_upg_ak_m_akm |
Not Localized | wpn_fps_pis_1911_fl_legendary | gadget | units/payday2_cash/safes/flake/weapons/wpn_fps_pis_1911_fl_legendary/wpn_fps_pis_1911_fl_legendary |
Enables you to mount flashlights and lasers. | wpn_fps_pis_beretta_body_rail | extra | units/payday2/weapons/wpn_fps_pis_b92fs_pts/wpn_fps_pis_beretta_body_rail |
Tactical Shorty Stock | wpn_fps_ass_s552_body_standard | upper_reciever | units/pd2_dlc1/weapons/wpn_fps_ass_s552_pts/wpn_fps_ass_s552_body_standard |
Standard Issue Part | wpn_fps_shot_r870_b_long | barrel | units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_b_long |
Standard Issue Part | wpn_upg_o_marksmansight_front_vanilla | extra | units/payday2/weapons/wpn_fps_upg_o_marksmansight/wpn_upg_o_marksmansight_front |
Stubby Compensator | wpn_fps_upg_ns_ass_smg_stubby | barrel_ext | units/payday2/weapons/wpn_fps_upg_ns_ass_smg_stubby/wpn_fps_upg_ns_ass_smg_stubby |
Short Enough Tactical Stock | wpn_fps_shot_r870_s_nostock_big | stock | units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_s_nostock_big |
Not Localized | wpn_fps_lmg_m249_m_standard | magazine | units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_m249_pts/wpn_fps_lmg_m249_m_standard |
Not Localized | wpn_fps_gre_china_s_standard | stock | units/pd2_dlc_lupus/weapons/wpn_fps_gre_china_pts/wpn_fps_gre_china_s_standard |
Not Localized | wpn_fps_sho_basset_fg_standard | foregrip | units/pd2_dlc_dsg/weapons/wpn_fps_sho_basset_pts/wpn_fps_sho_basset_fg_standard |
Not Localized | wpn_fps_smg_cobray_body_lower_jacket | lower_reciever | units/pd2_dlc_hotline2/weapons/wpn_fps_smg_cobray_pts/wpn_fps_smg_cobray_body_lower_jacket |
Not Localized | wpn_fps_bow_frankish_b_steel | barrel | units/pd2_dlc_steel/weapons/wpn_fps_bow_frankish_pts/wpn_fps_bow_frankish_b_steel |
Standard Issue Part | wpn_fps_snp_m95_magazine | magazine | units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_m95_pts/wpn_fps_snp_m95_magazine |
Not Localized | wpn_fps_smg_coal_b_standard | barrel | units/pd2_dlc_grv/weapons/wpn_fps_smg_coal_pts/wpn_fps_smg_coal_b_standard |
Not Localized | wpn_fps_pis_sparrow_b_rpl | barrel | units/pd2_dlc_rip/weapons/wpn_fps_pis_sparrow_pts/wpn_fps_pis_sparrow_b_rpl |
Not Localized | wpn_fps_smg_sterling_m_medium | magazine | units/pd2_dlc_gage_historical/weapons/wpn_fps_smg_sterling_pts/wpn_fps_smg_sterling_m_medium |
Not Localized | wpn_fps_pis_g26_b_standard | slide | units/pd2_crimefest_2014/oct22/weapons/wpn_fps_pis_g26_pts/wpn_fps_pis_g26_b_standard |
Not Localized | wpn_fps_ass_sub2000_o_back | extra | units/pd2_dlc_casino/weapons/wpn_fps_ass_sub2000_pts/wpn_fps_ass_sub2000_o_back |
Not Localized | wpn_fps_sho_ksg_b_standard | barrel | units/pd2_dlc_gage_shot/weapons/wpn_fps_sho_ksg_pts/wpn_fps_sho_ksg_b_standard |
Not Localized | wpn_fps_pis_usp_m_standard | magazine | units/payday2/weapons/wpn_fps_pis_usp_pts/wpn_fps_pis_usp_m_standard |
Police Shorty Stock | wpn_fps_pis_legacy_fl_mount | extra | units/pd2_dlc_khp/weapons/wpn_fps_pis_legacy_pts/wpn_fps_pis_legacy_fl_mount |
Not Localized | wpn_fps_pis_p226_b_barrel_equinox | barrel | units/pd2_dlc_dec5/weapons/wpn_fps_pis_p226_pts/wpn_fps_pis_p226_b_barrel_equinox |
Standard Issue Part | wpn_fps_snp_m95_lower_reciever | lower_body | units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_m95_pts/wpn_fps_snp_m95_lower_reciever |
Not Localized | wpn_fps_smg_baka_body_standard | upper_reciever | units/pd2_dlc_dragon/weapons/wpn_fps_smg_baka_pts/wpn_fps_smg_baka_body_standard |
Custom Built Frame | wpn_fps_smg_mac10_body_modern | lower_reciever | units/pd2_dlc_icc/weapons/wpn_fps_smg_mac10_body_modern/wpn_fps_smg_mac10_body_modern |
Not Localized | wpn_fps_pis_chinchilla_ejector | ejector | units/pd2_dlc_max/weapons/wpn_fps_pis_chinchilla_pts/wpn_fps_pis_chinchilla_ejector |
Not Localized | wpn_upg_ak_fg_standard_gold | foregrip | units/payday2/weapons/wpn_fps_upg_ak_reusable/wpn_upg_ak_fg_standard_gold |
Standard Issue Part | wpn_fps_shot_r870_body_standard | lower_reciever | units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_body_standard |
Polizei Special Foregrip | wpn_fps_ass_g36_fg_ksk | foregrip | units/payday2/weapons/wpn_fps_ass_g36_pts/wpn_fps_ass_g36_fg_ksk |
Monolith Suppressor | wpn_fps_upg_ns_pis_large | barrel_ext | units/payday2/weapons/wpn_fps_upg_ns_pis_large/wpn_fps_upg_ns_pis_large |
Not Localized | wpn_fps_bow_long_body_standard | lower_reciever | units/pd2_dlc_steel/weapons/wpn_fps_bow_long_pts/wpn_fps_bow_long_body_standard |
Not Localized | wpn_fps_snp_flint_s_adapter | stock_adapter | units/pd2_dlc_grv/weapons/wpn_fps_ass_flint_pts/wpn_fps_ass_flint_s_adapter |
Not Localized | wpn_fps_shot_m37_m_standard | magazine | units/pd2_dlc_peta/weapons/wpn_fps_shot_m37_pts/wpn_fps_shot_m37_m_standard |
Extended Magazine | wpn_fps_shot_shorty_m_extended_short | magazine | units/payday2/weapons/wpn_fps_shot_shorty_pts/wpn_fps_shot_shorty_m_extended_short |
Standard Issue Part | wpn_fps_shot_huntsman_body_standard | lower_reciever | units/payday2/weapons/wpn_fps_shot_huntsman_pts/wpn_fps_shot_huntsman_body_standard |
Tactical Stock | wpn_fps_sho_ben_fg_standard | foregrip | units/pd2_dlc_gage_shot/weapons/wpn_fps_sho_ben_pts/wpn_fps_sho_ben_fg_standard |
Not Localized | wpn_fps_lmg_m134_barrel_legendary | barrel | units/payday2_cash/safes/cop/weapons/wpn_fps_lmg_m134_legend_pts/wpn_fps_lmg_m134_barrel_legendary |
Not Localized | wpn_fps_sho_ksg_fg_short | foregrip | units/pd2_dlc_gage_shot/weapons/wpn_fps_sho_ksg_pts/wpn_fps_sho_ksg_fg_short |
Not Localized | wpn_fps_pis_sparrow_sl_941 | slide | units/pd2_dlc_rip/weapons/wpn_fps_pis_sparrow_pts/wpn_fps_pis_sparrow_sl_941 |
Not Localized | wpn_fps_pis_chinchilla_body | lower_receiver | units/pd2_dlc_max/weapons/wpn_fps_pis_chinchilla_pts/wpn_fps_pis_chinchilla_body |
Not Localized | wpn_fps_ass_sub2000_body_gen2 | upper_reciever | units/pd2_dlc_casino/weapons/wpn_fps_ass_sub2000_pts/wpn_fps_ass_sub2000_body_gen2 |
Standard Issue Part | wpn_fps_snp_m95_barrel_standard | barrel | units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_m95_pts/wpn_fps_snp_m95_barrel_standard |
Standard Issue Part | wpn_fps_smg_mac10_ris_dummy | lower_reciever | units/payday2/weapons/wpn_fps_smg_mac10_pts/wpn_fps_smg_mac10_ris_dummy |
Flip-up Sights | wpn_fps_m4_uupg_o_flipup | sight | units/payday2/weapons/wpn_fps_ass_m4_pts/wpn_fps_m4_uupg_o_flipup |
Not Localized | wpn_fps_ass_g3_body_rail | upper_reciever | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_g3_pts/wpn_fps_ass_g3_body_rail |
Not Localized | wpn_fps_smg_polymer_s_standard | stock | units/pd2_dlc_turtles/weapons/wpn_fps_smg_polymer_pts/wpn_fps_smg_polymer_s_standard |
Not Localized | wpn_fps_smg_sterling_b_standard | barrel | units/pd2_dlc_gage_historical/weapons/wpn_fps_smg_sterling_pts/wpn_fps_smg_sterling_b_standard |
Caesar Stock | wpn_fps_ass_ak5_s_ak5c | stock | units/payday2/weapons/wpn_fps_ass_ak5_pts/wpn_fps_ass_ak5_s_ak5c |
Not Localized | wpn_fps_sho_coach_right_hammer | right_hammer | units/pd2_dlc_sdb/weapons/wpn_fps_sho_coach_pts/wpn_fps_sho_coach_right_hammer |
Carnival Grip | wpn_fps_pis_chinchilla_g_black | grip | units/pd2_dlc_max/weapons/wpn_fps_pis_chinchilla_pts/wpn_fps_pis_chinchilla_g_black |
Long Barrel | wpn_fps_smg_p90_b_long | barrel | units/payday2/weapons/wpn_fps_smg_p90_pts/wpn_fps_smg_p90_b_long |
Not Localized | wpn_fps_ass_galil_fg_standard | barrel | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_galil_pts/wpn_fps_ass_galil_fg_standard |
No Modification | wpn_fps_pis_deagle_m_standard | magazine | units/payday2/weapons/wpn_fps_pis_deagle_pts/wpn_fps_pis_deagle_m_standard |
Not Localized | wpn_fps_pis_shrew_sl_standard | slide | units/pd2_dlc_myh/weapons/wpn_fps_pis_shrew_pts/wpn_fps_pis_shrew_sl_standard |
Not Localized | wpn_fps_smg_thompson_fl_adapter | extra | units/pd2_dlc_pines/weapons/wpn_fps_smg_m1928_pts/wpn_fps_smg_thompson_fl_adapter |
Tactical Shorty Stock | wpn_fps_smg_scorpion_body_standard | upper_reciever | units/pd2_dlc_miami/weapons/wpn_fps_smg_scorpion_pts/wpn_fps_smg_scorpion_body_standard |
Extended Magazine | wpn_fps_pis_pl14_m_extended | magazine | units/pd2_dlc_mad/weapons/wpn_fps_pis_pl14_pts/wpn_fps_pis_pl14_m_extended |
The Tactical Russian Handguard | wpn_upg_ak_fg_combo3 | foregrip | units/payday2/weapons/wpn_fps_upg_ak_reusable/wpn_upg_ak_fg_combo3 |
Not Localized | wpn_fps_bow_elastic_rail | rail | units/pd2_dlc_ram/weapons/wpn_fps_bow_elastic_pts/wpn_fps_bow_elastic_rail |
Not Localized | wpn_fps_ass_flint_m_release_standard | extra | units/pd2_dlc_grv/weapons/wpn_fps_ass_flint_pts/wpn_fps_ass_flint_m_release_standard |
Poison Bolt | wpn_fps_bow_arblast_m_poison | ammo | units/pd2_dlc_steel/weapons/wpn_fps_bow_arblast_pts/wpn_fps_bow_arblast_m_poison |
Concealment | wpn_fps_upg_bonus_concealment_p2 | bonus | units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy |
Not Localized | wpn_upg_ak_m_akm_gold | magazine | units/payday2/weapons/wpn_fps_upg_ak_reusable/wpn_upg_ak_m_akm_gold |
Not Localized | wpn_fps_pis_breech_body | body | units/pd2_dlc_old/weapons/wpn_fps_pis_breech_pts/wpn_fps_pis_breech_body |
Not Localized | wpn_fps_ass_scar_ns_short | barrel_ext | units/pd2_dlc_dec5/weapons/wpn_fps_ass_scar_pts/wpn_fps_ass_scar_ns_short |
Not Localized | wpn_fps_snp_siltstone_b_standard | barrel | units/pd2_dlc_grv/weapons/wpn_fps_snp_siltstone_pts/wpn_fps_snp_siltstone_b_standard |
Holographic Sight | wpn_fps_upg_o_eotech | sight | units/payday2/weapons/wpn_fps_upg_o_eotech/wpn_fps_upg_o_eotech |
Not Localized | wpn_fps_lmg_shuno_b_dummy_long | barrel | units/pd2_dlc_dmg/weapons/wpn_fps_lmg_shuno_pts/wpn_fps_lmg_shuno_b_dummy_long |
Not Localized | wpn_fps_pis_pl14_sl_standard | slide | units/pd2_dlc_mad/weapons/wpn_fps_pis_pl14_pts/wpn_fps_pis_pl14_sl_standard |
Custom Assault Frame | wpn_fps_smg_p90_body_boxy | lower_reciever | units/pd2_dlc_icc/weapons/wpn_fps_smg_p90_body_boxy/wpn_fps_smg_p90_body_boxy |
Not Localized | wpn_fps_smg_thompson_body | upper_reciever | units/pd2_dlc_pines/weapons/wpn_fps_smg_m1928_pts/wpn_fps_smg_thompson_body |
Not Localized | wpn_fps_ass_g3_body_upper | upper_reciever | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_g3_pts/wpn_fps_ass_g3_body_upper |
Discreet Foregrip | wpn_fps_smg_thompson_foregrip_discrete | foregrip | units/pd2_dlc_pines/weapons/wpn_fps_smg_m1928_pts/wpn_fps_smg_thompson_foregrip_discrete |
Not Localized | wpn_fps_snp_tti_body_receiverupper | upper_reciever | units/pd2_dlc_spa/weapons/wpn_fps_snp_tti_pts/wpn_fps_snp_tti_body_receiverupper |
Jaeger Body | wpn_fps_ass_m14_body_jae | stock | units/payday2/weapons/wpn_fps_ass_m14_pts/wpn_fps_ass_m14_body_jae |
Not Localized | wpn_fps_fla_system_body_standard | lower_reciever | units/pd2_dlc_sft/weapons/wpn_fps_fla_system_pts/wpn_fps_fla_system_body_standard |
Not Localized | wpn_fps_lmg_m134_body | lower_reciever | units/pd2_dlc_overkill_pack/weapons/wpn_fps_lmg_m134_pts/wpn_fps_lmg_m134_body |
The Silent Killer Suppressor | wpn_fps_upg_ns_shot_thick | barrel_ext | units/payday2/weapons/wpn_fps_upg_ns_shot_thick/wpn_fps_upg_ns_shot_thick |
Not Localized | wpn_fps_lmg_par_s_standard | stock | units/pd2_dlc_par/weapons/wpn_fps_lmg_par_pts/wpn_fps_lmg_par_s_standard |
Not Localized | wpn_fps_smg_thompson_grip | grip | units/pd2_dlc_pines/weapons/wpn_fps_smg_m1928_pts/wpn_fps_smg_thompson_grip |
Aggressor Barrel | wpn_fps_pis_rage_b_comp1 | slide | units/payday2/weapons/wpn_fps_pis_rage_pts/wpn_fps_pis_rage_b_comp1 |
Not Localized | wpn_fps_snp_tti_vg_standard | vertical_grip | units/pd2_dlc_spa/weapons/wpn_fps_snp_tti_pts/wpn_fps_snp_tti_vg_standard |
Standard Issue Part | wpn_fps_m16_s_solid_vanilla | stock | units/payday2/weapons/wpn_fps_ass_m16_pts/wpn_fps_m16_s_solid |
Standard Issue Part | wpn_fps_smg_mp5_body_mp5 | lower_reciever | units/payday2/weapons/wpn_fps_smg_mp5_pts/wpn_fps_smg_mp5_body_mp5 |
Exotique Receiver | wpn_fps_m4_upper_reciever_edge | upper_reciever | units/payday2/weapons/wpn_fps_ass_m4_pts/wpn_fps_m4_upper_reciever_edge |
Standard Issue Part | wpn_fps_upg_vg_ass_smg_verticalgrip_vanilla | vertical_grip | units/payday2/weapons/wpn_fps_upg_vg_ass_smg_verticalgrip/wpn_fps_upg_vg_ass_smg_verticalgrip |
Not Localized | wpn_fps_bow_plainsrider_body_standard | lower_reciever | units/pd2_dlc_west/weapons/wpn_fps_bow_plainsrider_pts/wpn_fps_bow_plainsrider_body_standard |
Standard Issue Part | wpn_fps_snp_model70_m_standard | magazine | units/pd2_dlc_berry/weapons/wpn_fps_snp_model70_pts/wpn_fps_snp_model70_m_standard |
Not Localized | wpn_fps_smg_hajk_vg_moe | vertical_grip | units/pd2_dlc_born/weapons/wpn_fps_smg_hajk_pts/wpn_fps_smg_hajk_vg_moe |
Not Localized | wpn_fps_sho_coach_barrel_lock | barrel_lock | units/pd2_dlc_sdb/weapons/wpn_fps_sho_coach_pts/wpn_fps_sho_coach_barrel_lock |
Not Localized | wpn_fps_bow_arblast_m_standard | ammo | units/pd2_dlc_steel/weapons/wpn_fps_bow_arblast_pts/wpn_fps_bow_arblast_m_standard |
Railed Handguard | wpn_fps_smg_olympic_fg_railed | foregrip | units/payday2/weapons/wpn_fps_smg_olympic_pts/wpn_fps_smg_olympic_fg_railed |
Not Localized | wpn_fps_ass_komodo_o_flipups_up | sight | units/pd2_dlc_tar/weapons/wpn_fps_ass_komodo_pts/wpn_fps_ass_komodo_o_flipups_up |
No Modification | wpn_fps_smg_mp9_b_dummy | barrel | units/payday2/weapons/wpn_fps_smg_mp9_pts/wpn_fps_smg_mp9_b_dummy |
Not Localized | wpn_fps_ass_sub2000_body_gen1 | upper_reciever | units/pd2_dlc_casino/weapons/wpn_fps_ass_sub2000_pts/wpn_fps_ass_sub2000_body_gen1 |
Long Barrel | wpn_fps_pis_deagle_b_long | slide | units/payday2/weapons/wpn_fps_pis_deagle_pts/wpn_fps_pis_deagle_b_long |
Short Barrel | wpn_fps_ass_corgi_b_short | barrel | units/pd2_dlc_rvd/weapons/wpn_fps_ass_corgi_pts/wpn_fps_ass_corgi_b_short |
Not Localized | wpn_fps_bow_ecp_m_arrows_standard | ammo | units/pd2_dlc_ecp/weapons/wpn_fps_bow_ecp_pts/wpn_fps_bow_ecp_m_arrows_standard |
Not Localized | wpn_fps_smg_thompson_barrel | barrel | units/pd2_dlc_pines/weapons/wpn_fps_smg_m1928_pts/wpn_fps_smg_thompson_barrel |
No Modification | wpn_fps_pis_rage_b_standard | slide | units/payday2/weapons/wpn_fps_pis_rage_pts/wpn_fps_pis_rage_b_standard |
Not Localized | wpn_fps_smg_p90_b_legend | slide | units/payday2_cash/safes/dallas/weapons/wpn_fps_smg_p90_b_legendary/wpn_fps_smg_p90_b_legend |
Bare Essentials Stock | wpn_fps_smg_mp5_s_ring | stock | units/payday2/weapons/wpn_fps_smg_mp5_pts/wpn_fps_smg_mp5_s_ring |
Folding Stock | wpn_fps_smg_mp9_s_fold | stock | units/payday2/weapons/wpn_fps_smg_mp9_pts/wpn_fps_smg_mp9_s_fold |
Slim Hanguard | wpn_fps_smg_olympic_fg_olympic | foregrip | units/payday2/weapons/wpn_fps_smg_olympic_pts/wpn_fps_smg_olympic_fg_olympic |
Not Localized | wpn_fps_pis_c96_rail | extra | units/pd2_dlc_gage_historical/weapons/wpn_fps_pis_c96_pts/wpn_fps_pis_c96_rail |
Not Localized | wpn_fps_smg_sr2_vg_standard | vertical_grip | units/pd2_dlc_coco/weapons/wpn_fps_smg_sr2_parts/wpn_fps_smg_sr2_vg_standard |
Not Localized | wpn_fps_m4_upg_b_sd_smr | barrel | units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_fg_smr/wpn_fps_m4_upg_b_sd_smr |
Not Localized | wpn_fps_ass_sub2000_b_std | barrel | units/pd2_dlc_casino/weapons/wpn_fps_ass_sub2000_pts/wpn_fps_ass_sub2000_b_std |
Railed Handguard | wpn_fps_m4_uupg_fg_rail | foregrip | units/payday2/weapons/wpn_fps_ass_m4_pts/wpn_fps_m4_uupg_fg_rail |
Not Localized | wpn_fps_smg_polymer_extra_sling | extra | units/pd2_dlc_turtles/weapons/wpn_fps_smg_polymer_pts/wpn_fps_smg_polymer_extra_sling |
Short Barrel | wpn_fps_sho_rota_b_long | barrel | units/pd2_dlc_rota/weapons/wpn_fps_sho_rota_pts/wpn_fps_sho_rota_b_long |
Not Localized | wpn_fps_ass_asval_scopemount | extra | units/pd2_dlc_character_sokol/weapons/wpn_fps_ass_asval_pts/wpn_fps_ass_asval_scopemount |
Not Localized | wpn_fps_pis_legacy_firepin_standard | firepin | units/pd2_dlc_khp/weapons/wpn_fps_pis_legacy_pts/wpn_fps_pis_legacy_firepin_standard |
Not Localized | wpn_fps_lmg_svinet_b_standard | barrel | units/payday2_cash/safes/pack/weapons/wpn_fps_lmg_ksp58_b_legendary/wpn_fps_lmg_svinet_b_standard |
Not Localized | wpn_fps_lmg_m249_body_standard | lower_reciever | units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_m249_pts/wpn_fps_lmg_m249_body_standard |
Barrel Nozzle | wpn_fps_ass_komodo_ns | barrel_ext | units/pd2_dlc_tar/weapons/wpn_fps_ass_komodo_pts/wpn_fps_ass_komodo_ns |
Standard Issue Part | wpn_fps_fla_mk2_body_fierybeast | lower_reciever | units/payday2_cash/safes/cop/weapons/wpn_fps_fla_mk2_body_fierybeast_pts/wpn_fps_fla_mk2_body_fierybeast |
Not Localized | wpn_fps_smg_sr2_s_folded | stock | units/pd2_dlc_coco/weapons/wpn_fps_smg_sr2_parts/wpn_fps_smg_sr2_s_folded |
Not Localized | wpn_fps_fla_system_body_upper | upper_reciever | units/pd2_dlc_sft/weapons/wpn_fps_fla_system_pts/wpn_fps_fla_system_body_upper |
Standard Issue Part | wpn_fps_upg_vg_ass_smg_verticalgrip | vertical_grip | units/payday2/weapons/wpn_fps_upg_vg_ass_smg_verticalgrip/wpn_fps_upg_vg_ass_smg_verticalgrip |
No Modification | wpn_fps_upg_vg_ass_smg_stubby | vertical_grip | units/payday2/weapons/wpn_fps_upg_vg_ass_smg_stubby/wpn_fps_upg_vg_ass_smg_stubby |
Not Localized | wpn_fps_sho_aa12_dh | drag_handle | units/pd2_dlc_bbq/weapons/wpn_fps_sho_aa12_pts/wpn_fps_sho_aa12_dh |
Bertil Stock | wpn_fps_ass_ak5_s_ak5b | stock | units/payday2/weapons/wpn_fps_ass_ak5_pts/wpn_fps_ass_ak5_s_ak5b |
Not Localized | wpn_fps_pis_hs2000_body_standard | lower_reciever | units/pd2_dlc_the_bomb/weapons/wpn_fps_pis_hs2000_pts/wpn_fps_pis_hs2000_body_standard |
Not Localized | wpn_fps_ass_flint_b_standard | barrel | units/pd2_dlc_grv/weapons/wpn_fps_ass_flint_pts/wpn_fps_ass_flint_b_standard |
Not Localized | wpn_fps_pis_breech_dh | drag_handle | units/pd2_dlc_old/weapons/wpn_fps_pis_breech_pts/wpn_fps_pis_breech_dh |
Not Localized | wpn_fps_pis_breech_b_standard | barrel | units/pd2_dlc_old/weapons/wpn_fps_pis_breech_pts/wpn_fps_pis_breech_b_standard |
Not Localized | wpn_fps_shot_m37_body_standard | lower_reciever | units/pd2_dlc_peta/weapons/wpn_fps_shot_m37_pts/wpn_fps_shot_m37_body_standard |
Not Localized | wpn_fps_lmg_hk21_m_standard | magazine | units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21_pts/wpn_fps_lmg_hk21_m_standard |
Not Localized | wpn_fps_smg_polymer_barrel_standard | barrel | units/pd2_dlc_turtles/weapons/wpn_fps_smg_polymer_pts/wpn_fps_smg_polymer_barrel_standard |
Not Localized | wpn_fps_pis_sparrow_fl_dummy | extra | units/pd2_dlc_rip/weapons/wpn_fps_pis_sparrow_pts/wpn_fps_pis_sparrow_fl_rail |
Standard Issue Part | wpn_fps_upg_m4_s_adapter | stock_adapter | units/payday2/weapons/wpn_fps_upg_m4_reusable/wpn_fps_upg_m4_s_adapter |
Tactical Shorty Stock | wpn_fps_smg_m45_body_standard | upper_reciever | units/pd2_dlc1/weapons/wpn_fps_smg_m45_pts/wpn_fps_smg_m45_body_standard |
Pirate Stock | wpn_fps_gre_m79_stock | stock | units/pd2_dlc_gage_assault/weapons/wpn_fps_gre_m79_pts/wpn_fps_gre_m79_stock |
Not Localized | wpn_fps_sho_boot_o_legendary | sight | units/payday2_cash/safes/buck/weapons/wpn_fps_sho_boot_legendary/wpn_fps_sho_boot_o_legendary |
Not Localized | wpn_fps_sho_coach_left_hammer | left_hammer | units/pd2_dlc_sdb/weapons/wpn_fps_sho_coach_pts/wpn_fps_sho_coach_left_hammer |
Adjustable Stock | wpn_fps_smg_olympic_s_adjust | stock | units/payday2/weapons/wpn_fps_smg_olympic_pts/wpn_fps_smg_olympic_s_adjust |
Standard Issue Part | wpn_fps_ass_74_b_standard | barrel | units/payday2/weapons/wpn_fps_ass_74_pts/wpn_fps_ass_74_b_standard |
Not Localized | wpn_fps_ass_contraband_b_standard | barrel | units/pd2_dlc_chico/weapons/wpn_fps_ass_contraband_pts/wpn_fps_ass_contraband_b_standard |
Not Localized | wpn_fps_fla_system_b_standard | barrel | units/pd2_dlc_sft/weapons/wpn_fps_fla_system_pts/wpn_fps_fla_system_b_standard |
Not Localized | wpn_fps_ass_sub2000_m_standard | magazine | units/pd2_dlc_casino/weapons/wpn_fps_ass_sub2000_pts/wpn_fps_ass_sub2000_m_standard |
Short Enough Stock | wpn_fps_shot_r870_s_nostock | stock | units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_s_nostock |
Not Localized | wpn_fps_smg_cobray_s_m4adapter | extra | units/pd2_dlc_hotline2/weapons/wpn_fps_smg_cobray_pts/wpn_fps_smg_cobray_s_m4adapter |
Not Localized | wpn_upg_ak_s_legend | stock | units/payday2_cash/safes/sputnik/weapons/wpn_fps_ass_74_rodina_pts/wpn_upg_ak_s_legend |
Not Localized | wpn_fps_lmg_svinet_s_legend | stock | units/payday2_cash/safes/pack/weapons/wpn_fps_lmg_ksp58_s_legendary/wpn_fps_lmg_svinet_s_legend |
Ergo Grip | wpn_fps_pis_beretta_g_ergo | grip | units/payday2/weapons/wpn_fps_pis_b92fs_pts/wpn_fps_pis_beretta_g_ergo |
Not Localized | wpn_fps_smg_sr2_o_rail | extra | units/pd2_dlc_coco/weapons/wpn_fps_smg_sr2_parts/wpn_fps_smg_sr2_o_rail |
Discreet Grip | wpn_fps_smg_thompson_grip_discrete | grip | units/pd2_dlc_pines/weapons/wpn_fps_smg_m1928_pts/wpn_fps_smg_thompson_grip_discrete |
Not Localized | wpn_fps_pis_g26_fl_adapter | extra | units/pd2_crimefest_2014/oct22/weapons/wpn_fps_pis_g26_pts/wpn_fps_pis_g26_fl_adapter |
Not Localized | wpn_fps_ass_ching_dh_standard | drag_handle | units/pd2_dlc_old/weapons/wpn_fps_ass_ching_pts/wpn_fps_ass_ching_dh_standard |
Marksman Sight | wpn_upg_o_marksmansight_rear_vanilla | sight | units/payday2/weapons/wpn_fps_upg_o_marksmansight/wpn_upg_o_marksmansight_rear |
Spartan Stock | wpn_fps_gre_arbiter_ejector | extra | units/pd2_dlc_tng/weapons/wpn_fps_gre_arbiter_pts/wpn_fps_gre_arbiter_ejector |
Milspec Mag. | wpn_fps_m4_uupg_m_std | magazine | units/payday2/weapons/wpn_fps_ass_m4_pts/wpn_fps_m4_uupg_m_std |
Standard Issue Part | wpn_fps_shot_r870_b_short | barrel | units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_b_short |
Not Localized | wpn_fps_ass_scar_ns_standard | barrel_ext | units/pd2_dlc_dec5/weapons/wpn_fps_ass_scar_pts/wpn_fps_ass_scar_ns_standard |
Not Localized | wpn_fps_lmg_m249_s_para | stock | units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_m249_pts/wpn_fps_lmg_m249_s_para |
Not Localized | wpn_fps_snp_wa2000_s_standard | stock | units/pd2_dlc_turtles/weapons/wpn_fps_snp_wa2000_pts/wpn_fps_snp_wa2000_s_standard |
Not Localized | wpn_fps_upg_pis_adam | ammo | units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy |
Operator Body | wpn_fps_pis_1911_body_standard | lower_reciever | units/payday2/weapons/wpn_fps_pis_1911_pts/wpn_fps_pis_1911_body_standard |
Pesante Barrel | wpn_fps_pis_2006m_fl_adapter | extra | units/pd2_dlc_arena/weapons/wpn_fps_pis_2006m_pts/wpn_fps_pis_2006m_fl_adapter |
Not Localized | wpn_fps_lmg_rpk_b_standard | barrel | units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_rpk_pts/wpn_fps_lmg_rpk_b_standard |
Not Localized | wpn_fps_rpg7_m_grinclown | magazine | units/payday2_cash/safes/cop/weapons/wpn_fps_rpg7_m_grinclown/wpn_fps_rpg7_m_grinclown |
Short Barrel | wpn_fps_m4_uupg_b_short_vanilla | barrel | units/payday2/weapons/wpn_fps_ass_m4_pts/wpn_fps_m4_uupg_b_short |
Standard Issue Part | wpn_fps_sho_ksg_fg_standard | foregrip | units/pd2_dlc_gage_shot/weapons/wpn_fps_sho_ksg_pts/wpn_fps_sho_ksg_fg_standard |
Standard Issue Part | wpn_fps_ass_ak5_b_std | barrel | units/payday2/weapons/wpn_fps_ass_ak5_pts/wpn_fps_ass_ak5_b_std |
Explosive Bolt | wpn_fps_bow_frankish_m_explosive | ammo | units/pd2_dlc_steel/weapons/wpn_fps_bow_frankish_pts/wpn_fps_bow_frankish_m_explosive |
Standard Issue Part | wpn_fps_ass_m14_m_standard | magazine | units/payday2/weapons/wpn_fps_ass_m14_pts/wpn_fps_ass_m14_m_standard |
Not Localized | wpn_fps_bow_elastic_sight | sight | units/pd2_dlc_ram/weapons/wpn_fps_bow_elastic_pts/wpn_fps_bow_elastic_sight |
Long Barrel | wpn_fps_fla_mk2_empty | barrel | units/pd2_dlc_bbq/weapons/wpn_fps_fla_mk2_pts/wpn_fps_fla_mk2_empty |
No Modification | wpn_fps_pis_deagle_o_standard_front_long | extra | units/payday2/weapons/wpn_fps_pis_deagle_pts/wpn_fps_pis_deagle_o_standard_front_long |
The Bigger the Better Suppressor | wpn_fps_upg_ns_ass_smg_large | barrel_ext | units/payday2/weapons/wpn_fps_upg_ns_ass_smg_large/wpn_fps_upg_ns_ass_smg_large |
Standard Issue Part | wpn_fps_pis_rage_body_standard | upper_reciever | units/payday2/weapons/wpn_fps_pis_rage_pts/wpn_fps_pis_rage_body_standard |
Not Localized | wpn_fps_gre_slap_body_lower | lower_reciever | units/pd2_dlc_fgl/weapons/wpn_fps_gre_slap_pts/wpn_fps_gre_slap_body_lower |
Not Localized | wpn_fps_pis_usp_body_standard | lower_reciever | units/payday2/weapons/wpn_fps_pis_usp_pts/wpn_fps_pis_usp_body_standard |
Not Localized | wpn_fps_gre_china_body_standard | lower_receiver | units/pd2_dlc_lupus/weapons/wpn_fps_gre_china_pts/wpn_fps_gre_china_body_standard |
Not Localized | wpn_fps_lmg_m134_barrel | barrel | units/pd2_dlc_overkill_pack/weapons/wpn_fps_lmg_m134_pts/wpn_fps_lmg_m134_barrel |
Poison Arrow | wpn_fps_bow_long_m_poison | ammo | units/pd2_dlc_steel/weapons/wpn_fps_bow_long_pts/wpn_fps_bow_long_m_poison |
Standard Stock | wpn_fps_upg_m4_s_standard_vanilla | stock | units/payday2/weapons/wpn_fps_upg_m4_reusable/wpn_fps_upg_m4_s_standard |
Shorter Than Short Stock | wpn_fps_smg_olympic_s_short | stock | units/payday2/weapons/wpn_fps_smg_olympic_pts/wpn_fps_smg_olympic_s_short |
Skeletal Stock | wpn_fps_smg_mp9_s_skel | stock | units/payday2/weapons/wpn_fps_smg_mp9_pts/wpn_fps_smg_mp9_s_skel |
Not Localized | wpn_fps_gre_slap_o_iron | sight | units/pd2_dlc_fgl/weapons/wpn_fps_gre_slap_pts/wpn_fps_gre_slap_o_iron |
Not Localized | wpn_fps_smg_cobray_s_standard | stock | units/pd2_dlc_hotline2/weapons/wpn_fps_smg_cobray_pts/wpn_fps_smg_cobray_s_standard |
Not Localized | wpn_fps_lmg_m249_b_short | barrel | units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_m249_pts/wpn_fps_lmg_m249_b_short |
Not Localized | wpn_fps_bow_ecp_body_lower | lower_receiver | units/pd2_dlc_ecp/weapons/wpn_fps_bow_ecp_pts/wpn_fps_bow_ecp_body_lower |
Ergo Grip | wpn_fps_pis_deagle_g_ergo | grip | units/payday2/weapons/wpn_fps_pis_deagle_pts/wpn_fps_pis_deagle_g_ergo |
Belgian Heat Handguard | wpn_fps_ass_ak5_fg_fnc | foregrip | units/payday2/weapons/wpn_fps_ass_ak5_pts/wpn_fps_ass_ak5_fg_fnc |
Not Localized | wpn_fps_smg_schakal_bolt_standard | extra | units/pd2_dlc_pim/weapons/wpn_fps_smg_schakal_pts/wpn_fps_smg_schakal_bolt_standard |
Not Localized | wpn_fps_sho_coach_body_standard | lower_reciever | units/pd2_dlc_sdb/weapons/wpn_fps_sho_coach_pts/wpn_fps_sho_coach_body_standard |
Short Mag. | wpn_fps_smg_mp9_m_short | magazine | units/payday2/weapons/wpn_fps_smg_mp9_pts/wpn_fps_smg_mp9_m_short |
Milspec Mag. | wpn_fps_m4_uupg_m_std_vanilla | magazine | units/payday2/weapons/wpn_fps_ass_m4_pts/wpn_fps_m4_uupg_m_std |
Tactical Wood Handguard | wpn_upg_ak_fg_combo1 | foregrip | units/payday2/weapons/wpn_fps_upg_ak_reusable/wpn_upg_ak_fg_combo1 |
Not Localized | wpn_fps_lmg_rpk_body_lowerreceiver | lower_reciever | units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_rpk_pts/wpn_fps_lmg_rpk_body_lowerreceiver |
Standard Issue Part | wpn_fps_saw_m_blade | magazine | units/payday2/weapons/wpn_fps_saw_pts/wpn_fps_saw_m_blade |
Not Localized | wpn_fps_bow_elastic_bow | lower_reciever | units/pd2_dlc_ram/weapons/wpn_fps_bow_elastic_pts/wpn_fps_bow_elastic_bow |
Not Localized | wpn_fps_sho_boot_em_extra | extra | units/pd2_dlc_wild/weapons/wpn_fps_sho_boot_pts/wpn_fps_sho_boot_em_extra |
Standard Issue Part | wpn_fps_ass_tecci_upper_reciever | upper_reciever | units/pd2_dlc_opera/weapons/wpn_fps_ass_tecci_pts/wpn_fps_ass_tecci_upper_reciever |
Long Barrel | wpn_fps_m4_uupg_b_long | barrel | units/payday2/weapons/wpn_fps_ass_m4_pts/wpn_fps_m4_uupg_b_long |
Not Localized | wpn_fps_ass_m14_body_legendary | stock | units/payday2_cash/safes/lones/weapons/wpn_fps_ass_m14_legendary_pts/wpn_fps_ass_m14_body_legendary |
Not Localized | wpn_fps_smg_baka_o_adapter | extra | units/pd2_dlc_dragon/weapons/wpn_fps_smg_baka_pts/wpn_fps_smg_baka_o_adapter |
Accuracy | wpn_fps_upg_bonus_spread_n1 | bonus | units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy |
No modification | wpn_fps_upg_vg_ass_smg_afg | vertical_grip | units/payday2/weapons/wpn_fps_upg_vg_ass_smg_afg/wpn_fps_upg_vg_ass_smg_afg |
Not Localized | wpn_fps_ass_m14_body_upper_legendary | upper_body | units/payday2_cash/safes/lones/weapons/wpn_fps_ass_m14_legendary_pts/wpn_fps_ass_m14_body_upper_legendary |
Not Localized | wpn_fps_ass_tecci_fg_legend | foregrip | units/payday2_cash/safes/grunt/weapons/wpn_fps_ass_tecci_legendary/wpn_fps_ass_tecci_fg_legend |
Folding Stock | wpn_fps_smg_mac10_s_fold | stock | units/payday2/weapons/wpn_fps_smg_mac10_pts/wpn_fps_smg_mac10_s_fold |
Not Localized | wpn_fps_bow_elastic_g_1 | grip | units/pd2_dlc_ram/weapons/wpn_fps_bow_elastic_pts/wpn_fps_bow_elastic_g_1 |
Not Localized | wpn_fps_sho_coach_left_slug | left_slug | units/pd2_dlc_sdb/weapons/wpn_fps_sho_coach_pts/wpn_fps_sho_coach_left_slug |
Not Localized | wpn_fps_sho_aa12_body_rail | extra | units/pd2_dlc_bbq/weapons/wpn_fps_sho_aa12_pts/wpn_fps_sho_aa12_body_rail |
Not Localized | wpn_fps_smg_schakal_body_upper | upper_reciever | units/pd2_dlc_pim/weapons/wpn_fps_smg_schakal_pts/wpn_fps_smg_schakal_body_upper |
Not Localized | wpn_fps_sho_aa12_body | lower_reciever | units/pd2_dlc_bbq/weapons/wpn_fps_sho_aa12_pts/wpn_fps_sho_aa12_body |
Cruz Grip | wpn_fps_pis_chinchilla_g_death | grip | units/pd2_dlc_max/weapons/wpn_fps_pis_chinchilla_pts/wpn_fps_pis_chinchilla_g_death |
Not Localized | wpn_fps_smg_erma_body_standard | lower_receiver | units/pd2_dlc_old/weapons/wpn_fps_smg_erma_pts/wpn_fps_smg_erma_body_standard |
Not Localized | wpn_fps_pis_judge_body_standard | lower_reciever | units/pd2_million/weapons/wpn_fps_pis_judge_pts/wpn_fps_pis_judge_body_standard |
Not Localized | wpn_fps_snp_desertfox_b_short | barrel | units/pd2_dlc_pim/weapons/wpn_fps_snp_desertfox_pts/wpn_fps_snp_desertfox_b_short |
Not Localized | wpn_fps_snp_model70_b_legend | barrel | units/payday2_cash/safes/bah/weapons/wpn_fps_snp_model70_legendary_pts/wpn_fps_snp_model70_b_legend |
Stubby barrel | wpn_fps_smg_thompson_barrel_short | barrel | units/pd2_dlc_pines/weapons/wpn_fps_smg_m1928_pts/wpn_fps_smg_thompson_barrel_short |
Marksman Sight | wpn_upg_o_marksmansight_rear | sight | units/payday2/weapons/wpn_fps_upg_o_marksmansight/wpn_upg_o_marksmansight_rear |
Not Localized | wpn_fps_smg_mp7_b_standard | barrel | units/pd2_dlc_dec5/weapons/wpn_fps_smg_mp7_pts/wpn_fps_smg_mp7_b_standard |
Extended Magazine | wpn_fps_smg_mac10_m_extended | magazine | units/payday2/weapons/wpn_fps_smg_mac10_pts/wpn_fps_smg_mac10_m_extended |
Skeletal Stock | wpn_upg_ak_s_skfoldable | stock | units/payday2/weapons/wpn_fps_upg_ak_reusable/wpn_upg_ak_s_skfoldable |
Pocket Laser | wpn_fps_upg_fl_pis_laser | gadget | units/payday2/weapons/wpn_fps_upg_fl_pis_laser/wpn_fps_upg_fl_pis_laser |
Not Localized | wpn_fps_ass_m16_fg_legend | gadget | units/payday2_cash/safes/cola/weapons/wpn_fps_ass_m16_legendary/wpn_fps_ass_m16_fg_legend |
Not Localized | wpn_fps_ass_g3_fg_bipod | foregrip | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_g3_pts/wpn_fps_ass_g3_fg_bipod |
No Modification | wpn_fps_pis_beretta_sl_std | upper_reciever | units/payday2/weapons/wpn_fps_pis_b92fs_pts/wpn_fps_pis_beretta_sl_std |
Not Localized | wpn_fps_smg_schakal_body_lower | lower_receiver | units/pd2_dlc_pim/weapons/wpn_fps_smg_schakal_pts/wpn_fps_smg_schakal_body_lower |
Poison Bolt | wpn_fps_bow_frankish_m_poison | ammo | units/pd2_dlc_steel/weapons/wpn_fps_bow_frankish_pts/wpn_fps_bow_frankish_m_poison |
Not Localized | wpn_fps_gre_china_fg_standard | foregrip | units/pd2_dlc_lupus/weapons/wpn_fps_gre_china_pts/wpn_fps_gre_china_fg_standard |
Not Localized | wpn_fps_ass_fal_s_standard | stock | units/pd2_dlc_big/weapons/wpn_fps_ass_fal_pts/wpn_fps_ass_fal_s_standard |
Not Localized | wpn_fps_sho_ksg_b_legendary | barrel | units/payday2_cash/safes/same/weapons/wpn_fps_sho_ksg_b_legendary/wpn_fps_sho_ksg_b_legendary |
Threaded Barrel | wpn_fps_pis_legacy_b_threaded | barrel | units/pd2_dlc_khp/weapons/wpn_fps_pis_legacy_pts/wpn_fps_pis_legacy_b_threaded |
Standard Issue Part | wpn_upg_o_marksmansight_front | extra | units/payday2/weapons/wpn_fps_upg_o_marksmansight/wpn_upg_o_marksmansight_front |
Wooden Sniper Stock | wpn_upg_ak_s_psl | stock | units/payday2/weapons/wpn_fps_upg_ak_reusable/wpn_upg_ak_s_psl |
Not Localized | wpn_fps_ass_corgi_fg_rail | foregrip | units/pd2_dlc_rvd/weapons/wpn_fps_ass_corgi_pts/wpn_fps_ass_corgi_fg_rail |
Not Localized | wpn_fps_ass_komodo_b_standard | barrel | units/pd2_dlc_tar/weapons/wpn_fps_ass_komodo_pts/wpn_fps_ass_komodo_b_standard |
Standard Issue Part | wpn_fps_snp_m95_upper_reciever | upper_body | units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_m95_pts/wpn_fps_snp_m95_upper_reciever |
Not Localized | wpn_fps_rpg7_barrel | barrel | units/pd2_dlc_overkill_pack/weapons/wpn_fps_rpg7_pts/wpn_fps_rpg7_barrel |
Police Shorty Stock | wpn_fps_ass_s552_s_m4 | stock | units/pd2_dlc1/weapons/wpn_fps_ass_s552_pts/wpn_fps_ass_s552_s_m4 |
Tactical Shorty Stock | wpn_fps_ass_s552_fg_standard | foregrip | units/pd2_dlc1/weapons/wpn_fps_ass_s552_pts/wpn_fps_ass_s552_fg_standard |
Standard Issue Part | wpn_fps_snp_r93_body_standard | stock | units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_r93_pts/wpn_fps_snp_r93_body_standard |
Not Localized | wpn_fps_smg_uzi_s_unfolded | stock | units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/wpn_fps_smg_uzi_s_unfolded |
Not Localized | wpn_fps_ass_contraband_dh_standard | drag_handle | units/pd2_dlc_chico/weapons/wpn_fps_ass_contraband_pts/wpn_fps_ass_contraband_dh_standard |
Not Localized | wpn_fps_sho_aa12_body_rear_sight | sight | units/pd2_dlc_bbq/weapons/wpn_fps_sho_aa12_pts/wpn_fps_sho_aa12_body_rear_sight |
No Modification | wpn_fps_pis_beretta_g_std | grip | units/payday2/weapons/wpn_fps_pis_b92fs_pts/wpn_fps_pis_beretta_g_std |
Surgeon Sight | wpn_fps_upg_o_docter | sight | units/payday2/weapons/wpn_fps_upg_o_docter/wpn_fps_upg_o_docter |
Tactical Laser Module | wpn_fps_upg_fl_ass_smg_sho_peqbox | gadget | units/payday2/weapons/wpn_fps_upg_fl_ass_smg_sho_peqbox/wpn_fps_upg_fl_ass_smg_sho_peqbox |
Not Localized | wpn_fps_ass_contraband_body_standard | lower_receiver | units/pd2_dlc_chico/weapons/wpn_fps_ass_contraband_pts/wpn_fps_ass_contraband_body_standard |
Not Localized | wpn_fps_gre_ray_barrel | barrel | units/pd2_dlc_friend/weapons/wpn_fps_gre_ray_pts/wpn_fps_gre_ray_barrel |
OVERKILL Compensator | wpn_fps_pis_deagle_co_long | barrel_ext | units/payday2/weapons/wpn_fps_pis_deagle_pts/wpn_fps_pis_deagle_co_long |
Not Localized | wpn_fps_pis_shrew_body_frame | lower_reciever | units/pd2_dlc_myh/weapons/wpn_fps_pis_shrew_pts/wpn_fps_pis_shrew_body_frame |
Not Localized | wpn_fps_pis_sparrow_body_rpl | lower_reciever | units/pd2_dlc_rip/weapons/wpn_fps_pis_sparrow_pts/wpn_fps_pis_sparrow_body_rpl |
Ventilated Compensator | wpn_fps_pis_g18c_co_1 | barrel_ext | units/payday2/weapons/wpn_fps_pis_g18c_pts/wpn_fps_pis_g18c_co_1 |
Not Localized | wpn_fps_sho_ksg_body_standard | lower_body | units/pd2_dlc_gage_shot/weapons/wpn_fps_sho_ksg_pts/wpn_fps_sho_ksg_body_standard |
Not Localized | wpn_fps_gre_slap_b_standard | barrel | units/pd2_dlc_fgl/weapons/wpn_fps_gre_slap_pts/wpn_fps_gre_slap_b_standard |
Not Localized | wpn_fps_bow_ecp_o_iron | sight | units/pd2_dlc_ecp/weapons/wpn_fps_bow_ecp_pts/wpn_fps_bow_ecp_o_iron |
Total Ammo | wpn_fps_upg_bonus_total_ammo_p3 | bonus | units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy |
Total Ammo | wpn_fps_upg_bonus_total_ammo_p1 | bonus | units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy |
Tactical Stock | wpn_fps_shot_r870_s_m4 | stock_adapter | units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_s_m4 |
Tactical Stock | wpn_fps_upg_m4_s_pts | stock | units/payday2/weapons/wpn_fps_upg_m4_reusable/wpn_fps_upg_m4_s_pts |
Standard Issue Part | wpn_fps_smg_mp9_body_mp9 | lower_reciever | units/payday2/weapons/wpn_fps_smg_mp9_pts/wpn_fps_smg_mp9_body_mp9 |
Plastic Stock | wpn_fps_lmg_par_s_plastic | stock | units/pd2_dlc_par/weapons/wpn_fps_lmg_par_pts/wpn_fps_lmg_par_s_plastic |
Damage | wpn_fps_upg_bonus_damage_p1 | bonus | units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy |
Stability | wpn_fps_upg_bonus_recoil_p1 | bonus | units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy |
Accuracy | wpn_fps_upg_bonus_spread_p1 | bonus | units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy |
Concealment | wpn_fps_upg_bonus_concealment_p3 | bonus | units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy |
Standard Issue Part | wpn_fps_ass_tecci_m_drum | magazine | units/pd2_dlc_opera/weapons/wpn_fps_ass_tecci_pts/wpn_fps_ass_tecci_m_drum |
Standard Issue Part | wpn_fps_ass_tecci_vg_standard | vertical_grip | units/pd2_dlc_opera/weapons/wpn_fps_ass_tecci_pts/wpn_fps_ass_tecci_vg_standard |
Not Localized | wpn_fps_pis_g17_body_standard | lower_reciever | units/payday2/weapons/wpn_fps_pis_g17_pts/wpn_fps_pis_g17_body_standard |
Bare Essentials Stock | wpn_fps_smg_mp5_s_ring_vanilla | stock | units/payday2/weapons/wpn_fps_smg_mp5_pts/wpn_fps_smg_mp5_s_ring |
Not Localized | wpn_fps_smg_uzi_fg_standard | foregrip | units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/wpn_fps_smg_uzi_fg_standard |
Standard Issue Part | wpn_fps_aug_m_pmag | magazine | units/payday2/weapons/wpn_fps_ass_aug_pts/wpn_fps_aug_m_pmag |
Standard Issue Part | wpn_fps_smg_mp5_body_rail | upper_reciever | units/payday2/weapons/wpn_fps_smg_mp5_pts/wpn_fps_smg_mp5_body_rail |
Not Localized | wpn_fps_gre_ray_sight | sight | units/pd2_dlc_friend/weapons/wpn_fps_gre_ray_pts/wpn_fps_gre_ray_sight |
000 Buckshot | wpn_fps_upg_a_custom_free | ammo | units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy |
Not Localized | wpn_fps_sho_coach_right_slug | right_slug | units/pd2_dlc_sdb/weapons/wpn_fps_sho_coach_pts/wpn_fps_sho_coach_right_slug |
Not Localized | wpn_fps_lmg_par_body_standard | lower_reciever | units/pd2_dlc_par/weapons/wpn_fps_lmg_par_pts/wpn_fps_lmg_par_body_standard |
Deadman's Stock | wpn_fps_sho_coach_s_short | stock | units/pd2_dlc_sdb/weapons/wpn_fps_sho_coach_pts/wpn_fps_sho_coach_s_short |
Not Localized | wpn_fps_pis_sparrow_g_dummy | grip | units/pd2_dlc_rip/weapons/wpn_fps_pis_sparrow_pts/wpn_fps_pis_sparrow_g_dummy |
Not Localized | wpn_fps_sho_coach_s_long | stock | units/pd2_dlc_sdb/weapons/wpn_fps_sho_coach_pts/wpn_fps_sho_coach_s_long |
Medium Barrel | wpn_fps_m4_uupg_b_medium | barrel | units/payday2/weapons/wpn_fps_ass_m4_pts/wpn_fps_m4_uupg_b_medium |
Not Localized | wpn_fps_pis_legacy_sl_standard | slide | units/pd2_dlc_khp/weapons/wpn_fps_pis_legacy_pts/wpn_fps_pis_legacy_sl_standard |
Not Localized | wpn_fps_pis_legacy_safety_standard | safety | units/pd2_dlc_khp/weapons/wpn_fps_pis_legacy_pts/wpn_fps_pis_legacy_safety_standard |
Not Localized | wpn_fps_pis_legacy_m_standard | magazine | units/pd2_dlc_khp/weapons/wpn_fps_pis_legacy_pts/wpn_fps_pis_legacy_m_standard |
Wooden Grip | wpn_fps_pis_legacy_g_wood | grip | units/pd2_dlc_khp/weapons/wpn_fps_pis_legacy_pts/wpn_fps_pis_legacy_g_wood |
Not Localized | wpn_fps_pis_legacy_g_standard | grip | units/pd2_dlc_khp/weapons/wpn_fps_pis_legacy_pts/wpn_fps_pis_legacy_g_standard |
Not Localized | wpn_fps_pis_legacy_body_standard | lower_reciever | units/pd2_dlc_khp/weapons/wpn_fps_pis_legacy_pts/wpn_fps_pis_legacy_body_standard |
Not Localized | wpn_fps_pis_packrat_m_standard | magazine | units/pd2_dlc_pim/weapons/wpn_fps_pis_packrat_pts/wpn_fps_pis_packrat_m_standard |
Not Localized | wpn_fps_lmg_m134_body_upper | extra | units/pd2_dlc_overkill_pack/weapons/wpn_fps_lmg_m134_pts/wpn_fps_lmg_m134_body_upper |
Not Localized | wpn_fps_sho_boot_body_standard | lower_reciever | units/pd2_dlc_wild/weapons/wpn_fps_sho_boot_pts/wpn_fps_sho_boot_body_standard |
Standard Issue Part | wpn_upg_ak_g_standard | grip | units/payday2/weapons/wpn_fps_upg_ak_reusable/wpn_upg_ak_g_standard |
Not Localized | wpn_fps_smg_mp7_s_standard | stock | units/pd2_dlc_dec5/weapons/wpn_fps_smg_mp7_pts/wpn_fps_smg_mp7_s_standard |
Not Localized | wpn_fps_pis_lemming_body | lower_receiver | units/pd2_dlc_fi7/weapons/wpn_fps_pis_lemming_pts/wpn_fps_pis_lemming_body |
Standard Issue Part | wpn_fps_m4_uupg_fg_rail_ext | foregrip_ext | units/payday2/weapons/wpn_fps_ass_m4_pts/wpn_fps_m4_uupg_fg_rail_ext |
Not Localized | wpn_fps_bow_elastic_m_standard | ammo | units/pd2_dlc_ram/weapons/wpn_fps_bow_elastic_pts/wpn_fps_bow_elastic_m_standard |
Not Localized | wpn_fps_bow_elastic_pin | ejector | units/pd2_dlc_ram/weapons/wpn_fps_bow_elastic_pts/wpn_fps_bow_elastic_pin |
Not Localized | wpn_fps_snp_wa2000_body_standard | upper_reciever | units/pd2_dlc_turtles/weapons/wpn_fps_snp_wa2000_pts/wpn_fps_snp_wa2000_body_standard |
Not Localized | wpn_fps_smg_shepheard_mag_standard | magazine | units/pd2_dlc_joy/weapons/wpn_fps_smg_shepheard_pts/wpn_fps_smg_shepheard_mag_standard |
Ergonomic Grip | wpn_fps_bow_elastic_g_3 | grip | units/pd2_dlc_ram/weapons/wpn_fps_bow_elastic_pts/wpn_fps_bow_elastic_g_3 |
Long barrel | wpn_fps_smg_thompson_barrel_long | barrel | units/pd2_dlc_pines/weapons/wpn_fps_smg_m1928_pts/wpn_fps_smg_thompson_barrel_long |
Tactical Frame | wpn_fps_bow_elastic_body_tactic | upper_reciever | units/pd2_dlc_ram/weapons/wpn_fps_bow_elastic_pts/wpn_fps_bow_elastic_body_tactic |
Not Localized | wpn_fps_ass_komodo_o_flipups_down | extra | units/pd2_dlc_tar/weapons/wpn_fps_ass_komodo_pts/wpn_fps_ass_komodo_o_flipups_down |
Not Localized | wpn_fps_ass_komodo_dh | drag_handle | units/pd2_dlc_tar/weapons/wpn_fps_ass_komodo_pts/wpn_fps_ass_komodo_dh |
Poisoned Arrows | wpn_fps_upg_a_bow_poison | ammo | units/pd2_dlc_turtles/weapons/wpn_fps_bow_plainsrider_m_poison/wpn_fps_bow_plainsrider_m_poison |
Not Localized | wpn_fps_ass_komodo_body | lower_reciever | units/pd2_dlc_tar/weapons/wpn_fps_ass_komodo_pts/wpn_fps_ass_komodo_body |
Not Localized | wpn_fps_pis_ppk_b_barrel_standard | barrel | units/pd2_dlc1/weapons/wpn_fps_pis_ppk_pts/wpn_fps_pis_ppk_b_barrel_standard |
Not Localized | wpn_fps_fla_system_m_standard | magazine | units/pd2_dlc_sft/weapons/wpn_fps_fla_system_pts/wpn_fps_fla_system_m_standard |
High Temperature Mixture | wpn_fps_fla_system_m_high | magazine | units/pd2_dlc_sft/weapons/wpn_fps_fla_system_pts/wpn_fps_fla_system_m_high |
Not Localized | wpn_fps_fla_system_dh_standard | drag_handle | units/pd2_dlc_sft/weapons/wpn_fps_fla_system_pts/wpn_fps_fla_system_dh_standard |
Long Barrel | wpn_fps_aug_b_long | barrel | units/payday2/weapons/wpn_fps_ass_aug_pts/wpn_fps_aug_b_long |
Not Localized | wpn_fps_snp_siltstone_fg_wood | foregrip | units/pd2_dlc_grv/weapons/wpn_fps_snp_siltstone_pts/wpn_fps_snp_siltstone_fg_wood |
Not Localized | wpn_fps_gre_ray_magazine_handle | foregrip | units/pd2_dlc_friend/weapons/wpn_fps_gre_ray_pts/wpn_fps_gre_ray_magazine_handle |
Eastern Block Ingenuity Handguard | wpn_upg_ak_fg_combo4 | foregrip | units/payday2/weapons/wpn_fps_upg_ak_reusable/wpn_upg_ak_fg_combo4 |
Merlin Nozzle | wpn_fps_fla_system_b_wtf | barrel | units/pd2_dlc_sft/weapons/wpn_fps_fla_system_pts/wpn_fps_fla_system_b_wtf |
Not Localized | wpn_fps_lmg_shuno_s_standard | stock | units/pd2_dlc_dmg/weapons/wpn_fps_lmg_shuno_pts/wpn_fps_lmg_shuno_s_standard |
Not Localized | wpn_fps_lmg_shuno_b_dummy_short | barrel | units/pd2_dlc_dmg/weapons/wpn_fps_lmg_shuno_pts/wpn_fps_lmg_shuno_b_dummy_short |
Heat Sink Barrel | wpn_fps_lmg_shuno_b_heat_long | upper_reciever | units/pd2_dlc_dmg/weapons/wpn_fps_lmg_shuno_pts/wpn_fps_lmg_shuno_b_heat_long |
Not Localized | wpn_fps_bow_ecp_s_standard | stock | units/pd2_dlc_ecp/weapons/wpn_fps_bow_ecp_pts/wpn_fps_bow_ecp_s_standard |
XS Heat Sink Barrel | wpn_fps_lmg_shuno_b_heat_short | upper_reciever | units/pd2_dlc_dmg/weapons/wpn_fps_lmg_shuno_pts/wpn_fps_lmg_shuno_b_heat_short |
XS Barrel | wpn_fps_lmg_shuno_b_short | upper_reciever | units/pd2_dlc_dmg/weapons/wpn_fps_lmg_shuno_pts/wpn_fps_lmg_shuno_b_short |
Not Localized | wpn_fps_lmg_shuno_b_standard | upper_reciever | units/pd2_dlc_dmg/weapons/wpn_fps_lmg_shuno_pts/wpn_fps_lmg_shuno_b_standard |
Not Localized | wpn_fps_lmg_shuno_m_standard | magazine | units/pd2_dlc_dmg/weapons/wpn_fps_lmg_shuno_pts/wpn_fps_lmg_shuno_m_standard |
Pesante Barrel | wpn_fps_pis_2006m_g_standard | grip | units/pd2_dlc_arena/weapons/wpn_fps_pis_2006m_pts/wpn_fps_pis_2006m_g_standard |
QD Sling Stock | wpn_fps_smg_thompson_stock_nostock_vanilla | stock | units/pd2_dlc_pines/weapons/wpn_fps_smg_m1928_pts/wpn_fps_smg_thompson_stock_nostock |
Low Profile Suppressor | wpn_fps_upg_ns_ass_smg_small | barrel_ext | units/payday2/weapons/wpn_fps_upg_ns_ass_smg_small/wpn_fps_upg_ns_ass_smg_small |
Ergo Grip | wpn_fps_pis_1911_g_ergo | grip | units/payday2/weapons/wpn_fps_pis_1911_pts/wpn_fps_pis_1911_g_ergo |
Not Localized | wpn_fps_ass_contraband_ns_standard | barrel_ext | units/pd2_dlc_chico/weapons/wpn_fps_ass_contraband_pts/wpn_fps_ass_contraband_ns_standard |
Not Localized | wpn_fps_shot_m37_b_standard | barrel | units/pd2_dlc_peta/weapons/wpn_fps_shot_m37_pts/wpn_fps_shot_m37_b_standard |
Not Localized | wpn_fps_gre_slap_s_standard | stock | units/pd2_dlc_fgl/weapons/wpn_fps_gre_slap_pts/wpn_fps_gre_slap_s_standard |
Standard Issue Part | wpn_fps_snp_model70_o_rail | extra | units/pd2_dlc_berry/weapons/wpn_fps_snp_model70_pts/wpn_fps_snp_model70_o_rail |
Not Localized | wpn_fps_gre_slap_o_adapter | extra | units/pd2_dlc_fgl/weapons/wpn_fps_gre_slap_pts/wpn_fps_gre_slap_o_adapter |
Not Localized | wpn_fps_ass_corgi_ejector_standard | ejector | units/pd2_dlc_rvd/weapons/wpn_fps_ass_corgi_pts/wpn_fps_ass_corgi_ejector_standard |
Not Localized | wpn_fps_ass_corgi_ns_standard | barrel_ext | units/pd2_dlc_rvd/weapons/wpn_fps_ass_corgi_pts/wpn_fps_ass_corgi_ns_standard |
Not Localized | wpn_fps_ass_corgi_dh_standard | drag_handle | units/pd2_dlc_rvd/weapons/wpn_fps_ass_corgi_pts/wpn_fps_ass_corgi_dh_standard |
Not Localized | wpn_fps_ass_corgi_b_long | barrel | units/pd2_dlc_rvd/weapons/wpn_fps_ass_corgi_pts/wpn_fps_ass_corgi_b_long |
Dunes Tactical Receiver | wpn_fps_ass_corgi_body_lower_strap | lower_reciever | units/pd2_dlc_rvd/weapons/wpn_fps_ass_corgi_pts/wpn_fps_ass_corgi_body_lower_strap |
Not Localized | wpn_fps_ass_corgi_body_lower_standard | lower_reciever | units/pd2_dlc_rvd/weapons/wpn_fps_ass_corgi_pts/wpn_fps_ass_corgi_body_lower_standard |
Not Localized | wpn_fps_pis_rage_o_adapter | extra | units/payday2/weapons/wpn_fps_pis_rage_pts/wpn_fps_pis_rage_o_adapter |
Pesante Barrel | wpn_fps_pis_2006m_b_standard | barrel | units/pd2_dlc_arena/weapons/wpn_fps_pis_2006m_pts/wpn_fps_pis_2006m_b_standard |
Not Localized | wpn_fps_pis_chinchilla_g_standard | grip | units/pd2_dlc_max/weapons/wpn_fps_pis_chinchilla_pts/wpn_fps_pis_chinchilla_g_standard |
Not Localized | wpn_fps_ass_asval_b_standard | barrel | units/pd2_dlc_character_sokol/weapons/wpn_fps_ass_asval_pts/wpn_fps_ass_asval_b_standard |
Standard Issue Part | wpn_fps_ass_ak5_body_rail | extra | units/payday2/weapons/wpn_fps_ass_ak5_pts/wpn_fps_ass_ak5_body_rail |
Custom Titanium Frame | wpn_fps_pis_beretta_body_modern | lower_reciever | units/pd2_dlc_icc/weapons/wpn_fps_pis_beretta_body_modern/wpn_fps_pis_beretta_body_modern |
Not Localized | wpn_fps_ass_asval_body_standard | lower_reciever | units/pd2_dlc_character_sokol/weapons/wpn_fps_ass_asval_pts/wpn_fps_ass_asval_body_standard |
Custom Milled Barrel | wpn_fps_pis_deagle_b_modern | slide | units/pd2_dlc_icc/weapons/wpn_fps_pis_deagle_b_modern/wpn_fps_pis_deagle_b_modern |
Not Localized | wpn_fps_sho_basset_o_short | sight | units/pd2_dlc_dsg/weapons/wpn_fps_sho_basset_pts/wpn_fps_sho_basset_o_short |
Not Localized | wpn_fps_sho_basset_o_standard | sight | units/pd2_dlc_dsg/weapons/wpn_fps_sho_basset_pts/wpn_fps_sho_basset_o_standard |
Big Brother Magazine | wpn_fps_sho_basset_m_extended | magazine | units/pd2_dlc_dsg/weapons/wpn_fps_sho_basset_pts/wpn_fps_sho_basset_m_extended |
Not Localized | wpn_fps_sho_basset_g_standard | grip | units/pd2_dlc_dsg/weapons/wpn_fps_sho_basset_pts/wpn_fps_sho_basset_g_standard |
Skeletal Stock | wpn_fps_smg_shepheard_bolt_standard | bolt | units/pd2_dlc_joy/weapons/wpn_fps_smg_shepheard_pts/wpn_fps_smg_shepheard_bolt_standard |
Standard Issue Part | wpn_fps_pis_deagle_o_standard_front | extra | units/payday2/weapons/wpn_fps_pis_deagle_pts/wpn_fps_pis_deagle_o_standard_front |
Not Localized | wpn_fps_sho_basset_b_standard | barrel | units/pd2_dlc_dsg/weapons/wpn_fps_sho_basset_pts/wpn_fps_sho_basset_b_standard |
Solid Stock | wpn_fps_smg_mp5_s_solid | stock | units/payday2/weapons/wpn_fps_smg_mp5_pts/wpn_fps_smg_mp5_s_solid |
Extended Magazine | wpn_fps_sho_body_spas12_standard | lower_reciever | units/pd2_crimefest_2014/oct26/weapons/wpn_fps_sho_spas12_pts/wpn_fps_sho_body_spas12_standard |
Not Localized | wpn_fps_ass_ching_fg_standard | foregrip | units/pd2_dlc_old/weapons/wpn_fps_ass_ching_pts/wpn_fps_ass_ching_fg_standard |
Not Localized | wpn_fps_pis_shrew_m_standard | magazine | units/pd2_dlc_myh/weapons/wpn_fps_pis_shrew_pts/wpn_fps_pis_shrew_m_standard |
Skeletal Stock | wpn_fps_smg_mac10_s_skel | stock | units/payday2/weapons/wpn_fps_smg_mac10_pts/wpn_fps_smg_mac10_s_skel |
The Professional's Choice Sight | wpn_fps_upg_o_t1micro | sight | units/payday2/weapons/wpn_fps_upg_o_t1micro/wpn_fps_upg_o_t1micro |
Standard Issue Part | wpn_fps_m4_uupg_draghandle_vanilla | drag_handle | units/payday2/weapons/wpn_fps_ass_m4_pts/wpn_fps_m4_uupg_draghandle |
Not Localized | wpn_fps_gre_m79_grenade_whole | magazine | units/pd2_dlc_lupus/weapons/wpn_fps_gre_china_pts/wpn_fps_gre_m79_grenade_whole |
Long Wooden Stock | wpn_fps_shot_huntsman_s_long | stock | units/payday2/weapons/wpn_fps_shot_huntsman_pts/wpn_fps_shot_huntsman_s_long |
Not Localized | wpn_fps_lmg_hk21_body_upper | upper_reciever | units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21_pts/wpn_fps_lmg_hk21_body_upper |
Front Sight | wpn_fps_ass_sub2000_o_front | extra | units/pd2_dlc_casino/weapons/wpn_fps_ass_sub2000_pts/wpn_fps_ass_sub2000_o_front |
Tishina Suppressor | wpn_fps_smg_sr2_ns_silencer | barrel_ext | units/pd2_dlc_coco/weapons/wpn_fps_smg_sr2_parts/wpn_fps_smg_sr2_ns_silencer |
Not Localized | wpn_fps_ass_komodo_grip_standard | grip | units/pd2_dlc_tar/weapons/wpn_fps_ass_komodo_pts/wpn_fps_ass_komodo_grip_standard |
No Modification | wpn_upg_saiga_fg_standard | foregrip | units/payday2/weapons/wpn_fps_shot_saiga_pts/wpn_upg_saiga_fg_standard |
Not Localized | wpn_lmg_rpk_m_drum | magazine | units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_rpk_pts/wpn_lmg_rpk_m_drum |
Not Localized | wpn_fps_bow_frankish_body_standard | lower_reciever | units/pd2_dlc_steel/weapons/wpn_fps_bow_frankish_pts/wpn_fps_bow_frankish_body_standard |
Not Localized | wpn_fps_pis_shrew_b_barrel | barrel | units/pd2_dlc_myh/weapons/wpn_fps_pis_shrew_pts/wpn_fps_pis_shrew_b_barrel |
Not Localized | wpn_fps_bow_ecp_meter_left | meter_l | units/pd2_dlc_ecp/weapons/wpn_fps_bow_ecp_pts/wpn_fps_bow_ecp_meter_left |
Not Localized | wpn_upg_ak_fl_legend | gadget | units/payday2_cash/safes/sputnik/weapons/wpn_fps_ass_74_rodina_pts/wpn_upg_ak_fl_legend |
Not Localized | wpn_fps_lmg_rpk_s_wood | stock | units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_rpk_pts/wpn_fps_lmg_rpk_s_wood |
Standard Issue Part | wpn_fps_ass_tecci_lower_reciever | lower_reciever | units/pd2_dlc_opera/weapons/wpn_fps_ass_tecci_pts/wpn_fps_ass_tecci_lower_reciever |
Not Localized | wpn_fps_bow_ecp_ejector_left | ejector_l | units/pd2_dlc_ecp/weapons/wpn_fps_bow_ecp_pts/wpn_fps_bow_ecp_ejector_left |
Not Localized | wpn_fps_ammo_type | ammo | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_g3_pts/wpn_fps_ammo_type |
Not Localized | wpn_fps_bow_ecp_body_upper | upper_receiver | units/pd2_dlc_ecp/weapons/wpn_fps_bow_ecp_pts/wpn_fps_bow_ecp_body_upper |
Not Localized | wpn_fps_ass_flint_o_standard | sight | units/pd2_dlc_grv/weapons/wpn_fps_ass_flint_pts/wpn_fps_ass_flint_o_standard |
Not Localized | wpn_fps_shot_r870_s_legendary | stock | units/payday2_cash/safes/surf/weapons/wpn_fps_shot_r870_fg_legend/wpn_fps_shot_r870_s_legendary |
Folded Stock | wpn_fps_smg_erma_s_folded | stock | units/pd2_dlc_old/weapons/wpn_fps_smg_erma_pts/wpn_fps_smg_erma_s_folded |
Not Localized | wpn_fps_smg_erma_o_ironsight_standard | sight | units/pd2_dlc_old/weapons/wpn_fps_smg_erma_pts/wpn_fps_smg_erma_o_ironsight_standard |
Not Localized | wpn_fps_smg_erma_ns_standard | barrel_ext | units/pd2_dlc_old/weapons/wpn_fps_smg_erma_pts/wpn_fps_smg_erma_ns_standard |
Not Localized | wpn_fps_smg_erma_mag_standard | magazine | units/pd2_dlc_old/weapons/wpn_fps_smg_erma_pts/wpn_fps_smg_erma_mag_standard |
Police Shorty Stock | wpn_fps_smg_m45_s_standard | stock | units/pd2_dlc1/weapons/wpn_fps_smg_m45_pts/wpn_fps_smg_m45_s_standard |
Not Localized | wpn_fps_smg_erma_bolt_standard | drag_handle | units/pd2_dlc_old/weapons/wpn_fps_smg_erma_pts/wpn_fps_smg_erma_bolt_standard |
Not Localized | wpn_fps_smg_erma_b_standard | barrel | units/pd2_dlc_old/weapons/wpn_fps_smg_erma_pts/wpn_fps_smg_erma_b_standard |
The Competitor Compensator | wpn_fps_pis_beretta_co_co2 | barrel_ext | units/payday2/weapons/wpn_fps_pis_b92fs_pts/wpn_fps_pis_beretta_co_co2 |
Not Localized | wpn_fps_ass_ching_s_standard | stock | units/pd2_dlc_old/weapons/wpn_fps_ass_ching_pts/wpn_fps_ass_ching_s_standard |
Magpouch Stock | wpn_fps_ass_ching_s_pouch | stock | units/pd2_dlc_old/weapons/wpn_fps_ass_ching_pts/wpn_fps_ass_ching_s_pouch |
Not Localized | wpn_fps_ass_ching_m_standard | magazine | units/pd2_dlc_old/weapons/wpn_fps_ass_ching_pts/wpn_fps_ass_ching_m_standard |
Milled Slide | wpn_fps_pis_shrew_sl_milled | slide | units/pd2_dlc_myh/weapons/wpn_fps_pis_shrew_pts/wpn_fps_pis_shrew_sl_milled |
Custom Foregrip | wpn_fps_ass_ching_fg_railed | foregrip | units/pd2_dlc_old/weapons/wpn_fps_ass_ching_pts/wpn_fps_ass_ching_fg_railed |
Not Localized | wpn_fps_ass_ching_extra1_swiwel | swiwel_1 | units/pd2_dlc_old/weapons/wpn_fps_ass_ching_pts/wpn_fps_ass_ching_extra1_swiwel |
Beak Suppressor | wpn_fps_snp_model70_ns_suppressor | barrel_ext | units/pd2_dlc_berry/weapons/wpn_fps_snp_model70_pts/wpn_fps_snp_model70_ns_suppressor |
Not Localized | wpn_fps_lmg_m249_s_modern | stock | units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_m249_pts/wpn_fps_lmg_m249_s_modern |
Not Localized | wpn_fps_ass_ching_extra_swiwel | swiwel_2 | units/pd2_dlc_old/weapons/wpn_fps_ass_ching_pts/wpn_fps_ass_ching_extra_swiwel |
Discreet Stock | wpn_fps_smg_thompson_stock_discrete | stock | units/pd2_dlc_pines/weapons/wpn_fps_smg_m1928_pts/wpn_fps_smg_thompson_stock_discrete |
Not Localized | wpn_fps_ass_ching_extra_swiwel_empty | swiwel_2 | units/pd2_dlc_old/weapons/wpn_fps_ass_ching_pts/wpn_fps_ass_ching_extra_swiwel_empty |
Not Localized | wpn_fps_ass_ching_bolt_standard | bolt | units/pd2_dlc_old/weapons/wpn_fps_ass_ching_pts/wpn_fps_ass_ching_bolt_standard |
Not Localized | wpn_fps_ass_ching_body_standard | lower_receiver | units/pd2_dlc_old/weapons/wpn_fps_ass_ching_pts/wpn_fps_ass_ching_body_standard |
Not Localized | wpn_fps_ass_ching_b_standard | barrel | units/pd2_dlc_old/weapons/wpn_fps_ass_ching_pts/wpn_fps_ass_ching_b_standard |
Not Localized | wpn_fps_smg_shepheard_g_standard | grip | units/pd2_dlc_joy/weapons/wpn_fps_smg_shepheard_pts/wpn_fps_smg_shepheard_g_standard |
Not Localized | wpn_fps_pis_breech_g_standard | grip | units/pd2_dlc_old/weapons/wpn_fps_pis_breech_pts/wpn_fps_pis_breech_g_standard |
Not Localized | wpn_fps_upg_g36_b_ultra | barrel | units/pd2_dlc_tng/weapons/wpn_fps_ass_g36_fg_long/wpn_fps_upg_g36_b_ultra |
Standard Issue Part | wpn_fps_pis_g18c_b_standard | slide | units/payday2/weapons/wpn_fps_pis_g18c_pts/wpn_fps_pis_g18c_b_standard |
Shell Rack | wpn_fps_shot_r870_body_rack | upper_reciever | units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_body_rack |
Spartan Stock | wpn_fps_gre_arbiter_o_standard | sight | units/pd2_dlc_tng/weapons/wpn_fps_gre_arbiter_pts/wpn_fps_gre_arbiter_o_standard |
Short Barrel | wpn_fps_pis_breech_b_short | barrel | units/pd2_dlc_old/weapons/wpn_fps_pis_breech_pts/wpn_fps_pis_breech_b_short |
Reinforced Barrel | wpn_fps_pis_breech_b_reinforced | barrel | units/pd2_dlc_old/weapons/wpn_fps_pis_breech_pts/wpn_fps_pis_breech_b_reinforced |
Skeletal Stock | wpn_fps_smg_shepheard_o_standard | sight | units/pd2_dlc_joy/weapons/wpn_fps_smg_shepheard_pts/wpn_fps_smg_shepheard_o_standard |
Not Localized | wpn_fps_sho_basset_bolt | drag_handle | units/pd2_dlc_dsg/weapons/wpn_fps_sho_basset_pts/wpn_fps_sho_basset_bolt |
Standard Issue Part | wpn_fps_smg_shepheard_s_adapter | stock_adapter | units/pd2_dlc_joy/weapons/wpn_fps_smg_shepheard_pts/wpn_fps_smg_shepheard_s_adapter |
Not Localized | wpn_fps_smg_shepheard_s_standard | stock | units/pd2_dlc_joy/weapons/wpn_fps_smg_shepheard_pts/wpn_fps_smg_shepheard_s_standard |
Not Localized | wpn_fps_smg_shepheard_ns_standard | barrel_ext | units/pd2_dlc_joy/weapons/wpn_fps_smg_shepheard_pts/wpn_fps_smg_shepheard_ns_standard |
Tanker Barrel | wpn_fps_ass_ching_b_short | barrel | units/pd2_dlc_old/weapons/wpn_fps_ass_ching_pts/wpn_fps_ass_ching_b_short |
Not Localized | wpn_fps_smg_shepheard_body | foregrip | units/pd2_dlc_joy/weapons/wpn_fps_smg_shepheard_pts/wpn_fps_smg_shepheard_body |
No Modification | wpn_fps_ass_g36_s_standard | stock | units/payday2/weapons/wpn_fps_ass_g36_pts/wpn_fps_ass_g36_s_standard |
Not Localized | wpn_fps_pis_chinchilla_m_bullets | magazine | units/pd2_dlc_max/weapons/wpn_fps_pis_chinchilla_pts/wpn_fps_pis_chinchilla_m_bullets |
Not Localized | wpn_fps_pis_chinchilla_lock_arm | lock_arm | units/pd2_dlc_max/weapons/wpn_fps_pis_chinchilla_pts/wpn_fps_pis_chinchilla_lock_arm |
Custom Reinforced Frame | wpn_fps_pis_judge_body_modern | lower_reciever | units/pd2_dlc_icc/weapons/wpn_fps_pis_judge_body_modern/wpn_fps_pis_judge_body_modern |
Aftermarket Special Handguard | wpn_fps_m4_uupg_fg_lr300 | foregrip | units/payday2/weapons/wpn_fps_ass_m4_pts/wpn_fps_m4_uupg_fg_lr300 |
Not Localized | wpn_fps_pis_chinchilla_ejectorpin | ejectorpin | units/pd2_dlc_max/weapons/wpn_fps_pis_chinchilla_pts/wpn_fps_pis_chinchilla_ejectorpin |
8rnd Mag. | wpn_fps_pis_1911_m_standard | magazine | units/payday2/weapons/wpn_fps_pis_1911_pts/wpn_fps_pis_1911_m_standard |
Not Localized | wpn_fps_smg_thompson_o_adapter | extra | units/pd2_dlc_pines/weapons/wpn_fps_smg_m1928_pts/wpn_fps_smg_thompson_o_adapter |
Not Localized | wpn_fps_pis_chinchilla_cylinder | cylinder | units/pd2_dlc_max/weapons/wpn_fps_pis_chinchilla_pts/wpn_fps_pis_chinchilla_cylinder |
Diablo Barrel | wpn_fps_pis_chinchilla_b_satan | barrel | units/pd2_dlc_max/weapons/wpn_fps_pis_chinchilla_pts/wpn_fps_pis_chinchilla_b_satan |
Not Localized | wpn_fps_pis_lemming_sl_standard | slide | units/pd2_dlc_fi7/weapons/wpn_fps_pis_lemming_pts/wpn_fps_pis_lemming_sl_standard |
Not Localized | wpn_fps_pis_lemming_m_standard | magazine | units/pd2_dlc_fi7/weapons/wpn_fps_pis_lemming_pts/wpn_fps_pis_lemming_m_standard |
Standard Stock | wpn_fps_shot_r870_s_solid_vanilla | stock | units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_s_solid |
Not Localized | wpn_fps_pis_lemming_b_standard | barrel | units/pd2_dlc_fi7/weapons/wpn_fps_pis_lemming_pts/wpn_fps_pis_lemming_b_standard |
Riktpunkt 45 Degree Sight | wpn_fps_upg_o_45rds_v2 | gadget | units/pd2_dlc_flip/weapons/wpn_fps_upg_o_45rds_v2/wpn_fps_upg_o_45rds_v2 |
Not Localized | wpn_fps_smg_cobray_barrel | barrel | units/pd2_dlc_hotline2/weapons/wpn_fps_smg_cobray_pts/wpn_fps_smg_cobray_barrel |
Riktpunkt Magnifier Gadget | wpn_fps_upg_o_xpsg33_magnifier | gadget | units/pd2_dlc_flip/weapons/wpn_fps_upg_o_xpsg33/wpn_fps_upg_o_xpsg33_magnifier |
Not Localized | wpn_fps_snp_mosin_b_medium | barrel | units/pd2_dlc_gage_historical/weapons/wpn_fps_snp_mosin_pts/wpn_fps_snp_mosin_b_medium |
Not Localized | wpn_fps_smg_coal_s_standard | stock | units/pd2_dlc_grv/weapons/wpn_fps_smg_coal_pts/wpn_fps_smg_coal_s_standard |
Not Localized | wpn_fps_smg_coal_ns_standard | barrel_ext | units/pd2_dlc_grv/weapons/wpn_fps_smg_coal_pts/wpn_fps_smg_coal_ns_standard |
Not Localized | wpn_fps_smg_coal_mr_standard | extra | units/pd2_dlc_grv/weapons/wpn_fps_smg_coal_pts/wpn_fps_smg_coal_mr_standard |
Not Localized | wpn_fps_smg_coal_m_standard | magazine | units/pd2_dlc_grv/weapons/wpn_fps_smg_coal_pts/wpn_fps_smg_coal_m_standard |
Not Localized | wpn_fps_smg_coal_g_standard | grip | units/pd2_dlc_grv/weapons/wpn_fps_smg_coal_pts/wpn_fps_smg_coal_g_standard |
Not Localized | wpn_fps_smg_coal_fg_standard | foregrip | units/pd2_dlc_grv/weapons/wpn_fps_smg_coal_pts/wpn_fps_smg_coal_fg_standard |
Not Localized | wpn_fps_smg_coal_dh_standard | drag_handle | units/pd2_dlc_grv/weapons/wpn_fps_smg_coal_pts/wpn_fps_smg_coal_dh_standard |
Not Localized | wpn_fps_ass_flint_s_standard | stock | units/pd2_dlc_grv/weapons/wpn_fps_ass_flint_pts/wpn_fps_ass_flint_s_standard |
Not Localized | wpn_fps_smg_erma_s_unfolded | stock | units/pd2_dlc_old/weapons/wpn_fps_smg_erma_pts/wpn_fps_smg_erma_s_unfolded |
Medium Barrel | wpn_fps_aug_b_medium | barrel | units/payday2/weapons/wpn_fps_ass_aug_pts/wpn_fps_aug_b_medium |
Not Localized | wpn_fps_ass_flint_ns_standard | barrel_ext | units/pd2_dlc_grv/weapons/wpn_fps_ass_flint_pts/wpn_fps_ass_flint_ns_standard |
Not Localized | wpn_fps_ass_flint_m_standard | magazine | units/pd2_dlc_grv/weapons/wpn_fps_ass_flint_pts/wpn_fps_ass_flint_m_standard |
Not Localized | wpn_fps_ass_flint_g_standard | grip | units/pd2_dlc_grv/weapons/wpn_fps_ass_flint_pts/wpn_fps_ass_flint_g_standard |
Not Localized | wpn_fps_ass_flint_fg_standard | foregrip | units/pd2_dlc_grv/weapons/wpn_fps_ass_flint_pts/wpn_fps_ass_flint_fg_standard |
Not Localized | wpn_fps_smg_sr2_body_lower | lower_reciever | units/pd2_dlc_coco/weapons/wpn_fps_smg_sr2_parts/wpn_fps_smg_sr2_body_lower |
Not Localized | wpn_fps_ass_flint_dh_standard | drag_handle | units/pd2_dlc_grv/weapons/wpn_fps_ass_flint_pts/wpn_fps_ass_flint_dh_standard |
Not Localized | wpn_fps_ass_flint_body_upperreceiver | upper_reciever | units/pd2_dlc_grv/weapons/wpn_fps_ass_flint_pts/wpn_fps_ass_flint_body_receiver |
Not Localized | wpn_fps_bow_plainsrider_b_standard | barrel | units/pd2_dlc_west/weapons/wpn_fps_bow_plainsrider_pts/wpn_fps_bow_plainsrider_b_standard |
Railed Handguard | wpn_fps_shot_r870_fg_railed_vanilla | foregrip | units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_fg_railed |
Not Localized | wpn_fps_ass_famas_g_standard | grip | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_famas_pts/wpn_fps_ass_famas_g_standard |
Not Localized | wpn_fps_ass_sub2000_fg_gen1 | foregrip | units/pd2_dlc_casino/weapons/wpn_fps_ass_sub2000_pts/wpn_fps_ass_sub2000_fg_gen1 |
Not Localized | wpn_fps_snp_siltstone_m_standard | magazine | units/pd2_dlc_grv/weapons/wpn_fps_snp_siltstone_pts/wpn_fps_snp_siltstone_m_standard |
Not Localized | wpn_fps_snp_siltstone_ejector | extra | units/pd2_dlc_grv/weapons/wpn_fps_snp_siltstone_pts/wpn_fps_snp_siltstone_ejector |
Not Localized | wpn_fps_snp_siltstone_dh_standard | drag_handle | units/pd2_dlc_grv/weapons/wpn_fps_snp_siltstone_pts/wpn_fps_snp_siltstone_dh_standard |
Not Localized | wpn_fps_pis_c96_b_standard | slide | units/pd2_dlc_gage_historical/weapons/wpn_fps_pis_c96_pts/wpn_fps_pis_c96_b_standard |
Not Localized | wpn_fps_smg_baka_fl_adapter | extra | units/pd2_dlc_dragon/weapons/wpn_fps_smg_baka_pts/wpn_fps_smg_baka_fl_adapter |
Not Localized | wpn_fps_snp_tti_b_standard | barrel | units/pd2_dlc_spa/weapons/wpn_fps_snp_tti_pts/wpn_fps_snp_tti_b_standard |
Not Localized | wpn_fps_snp_tti_body_receiverlower | lower_receiver | units/pd2_dlc_spa/weapons/wpn_fps_snp_tti_pts/wpn_fps_snp_tti_body_receiverlower |
Not Localized | wpn_fps_pis_sparrow_g_941 | grip | units/pd2_dlc_rip/weapons/wpn_fps_pis_sparrow_pts/wpn_fps_pis_sparrow_g_941 |
Not Localized | wpn_fps_snp_tti_bolt_standard | bolt | units/pd2_dlc_spa/weapons/wpn_fps_snp_tti_pts/wpn_fps_snp_tti_bolt_standard |
Not Localized | wpn_fps_snp_tti_dh_standard | drag_handle | units/pd2_dlc_spa/weapons/wpn_fps_snp_tti_pts/wpn_fps_snp_tti_dh_standard |
Not Localized | wpn_fps_snp_tti_dhs_switch | switch | units/pd2_dlc_spa/weapons/wpn_fps_snp_tti_pts/wpn_fps_snp_tti_dhs_switch |
Not Localized | wpn_fps_snp_tti_fg_standard | foregrip | units/pd2_dlc_spa/weapons/wpn_fps_snp_tti_pts/wpn_fps_snp_tti_fg_standard |
Not Localized | wpn_fps_shot_shorty_b_legendary | barrel | units/payday2_cash/safes/lones/weapons/wpn_fps_shot_shorty_legendary_pts/wpn_fps_shot_shorty_b_legendary |
Not Localized | wpn_fps_pis_peacemaker_g_standard | grip | units/pd2_dlc_west/weapons/wpn_fps_pis_peacemaker_pts/wpn_fps_pis_peacemaker_g_standard |
Not Localized | wpn_fps_snp_tti_ns_standard | barrel_ext | units/pd2_dlc_spa/weapons/wpn_fps_snp_tti_pts/wpn_fps_snp_tti_ns_standard |
Not Localized | wpn_fps_snp_tti_body_standard | upper_reciever | units/pd2_dlc_spa/weapons/wpn_fps_snp_tti_pts/wpn_fps_snp_tti_body_standard |
High Capacity Drum Magazine. | wpn_upg_ak_m_drum | magazine | units/payday2/weapons/wpn_fps_upg_ak_reusable/wpn_upg_ak_m_drum |
Not Localized | wpn_fps_gre_ray_ring_front | stock | units/pd2_dlc_friend/weapons/wpn_fps_gre_ray_pts/wpn_fps_gre_ray_ring_front |
Not Localized | wpn_fps_gre_ray_ring_back | grip | units/pd2_dlc_friend/weapons/wpn_fps_gre_ray_pts/wpn_fps_gre_ray_ring_back |
Not Localized | wpn_fps_gre_ray_bolt | upper_reciever | units/pd2_dlc_friend/weapons/wpn_fps_gre_ray_pts/wpn_fps_gre_ray_bolt |
Not Localized | wpn_fps_ass_contraband_bolt_standard | extra | units/pd2_dlc_chico/weapons/wpn_fps_ass_contraband_pts/wpn_fps_ass_contraband_bolt_standard |
Not Localized | wpn_fps_lmg_m249_fg_standard | foregrip | units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_m249_pts/wpn_fps_lmg_m249_fg_standard |
Not Localized | wpn_fps_ass_contraband_s_standard | stock | units/pd2_dlc_chico/weapons/wpn_fps_ass_contraband_pts/wpn_fps_ass_contraband_s_standard |
Not Localized | wpn_fps_snp_winchester_s_standard | stock | units/pd2_dlc_west/weapons/wpn_fps_snp_winchester_pts/wpn_fps_snp_winchester_s_standard |
Not Localized | wpn_fps_ass_contraband_o_standard | sight | units/pd2_dlc_chico/weapons/wpn_fps_ass_contraband_pts/wpn_fps_ass_contraband_o_standard |
Standard Issue Part | wpn_fps_ass_akm_b_standard | barrel | units/payday2/weapons/wpn_fps_ass_akm_pts/wpn_fps_ass_akm_b_standard |
Not Localized | wpn_fps_smg_baka_s_folded_vanilla | stock | units/pd2_dlc_dragon/weapons/wpn_fps_smg_baka_pts/wpn_fps_smg_baka_s_folded |
Not Localized | wpn_fps_ass_ak_body_lowerreceiver_gold | lower_reciever | units/payday2/weapons/wpn_fps_ass_akm_gold_pts/wpn_fps_ass_ak_body_lowerreceiver_gold |
Not Localized | wpn_fps_smg_sterling_o_adapter | extra | units/pd2_dlc_gage_historical/weapons/wpn_fps_smg_sterling_pts/wpn_fps_smg_sterling_o_adapter |
Not Localized | wpn_fps_ass_contraband_m_standard | magazine | units/pd2_dlc_chico/weapons/wpn_fps_ass_contraband_pts/wpn_fps_ass_contraband_m_standard |
Not Localized | wpn_fps_smg_coal_o_scopemount_standard | extra | units/pd2_dlc_grv/weapons/wpn_fps_smg_coal_pts/wpn_fps_smg_coal_o_scopemount_standard |
Not Localized | wpn_fps_ass_contraband_g_standard | grip | units/pd2_dlc_chico/weapons/wpn_fps_ass_contraband_pts/wpn_fps_ass_contraband_g_standard |
Not Localized | wpn_fps_ass_contraband_fg_standard | foregrip | units/pd2_dlc_chico/weapons/wpn_fps_ass_contraband_pts/wpn_fps_ass_contraband_fg_standard |
Police Shorty Stock | wpn_fps_pis_ppk_g_standard | grip | units/pd2_dlc1/weapons/wpn_fps_pis_ppk_pts/wpn_fps_pis_ppk_g_standard |
Spartan Stock | wpn_fps_gre_arbiter_bolt | extra | units/pd2_dlc_tng/weapons/wpn_fps_gre_arbiter_pts/wpn_fps_gre_arbiter_bolt |
Not Localized | wpn_fps_ass_tecci_s_legend | stock | units/payday2_cash/safes/grunt/weapons/wpn_fps_ass_tecci_legendary/wpn_fps_ass_tecci_s_legend |
Engraved Grip | wpn_fps_pis_breech_g_custom | grip | units/pd2_dlc_old/weapons/wpn_fps_pis_breech_pts/wpn_fps_pis_breech_g_custom |
Spartan Stock | wpn_fps_gre_arbiter_s_standard | stock | units/pd2_dlc_tng/weapons/wpn_fps_gre_arbiter_pts/wpn_fps_gre_arbiter_s_standard |
Not Localized | wpn_fps_gre_arbiter_m_standard | magazine | units/pd2_dlc_tng/weapons/wpn_fps_gre_arbiter_pts/wpn_fps_gre_arbiter_m_standard |
Not Localized | wpn_fps_gre_arbiter_body_standard | lower_reciever | units/pd2_dlc_tng/weapons/wpn_fps_gre_arbiter_pts/wpn_fps_gre_arbiter_body_standard |
Not Localized | wpn_fps_ass_galil_m_standard | magazine | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_galil_pts/wpn_fps_ass_galil_m_standard |
Not Localized | wpn_fps_gre_arbiter_b_standard | barrel | units/pd2_dlc_tng/weapons/wpn_fps_gre_arbiter_pts/wpn_fps_gre_arbiter_b_standard |
Not Localized | wpn_fps_sho_rota_o_standard | sight | units/pd2_dlc_rota/weapons/wpn_fps_sho_rota_pts/wpn_fps_sho_rota_o_standard |
Not Localized | wpn_fps_pis_hs2000_b_standard | barrel | units/pd2_dlc_the_bomb/weapons/wpn_fps_pis_hs2000_pts/wpn_fps_pis_hs2000_b_standard |
Short Barrel | wpn_fps_sho_rota_m_standard | magazine | units/pd2_dlc_rota/weapons/wpn_fps_sho_rota_pts/wpn_fps_sho_rota_m_standard |
Short Barrel | wpn_fps_sho_rota_g_standard | grip | units/pd2_dlc_rota/weapons/wpn_fps_sho_rota_pts/wpn_fps_sho_rota_g_standard |
Short Barrel | wpn_fps_sho_rota_body_upper | upper_reciever | units/pd2_dlc_rota/weapons/wpn_fps_sho_rota_pts/wpn_fps_sho_rota_body_upper |
Not Localized | wpn_fps_shot_m37_fg_standard | foregrip | units/pd2_dlc_peta/weapons/wpn_fps_shot_m37_pts/wpn_fps_shot_m37_fg_standard |
High Capacity Drum Magazine. | wpn_fps_smg_mp5_m_drum | magazine | units/payday2/weapons/wpn_fps_smg_mp5_pts/wpn_fps_smg_mp5_m_drum |
Short Barrel | wpn_fps_sho_rota_body_lower | lower_receiver | units/pd2_dlc_rota/weapons/wpn_fps_sho_rota_pts/wpn_fps_sho_rota_body_lower |
Standard Issue Part | wpn_fps_ass_g36_body_sl8 | lower_reciever | units/payday2/weapons/wpn_fps_ass_g36_pts/wpn_fps_ass_g36_body_sl8 |
Not Localized | wpn_fps_snp_desertfox_mag | magazine | units/pd2_dlc_pim/weapons/wpn_fps_snp_desertfox_pts/wpn_fps_snp_desertfox_mag |
Not Localized | wpn_fps_smg_schakal_vg_surefire_flashlight | extra | units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_fl_ass_peq15/wpn_fps_upg_fl_ass_peq15_flashlight |
Not Localized | wpn_fps_pis_g22c_body_standard | lower_reciever | units/payday2/weapons/wpn_fps_pis_g22c_pts/wpn_fps_pis_g22c_body_standard |
Not Localized | wpn_fps_smg_schakal_extra_magrelease | extra | units/pd2_dlc_pim/weapons/wpn_fps_smg_schakal_pts/wpn_fps_smg_schakal_extra_magrelease |
Not Localized | wpn_fps_smg_schakal_vg_extra | extra | units/pd2_dlc_pim/weapons/wpn_fps_smg_schakal_pts/wpn_fps_smg_schakal_vg_extra |
Not Localized | wpn_fps_smg_schakal_dh_standard | drag_handle | units/pd2_dlc_pim/weapons/wpn_fps_smg_schakal_pts/wpn_fps_smg_schakal_dh_standard |
Not Localized | wpn_fps_smg_schakal_s_standard | stock | units/pd2_dlc_pim/weapons/wpn_fps_smg_schakal_pts/wpn_fps_smg_schakal_s_standard |
Not Localized | wpn_fps_smg_schakal_m_standard | magazine | units/pd2_dlc_pim/weapons/wpn_fps_smg_schakal_pts/wpn_fps_smg_schakal_m_standard |
Not Localized | wpn_fps_pis_packrat_sl_standard | slide | units/pd2_dlc_pim/weapons/wpn_fps_pis_packrat_pts/wpn_fps_pis_packrat_sl_standard |
Not Localized | wpn_fps_pis_packrat_o_standard | sight | units/pd2_dlc_pim/weapons/wpn_fps_pis_packrat_pts/wpn_fps_pis_packrat_o_standard |
Not Localized | wpn_fps_pis_legacy_b_standard | barrel | units/pd2_dlc_khp/weapons/wpn_fps_pis_legacy_pts/wpn_fps_pis_legacy_b_standard |
Not Localized | wpn_fps_pis_packrat_bolt_standard | extra | units/pd2_dlc_pim/weapons/wpn_fps_pis_packrat_pts/wpn_fps_pis_packrat_bolt_standard |
Not Localized | wpn_fps_sho_boot_m_standard | magazine | units/pd2_dlc_wild/weapons/wpn_fps_sho_boot_pts/wpn_fps_sho_boot_m_standard |
Not Localized | wpn_fps_sho_boot_s_short | stock | units/pd2_dlc_wild/weapons/wpn_fps_sho_boot_pts/wpn_fps_sho_boot_s_short |
Not Localized | wpn_fps_sho_boot_fg_standard | foregrip | units/pd2_dlc_wild/weapons/wpn_fps_sho_boot_pts/wpn_fps_sho_boot_fg_standard |
Not Localized | wpn_fps_smg_hajk_s_standard | stock | units/pd2_dlc_born/weapons/wpn_fps_smg_hajk_pts/wpn_fps_smg_hajk_s_standard |
Folding Stock | wpn_upg_ak_s_folding_vanilla | stock | units/payday2/weapons/wpn_fps_upg_ak_reusable/wpn_upg_ak_s_folding |
Not Localized | wpn_fps_smg_hajk_o_standard | sight | units/pd2_dlc_born/weapons/wpn_fps_smg_hajk_pts/wpn_fps_smg_hajk_o_standard |
CQB Foregrip | wpn_fps_ass_fal_g_standard | grip | units/pd2_dlc_big/weapons/wpn_fps_ass_fal_pts/wpn_fps_ass_fal_g_standard |
Police Shorty Stock | wpn_fps_pis_ppk_fl_mount | extra | units/pd2_dlc1/weapons/wpn_fps_pis_ppk_pts/wpn_fps_pis_ppk_fl_mount |
Government Issue Railed | wpn_fps_shot_r870_s_solid_single | stock | units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_s_solid_single |
A practical but not very concealable handguard. | wpn_fps_smg_mp5_b_mp5a5 | barrel | units/payday2/weapons/wpn_fps_smg_mp5_pts/wpn_fps_smg_mp5_b_mp5a5 |
Standard Issue Part | wpn_fps_smg_mac10_body_mac10 | lower_reciever | units/payday2/weapons/wpn_fps_smg_mac10_pts/wpn_fps_smg_mac10_body_mac10 |
Railed Handguard | wpn_fps_shot_r870_fg_railed | foregrip | units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_fg_railed |
Standard Issue Part | wpn_fps_ass_tecci_fg_standard | foregrip | units/pd2_dlc_opera/weapons/wpn_fps_ass_tecci_pts/wpn_fps_ass_tecci_fg_standard |
Standard Issue Part | wpn_fps_ass_tecci_b_standard | barrel | units/pd2_dlc_opera/weapons/wpn_fps_ass_tecci_pts/wpn_fps_ass_tecci_b_standard |
Not Localized | wpn_fps_pis_judge_g_legend | grip | units/payday2_cash/safes/burn/weapons/wpn_fps_pis_judge_g_legend/wpn_fps_pis_judge_g_legend |
The Tank Compensator | wpn_fps_upg_ns_ass_smg_tank | barrel_ext | units/payday2/weapons/wpn_fps_upg_ns_ass_smg_tank/wpn_fps_upg_ns_ass_smg_tank |
No Modification | wpn_upg_ak_fg_standard | foregrip | units/payday2/weapons/wpn_fps_upg_ak_reusable/wpn_upg_ak_fg_standard |
Standard Issue Part | wpn_fps_snp_msr_b_standard | barrel | units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_msr_pts/wpn_fps_snp_msr_b_standard |
Not Localized | wpn_fps_pis_p226_body_standard | lower_reciever | units/pd2_dlc_dec5/weapons/wpn_fps_pis_p226_pts/wpn_fps_pis_p226_body_standard |
Pocket Surprise Barrel | wpn_fps_pis_rage_b_short | slide | units/payday2/weapons/wpn_fps_pis_rage_pts/wpn_fps_pis_rage_b_short |
Not Localized | wpn_fps_pis_p226_g_standard | grip | units/pd2_dlc_dec5/weapons/wpn_fps_pis_p226_pts/wpn_fps_pis_p226_g_standard |
Long Barrel | wpn_fps_ass_g36_b_long | barrel | units/payday2/weapons/wpn_fps_ass_g36_pts/wpn_fps_ass_g36_b_long |
Not Localized | wpn_fps_pis_p226_b_standard | slide | units/pd2_dlc_dec5/weapons/wpn_fps_pis_p226_pts/wpn_fps_pis_p226_b_standard |
Kurz Foregrip | wpn_fps_ass_g36_fg_k | foregrip | units/payday2/weapons/wpn_fps_ass_g36_pts/wpn_fps_ass_g36_fg_k |
Not Localized | wpn_fps_ass_g3_body_lower | lower_reciever | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_g3_pts/wpn_fps_ass_g3_body_lower |
Not Localized | wpn_fps_pis_ppk_dh_standard | drag_handle | units/pd2_dlc1/weapons/wpn_fps_pis_ppk_pts/wpn_fps_pis_ppk_dh_standard |
Not Localized | wpn_fps_lmg_m249_upper_reciever | upper_reciever | units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_m249_pts/wpn_fps_lmg_m249_upper_reciever |
Not Localized | wpn_fps_ass_scar_body_standard | upper_reciever | units/pd2_dlc_dec5/weapons/wpn_fps_ass_scar_pts/wpn_fps_ass_scar_body_standard |
Skeletal Stock | wpn_fps_ak_bolt | drag_handle | units/payday2/weapons/wpn_fps_upg_ak_reusable/wpn_fps_ak_bolt |
Zombie Hunter Pump | wpn_fps_shot_r870_fg_wood | foregrip | units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_fg_wood |
Smooth Dustcover | wpn_fps_ass_74_body_upperreceiver | upper_reciever | units/payday2/weapons/wpn_fps_ass_74_pts/wpn_fps_ass_74_body_upperreceiver |
Not Localized | wpn_fps_sho_basset_body_standard | lower_receiver | units/pd2_dlc_dsg/weapons/wpn_fps_sho_basset_pts/wpn_fps_sho_basset_body_standard |
Ergo Wooden Grip | wpn_fps_pis_rage_g_ergo | grip | units/payday2/weapons/wpn_fps_pis_rage_pts/wpn_fps_pis_rage_g_ergo |
Shark Teeth Nozzle | wpn_fps_upg_ns_shot_shark | barrel_ext | units/payday2/weapons/wpn_fps_upg_ns_shot_shark/wpn_fps_upg_ns_shot_shark |
Explosive Arrow | wpn_fps_bow_elastic_m_explosive | ammo | units/pd2_dlc_ram/weapons/wpn_fps_bow_elastic_pts/wpn_fps_bow_elastic_m_explosive |
Not Localized | wpn_fps_smg_mp7_m_short | magazine | units/pd2_dlc_dec5/weapons/wpn_fps_smg_mp7_pts/wpn_fps_smg_mp7_m_short |
No Modification | wpn_fps_pis_deagle_g_standard | grip | units/payday2/weapons/wpn_fps_pis_deagle_pts/wpn_fps_pis_deagle_g_standard |
Police Shorty Stock | wpn_fps_ass_s552_g_standard | grip | units/pd2_dlc1/weapons/wpn_fps_ass_s552_pts/wpn_fps_ass_s552_g_standard |
Not Localized | wpn_fps_pis_hs2000_b_long | barrel | units/pd2_dlc_the_bomb/weapons/wpn_fps_pis_hs2000_pts/wpn_fps_pis_hs2000_b_long |
Not Localized | wpn_fps_ass_fal_fg_standard | barrel | units/pd2_dlc_big/weapons/wpn_fps_ass_fal_pts/wpn_fps_ass_fal_fg_standard |
Not Localized | wpn_fps_ass_m14_body_lower_legendary | lower_body | units/payday2_cash/safes/lones/weapons/wpn_fps_ass_m14_legendary_pts/wpn_fps_ass_m14_body_lower_legendary |
Not Localized | wpn_fps_ass_m16_s_legend | stock | units/payday2_cash/safes/cola/weapons/wpn_fps_ass_m16_legendary/wpn_fps_ass_m16_s_legend |
Standard Issue Part | wpn_fps_smg_p90_m_std | magazine | units/payday2/weapons/wpn_fps_smg_p90_pts/wpn_fps_smg_p90_m_std |
Not Localized | wpn_fps_smg_cobray_m_standard | magazine | units/pd2_dlc_hotline2/weapons/wpn_fps_smg_cobray_pts/wpn_fps_smg_cobray_m_standard |
Extended Magazine | wpn_fps_smg_m45_m_mag | magazine | units/pd2_dlc1/weapons/wpn_fps_smg_m45_pts/wpn_fps_smg_m45_m_mag |
Not Localized | wpn_fps_smg_baka_g_standard | grip | units/pd2_dlc_dragon/weapons/wpn_fps_smg_baka_pts/wpn_fps_smg_baka_g_standard |
Government Issue Railed | wpn_fps_shot_r870_gadget_rail | extra | units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_gadget_rail |
Not Localized | wpn_fps_bow_hunter_g_standard | grip | units/pd2_dlc_turtles/weapons/wpn_fps_bow_hunter_pts/wpn_fps_bow_hunter_g_standard |
Standard Mag. | wpn_fps_pis_g18c_m_mag_17rnd | magazine | units/payday2/weapons/wpn_fps_pis_g18c_pts/wpn_fps_pis_g18c_m_mag_17rnd |
Gangsta Special Stock | wpn_fps_shot_huntsman_s_short | stock | units/payday2/weapons/wpn_fps_shot_huntsman_pts/wpn_fps_shot_huntsman_s_short |
Not Localized | wpn_fps_smg_polymer_fg_standard | foregrip | units/pd2_dlc_turtles/weapons/wpn_fps_smg_polymer_pts/wpn_fps_smg_polymer_fg_standard |
Long Vented Slide | wpn_fps_pis_1911_b_long | slide | units/payday2/weapons/wpn_fps_pis_1911_pts/wpn_fps_pis_1911_b_long |
Standard Issue Part | wpn_fps_ass_74_m_standard | magazine | units/payday2/weapons/wpn_fps_ass_74_pts/wpn_fps_ass_74_m_standard |
Standard Issue Part | wpn_fps_ass_tecci_s_standard | stock | units/pd2_dlc_opera/weapons/wpn_fps_ass_tecci_pts/wpn_fps_ass_tecci_s_standard |
Not Localized | wpn_fps_smg_polymer_body_standard | lower_reciever | units/pd2_dlc_turtles/weapons/wpn_fps_smg_polymer_pts/wpn_fps_smg_polymer_body_standard |
Long Barrel | wpn_fps_shot_huntsman_b_long | barrel | units/payday2/weapons/wpn_fps_shot_huntsman_pts/wpn_fps_shot_huntsman_b_long |
No Modification | wpn_fps_pis_beretta_m_std | magazine | units/payday2/weapons/wpn_fps_pis_b92fs_pts/wpn_fps_pis_beretta_m_std |
Short Barrel | wpn_fps_smg_p90_b_short | barrel | units/payday2/weapons/wpn_fps_smg_p90_pts/wpn_fps_smg_p90_b_short |
Not Localized | wpn_fps_pis_g17_b_standard | slide | units/payday2/weapons/wpn_fps_pis_g17_pts/wpn_fps_pis_g17_b_standard |
Vented Slide | wpn_fps_pis_1911_b_vented | slide | units/payday2/weapons/wpn_fps_pis_1911_pts/wpn_fps_pis_1911_b_vented |
Compact Foregrip | wpn_fps_ass_g36_fg_c | foregrip | units/payday2/weapons/wpn_fps_ass_g36_pts/wpn_fps_ass_g36_fg_c |
Standard Issue Part | wpn_fps_ass_g36_m_standard | magazine | units/payday2/weapons/wpn_fps_ass_g36_pts/wpn_fps_ass_g36_m_standard |
Medium Suppressor | wpn_fps_upg_ns_ass_smg_medium | barrel_ext | units/payday2/weapons/wpn_fps_upg_ns_ass_smg_medium/wpn_fps_upg_ns_ass_smg_medium |
The Tactical Russian Rail | wpn_upg_saiga_fg_lowerrail | foregrip | units/payday2/weapons/wpn_fps_shot_saiga_pts/wpn_upg_saiga_fg_lowerrail |
Skeletal Stock | wpn_fps_ak_extra_ris | extra | units/payday2/weapons/wpn_fps_upg_ak_reusable/wpn_fps_ak_extra_ris |
Not Localized | wpn_fps_lmg_par_upper_reciever | upper_reciever | units/pd2_dlc_par/weapons/wpn_fps_lmg_par_pts/wpn_fps_lmg_par_upper_reciever |
Not Localized | wpn_fps_upg_o_dd_rear | sight | units/pd2_dlc_gage_shot/weapons/wpn_fps_upg_o_dd/wpn_fps_upg_o_dd_rear |
Not Localized | wpn_fps_gre_slap_vg_standard | vertical_grip | units/pd2_dlc_fgl/weapons/wpn_fps_gre_slap_pts/wpn_fps_gre_slap_vg_standard |
Not Localized | wpn_fps_lmg_rpk_fg_wood | foregrip | units/payday2/weapons/wpn_fps_upg_ak_reusable/wpn_upg_ak_fg_combo4 |
Standard Grip | wpn_fps_pis_1911_g_standard | grip | units/payday2/weapons/wpn_fps_pis_1911_pts/wpn_fps_pis_1911_g_standard |
Not Localized | wpn_fps_bow_long_m_standard | ammo | units/pd2_dlc_steel/weapons/wpn_fps_bow_long_pts/wpn_fps_bow_long_m_standard |
Standard Issue Part | wpn_fps_ass_m14_b_standard | barrel | units/payday2/weapons/wpn_fps_ass_m14_pts/wpn_fps_ass_m14_b_standard |
Not Localized | wpn_fps_pis_judge_g_standard | grip | units/pd2_million/weapons/wpn_fps_pis_judge_pts/wpn_fps_pis_judge_g_standard |
Not Localized | wpn_fps_gre_m79_barrel | barrel | units/pd2_dlc_gage_assault/weapons/wpn_fps_gre_m79_pts/wpn_fps_gre_m79_barrel |
Aggressor Compensator | wpn_fps_pis_1911_co_2 | barrel_ext | units/payday2/weapons/wpn_fps_pis_1911_pts/wpn_fps_pis_1911_co_2 |
Not Localized | wpn_fps_snp_winchester_b_standard | barrel | units/pd2_dlc_west/weapons/wpn_fps_snp_winchester_pts/wpn_fps_snp_winchester_b_standard |
Punisher Compensator | wpn_fps_pis_1911_co_1 | barrel_ext | units/payday2/weapons/wpn_fps_pis_1911_pts/wpn_fps_pis_1911_co_1 |
Operator Slide | wpn_fps_pis_1911_b_standard | slide | units/payday2/weapons/wpn_fps_pis_1911_pts/wpn_fps_pis_1911_b_standard |
Standard Issue Part | wpn_fps_smg_mp5_m_std | magazine | units/payday2/weapons/wpn_fps_smg_mp5_pts/wpn_fps_smg_mp5_m_std |
The Elite Slide | wpn_fps_pis_beretta_sl_brigadier | upper_reciever | units/payday2/weapons/wpn_fps_pis_b92fs_pts/wpn_fps_pis_beretta_sl_brigadier |
Folding Stock | wpn_fps_m4_uupg_s_fold | stock | units/payday2/weapons/wpn_fps_ass_m4_pts/wpn_fps_m4_uupg_s_fold |
Not Localized | wpn_fps_pis_peacemaker_b_standard | slide | units/pd2_dlc_west/weapons/wpn_fps_pis_peacemaker_pts/wpn_fps_pis_peacemaker_b_standard |
Standard Issue Part | wpn_fps_smg_mp5_b_mp5sd | barrel | units/payday2/weapons/wpn_fps_smg_mp5_pts/wpn_fps_smg_mp5_b_mp5sd |
Standard Issue Part | wpn_fps_ass_s552_b_standard | barrel | units/pd2_dlc1/weapons/wpn_fps_ass_s552_pts/wpn_fps_ass_s552_b_standard |
Tactical Shorty Stock | wpn_fps_smg_scorpion_s_standard | stock | units/pd2_dlc_miami/weapons/wpn_fps_smg_scorpion_pts/wpn_fps_smg_scorpion_s_standard |
Adam Handguard | wpn_fps_ass_ak5_fg_ak5a | foregrip | units/payday2/weapons/wpn_fps_ass_ak5_pts/wpn_fps_ass_ak5_fg_ak5a |
High capacity drum magazine. | wpn_fps_upg_m4_m_drum | magazine | units/payday2/weapons/wpn_fps_upg_m4_reusable/wpn_fps_upg_m4_m_drum |
Not Localized | wpn_fps_smg_cobray_o_adapter | extra | units/pd2_dlc_hotline2/weapons/wpn_fps_smg_cobray_pts/wpn_fps_smg_cobray_o_adapter |
Extended Magazine | wpn_fps_smg_mp9_m_extended | magazine | units/payday2/weapons/wpn_fps_smg_mp9_pts/wpn_fps_smg_mp9_m_extended |
Not Localized | wpn_fps_pis_breech_mag | magazine | units/pd2_dlc_old/weapons/wpn_fps_pis_breech_pts/wpn_fps_pis_breech_mag |
Solid Stock | wpn_fps_ass_g36_s_kv | stock | units/payday2/weapons/wpn_fps_ass_g36_pts/wpn_fps_ass_g36_s_kv |
Stealth Barrel | wpn_fps_m4_uupg_b_sd | barrel | units/payday2/weapons/wpn_fps_ass_m4_pts/wpn_fps_m4_uupg_b_sd |
Unfolded Stock | wpn_fps_smg_sr2_s_unfolded | stock | units/pd2_dlc_coco/weapons/wpn_fps_smg_sr2_parts/wpn_fps_smg_sr2_s_unfolded |
Not Localized | wpn_fps_ass_galil_s_standard | stock | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_galil_pts/wpn_fps_ass_galil_s_standard |
Not Localized | wpn_fps_snp_msr_body_wood | stock | units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_msr_pts/wpn_fps_snp_msr_body_wood |
Not Localized | wpn_fps_gre_m79_barrelcatch | drag_handle | units/pd2_dlc_gage_assault/weapons/wpn_fps_gre_m79_pts/wpn_fps_gre_m79_barrelcatch |
Ergonomic Grip | wpn_fps_pis_shrew_g_ergo | grip | units/pd2_dlc_myh/weapons/wpn_fps_pis_shrew_pts/wpn_fps_pis_shrew_g_ergo |
Explosive Arrow | wpn_fps_bow_long_m_explosive | ammo | units/pd2_dlc_steel/weapons/wpn_fps_bow_long_pts/wpn_fps_bow_long_m_explosive |
Sehr Kurze Barrel | wpn_fps_smg_mp5_fg_m5k | foregrip | units/payday2/weapons/wpn_fps_smg_mp5_pts/wpn_fps_smg_mp5_fg_m5k |
Standard Issue Part | wpn_fps_smg_mac10_b_dummy | barrel | units/payday2/weapons/wpn_fps_smg_mac10_pts/wpn_fps_smg_mac10_b_dummy |
Extended Mag | wpn_fps_pis_shrew_m_extended | magazine | units/pd2_dlc_myh/weapons/wpn_fps_pis_shrew_pts/wpn_fps_pis_shrew_m_extended |
Vintage Mag. | wpn_fps_upg_m4_m_straight_vanilla | magazine | units/payday2/weapons/wpn_fps_upg_m4_reusable/wpn_fps_upg_m4_m_straight |
Short Barrel | wpn_fps_aug_b_short | barrel | units/payday2/weapons/wpn_fps_ass_aug_pts/wpn_fps_aug_b_short |
Not Localized | wpn_fps_pis_packrat_b_standard | barrel | units/pd2_dlc_pim/weapons/wpn_fps_pis_packrat_pts/wpn_fps_pis_packrat_b_standard |
Not Localized | wpn_fps_smg_thompson_drummag | magazine | units/pd2_dlc_pines/weapons/wpn_fps_smg_m1928_pts/wpn_fps_smg_thompson_drummag |
Not Localized | wpn_fps_smg_hajk_ns_standard | barrel_ext | units/pd2_dlc_born/weapons/wpn_fps_smg_hajk_pts/wpn_fps_smg_hajk_ns_standard |
Not Localized | wpn_fps_extra_zoom | extra | units/pd2_dlc_gage_snp/weapons/wpn_fps_extra_zoom/wpn_fps_extra_zoom |
Not Localized | wpn_fps_pis_hs2000_m_standard | magazine | units/pd2_dlc_the_bomb/weapons/wpn_fps_pis_hs2000_pts/wpn_fps_pis_hs2000_m_standard |
Poisoned Bolts | wpn_fps_upg_a_crossbow_poison | ammo | units/pd2_dlc_turtles/weapons/wpn_fps_bow_hunter_pts/wpn_fps_bow_hunter_m_poison |
Not Localized | wpn_fps_ass_scar_s_standard | stock | units/pd2_dlc_dec5/weapons/wpn_fps_ass_scar_pts/wpn_fps_ass_scar_s_standard |
Standard Issue Part | wpn_fps_pis_1911_o_long | extra | units/payday2/weapons/wpn_fps_pis_1911_pts/wpn_fps_pis_1911_o_long |
Extended Magazine | wpn_fps_pis_beretta_m_extended | magazine | units/payday2/weapons/wpn_fps_pis_b92fs_pts/wpn_fps_pis_beretta_m_extended |
No Modification | wpn_fps_upg_m4_g_standard | grip | units/payday2/weapons/wpn_fps_upg_m4_reusable/wpn_fps_upg_m4_g_standard |
Tactical Pistol Light | wpn_fps_upg_fl_pis_tlr1 | gadget | units/payday2/weapons/wpn_fps_upg_fl_pis_tlr1/wpn_fps_upg_fl_pis_tlr1 |
Standard Issue Part | wpn_fps_m4_uupg_draghandle | drag_handle | units/payday2/weapons/wpn_fps_ass_m4_pts/wpn_fps_m4_uupg_draghandle |
Standard Issue Part | wpn_fps_shot_saiga_m_5rnd | magazine | units/payday2/weapons/wpn_fps_shot_saiga_pts/wpn_fps_shot_saiga_m_5rnd |
Not Localized | wpn_fps_smg_thompson_foregrip | foregrip | units/pd2_dlc_pines/weapons/wpn_fps_smg_m1928_pts/wpn_fps_smg_thompson_foregrip |
Not Localized | wpn_fps_rpg7_m_rocket | magazine | units/pd2_dlc_overkill_pack/weapons/wpn_fps_rpg7_pts/wpn_fps_rpg7_m_rocket |
Standard Issue Part | wpn_fps_m4_lower_reciever | lower_reciever | units/payday2/weapons/wpn_fps_ass_m4_pts/wpn_fps_m4_lower_reciever |
Not Localized | wpn_fps_ass_scar_o_flipups_down | extra | units/pd2_dlc_dec5/weapons/wpn_fps_ass_scar_pts/wpn_fps_ass_scar_o_flipups_down |
Not Localized | wpn_fps_ass_corgi_body_upper | upper_reciever | units/pd2_dlc_rvd/weapons/wpn_fps_ass_corgi_pts/wpn_fps_ass_corgi_body_upper |
Not Localized | wpn_fps_ass_contraband_gl_m203 | underbarrel | units/pd2_dlc_chico/weapons/wpn_fps_ass_contraband_pts/wpn_fps_ass_contraband_gl_m203 |
Not Localized | wpn_fps_pis_g17_m_standard | magazine | units/payday2/weapons/wpn_fps_pis_g17_pts/wpn_fps_pis_g17_m_standard |
Standard Issue Part | wpn_fps_pis_1911_o_standard | extra | units/payday2/weapons/wpn_fps_pis_1911_pts/wpn_fps_pis_1911_o_standard |
Standard Issue Part | wpn_fps_ass_ak_body_lowerreceiver | lower_reciever | units/payday2/weapons/wpn_fps_ass_akm_pts/wpn_fps_ass_ak_body_lowerreceiver |
Not Localized | wpn_fps_sho_coach_b_standard | barrel | units/pd2_dlc_sdb/weapons/wpn_fps_sho_coach_pts/wpn_fps_sho_coach_b_standard |
Not Localized | wpn_fps_pis_c96_g_standard | grip | units/pd2_dlc_gage_historical/weapons/wpn_fps_pis_c96_pts/wpn_fps_pis_c96_g_standard |
Standard Issue Part | wpn_fps_pis_deagle_fg_rail | extra | units/payday2/weapons/wpn_fps_pis_deagle_pts/wpn_fps_pis_deagle_fg_rail |
Not Localized | wpn_fps_bow_elastic_whisker | barrel | units/pd2_dlc_ram/weapons/wpn_fps_bow_elastic_pts/wpn_fps_bow_elastic_whisker |
Moscow Special Rail | wpn_fps_smg_akmsu_fg_rail | foregrip | units/payday2/weapons/wpn_fps_smg_akmsu_pts/wpn_fps_smg_akmsu_fg_rail |
Police Shorty Stock | wpn_fps_ass_s552_s_standard | stock | units/pd2_dlc1/weapons/wpn_fps_ass_s552_pts/wpn_fps_ass_s552_s_standard |
Not Localized | wpn_fps_lmg_hk21_g_standard | grip | units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21_pts/wpn_fps_lmg_hk21_g_standard |
Not Localized | wpn_fps_pis_hs2000_sl_standard | slide | units/pd2_dlc_the_bomb/weapons/wpn_fps_pis_hs2000_pts/wpn_fps_pis_hs2000_sl_standard |
Not Localized | wpn_fps_snp_mosin_body_standard | stock | units/pd2_dlc_gage_historical/weapons/wpn_fps_snp_mosin_pts/wpn_fps_snp_mosin_body_standard |
Not Localized | wpn_fps_pis_shrew_h_hammer | hammer | units/pd2_dlc_myh/weapons/wpn_fps_pis_shrew_pts/wpn_fps_pis_shrew_h_hammer |
Extended Magazine | wpn_fps_sho_s_spas12_unfolded | stock | units/pd2_crimefest_2014/oct26/weapons/wpn_fps_sho_spas12_pts/wpn_fps_sho_s_spas12_unfolded |
Not Localized | wpn_fps_smg_erma_extra_rail | extra | units/pd2_dlc_old/weapons/wpn_fps_smg_erma_pts/wpn_fps_smg_erma_extra_rail |
Standard Issue Suppressor | wpn_fps_upg_ns_pis_medium | barrel_ext | units/payday2/weapons/wpn_fps_upg_ns_pis_medium/wpn_fps_upg_ns_pis_medium |
Extended Magazine | wpn_fps_pis_g18c_m_mag_33rnd | magazine | units/payday2/weapons/wpn_fps_pis_g18c_pts/wpn_fps_pis_g18c_m_mag_33rnd |
Navy Handguard | wpn_fps_smg_mp5_fg_mp5a4 | foregrip | units/payday2/weapons/wpn_fps_smg_mp5_pts/wpn_fps_smg_mp5_fg_mp5a4 |
Not Localized | wpn_fps_bow_arblast_b_steel | barrel | units/pd2_dlc_steel/weapons/wpn_fps_bow_arblast_pts/wpn_fps_bow_arblast_b_steel |
Not Localized | wpn_fps_bow_plainsrider_m_standard | ammo | units/pd2_dlc_west/weapons/wpn_fps_bow_plainsrider_pts/wpn_fps_bow_plainsrider_m_standard |
Velocity Compensator | wpn_fps_pis_g18c_co_comp_2 | barrel_ext | units/payday2/weapons/wpn_fps_pis_g18c_pts/wpn_fps_pis_g18c_co_comp_2 |
Extended Magazine | wpn_fps_sho_b_spas12_short | barrel | units/pd2_crimefest_2014/oct26/weapons/wpn_fps_sho_spas12_pts/wpn_fps_sho_b_spas12_short |
Not Localized | wpn_fps_amcar_bolt_standard | bolt | units/payday2/weapons/wpn_fps_ass_amcar_pts/wpn_fps_amcar_bolt_standard |
Standard Mag. | wpn_fps_amcar_uupg_body_upperreciever | sight | units/payday2/weapons/wpn_fps_ass_amcar_pts/wpn_fps_amcar_uupg_body_upperreciever |
No Modification | wpn_fps_smg_akmsu_fg_standard | foregrip | units/payday2/weapons/wpn_fps_smg_akmsu_pts/wpn_fps_smg_akmsu_fg_standard |
Milspec Scope | wpn_fps_upg_o_specter | sight | units/payday2/weapons/wpn_fps_upg_o_specter/wpn_fps_upg_o_specter |
Military Red Dot Sight | wpn_fps_upg_o_aimpoint | sight | units/payday2/weapons/wpn_fps_upg_o_aimpoint/wpn_fps_upg_o_aimpoint |
Blast From the Past Handguard | wpn_fps_m16_fg_vietnam | foregrip | units/payday2/weapons/wpn_fps_ass_m16_pts/wpn_fps_m16_fg_vietnam |
Not Localized | wpn_fps_smg_tec9_m_standard | magazine | units/pd2_dlc_miami/weapons/wpn_fps_smg_tec9_pts/wpn_fps_smg_tec9_m_standard |
Not Localized | wpn_fps_ass_akm_body_upperreceiver_gold | upper_reciever | units/payday2/weapons/wpn_fps_ass_akm_gold_pts/wpn_fps_ass_akm_body_upperreceiver_gold |
Extended Magazine | wpn_fps_shot_r870_m_extended | magazine | units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_m_extended |
Not Localized | wpn_fps_gre_ray_magazine | magazine | units/pd2_dlc_friend/weapons/wpn_fps_gre_ray_pts/wpn_fps_gre_ray_magazine |
Folding Stock | wpn_upg_ak_s_folding | stock | units/payday2/weapons/wpn_fps_upg_ak_reusable/wpn_upg_ak_s_folding |
Standard Issue Part | wpn_fps_saw_b_normal | barrel | units/payday2/weapons/wpn_fps_saw_pts/wpn_fps_saw_b_normal |
Tactical Shorty Stock | wpn_fps_smg_scorpion_g_standard | grip | units/pd2_dlc_miami/weapons/wpn_fps_smg_scorpion_pts/wpn_fps_smg_scorpion_g_standard |
No Modification | wpn_fps_ass_g36_g_standard | grip | units/payday2/weapons/wpn_fps_ass_g36_pts/wpn_fps_ass_g36_g_standard |
Not Localized | wpn_fps_ass_scar_m_standard | magazine | units/pd2_dlc_dec5/weapons/wpn_fps_ass_scar_pts/wpn_fps_ass_scar_m_standard |
Not Localized | wpn_fps_ass_famas_o_adapter | grip | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_famas_pts/wpn_fps_ass_famas_o_adapter |
Not Localized | wpn_fps_pis_chinchilla_dh_hammer | drag_handle | units/pd2_dlc_max/weapons/wpn_fps_pis_chinchilla_pts/wpn_fps_pis_chinchilla_dh_hammer |
Not Localized | wpn_fps_lmg_par_b_standard | barrel | units/pd2_dlc_par/weapons/wpn_fps_lmg_par_pts/wpn_fps_lmg_par_b_standard |
Railed Wooden Grip | wpn_upg_ak_fg_combo2 | foregrip | units/payday2/weapons/wpn_fps_upg_ak_reusable/wpn_upg_ak_fg_combo2 |
Extended Magazine | wpn_fps_pis_deagle_m_extended | magazine | units/payday2/weapons/wpn_fps_pis_deagle_pts/wpn_fps_pis_deagle_m_extended |
Pro Grip | wpn_fps_upg_m4_g_sniper | grip | units/payday2/weapons/wpn_fps_upg_m4_reusable/wpn_fps_upg_m4_g_sniper |
Not Localized | wpn_fps_ass_scar_o_flipups_up | sight | units/pd2_dlc_dec5/weapons/wpn_fps_ass_scar_pts/wpn_fps_ass_scar_o_flipups_up |
Fire Breather Nozzle | wpn_fps_upg_ns_ass_smg_firepig | barrel_ext | units/payday2/weapons/wpn_fps_upg_ns_ass_smg_firepig/wpn_fps_upg_ns_ass_smg_firepig |
No Modification | wpn_fps_shot_r870_fg_big | foregrip | units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_fg_big |
Not Localized | wpn_fps_smg_sterling_body_standard | lower_reciever | units/pd2_dlc_gage_historical/weapons/wpn_fps_smg_sterling_pts/wpn_fps_smg_sterling_body_standard |
Standard Issue Part | wpn_fps_saw_body_standard | lower_reciever | units/payday2/weapons/wpn_fps_saw_pts/wpn_fps_saw_body_standard |
Not Localized | wpn_fps_amcar_uupg_fg_amcar | foregrip | units/payday2/weapons/wpn_fps_ass_amcar_pts/wpn_fps_amcar_uupg_fg_amcar |
Not Localized | wpn_fps_smg_shepheard_b_standard | barrel | units/pd2_dlc_joy/weapons/wpn_fps_smg_shepheard_pts/wpn_fps_smg_shepheard_b_standard |
Not Localized | wpn_fps_lmg_hk21_s_standard | stock | units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21_pts/wpn_fps_lmg_hk21_s_standard |
Not Localized | wpn_fps_smg_uzi_b_standard | barrel | units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/wpn_fps_smg_uzi_b_standard |
Standard Issue Part | wpn_fps_pis_beretta_b_std | slide | units/payday2/weapons/wpn_fps_pis_b92fs_pts/wpn_fps_pis_beretta_b_std |
Not Localized | wpn_fps_aug_ris_special | extra | units/payday2/weapons/wpn_fps_ass_aug_pts/wpn_fps_aug_ris_special |
Not Localized | wpn_fps_gre_m79_grenade | magazine | units/pd2_dlc_gage_assault/weapons/wpn_fps_gre_m79_pts/wpn_fps_gre_m79_grenade |
No Modification | wpn_fps_pis_deagle_b_standard | slide | units/payday2/weapons/wpn_fps_pis_deagle_pts/wpn_fps_pis_deagle_b_standard |
Not Localized | wpn_fps_bow_hunter_o_standard | sight | units/pd2_dlc_turtles/weapons/wpn_fps_bow_hunter_pts/wpn_fps_bow_hunter_o_standard |
Not Localized | wpn_fps_pis_ppk_b_standard | slide | units/pd2_dlc1/weapons/wpn_fps_pis_ppk_pts/wpn_fps_pis_ppk_b_standard |
Not Localized | wpn_fps_pis_hs2000_b_custom | barrel | units/pd2_dlc_the_bomb/weapons/wpn_fps_pis_hs2000_pts/wpn_fps_pis_hs2000_b_custom |
Front Sight | wpn_fps_ass_sub2000_o_adapter | extra | units/pd2_dlc_casino/weapons/wpn_fps_ass_sub2000_pts/wpn_fps_ass_sub2000_o_adapter |
Standard Issue Part | wpn_fps_pis_beretta_body_beretta | lower_reciever | units/payday2/weapons/wpn_fps_pis_b92fs_pts/wpn_fps_pis_beretta_body_beretta |
Not Localized | wpn_fps_bow_ecp_dh_standard | drag_handle | units/pd2_dlc_ecp/weapons/wpn_fps_bow_ecp_pts/wpn_fps_bow_ecp_dh_standard |
Not Localized | wpn_fps_pis_pl14_b_standard | barrel | units/pd2_dlc_mad/weapons/wpn_fps_pis_pl14_pts/wpn_fps_pis_pl14_b_standard |
Not Localized | wpn_fps_pis_p226_b_barrel_long | barrel | units/pd2_dlc_dec5/weapons/wpn_fps_pis_p226_pts/wpn_fps_pis_p226_b_barrel_long |
Bronco Scope Mount | wpn_fps_pis_deagle_lock | extra | units/pd2_dlc_gage_jobs/weapons/wpn_fps_pis_rage_extra/wpn_fps_pis_rage_extra |
Not Localized | wpn_fps_pis_pl14_body_standard | lower_receiver | units/pd2_dlc_mad/weapons/wpn_fps_pis_pl14_pts/wpn_fps_pis_pl14_body_standard |
Police Shorty Stock | wpn_fps_shot_shorty_s_solid_short | stock | units/payday2/weapons/wpn_fps_shot_shorty_pts/wpn_fps_shot_shorty_s_solid_short |
Wooden Grip | wpn_fps_bow_elastic_g_2 | grip | units/pd2_dlc_ram/weapons/wpn_fps_bow_elastic_pts/wpn_fps_bow_elastic_g_2 |
Not Localized | wpn_fps_pis_ppk_b_barrel_long | barrel | units/pd2_dlc1/weapons/wpn_fps_pis_ppk_pts/wpn_fps_pis_ppk_b_barrel_long |
Concealment | wpn_fps_upg_bonus_concealment_p1 | bonus | units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy |
Not Localized | wpn_fps_lmg_hk21_fg_long | foregrip | units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21_pts/wpn_fps_lmg_hk21_fg_long |
Tactical Shorty Stock | wpn_fps_smg_scorpion_extra_rail | extra | units/pd2_dlc_miami/weapons/wpn_fps_smg_scorpion_pts/wpn_fps_smg_scorpion_extra_rail |
Not Localized | wpn_fps_snp_siltstone_s_wood | stock | units/pd2_dlc_grv/weapons/wpn_fps_snp_siltstone_pts/wpn_fps_snp_siltstone_s_wood |
Prototype Barrel | wpn_fps_pis_pl14_b_comp | barrel | units/pd2_dlc_mad/weapons/wpn_fps_pis_pl14_pts/wpn_fps_pis_pl14_b_comp |
Not Localized | wpn_fps_ass_famas_b_standard | barrel | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_famas_pts/wpn_fps_ass_famas_b_standard |
Not Localized | wpn_fps_snp_siltstone_o_scopemount | extra | units/pd2_dlc_grv/weapons/wpn_fps_snp_siltstone_pts/wpn_fps_snp_siltstone_o_scopemount |
Not Localized | wpn_fps_smg_baka_s_folded | stock | units/pd2_dlc_dragon/weapons/wpn_fps_smg_baka_pts/wpn_fps_smg_baka_s_folded |
Standard Front Sight | wpn_fps_ass_m16_o_handle_sight | sight | units/payday2/weapons/wpn_fps_ass_m16_pts/wpn_fps_ass_m16_o_handle_sight |
Not Localized | wpn_fps_smg_scorpion_m_standard | magazine | units/pd2_dlc_miami/weapons/wpn_fps_smg_scorpion_pts/wpn_fps_smg_scorpion_m_standard |
Not Localized | wpn_fps_smg_tec9_body_standard | upper_reciever | units/pd2_dlc_miami/weapons/wpn_fps_smg_tec9_pts/wpn_fps_smg_tec9_body_standard |
Stock | wpn_fps_pis_g18c_s_stock | stock | units/payday2/weapons/wpn_fps_pis_g18c_pts/wpn_fps_pis_g18c_s_stock |
Tactical Shorty Stock | wpn_fps_smg_scorpion_extra_rail_gadget | extra | units/pd2_dlc_miami/weapons/wpn_fps_smg_scorpion_pts/wpn_fps_smg_scorpion_extra_rail_gadget |
Not Localized | wpn_fps_pis_1911_g_legendary | grip | units/payday2_cash/safes/flake/weapons/wpn_fps_pis_1911_g_legendary/wpn_fps_pis_1911_g_legendary |
Not Localized | wpn_fps_smg_uzi_g_standard | grip | units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/wpn_fps_smg_uzi_g_standard |
Not Localized | wpn_fps_ass_famas_body_standard | upper_reciever | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_famas_pts/wpn_fps_ass_famas_body_standard |
Not Localized | wpn_fps_rpg7_body | lower_reciever | units/pd2_dlc_overkill_pack/weapons/wpn_fps_rpg7_pts/wpn_fps_rpg7_body |
Not Localized | wpn_fps_pis_g26_body_stardard | lower_reciever | units/pd2_crimefest_2014/oct22/weapons/wpn_fps_pis_g26_pts/wpn_fps_pis_g26_body_stardard |
Milspec Scope | wpn_fps_upg_o_shortdot_vanilla | sight | units/pd2_dlc_gage_snp/weapons/wpn_fps_upg_o_shortdot/wpn_fps_upg_o_shortdot |
No Modification | wpn_fps_pis_rage_g_standard | grip | units/payday2/weapons/wpn_fps_pis_rage_pts/wpn_fps_pis_rage_g_standard |
Not Localized | wpn_fps_smg_hajk_fg_standard | foregrip | units/pd2_dlc_born/weapons/wpn_fps_smg_hajk_pts/wpn_fps_smg_hajk_fg_standard |
A3 Tactical Foregrip | wpn_fps_aug_fg_a3 | extra | units/payday2/weapons/wpn_fps_ass_aug_pts/wpn_fps_aug_fg_a3 |
12rnd Mag. | wpn_fps_pis_1911_m_extended | magazine | units/payday2/weapons/wpn_fps_pis_1911_pts/wpn_fps_pis_1911_m_extended |
Not Localized | wpn_fps_pis_g26_m_standard | magazine | units/pd2_crimefest_2014/oct22/weapons/wpn_fps_pis_g26_pts/wpn_fps_pis_g26_m_standard |
Size Doesn't Matter Suppressor | wpn_fps_upg_ns_pis_small | barrel_ext | units/payday2/weapons/wpn_fps_upg_ns_pis_small/wpn_fps_upg_ns_pis_small |
Not Localized | wpn_fps_sho_basset_b_short | barrel | units/pd2_dlc_dsg/weapons/wpn_fps_sho_basset_pts/wpn_fps_sho_basset_b_short |
Not Localized | wpn_fps_ass_asval_fg_standard | foregrip | units/pd2_dlc_character_sokol/weapons/wpn_fps_ass_asval_pts/wpn_fps_ass_asval_fg_standard |
Not Localized | wpn_fps_lmg_mg42_n34 | barrel_ext | units/pd2_dlc_gage_historical/weapons/wpn_fps_lmg_mg42_pts/wpn_fps_lmg_mg42_n42 |
Not Localized | wpn_fps_lmg_mg42_n38 | barrel_ext | units/pd2_dlc_gage_historical/weapons/wpn_fps_lmg_mg42_pts/wpn_fps_lmg_mg42_n38 |
Not Localized | wpn_fps_snp_siltstone_body_receiver | lower_receiver | units/pd2_dlc_grv/weapons/wpn_fps_snp_siltstone_pts/wpn_fps_snp_siltstone_body_receiver |
Extended Magazine | wpn_fps_ass_s552_m_standard | magazine | units/pd2_dlc1/weapons/wpn_fps_ass_s552_pts/wpn_fps_ass_s552_m_standard |
Acough Optic Scope | wpn_fps_upg_o_acog | sight | units/pd2_dlc2/weapons/wpn_fps_upg_o_acog/wpn_fps_upg_o_acog |
Not Localized | wpn_fps_pis_c96_body_standard | lower_reciever | units/pd2_dlc_gage_historical/weapons/wpn_fps_pis_c96_pts/wpn_fps_pis_c96_body_standard |
Not Localized | wpn_fps_pis_c96_m_standard | magazine | units/pd2_dlc_gage_historical/weapons/wpn_fps_pis_c96_pts/wpn_fps_pis_c96_m_standard |
Not Localized | wpn_fps_smg_uzi_m_standard | magazine | units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/wpn_fps_smg_uzi_m_standard |
Skeletal Stock | wpn_upg_ak_s_skfoldable_vanilla | stock | units/payday2/weapons/wpn_fps_upg_ak_reusable/wpn_upg_ak_s_skfoldable |
Pesante Barrel | wpn_fps_pis_2006m_body_standard | lower_reciever | units/pd2_dlc_arena/weapons/wpn_fps_pis_2006m_pts/wpn_fps_pis_2006m_body_standard |
Not Localized | wpn_fps_bow_long_b_standard | barrel | units/pd2_dlc_steel/weapons/wpn_fps_bow_long_pts/wpn_fps_bow_long_b_standard |
Not Localized | wpn_fps_smg_sterling_s_standard | stock | units/pd2_dlc_gage_historical/weapons/wpn_fps_smg_sterling_pts/wpn_fps_smg_sterling_s_standard |
Extended Magazine | wpn_fps_ass_s552_o_flipup | sight | units/pd2_dlc1/weapons/wpn_fps_ass_s552_pts/wpn_fps_ass_s552_o_flipup |
Not Localized | wpn_fps_smg_uzi_body_standard | lower_reciever | units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/wpn_fps_smg_uzi_body_standard |
Sniper Stock | wpn_fps_ass_g36_s_sl8 | stock | units/payday2/weapons/wpn_fps_ass_g36_pts/wpn_fps_ass_g36_s_sl8 |
Not Localized | wpn_fps_sho_aa12_barrel | barrel | units/pd2_dlc_bbq/weapons/wpn_fps_sho_aa12_pts/wpn_fps_sho_aa12_barrel |
Tactical Shorty Stock | wpn_fps_smg_scorpion_b_standard | barrel | units/pd2_dlc_miami/weapons/wpn_fps_smg_scorpion_pts/wpn_fps_smg_scorpion_b_standard |
Standard Issue Part | wpn_fps_snp_mosin_m_standard | magazine | units/pd2_dlc_gage_historical/weapons/wpn_fps_snp_mosin_pts/wpn_fps_snp_mosin_m_standard |
Police Shorty Stock | wpn_fps_pis_ppk_body_standard | lower_reciever | units/pd2_dlc1/weapons/wpn_fps_pis_ppk_pts/wpn_fps_pis_ppk_body_standard |
Standard Issue Part | wpn_fps_snp_mosin_rail | extra | units/pd2_dlc_gage_historical/weapons/wpn_fps_snp_mosin_pts/wpn_fps_snp_mosin_rail |
Muldon Stock | wpn_fps_shot_r870_s_folding | stock | units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_s_folding |
Ergo Grip | wpn_fps_upg_m4_g_ergo | grip | units/payday2/weapons/wpn_fps_upg_m4_reusable/wpn_fps_upg_m4_g_ergo |
Government Issue Tactical Stock | wpn_fps_shot_r870_s_solid_big | stock | units/payday2/weapons/wpn_fps_shot_r870_pts/wpn_fps_shot_r870_s_solid_big |
Not Localized | wpn_fps_ass_m16_b_legend | barrel | units/payday2_cash/safes/cola/weapons/wpn_fps_ass_m16_legendary/wpn_fps_ass_m16_b_legend |
QD Sling Stock | wpn_fps_smg_thompson_stock_nostock | stock | units/pd2_dlc_pines/weapons/wpn_fps_smg_m1928_pts/wpn_fps_smg_thompson_stock_nostock |
Tactical Stock | wpn_fps_sho_ben_s_collapsable | stock | units/pd2_dlc_gage_shot/weapons/wpn_fps_sho_ben_pts/wpn_fps_sho_ben_s_collapsable |
Standard Issue Part | wpn_fps_pis_g18c_body_frame | lower_reciever | units/payday2/weapons/wpn_fps_pis_g18c_pts/wpn_fps_pis_g18c_body_frame |
Not Localized | wpn_fps_ass_fal_m_standard | magazine | units/pd2_dlc_big/weapons/wpn_fps_ass_fal_pts/wpn_fps_ass_fal_m_standard |
Standard Stock | wpn_fps_upg_m4_s_standard | stock | units/payday2/weapons/wpn_fps_upg_m4_reusable/wpn_fps_upg_m4_s_standard |
Ventilated Barrel | wpn_fps_pis_rage_b_comp2 | slide | units/payday2/weapons/wpn_fps_pis_rage_pts/wpn_fps_pis_rage_b_comp2 |
Not Localized | wpn_fps_pis_judge_b_legend | barrel | units/payday2_cash/safes/burn/weapons/wpn_fps_pis_judge_b_legend/wpn_fps_pis_judge_b_legend |
Not Localized | wpn_fps_smg_baka_b_standard | barrel | units/pd2_dlc_dragon/weapons/wpn_fps_smg_baka_pts/wpn_fps_smg_baka_b_standard |
Standard Issue Part | wpn_fps_ass_m16_os_frontsight | sight_special | units/payday2/weapons/wpn_fps_ass_m16_pts/wpn_fps_ass_m16_os_frontsight |
No Modification | wpn_fps_m16_fg_standard | foregrip | units/payday2/weapons/wpn_fps_ass_m16_pts/wpn_fps_m16_fg_standard |
Standard Issue Part | wpn_fps_smg_mp5_b_mp5a4 | barrel | units/payday2/weapons/wpn_fps_smg_mp5_pts/wpn_fps_smg_mp5_b_mp5a4 |
Not Localized | wpn_fps_gre_ray_body | lower_reciever | units/pd2_dlc_friend/weapons/wpn_fps_gre_ray_pts/wpn_fps_gre_ray_body |
Lion Bipod | wpn_fps_upg_bp_lmg_lionbipod | bipod | units/pd2_crimefest_2015/update_5/weapons/wpn_fps_upg_bp_lmg_lionbipod/wpn_fps_upg_bp_lmg_lionbipod |
Standard Issue Part | wpn_fps_aug_body_aug | lower_reciever | units/payday2/weapons/wpn_fps_ass_aug_pts/wpn_fps_aug_body_aug |
Standard Issue Part | wpn_fps_m4_uupg_draghandle_core | drag_handle | units/pd2_dlc_akm4_modpack/weapons/wpn_fps_m4_uupg_draghandle_core/wpn_fps_m4_uupg_draghandle_core |
Not Localized | wpn_fps_pis_sparrow_sl_rpl | slide | units/pd2_dlc_rip/weapons/wpn_fps_pis_sparrow_pts/wpn_fps_pis_sparrow_sl_rpl |
Not Localized | wpn_fps_lmg_m134_m_standard | magazine | units/pd2_dlc_overkill_pack/weapons/wpn_fps_lmg_m134_pts/wpn_fps_lmg_m134_m_standard |
Standard Slide | wpn_fps_pis_usp_b_tactical | slide | units/payday2/weapons/wpn_fps_pis_usp_pts/wpn_fps_pis_usp_b_tactical |
Not Localized | wpn_fps_lmg_par_m_standard | magazine | units/pd2_dlc_par/weapons/wpn_fps_lmg_par_pts/wpn_fps_lmg_par_m_standard |
Not Localized | wpn_fps_ass_tecci_b_legend | barrel | units/payday2_cash/safes/grunt/weapons/wpn_fps_ass_tecci_legendary/wpn_fps_ass_tecci_b_legend |
Police Shorty Stock | wpn_fps_pis_ppk_m_standard | magazine | units/pd2_dlc1/weapons/wpn_fps_pis_ppk_pts/wpn_fps_pis_ppk_m_standard |
Assault Light | wpn_fps_upg_fl_ass_smg_sho_surefire | gadget | units/payday2/weapons/wpn_fps_upg_fl_ass_smg_sho_surefire/wpn_fps_upg_fl_ass_smg_sho_surefire |
Standard Issue Part | wpn_fps_smg_akmsu_b_standard | barrel | units/payday2/weapons/wpn_fps_smg_akmsu_pts/wpn_fps_smg_akmsu_b_standard |
Not Localized | wpn_fps_smg_tec9_b_long | barrel | units/pd2_dlc_miami/weapons/wpn_fps_smg_tec9_pts/wpn_fps_smg_tec9_b_long |
Polizei Tactical Barrel | wpn_fps_smg_mp5_fg_mp5a5 | foregrip | units/payday2/weapons/wpn_fps_smg_mp5_pts/wpn_fps_smg_mp5_fg_mp5a5 |
Not Localized | wpn_fps_smg_thompson_ns_standard | barrel_ext | units/pd2_dlc_pines/weapons/wpn_fps_smg_m1928_pts/wpn_fps_smg_thompson_ns_standard |
Standard Issue Part | wpn_fps_fla_mk2_body | lower_reciever | units/pd2_dlc_bbq/weapons/wpn_fps_fla_mk2_pts/wpn_fps_fla_mk2_body |
Standard Issue Part | wpn_fps_smg_mac10_body_ris_special | extra | units/payday2/weapons/wpn_fps_smg_mac10_pts/wpn_fps_smg_mac10_body_ris_special |
Folded Stock | wpn_fps_smg_erma_s_folded_vanilla | stock | units/pd2_dlc_old/weapons/wpn_fps_smg_erma_pts/wpn_fps_smg_erma_s_folded |
Not Localized | wpn_fps_pis_sparrow_b_941 | barrel | units/pd2_dlc_rip/weapons/wpn_fps_pis_sparrow_pts/wpn_fps_pis_sparrow_b_941 |
Poison Arrow | wpn_fps_bow_elastic_m_poison | ammo | units/pd2_dlc_ram/weapons/wpn_fps_bow_elastic_pts/wpn_fps_bow_elastic_m_poison |
Not Localized | wpn_fps_sho_aa12_bolt | extra | units/pd2_dlc_bbq/weapons/wpn_fps_sho_aa12_pts/wpn_fps_sho_aa12_bolt |
Standard Issue Part | wpn_fps_snp_r93_m_std | magazine | units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_r93_pts/wpn_fps_snp_r93_m_std |
Standard Issue Part | wpn_fps_shot_saiga_b_standard | barrel | units/payday2/weapons/wpn_fps_shot_saiga_pts/wpn_fps_shot_saiga_b_standard |
Not Localized | wpn_fps_pis_peacemaker_m_standard | upper_reciever | units/pd2_dlc_west/weapons/wpn_fps_pis_peacemaker_pts/wpn_fps_pis_peacemaker_m_standard |
Not Localized | wpn_fps_pis_judge_b_standard | slide | units/pd2_million/weapons/wpn_fps_pis_judge_pts/wpn_fps_pis_judge_b_standard |
Not Localized | wpn_fps_snp_winchester_body_standard | lower_reciever | units/pd2_dlc_west/weapons/wpn_fps_snp_winchester_pts/wpn_fps_snp_winchester_body_standard |
Standard Issue Part | wpn_fps_snp_winchester_m_standard | magazine | units/pd2_dlc_west/weapons/wpn_fps_snp_winchester_pts/wpn_fps_snp_winchester_m_standard |
No Modification | wpn_fps_pis_beretta_o_std | sight | units/payday2/weapons/wpn_fps_pis_b92fs_pts/wpn_fps_pis_beretta_o_std |
La Femme Compensator | wpn_fps_pis_deagle_co_short | barrel_ext | units/payday2/weapons/wpn_fps_pis_deagle_pts/wpn_fps_pis_deagle_co_short |
Not Localized | wpn_fps_pis_g22c_b_standard | slide | units/payday2/weapons/wpn_fps_pis_g22c_pts/wpn_fps_pis_g22c_b_standard |
Pesante Barrel | wpn_fps_pis_2006m_m_standard | magazine | units/pd2_dlc_arena/weapons/wpn_fps_pis_2006m_pts/wpn_fps_pis_2006m_m_standard |
Extended Magazine | wpn_fps_sho_fg_spas12_standard | foregrip | units/pd2_crimefest_2014/oct26/weapons/wpn_fps_sho_spas12_pts/wpn_fps_sho_fg_spas12_standard |
Standard Grip | wpn_fps_ass_asval_g_standard | grip | units/pd2_dlc_character_sokol/weapons/wpn_fps_ass_asval_pts/wpn_fps_ass_asval_g_standard |
Not Localized | wpn_fps_ass_asval_m_standard | magazine | units/pd2_dlc_character_sokol/weapons/wpn_fps_ass_asval_pts/wpn_fps_ass_asval_m_standard |
Not Localized | wpn_fps_ass_asval_s_standard | stock | units/pd2_dlc_character_sokol/weapons/wpn_fps_ass_asval_pts/wpn_fps_ass_asval_s_standard |
Not Localized | wpn_fps_ass_sub2000_dh_standard | drag_handle | units/pd2_dlc_casino/weapons/wpn_fps_ass_sub2000_pts/wpn_fps_ass_sub2000_dh_standard |
Not Localized | wpn_fps_shot_r870_fg_legendary | foregrip | units/payday2_cash/safes/surf/weapons/wpn_fps_shot_r870_fg_legend/wpn_fps_shot_r870_fg_legendary |
Standard Issue Part | wpn_fps_pis_p226_o_standard | extra | units/pd2_dlc_dec5/weapons/wpn_fps_pis_p226_pts/wpn_fps_pis_p226_o_standard |
Police Shorty Stock | wpn_fps_smg_m45_g_standard | grip | units/pd2_dlc1/weapons/wpn_fps_smg_m45_pts/wpn_fps_smg_m45_g_standard |
Slimline Body | wpn_fps_pis_rage_body_smooth | upper_reciever | units/payday2/weapons/wpn_fps_pis_rage_pts/wpn_fps_pis_rage_body_smooth |
Not Localized | wpn_fps_snp_wa2000_b_standard | barrel | units/pd2_dlc_turtles/weapons/wpn_fps_snp_wa2000_pts/wpn_fps_snp_wa2000_b_standard |
Not Localized | wpn_fps_snp_wa2000_g_standard | grip | units/pd2_dlc_turtles/weapons/wpn_fps_snp_wa2000_pts/wpn_fps_snp_wa2000_g_standard |
Not Localized | wpn_fps_shot_r870_b_legendary | barrel | units/payday2_cash/safes/surf/weapons/wpn_fps_shot_r870_b_legend/wpn_fps_shot_r870_b_legendary |
Not Localized | wpn_fps_gre_china_b_standard | barrel | units/pd2_dlc_lupus/weapons/wpn_fps_gre_china_pts/wpn_fps_gre_china_b_standard |
Not Localized | wpn_fps_smg_polymer_dh_standard | drag_handle | units/pd2_dlc_turtles/weapons/wpn_fps_smg_polymer_pts/wpn_fps_smg_polymer_dh_standard |
Not Localized | wpn_fps_smg_polymer_o_iron | sight | units/pd2_dlc_turtles/weapons/wpn_fps_smg_polymer_pts/wpn_fps_smg_polymer_o_iron |
Railed Handguard | wpn_fps_smg_mac10_body_ris | extra | units/payday2/weapons/wpn_fps_smg_mac10_pts/wpn_fps_smg_mac10_body_ris |
Not Localized | wpn_upg_ak_fg_legend | foregrip | units/payday2_cash/safes/sputnik/weapons/wpn_fps_ass_74_rodina_pts/wpn_upg_ak_fg_legend |
Not Localized | wpn_fps_smg_polymer_m_standard | magazine | units/pd2_dlc_turtles/weapons/wpn_fps_smg_polymer_pts/wpn_fps_smg_polymer_m_standard |
Not Localized | wpn_fps_bow_hunter_b_standard | barrel | units/pd2_dlc_turtles/weapons/wpn_fps_bow_hunter_pts/wpn_fps_bow_hunter_b_standard |
Not Localized | wpn_fps_bow_ecp_meter_right | meter_r | units/pd2_dlc_ecp/weapons/wpn_fps_bow_ecp_pts/wpn_fps_bow_ecp_meter_right |
Not Localized | wpn_fps_bow_ecp_m_casing | magazine | units/pd2_dlc_ecp/weapons/wpn_fps_bow_ecp_pts/wpn_fps_bow_ecp_m_casing |
Not Localized | wpn_fps_bow_hunter_m_standard | ammo | units/pd2_dlc_turtles/weapons/wpn_fps_bow_hunter_pts/wpn_fps_bow_hunter_m_standard |
Explosive Bolts | wpn_fps_upg_a_crossbow_explosion | ammo | units/pd2_dlc_turtles/weapons/wpn_fps_bow_hunter_pts/wpn_fps_bow_hunter_m_explosive |
Not Localized | wpn_fps_ass_sub2000_o_back_down | extra | units/pd2_dlc_casino/weapons/wpn_fps_ass_sub2000_pts/wpn_fps_ass_sub2000_o_back_down |
Not Localized | wpn_fps_bow_arblast_body_standard | lower_reciever | units/pd2_dlc_steel/weapons/wpn_fps_bow_arblast_pts/wpn_fps_bow_arblast_body_standard |
Not Localized | wpn_fps_bow_arblast_g_standard | grip | units/pd2_dlc_steel/weapons/wpn_fps_bow_arblast_pts/wpn_fps_bow_arblast_g_standard |
Explosive Bolt | wpn_fps_bow_arblast_m_explosive | ammo | units/pd2_dlc_steel/weapons/wpn_fps_bow_arblast_pts/wpn_fps_bow_arblast_m_explosive |
Blinged Grip | wpn_fps_pis_shrew_g_bling | grip | units/pd2_dlc_myh/weapons/wpn_fps_pis_shrew_pts/wpn_fps_pis_shrew_g_bling |
Not Localized | wpn_fps_bow_frankish_m_standard | ammo | units/pd2_dlc_steel/weapons/wpn_fps_bow_frankish_pts/wpn_fps_bow_frankish_m_standard |
Not Localized | wpn_upg_ak_g_legend | grip | units/payday2_cash/safes/sputnik/weapons/wpn_fps_ass_74_rodina_pts/wpn_upg_ak_g_legend |
Not Localized | wpn_fps_lmg_m134_body_upper_spikey | extra | units/payday2_cash/safes/cop/weapons/wpn_fps_lmg_m134_legend_pts/wpn_fps_lmg_m134_body_upper_spikey |
Not Localized | wpn_fps_snp_model70_s_legend | stock | units/payday2_cash/safes/bah/weapons/wpn_fps_snp_model70_legendary_pts/wpn_fps_snp_model70_s_legend |
Tactical Shorty Stock | wpn_fps_shot_shorty_s_nostock_short | stock | units/payday2/weapons/wpn_fps_shot_shorty_pts/wpn_fps_shot_shorty_s_nostock_short |
Standard Issue Part | wpn_fps_ass_ak5_body_ak5 | lower_reciever | units/payday2/weapons/wpn_fps_ass_ak5_pts/wpn_fps_ass_ak5_body_ak5 |
Short Barrel | wpn_fps_ass_g36_b_short | barrel | units/payday2/weapons/wpn_fps_ass_g36_pts/wpn_fps_ass_g36_b_short |
Not Localized | wpn_fps_sho_boot_b_legendary | barrel | units/payday2_cash/safes/buck/weapons/wpn_fps_sho_boot_legendary/wpn_fps_sho_boot_b_legendary |
Standard Issue Part | wpn_fps_ass_tecci_dh_standard | drag_handle | units/pd2_dlc_opera/weapons/wpn_fps_ass_tecci_pts/wpn_fps_ass_tecci_dh_standard |
Not Localized | wpn_fps_sho_boot_s_legendary | stock | units/payday2_cash/safes/buck/weapons/wpn_fps_sho_boot_legendary/wpn_fps_sho_boot_s_legendary |
Short Barrel | wpn_fps_sho_rota_mag_realese | extra | units/pd2_dlc_rota/weapons/wpn_fps_sho_rota_pts/wpn_fps_sho_rota_mag_realese |
Not Localized | wpn_fps_ass_m14_b_legendary | barrel | units/payday2_cash/safes/lones/weapons/wpn_fps_ass_m14_legendary_pts/wpn_fps_ass_m14_b_legendary |
Abraham Body | wpn_fps_ass_m14_body_ebr | stock | units/payday2/weapons/wpn_fps_ass_m14_pts/wpn_fps_ass_m14_body_ebr |
Short Barrel | wpn_fps_lmg_par_b_short | barrel | units/pd2_dlc_par/weapons/wpn_fps_lmg_par_pts/wpn_fps_lmg_par_b_short |
Not Localized | wpn_fps_pis_p226_o_long | extra | units/pd2_dlc_dec5/weapons/wpn_fps_pis_p226_pts/wpn_fps_pis_p226_o_long |
Not Localized | wpn_fps_rpg7_sight | sight | units/pd2_dlc_overkill_pack/weapons/wpn_fps_rpg7_pts/wpn_fps_rpg7_sight |
Not Localized | wpn_fps_smg_cobray_body_upper | upper_reciever | units/pd2_dlc_hotline2/weapons/wpn_fps_smg_cobray_pts/wpn_fps_smg_cobray_body_upper |
Not Localized | wpn_fps_bow_frankish_g_standard | grip | units/pd2_dlc_steel/weapons/wpn_fps_bow_frankish_pts/wpn_fps_bow_frankish_g_standard |
Not Localized | wpn_fps_snp_model70_b_standard | barrel | units/pd2_dlc_berry/weapons/wpn_fps_snp_model70_pts/wpn_fps_snp_model70_b_standard |
Not Localized | wpn_fps_snp_model70_s_standard | stock | units/pd2_dlc_berry/weapons/wpn_fps_snp_model70_pts/wpn_fps_snp_model70_s_standard |
Not Localized | wpn_fps_snp_model70_body_standard | lower_reciever | units/pd2_dlc_berry/weapons/wpn_fps_snp_model70_pts/wpn_fps_snp_model70_body_standard |
Iron Sight | wpn_fps_snp_model70_iron_sight | sight | units/pd2_dlc_berry/weapons/wpn_fps_snp_model70_pts/wpn_fps_snp_model70_iron_sight |
Not Localized | wpn_fps_shot_m37_s_standard | stock | units/pd2_dlc_peta/weapons/wpn_fps_shot_m37_pts/wpn_fps_shot_m37_s_standard |
Not Localized | wpn_fps_gre_china_m_standard | extra | units/pd2_dlc_lupus/weapons/wpn_fps_gre_china_pts/wpn_fps_gre_china_m_standard |
Not Localized | wpn_fps_smg_sr2_fg_standard | foregrip | units/pd2_dlc_coco/weapons/wpn_fps_smg_sr2_parts/wpn_fps_smg_sr2_fg_standard |
Not Localized | wpn_fps_ass_g3_b_long | barrel | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_g3_pts/wpn_fps_ass_g3_b_long |
Standard Issue Part | wpn_fps_smg_akmsu_body_lowerreceiver | lower_reciever | units/payday2/weapons/wpn_fps_smg_akmsu_pts/wpn_fps_smg_akmsu_body_lowerreceiver |
Standard Issue Part | wpn_fps_smg_mp5_b_m5k | barrel | units/payday2/weapons/wpn_fps_smg_mp5_pts/wpn_fps_smg_mp5_b_m5k |
Standard Issue Part | wpn_fps_ass_tecci_g_standard | grip | units/pd2_dlc_opera/weapons/wpn_fps_ass_tecci_pts/wpn_fps_ass_tecci_g_standard |
Not Localized | wpn_fps_bow_ecp_m_arrows | ammo | units/pd2_dlc_ecp/weapons/wpn_fps_bow_ecp_pts/wpn_fps_bow_ecp_m_arrows_standard |
Standard Issue Part | wpn_fps_ass_tecci_ns_standard | barrel_ext | units/pd2_dlc_opera/weapons/wpn_fps_ass_tecci_pts/wpn_fps_ass_tecci_ns_standard |
Standard Issue Part | wpn_fps_ass_tecci_o_standard | sight | units/pd2_dlc_opera/weapons/wpn_fps_ass_tecci_pts/wpn_fps_ass_tecci_o_standard |
Not Localized | wpn_fps_smg_hajk_b_standard | barrel | units/pd2_dlc_born/weapons/wpn_fps_smg_hajk_pts/wpn_fps_smg_hajk_b_standard |
DLC
Name ID | ID | Type | Unit |
---|---|---|---|
Extended Magazine | wpn_fps_smg_sterling_m_long | magazine | units/pd2_dlc_gage_historical/weapons/wpn_fps_smg_sterling_pts/wpn_fps_smg_sterling_m_long |
Mall Ninja Barrel | wpn_fps_smg_p90_b_ninja | barrel | units/pd2_dlc_butcher_mods/weapons/wpn_fps_smg_p90_b_ninja/wpn_fps_smg_p90_b_ninja |
Not Localized | wpn_fps_shot_b682_body_standard | lower_reciever | units/pd2_dlc_bonnie/weapons/wpn_fps_shot_b682_pts/wpn_fps_shot_b682_body_standard |
Not Localized | wpn_fps_gre_m32_bolt | extra | units/pd2_dlc_bbq/weapons/wpn_fps_gre_m32_pts/wpn_fps_gre_m32_bolt |
Not Localized | wpn_fps_ass_l85a2_b_medium | barrel | units/pd2_dlc_clover/weapons/wpn_fps_ass_l85a2_pts/wpn_fps_ass_l85a2_b_medium |
No Stock | wpn_fps_smg_scorpion_s_nostock | stock | units/pd2_dlc_miami/weapons/wpn_fps_smg_scorpion_pts/wpn_fps_smg_scorpion_s_nostock |
Short Barrel | wpn_fps_ass_scar_b_short | barrel | units/pd2_dlc_dec5/weapons/wpn_fps_ass_scar_pts/wpn_fps_ass_scar_b_short |
45 Degree Red Dot Sight | wpn_fps_upg_o_45rds | gadget | units/pd2_dlc_tng/weapons/wpn_fps_upg_o_45rds/wpn_fps_upg_o_45rds |
Extended Magazine | wpn_fps_pis_hs2000_m_extended | magazine | units/pd2_dlc_the_bomb/weapons/wpn_fps_pis_hs2000_pts/wpn_fps_pis_hs2000_m_extended |
Magazine with Ameritude! | wpn_fps_pis_1911_m_big | magazine | units/pd2_dlc_tng/weapons/wpn_fps_pis_1911_m_big/wpn_fps_pis_1911_m_big |
Enlighted Foregrip | wpn_fps_smg_mp5_fg_flash | foregrip | units/pd2_dlc_tng/weapons/wpn_fps_smg_mp5_fg_flash/wpn_fps_smg_mp5_fg_flash |
Fabulous Foregrip | wpn_fps_ass_galil_fg_fab | barrel | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_galil_pts/wpn_fps_ass_galil_fg_fab |
Wooden Body | wpn_fps_snp_r93_body_wood | stock | units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_r93_pts/wpn_fps_snp_r93_body_wood |
Treated Body | wpn_fps_sho_boot_body_exotic | lower_reciever | units/pd2_dlc_wild/weapons/wpn_fps_sho_boot_pts/wpn_fps_sho_boot_body_exotic |
Extended Magazine | wpn_fps_smg_m45_m_extended | magazine | units/pd2_dlc1/weapons/wpn_fps_smg_m45_pts/wpn_fps_smg_m45_m_extended |
Silenced Barrel | wpn_fps_snp_mosin_b_sniper | barrel | units/pd2_dlc_gage_historical/weapons/wpn_fps_snp_mosin_pts/wpn_fps_snp_mosin_b_sniper |
Marksman Foregrip | wpn_fps_ass_fal_fg_04 | barrel | units/pd2_dlc_big/weapons/wpn_fps_ass_fal_pts/wpn_fps_ass_fal_fg_04 |
Competition Foregrip | wpn_fps_upg_fg_jp | foregrip | units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_fg_jp/wpn_fps_upg_fg_jp |
Solid Stock | wpn_fps_sho_s_spas12_solid | stock | units/pd2_crimefest_2014/oct26/weapons/wpn_fps_sho_spas12_pts/wpn_fps_sho_s_spas12_solid |
Noir Grip | wpn_fps_pis_2006m_g_bling | grip | units/pd2_dlc_arena/weapons/wpn_fps_pis_2006m_pts/wpn_fps_pis_2006m_g_bling |
Flip-up Sight | wpn_fps_upg_o_mbus_rear | sight | units/pd2_dlc_gage_shot/weapons/wpn_fps_upg_o_mbus/wpn_fps_upg_o_mbus_rear |
Unfolded Stock | wpn_fps_smg_scorpion_s_unfolded | stock | units/pd2_dlc_miami/weapons/wpn_fps_smg_scorpion_pts/wpn_fps_smg_scorpion_s_unfolded |
Compact Holosight | wpn_fps_upg_o_eotech_xps | sight | units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_o_eotech_xps/wpn_fps_upg_o_eotech_xps |
Expert Slide | wpn_fps_pis_usp_b_expert | slide | units/payday2/weapons/wpn_fps_pis_usp_pts/wpn_fps_pis_usp_b_expert |
Speculator Sight | wpn_fps_upg_o_reflex | sight | units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_o_reflex/wpn_fps_upg_o_reflex |
Ol´ Ben's Stock | wpn_fps_pis_peacemaker_s_skeletal | stock | units/pd2_dlc_west/weapons/wpn_fps_pis_peacemaker_pts/wpn_fps_pis_peacemaker_s_skeletal |
Platypus Grip | wpn_fps_pis_g26_g_gripforce | grip | units/pd2_crimefest_2014/oct22/weapons/wpn_fps_pis_g26_pts/wpn_fps_pis_g26_g_gripforce |
Wooden Foregrip | wpn_fps_ass_fal_fg_wood | barrel | units/pd2_dlc_big/weapons/wpn_fps_ass_fal_pts/wpn_fps_ass_fal_fg_wood |
Prodigious Barrel | wpn_fps_ass_l85a2_b_long | barrel | units/pd2_dlc_clover/weapons/wpn_fps_ass_l85a2_pts/wpn_fps_ass_l85a2_b_long |
Langer Barrel | wpn_fps_snp_wa2000_b_long | barrel | units/pd2_dlc_turtles/weapons/wpn_fps_snp_wa2000_pts/wpn_fps_snp_wa2000_b_long |
Short Barrel | wpn_fps_smg_tec9_b_standard | barrel | units/pd2_dlc_miami/weapons/wpn_fps_smg_tec9_pts/wpn_fps_smg_tec9_b_standard |
Long Barrel | wpn_fps_ass_scar_b_long | barrel | units/pd2_dlc_dec5/weapons/wpn_fps_ass_scar_pts/wpn_fps_ass_scar_b_long |
Modern Barrel | wpn_fps_upg_ak_b_ak105 | barrel | units/pd2_dlc_akm4_modpack/weapons/wpn_fps_upg_ak_b_ak105/wpn_fps_upg_ak_b_ak105 |
Short Barrel | wpn_fps_smg_hajk_b_short | barrel | units/pd2_dlc_born/weapons/wpn_fps_smg_hajk_pts/wpn_fps_smg_hajk_b_short |
Folded Stock | wpn_fps_smg_schakal_s_folded | stock | units/pd2_dlc_pim/weapons/wpn_fps_smg_schakal_pts/wpn_fps_smg_schakal_s_folded |
Deagle Scope Mount | wpn_fps_pis_deagle_extra | extra | units/pd2_dlc_gage_jobs/weapons/wpn_fps_pis_deagle_extra/wpn_fps_pis_deagle_extra |
Flechette | wpn_fps_upg_a_piercing | ammo | units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy |
Suppressed Barrel | wpn_fps_sho_aa12_barrel_silenced | barrel | units/pd2_dlc_bbq/weapons/wpn_fps_sho_aa12_pts/wpn_fps_sho_aa12_barrel_silenced |
Aftermarket Shorty | wpn_fps_upg_smg_olympic_fg_lr300 | foregrip | units/pd2_dlc_akm4_modpack/weapons/wpn_fps_upg_smg_olympic_fg_lr300/wpn_fps_upg_smg_olympic_fg_lr300 |
Ported Barrel | wpn_fps_pis_sparrow_b_comp | barrel | units/pd2_dlc_rip/weapons/wpn_fps_pis_sparrow_pts/wpn_fps_pis_sparrow_b_comp |
Gazelle Rail | wpn_fps_upg_fg_smr | foregrip | units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_fg_smr/wpn_fps_upg_fg_smr |
CQB Barrel | wpn_fps_snp_m95_barrel_short | barrel | units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_m95_pts/wpn_fps_snp_m95_barrel_short |
Flash Hider | wpn_fps_upg_pis_ns_flash | barrel_ext | units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_barrel_extentions/wpn_fps_upg_pis_ns_flash |
Bootstrap Compensator | wpn_fps_ass_tecci_ns_special | barrel_ext | units/pd2_dlc_opera/weapons/wpn_fps_ass_tecci_pts/wpn_fps_ass_tecci_ns_special |
Precision Barrel | wpn_fps_smg_polymer_barrel_precision | barrel_ext | units/pd2_dlc_turtles/weapons/wpn_fps_smg_polymer_pts/wpn_fps_smg_polymer_barrel_precision |
Contractor Stock | wpn_fps_snp_tti_s_vltor | stock | units/pd2_dlc_spa/weapons/wpn_fps_snp_tti_pts/wpn_fps_snp_tti_s_vltor |
Subtiler Grip | wpn_fps_snp_wa2000_g_stealth | grip | units/pd2_dlc_turtles/weapons/wpn_fps_snp_wa2000_pts/wpn_fps_snp_wa2000_g_stealth |
Appalachian Foregrip | wpn_fps_ass_sub2000_fg_gen2 | foregrip | units/pd2_dlc_casino/weapons/wpn_fps_ass_sub2000_pts/wpn_fps_ass_sub2000_fg_gen2 |
No Stock | wpn_fps_smg_sterling_s_nostock | stock | units/pd2_dlc_gage_historical/weapons/wpn_fps_smg_sterling_pts/wpn_fps_smg_sterling_s_nostock |
Grease Barrel | wpn_fps_smg_m45_b_small | barrel | units/pd2_dlc1/weapons/wpn_fps_smg_m45_pts/wpn_fps_smg_m45_b_small |
Extended Magazine | wpn_fps_pis_packrat_m_extended | magazine | units/pd2_dlc_pim/weapons/wpn_fps_pis_packrat_pts/wpn_fps_pis_packrat_m_extended |
Not Localized | wpn_fps_shot_b682_s_long | stock | units/pd2_dlc_bonnie/weapons/wpn_fps_shot_b682_pts/wpn_fps_shot_b682_s_long |
Tank Buster Barrel | wpn_fps_snp_m95_barrel_long | barrel | units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_m95_pts/wpn_fps_snp_m95_barrel_long |
Laser Grip | wpn_fps_pis_ppk_g_laser | grip | units/pd2_dlc1/weapons/wpn_fps_pis_ppk_pts/wpn_fps_pis_ppk_g_laser |
Not Localized | wpn_fps_gre_m32_upper_reciever | upper_reciever | units/pd2_dlc_bbq/weapons/wpn_fps_gre_m32_pts/wpn_fps_gre_m32_upper_reciever |
Rare | wpn_fps_fla_mk2_mag_rare | magazine | units/pd2_dlc_bbq/weapons/wpn_fps_fla_mk2_pts/wpn_fps_fla_mk2_mag_rare |
Short Barrel | wpn_fps_sho_boot_b_short | barrel | units/pd2_dlc_wild/weapons/wpn_fps_sho_boot_pts/wpn_fps_sho_boot_b_short |
Precision Barrel | wpn_fps_pis_c96_b_long | slide | units/pd2_dlc_gage_historical/weapons/wpn_fps_pis_c96_pts/wpn_fps_pis_c96_b_long |
Short Mag | wpn_fps_smg_sterling_m_short | magazine | units/pd2_dlc_gage_historical/weapons/wpn_fps_smg_sterling_pts/wpn_fps_smg_sterling_m_short |
Long Barrel | wpn_fps_snp_msr_b_long | barrel | units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_msr_pts/wpn_fps_snp_msr_b_long |
L5 Magazine | wpn_fps_upg_m4_m_l5 | magazine | units/pd2_dlc_akm4_modpack/weapons/wpn_fps_upg_m4_m_l5/wpn_fps_upg_m4_m_l5 |
Low Drag Magazine | wpn_fps_upg_ak_m_uspalm | magazine | units/pd2_dlc_akm4_modpack/weapons/wpn_fps_upg_ak_m_uspalm/wpn_fps_upg_ak_m_uspalm |
Polymer Flashlight | wpn_fps_upg_fl_pis_m3x | gadget | units/pd2_dlc_butcher_mods/weapons/wpn_fps_upg_fl_pis_m3x/wpn_fps_upg_fl_pis_m3x |
Not Localized | wpn_fps_gre_m32_stock_adapter | stock_adapter | units/pd2_dlc_bbq/weapons/wpn_fps_gre_m32_pts/wpn_fps_gre_m32_stock_adapter |
Solar Sight | wpn_fps_upg_o_rx30 | sight | units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_o_rx30/wpn_fps_upg_o_rx30 |
Medium Barrel | wpn_fps_smg_hajk_b_medium | barrel | units/pd2_dlc_born/weapons/wpn_fps_smg_hajk_pts/wpn_fps_smg_hajk_b_medium |
Not Localized | wpn_fps_ass_l85a2_g_standard | grip | units/pd2_dlc_clover/weapons/wpn_fps_ass_l85a2_pts/wpn_fps_ass_l85a2_g_standard |
Unfolded Stock | wpn_fps_smg_baka_s_unfolded | stock | units/pd2_dlc_dragon/weapons/wpn_fps_smg_baka_pts/wpn_fps_smg_baka_s_unfolded |
Spike Kit | wpn_fps_pis_sparrow_body_941 | lower_reciever | units/pd2_dlc_rip/weapons/wpn_fps_pis_sparrow_pts/wpn_fps_pis_sparrow_body_941 |
Spike Grip | wpn_fps_pis_sparrow_g_cowboy | grip | units/pd2_dlc_rip/weapons/wpn_fps_pis_sparrow_pts/wpn_fps_pis_sparrow_g_cowboy |
Speed Pull Magazine | wpn_fps_smg_mac10_m_quick | magazine | units/pd2_dlc_tng/weapons/wpn_fps_smg_mac10_m_quick/wpn_fps_smg_mac10_m_quick |
DMR Kit | wpn_fps_upg_ass_m4_b_beowulf | barrel | units/pd2_dlc_akm4_modpack/weapons/wpn_fps_upg_ass_m4_b_beowulf/wpn_fps_upg_ass_m4_b_beowulf |
Civilian Market Barrel | wpn_fps_smg_p90_b_civilian | barrel | units/pd2_dlc_butcher_mods/weapons/wpn_fps_smg_p90_b_civilian/wpn_fps_smg_p90_b_civilian |
HPS Suppressor | wpn_fps_smg_polymer_ns_silencer | barrel_ext | units/pd2_dlc_turtles/weapons/wpn_fps_smg_polymer_pts/wpn_fps_smg_polymer_ns_silencer |
Heat Treated Body | wpn_fps_ass_s552_body_standard_black | upper_reciever | units/pd2_dlc1/weapons/wpn_fps_ass_s552_pts/wpn_fps_ass_s552_body_standard_black |
Wooden Stock | wpn_fps_ass_galil_s_wood | stock | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_galil_pts/wpn_fps_ass_galil_s_wood |
Not Localized | wpn_fps_ass_l85a2_fg_medium | foregrip | units/pd2_dlc_clover/weapons/wpn_fps_ass_l85a2_pts/wpn_fps_ass_l85a2_fg_medium |
Solid Stock | wpn_fps_smg_sterling_s_solid | stock | units/pd2_dlc_gage_historical/weapons/wpn_fps_smg_sterling_pts/wpn_fps_smg_sterling_s_solid |
Two Tone Slide | wpn_fps_pis_p226_b_equinox | slide | units/pd2_dlc_dec5/weapons/wpn_fps_pis_p226_pts/wpn_fps_pis_p226_b_equinox |
Long Barrel | wpn_fps_snp_desertfox_b_long | barrel | units/pd2_dlc_pim/weapons/wpn_fps_snp_desertfox_pts/wpn_fps_snp_desertfox_b_long |
Reconnaissance Sight | wpn_fps_upg_o_spot | sight | units/pd2_dlc_tng/weapons/wpn_fps_upg_o_spot/wpn_fps_upg_o_spot |
Laser Grip | wpn_fps_pis_g26_g_laser | grip | units/pd2_crimefest_2014/oct22/weapons/wpn_fps_pis_g26_pts/wpn_fps_pis_g26_g_laser |
Roctec Suppressor | wpn_fps_upg_ns_pis_medium_gem | barrel_ext | units/pd2_crimefest_2014/oct22/weapons/wpn_fps_upg_ns_pis_medium_gem/wpn_fps_upg_ns_pis_medium_gem |
Folded Stock | wpn_fps_sho_s_spas12_folded | stock | units/pd2_crimefest_2014/oct26/weapons/wpn_fps_sho_spas12_pts/wpn_fps_sho_s_spas12_folded |
LED Combo | wpn_fps_upg_fl_ass_utg | gadget | units/pd2_dlc_butcher_mods/weapons/wpn_fps_upg_fl_ass_utg/wpn_fps_upg_fl_ass_utg |
G2 Grip | wpn_fps_ass_famas_g_retro | grip | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_famas_pts/wpn_fps_ass_famas_g_retro |
Engraved Crosskill Grips | wpn_fps_pis_1911_g_engraved | grip | units/pd2_dlc_butcher_mods/weapons/wpn_fps_pis_1911_g_engraved/wpn_fps_pis_1911_g_engraved |
000 Buckshot | wpn_fps_upg_a_custom | ammo | units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy |
Not Localized | wpn_fps_gre_m32_mag | magazine | units/pd2_dlc_bbq/weapons/wpn_fps_gre_m32_pts/wpn_fps_gre_m32_mag |
Holster Stock | wpn_fps_pis_c96_s_solid | stock | units/pd2_dlc_gage_historical/weapons/wpn_fps_pis_c96_pts/wpn_fps_pis_c96_s_solid |
Wooden Stock | wpn_fps_ass_fal_s_wood | stock | units/pd2_dlc_big/weapons/wpn_fps_ass_fal_pts/wpn_fps_ass_fal_s_wood |
Railed Foregrip | wpn_fps_lmg_m249_fg_mk46 | foregrip | units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_m249_pts/wpn_fps_lmg_m249_fg_mk46 |
Not Localized | wpn_fps_gre_m32_lower_reciever | lower_reciever | units/pd2_dlc_bbq/weapons/wpn_fps_gre_m32_pts/wpn_fps_gre_m32_lower_reciever |
Velocity .45 | wpn_fps_pis_usp_co_comp_2 | barrel_ext | units/payday2/weapons/wpn_fps_pis_usp_pts/wpn_fps_pis_usp_co_comp_2 |
Scope Mount | wpn_fps_upg_o_ak_scopemount | extra | units/pd2_dlc_akm4_modpack/weapons/wpn_fps_upg_o_ak_scopemount/wpn_fps_upg_o_ak_scopemount |
Silentgear Silencer | wpn_fps_smg_schakal_ns_silencer | barrel_ext | units/pd2_dlc_pim/weapons/wpn_fps_smg_schakal_pts/wpn_fps_smg_schakal_ns_silencer |
Long Barrel | wpn_fps_sho_striker_b_long | barrel | units/pd2_dlc_gage_shot/weapons/wpn_fps_sho_striker_pts/wpn_fps_sho_striker_b_long |
Short Barrel | wpn_fps_sho_rota_b_short | barrel | units/pd2_dlc_rota/weapons/wpn_fps_sho_rota_pts/wpn_fps_sho_rota_b_short |
Folded Stock | wpn_fps_smg_uzi_s_standard | stock | units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/wpn_fps_smg_uzi_s_standard |
Light Stock | wpn_fps_ass_galil_s_light | stock | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_galil_pts/wpn_fps_ass_galil_s_light |
Trigonom Sight | wpn_fps_upg_o_rx01 | sight | units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_o_rx01/wpn_fps_upg_o_rx01 |
Short Barrel | wpn_fps_sho_ben_b_short | barrel | units/pd2_dlc_gage_shot/weapons/wpn_fps_sho_ben_pts/wpn_fps_sho_ben_b_short |
Not Localized | wpn_fps_sho_striker_b_standard | barrel | units/pd2_dlc_gage_shot/weapons/wpn_fps_sho_striker_pts/wpn_fps_sho_striker_b_standard |
Tritium Sights | wpn_fps_pis_packrat_o_expert | sight | units/pd2_dlc_pim/weapons/wpn_fps_pis_packrat_pts/wpn_fps_pis_packrat_o_expert |
Sniper Foregrip | wpn_fps_ass_galil_fg_sniper | barrel | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_galil_pts/wpn_fps_ass_galil_fg_sniper |
PBS Suppressor | wpn_fps_upg_ns_ass_pbs1 | barrel_ext | units/pd2_dlc_akm4_modpack/weapons/wpn_fps_upg_ns_ass_pbs1/wpn_fps_upg_ns_ass_pbs1 |
Striking Mag | wpn_fps_pis_g26_m_contour | magazine | units/pd2_crimefest_2014/oct22/weapons/wpn_fps_pis_g26_pts/wpn_fps_pis_g26_m_contour |
Shootout Barrel | wpn_fps_pis_peacemaker_b_short | slide | units/pd2_dlc_west/weapons/wpn_fps_pis_peacemaker_pts/wpn_fps_pis_peacemaker_b_short |
OVAL Foregrip | wpn_fps_upg_ass_m4_fg_lvoa | foregrip | units/pd2_dlc_akm4_modpack/weapons/wpn_fps_upg_ass_m4_fg_lvoa/wpn_fps_upg_ass_m4_fg_lvoa |
Not Localized | wpn_fps_ass_vhs_m | magazine | units/pd2_dlc_dragan/weapons/wpn_fps_ass_vhs_pts/wpn_fps_ass_vhs_m |
Just Bend It | wpn_fps_smg_tec9_s_unfolded | stock | units/pd2_dlc_miami/weapons/wpn_fps_smg_tec9_pts/wpn_fps_smg_tec9_s_unfolded |
Short Magazine | wpn_fps_smg_schakal_m_short | magazine | units/pd2_dlc_pim/weapons/wpn_fps_smg_schakal_pts/wpn_fps_smg_schakal_m_short |
Speed Pull Magazine | wpn_fps_ass_aug_m_quick | magazine | units/pd2_dlc_tng/weapons/wpn_fps_ass_aug_m_quick/wpn_fps_ass_aug_m_quick |
No Stock | wpn_fps_gre_m32_no_stock | stock | units/pd2_dlc_bbq/weapons/wpn_fps_gre_m32_pts/wpn_fps_gre_m32_no_stock |
Long Slide | wpn_fps_pis_hs2000_sl_long | slide | units/pd2_dlc_the_bomb/weapons/wpn_fps_pis_hs2000_pts/wpn_fps_pis_hs2000_sl_long |
Enhanced Stock | wpn_fps_ass_s552_s_standard_green | stock | units/pd2_dlc1/weapons/wpn_fps_ass_s552_pts/wpn_fps_ass_s552_s_standard_green |
Long Ergo Foregrip | wpn_fps_upg_ass_m16_fg_stag | foregrip | units/pd2_dlc_akm4_modpack/weapons/wpn_fps_upg_ass_m16_fg_stag/wpn_fps_upg_ass_m16_fg_stag |
Grand Grip | wpn_fps_pis_peacemaker_g_bling | grip | units/pd2_dlc_west/weapons/wpn_fps_pis_peacemaker_pts/wpn_fps_pis_peacemaker_g_bling |
Wrist Wrecker Stock | wpn_fps_shot_b682_s_short | stock | units/pd2_dlc_bonnie/weapons/wpn_fps_shot_b682_pts/wpn_fps_shot_b682_s_short |
Spartan Stock | wpn_fps_smg_mp5_s_folding | stock | units/pd2_dlc_tng/weapons/wpn_fps_smg_mp5_s_folding/wpn_fps_smg_mp5_s_folding |
Not Localized | wpn_fps_upg_ak_ns_ak105 | barrel_ext | units/pd2_dlc_akm4_modpack/weapons/wpn_fps_upg_ak_b_ak105/wpn_fps_upg_ak_ns_ak105 |
Precision Barrel | wpn_fps_ass_vhs_b_sniper | barrel | units/pd2_dlc_dragan/weapons/wpn_fps_ass_vhs_pts/wpn_fps_ass_vhs_b_sniper |
Long Range Barrel | wpn_fps_snp_winchester_b_long | barrel | units/pd2_dlc_west/weapons/wpn_fps_snp_winchester_pts/wpn_fps_snp_winchester_b_long |
Versatile Foregrip | wpn_fps_ass_l85a2_fg_short | foregrip | units/pd2_dlc_clover/weapons/wpn_fps_ass_l85a2_pts/wpn_fps_ass_l85a2_fg_short |
Striking Body kit | wpn_fps_pis_g26_body_custom | lower_reciever | units/pd2_crimefest_2014/oct22/weapons/wpn_fps_pis_g26_pts/wpn_fps_pis_g26_body_custom |
Nagant Bayonet | wpn_fps_snp_mosin_ns_bayonet | bayonet | units/pd2_dlc_gage_historical/weapons/wpn_fps_snp_mosin_pts/wpn_fps_snp_mosin_ns_bayonet |
Match Slide | wpn_fps_pis_usp_b_match | slide | units/payday2/weapons/wpn_fps_pis_usp_pts/wpn_fps_pis_usp_b_match |
Wooden Grip | wpn_fps_smg_scorpion_g_wood | grip | units/pd2_dlc_miami/weapons/wpn_fps_smg_scorpion_pts/wpn_fps_smg_scorpion_g_wood |
AP Slug | wpn_fps_upg_a_slug | ammo | units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy |
Werbell's Suppressor | wpn_fps_smg_cobray_ns_silencer | barrel_ext | units/pd2_dlc_hotline2/weapons/wpn_fps_smg_cobray_pts/wpn_fps_smg_cobray_ns_silencer |
TiN Treated Barrel | wpn_fps_pis_lemming_b_nitride | barrel | units/pd2_dlc_fi7/weapons/wpn_fps_pis_lemming_pts/wpn_fps_pis_lemming_b_nitride |
Enhanced Foregrip | wpn_fps_ass_s552_fg_standard_green | foregrip | units/pd2_dlc1/weapons/wpn_fps_ass_s552_pts/wpn_fps_ass_s552_fg_standard_green |
A5 Scope | wpn_fps_upg_winchester_o_classic | sight | units/pd2_dlc_west/weapons/wpn_fps_snp_winchester_pts/wpn_fps_upg_winchester_o_classic |
Pistol Red Dot Sight | wpn_fps_upg_o_rmr | sight | units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_o_rmr/wpn_fps_upg_o_rmr |
Ghetto Blaster | wpn_fps_smg_tec9_ns_ext | barrel | units/pd2_dlc_miami/weapons/wpn_fps_smg_tec9_pts/wpn_fps_smg_tec9_ns_ext |
Gedämpfter Barrel | wpn_fps_snp_wa2000_b_suppressed | barrel | units/pd2_dlc_turtles/weapons/wpn_fps_snp_wa2000_pts/wpn_fps_snp_wa2000_b_suppressed |
Straight Magazine | wpn_fps_smg_mp5_m_straight | magazine | units/pd2_dlc_butcher_mods/weapons/wpn_fps_smg_mp5_m_straight/wpn_fps_smg_mp5_m_straight |
Outlaw's Silenced Barrel | wpn_fps_snp_winchester_b_suppressed | barrel | units/pd2_dlc_west/weapons/wpn_fps_snp_winchester_pts/wpn_fps_snp_winchester_b_suppressed |
Delabarre Foregrip | wpn_fps_ass_sub2000_fg_railed | foregrip | units/pd2_dlc_casino/weapons/wpn_fps_ass_sub2000_pts/wpn_fps_ass_sub2000_fg_railed |
Folded Stock | wpn_fps_smg_uzi_s_standard_vanilla | stock | units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/wpn_fps_smg_uzi_s_standard |
Folded Stock | wpn_fps_smg_m45_s_folded | stock | units/pd2_dlc1/weapons/wpn_fps_smg_m45_pts/wpn_fps_smg_m45_s_folded |
Precision Barrel | wpn_fps_pis_peacemaker_b_long | slide | units/pd2_dlc_west/weapons/wpn_fps_pis_peacemaker_pts/wpn_fps_pis_peacemaker_b_long |
Skeletal Limb | wpn_fps_bow_hunter_b_skeletal | barrel | units/pd2_dlc_turtles/weapons/wpn_fps_bow_hunter_pts/wpn_fps_bow_hunter_b_skeletal |
Scope Mount | wpn_fps_upg_o_m14_scopemount | extra | units/pd2_dlc_butcher_mods/weapons/wpn_fps_upg_o_m14_scopemount/wpn_fps_upg_o_m14_scopemount |
Walnuss Grip | wpn_fps_snp_wa2000_g_walnut | grip | units/pd2_dlc_turtles/weapons/wpn_fps_snp_wa2000_pts/wpn_fps_snp_wa2000_g_walnut |
Wide Stock | wpn_fps_upg_m4_s_crane | stock | units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_m4_s_crane/wpn_fps_upg_m4_s_crane |
Incendiary Round | wpn_fps_upg_a_grenade_launcher_incendiary_arbiter | ammo | units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy |
CQB Foregrip | wpn_fps_ass_fal_fg_01 | barrel | units/pd2_dlc_big/weapons/wpn_fps_ass_fal_pts/wpn_fps_ass_fal_fg_01 |
Silenced Barrel | wpn_fps_snp_desertfox_b_silencer | barrel | units/pd2_dlc_pim/weapons/wpn_fps_snp_desertfox_pts/wpn_fps_snp_desertfox_b_silencer |
Not Localized | wpn_fps_ass_galil_body_standard | upper_reciever | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_galil_pts/wpn_fps_ass_galil_body_standard |
Bronco Scope Mount | wpn_fps_pis_rage_extra | extra | units/pd2_dlc_gage_jobs/weapons/wpn_fps_pis_rage_extra/wpn_fps_pis_rage_extra |
Long Slide | wpn_fps_pis_g22c_b_long | slide | units/payday2/weapons/wpn_fps_pis_g22c_pts/wpn_fps_pis_g22c_b_long |
Light Foregrip | wpn_fps_ass_galil_fg_sar | barrel | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_galil_pts/wpn_fps_ass_galil_fg_sar |
Long Barrel | wpn_fps_lmg_hk21_b_long | barrel | units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21_pts/wpn_fps_lmg_hk21_b_long |
Extended Magazine | wpn_fps_sho_b_spas12_long | barrel | units/pd2_crimefest_2014/oct26/weapons/wpn_fps_sho_spas12_pts/wpn_fps_sho_b_spas12_long |
CQB Barrel | wpn_fps_ass_vhs_b_short | barrel | units/pd2_dlc_dragan/weapons/wpn_fps_ass_vhs_pts/wpn_fps_ass_vhs_b_short |
AK Quadstacked Mag | wpn_fps_upg_ak_m_quad | magazine | units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_ak_m_quad/wpn_fps_upg_ak_m_quad |
Single Fire | wpn_fps_upg_i_singlefire | custom | units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy |
Lightweight Rail | wpn_fps_upg_fg_midwest | foregrip | units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_fg_midwest/wpn_fps_upg_fg_midwest |
Ventilated .40 | wpn_fps_pis_p226_co_comp_1 | barrel_ext | units/pd2_dlc_dec5/weapons/wpn_fps_pis_p226_pts/wpn_fps_pis_p226_co_comp_1 |
Iron Sight | wpn_fps_snp_siltstone_iron_sight | sight | units/pd2_dlc_grv/weapons/wpn_fps_snp_siltstone_pts/wpn_fps_snp_siltstone_iron_sight |
Champion's Suppressor | wpn_fps_upg_ns_pis_large_kac | barrel_ext | units/pd2_crimefest_2014/oct22/weapons/wpn_fps_upg_ns_pis_large_kac/wpn_fps_upg_ns_pis_large_kac |
Aluminum Grip | wpn_fps_upg_ak_g_rk3 | grip | units/pd2_dlc_akm4_modpack/weapons/wpn_fps_upg_ak_g_rk3/wpn_fps_upg_ak_g_rk3 |
Folded Stock | wpn_fps_smg_schakal_s_folded_vanilla | stock | units/pd2_dlc_pim/weapons/wpn_fps_smg_schakal_pts/wpn_fps_smg_schakal_s_folded |
Speed Pull Magazine | wpn_fps_ass_g36_m_quick | magazine | units/pd2_dlc_tng/weapons/wpn_fps_ass_g36_m_quick/wpn_fps_ass_g36_m_quick |
Short Barrel | wpn_fps_ass_famas_b_short | barrel | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_famas_pts/wpn_fps_ass_famas_b_short |
Unfolded Stock | wpn_fps_smg_mp7_s_long | stock | units/pd2_dlc_dec5/weapons/wpn_fps_smg_mp7_pts/wpn_fps_smg_mp7_s_long |
2 Piece Stock | wpn_fps_upg_m4_s_ubr | stock | units/pd2_dlc_akm4_modpack/weapons/wpn_fps_upg_m4_s_ubr/wpn_fps_upg_m4_s_ubr |
No Stock | wpn_fps_sho_s_spas12_nostock | stock | units/pd2_crimefest_2014/oct26/weapons/wpn_fps_sho_spas12_pts/wpn_fps_sho_s_spas12_nostock |
Extended Magazine | wpn_fps_pis_usp_m_extended | magazine | units/payday2/weapons/wpn_fps_pis_usp_pts/wpn_fps_pis_usp_m_extended |
War-Torn Stock | wpn_fps_upg_m4_s_mk46 | stock | units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_m4_s_mk46/wpn_fps_upg_m4_s_mk46 |
Not Localized | wpn_fps_ass_l85a2_body_standard | upper_reciever | units/pd2_dlc_clover/weapons/wpn_fps_ass_l85a2_pts/wpn_fps_ass_l85a2_body_standard |
Carbon Limb | wpn_fps_bow_hunter_b_carbon | barrel | units/pd2_dlc_turtles/weapons/wpn_fps_bow_hunter_pts/wpn_fps_bow_hunter_b_carbon |
Tooth Fairy Suppressor | wpn_fps_ass_sub2000_fg_suppressed | foregrip | units/pd2_dlc_casino/weapons/wpn_fps_ass_sub2000_pts/wpn_fps_ass_sub2000_fg_suppressed |
Luxurious Ammo Pouch | wpn_fps_shot_b682_s_ammopouch | stock | units/pd2_dlc_bonnie/weapons/wpn_fps_shot_b682_pts/wpn_fps_shot_b682_s_ammopouch |
Speed Pull Magazine | wpn_fps_m4_upg_m_quick | magazine | units/pd2_dlc_tng/weapons/wpn_fps_smg_olympic_m_quick/wpn_fps_m4_upg_m_quick |
Speed Pull Magazine | wpn_fps_smg_p90_m_strap | magazine | units/pd2_dlc_tng/weapons/wpn_fps_smg_p90_m_strap/wpn_fps_smg_p90_m_strap |
E.M.O. Foregrip | wpn_fps_upg_ass_m4_fg_moe | foregrip | units/pd2_dlc_akm4_modpack/weapons/wpn_fps_upg_ass_m4_fg_moe/wpn_fps_upg_ass_m4_fg_moe |
Not Localized | wpn_fps_upg_o_mbus_front | extra | units/pd2_dlc_gage_shot/weapons/wpn_fps_upg_o_mbus/wpn_fps_upg_o_mbus_front |
AML Barrel | wpn_fps_ass_tecci_b_long | barrel | units/pd2_dlc_opera/weapons/wpn_fps_ass_tecci_pts/wpn_fps_ass_tecci_b_long |
CQB Stock | wpn_fps_ass_fal_s_01 | stock | units/pd2_dlc_big/weapons/wpn_fps_ass_fal_pts/wpn_fps_ass_fal_s_01 |
Theia Magnified Scope | wpn_fps_upg_o_leupold | sight | units/pd2_dlc_gage_snp/weapons/wpn_fps_upg_o_leupold/wpn_fps_upg_o_leupold |
Tactical Aluminum Body | wpn_fps_snp_msr_body_msr | stock | units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_msr_pts/wpn_fps_snp_msr_body_msr |
100rnd Drum Mag | wpn_fps_upg_ak_m_drum | magazine | units/mods/weapons/wpn_fps_upg_ak_mag/wpn_fps_upg_ak_m_drum |
Short Mag | wpn_fps_upg_ak_m_short | magazine | units/mods/weapons/wpn_fps_upg_ak_mag/wpn_fps_upg_ak_m_short |
Jungle Ninja Suppressor | wpn_fps_upg_ns_pis_jungle | barrel_ext | units/pd2_dlc_butcher_mods/weapons/wpn_fps_upg_ns_pis_jungle/wpn_fps_upg_ns_pis_jungle |
Incendiary Round | wpn_fps_upg_a_grenade_launcher_incendiary | ammo | units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy |
HE Round | wpn_fps_upg_a_explosive | ammo | units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy |
Rail Extension | wpn_fps_ass_scar_fg_railext | foregrip | units/pd2_dlc_dec5/weapons/wpn_fps_ass_scar_pts/wpn_fps_ass_scar_fg_railext |
Compensated Suppressor | wpn_fps_snp_r93_b_suppressed | barrel | units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_r93_pts/wpn_fps_snp_r93_b_suppressed |
Auto Fire | wpn_fps_upg_i_autofire | custom | units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy |
Crabs Rail | wpn_fps_upg_ak_fg_krebs | foregrip | units/pd2_dlc_akm4_modpack/weapons/wpn_fps_upg_ak_fg_krebs/wpn_fps_upg_ak_fg_krebs |
Long Barrel | wpn_fps_lmg_m249_b_long | barrel | units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_m249_pts/wpn_fps_lmg_m249_b_long |
Short Barrel | wpn_fps_sho_saiga_b_short | barrel | units/pd2_dlc_tng/weapons/wpn_fps_sho_saiga_b_short/wpn_fps_sho_saiga_b_short |
Aluminum Foregrip | wpn_fps_upg_ak_fg_zenit | foregrip | units/pd2_dlc_akm4_modpack/weapons/wpn_fps_upg_ak_fg_zenit/wpn_fps_upg_ak_fg_zenit |
Iron Sight | wpn_fps_snp_mosin_iron_sight | sight | units/pd2_dlc_gage_historical/weapons/wpn_fps_snp_mosin_pts/wpn_fps_snp_mosin_iron_sight |
Collapsed Stock | wpn_fps_sho_ben_s_collapsed | stock | units/pd2_dlc_gage_shot/weapons/wpn_fps_sho_ben_pts/wpn_fps_sho_ben_s_collapsed |
Battleproven Handguard | wpn_fps_upg_ak_fg_tapco | foregrip | units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_ak_fg_tapco/wpn_fps_upg_ak_fg_tapco |
DMR Kit | wpn_fps_upg_ass_ak_b_zastava | barrel | units/pd2_dlc_akm4_modpack/weapons/wpn_fps_upg_ass_ak_b_zastava/wpn_fps_upg_ass_ak_b_zastava |
JP36 Original Sight | wpn_fps_ass_g36_o_vintage | sight | units/pd2_dlc_tng/weapons/wpn_fps_ass_g36_body_optics/wpn_fps_ass_g36_o_vintage |
High Capacity Magazine | wpn_fps_pis_c96_m_extended | magazine | units/pd2_dlc_gage_historical/weapons/wpn_fps_pis_c96_pts/wpn_fps_pis_c96_m_extended |
Angled Sight | wpn_fps_upg_o_45iron | gadget | units/pd2_dlc_gage_snp/weapons/wpn_fps_upg_o_45iron/wpn_fps_upg_o_45iron |
Precision Grip | wpn_fps_ass_g3_g_sniper | grip | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_g3_pts/wpn_fps_ass_g3_g_sniper |
Tactical Foregrip | wpn_fps_smg_uzi_fg_rail | foregrip | units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/wpn_fps_smg_uzi_fg_rail |
AK Wood Grip | wpn_fps_upg_ak_g_wgrip | grip | units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_ak_g_wgrip/wpn_fps_upg_ak_g_wgrip |
Futomaki Suppressor | wpn_fps_smg_baka_b_longsupp | barrel_ext | units/pd2_dlc_dragon/weapons/wpn_fps_smg_baka_pts/wpn_fps_smg_baka_b_longsupp |
Riot Stock | wpn_fps_gre_china_s_short | stock | units/pd2_dlc_lupus/weapons/wpn_fps_gre_china_pts/wpn_fps_gre_china_s_short |
Railed Foregrip | wpn_fps_ass_s552_fg_railed | foregrip | units/pd2_dlc1/weapons/wpn_fps_ass_s552_pts/wpn_fps_ass_s552_fg_railed |
Not Localized | wpn_fps_ass_vhs_b_standard | barrel | units/pd2_dlc_dragan/weapons/wpn_fps_ass_vhs_pts/wpn_fps_ass_vhs_b_standard |
Funnel of Fun Nozzle | wpn_fps_upg_ass_ns_linear | barrel_ext | units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_barrel_extentions/wpn_fps_upg_ass_ns_linear |
Box Buddy Sight | wpn_fps_upg_o_box | sight | units/pd2_dlc_tng/weapons/wpn_fps_upg_o_box/wpn_fps_upg_o_box |
Sniper Grip | wpn_fps_ass_galil_g_sniper | grip | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_galil_pts/wpn_fps_ass_galil_g_sniper |
Folded Stock | wpn_fps_smg_m45_s_folded_vanilla | stock | units/pd2_dlc1/weapons/wpn_fps_smg_m45_pts/wpn_fps_smg_m45_s_folded |
Combat Sight | wpn_fps_upg_o_cs | sight | units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_o_cs/wpn_fps_upg_o_cs |
Short Barrel | wpn_fps_snp_mosin_b_short | barrel | units/pd2_dlc_gage_historical/weapons/wpn_fps_snp_mosin_pts/wpn_fps_snp_mosin_b_short |
Donald's Horizontal Leveller | wpn_fps_upg_ns_duck | barrel_ext | units/pd2_dlc_tng/weapons/wpn_fps_upg_ns_duck/wpn_fps_upg_ns_duck |
Poison Arrow | wpn_fps_bow_ecp_m_arrows_poison | ammo | units/pd2_dlc_ecp/weapons/wpn_fps_bow_ecp_pts/wpn_fps_bow_ecp_m_arrows_poison |
Sniper Suppressor | wpn_fps_snp_msr_ns_suppressor | barrel_ext | units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_msr_pts/wpn_fps_snp_msr_ns_suppressor |
Long Slide | wpn_fps_pis_p226_b_long | slide | units/pd2_dlc_dec5/weapons/wpn_fps_pis_p226_pts/wpn_fps_pis_p226_b_long |
Custom Slide | wpn_fps_pis_hs2000_sl_custom | slide | units/pd2_dlc_the_bomb/weapons/wpn_fps_pis_hs2000_pts/wpn_fps_pis_hs2000_sl_custom |
Rubber Grip | wpn_fps_upg_m4_g_hgrip_vanilla | grip | units/pd2_dlc_dec5/weapons/wpn_fps_upg_m4_g_hgrip/wpn_fps_upg_m4_g_hgrip |
Camo Grip | wpn_fps_bow_hunter_g_camo | grip | units/pd2_dlc_turtles/weapons/wpn_fps_bow_hunter_pts/wpn_fps_bow_hunter_g_camo |
Short Barrel | wpn_fps_snp_r93_b_short | barrel | units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_r93_pts/wpn_fps_snp_r93_b_short |
Explosive Arrows | wpn_fps_bow_ecp_m_arrows_explosive | ammo | units/pd2_dlc_ecp/weapons/wpn_fps_bow_ecp_pts/wpn_fps_bow_ecp_m_arrows_explosive |
Lightweight Foregrip | wpn_fps_snp_siltstone_fg_polymer | foregrip | units/pd2_dlc_grv/weapons/wpn_fps_snp_siltstone_pts/wpn_fps_snp_siltstone_fg_polymer |
Light Stock | wpn_fps_bow_ecp_s_bare | stock | units/pd2_dlc_ecp/weapons/wpn_fps_bow_ecp_pts/wpn_fps_bow_ecp_s_bare |
Retro Foregrip | wpn_fps_ass_fal_fg_03 | barrel | units/pd2_dlc_big/weapons/wpn_fps_ass_fal_pts/wpn_fps_ass_fal_fg_03 |
Speed Pull Magazine | wpn_fps_upg_ak_m_quick | magazine | units/pd2_dlc_tng/weapons/wpn_fps_ass_ak_m_quick/wpn_fps_upg_ak_m_quick |
Twinkle Grip | wpn_fps_smg_schakal_vg_surefire | vertical_grip | units/pd2_dlc_pim/weapons/wpn_fps_smg_schakal_pts/wpn_fps_smg_schakal_vg_surefire |
CAR Quadstacked Mag | wpn_fps_upg_m4_m_quad | magazine | units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_m4_m_quad/wpn_fps_upg_m4_m_quad |
Tactical Foregrip | wpn_fps_lmg_rpk_fg_standard | foregrip | units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_rpk_pts/wpn_fps_lmg_rpk_fg_standard |
Short Foregrip | wpn_fps_lmg_hk21_fg_short | foregrip | units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21_pts/wpn_fps_lmg_hk21_fg_short |
Short Barrel | wpn_fps_gre_m32_barrel_short | barrel | units/pd2_dlc_bbq/weapons/wpn_fps_gre_m32_pts/wpn_fps_gre_m32_barrel_short |
No Stock | wpn_fps_smg_shepheard_s_no | stock | units/pd2_dlc_joy/weapons/wpn_fps_smg_shepheard_pts/wpn_fps_smg_shepheard_s_no |
Extended Magazine | wpn_fps_smg_shepheard_mag_extended | magazine | units/pd2_dlc_joy/weapons/wpn_fps_smg_shepheard_pts/wpn_fps_smg_shepheard_mag_extended |
Short Foregrip | wpn_fps_smg_shepheard_body_short | foregrip | units/pd2_dlc_joy/weapons/wpn_fps_smg_shepheard_pts/wpn_fps_smg_shepheard_body_short |
Durable Blade | wpn_fps_saw_m_blade_durable | magazine | units/pd2_dlc_butcher_mods/weapons/wpn_fps_saw_m_blade_durable/wpn_fps_saw_m_blade_durable |
Civilian Barrel | wpn_fps_smg_schakal_b_civil | barrel | units/pd2_dlc_pim/weapons/wpn_fps_smg_schakal_pts/wpn_fps_smg_schakal_b_civil |
Suppressed Barrel | wpn_fps_snp_m95_barrel_suppressed | barrel | units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_m95_pts/wpn_fps_snp_m95_barrel_suppressed |
Extended Magazine | wpn_fps_pis_lemming_m_ext | magazine | units/pd2_dlc_fi7/weapons/wpn_fps_pis_lemming_pts/wpn_fps_pis_lemming_m_ext |
Lightweight Stock | wpn_fps_snp_siltstone_s_polymer | stock | units/pd2_dlc_grv/weapons/wpn_fps_snp_siltstone_pts/wpn_fps_snp_siltstone_s_polymer |
Drum Mag | wpn_fps_sho_aa12_mag_drum | magazine | units/pd2_dlc_bbq/weapons/wpn_fps_sho_aa12_pts/wpn_fps_sho_aa12_mag_drum |
Grievky Compensator | wpn_fps_snp_siltstone_ns_variation_b | barrel | units/pd2_dlc_grv/weapons/wpn_fps_snp_siltstone_pts/wpn_fps_snp_siltstone_ns_variation_b |
King's Crown Compensator | wpn_fps_upg_shot_ns_king | barrel_ext | units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_barrel_extentions/wpn_fps_upg_shot_ns_king |
Tikho Barrel | wpn_fps_snp_siltstone_b_silenced | barrel | units/pd2_dlc_grv/weapons/wpn_fps_snp_siltstone_pts/wpn_fps_snp_siltstone_b_silenced |
Extended Magazine | wpn_fps_smg_schakal_m_long | magazine | units/pd2_dlc_pim/weapons/wpn_fps_smg_schakal_pts/wpn_fps_smg_schakal_m_long |
Engraved Bernetti Grips | wpn_fps_pis_beretta_g_engraved | grip | units/pd2_dlc_butcher_mods/weapons/wpn_fps_pis_beretta_g_engraved/wpn_fps_pis_beretta_g_engraved |
Long Slide | wpn_fps_pis_ppk_b_long | slide | units/pd2_dlc1/weapons/wpn_fps_pis_ppk_pts/wpn_fps_pis_ppk_b_long |
I want more Magazine! | wpn_fps_pis_usp_m_big | magazine | units/pd2_dlc_tng/weapons/wpn_fps_pis_usp_m_big/wpn_fps_pis_usp_m_big |
Contractor Grip | wpn_fps_snp_tti_g_grippy | grip | units/pd2_dlc_spa/weapons/wpn_fps_snp_tti_pts/wpn_fps_snp_tti_g_grippy |
Slotted Barrel Extension | wpn_fps_smg_cobray_ns_barrelextension | barrel_ext | units/pd2_dlc_hotline2/weapons/wpn_fps_smg_cobray_pts/wpn_fps_smg_cobray_ns_barrelextension |
Extended Magazine | wpn_fps_smg_scorpion_m_extended | magazine | units/pd2_dlc_miami/weapons/wpn_fps_smg_scorpion_pts/wpn_fps_smg_scorpion_m_extended |
Extended Magazine | wpn_fps_ass_fal_m_01 | magazine | units/pd2_dlc_big/weapons/wpn_fps_ass_fal_pts/wpn_fps_ass_fal_m_01 |
Velocity .40 | wpn_fps_pis_p226_co_comp_2 | barrel_ext | units/pd2_dlc_dec5/weapons/wpn_fps_pis_p226_pts/wpn_fps_pis_p226_co_comp_2 |
LW Upper Receiver | wpn_fps_upg_ass_m4_upper_reciever_ballos | upper_reciever | units/pd2_dlc_akm4_modpack/weapons/wpn_fps_upg_ass_m4_upper_reciever_ballos/wpn_fps_upg_ass_m4_upper_reciever_ballos |
Long Barrel | wpn_fps_ass_famas_b_long | barrel | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_famas_pts/wpn_fps_ass_famas_b_long |
Bombardier Barrel | wpn_fps_gre_arbiter_b_comp | barrel | units/pd2_dlc_tng/weapons/wpn_fps_gre_arbiter_pts/wpn_fps_gre_arbiter_b_comp |
Tactical Grip | wpn_fps_ass_fal_g_01 | grip | units/pd2_dlc_big/weapons/wpn_fps_ass_fal_pts/wpn_fps_ass_fal_g_01 |
Silenced Barrel | wpn_fps_sho_rota_b_silencer | barrel | units/pd2_dlc_rota/weapons/wpn_fps_sho_rota_pts/wpn_fps_sho_rota_b_silencer |
Civilian Stock | wpn_fps_smg_schakal_s_civil | stock | units/pd2_dlc_pim/weapons/wpn_fps_smg_schakal_pts/wpn_fps_smg_schakal_s_civil |
Striking Slide | wpn_fps_pis_g26_b_custom | slide | units/pd2_crimefest_2014/oct22/weapons/wpn_fps_pis_g26_pts/wpn_fps_pis_g26_b_custom |
Contractor Compensator | wpn_fps_pis_packrat_ns_wick | barrel_ext | units/pd2_dlc_pim/weapons/wpn_fps_pis_packrat_pts/wpn_fps_pis_packrat_ns_wick |
Tactical Compensator | wpn_fps_upg_ass_ns_surefire | barrel_ext | units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_barrel_extentions/wpn_fps_upg_ass_ns_surefire |
Long Stock | wpn_fps_sho_boot_s_long | stock | units/pd2_dlc_wild/weapons/wpn_fps_sho_boot_pts/wpn_fps_sho_boot_s_long |
Extended Magazine | wpn_fps_smg_mp7_m_extended | magazine | units/pd2_dlc_dec5/weapons/wpn_fps_smg_mp7_pts/wpn_fps_smg_mp7_m_extended |
Long Barrel | wpn_fps_sho_boot_b_long | barrel | units/pd2_dlc_wild/weapons/wpn_fps_sho_boot_pts/wpn_fps_sho_boot_b_long |
Prototype Barrel | wpn_fps_ass_asval_b_proto | barrel | units/pd2_dlc_character_sokol/weapons/wpn_fps_ass_asval_pts/wpn_fps_ass_asval_b_proto |
Assault Kit | wpn_fps_ass_g3_b_short | barrel | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_g3_pts/wpn_fps_ass_g3_b_short |
Dragon's Breath Round | wpn_fps_upg_a_dragons_breath | ammo | units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy |
Aerial Assault Barrel | wpn_fps_lmg_m134_barrel_extreme | barrel | units/pd2_dlc_overkill_pack/weapons/wpn_fps_lmg_m134_pts/wpn_fps_lmg_m134_barrel_extreme |
Shh! | wpn_fps_upg_ns_sho_salvo_large | barrel_ext | units/pd2_dlc_butcher_mods/weapons/wpn_fps_upg_ns_sho_salvo/wpn_fps_upg_ns_sho_salvo_large |
Long Barrel | wpn_fps_snp_mosin_b_standard | barrel | units/pd2_dlc_gage_historical/weapons/wpn_fps_snp_mosin_pts/wpn_fps_snp_mosin_b_standard |
Long Barrel | wpn_fps_sho_aa12_barrel_long | barrel | units/pd2_dlc_bbq/weapons/wpn_fps_sho_aa12_pts/wpn_fps_sho_aa12_barrel_long |
Rubber Grip | wpn_fps_upg_m4_g_hgrip | grip | units/pd2_dlc_dec5/weapons/wpn_fps_upg_m4_g_hgrip/wpn_fps_upg_m4_g_hgrip |
Long Barrel | wpn_fps_sho_ksg_b_long | barrel | units/pd2_dlc_gage_shot/weapons/wpn_fps_sho_ksg_pts/wpn_fps_sho_ksg_b_long |
The Stump Barrel | wpn_fps_lmg_m134_barrel_short | barrel | units/pd2_dlc_overkill_pack/weapons/wpn_fps_lmg_m134_pts/wpn_fps_lmg_m134_barrel_short |
Threaded Barrel | wpn_fps_pis_sparrow_b_threaded | barrel | units/pd2_dlc_rip/weapons/wpn_fps_pis_sparrow_pts/wpn_fps_pis_sparrow_b_threaded |
100rnd C-Magazine | wpn_fps_upg_ar15_m_cmag | magazine | units/pd2_dlc_opera/weapons/wpn_fps_ass_tecci_pts/wpn_fps_ass_tecci_m_drum |
Long Barrel | wpn_fps_ass_s552_b_long | barrel | units/pd2_dlc1/weapons/wpn_fps_ass_s552_pts/wpn_fps_ass_s552_b_long |
Bling Grip | wpn_fps_smg_m45_g_bling | grip | units/pd2_dlc1/weapons/wpn_fps_smg_m45_pts/wpn_fps_smg_m45_g_bling |
Hollow Handle | wpn_fps_sho_saiga_fg_holy | foregrip | units/pd2_dlc_tng/weapons/wpn_fps_sho_saiga_fg_holy/wpn_fps_sho_saiga_fg_holy |
Pesante Barrel | wpn_fps_pis_2006m_b_long | barrel | units/pd2_dlc_arena/weapons/wpn_fps_pis_2006m_pts/wpn_fps_pis_2006m_b_long |
Explosive Arrows | wpn_fps_upg_a_bow_explosion | ammo | units/pd2_dlc_west/weapons/wpn_fps_bow_plainsrider_pts/wpn_fps_bow_plainsrider_m_explosive |
Budget Suppressor | wpn_fps_upg_ns_ass_filter | barrel_ext | units/pd2_dlc_butcher_mods/weapons/wpn_fps_upg_ns_ass_filter/wpn_fps_upg_ns_ass_filter |
JP36 Long Foregrip | wpn_fps_upg_g36_fg_long | foregrip | units/pd2_dlc_tng/weapons/wpn_fps_ass_g36_fg_long/wpn_fps_upg_g36_fg_long |
Plastic Stock | wpn_fps_lmg_rpk_s_standard | stock | units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_rpk_pts/wpn_fps_lmg_rpk_s_standard |
Leichter Grip | wpn_fps_snp_wa2000_g_light | grip | units/pd2_dlc_turtles/weapons/wpn_fps_snp_wa2000_pts/wpn_fps_snp_wa2000_g_light |
Not Localized | wpn_fps_ass_vhs_o_standard | sight | units/pd2_dlc_dragan/weapons/wpn_fps_ass_vhs_pts/wpn_fps_ass_vhs_o_standard |
Stakeout Stock | wpn_fps_shot_m37_s_short | stock | units/pd2_dlc_peta/weapons/wpn_fps_shot_m37_pts/wpn_fps_shot_m37_s_short |
See More Sight | wpn_fps_upg_o_cmore | sight | units/pd2_dlc1/weapons/wpn_fps_upg_o_cmore/wpn_fps_upg_o_cmore |
Long Barrel | wpn_fps_sho_ben_b_long | barrel | units/pd2_dlc_gage_shot/weapons/wpn_fps_sho_ben_pts/wpn_fps_sho_ben_b_long |
Fast Motor | wpn_fps_saw_body_speed | lower_reciever | units/pd2_dlc_butcher_mods/weapons/wpn_fps_saw_body_speed/wpn_fps_saw_body_speed |
Not Localized | wpn_fps_ass_l85a2_o_standard | sight | units/pd2_dlc_clover/weapons/wpn_fps_ass_l85a2_pts/wpn_fps_ass_l85a2_o_standard |
No Stock | wpn_fps_smg_shepheard_s_no_vanilla | stock | units/pd2_dlc_joy/weapons/wpn_fps_smg_shepheard_pts/wpn_fps_smg_shepheard_s_no |
AK Rubber Grip | wpn_fps_upg_ak_g_hgrip | grip | units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_ak_g_hgrip/wpn_fps_upg_ak_g_hgrip |
Sawed Off Barrel | wpn_fps_shot_b682_b_short | barrel | units/pd2_dlc_bonnie/weapons/wpn_fps_shot_b682_pts/wpn_fps_shot_b682_b_short |
Skeletal Stock | wpn_fps_ass_galil_s_skeletal | stock | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_galil_pts/wpn_fps_ass_galil_s_skeletal |
Custom Barrel | wpn_fps_smg_baka_b_comp | barrel | units/pd2_dlc_dragon/weapons/wpn_fps_smg_baka_pts/wpn_fps_smg_baka_b_comp |
Ported Compensator | wpn_fps_upg_ass_ns_battle | barrel_ext | units/pd2_dlc_butcher_mods/weapons/wpn_fps_upg_ass_ns_battle/wpn_fps_upg_ass_ns_battle |
Keymod Rail | wpn_fps_upg_ak_fg_trax | foregrip | units/pd2_dlc_akm4_modpack/weapons/wpn_fps_upg_ak_fg_trax/wpn_fps_upg_ak_fg_trax |
Long Barrel | wpn_fps_smg_sterling_b_long | barrel | units/pd2_dlc_gage_historical/weapons/wpn_fps_smg_sterling_pts/wpn_fps_smg_sterling_b_long |
Sharp Blade | wpn_fps_saw_m_blade_sharp | magazine | units/pd2_dlc_butcher_mods/weapons/wpn_fps_saw_m_blade_sharp/wpn_fps_saw_m_blade_sharp |
Ergo Grip | wpn_fps_smg_m45_g_ergo | grip | units/pd2_dlc1/weapons/wpn_fps_smg_m45_pts/wpn_fps_smg_m45_g_ergo |
Ventilated .45 | wpn_fps_pis_usp_co_comp_1 | barrel_ext | units/payday2/weapons/wpn_fps_pis_usp_pts/wpn_fps_pis_usp_co_comp_1 |
Solid Stock | wpn_fps_lmg_m249_s_solid | stock | units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_m249_pts/wpn_fps_lmg_m249_s_solid |
Ergo Grip | wpn_fps_pis_p226_g_ergo | grip | units/pd2_dlc_dec5/weapons/wpn_fps_pis_p226_pts/wpn_fps_pis_p226_g_ergo |
Ergo Grip | wpn_fps_lmg_hk21_g_ergo | grip | units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21_pts/wpn_fps_lmg_hk21_g_ergo |
Micro Laser | wpn_fps_upg_fl_pis_crimson | gadget | units/pd2_crimefest_2014/oct22/weapons/wpn_fps_upg_fl_pis_crimson/wpn_fps_upg_fl_pis_crimson |
CQB Barrel | wpn_fps_ass_ak5_b_short | barrel | units/pd2_dlc_butcher_mods/weapons/wpn_fps_ass_ak5_b_short/wpn_fps_ass_ak5_b_short |
Wooden Foregrip | wpn_fps_ass_g3_fg_retro | foregrip | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_g3_pts/wpn_fps_ass_g3_fg_retro |
Suppressed Barrel | wpn_fps_ass_famas_b_suppressed | barrel | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_famas_pts/wpn_fps_ass_famas_b_suppressed |
Tactical Suppressor | wpn_fps_smg_mp9_b_suppressed | barrel_ext | units/pd2_dlc_butcher_mods/weapons/wpn_fps_smg_mp9_b_suppressed/wpn_fps_smg_mp9_b_suppressed |
AK Slavic Dragon Barrel | wpn_fps_upg_ak_b_draco | barrel | units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_ak_b_draco/wpn_fps_upg_ak_b_draco |
Solid Stock | wpn_fps_ass_asval_s_solid | stock | units/pd2_dlc_character_sokol/weapons/wpn_fps_ass_asval_pts/wpn_fps_ass_asval_s_solid |
Precision Stock | wpn_fps_ass_g3_s_sniper | stock | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_g3_pts/wpn_fps_ass_g3_s_sniper |
Retro Grip | wpn_fps_ass_g3_g_retro | grip | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_g3_pts/wpn_fps_ass_g3_g_retro |
Not Localized | wpn_fps_sho_ben_b_standard | barrel | units/pd2_dlc_gage_shot/weapons/wpn_fps_sho_ben_pts/wpn_fps_sho_ben_b_standard |
Damper.L 44 Nozzle | wpn_fps_pis_c96_nozzle | barrel_ext | units/pd2_dlc_gage_historical/weapons/wpn_fps_pis_c96_pts/wpn_fps_pis_c96_nozzle |
Sawed-off Stock | wpn_fps_gre_m79_stock_short | stock | units/pd2_dlc_gage_assault/weapons/wpn_fps_gre_m79_pts/wpn_fps_gre_m79_stock_short |
Speed Pull Magazine | wpn_fps_smg_sr2_m_quick | magazine | units/pd2_dlc_tng/weapons/wpn_fps_smg_sr2_m_quick/wpn_fps_smg_sr2_m_quick |
Not Localized | wpn_fps_sho_striker_body_standard | lower_reciever | units/pd2_dlc_gage_shot/weapons/wpn_fps_sho_striker_pts/wpn_fps_sho_striker_body_standard |
Short Barrel | wpn_fps_sho_ksg_b_short | barrel | units/pd2_dlc_gage_shot/weapons/wpn_fps_sho_ksg_pts/wpn_fps_sho_ksg_b_short |
Pirate Barrel | wpn_fps_gre_m79_barrel_short | barrel | units/pd2_dlc_gage_assault/weapons/wpn_fps_gre_m79_pts/wpn_fps_gre_m79_barrel_short |
Precision Foregrip | wpn_fps_ass_g3_fg_psg | foregrip | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_g3_pts/wpn_fps_ass_g3_fg_psg |
Tactical Foregrip | wpn_fps_ass_g3_fg_railed | foregrip | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_g3_pts/wpn_fps_ass_g3_fg_railed |
Marksman Stock | wpn_fps_ass_fal_s_03 | stock | units/pd2_dlc_big/weapons/wpn_fps_ass_fal_pts/wpn_fps_ass_fal_s_03 |
Plastic Foregrip | wpn_fps_ass_g3_fg_retro_plastic | foregrip | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_g3_pts/wpn_fps_ass_g3_fg_retro_plastic |
Extended Magazine | wpn_fps_pis_p226_m_extended | magazine | units/pd2_dlc_dec5/weapons/wpn_fps_pis_p226_pts/wpn_fps_pis_p226_m_extended |
Folded Stock | wpn_fps_smg_sterling_s_folded | stock | units/pd2_dlc_gage_historical/weapons/wpn_fps_smg_sterling_pts/wpn_fps_smg_sterling_s_folded |
Long Barrel | wpn_fps_gre_arbiter_b_long | barrel | units/pd2_dlc_tng/weapons/wpn_fps_gre_arbiter_pts/wpn_fps_gre_arbiter_b_long |
Wooden Stock | wpn_fps_ass_g3_s_wood | stock | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_g3_pts/wpn_fps_ass_g3_s_wood |
Maki Suppressor | wpn_fps_smg_baka_b_midsupp | barrel_ext | units/pd2_dlc_dragon/weapons/wpn_fps_smg_baka_pts/wpn_fps_smg_baka_b_midsupp |
AK Plastic Grip | wpn_fps_upg_ak_g_pgrip | grip | units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_ak_g_pgrip/wpn_fps_upg_ak_g_pgrip |
Sniper Stock | wpn_fps_ass_galil_s_sniper | stock | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_galil_pts/wpn_fps_ass_galil_s_sniper |
Sniper Stock | wpn_fps_ass_scar_s_sniper | stock | units/pd2_dlc_dec5/weapons/wpn_fps_ass_scar_pts/wpn_fps_ass_scar_s_sniper |
Sniper Barrel | wpn_fps_ass_famas_b_sniper | barrel | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_famas_pts/wpn_fps_ass_famas_b_sniper |
Delightful Grip | wpn_fps_ass_l85a2_g_worn | grip | units/pd2_dlc_clover/weapons/wpn_fps_ass_l85a2_pts/wpn_fps_ass_l85a2_g_worn |
Military Red Dot Sight | wpn_fps_upg_o_aimpoint_2 | sight | units/payday2/weapons/wpn_fps_upg_o_aimpoint/wpn_fps_upg_o_aimpoint_preorder |
Plastic Stock | wpn_fps_ass_galil_s_plastic | stock | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_galil_pts/wpn_fps_ass_galil_s_plastic |
Suppressed Barrel | wpn_fps_smg_mp7_b_suppressed | barrel_ext | units/pd2_dlc_dec5/weapons/wpn_fps_smg_mp7_pts/wpn_fps_smg_mp7_b_suppressed |
Silent Death | wpn_fps_smg_uzi_b_suppressed | barrel_ext | units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/wpn_fps_smg_uzi_b_suppressed |
Military Laser Module | wpn_fps_upg_fl_ass_peq15 | gadget | units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_fl_ass_peq15/wpn_fps_upg_fl_ass_peq15 |
Suppressor | wpn_fps_smg_scorpion_b_suppressed | barrel_ext | units/pd2_dlc_miami/weapons/wpn_fps_smg_scorpion_pts/wpn_fps_smg_scorpion_b_suppressed |
Solid Stock | wpn_fps_smg_uzi_s_solid | stock | units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/wpn_fps_smg_uzi_s_solid |
Tactical Stock | wpn_fps_sho_ben_s_solid | stock | units/pd2_dlc_gage_shot/weapons/wpn_fps_sho_ben_pts/wpn_fps_sho_ben_s_solid |
CQB Foregrip | wpn_fps_ass_fal_body_standard | upper_reciever | units/pd2_dlc_big/weapons/wpn_fps_ass_fal_pts/wpn_fps_ass_fal_body_standard |
Milspec Scope | wpn_fps_upg_o_shortdot | sight | units/pd2_dlc_gage_snp/weapons/wpn_fps_upg_o_shortdot/wpn_fps_upg_o_shortdot |
Extended Magazine | wpn_fps_smg_tec9_m_extended | magazine | units/pd2_dlc_miami/weapons/wpn_fps_smg_tec9_pts/wpn_fps_smg_tec9_m_extended |
Light Barrel | wpn_fps_lmg_mg42_b_mg34 | barrel | units/pd2_dlc_gage_historical/weapons/wpn_fps_lmg_mg42_pts/wpn_fps_lmg_mg42_b_mg34 |
Not Localized | wpn_fps_ass_vhs_ns_vhs | barrel_ext | units/pd2_dlc_dragan/weapons/wpn_fps_ass_vhs_pts/wpn_fps_ass_vhs_ns_vhs |
Not Localized | wpn_fps_ass_l85a2_ns_standard | barrel_ext | units/pd2_dlc_clover/weapons/wpn_fps_ass_l85a2_pts/wpn_fps_ass_l85a2_ns_standard |
Classic Stock | wpn_fps_upg_ak_s_solidstock | stock | units/pd2_dlc_akm4_modpack/weapons/wpn_fps_upg_ak_s_solidstock/wpn_fps_upg_ak_s_solidstock |
Facepunch Compensator | wpn_fps_upg_ns_pis_meatgrinder | barrel_ext | units/pd2_crimefest_2014/oct22/weapons/wpn_fps_upg_ns_pis_meatgrinder/wpn_fps_upg_ns_pis_meatgrinder |
Suppressed Barrel | wpn_fps_smg_sterling_b_suppressed | barrel | units/pd2_dlc_gage_historical/weapons/wpn_fps_smg_sterling_pts/wpn_fps_smg_sterling_b_suppressed |
DMR Kit | wpn_fps_ass_g3_b_sniper | barrel | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_g3_pts/wpn_fps_ass_g3_b_sniper |
Discreet Stock | wpn_fps_snp_mosin_body_black | stock | units/pd2_dlc_gage_historical/weapons/wpn_fps_snp_mosin_pts/wpn_fps_snp_mosin_body_black |
Diminutive Barrel | wpn_fps_ass_l85a2_b_short | barrel | units/pd2_dlc_clover/weapons/wpn_fps_ass_l85a2_pts/wpn_fps_ass_l85a2_b_short |
Barrel Sight 44 | wpn_fps_pis_c96_sight | sight | units/pd2_dlc_gage_historical/weapons/wpn_fps_pis_c96_pts/wpn_fps_pis_c96_sight |
Heatsinked Suppressed Barrel | wpn_fps_smg_sterling_b_e11 | barrel | units/pd2_dlc_gage_historical/weapons/wpn_fps_smg_sterling_pts/wpn_fps_smg_sterling_b_e11 |
Compact Laser Module | wpn_fps_upg_fl_ass_laser | gadget | units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_fl_ass_laser/wpn_fps_upg_fl_ass_laser |
Raptor Polymer Body | wpn_fps_aug_body_f90 | lower_reciever | units/pd2_dlc_butcher_mods/weapons/wpn_fps_aug_body_f90/wpn_fps_aug_body_f90 |
Expert Mag | wpn_fps_ass_l85a2_m_emag | magazine | units/pd2_dlc_clover/weapons/wpn_fps_ass_l85a2_pts/wpn_fps_ass_l85a2_m_emag |
Enhanced Grip | wpn_fps_ass_s552_g_standard_green | grip | units/pd2_dlc1/weapons/wpn_fps_ass_s552_pts/wpn_fps_ass_s552_g_standard_green |
Swedish Barrel | wpn_fps_smg_m45_b_green | barrel | units/pd2_dlc1/weapons/wpn_fps_smg_m45_pts/wpn_fps_smg_m45_b_green |
Heatsinked Suppressed Barrel | wpn_fps_lmg_mg42_b_vg38 | barrel | units/pd2_dlc_gage_historical/weapons/wpn_fps_lmg_mg42_pts/wpn_fps_lmg_mg42_b_vg38 |
THRUST Lower Receiver | wpn_fps_upg_ass_m4_lower_reciever_core | lower_reciever | units/pd2_dlc_akm4_modpack/weapons/wpn_fps_upg_ass_m4_lower_reciever_core/wpn_fps_upg_ass_m4_lower_reciever_core |
Asepsis Suppressor | wpn_fps_upg_ns_pis_medium_slim | barrel_ext | units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_ns_pis_medium_slim/wpn_fps_upg_ns_pis_medium_slim |
80's Calling | wpn_fps_smg_cobray_body_upper_jacket | upper_reciever | units/pd2_dlc_hotline2/weapons/wpn_fps_smg_cobray_pts/wpn_fps_smg_cobray_body_upper_jacket |
Spring Suppressor | wpn_fps_smg_baka_b_smallsupp | barrel_ext | units/pd2_dlc_dragon/weapons/wpn_fps_smg_baka_pts/wpn_fps_smg_baka_b_smallsupp |
Not Localized | wpn_fps_shot_b682_b_long | barrel | units/pd2_dlc_bonnie/weapons/wpn_fps_shot_b682_pts/wpn_fps_shot_b682_b_long |
Well Done | wpn_fps_fla_mk2_mag_welldone | magazine | units/pd2_dlc_bbq/weapons/wpn_fps_fla_mk2_pts/wpn_fps_fla_mk2_mag_welldone |
Not Localized | wpn_fps_gre_m32_barrel | barrel | units/pd2_dlc_bbq/weapons/wpn_fps_gre_m32_pts/wpn_fps_gre_m32_barrel |
Silent Motor | wpn_fps_saw_body_silent | lower_reciever | units/pd2_dlc_butcher_mods/weapons/wpn_fps_saw_body_silent/wpn_fps_saw_body_silent |
Not Localized | wpn_fps_ass_vhs_body | upper_reciever | units/pd2_dlc_dragan/weapons/wpn_fps_ass_vhs_pts/wpn_fps_ass_vhs_body |
Short Barrel | wpn_fps_smg_sterling_b_short | barrel | units/pd2_dlc_gage_historical/weapons/wpn_fps_smg_sterling_pts/wpn_fps_smg_sterling_b_short |
Not Localized | wpn_fps_ass_vhs_ns_vhs_no | barrel_ext | units/pd2_dlc_dragan/weapons/wpn_fps_ass_vhs_pts/wpn_fps_ass_vhs_ns_vhs_no |
Medio Barrel | wpn_fps_pis_2006m_b_medium | barrel | units/pd2_dlc_arena/weapons/wpn_fps_pis_2006m_pts/wpn_fps_pis_2006m_b_medium |
Folded Stock | wpn_fps_smg_sterling_s_folded_vanilla | stock | units/pd2_dlc_gage_historical/weapons/wpn_fps_smg_sterling_pts/wpn_fps_smg_sterling_s_folded |
IPSC Compensator | wpn_fps_upg_ns_pis_ipsccomp | barrel_ext | units/pd2_crimefest_2014/oct22/weapons/wpn_fps_upg_ns_pis_ipsccomp/wpn_fps_upg_ns_pis_ipsccomp |
Swedish Body | wpn_fps_smg_m45_body_green | upper_reciever | units/pd2_dlc1/weapons/wpn_fps_smg_m45_pts/wpn_fps_smg_m45_body_green |
Not Localized | wpn_fps_snp_wa2000_m_standard | magazine | units/pd2_dlc_turtles/weapons/wpn_fps_snp_wa2000_pts/wpn_fps_snp_wa2000_m_standard |
CQB Foregrip | wpn_fps_ass_galil_fg_mar | barrel | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_galil_pts/wpn_fps_ass_galil_fg_mar |
Fabulous Stock | wpn_fps_ass_galil_s_fab | stock | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_galil_pts/wpn_fps_ass_galil_s_fab |
Competitor's Compensator | wpn_fps_upg_ass_ns_jprifles | barrel_ext | units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_barrel_extentions/wpn_fps_upg_ass_ns_jprifles |
Walnut Grip | wpn_fps_bow_hunter_g_walnut | grip | units/pd2_dlc_turtles/weapons/wpn_fps_bow_hunter_pts/wpn_fps_bow_hunter_g_walnut |
Suppressed Barrel | wpn_fps_sho_striker_b_suppressed | barrel | units/pd2_dlc_gage_shot/weapons/wpn_fps_sho_striker_pts/wpn_fps_sho_striker_b_suppressed |
Silenced Barrel | wpn_fps_ass_vhs_b_silenced | barrel | units/pd2_dlc_dragan/weapons/wpn_fps_ass_vhs_pts/wpn_fps_ass_vhs_b_silenced |
I'll Take Half That Kit | wpn_fps_lmg_m134_body_upper_light | extra | units/pd2_dlc_overkill_pack/weapons/wpn_fps_lmg_m134_pts/wpn_fps_lmg_m134_body_upper_light |
No Stock | wpn_fps_smg_baka_s_standard | stock | units/pd2_dlc_dragon/weapons/wpn_fps_smg_baka_pts/wpn_fps_smg_baka_s_standard |
Contractor Silencer | wpn_fps_snp_tti_ns_hex | barrel_ext | units/pd2_dlc_spa/weapons/wpn_fps_snp_tti_pts/wpn_fps_snp_tti_ns_hex |
Combined Module | wpn_fps_upg_fl_pis_x400v | gadget | units/pd2_crimefest_2014/oct22/weapons/wpn_fps_upg_fl_pis_x400v/wpn_fps_upg_fl_pis_x400v |
Piccolo Barrel | wpn_fps_pis_2006m_b_short | barrel | units/pd2_dlc_arena/weapons/wpn_fps_pis_2006m_pts/wpn_fps_pis_2006m_b_short |
Straight Grip | wpn_fps_upg_m4_g_mgrip | grip | units/pd2_dlc_dec5/weapons/wpn_fps_upg_m4_g_mgrip/wpn_fps_upg_m4_g_mgrip |
Ergonomic Stock | wpn_fps_smg_uzi_s_leather | stock | units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/wpn_fps_smg_uzi_s_leather |
Riot Barrel | wpn_fps_shot_m37_b_short | barrel | units/pd2_dlc_peta/weapons/wpn_fps_shot_m37_pts/wpn_fps_shot_m37_b_short |
Ergo Grip | wpn_fps_smg_scorpion_g_ergo | grip | units/pd2_dlc_miami/weapons/wpn_fps_smg_scorpion_pts/wpn_fps_smg_scorpion_g_ergo |
THRUST Upper Receiver | wpn_fps_upg_ass_m4_upper_reciever_core | upper_reciever | units/pd2_dlc_akm4_modpack/weapons/wpn_fps_upg_ass_m4_upper_reciever_core/wpn_fps_upg_ass_m4_upper_reciever_core |
Texture Files
This is a mapping of the Payday 2 textures. Each section is collection of similar things. You can use CTRL+F on this page to find files easier.
These lists are a subject of change every update. Some files could be corrupted, replaced, or even removed. It is best to wait until these lists are updated with current Payday 2 patch. NOTE: The descriptions that have ? at the end of them are undecided. If you could evaluate those files and determine them. That would be great. Thanks! Texture usually have a normal map. If the file ends with _df then the normal map will have the same name without _df and _nm instead.
General Stuff
Path | Description |
---|---|
guis/textures/pd2/mission_briefing/assets/ | Asset |
units/payday2/characters/ | Characters |
units/payday2/equipment/ | Equipment |
fonts/ | Fonts |
guis/textures/ | Interface |
units/payday2/masks/ | Masks |
units/payday2/matcaps/ | Mask Materials |
units/payday2/masks/shared_textures/patterns/ | Mask Patterns |
units/payday2/pickups/ | Pickup Objects |
units/payday2/vehicles/ | Vehicles |
units/payday2/weapons/ | Weapons |
units/pd2_dlc1/ | Armored Transport files |
units/pd2_dlc1/architecture/ | Armored Transport Architecture |
units/pd2_dlc1/brushes/ | Armored Transport Brushes |
units/pd2_dlc1/characters/ | Armored Transport Characters |
units/pd2_dlc1/equipment/ | Armored Transport Equipment |
units/pd2_dlc1/masks/ | Armored Transport Masks |
units/pd2_dlc1/matcaps/ | Armored Transport Mask Materials |
units/pd2_dlc1/masks/patterns/ | Armored Transport Mask Patterns |
units/pd2_dlc1/pickups/ | Armored Transport Pickups |
units/pd2_dlc1/props/ | Armored Transport Props |
units/pd2_dlc1/vegetation/ | Armored Transport Vegetation |
units/pd2_dlc1/vehicles/ | Armored Transport Vehicles |
units/pd2_dlc1/weapons/ | Armored Transport Weapons |
units/pd2_dlc_dec5/ | Gage Weapon Pack #01 Files |
units/pd2_dlc_dec5/masks/ | Gage Weapon Pack #01 Masks |
units/pd2_dlc_dec5/matcaps/ | Gage Weapon Pack #01 Mask Materials |
units/pd2_dlc_dec5/masks/patterns/ | Gage Weapon Pack #01 Mask Patterns |
units/pd2_dlc_dec5/weapons/ | Gage Weapon Pack #01 Weapons |
units/pd2_dlc2/ | The Charlie Santa Heist Files |
units/pd2_dlc2/architecture/ | The Charlie Santa Heist Architecture |
units/pd2_dlc2/characters/ | The Charlie Santa Heist Characters |
units/pd2_dlc2/csgo_de_bank/ | The Charlie Santa Heist CSGO Bank files |
units/pd2_dlc2/csgo_models/ | The Charlie Santa Heist CSGO Models |
units/pd2_dlc2/csgo_textures/ | The Charlie Santa Heist CSGO Textures |
units/pd2_dlc_xmas/ | Christmas Soundtrack files |
units/pd2_dlc_xmas/masks/ | Christmas Soundtrack Masks |
units/pd2_dlc_infamy/ | The Infamy Update Files |
units/pd2_dlc_infamy/masks/ | The Infamy Update Masks |
units/pd2_dlc_infamy/matcaps/ | The Infamy Update Mask Materials |
units/pd2_dlc_infamy/masks/patterns/ | The Infamy Update Mask Patterns |
units/pd2_dlc2/masks/ | The Charlie Santa Heist Masks |
units/pd2_dlc2/props/ | The Charlie Santa Heist Props |
units/pd2_dlc2/vehicles/ | The Charlie Santa Heist Vehicles |
units/pd2_dlc2/weapons/ | The Charlie Santa Heist Weapons |
units/pd2_dlc_gage_lmg/ | Gage Weapon Pack #02 Files |
units/pd2_dlc_gage_lmg/masks/ | Gage Weapon Pack #02 Masks |
units/pd2_dlc_gage_lmg/matcaps/ | Gage Weapon Pack #02 Mask Materials |
units/pd2_dlc_gage_lmg/masks/patterns/ | Gage Weapon Pack #02 Mask Patterns |
units/pd2_dlc_gage_lmg/weapons/ | Gage Weapon Pack #02 Weapons |
units/pd2_dlc_gage_jobs/ | Gage Mod Courier Files |
units/pd2_dlc_gage_jobs/pickups/ | Gage Mod Courier Pickups |
units/pd2_dlc_gage_jobs/weapons/ | Gage Mod Courier Weapons |
units/pd2_dlc_gage_snp/ | Gage Sniper Pack Files |
units/pd2_dlc_gage_snp/masks/ | Gage Sniper Pack Masks |
units/pd2_dlc_gage_snp/materials/ | Gage Sniper Pack Materials |
units/pd2_dlc_gage_snp/patterns/ | Gage Sniper Pack Patterns |
units/pd2_dlc_gage_snp/weapons/ | Gage Sniper Pack Weapons |
units/pd2_dlc_big/ | The Big Bank Heist Files |
units/pd2_dlc_big/masks/ | The Big Bank Heist Masks |
units/pd2_dlc_big/matcaps/ | The Big Bank Heist Mask Materials |
units/pd2_dlc_big/masks/patterns/ | The Big Bank Heist Mask Patterns |
units/pd2_dlc_big/weapons/ | The Big Bank Heist Weapons |
units/pd2_dlc_gage_shot/ | Gage Shotgun Pack Files |
units/pd2_dlc_gage_shot/masks/ | Gage Shotgun Pack Masks |
units/pd2_dlc_gage_shot/matcaps/ | Gage Shotgun Pack Mask Materials |
units/pd2_dlc_gage_shot/patterns/ | Gage Shotgun Pack Mask Patterns |
units/pd2_dlc_gage_shot/weapons/ | Gage Shotgun Pack Weapons |
units/pd2_dlc_gage_assault/ | Gage Assault Pack Files |
units/pd2_dlc_gage_assault/masks/ | Gage Assault Pack Masks |
units/pd2_dlc_gage_assault/materials/ | Gage Assault Pack Mask Materials |
units/pd2_dlc_gage_assault/masks/patterns/ | Gage Assault Pack Mask Patterns |
units/pd2_dlc_gage_assault/weapons/ | Gage Assault Pack Weapons |
units/pd2_dlc_miami/ | Hotline Miami DLC Files |
units/pd2_dlc_miami/masks/ | Hotline Miami DLC Masks |
units/pd2_dlc_miami/matcaps/ | Hotline Miami DLC Mask Materials |
units/pd2_dlc_miami/masks/patterns/ | Hotline Miami DLC Mask Patterns |
units/pd2_dlc_miami/props/ | Hotline Miami DLC Props |
units/pd2_dlc_miami/vehicles/ | Hotline Miami DLC Vehicles |
units/pd2_dlc_miami/weapons/ | Hotline Miami DLC Weapons |
units/pd2_crimefest_2014/oct19/masks/ | Crimefest October 19 First two clown masks. |
units/pd2_crimefest_2014/oct22/masks/ | Crimefest October 22 John Wick Masks |
units/pd2_crimefest_2014/oct22/weapons/ | Crimefest October 22 John Wick Weapons |
units/pd2_crimefest_2014/oct23/masks/ | Crimefest October 23 Last two clown masks. |
units/pd2_crimefest_2014/oct26/masks/ | Crimefest October 26 Lion Game Lion Mask |
units/pd2_crimefest_2014/oct26/weapons/ | Crimefest October 26 Weapons - Spas 12 |
units/pd2_crimefest_2014/oct27/weapons/ | Crimefest October 27 Old Hoxton weapons. |
units/pd2_dlc_old_hoxton/ | Old Hoxton DLC Files |
units/pd2_dlc_old_hoxton/equipment/ | Old Hoxton DLC Equipment |
units/pd2_dlc_old_hoxton/masks/ | Old Hoxton DLC Masks |
units/pd2_dlc_old_hoxton/props/ | Old Hoxton DLC Props |
units/pd2_dlc_gage_historical/ | Gage Historical Pack Files |
units/pd2_dlc_gage_historical/masks/ | Gage Historical Pack Masks |
units/pd2_dlc_gage_historical/materials/ | Gage Historical Mask Materials |
units/pd2_dlc_gage_historical/patterns/ | Gage Historical Pack Mask Patterns |
units/pd2_dlc_gage_historical/weapons/ | Gage Historical Pack Weapons |
units/pd2_poetry_winners/ | Payday 2 Soundtrack files. |
units/pd2_poetry_winners/masks/ | Payday 2 Soundtrack Masks |
units/pd2_poetry_winners/materials/ | Payday 2 Soundtrack Mask Materials |
units/pd2_poetry_winners/patterns/ | Payday 2 Soundtrack Mask Patterns |
units/pd2_dlc_alienware/ | Alienware Alpha DLC Files |
units/pd2_dlc_alienware/masks/ | Alienware Alpha DLC Masks |
units/pd2_dlc_alienware/weapons/ | Alienware Alpha DLC Weapons |
units/pd2_washington_reveal/weapons/ | Overkill's The Walking Dead game reveal weapons |
units/pd2_million/weapons/ | Payday 2 Million in Group weapons |
units/pd2_twitch_pack/masks/ | Payday 2 Twitch pack masks DLC Masks |
units/pd2_humble_halloween/masks/ | Payday 2 Halloween Humble Bundle DLC Masks |
units/pd2_halloween/weapons/ | Payday 2 Halloween update Weapons |
Loot
Loot are the objects you pick up. The bags have their own section.
Path | File name | Description |
---|---|---|
units/world/props/bank/money_wrap/ | money_wrap_df.texture | Money Bundle and Stack (Blue Wrapper) |
units/payday2/pickups/gen_pku_money/ | gen_pku_money_df.texture | Money Bundle (Blue Wrapper) |
units/payday2/pickups/gen_pku_money/ | gen_pku_money2_df.texture | Money Bundle (Gold Wrapper) |
units/payday2/props/bnk_safehouse_money_stack/ | money_stack_df.texture | Safehouse Money Bundle (Gold Wrapper) |
units/payday2/props/bnk_safehouse_money_stack/ | money_stack_wrapped_df.texture | Safehouse Money Stack (Gold Wrapper) |
units/payday2/props/bnk_prop_vault_loot/ | bnk_prop_vault_loot_value_e_df.texture | Moneyroll, Rome Book, Italia Map, Certificate |
units/world/props/slaughterhouse/gold_bar/ | gold_bar_df.texture | Gold Bar |
units/world/props/diamondheist_diamond_pickups/ | jewelry_df.texture | Diamond Heist Jewelry (Gold, Silver, Watch, Chain, Necklace, Bracklet, Ring) |
units/world/props/diamondheist_diamond_pickups/ | gems_df.texture | Diamond Heist Gems |
units/world/props/diamondheist_diamond_pickups/ | gemtile_df.texture | Diamond Heist Gem Tile ? |
units/world/props/diamondheist_diamond_pickups/ | bust_df.texture | Diamond Heist Bust ? |
units/payday2/props/com_prop_jewelry_jewels/ | com_prop_jewelry_chains_df.texture | Silver Chains |
units/payday2/props/com_prop_jewelry_jewels/ | com_prop_jewelry_jewels_df.texture | Jewelry (Gold, Silver, Watch, Chain, Necklace, Bracklet, Ring) |
units/payday2/props/bnk_prop_vault_loot/ | bnk_prop_vault_loot_value_b_df.texture | Coins |
units/payday2/props/bnk_prop_vault_loot/ | bnk_prop_vault_loot_value_c_df.texture | Engagement Ring |
units/payday2/props/bnk_prop_vault_loot/ | bnk_prop_vault_loot_value_d_df.texture | Bank Heist Jewelry (Gold, Silver, Watch, Chain, Necklace, Bracklet, Ring) |
units/payday2/props/gen_prop_methlab_meth/ | meth_df.texture | Meth |
Framing Frame Loot Paintings
Path | File name | Description |
---|---|---|
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_large_annabelle_1_df.texture | Painting “Catwoman - the golden years” by Annabella Goh |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_large_annabelle_2_df.texture | Painting “Frankenstein no Hanayome” by Annabella Goh |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_large_annabelle_3_df.texture | Painting “Pinups 3” by Annabella Goh |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_large_annabelle_4_df.texture | Painting “Pinups 4” by Annabella Goh |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_large_annabelle_5_df.texture | Painting “Egyptienne Hero” by Annabella Goh |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_large_annabelle_6_df.texture | Painting “Pinups 1” by Annabella Goh |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_large_annabelle_7_df.texture | Painting “Pinups 5” by Annabella Goh |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_large_annabelle_8_df.texture | Painting “Good Housekeeping in the Afterlife” by Annabella Goh |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_small_annabelle_1_df.texture | Painting “Waking Sleeping Beauty” by Annabella Goh |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_large_ben_qwek_1_df.texture | Painting “The Fly” by Ben Qwek |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_large_ben_qwek_2_df.texture | Painting “Hell of Lotus Art Show Entry” by Ben Qwek |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_large_ben_qwek_3_df.texture | Painting “Synaesthesia Event Entry” by Ben Qwek |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_large_ben_qwek_4_df.texture | Painting “15 Minutes Portrait” by Ben Qwek |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_large_ben_qwek_5_df.texture | Painting “Asian Woman” by Ben Qwek |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_large_ben_qwek_6_df.texture | Painting “2 Naked Women” by Ben Qwek |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_large_ben_qwek_7_df.texture | Painting “Naked Torso” by Ben Qwek |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_large_ben_qwek_8_df.texture | Painting “Experimental Figure Drawing 4” by Ben Qwek |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_large_ben_qwek_9_df.texture | Painting “Paulie” by Ben Qwek |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_large_ben_qwek_10_df.texture | Painting “Marion Brando” by Ben Qwek |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_large_ben_qwek_11_df.texture | Painting “Portrait Black” by Ben Qwek |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_large_ben_qwek_12_df.texture | Painting “Let me clean your dirty mind.” by Ben Qwek |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_large_ben_qwek_13_df.texture | Painting “First Try of Traditional Art” by Ben Qwek |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_large_ben_qwek_14_df.texture | Painting “Death over Submission” by Ben Qwek |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_large_ben_qwek_15_df.texture | Painting “Lov” by Ben Qwek |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_large_ben_qwek_16_df.texture | Painting “Fashion Tryouts” by Ben Qwek |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_medium_ben_qwek_1_df.texture | Painting “Sunrise” by Ben Qwek |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_medium_ben_qwek_2_df.texture | Painting “Experimental Figure Drawing 3” by Ben Qwek |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_medium_ben_qwek_3_df.texture | Painting “The Longing” by Ben Qwek |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_medium_ben_qwek_4_df.texture | Painting “Extra Time” by Ben Qwek |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_small_ben_qwek_1_df.texture | Painting “Love/Lust” by Ben Qwek |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_small_ben_qwek_2_df.texture | Painting “Acrylic Study Face with Stripes” by Ben Qwek |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_small_ben_qwek_3_df.texture | Painting “???” by Ben Qwek |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_small_ben_qwek_4_df.texture | Painting “???” by Ben Qwek |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_small_ben_qwek_5_df.texture | Painting “???” by Ben Qwek |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_small_ben_qwek_6_df.texture | Painting “???” by Ben Qwek |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_small_ben_qwek_7_df.texture | Painting “???” by Ben Qwek |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_small_ben_qwek_8_df.texture | Painting “???” by Ben Qwek |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_small_ben_qwek_9_df.texture | Painting “???” by Ben Qwek |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_small_ben_qwek_10_df.texture | Painting “???” by Ben Qwek |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_small_ben_qwek_11_df.texture | Painting “???” by Ben Qwek |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_large_darius_1_df.texture | Painting “Feme Covert” by Darius Cheong |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_large_darius_2_df.texture | Painting “Foetus” by Darius Cheong |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_large_darius_3_df.texture | Painting “Gemini” by Darius Cheong |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_large_darius_4_df.texture | Painting “???” by Darius Cheong |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_large_darius_5_df.texture | Painting “Gluttony” by Darius Cheong |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_large_darius_6_df.texture | Painting “???” by Darius Cheong |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_medium_darius_1_df.texture | Painting “Cave Explorer” by Darius Cheong |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_medium_darius_2_df.texture | Painting “Canyon” by Darius Cheong |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_medium_darius_3_df.texture | Painting “Dino Land” by Darius Cheong |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_medium_darius_4_df.texture | Painting “Forest” by Darius Cheong |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_medium_darius_5_df.texture | Painting “Market Place” by Darius Cheong |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_medium_darius_6_df.texture | Painting “Mushroom Land” by Darius Cheong |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_medium_darius_7_df.texture | Painting “???” by Darius Cheong |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_medium_darius_8_df.texture | Painting “Bridge” by Darius Cheong |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_medium_darius_9_df.texture | Painting “Robot” by Darius Cheong |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_medium_darius_10_df.texture | Painting “Snow Mine” by Darius Cheong |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_medium_darius_11_df.texture | Painting “???” by Darius Cheong |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_medium_darius_12_df.texture | Painting “Monster in Forest” by Darius Cheong |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_medium_darius_13_df.texture | Painting “Dino Land” by Darius Cheong |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_large_ray_1_df.texture | Painting “???” by Ray Toh |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_large_ray_2_df.texture | Painting “???” by Ray Toh |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_large_ray_3_df.texture | Painting “???” by Ray Toh |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_large_ray_4_df.texture | Painting “???” by Ray Toh |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_large_ray_5_df.texture | Painting “???” by Ray Toh |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_large_ray_6_df.texture | Painting “???” by Ray Toh |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_large_ray_7_df.texture | Painting “???” by Ray Toh |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_large_ray_8_df.texture | Painting “???” by Ray Toh |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_large_ray_9_df.texture | Painting “???” by Ray Toh |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_large_ray_10_df.texture | Painting “???” by Ray Toh |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_large_ray_11_df.texture | Painting “???” by Ray Toh |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_medium_ray_1_df.texture | Painting “???” by Ray Toh |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_medium_ray_2_df.texture | Painting “???” by Ray Toh |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_medium_ray_3_df.texture | Painting “???” by Ray Toh |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_medium_ray_4_df.texture | Painting “???” by Ray Toh |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_medium_ray_5_df.texture | Painting “???” by Ray Toh |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_medium_ray_6_df.texture | Painting “???” by Ray Toh |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_medium_ray_7_df.texture | Painting “???” by Ray Toh |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_medium_ray_8_df.texture | Painting “???” by Ray Toh |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_medium_ray_9_df.texture | Painting “???” by Ray Toh |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_medium_ray_10_df.texture | Painting “???” by Ray Toh |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_medium_ray_11_df.texture | Painting “???” by Ray Toh |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_medium_ray_12_df.texture | Painting “???” by Ray Toh |
units/payday2/props/shared_textures/ | com_int_gallery_wall_painting_medium_ray_13_df.texture | Painting “???” by Ray Toh |
Vehicles
Path | File name | Description |
---|---|---|
units/payday2/vehicles/str_vehicle_van_player/ | exterior_df.texture | Escape Van Exterior Texture |
units/payday2/vehicles/str_vehicle_van_player/ | interior_df.texture | Escape Van Interior Texture |
units/payday2/vehicles/air_vehicle_cessna_206/ | air_vehicle_cessna_206_df.dds | Big Oil Day 2 Plane |
units/payday2/vehicles/air_vehicle_truck_firetruck/ | airport_firetruck_df.dds | Firestarter Day 1 Airport Firetruck |
units/payday2/vehicles/air_vehicle_blackhawk/ | blackhawk_prop_df.dds | FBI Blackhawk |
units/payday2/vehicles/air_vehicle_blackhawk/ | blackhawk_fuelrod_df.dds | FBI Blackhawk Fuelrod |
units/payday2/vehicles/air_vehicle_blackhawk/ | civilian_helicopter_df.dds | Civilian/Escape Helicopter |
units/payday2/vehicles/air_vehicle_blackhawk/ | interior_df.dds | Helicopter Interior |
units/payday2/vehicles/air_vehicle_blackhawk/ | light_glow_blue_df.dds | Blue Helicopter Glow |
units/payday2/vehicles/air_vehicle_blackhawk/ | light_glow_df.dds | Red Helicopter Glow |
units/payday2/vehicles/air_vehicle_blackhawk/ | light_glow_white_df.dds | White Helicopter Glow |
units/payday2/vehicles/air_vehicle_blackhawk/ | pilot_df.dds | Helicopter Pilot |
units/payday2/vehicles/air_vehicle_blackhawk/ | police_df.dds | Police Helicopter |
units/payday2/vehicles/air_vehicle_blackhawk/ | police_rotor_blur_df.dds | Helicopter Rotor Blur |
units/payday2/vehicles/bdrop_vehicles_cars/ | vehicles_backdrop_df.dds | LOD/Skybox Cars |
units/pd2_dlc_miami/vehicles/anim_vehicle_car_delorean/ | str_vehicle_car_delorean_df.dds | Delorean Vehicle Texture |
Decals
Path | File name | Description |
---|---|---|
effects/decals/ | decals_atlas_df.texture | Bullet Impact Decals |
effects/decals/blood_splatter/ | splatter_decal_df.texture | Bullet Impact Blood Splatters |
effects/decals/explosions/ | explosion_std_df.texture | Explosion Decal |
Menu
Path | File name | Description |
---|---|---|
guis/textures/loading/ | loading_bg.texture | Static Background during Loading |
guis/textures/pd2/menu_backdrop/ | bd_baselayer.texture | Static Background during Intrologos |
guis/textures/pd2/menu_backdrop/ | bd_light.texture | Lightsource |
guis/textures/pd2/menu_backdrop/ | bd_particles.texture | Light Glitter |
guis/textures/pd2/menu_backdrop/ | bg_pattern.texture | Moving Pattern |
units/menu/menu_scene/ | menu_background_pattern.texture | Moving Pattern (Main Menu) |
units/menu/menu_scene/ | menu_cylinder_smoke.texture | Menu Smoke |
units/menu/menu_scene/ | menu_cylinder_smoke_tile.texture | Menu Smoke Tile |
units/menu/menu_scene/ | menu_cylinder_logo.texture | Main Menu Payday 2 Logo |
#ags and other Equipment
Path | File name | Description |
---|---|---|
units/payday2/equipment/gen_equipment_ammobag/ | gen_equipment_ammobag_df.texture | Ammo Bag |
units/payday2/equipment/gen_equipment_medicbag/ | gen_equipment_medicbag_df.texture | Medic Bag |
units/payday2/equipment/gen_equipment_sentry/ | gen_equipment_sentry_df.texture | Sentry Gun and Case |
units/payday2/equipment/gen_equipment_tripmine/ | tripmine_df.texture | Tripmine |
units/payday2/equipment/gen_equipment_shape_charge/ | gen_equipment_shape_charge_df.texture | Shape Charge |
units/payday2/equipment/gen_equipment_camera_hackingtool/ | hackingtool_df.texture | Camera Hacking Tool |
units/payday2/equipment/gen_equipment_jammer/ | ecm_df.texture | ECM Jammer |
units/payday2/equipment/gen_equipment_grenade_crate/ | gen_equipment_grenade_crate_df.texture | Grenade Asset Case |
units/payday2/equipment/gen_equipment_bodybags_bag/ | gen_equipment_bodybags_bag_df.texture | Body Bag Asset Case |
units/payday2/equipment/gen_equipment_bodybags_bag/ | gen_equipment_bodybags_df.texture | Body Bag Asset Case Bag |
units/payday2/pickups/gen_pku_bodybag/ | gen_pku_bodybag_df.texture | Body Bag (Label: Bagger) |
units/payday2/pickups/gen_pku_cage_bag/ | gen_pku_cratebag_df.texture | Skycage/Crate Bag Green (Label: Tool Kit Carrier) |
units/payday2/pickups/gen_pku_lootbag/ | gen_pku_lootbag_df.texture | Loot Bag (512x512) |
units/payday2/pickups/gen_pku_toolbag/ | gen_pku_toolbag_df.texture | Thermal Drill Bag Orange (Label: Tool Kit Carrier) |
units/payday2/pickups/gen_pku_canvasbag/ | gen_pku_canvasbag_df.texture | Canvas Bag Light Blue (Paintings) |
units/payday2/characters/shared_textures/ | equipment_bag_tools_df.texture | Tools Bag |
units/payday2/characters/shared_textures/ | equipment_bag_ammo_df.texture | Ammo Bag |
units/payday2/characters/shared_textures/ | equipment_bag_tools_df.texture | Tool Bag (Tripmine Bag) |
units/payday2/characters/shared_textures/ | equipment_bodybag_df.texture | Body Bag (Label: Bagger) |
units/payday2/characters/shared_textures/ | equipment_cagebag_df.texture | Skycage Bag Green (Label: Tool Kit Carrier) |
units/payday2/characters/shared_textures/ | equipment_lootbag_df.texture | Loot Bag (1024x1024, Template of other bags) |
units/payday2/characters/shared_textures/ | equipment_toolbag_df.texture | Thermal Drill Bag Orange (Label: Tool Kit Carrier) |
units/pd2_dlc1/characters/shared_textures/ | explosives_bag_df.texture | Explosives Bag Yellow (Sentry Ammo) |
#Players
Path | File name | Description |
---|---|---|
units/payday2/characters/shared_textures/ | criminal_gloves_df.texture | Player Gloves |
units/payday2/characters/shared_textures/ | fps_gloves_df.texture | First Person Player Gloves |
units/payday2/characters/shared_textures/ | fps_gloves_john_wick_df.texture | First Person John Wick Player Gloves |
units/payday2/characters/shared_textures/ | chains_head_df.texture | Chains Face |
units/payday2/characters/shared_textures/ | dallas_head_df.texture | Dallas Face |
units/payday2/characters/shared_textures/ | hoxton_head_df.texture | Houston Face |
units/payday2/characters/shared_textures/ | wolf_head_df.texture | Wolf Face |
units/payday2/characters/shared_textures/ | fps_sleeve_chains_df.texture | First Person Sleeves Chains |
units/payday2/characters/shared_textures/ | fps_sleeve_dallas_df.texture | First Person Sleeves Dallas |
units/payday2/characters/shared_textures/ | fps_sleeve_hoxton_df.texture | First Person Sleeves Houston |
units/payday2/characters/shared_textures/ | fps_sleeve_wolf_df.texture | First Person Sleeves Wolf |
units/payday2/characters/shared_textures/ | fps_sleeve_john_wick_df.texture | First Person Sleeves John Wick |
units/payday2/characters/shared_textures/ | fps_sleeve_old_hoxton_df.texture | First Person Sleeves Hoxton |
units/payday2/characters/shared_textures/ | fps_wrist_chains_df.texture | First Person Wrists Chains |
units/payday2/characters/shared_textures/ | fps_wrist_dallas_df.texture | First Person Wrists Dallas |
units/payday2/characters/shared_textures/ | fps_wrist_hoxton_df.texture | First Person Wrists Houston |
units/payday2/characters/shared_textures/ | fps_wrist_wolf_df.texture | First Person Wrists Wolf |
units/payday2/characters/shared_textures/ | suite_01_body_df.texture | Houston Suit |
units/payday2/characters/shared_textures/ | suite_02_body_df.texture | Chains Suit |
units/payday2/characters/shared_textures/ | suite_03_body_df.texture | Dallas Suit |
units/payday2/characters/shared_textures/ | suite_04_body_df.texture | Wolf Suit |
units/payday2/characters/shared_textures/ | suite_05_body_df.texture | Hoxton Suit |
units/payday2/characters/shared_textures/ | suite_john_wick_body_df.texture | John Wick Suit |
units/payday2/characters/shared_textures/ | vest_big_01_df.texture | Big bulletproof body armor/vest |
units/payday2/characters/shared_textures/ | vest_small_01_df.texture | Small bulletproof body armor/vest |
Weapons
This is a list of all weapons in PAYDAY 2 + the ingame ID, Factory ID and Unit-file path and DLC. It is sorted alphabetically in each weapon class. Special and Shotgun are split into "Primary" and "Secondary". Throwables are split into "thrown" and "use".
Guns
Akimbo
Weapon | ID | Factory ID | Unit | DLC | IRL Name |
---|---|---|---|---|---|
Akimbo Bernetti 9 | x_b92fs | wpn_fps_x_b92fs | units/pd2_crimefest_2014/oct22/weapons/wpn_fps_x_b92fs/wpn_fps_x_b92fs | Basegame | Akimbo Beretta 92FS |
Brothers Grimm 12G | x_basset | wpn_fps_sho_x_basset | units/pd2_dlc_dsg/weapons/wpn_fps_sho_x_basset/wpn_fps_sho_x_basset | Basegame | Akimbo CBRPS Spike X1S |
Akimbo Castigo .44 | x_chinchilla | wpn_fps_pis_x_chinchilla | units/pd2_dlc_max/weapons/wpn_fps_pis_x_chinchilla/wpn_fps_pis_x_chinchilla | Basegame | Akimbo S&W M29 |
Akimbo Chimano 88 | x_g17 | wpn_fps_pis_x_g17 | units/pd2_dlc_butcher_mods/weapons/wpn_fps_pis_x_g17/wpn_fps_pis_x_g17 | Basegame | Akimbo Glock 17 |
Akimbo Chimano Compact | jowi | wpn_fps_jowi | units/pd2_crimefest_2014/oct22/weapons/wpn_fps_jowi/wpn_fps_jowi | Basegame | Akimbo Glock 26 |
Akimbo Chimano Custom | x_g22c | wpn_fps_pis_x_g22c | units/pd2_dlc_butcher_mods/weapons/wpn_fps_pis_x_g22c/wpn_fps_pis_x_g22c | Basegame | Akimbo Glock 22C |
Akimbo Compact-5 | x_mp5 | wpn_fps_smg_x_mp5 | units/pd2_dlc_dos/weapons/wpn_fps_smg_x_mp5/wpn_fps_smg_x_mp5 | Basegame | Akimbo MP5A2 |
Akimbo Contractor | x_packrat | wpn_fps_x_packrat | units/pd2_dlc_pim/weapons/wpn_fps_x_packrat/wpn_fps_x_packrat | John Wick Weaponpack / UE | Akimbo H&K P30L |
Akimbo Crosskill | x_1911 | wpn_fps_x_1911 | units/pd2_crimefest_2014/oct22/weapons/wpn_fps_x_1911/wpn_fps_x_1911 | Basegame | Akimbo Springfield Armory 1911 |
Akimbo Crosskill Guard | x_shrew | wpn_fps_pis_x_shrew | units/pd2_dlc_myh/weapons/wpn_fps_pis_x_shrew/wpn_fps_pis_x_shrew | Basegame | Akimbo Colt Defender |
Akimbo Deagle | x_deagle | wpn_fps_x_deagle | units/pd2_crimefest_2014/oct22/weapons/wpn_fps_x_deagle/wpn_fps_x_deagle | Basegame | Akimbo Desert Eagle Mark XIX |
Akimbo Heather | x_sr2 | wpn_fps_smg_x_sr2 | units/pd2_dlc_coco/weapons/wpn_fps_smg_x_sr2/wpn_fps_smg_x_sr2 | Basegame | Akimbo SR-2M Veresk |
Akimbo Interceptor 45 | x_usp | wpn_fps_pis_x_usp | units/pd2_dlc_butcher_mods/weapons/wpn_fps_pis_x_usp/wpn_fps_pis_x_usp | Basegame | Akimbo H&K USP45 Tactical |
Akimbo Krinkov | x_akmsu | wpn_fps_smg_x_akmsu | units/pd2_dlc_dos/weapons/wpn_fps_smg_x_akmsu/wpn_fps_smg_x_akmsu | Basegame | Akimbo AKMSU |
Akimbo Baby Deagle | x_sparrow | wpn_fps_pis_x_sparrow | units/pd2_dlc_osa/weapons/wpn_fps_pis_x_sparrow/wpn_fps_pis_x_sparrow | Point Break Heists / UE | Akimbo Jericho 941 RPL |
Akimbo Bronco .44 | x_rage | wpn_fps_pis_x_rage | units/pd2_dlc_osa/weapons/wpn_fps_pis_x_rage/wpn_fps_pis_x_rage | Basegame | Akimbo Taurus Raging Bull |
Akimbo Broomstick | x_c96 | wpn_fps_pis_x_c96 | units/pd2_dlc_osa/weapons/wpn_fps_pis_x_c96/wpn_fps_pis_x_c96 | Gage Historical Pack / UE | Akimbo Mauser C96 |
Akimbo Gruber Kurz | x_ppk | wpn_fps_pis_x_ppk | units/pd2_dlc_osa/weapons/wpn_fps_pis_x_ppk/wpn_fps_pis_x_ppk | Armored Transport / UE | Akimbo Walther PPK |
Akimbo LEO | x_hs2000 | wpn_fps_pis_x_hs2000 | units/pd2_dlc_osa/weapons/wpn_fps_pis_x_hs2000/wpn_fps_pis_x_hs2000 | Bomb Heists / UE | Akimbo Springfield Armory XDM |
Akimbo Matever .357 | x_2006m | wpn_fps_pis_x_2006m | units/pd2_dlc_osa/weapons/wpn_fps_pis_x_2006m/wpn_fps_pis_x_2006m | Alesso Heist / UE | Akimbo Mateba 2006M |
Akimbo Parabellum | x_breech | wpn_fps_pis_x_breech | units/pd2_dlc_osa/weapons/wpn_fps_pis_x_breech/wpn_fps_pis_x_breech | Basegame | Akimbo Luger P08 |
Akimbo Signature .40 | x_p226 | wpn_fps_pis_x_p226 | units/pd2_dlc_osa/weapons/wpn_fps_pis_x_p226/wpn_fps_pis_x_p226 | Gage Weapon Pack #01 / UE | Akimbo SIG-Sauer P226R |
Akimbo STRYK 18c | x_g18c | wpn_fps_pis_x_g18c | units/pd2_dlc_osa/weapons/wpn_fps_pis_x_g18c/wpn_fps_pis_x_g18c | Basegame | Akimbo Glock 18C |
Akimbo White Streak | x_pl14 | wpn_fps_pis_x_pl14 | units/pd2_dlc_osa/weapons/wpn_fps_pis_x_pl14/wpn_fps_pis_x_pl14 | Basegame | Akimbo Lebedev PL-14 |
Akimbo M13 9mm | x_legacy | wpn_fps_pis_x_legacy | units/pd2_dlc_khp/weapons/wpn_fps_pis_x_legacy/wpn_fps_pis_x_legacy | Basegame | Akimbo H&K P7M13 |
Akimbo Goliath 12G | x_rota | wpn_fps_sho_x_rota | units/pd2_dlc_osa/weapons/wpn_fps_sho_x_rota/wpn_fps_sho_x_rota | Basegame | Akimbo Crye Precision SIX12 |
Akimbo Judge | x_judge | wpn_fps_pis_x_judge | units/pd2_dlc_osa/weapons/wpn_fps_pis_x_judge/wpn_fps_pis_x_judge | Basegame | Akimbo Taurus 4510PLYFS |
Akimbo Blaster 9mm | x_tec9 | wpn_fps_smg_x_tec9 | units/pd2_dlc_osa/weapons/wpn_fps_smg_x_tec9/wpn_fps_smg_x_tec9 | Hotline Miami / UE | Akimbo Intratec TEC-9 |
Akimbo Chicago Typewriter | x_m1928 | wpn_fps_smg_x_m1928 | units/pd2_dlc_osa/weapons/wpn_fps_smg_x_m1928/wpn_fps_smg_x_m1928 | Basegame / Community | Akimbo Thompson M1928 |
Akimbo CMP | x_mp9 | wpn_fps_smg_x_mp9 | units/pd2_dlc_osa/weapons/wpn_fps_smg_x_mp9/wpn_fps_smg_x_mp9 | Basegame | Akimbo B&T MP9 |
Akimbo Cobra | x_scorpion | wpn_fps_smg_x_scorpion | units/pd2_dlc_osa/weapons/wpn_fps_smg_x_scorpion/wpn_fps_smg_x_scorpion | Hotline Miami / UE | Akimbo Sa. Vz.61 Skorpion |
Akimbo CR 805B | x_hajk | wpn_fps_smg_x_hajk | units/pd2_dlc_osa/weapons/wpn_fps_smg_x_hajk/wpn_fps_smg_x_hajk | Biker Heist / UE | Akimbo CZ 805 BREN A1 |
Akimbo Jackal | x_schakal | wpn_fps_smg_x_schakal | units/pd2_dlc_osa/weapons/wpn_fps_smg_x_schakal/wpn_fps_smg_x_schakal | John Wick Weaponpack / UE | Akimbo H&K UMP45 |
Akimbo Jacket's Piece | x_cobray | wpn_fps_smg_x_cobray | units/pd2_dlc_osa/weapons/wpn_fps_smg_x_cobray/wpn_fps_smg_x_cobray | Jacket Character Pack | Akimbo Cobray M11/9 |
Akimbo Kobus 90 | x_p90 | wpn_fps_smg_x_p90 | units/pd2_dlc_osa/weapons/wpn_fps_smg_x_p90/wpn_fps_smg_x_p90 | Basegame | Akimbo FN P90 |
Akimbo Kross Vertex | x_polymer | wpn_fps_smg_x_polymer | units/pd2_dlc_osa/weapons/wpn_fps_smg_x_polymer/wpn_fps_smg_x_polymer | Gage Ninja Pack / UE | Akimbo KRISS Vector |
Akimbo Mark 10 | x_mac10 | wpn_fps_smg_x_mac10 | units/pd2_dlc_osa/weapons/wpn_fps_smg_x_mac10/wpn_fps_smg_x_mac10 | Basegame | Akimbo Ingram MAC-11 |
Akimbo Micro Uzi | x_baka | wpn_fps_smg_x_baka | units/pd2_dlc_osa/weapons/wpn_fps_smg_x_baka/wpn_fps_smg_x_baka | Jiro Character Pack / UE | Akimbo IMI Micro Uzi |
Akimbo MP40 | x_erma | wpn_fps_smg_x_erma | units/pd2_dlc_osa/weapons/wpn_fps_smg_x_erma/wpn_fps_smg_x_erma | Basegame | Akimbo MP40 |
Akimbo Para | x_olympic | wpn_fps_smg_x_olympic | units/pd2_dlc_osa/weapons/wpn_fps_smg_x_olympic/wpn_fps_smg_x_olympic | Basegame | Akimbo Olympic Arms K23B |
Akimbo Patchett L2A1 | x_sterling | wpn_fps_smg_x_sterling | units/pd2_dlc_osa/weapons/wpn_fps_smg_x_sterling/wpn_fps_smg_x_sterling | Gage Historical Pack / UE | Akimbo Sterling L2A3 |
Akimbo Signature | x_shepheard | wpn_fps_smg_x_shepheard | units/pd2_dlc_joy/weapons/wpn_fps_smg_x_shepheard/wpn_fps_smg_x_shepheard | Basegame | Akimbo SIG-Sauer MPX |
Akimbo SpecOps | x_mp7 | wpn_fps_smg_x_mp7 | units/pd2_dlc_osa/weapons/wpn_fps_smg_x_mp7/wpn_fps_smg_x_mp7 | Gage Weapon Pack #01 / UE | Akimbo H&K MP7A1 |
Akimbo Swedish K | x_m45 | wpn_fps_smg_x_m45 | units/pd2_dlc_osa/weapons/wpn_fps_smg_x_m45/wpn_fps_smg_x_m45 | Armored Transport / UE | Akimbo Carl Gustav M/45B |
Akimbo Tatonka | x_coal | wpn_fps_smg_x_coal | units/pd2_dlc_osa/weapons/wpn_fps_smg_x_coal/wpn_fps_smg_x_coal | Gage Russian Pack / UE | Akimbo PP-19 Bizon-2 |
Akimbo Uzi | x_uzi | wpn_fps_smg_x_uzi | units/pd2_dlc_osa/weapons/wpn_fps_smg_x_uzi/wpn_fps_smg_x_uzi | Hotline Miami / UE | Akimbo IMI Uzi |
Akimbo Bernetti Auto Pistol | x_beer | wpn_fps_pis_x_beer | units/pd2_dlc_afp/weapons/wpn_fps_pis_x_beer/wpn_fps_pis_x_beer | Federales Weapon Pack | Akimbo Beretta 93R |
Akimbo Czech 92 Pistol | x_czech | wpn_fps_pis_x_czech | units/pd2_dlc_afp/weapons/wpn_fps_pis_x_czech/wpn_fps_pis_x_czech | Federales Weapon Pack | Akimbo CZ75 Auto/CZ AccuShadow 2 |
Akimbo Igor Automatik Pistol | x_stech | wpn_fps_pis_x_stech | units/pd2_dlc_afp/weapons/wpn_fps_pis_x_stech/wpn_fps_pis_x_stech | Federales Weapon Pack | Akimbo Stechkin APS |
Akimbo Holt 9 mm Pistol | x_holt | wpn_fps_pis_x_holt | units/pd2_dlc_atw/weapons/wpn_fps_pis_x_holt/wpn_fps_pis_x_holt | Fugitive Weapon Pack | Akimbo Hudson H9 |
Akimbo Frenchman Model 87 Revolver | x_model3 | wpn_fps_pis_x_model3 | units/pd2_dlc_pgo/weapons/wpn_fps_pis_x_model3/wpn_fps_pis_x_model3 | Gunslinger Weapon Pack | Akimbo S&W Model 3 Russian |
Akimbo Crosskill Chunky Compact Pistol | x_m1911 | wpn_fps_pis_x_m1911 | units/pd2_dlc_fawp/weapons/wpn_fps_pis_x_m1911/wpn_fps_pis_x_m1911 | Jiu Feng Smuggler Pack | Akimbo Colt M1911/M1911A1 Hybrid |
Akimbo AK Gen 21 Tactical | x_vityaz | wpn_fps_smg_x_vityaz | units/pd2_dlc_fawp/weapons/wpn_fps_smg_x_vityaz/wpn_fps_smg_x_vityaz | Jiu Feng Smuggler Pack | Akimbo PP-19-01 Vityaz |
Akimbo Miyaka 10 Special | x_pm9 | wpn_fps_smg_x_pm9 | units/pd2_dlc_sawp/weapons/wpn_fps_smg_x_pm9/wpn_fps_smg_x_pm9 | Jiu Feng Smuggler Pack 2 | Akimbo Minebea PM-9 |
Akimbo Káng Arms Model 54 | x_type54 | wpn_fps_pis_x_type54 | units/pd2_dlc_tawp/weapons/wpn_fps_pis_x_type54/wpn_fps_pis_x_type54 | Jiu Feng Smuggler Pack 3 | Akimbo TT33(asset)/Type 54(name) |
Akimbo Gecko M2 | x_maxim9 | wpn_fps_pis_x_maxim9 | units/pd2_dlc_lawp/weapons/wpn_fps_pis_x_maxim9/wpn_fps_pis_x_maxim9 | Jiu Feng Smuggler Pack 4 | Akimbo SilencerCo Maxim 9 |
Akimbo Kahn .357 | x_korth | wpn_fps_pis_x_korth | units/pd2_dlc_pxp2/weapons/wpn_fps_pis_x_korth/wpn_fps_pis_x_korth | McShay Weapon Pack 2 | Akimbo Korth NXA/NXS |
Akimbo VD-12 | x_sko12 | wpn_fps_sho_x_sko12 | units/pd2_dlc_pxp2/weapons/wpn_fps_sho_x_sko12/wpn_fps_sho_x_sko12 | McShay Weapon Pack 2 | Akimbo SKO-12 |
Assault Rifle
Weapon | ID | Factory ID | Unit | DLC | IRL Name |
---|---|---|---|---|---|
AK | ak74 | wpn_fps_ass_74 | units/payday2/weapons/wpn_fps_ass_74/wpn_fps_ass_74 | Basegame | AKS-74 |
AK.762 | akm | wpn_fps_ass_akm | units/payday2/weapons/wpn_fps_ass_akm/wpn_fps_ass_akm | Basegame | AKM |
AK5 | ak5 | wpn_fps_ass_ak5 | units/payday2/weapons/wpn_fps_ass_ak5/wpn_fps_ass_ak5 | Basegame | Bofors Ak 5 |
AK17 | flint | wpn_fps_ass_flint | units/pd2_dlc_grv/weapons/wpn_fps_ass_flint/wpn_fps_ass_flint | Gage Russian Pack / UE | AK-12(2016) |
AMCAR | amcar | wpn_fps_ass_amcar | units/payday2/weapons/wpn_fps_ass_amcar/wpn_fps_ass_amcar | Basegame | Colt Model 733 |
AMR-16 | m16 | wpn_fps_ass_m16 | units/payday2/weapons/wpn_fps_ass_m16/wpn_fps_ass_m16 | Basegame | M16A4 |
Bootleg | tecci | wpn_fps_ass_tecci | units/pd2_dlc_opera/weapons/wpn_fps_ass_tecci/wpn_fps_ass_tecci | Sydney Character Pack / UE | H&K HK416C |
CAR-4 | new_m4 | wpn_fps_ass_m4 | units/payday2/weapons/wpn_fps_ass_m4/wpn_fps_ass_m4 | Basegame | M4A1 |
Cavity 9mm | sub2000 | wpn_fps_ass_sub2000 | units/pd2_dlc_casino/weapons/wpn_fps_ass_sub2000/wpn_fps_ass_sub2000 | Golden Grin Casino Heist / UE | Kel-Tec SUB-2000 |
Clarion | famas | wpn_fps_ass_famas | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_famas/wpn_fps_ass_famas | Gage Assault Pack / UE | FAMAS F1 |
Commando 553 | s552 | wpn_fps_ass_s552 | units/pd2_dlc1/weapons/wpn_fps_ass_s552/wpn_fps_ass_s552 | Armored Transport / UE | SIG SG 552-2 |
Eagle Heavy | scar | wpn_fps_ass_scar | units/pd2_dlc_dec5/weapons/wpn_fps_ass_scar/wpn_fps_ass_scar | Gage Weapon Pack #01 / UE | SCAR-H |
Falcon | fal | wpn_fps_ass_fal | units/pd2_dlc_big/weapons/wpn_fps_ass_fal/wpn_fps_ass_fal | Big Bank Heist / UE | DSA SA58 FAL |
Galant | ching | wpn_fps_ass_ching | units/pd2_dlc_old/weapons/wpn_fps_ass_ching/wpn_fps_ass_ching | Basegame | M1 Garand |
Gecko 7.62 | galil | wpn_fps_ass_galil | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_galil/wpn_fps_ass_galil | Gage Assault Pack / UE | IMI Galil ARM 7.62 |
Gewehr 3 | g3 | wpn_fps_ass_g3 | units/pd2_dlc_gage_assault/weapons/wpn_fps_ass_g3/wpn_fps_ass_g3 | Gage Assault Pack / UE | H&K G3A3 |
Golden AK.762 | akm_gold | wpn_fps_ass_akm_gold | units/payday2/weapons/wpn_fps_ass_akm_gold/wpn_fps_ass_akm_gold | Basegame / Community | AKM Gold |
JP36 | g36 | wpn_fps_ass_g36 | units/payday2/weapons/wpn_fps_ass_g36/wpn_fps_ass_g36 | Basegame | H&K G36KV |
Little Friend 7.62 | contraband | wpn_fps_ass_contraband | units/pd2_dlc_chico/weapons/wpn_fps_ass_contraband/wpn_fps_ass_contraband | Scarface Character Pack / UE | H&K HK417 |
Lion's Roar | vhs | wpn_fps_ass_vhs | units/pd2_dlc_dragan/weapons/wpn_fps_ass_vhs/wpn_fps_ass_vhs | Dragan Character Pack / UE | HS Produkt VHS-D2 |
M308 | new_m14 | wpn_fps_ass_m14 | units/payday2/weapons/wpn_fps_ass_m14/wpn_fps_ass_m14 | Basegame | M14 DMR |
Queen's Wrath | l85a2 | wpn_fps_ass_l85a2 | units/pd2_dlc_clover/weapons/wpn_fps_ass_l85a2/wpn_fps_ass_l85a2 | Clover Character Pack / UE | Enfield L85A2 |
UAR | aug | wpn_fps_ass_aug | units/payday2/weapons/wpn_fps_ass_aug/wpn_fps_ass_aug | Basegame | Steyr AUG A2 |
Union 5.56 | corgi | wpn_fps_ass_corgi | units/pd2_dlc_rvd/weapons/wpn_fps_ass_corgi/wpn_fps_ass_corgi | Basegame | FN F2000 Tactical |
Valkyria | asval | wpn_fps_ass_asval | units/pd2_dlc_character_sokol/weapons/wpn_fps_ass_asval/wpn_fps_ass_asval | Sokol Character Pack / UE | AS Val |
Tempest 21 | komodo | wpn_fps_ass_komodo | units/pd2_dlc_tar/weapons/wpn_fps_ass_komodo/wpn_fps_ass_komodo | Basegame | IWI X95 |
Ketchnov Byk-1 | groza | wpn_fps_ass_groza | units/pd2_dlc_sawp/weapons/wpn_fps_ass_groza/wpn_fps_ass_groza | Jiu Feng Smuggler Pack 2 | OTs-14 Groza |
KS12 Urban | shak12 | wpn_fps_ass_shak12 | units/pd2_dlc_tawp/weapons/wpn_fps_ass_shak12/wpn_fps_ass_shak12 | Jiu Feng Smuggler Pack 3 | ShAK-12 |
Rodion 3B | tkb | wpn_fps_ass_tkb | units/pd2_dlc_pxp3/weapons/wpn_fps_ass_tkb/wpn_fps_ass_tkb | McShay Weapon Pack 3 | TKB-059 |
Light Machine Gun
Weapon | ID | Factory ID | Unit | DLC | IRL Name |
---|---|---|---|---|---|
Brenner-21 | hk21 | wpn_fps_lmg_hk21 | units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21/wpn_fps_lmg_hk21 | Gage Weapon Pack #02 / UE | H&K HK21E |
Buzzsaw 42 | mg42 | wpn_fps_lmg_mg42 | units/pd2_dlc_gage_historical/weapons/wpn_fps_lmg_mg42/wpn_fps_lmg_mg42 | Gage Historical Pack / UE | MG42 |
KSP | m249 | wpn_fps_lmg_m249 | units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_m249/wpn_fps_lmg_m249 | Gage Weapon Pack #02 / UE | M249 SAW |
KSP 58 | par | wpn_fps_lmg_par | units/pd2_dlc_par/weapons/wpn_fps_lmg_par/wpn_fps_lmg_par | Basegame | M240B |
RPK | rpk | wpn_fps_lmg_rpk | units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_rpk/wpn_fps_lmg_rpk | Gage Weaponpack #02 / UE | RPK |
M60 | m60 | wpn_fps_lmg_m60 | units/pd2_dlc_atw/weapons/wpn_fps_lmg_m60/wpn_fps_lmg_m60 | Fugitive Weapon Pack | M60 |
SG Versteckt 51D | hk51b | wpn_fps_lmg_hk51b | units/pd2_dlc_pxp1/weapons/wpn_fps_lmg_hk51b/wpn_fps_lmg_hk51b | McShay Weapon Pack | Vollmer HK51B |
Akron HC | hcar | wpn_fps_lmg_hcar | units/pd2_dlc_pxp3/weapons/wpn_fps_lmg_hcar/wpn_fps_lmg_hcar | McShay Weapon Pack 3 | Ohio Ordnance HCAR |
Campbell 74 | kacchainsaw | wpn_fps_lmg_kacchainsaw | units/pd2_dlc_pxp4/weapons/wpn_fps_lmg_kacchainsaw/wpn_fps_lmg_kacchainsaw | McShay Weapon Pack 4 | KAC ChainSAW |
Pistol
Weapon | ID | Factory ID | Unit | DLC | IRL Name |
---|---|---|---|---|---|
5/7 | lemming | wpn_fps_pis_lemming | units/pd2_dlc_fi7/weapons/wpn_fps_pis_lemming/wpn_fps_pis_lemming | Basegame | FN Five-seveN |
Baby Deagle | sparrow | wpn_fps_pis_sparrow | units/pd2_dlc_rip/weapons/wpn_fps_pis_sparrow/wpn_fps_pis_sparrow | Point Break Heists / UE | Jericho 941 RPL |
Bernetti 9 | b92fs | wpn_fps_pis_beretta | units/payday2/weapons/wpn_fps_pis_b92fs/wpn_fps_pis_beretta | Basegame | Beretta 92FS |
Bronco .44 | new_raging_bull | wpn_fps_pis_rage | units/payday2/weapons/wpn_fps_pis_rage/wpn_fps_pis_rage | Basegame | Taurus Raging Bull |
Broomstick | c96 | wpn_fps_pis_c96 | units/pd2_dlc_gage_historical/weapons/wpn_fps_pis_c96/wpn_fps_pis_c96 | Gage Historical Pack / UE | Mauser C96 |
Castigo .44 | chinchilla | wpn_fps_pis_chinchilla | units/pd2_dlc_max/weapons/wpn_fps_pis_chinchilla/wpn_fps_pis_chinchilla | Basegame | S&W M29 |
Chimano 88 | glock_17 | wpn_fps_pis_g17 | units/payday2/weapons/wpn_fps_pis_g17/wpn_fps_pis_g17 | Basegame | Glock 17 |
Chimano Compact | g26 | wpn_fps_pis_g26 | units/pd2_crimefest_2014/oct22/weapons/wpn_fps_pis_g26/wpn_fps_pis_g26 | Basegame / Community | Glock 26 |
Chimano Custom | g22c | wpn_fps_pis_g22c | units/payday2/weapons/wpn_fps_pis_g22c/wpn_fps_pis_g22c | Basegame / Community | Glock 22C |
Contractor | packrat | wpn_fps_pis_packrat | units/pd2_dlc_pim/weapons/wpn_fps_pis_packrat/wpn_fps_pis_packrat | John Wick Weapon Pack / UE | H&K P30L |
Crosskill | colt_1911 | wpn_fps_pis_1911 | units/payday2/weapons/wpn_fps_pis_1911/wpn_fps_pis_1911 | Basegame | Springfield Armory 1911 |
Crosskill Guard | shrew | wpn_fps_pis_shrew | units/pd2_dlc_myh/weapons/wpn_fps_pis_shrew/wpn_fps_pis_shrew | Basegame | Colt Defender |
Deagle | deagle | wpn_fps_pis_deagle | units/payday2/weapons/wpn_fps_pis_deagle/wpn_fps_pis_deagle | Basegame | Desert Eagle XIX |
Gruber Kurz | ppk | wpn_fps_pis_ppk | units/pd2_dlc1/weapons/wpn_fps_pis_ppk/wpn_fps_pis_ppk | Armored Transport / UE | Walther PPK |
Interceptor 45 | usp | wpn_fps_pis_usp | units/payday2/weapons/wpn_fps_pis_usp/wpn_fps_pis_usp | Basegame / Community | H&K USP45 Tactical |
LEO | hs2000 | wpn_fps_pis_hs2000 | units/pd2_dlc_the_bomb/weapons/wpn_fps_pis_hs2000/wpn_fps_pis_hs2000 | Bomb Heists / UE | Springfield Armory XDM |
Matever .357 | mateba | wpn_fps_pis_2006m | units/pd2_dlc_arena/weapons/wpn_fps_pis_2006m/wpn_fps_pis_2006m | Alesso Heist / UE | Mateba 2006M |
Parabellum | breech | wpn_fps_pis_breech | units/pd2_dlc_old/weapons/wpn_fps_pis_breech/wpn_fps_pis_breech | Basegame | Luger P08 |
Peacemaker .45 | peacemaker | wpn_fps_pis_peacemaker | units/pd2_dlc_west/weapons/wpn_fps_pis_peacemaker/wpn_fps_pis_peacemaker | Butcher's Western Pack / UE | Ruger New Vaquero |
Signature .40 | p226 | wpn_fps_pis_p226 | units/pd2_dlc_dec5/weapons/wpn_fps_pis_p226/wpn_fps_pis_p226 | Gage Weapon Pack #01 / UE | SIG-Sauer P226R |
STRYK 18c | glock_18c | wpn_fps_pis_g18c | units/payday2/weapons/wpn_fps_pis_g18c/wpn_fps_pis_g18c | Basegame | Glock 18C |
White Streak | pl14 | wpn_fps_pis_pl14 | units/pd2_dlc_mad/weapons/wpn_fps_pis_pl14/wpn_fps_pis_pl14 | Basegame | Lebedev PL14 |
M13 9mm | legacy | wpn_fps_pis_legacy | units/pd2_dlc_khp/weapons/wpn_fps_pis_legacy/wpn_fps_pis_legacy | Basegame | H&K P7M13 |
Bernetti Auto Pistol | beer | wpn_fps_pis_beer | units/pd2_dlc_afp/weapons/wpn_fps_pis_beer/wpn_fps_pis_beer | Federales Weapon Pack | Beretta 93R |
Czech 92 Pistol | czech | wpn_fps_pis_czech | units/pd2_dlc_afp/weapons/wpn_fps_pis_czech/wpn_fps_pis_czech | Federales Weapon Pack | CZ75 Auto/CZ AccuShadow 2 |
Igor Automatik Pistol | stech | wpn_fps_pis_stech | units/pd2_dlc_afp/weapons/wpn_fps_pis_stech/wpn_fps_pis_stech | Federales Weapon Pack | Stechkin APS |
Holt 9 mm Pistol | holt | wpn_fps_pis_holt | units/pd2_dlc_atw/weapons/wpn_fps_pis_holt/wpn_fps_pis_holt | Fugitive Weapon Pack | Hudson H9 |
Frenchman Model 87 Revolver | model3 | wpn_fps_pis_model3 | units/pd2_dlc_pgo/weapons/wpn_fps_pis_model3/wpn_fps_pis_model3 | Gunslinger Weapon Pack | S&W Model 3 Russian |
Crosskill Chunky Compact Pistol | m1911 | wpn_fps_pis_m1911 | units/pd2_dlc_fawp/weapons/wpn_fps_pis_m1911/wpn_fps_pis_m1911 | Jiu Feng Smuggler Pack | Colt M1911/M1911A1 Hybrid |
Káng Arms Model 54 | type54 | wpn_fps_pis_type54 | units/pd2_dlc_tawp/weapons/wpn_fps_pis_type54/wpn_fps_pis_type54 | Jiu Feng Smuggler Pack 3 | TT33(asset)/Type 54(name) |
RUS-12 Angry Tiger | rsh12 | wpn_fps_pis_rsh12 | units/pd2_dlc_tawp/weapons/wpn_fps_pis_rsh12/wpn_fps_pis_rsh12 | Jiu Feng Smuggler Pack 3 | RSh-12 |
Gecko M2 | maxim9 | wpn_fps_pis_maxim9 | units/pd2_dlc_lawp/weapons/wpn_fps_pis_maxim9/wpn_fps_pis_maxim9 | Jiu Feng Smuggler Pack 4 | SilencerCo Maxim 9 |
Kahn .357 | korth | wpn_fps_pis_korth | units/pd2_dlc_pxp2/weapons/wpn_fps_pis_korth/wpn_fps_pis_korth | McShay Weapon Pack 2 | Korth NXA/NXS |
Shotgun
Primary
Weapon | ID | Factory ID | Unit | DLC | IRL Name |
---|---|---|---|---|---|
Breaker 12G | boot | wpn_fps_sho_boot | units/pd2_dlc_wild/weapons/wpn_fps_sho_boot/wpn_fps_sho_boot | Biker Character Pack / UE | Winchester M1887 |
IZHMA 12G | saiga | wpn_fps_shot_saiga | units/payday2/weapons/wpn_fps_shot_saiga/wpn_fps_shot_saiga | Basegame | Saiga-12K |
Joceline O/U 12G | b682 | wpn_fps_shot_b682 | units/pd2_dlc_bonnie/weapons/wpn_fps_shot_b682/wpn_fps_shot_b682 | Basegame / Community | Beretta DT11 |
M1014 | benelli | wpn_fps_sho_ben | units/pd2_dlc_gage_shot/weapons/wpn_fps_sho_ben/wpn_fps_sho_ben | Gage Shotgun Pack / UE | Benelli M4 Super 90 |
Mosconi 12G | huntsman | wpn_fps_shot_huntsman | units/payday2/weapons/wpn_fps_shot_huntsman/wpn_fps_shot_huntsman | Basegame | Stoeger/IGA Coach Gun |
Predator 12G | spas12 | wpn_fps_sho_spas12 | units/pd2_crimefest_2014/oct26/weapons/wpn_fps_sho_spas12/wpn_fps_sho_spas12 | Basegame / Community | Franchi SPAS-12 |
Raven | ksg | wpn_fps_sho_ksg | units/pd2_dlc_gage_shot/weapons/wpn_fps_sho_ksg/wpn_fps_sho_ksg | Gage Shotgun Pack / UE | Kel-Tec KSG |
Reinfeld 880 | r870 | wpn_fps_shot_r870 | units/payday2/weapons/wpn_fps_shot_r870/wpn_fps_shot_r870 | Basegame | Remington Model 870 |
Steakout 12G | aa12 | wpn_fps_sho_aa12 | units/pd2_dlc_bbq/weapons/wpn_fps_sho_aa12/wpn_fps_sho_aa12 | Butcher's BBQ Pack / UE | MPS AA-12 CQB |
Reinfeld 88 Shotgun | m1897 | wpn_fps_shot_m1897 | units/pd2_dlc_pgo/weapons/wpn_fps_shot_m1897/wpn_fps_shot_m1897 | Gunslinger Weapon Pack | Winchester Model 1897 |
Mosconi 12G Tactical Shotgun | m590 | wpn_fps_sho_m590 | units/pd2_dlc_fawp/weapons/wpn_fps_sho_m590/wpn_fps_sho_m590 | Jiu Feng Smuggler Pack | Mossberg 500 Cruiser |
VD-12 | sko12 | wpn_fps_sho_sko12 | units/pd2_dlc_pxp2/weapons/wpn_fps_sho_sko12/wpn_fps_sho_sko12 | McShay Weapon Pack 2 | SKO-12 |
Deimos | supernova | wpn_fps_sho_supernova | units/pd2_dlc_pxp4/weapons/wpn_fps_sho_supernova/wpn_fps_sho_supernova | McShay Weapon Pack 4 | Benelli Supernova |
Secondary
Weapon | ID | Factory ID | Unit | DLC | IRL Name |
---|---|---|---|---|---|
Grimm 12G | basset | wpn_fps_sho_basset | units/pd2_dlc_dsg/weapons/wpn_fps_sho_basset/wpn_fps_sho_basset | Basegame | CBRPS Spike X1S |
GSPS 12G | m37 | wpn_fps_shot_m37 | units/pd2_dlc_peta/weapons/wpn_fps_shot_m37/wpn_fps_shot_m37 | Goat Simulator Heist / UE | Ithaca M37 |
Goliath 12G | rota | wpn_fps_sho_rota | units/pd2_dlc_rota/weapons/wpn_fps_sho_rota/wpn_fps_sho_rota | Basegame | Crye Precision SIX12 |
Locomotive 12G | serbu | wpn_fps_shot_serbu | units/payday2/weapons/wpn_fps_shot_shorty/wpn_fps_shot_shorty | Basegame | Remington Model 870 Short Barrel |
Street Sweeper | striker | wpn_fps_sho_striker | units/pd2_dlc_gage_shot/weapons/wpn_fps_sho_striker/wpn_fps_sho_striker | Gage Shotgun Pack / UE | Penn Arms Striker-12 |
The Judge | judge | wpn_fps_pis_judge | units/pd2_million/weapons/wpn_fps_pis_judge/wpn_fps_pis_judge | Basegame / Community | Taurus 4510PLYFS |
Claire 12G | coach | wpn_fps_sho_coach | units/pd2_dlc_sdb/weapons/wpn_fps_sho_coach/wpn_fps_sho_coach | Basegame | Remington Exposed Hammer SxS |
Argos III | ultima | wpn_fps_sho_ultima | units/pd2_dlc_lawp/weapons/wpn_fps_sho_ultima/wpn_fps_sho_ultima | Jiu Feng Smuggler Pack 4 | MP-155 Ultima |
Sniper Rifle
Primary
Weapon | ID | Factory ID | Unit | DLC | IRL Name |
---|---|---|---|---|---|
Contractor .308 | tti | wpn_fps_snp_tti | units/pd2_dlc_spa/weapons/wpn_fps_snp_tti/wpn_fps_snp_tti | John Wick Heists / UE | TTI TR-1 Ultralight |
Desertfox | desertfox | wpn_fps_snp_desertfox | units/pd2_dlc_pim/weapons/wpn_fps_snp_desertfox/wpn_fps_snp_desertfox | John Wick Weapon Pack / UE | DTA Stealth Recon Scout A1 Covert |
Grom | siltstone | wpn_fps_snp_siltstone | units/pd2_dlc_grv/weapons/wpn_fps_snp_siltstone/wpn_fps_snp_siltstone | Gage Russian Pack / UE | SVD Dragunov |
Lebensauger .308 | wa2000 | wpn_fps_snp_wa2000 | units/pd2_dlc_turtles/weapons/wpn_fps_snp_wa2000/wpn_fps_snp_wa2000 | Gage Ninja Pack / UE | Walther WA 2000 (Gen 1) |
Nagant | mosin | wpn_fps_snp_mosin | units/pd2_dlc_gage_historical/weapons/wpn_fps_snp_mosin/wpn_fps_snp_mosin | Gage Historical Pack / UE | Mosin Nagant M1907 Carbine |
Platypus 70 | model70 | wpn_fps_snp_model70 | units/pd2_dlc_berry/weapons/wpn_fps_snp_model70/wpn_fps_snp_model70 | Basegame | Winchester Model 70 |
R93 | r93 | wpn_fps_snp_r93 | units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_r93/wpn_fps_snp_r93 | Gage Sniper Pack / UE | Blaser R93 |
Rattlesnake | msr | wpn_fps_snp_msr | units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_msr/wpn_fps_snp_msr | Gage Sniper Pack / UE | Remington MSR |
Repeater 1874 | winchester1874 | wpn_fps_snp_winchester | units/pd2_dlc_west/weapons/wpn_fps_snp_winchester/wpn_fps_snp_winchester | Butcher's Western Pack / UE | Winchester Model 1874 |
Thanatos .50 cal | m95 | wpn_fps_snp_m95 | units/pd2_dlc_gage_snp/weapons/wpn_fps_snp_m95/wpn_fps_snp_m95 | Gage Sniper Pack / UE | Barrett M95 |
R700 | r700 | wpn_fps_snp_r700 | units/pd2_dlc_atw/weapons/wpn_fps_snp_r700/wpn_fps_snp_r700 | Fugitive Weapon Pack | Remington Model 700 |
Bernetti Rangehitter Sniper Rifle | sbl | wpn_fps_snp_sbl | units/pd2_dlc_pgo/weapons/wpn_fps_snp_sbl/wpn_fps_snp_sbl | Gunslinger Weapon Pack | Marlin 1895 SBL |
Káng Arms X1 | qbu88 | wpn_fps_snp_qbu88 | units/pd2_dlc_sawp/weapons/wpn_fps_snp_qbu88/wpn_fps_snp_qbu88 | Jiu Feng Smuggler Pack 2 | QBU-88 |
Amaroq 900 | awp | wpn_fps_snp_awp | units/pd2_dlc_pxp4/weapons/wpn_fps_snp_awp/wpn_fps_snp_awp | McShay Weapon Pack 4 | AT308 |
Flintlock | bessy | wpn_fps_spec_bessy | units/pd2_dlc_pda10/weapons/wpn_fps_spec_bessy/wpn_fps_spec_bessy | Basegame | Brown Bess Musket |
Secondary
Weapon | ID | Factory ID | Unit | DLC | IRL Name |
---|---|---|---|---|---|
Pronghorn | scout | wpn_fps_snp_scout | units/pd2_dlc_pxp1/weapons/wpn_fps_snp_scout/wpn_fps_snp_scout | McShay Weapon Pack | Steyr Scout |
North Star | victor | wpn_fps_snp_victor | units/pd2_dlc_savi/weapons/wpn_fps_snp_victor/wpn_fps_snp_victor | Basegame | Springfield SAINT Victor AR-15 |
Aran G2 | contender | wpn_fps_snp_contender | units/pd2_dlc_pxp3/weapons/wpn_fps_snp_contender/wpn_fps_snp_contender | McShay Weapon Pack 3 | Thompson/Center G2 Contender |
Special
Primary
Weapon | ID | Factory ID | Unit | DLC | IRL Name |
---|---|---|---|---|---|
Airbow | ecp | wpn_fps_bow_ecp | units/pd2_dlc_ecp/weapons/wpn_fps_bow_ecp/wpn_fps_bow_ecp | h3h3 Character Pack | |
English Longbow | long | wpn_fps_bow_long | units/pd2_dlc_steel/weapons/wpn_fps_bow_long/wpn_fps_bow_long | Gage Chivalry Pack / UE | |
Flamethrower Mk. 1 | flamethrower_mk2 | wpn_fps_fla_mk2 | units/pd2_dlc_bbq/weapons/wpn_fps_fla_mk2/wpn_fps_fla_mk2 | Butcher's BBQ Pack / UE | |
GL40 Grenade Launcher | gre_m79 | wpn_fps_gre_m79 | units/pd2_dlc_gage_assault/weapons/wpn_fps_gre_m79/wpn_fps_gre_m79 | Gage Assault Pack / UE | M79 |
Heavy Crossbow | arblast | wpn_fps_bow_arblast | units/pd2_dlc_steel/weapons/wpn_fps_bow_arblast/wpn_fps_bow_arblast | Gage Chivalry Pack / UE | |
Light Crossbow | frankish | wpn_fps_bow_frankish | units/pd2_dlc_steel/weapons/wpn_fps_bow_frankish/wpn_fps_bow_frankish | Gage Chivalry Pack / UE | |
OVE9000 Saw | saw | wpn_fps_saw | units/payday2/weapons/wpn_fps_saw/wpn_fps_saw | Basegame | |
Piglet Grenade Launcher | m32 | wpn_fps_gre_m32 | units/pd2_dlc_bbq/weapons/wpn_fps_gre_m32/wpn_fps_gre_m32 | Butcher's BBQ Pack / UE | Milkor MGL Mk 1L |
Plainsrider Bow | plainsrider | wpn_fps_bow_plainsrider | units/pd2_dlc_west/weapons/wpn_fps_bow_plainsrider/wpn_fps_bow_plainsrider | Butcher's Western Pack / UE | |
Vulcan Minigun | m134 | wpn_fps_lmg_m134 | units/pd2_dlc_overkill_pack/weapons/wpn_fps_lmg_m134/wpn_fps_lmg_m134 | OVERKILL Pack / UE | M134 Minigun |
XL 5.56 Microgun | shuno | wpn_fps_lmg_shuno | units/pd2_dlc_dmg/weapons/wpn_fps_lmg_shuno/wpn_fps_lmg_shuno | Basegame | XM556 Microgun |
Hailstorm Mk 5 | hailstorm | wpn_fps_hailstorm | units/pd2_dlc_pxp2/weapons/wpn_fps_hailstorm/wpn_fps_hailstorm | McShay Weapon Pack 2 | Metal Storm based fictional gun |
Secondary
Weapon | ID | Factory ID | Unit | DLC | IRL Name |
---|---|---|---|---|---|
Arbiter Grenade launcher | arbiter | wpn_fps_gre_arbiter | units/pd2_dlc_tng/weapons/wpn_fps_gre_arbiter/wpn_fps_gre_arbiter | Gage SpecOps Pack / UE | ATK XM25 |
China Puff 40mm Grenade Launcher | china | wpn_fps_gre_china | units/pd2_dlc_lupus/weapons/wpn_fps_gre_china/wpn_fps_gre_china | Wolf Pack / UE | China Lake |
Commando 101 Rocket Launcher | ray | wpn_fps_gre_ray | units/pd2_dlc_friend/weapons/wpn_fps_gre_ray/wpn_fps_gre_ray | Scarface Heist / UE | M202 FLASH |
Compact 40mm Grenade Launcher | slap | wpn_fps_gre_slap | units/pd2_dlc_fgl/weapons/wpn_fps_gre_slap/wpn_fps_gre_slap | Basegame | H&K M320 |
HRL-7 Rocket Launcher | rpg7 | wpn_fps_rpg7 | units/pd2_dlc_overkill_pack/weapons/wpn_fps_rpg7/wpn_fps_rpg7 | OVERKILL Pack / UE | RPG-7 |
OVE9000 Saw | saw_secondary | wpn_fps_saw_secondary | units/payday2/weapons/wpn_fps_saw/wpn_fps_saw_secondary | Basegame | |
Pistol Crossbow | hunter | wpn_fps_bow_hunter | units/pd2_dlc_turtles/weapons/wpn_fps_bow_hunter/wpn_fps_bow_hunter | Gage Ninja Pack / UE | |
MA-17 Flamethrower | system | wpn_fps_fla_system | units/pd2_dlc_sft/weapons/wpn_fps_fla_system/wpn_fps_fla_system | Basegame | |
Basilisk 3V | ms3gl | wpn_fps_gre_ms3gl | units/pd2_dlc_pxp1/weapons/wpn_fps_gre_ms3gl/wpn_fps_gre_ms3gl | McShay Weapon Pack | Metal Storm 3GL |
Submachine Gun
Weapon | ID | Factory ID | Unit | DLC | IRL Name |
---|---|---|---|---|---|
Blaster 9mm | tec9 | wpn_fps_smg_tec9 | units/pd2_dlc_miami/weapons/wpn_fps_smg_tec9/wpn_fps_smg_tec9 | Hotline Miami / UE | Intratec TEC-9 |
Chicago Typewriter | m1928 | wpn_fps_smg_thompson | units/pd2_dlc_pines/weapons/wpn_fps_smg_m1928/wpn_fps_smg_thompson | Basegame / Community | Thompson M1928 |
CMP | mp9 | wpn_fps_smg_mp9 | units/payday2/weapons/wpn_fps_smg_mp9/wpn_fps_smg_mp9 | Basegame | B&T MP9 |
Cobra | scorpion | wpn_fps_smg_scorpion | units/pd2_dlc_miami/weapons/wpn_fps_smg_scorpion/wpn_fps_smg_scorpion | Hotline Miami / UE | Sa. Vz.61 Skorpion |
Compact-5 | new_mp5 | wpn_fps_smg_mp5 | units/payday2/weapons/wpn_fps_smg_mp5/wpn_fps_smg_mp5 | Basegame | H&K MP5A2 |
CR 805B | hajk | wpn_fps_smg_hajk | units/pd2_dlc_born/weapons/wpn_fps_smg_hajk/wpn_fps_smg_hajk | Biker Heist / UE | CZ 805 BREN A1 |
Heather | sr2 | wpn_fps_smg_sr2 | units/pd2_dlc_coco/weapons/wpn_fps_smg_sr2/wpn_fps_smg_sr2 | Basegame | SR-2 Veresk |
Jackal | schakal | wpn_fps_smg_schakal | units/pd2_dlc_pim/weapons/wpn_fps_smg_schakal/wpn_fps_smg_schakal | John Wick Weaponpack / UE | H&K UMP45 |
Jacket's Piece | cobray | wpn_fps_smg_cobray | units/pd2_dlc_hotline2/weapons/wpn_fps_smg_cobray/wpn_fps_smg_cobray | Jacket Character Pack | Cobray M11/9 |
Kobus 90 | p90 | wpn_fps_smg_p90 | units/payday2/weapons/wpn_fps_smg_p90/wpn_fps_smg_p90 | Basegame | FN P90 |
Krinkov | akmsu | wpn_fps_smg_akmsu | units/payday2/weapons/wpn_fps_smg_akmsu/wpn_fps_smg_akmsu | Basegame | AKMSU |
Kross Vertex | polymer | wpn_fps_smg_polymer | units/pd2_dlc_turtles/weapons/wpn_fps_smg_polymer/wpn_fps_smg_polymer | Gage Ninja Pack / UE | KRISS Vector |
Mark 10 | mac10 | wpn_fps_smg_mac10 | units/payday2/weapons/wpn_fps_smg_mac10/wpn_fps_smg_mac10 | Basegame | Ingram MAC-11 |
Micro Uzi | baka | wpn_fps_smg_baka | units/pd2_dlc_dragon/weapons/wpn_fps_smg_baka/wpn_fps_smg_baka | Jiro Character Pack / UE | IMI Micro Uzi |
MP40 | erma | wpn_fps_smg_erma | units/pd2_dlc_old/weapons/wpn_fps_smg_erma/wpn_fps_smg_erma | Basegame | MP40 |
Para | olympic | wpn_fps_smg_olympic | units/payday2/weapons/wpn_fps_smg_olympic/wpn_fps_smg_olympic | Basegame | Olympic Arms K23B |
Patchett L2A1 | sterling | wpn_fps_smg_sterling | units/pd2_dlc_gage_historical/weapons/wpn_fps_smg_sterling/wpn_fps_smg_sterling | Gage Historical Pack / UE | Sterling L2A3 |
SpecOps | mp7 | wpn_fps_smg_mp7 | units/pd2_dlc_dec5/weapons/wpn_fps_smg_mp7/wpn_fps_smg_mp7 | Gage Weapon Pack #01 / UE | H&K MP7A1 |
Swedish K | m45 | wpn_fps_smg_m45 | units/pd2_dlc1/weapons/wpn_fps_smg_m45/wpn_fps_smg_m45 | Armored Transport / UE | Carl Gustav M/45B |
Tatonka | coal | wpn_fps_smg_coal | units/pd2_dlc_grv/weapons/wpn_fps_smg_coal/wpn_fps_smg_coal | Gage Russian Pack / UE | PP-19 Bizon-2 |
Uzi | uzi | wpn_fps_smg_uzi | units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi/wpn_fps_smg_uzi | Hotline Miami / UE | IMI Uzi |
Signature | shepheard | wpn_fps_smg_shepheard | units/pd2_dlc_joy/weapons/wpn_fps_smg_shepheard/wpn_fps_smg_shepheard | Basegame | SIG-Sauer MPX |
AK Gen 21 Tactical | vityaz | wpn_fps_smg_vityaz | units/pd2_dlc_fawp/weapons/wpn_fps_smg_vityaz/wpn_fps_smg_vityaz | Jiu Feng Smuggler Pack | PP-19-01 Vityaz |
Miyaka 10 Special | pm9 | wpn_fps_smg_pm9 | units/pd2_dlc_sawp/weapons/wpn_fps_smg_pm9/wpn_fps_smg_pm9 | Jiu Feng Smuggler Pack 2 | Minebea PM-9 |
Wasp-DS | fmg9 | wpn_fps_smg_fmg9 | units/pd2_dlc_lawp/weapons/wpn_fps_smg_fmg9/wpn_fps_smg_fmg9 | Jiu Feng Smuggler Pack 4 | Magpul FMG-9 |
Throwables
Thrown
Name | ID | Unit | DLC |
---|---|---|---|
Ace of Spades | wpn_prj_ace | units/pd2_dlc_cake/weapons/wpn_prj_ace/wpn_prj_ace | Basegame / Community |
Concussion Grenade | concussion | units/pd2_crimefest_2016/fez1/weapons/wpn_fps_gre_pressure/wpn_third_gre_pressure | Basegame |
Dynamite | dynamite | units/pd2_dlc_west/weapons/wpn_gre_dynamite/wpn_gre_dynamite | Butcher's Western Pack / UE |
Frag Grenade | frag | units/payday2/weapons/wpn_frag_grenade/wpn_frag_grenade | Gage Weapon Pack #01 / UE |
HEF Grenade | frag_com | units/payday2/weapons/wpn_frag_grenade_com/wpn_frag_grenade_com | Basegame / Community |
Incendiary Grenade | fir_com | units/pd2_dlc_fir/weapons/wpn_fps_gre_white/wpn_third_gre_white | Basegame / Community |
Javelin | wpn_prj_jav | units/pd2_dlc_steel/weapons/wpn_prj_jav/wpn_prj_jav | Gage Chivalry Pack / UE |
Matryoshka Grenade | dada_com | units/pd2_dlc_mtl/weapons/wpn_fps_thr_dada/wpn_third_thr_dada | Basegame / Community |
Molotov Cocktail | molotov | units/pd2_dlc_bbq/weapons/molotov_cocktail/wpn_molotov_third | Butcher's BBQ Pack / UE |
Shuriken | wpn_prj_four | units/pd2_dlc_turtles/weapons/wpn_prj_four/wpn_prj_four | Gage Ninja Pack / UE |
Smoke Bomb | smoke_screen_grenade | units/pd2_dlc_max/weapons/wpn_fps_smoke_screen_grenade/wpn_third_smoke_screen_grenade | Basegame |
Throwing Axe | wpn_prj_hur | units/pd2_dlc_born/weapons/wpn_fps_mel_hur/wpn_prj_hur | Biker Heist / UE |
Throwing Knife | wpn_prj_target | units/pd2_dlc_pim/weapons/wpn_prj_target/wpn_prj_target | John Wick Weapon Pack / UE |
X1-ZAPper | wpn_gre_electric | units/pd2_dlc_sawp/weapons/wpn_gre_electric /wpn_gre_electric | Jiu Feng Smuggler Pack 2 |
Use
Name | ID | Unit | DLC |
---|---|---|---|
Gas Dispenser | tag_team | N/A | h3h3 Character Pack |
Injector | chico_injector | N/A | Scarface Character Pack / UE |
Pocket ECM Device | pocket_ecm_jammer | N/A | Basegame |
Stoic's Hip Flask | damage_control | N/A | Basegame |
Melee
Game Base
Weapon | ID | Unit |
---|---|---|
Bolt Cutters | cutters | units/pd2_dlc_nails/weapons/wpn_fps_mel_cutters/wpn_fps_mel_cutters |
Electrical Brass Knuckles | zeus | units/pd2_dlc_mad/weapons/wpn_fps_mel_zeus/wpn_fps_mel_zeus |
Fists | fists | N/A |
OVERKILL Boxing Gloves | boxing_gloves | units/pd2_hw_boxing/weapons/wpn_fps_mel_boxing_gloves/wpn_fps_mel_boxing_gloves |
Specialist Knives | ballistic | units/pd2_dlc_coco/weapons/wpn_fps_mel_ballistic/wpn_fps_mel_ballistic |
Utility Knife | boxcutter | units/pd2_dlc_rip/weapons/wpn_fps_mel_boxcutter/wpn_fps_mel_boxcutter |
Weapon Butt | weapon | N/A |
Community
Weapon | ID | Unit |
---|---|---|
350K Brass Knuckles | brass_knuckles | units/payday2/weapons/wpn_fps_mel_brassknuckle/wpn_fps_mel_brassknuckle |
Leather Sap | sap | units/pd2_dlc_myh/weapons/wpn_fps_mel_sap/wpn_fps_mel_sap |
Lucille Baseball Bat | barbedwire | units/pd2_washington_reveal/weapons/wpn_fps_mel_barbedwire/wpn_fps_mel_barbedwire |
Money Bundle | moneybundle | units/pd2_million/weapons/wpn_fps_mel_moneybundle/wpn_fps_mel_moneybundle |
Nova's Shank | toothbrush | units/pd2_crimefest_2014/oct27/weapons/wpn_fps_mel_toothbrush_shiv/wpn_fps_mel_toothbrush_shiv |
Psycho Knife | chef | units/pd2_halloween/weapons/wpn_fps_mel_chef/wpn_fps_mel_chef |
Rivertown Glen Bottle | whiskey | units/pd2_dlc_bonnie/weapons/wpn_fps_mel_whiskey/wpn_fps_mel_whiskey |
Ursa Tanto Knife | kabartanto | units/pd2_crimefest_2014/oct22/weapons/wpn_fps_mel_kabar_tanto/wpn_fps_mel_kabar_tanto |
Gage Shotgun Pack
Weapon | ID | Unit |
---|---|---|
K.L.A.S. Shovel | shovel | units/pd2_dlc_gage_shot/weapons/wpn_fps_mel_combat/wpn_fps_mel_combat |
Survival Tomahawk | tomahawk | units/pd2_dlc_gage_shot/weapons/wpn_fps_mel_tomahawk/wpn_fps_mel_tomahawk |
Telescopic Baton | baton | units/pd2_dlc_gage_shot/weapons/wpn_fps_mel_baton/wpn_fps_mel_baton |
Utility Machete | becker | units/pd2_dlc_gage_shot/weapons/wpn_fps_mel_tac/wpn_fps_mel_tac |
Gage Assault Pack
Weapon | ID | Unit |
---|---|---|
Bayonet Knife | bayonet | units/pd2_dlc_gage_assault/weapons/wpn_fps_mel_bayonet/wpn_fps_mel_bayonet |
Compact Hatchet | bullseye | units/pd2_dlc_gage_assault/weapons/wpn_fps_mel_bullseye/wpn_fps_mel_bullseye |
Ding Dong Breaching Tool | dingdong | units/pd2_dlc_gage_assault/weapons/wpn_fps_mel_dingdong/wpn_fps_mel_dingdong |
X-46 Knife | x46 | units/pd2_dlc_gage_assault/weapons/wpn_fps_mel_x46/wpn_fps_mel_x46 |
Gage Weapon Pack #02
Weapon | ID | Unit |
---|---|---|
Berger Combat Knife | gerber | units/pd2_dlc_gage_lmg/weapons/wpn_fps_mel_dmf/wpn_fps_mel_dmf |
Krieger Blade | kampfmesser | units/pd2_dlc_gage_lmg/weapons/wpn_fps_mel_km2000/wpn_fps_mel_km2000 |
Trautman Knife | rambo | units/pd2_dlc_gage_lmg/weapons/wpn_fps_mel_rambo/wpn_fps_mel_rambo |
URSA Knife | kabar | units/pd2_dlc_gage_lmg/weapons/wpn_fps_mel_kabar/wpn_fps_mel_kabar |
Hotline Miami DLC
Weapon | ID | Unit |
---|---|---|
Baseball Bat | baseballbat | units/pd2_dlc_miami/weapons/wpn_fps_mel_baseballbat/wpn_fps_mel_baseballbat |
Cleaver Knife | cleaver | units/pd2_dlc_miami/weapons/wpn_fps_mel_cleaver/wpn_fps_mel_cleaver |
Fire Axe | fireaxe | units/pd2_dlc_miami/weapons/wpn_fps_mel_fireaxe/wpn_fps_mel_fireaxe |
Machete Knife | machete | units/pd2_dlc_miami/weapons/wpn_fps_mel_machete/wpn_fps_mel_machete |
Hotline Miami
Weapon | ID | Unit |
---|---|---|
50 Blessings Briefcase | briefcase | units/pd2_dlc_miami/weapons/wpn_fps_mel_briefcase/wpn_fps_mel_briefcase |
Gage Historical Pack
Weapon | ID | Unit |
---|---|---|
Potato Masher | model24 | units/pd2_dlc_gage_historical/weapons/wpn_fps_mel_model24/wpn_fps_mel_model24 |
Swagger Stick | swagger | units/pd2_dlc_gage_historical/weapons/wpn_fps_mel_swagger/wpn_fps_mel_swagger |
The Spear of Freedom | freedom | units/pd2_dlc_gage_historical/weapons/wpn_fps_mel_freedom/wpn_fps_mel_freedom |
Trench Knife | fairbair | units/pd2_dlc_gage_historical/weapons/wpn_fps_mel_fairbair/wpn_fps_mel_fairbair |
Clover Character Pack
Weapon | ID | Unit |
---|---|---|
Clover's Shillelagh | shillelagh | units/pd2_dlc_clover/weapons/wpn_fps_mel_shillelagh/wpn_fps_mel_shillelagh |
Dragan Character Pack
Weapon | ID | Unit |
---|---|---|
Dragan's Cleaver Knife | meat_cleaver | units/pd2_dlc_dragan/weapons/wpn_fps_mel_meat_cleaver/wpn_fps_mel_meat_cleaver |
Hotline Miami 2 Deluxe
Weapon | ID | Unit |
---|---|---|
Carpenter's Delight | hammer | units/pd2_dlc_hotline2/weapons/wpn_fps_mel_hammer/wpn_fps_mel_hammer |
BBQ Weapon Pack
Weapon | ID | Unit |
---|---|---|
Poker | poker | units/pd2_dlc_bbq/weapons/poker/wpn_fps_mel_poker |
Spatula | spatula | units/pd2_dlc_bbq/weapons/spatula/wpn_fps_mel_spatula |
Tenderizer | tenderizer | units/pd2_dlc_bbq/weapons/wpn_mel_tenderizer/wpn_fps_mel_tenderizer |
The Motherforker | fork | units/pd2_dlc_bbq/weapons/fork/wpn_fps_mel_fork |
Western Weapon Pack
Weapon | ID | Unit |
---|---|---|
Arkansas Toothpick | bowie | units/pd2_dlc_west/weapons/wpn_fps_mel_bowie/wpn_fps_mel_bowie |
Gold Fever | mining_pick | units/pd2_dlc_west/weapons/wpn_fps_mel_miningpick/wpn_fps_mel_miningpick |
Scalper Tomahawk | scalper | units/pd2_dlc_west/weapons/wpn_fps_mel_scalper/wpn_fps_mel_scalper |
You're Mine | branding_iron | units/pd2_dlc_west/weapons/wpn_fps_mel_branding/wpn_fps_mel_branding |
The Alesso Heist
Weapon | ID | Unit |
---|---|---|
Classic Baton | oldbaton | units/pd2_dlc_arena/weapons/wpn_fps_mel_oldbaton/wpn_fps_mel_oldbaton |
Metal Detector | detector | units/pd2_dlc_arena/weapons/wpn_fps_mel_detector/wpn_fps_mel_detector |
Microphone | microphone | units/pd2_dlc_arena/weapons/wpn_fps_mel_microphone/wpn_fps_mel_microphone |
Microphone Stand | micstand | units/pd2_dlc_arena/weapons/wpn_fps_mel_micstand/wpn_fps_mel_micstand |
Sokol Character Pack
Weapon | ID | Unit |
---|---|---|
Hockey Stick | hockey | units/pd2_dlc_character_sokol/weapons/wpn_fps_mel_hockey/wpn_fps_mel_hockey |
The Golden Grin Casino
Weapon | ID | Unit |
---|---|---|
Buzzer | taser | units/pd2_dlc_casino/weapons/wpn_fps_mel_taser/wpn_fps_mel_taser |
Croupier's Rake | croupier_rake | units/pd2_dlc_casino/weapons/wpn_fps_mel_croupier_rake/wpn_fps_mel_croupier_rake |
Jackpot | slot_lever | units/pd2_dlc_casino/weapons/wpn_fps_mel_slot_lever/wpn_fps_mel_slot_lever |
Switchblade | switchblade | units/pd2_dlc_casino/weapons/wpn_fps_mel_switchblade/wpn_fps_mel_switchblade |
Gage Ninja Pack
Weapon | ID | Unit |
---|---|---|
Empty Palm Kata | fight | units/pd2_dlc_turtles/weapons/wpn_fps_mel_fight/wpn_fps_mel_fight |
Kunai Knife | cqc | units/pd2_dlc_turtles/weapons/wpn_fps_mel_cqc/wpn_fps_mel_cqc |
Okinawan Style Sai | twins | units/pd2_dlc_turtles/weapons/wpn_fps_mel_twin/wpn_fps_mel_twin |
Talons | tiger | units/pd2_dlc_turtles/weapons/wpn_fps_mel_tiger/wpn_fps_mel_tiger |
Yakuza Character Pack
Weapon | ID | Unit |
---|---|---|
Shinsakuto Katana | sandsteel | units/pd2_dlc_dragon/weapons/wpn_fps_mel_sandsteel/wpn_fps_mel_sandsteel |
Gage Chivalry Pack
Weapon | ID | Unit |
---|---|---|
Bearded Axe | beardy | units/pd2_dlc_steel/weapons/wpn_fps_mel_beardy/wpn_fps_mel_beardy |
Buckler Shield | buck | units/pd2_dlc_steel/weapons/wpn_fps_mel_buck/wpn_fps_mel_buck |
Great Sword | great | units/pd2_dlc_steel/weapons/wpn_fps_mel_great/wpn_fps_mel_great |
Morning Star | morning | units/pd2_dlc_steel/weapons/wpn_fps_mel_morning/wpn_fps_mel_morning |
The Point Break Heists
Weapon | ID | Unit |
---|---|---|
Diving Knife | pugio | units/pd2_dlc_berry/weapons/wpn_fps_mel_pugio/wpn_fps_mel_pugio |
Ice Pick | iceaxe | units/pd2_dlc_berry/weapons/rp_wpn_fps_mel_topaz2000/wpn_fps_mel_topaz2000 |
Machete | gator | units/pd2_dlc_berry/weapons/wpn_fps_mel_gator/wpn_fps_mel_gator |
Selfie-Stick | selfie | units/pd2_dlc_berry/weapons/wpn_fps_mel_selfie/wpn_fps_mel_selfie |
The Sydney Character Pack
Weapon | ID | Unit |
---|---|---|
Wing Butterfly Knife | wing | units/pd2_dlc_opera/weapons/wpn_fps_mel_wing/wpn_fps_mel_wing |
Alienware Alpha
Weapon | ID | Unit |
---|---|---|
Alpha Mauler | alien_maul | units/pd2_dlc_alienware/weapons/wpn_fps_mel_maul/wpn_fps_mel_maul |
Biker Character Pack
Weapon | ID | Unit |
---|---|---|
Chain Whip | road | units/pd2_dlc_wild/weapons/wpn_fps_mel_road/wpn_fps_mel_road |
The Goat Simulator Heist DLC
Weapon | ID | Unit |
---|---|---|
Pitchfork | pitchfork | units/pd2_dlc_peta/weapons/wpn_fps_mel_fork/wpn_fps_mel_pitchfork |
Scout Knife | scoutknife | units/pd2_dlc_peta/weapons/wpn_fps_mel_scoutknife/wpn_fps_mel_scoutknife |
Shawn's Shears | shawn | units/pd2_dlc_peta/weapons/wpn_fps_mel_shawn/wpn_fps_mel_shawn |
Shepherd's Cane | stick | units/pd2_dlc_peta/weapons/wpn_fps_mel_stick/wpn_fps_mel_stick |
The Wolf Pack
Weapon | ID | Unit |
---|---|---|
Pounder | nin | units/pd2_dlc_lupus/weapons/wpn_fps_mel_nin/wpn_fps_mel_nin |
Scarface Character Pack
Weapon | ID | Unit |
---|---|---|
Lumber Lite L2 | cs | units/pd2_dlc_chico/weapons/wpn_fps_mel_cs/wpn_fps_mel_cs |
Scarface Heist
Weapon | ID | Unit |
---|---|---|
Hotline 8000x | brick | units/pd2_dlc_friend/weapons/wpn_fps_mel_brick/wpn_fps_mel_brick |
John Wick Heists
Weapon | ID | Unit |
---|---|---|
Hook | catch | units/pd2_dlc_spa/weapons/wpn_fps_mel_catch/wpn_fps_mel_catch |
Gage Russian Pack
Weapon | ID | Unit |
---|---|---|
Rezkoye | oxide | units/pd2_dlc_grv/weapons/wpn_fps_mel_oxide/wpn_fps_mel_oxide |
The Pen Melee
Weapon | ID | Unit |
---|---|---|
The Pen | sword | units/pd2_dlc_pn2/weapons/wpn_fps_mel_sword/wpn_fps_mel_sword |
h3h3 Character Pack
Weapon | ID | Unit |
---|---|---|
Two Handed Great Ruler | meter | units/pd2_dlc_ecp/weapons/wpn_fps_mel_meter/wpn_fps_mel_meter |
Reservoir Dogs Heist
Weapon | ID | Unit |
---|---|---|
Alabama Razor | clean | units/pd2_dlc_rvd/weapons/wpn_fps_mel_clean/wpn_fps_mel_clean |
Spring Break 2018
Weapon | ID | Unit |
---|---|---|
Tactical Flashlight | aziz | units/pd2_dlc_flm/weapons/wpn_fps_mel_aziz/wpn_fps_mel_aziz |
Masks
This contains data for all the current masks in the game. This list was automatically generated, please report any errors.
A10th
Mask Name | ID | Unit |
---|---|---|
Decennial Jester | jesterskulls | units/pd2_dlc_a10th/masks/msk_jesterskulls/msk_jesterskulls |
A11th Homburg
Mask Name | ID | Unit |
---|---|---|
Family Man Dark | homburg | units/pd2_dlc_a11th/masks/msk_homburg/msk_homburg |
A11th Homburg Grey
Mask Name | ID | Unit |
---|---|---|
Family Man Gray | homburg_grey | units/pd2_dlc_a11th/masks/msk_homburg_grey/msk_homburg_grey |
Aldstone's Heritage Event
Mask Name | ID | Unit |
---|---|---|
The Fedora | fdm | units/pd2_dlc_fdm/masks/msk_fdm |
Alienware Alpha
Mask Name | ID | Unit |
---|---|---|
Alpha Gray | alien_helmet | units/pd2_dlc_alienware/masks/alien_helmet/msk_alien_helmet |
The Anomaly | area51 | units/pd2_dlc_alienware/masks/area51/msk_area51 |
Ant
Mask Name | ID | Unit |
---|---|---|
DOME | ant_04 | units/pd2_dlc_ant/masks/ant_04/msk_ant_04 |
DRONE | ant_06 | units/pd2_dlc_ant/masks/ant_06/msk_ant_06 |
INTERCEPTOR | ant_01 | units/pd2_dlc_ant/masks/ant_01/msk_ant_01 |
MOTH | ant_03 | units/pd2_dlc_ant/masks/ant_03/msk_ant_03 |
RAPTOR | ant_08 | units/pd2_dlc_ant/masks/ant_08/msk_ant_08 |
VIZOR | ant_02 | units/pd2_dlc_ant/masks/ant_02/msk_ant_02 |
Ant Free
Mask Name | ID | Unit |
---|---|---|
SKULL | ant_05 | units/pd2_dlc_ant/masks/ant_05/msk_ant_05 |
WASP | ant_07 | units/pd2_dlc_ant/masks/ant_07/msk_ant_07 |
Armored Transport
Mask Name | ID | Unit |
---|---|---|
The 37th | nixon | units/pd2_dlc1/masks/msk_nixon/msk_nixon |
The 42nd | clinton | units/pd2_dlc1/masks/msk_clinton/msk_clinton |
The 43rd | bush | units/pd2_dlc1/masks/msk_bush/msk_bush |
The 44th | obama | units/pd2_dlc1/masks/msk_obama/msk_obama |
Base Game
Mask Name | ID | Unit |
---|---|---|
Al Capone | gti_al_capone | units/pd2_dlc_gotti/masks/al_capone/msk_gti_al_capone |
Alienware | alienware | units/payday2/masks/msk_alienware/msk_alienware |
Almir's Beard | almirs_beard | units/pd2_dlc_pines/masks/almirs_beard/msk_almirs_beard |
Augmentation | half_mask | units/pd2_dlc_mad/masks/mad_halv_mask/msk_half_mask |
Baba Yaga | baba_yaga | units/pd2_crimefest_2015/update_2/masks/baba_yaga/msk_baba_yaga |
Baby Rhino | babyrhino | units/payday2/masks/msk_babyrhino/msk_babyrhino |
Blackhearted | mr_sinister | units/payday2/masks/msk_mr_sinister/msk_mr_sinister |
Byrne | mp2_03 | units/pd2_dlc_mp2/masks/mp2_03/msk_mp2_03 |
Calaca | day_of_the_dead | units/payday2/masks/msk_day_of_the_dead/msk_day_of_the_dead |
Charles "Lucky" Luciano | gti_lucky_luciano | units/pd2_dlc_gotti/masks/lucky_luciano/msk_gti_lucky_luciano |
Cloaker-san | mad_goggles | units/pd2_dlc_mad/masks/mad_goggles/msk_mad_goggles |
Commando | nyck_beret | units/pd2_crimefest_2016/nyck/masks/nyck_beret_mask/msk_nck_beret |
Dawg | dawg | units/pd2_crimefest_2015/update_10/masks/msk_dawg/msk_dawg |
Dawn Patrol | nyck_ace | units/pd2_crimefest_2016/nyck/masks/nyck_ace_mask/msk_nck_ace |
Doctor Crime | irondoom | units/payday2/masks/msk_irondoom/msk_irondoom |
Eggian | eggian | units/pd2_crimefest_2015/update_8/masks/eggian/msk_eggian |
Fatboy | fatboy | units/pd2_crimefest_2015/update_8/masks/msk_fatboy/msk_fatboy |
Fire Rooster | yor | units/pd2_dlc_yor/masks/yor/msk_yor |
Fluffedup | mp2_01 | units/pd2_dlc_mp2/masks/mp2_01/msk_mp2_01 |
Funnyman | baitface | units/pd2_crimefest_2015/update_10/masks/baitface/msk_baitface |
George "Bugs" Moran | gti_bugsy | units/pd2_dlc_gotti/masks/bugsy/msk_gti_bugsy |
God Emperor | win_donald_mega | units/pd2_dlc_win/masks/msk_win_donald_mega/msk_win_donald_mega |
Greedy The Elf | greedy_the_elf | units/pd2_dlc_cane/masks/greedy_the_elf/msk_greedy_the_elf |
Greek Tragedy | greek_tragedy | units/payday2/masks/msk_greek_tragedy/msk_greek_tragedy |
Groucho | groucho_glasses | units/pd2_crimefest_2015/update_9/masks/msk_groucho_glasses/msk_groucho_glasses |
Hockey Mask | hockey | units/payday2/masks/msk_hockey_a/msk_hockey_a_mask |
Kawaii | kawaii | units/payday2/masks/msk_kawaii/msk_kawaii |
Keelhauled Alex | amp_02 | units/pd2_dlc_amp/masks/amp_02/msk_amp_02 |
Kenneth | demonictender | units/payday2/masks/msk_demonictender/msk_demonictender |
Krampus | krampus | units/pd2_dlc_pines/masks/krampus/msk_krampus |
Kurgan's Gas Mask | jfr_03 | units/pd2_dlc_jfr/masks/jfr_03/msk_jfr_03 |
Le Castle Vania | lcv | units/pd2_dlc_rave/masks/msk_lcv |
Martial Law | nyck_cap | units/pd2_crimefest_2016/nyck/masks/nyck_cap_mask/msk_nck_cap |
Mechanical Santa | robo_santa | units/pd2_dlc_pines/masks/robo_santa/msk_robo_santa |
Monkey Business | monkeybiss | units/payday2/masks/msk_monkeybiss/msk_monkeybiss |
Mr. Mannequin | rubber_male | units/payday2/masks/msk_rubber_male/msk_rubber_male |
Mr. Sackcloth | scarecrow | units/payday2/masks/msk_scarecrow/msk_scarecrow |
Mr. Smooth | tounge | units/payday2/masks/msk_tounge/msk_tounge |
Mrs. Claus | mrs_claus | units/pd2_dlc_pines/masks/mrs_claus/msk_mrs_claus |
Mrs. Mannequin | rubber_female | units/payday2/masks/msk_rubber_female/msk_rubber_female |
Nilam | amp_03 | units/pd2_dlc_amp/masks/amp_03/msk_amp_03 |
No Me Gusta | nomegusta | units/pd2_crimefest_2015/update_10/masks/nomegusta/msk_nomegusta |
Oliver | oliver | units/pd2_crimefest_2015/update_8/masks/oliver/msk_oliver |
One-Eyed Jessicah | amp_04 | units/pd2_dlc_amp/masks/amp_04/msk_amp_04 |
Oni | oni | units/payday2/masks/msk_oni/msk_oni |
Paycheck Chains | moon_paycheck_chains | units/pd2_dlc_moon/masks/paycheck_chains/msk_moon_paycheck_chains |
Paycheck Dallas | moon_paycheck_dallas | units/pd2_dlc_moon/masks/paycheck_dallas/msk_moon_paycheck_dallas |
Pickle Face | nyck_pickle | units/pd2_crimefest_2016/nyck/masks/nyck_pickle_mask/msk_nck_pickle |
Pirate Skull | pirate_skull | units/pd2_crimefest_2015/update_8/masks/pirate_skull/msk_pirate_skull |
Rageface | rageface | units/pd2_crimefest_2015/update_10/masks/rageface/msk_rageface |
Red Beanie | bny_04 | units/pd2_dlc_bny/masks/bny_04/msk_bny_04 |
Retro Chains | cmo_04 | units/pd2_dlc_cmo/masks/cmo_04/msk_cmo_04 |
Retro Dallas | cmo_01 | units/pd2_dlc_cmo/masks/cmo_01/msk_cmo_01 |
Retro Hoxton | cmo_02 | units/pd2_dlc_cmo/masks/cmo_02/msk_cmo_02 |
Retro Wolf | cmo_03 | units/pd2_dlc_cmo/masks/cmo_03/msk_cmo_03 |
Rhubarb | kwm | units/pd2_dlc_kwm/masks/msk_kwm |
Rivet's Bandana | jfr_04 | units/pd2_dlc_jfr/masks/jfr_04/msk_jfr_04 |
Rudelf | rudeolph | units/pd2_dlc_cane/masks/rudeolph/msk_rudeolph |
Russian Hat | rus_hat | units/pd2_crimefest_2015/update_2/masks/rus_hat/msk_rus_hat |
Safety First | visor | units/pd2_dlc_mad/masks/mad_helmet_mask/msk_visor |
Schneider | amp_01 | units/pd2_dlc_amp/masks/amp_01/msk_amp_01 |
Sputnik | sputnik | units/pd2_crimefest_2015/update_2/masks/sputnik/msk_sputnik |
Stephanie "Madame" St. Clair | gti_madame_st_claire | units/pd2_dlc_gotti/masks/madame/msk_gti_madame_st_claire |
Sterling's Beret | jfr_01 | units/pd2_dlc_jfr/masks/jfr_01/msk_jfr_01 |
Stoibs | mp2_02 | units/pd2_dlc_mp2/masks/mp2_02/msk_mp2_02 |
Tempy | mp2_04 | units/pd2_dlc_mp2/masks/mp2_04/msk_mp2_04 |
The 45th | win_donald | units/pd2_dlc_win/masks/msk_win_donald/msk_win_donald |
The Awkward Seal | urf_seal | units/pd2_dlc_urf/masks/msk_urf_seal |
The Big lips | biglips | units/payday2/masks/msk_biglips/msk_biglips |
The Brainiac | brainiack | units/payday2/masks/msk_brainiack/msk_brainiack |
The Bullet | bullet | units/payday2/masks/msk_bullet/msk_bullet |
The Cannula | outlandish_a | units/payday2/masks/msk_outlandish_a/msk_outlandish_a |
The Champ | champion_dallas | units/pd2_hw_boxing/masks/champion_dallas/msk_champion_dallas |
The Crybaby | clowncry | units/payday2/masks/msk_clowncry/msk_clowncry |
The Dripper | dripper | units/payday2/masks/msk_dripper/msk_dripper |
The Gagball | gagball | units/payday2/masks/msk_gagball/msk_gagball |
The Hog | hog | units/payday2/masks/msk_hog/msk_hog |
The Horned Beast | demon | units/payday2/masks/msk_demon/msk_demon |
The Jaw | jaw | units/payday2/masks/msk_jaw/msk_jaw |
The Mummy | mummy | units/payday2/masks/msk_mummy/msk_mummy |
The Outlander | outlandish_b | units/payday2/masks/msk_outlandish_b/msk_outlandish_b |
The Perfect Stranger | outlandish_c | units/payday2/masks/msk_outlandish_c/msk_outlandish_c |
The Pout | stonekisses | units/payday2/masks/msk_stonekisses/msk_stonekisses |
The Rage | buha | units/payday2/masks/msk_buha/msk_buha |
The Shogun | shogun | units/payday2/masks/msk_shogun/msk_shogun |
The Shrunken Head | shrunken | units/payday2/masks/msk_shrunken/msk_shrunken |
The Starved | clown_56 | units/payday2/masks/msk_clown_56/msk_clown_56 |
The Strinch | strinch | units/pd2_dlc_pines/masks/strinch/msk_the_strinch |
The Tids | simpson | units/pd2_dlc_cage/masks/simpson/msk_simpson |
The Troll | troll | units/payday2/masks/msk_troll/msk_troll |
The Undead | dawn_of_the_dead | units/payday2/masks/msk_dawn_of_the_dead/msk_dawn_of_the_dead |
The Vampire | vampire | units/payday2/masks/msk_vampire/msk_vampire |
The Zipper | zipper | units/payday2/masks/msk_zipper/msk_zipper |
The Zombie | zombie | units/payday2/masks/msk_zombie/msk_zombie |
Tiara | tiara | units/pd2_crimefest_2015/update_2/masks/tiara/msk_tiara |
Tinted Love | glasses_tinted_love | units/pd2_crimefest_2015/update_9/masks/msk_tinted_love/msk_glasses_tinted_love |
Tormentor | tormentor | units/pd2_dlc_tormentor_mask/masks/tormentor/msk_tormentor |
Vlad Armor | vlad_armor | units/pd2_crimefest_2015/update_2/masks/vlad_armor/msk_vlad_armor |
Wolfgang's Cap | jfr_02 | units/pd2_dlc_jfr/masks/jfr_02/msk_jfr_02 |
Z.A.M.S Helmet | mmj | units/pd2_dlc_mmj/masks/msk_mmj |
Zero 68 | mad_mask | units/pd2_dlc_mad/masks/mad_mask/msk_mad_mask |
BBQ Weapon Pack
Mask Name | ID | Unit |
---|---|---|
Firefighter's Helmet | firemask | units/pd2_dlc_bbq/masks/msk_firemask/msk_firemask |
Graug | firedemon | units/pd2_dlc_bbq/masks/msk_firedemon/msk_firedemon |
The Chef | chef_hat | units/pd2_dlc_bbq/masks/msk_chef_hat/msk_chef_hat |
The Gas Mask | gasmask | units/pd2_dlc_bbq/masks/msk_gasmask/msk_gasmask |
Bex
Mask Name | ID | Unit |
---|---|---|
The Sombrero | sombrero | units/pd2_dlc_bex/masks/msk_sombrero/msk_sombrero |
Big Bank
Mask Name | ID | Unit |
---|---|---|
The 16th | lincoln | units/pd2_dlc_big/masks/msk_lincoln/msk_lincoln |
The 18th | grant | units/pd2_dlc_big/masks/msk_grant/msk_grant |
The 1st | washington | units/pd2_dlc_big/masks/msk_washington/msk_washington |
The First American | franklin | units/pd2_dlc_big/masks/msk_franklin/msk_franklin |
Biker Character Pack
Mask Name | ID | Unit |
---|---|---|
Rust | rust | units/pd2_dlc_wild/masks/rust/msk_rust |
Rust Begins | rust_begins | units/pd2_dlc_wild/masks/rust_begins/msk_rust_begins |
Bobblehead
Mask Name | ID | Unit |
---|---|---|
Dozer Mask | bobblehead_dozer | units/pd2_merchandise/masks/msk_bobblehead_dozer/msk_bobblehead_dozer |
Butcher AK/CAR Mod Pack
Mask Name | ID | Unit |
---|---|---|
Alfred | carnotaurus | units/pd2_dlc_akm4_modpack/masks/carnotaurus/msk_carnotaurus |
Pachy | pachy | units/pd2_dlc_akm4_modpack/masks/pachy/msk_pachy |
Timothy | triceratops | units/pd2_dlc_akm4_modpack/masks/triceratops/msk_triceratops |
Vincent | velociraptor | units/pd2_dlc_akm4_modpack/masks/velociraptor/msk_velociraptor |
Cctp
Mask Name | ID | Unit |
---|---|---|
Cyber Monkey | mnk | units/pd2_dlc_cctp/masks/msk_mnk/msk_mnk |
Electro Tiger | tgr | units/pd2_dlc_cctp/masks/msk_tgr/msk_tgr |
Robo Mantis | mnt | units/pd2_dlc_cctp/masks/msk_mnt/msk_mnt |
Viper Cyberjack | vpr | units/pd2_dlc_cctp/masks/msk_vpr/msk_vpr |
Christmas 2020
Mask Name | ID | Unit |
---|---|---|
Bird Brain | xm20_owl | units/pd2_dlc_xm20/masks/msk_xm20_owl/msk_xm20_owl |
Hyena Two-Face | xm20_dog | units/pd2_dlc_xm20/masks/msk_xm20_dog/msk_xm20_dog |
Mad Cat | xm20_jaguar | units/pd2_dlc_xm20/masks/msk_xm20_jaguar/msk_xm20_jaguar |
Mayan Mosaic Death | xm20_serpent | units/pd2_dlc_xm20/masks/msk_xm20_serpent/msk_xm20_serpent |
Relic Mask of the Body | msq_02 | units/pd2_dlc_xm20/masks/msk_xm20_msq_02/msk_xm20_msq_02 |
Relic Mask of the Mind | msq_04 | units/pd2_dlc_xm20/masks/msk_xm20_msq_04/msk_xm20_msq_04 |
Relic Mask of the Soul | msq_03 | units/pd2_dlc_xm20/masks/msk_xm20_msq_03/msk_xm20_msq_03 |
Relic Mask of the Will | msq_01 | units/pd2_dlc_xm20/masks/msk_xm20_msq_01/msk_xm20_msq_01 |
Clover Character Pack
Mask Name | ID | Unit |
---|---|---|
Clover | msk_grizel | units/pd2_dlc_clover/masks/msk_grizel/msk_grizel |
Clover Begins | grizel_clean | units/pd2_dlc_clover/masks/msk_clover_begins/msk_clover_begins |
Cmt
Mask Name | ID | Unit |
---|---|---|
Alces | cmt_01 | units/pd2_dlc_cmt/masks/cmt_01/msk_cmt_01 |
Canis Lupus | cmt_02 | units/pd2_dlc_cmt/masks/cmt_02/msk_cmt_02 |
Felis Lynx | cmt_03 | units/pd2_dlc_cmt/masks/cmt_03/msk_cmt_03 |
Ursus Maritimus | cmt_04 | units/pd2_dlc_cmt/masks/cmt_04/msk_cmt_04 |
Community
Mask Name | ID | Unit |
---|---|---|
A Proud Pilotka | wmp_03 | units/pd2_dlc_wmp/masks/wmp_03/msk_wmp_03 |
Conquest | mig_conquest | units/pd2_dlc_migg/masks/migg_conquest/msk_mig_conquest |
Death | mig_death | units/pd2_dlc_migg/masks/migg_death/msk_mig_death |
Famine | mig_famine | units/pd2_dlc_migg/masks/migg_famine/msk_mig_famine |
Firestarter | combusto | units/pd2_crimefest_2014/oct19/masks/combusto/msk_combusto |
Golden Chains | gcm | units/pd2_dlc_gcm/masks/msk_gcm |
Golden Dallas | dgm | units/pd2_dlc_dgm/masks/msk_dgm |
Golden Houston | ghm | units/pd2_dlc_ghm/masks/msk_ghm/msk_ghm |
Golden Hoxton | ghx | units/pd2_dlc_ghx/masks/msk_ghx_reborn/msk_ghx_reborn |
Golden Wolf | gwm | units/pd2_dlc_gwm/masks/gwm/msk_gwm |
Gumbo | gumbo | units/pd2_crimefest_2014/oct23/masks/gumbo/msk_gumbo |
Happy Santa | santa_happy | units/pd2_dlc2/masks/msk_santa_happy/msk_santa_happy |
Hockey Heat | heat | units/pd2_dlc1/masks/msk_hockey_b/msk_hockey_b |
Mad Lion | crazy_lion | units/pd2_crimefest_2014/oct26/masks/msk_crazy_lion/crazy_lion_mask |
Mark | bear | units/payday2/masks/msk_bear/msk_bear |
Peter | unicorn | units/payday2/masks/msk_unicorn/msk_unicorn |
Reservoir Dog | wayfarer | units/pd2_crimefest_2014/oct22/masks/wayfarer/msk_wayfarer |
Smiley | smiley | units/pd2_crimefest_2014/oct23/masks/smiley/msk_smiley |
Spackle | spackle | units/pd2_crimefest_2014/oct19/masks/spackle/msk_spackle |
Terminator | stoneface | units/pd2_crimefest_2014/oct22/masks/stoneface/msk_stoneface |
The Cat | fib_cat | units/pd2_dlc_fibb/masks/fib_cat_mask/msk_fib_cat |
The Fox | fib_fox | units/pd2_dlc_fibb/masks/fib_fox_mask/msk_fib_fox |
The Hare | fib_hare | units/pd2_dlc_fibb/masks/fib_hare_mask/msk_fib_hare |
The Mouse | fib_mouse | units/pd2_dlc_fibb/masks/fib_mouse_mask/msk_fib_mouse |
The Officer's Hat | wmp_04 | units/pd2_dlc_wmp/masks/wmp_04/msk_wmp_04 |
The Survivor's Pilot Hat | wmp_01 | units/pd2_dlc_wmp/masks/wmp_01/msk_wmp_01 |
The Trophy Helmet | wmp_02 | units/pd2_dlc_wmp/masks/wmp_02/msk_wmp_02 |
War | mig_war | units/pd2_dlc_migg/masks/migg_war/msk_mig_war |
Completely OVERKILL Pack
Mask Name | ID | Unit |
---|---|---|
Mega Chains | chains_glow | units/pd2_dlc_cop/masks/msk_chains_glow/msk_chains_glow |
Mega Cthulhu | megacthulhu | units/pd2_dlc_super/masks/megacthulu/msk_megacthulhu |
Mega Dallas | dallas_glow | units/pd2_dlc_cop/masks/msk_dallas_glow/msk_dallas_glow |
Mega Death Wish | cop_skull | units/pd2_dlc_super/masks/cop_skull/msk_cop_skull |
Mega Doctor Crime | fab_mega_doctor | units/pd2_dlc_fab/masks/mega_doctor/msk_fab_mega_doctor |
Mega Gage Blade | cop_mega_gage_blade | units/pd2_dlc_fab/masks/cop_mega_gage_blade/msk_cop_mega_gage_blade |
Mega Grin | fab_mega_grin | units/pd2_dlc_fab/masks/mega_grin/msk_fab_mega_grin |
Mega Hoxton | hoxton_glow | units/pd2_dlc_cop/masks/msk_hoxton_glow/msk_hoxton_glow |
Mega Kawaii | cop_kawaii | units/pd2_dlc_super/masks/cop_kawaii/msk_cop_kawaii |
Mega Kevin | hunter | units/pd2_dlc_super/masks/hunter/msk_hunter |
Mega Mark | fab_mega_mark | units/pd2_dlc_fab/masks/mega_bear/msk_fab_mega_mark |
Mega Plague Doctor | cop_plague_doctor | units/pd2_dlc_super/masks/cop_plague_doctor/msk_cop_plague_doctor |
Mega Watcher | fab_mega_alien | units/pd2_dlc_fab/masks/mega_alien/msk_fab_mega_alien |
Mega Wolf | wolf_glow | units/pd2_dlc_cop/masks/msk_wolf_glow/msk_wolf_glow |
Cot Smilecigar
Mask Name | ID | Unit |
---|---|---|
Big Cheese | smilecigar | units/pd2_dlc_cot/masks/msk_smilecigar/msk_smilecigar |
Dead by Daylight
Mask Name | ID | Unit |
---|---|---|
Dendron | dbd_03 | units/pd2_dlc_boo_3/masks/msk_dbd_03 |
Feeder | dbd_02 | units/pd2_dlc_boo_2/masks/msk_dbd_02 |
Dead by Daylight Community
Mask Name | ID | Unit |
---|---|---|
Blister Head | dbd_04 | units/pd2_dlc_boo/masks/dbd_04/msk_boo_dbd_04 |
Devourer | devourer | units/pd2_dlc_dbd_community/masks/devourer/msk_devourer |
The Clawer | dbd_01 | units/pd2_dlc_boo_1/masks/msk_dbd_01 |
The Killer | dbd_slasher | units/pd2_dlc_boo_4/masks/msk_dbd_slasher |
Unborn | unborn | units/pd2_dlc_dbd_community/masks/unborn/msk_unborn |
Dragan Character Pack
Mask Name | ID | Unit |
---|---|---|
Dragan | dragan | units/pd2_dlc_dragan/masks/dragan/msk_dragan |
Dragan Begins | dragan_begins | units/pd2_dlc_dragan/masks/dragan_begins/msk_dragan_begins |
E3 2015 Secret Mask #01
Mask Name | ID | Unit |
---|---|---|
Jack of Cards | card_jack | units/pd2_dlc_playingcards/masks/msk_card_jack/msk_card_jack |
E3 2015 Secret Mask #02
Mask Name | ID | Unit |
---|---|---|
Queen of Cards | card_queen | units/pd2_dlc_playingcards/masks/msk_card_queen/msk_card_queen |
E3 2015 Secret Mask #03
Mask Name | ID | Unit |
---|---|---|
King of Cards | card_king | units/pd2_dlc_playingcards/masks/msk_card_king/msk_card_king |
E3 2015 Secret Mask #04
Mask Name | ID | Unit |
---|---|---|
Joker of Cards | card_joker | units/pd2_dlc_playingcards/masks/msk_card_joker/msk_card_joker |
Enter the Gungeon
Mask Name | ID | Unit |
---|---|---|
The Bullet | eng_01 | units/pd2_dlc_eng/masks/eng_01/msk_eng_01 |
The Cultist | eng_03 | units/pd2_dlc_eng/masks/eng_03/msk_eng_03 |
The Marine | eng_04 | units/pd2_dlc_eng/masks/eng_04/msk_eng_04 |
The Robot | eng_02 | units/pd2_dlc_eng/masks/eng_02/msk_eng_02 |
Fcmsk
Mask Name | ID | Unit |
---|---|---|
Big Mike | hockeynermark | units/pd2_dlc_fcmsk/masks/msk_hockeynermark/msk_hockeynermark |
Gage Assault Pack
Mask Name | ID | Unit |
---|---|---|
Black Death | evil | units/pd2_dlc_gage_assault/masks/msk_evil/msk_evil |
Crow Goblin | crowgoblin | units/pd2_dlc_gage_assault/masks/msk_crowgoblin/msk_crowgoblin |
Professor Wrath | galax | units/pd2_dlc_gage_assault/masks/msk_galax/msk_galax |
Volt | volt | units/pd2_dlc_gage_assault/masks/msk_volt/msk_volt |
Gage Chivalry Pack
Mask Name | ID | Unit |
---|---|---|
Agatha Knight Veteran | agatha_knight | units/pd2_dlc_steel/masks/agatha_knight/msk_agatha_knight |
Agatha Vanguard Veteran | agatha_vanguard_veteran | units/pd2_dlc_steel/masks/agatha_vanguard_veteran/msk_agatha_vanguard_veteran |
Mason Knight Veteran | mason_knight_veteran | units/pd2_dlc_steel/masks/mason_knight_veteran/msk_mason_knight_veteran |
Mason Vanguard Veteran | mason_vanguard_veteran | units/pd2_dlc_steel/masks/mason_vanguard_veteran/msk_mason_vanguard_veteran |
Gage Historical Pack
Mask Name | ID | Unit |
---|---|---|
British Bulldog | churchill | units/pd2_dlc_gage_historical/masks/churchill/msk_churchill |
Old Blood and Guts | patton | units/pd2_dlc_gage_historical/masks/patton/msk_patton |
The Constable | de_gaulle | units/pd2_dlc_gage_historical/masks/de_gaulle/msk_de_gaulle |
The Red Bear | red_hurricane | units/pd2_dlc_gage_historical/masks/red_hurricane/msk_red_hurricane |
Gage Ninja Pack
Mask Name | ID | Unit |
---|---|---|
Kage | kage | units/pd2_dlc_turtles/masks/kage/msk_kage |
Kuro Zukin | ninja_hood | units/pd2_dlc_turtles/masks/ninja_hood/msk_ninja_hood |
Shirai | shirai | units/pd2_dlc_turtles/masks/shirai/msk_shirai |
Slicer | slicer | units/pd2_dlc_turtles/masks/slicer/msk_slicer |
Gage Russian Weapon Pack
Mask Name | ID | Unit |
---|---|---|
Kokoshnik | grv_03 | units/pd2_dlc_grv/masks/grv_03/msk_grv_03 |
Matryoshka | grv_02 | units/pd2_dlc_grv/masks/grv_02/msk_grv_02 |
Red Machine | grv_04 | units/pd2_dlc_grv/masks/grv_04/msk_grv_04 |
Gage Shotgun Pack
Mask Name | ID | Unit |
---|---|---|
Clint | skullmonkey | units/pd2_dlc_gage_shot/masks/skullmonkey/msk_skullmonkey |
John | mandril | units/pd2_dlc_gage_shot/masks/mandrill/msk_mandril |
Rutger | orangutang | units/pd2_dlc_gage_shot/masks/orangutang/msk_orangutang |
Steven | silverback | units/pd2_dlc_gage_shot/masks/silverback/msk_silverback |
Gage Sniper Pack
Mask Name | ID | Unit |
---|---|---|
Asilidae | robberfly | units/pd2_dlc_gage_snp/masks/msk_robberfly/msk_robberfly |
Sphodromantis | mantis | units/pd2_dlc_gage_snp/masks/msk_mantis/msk_mantis |
Tarantula | spider | units/pd2_dlc_gage_snp/masks/msk_spider/msk_spider |
Vespula | wasp | units/pd2_dlc_gage_snp/masks/msk_wasp/msk_wasp |
Gage Spec Ops Pack
Mask Name | ID | Unit |
---|---|---|
A.W.O.L | tng_cap | units/pd2_dlc_tng/masks/tng_cap/msk_tng_cap |
Batshit Crazy | tng_cloaker | units/pd2_dlc_tng/masks/tng_cloaker/msk_tng_cloaker |
Bloody Bandana | tng_bandana | units/pd2_dlc_tng/masks/tng_bandana/msk_tng_bandana |
Dark Legion | tng_zeal_swat_mask | units/pd2_dlc_tng/masks/tng_zeal_swat_mask/msk_tng_zeal_swat_mask |
Gage Weapon Pack #01
Mask Name | ID | Unit |
---|---|---|
Arnold | pitbull | units/pd2_dlc_dec5/masks/msk_pitbull/msk_pitbull |
Chuck | eagle | units/pd2_dlc_dec5/masks/msk_eagle/msk_eagle |
Dolph | goat | units/pd2_dlc_dec5/masks/msk_goat/msk_goat |
Jean-Claude | panda | units/pd2_dlc_dec5/masks/msk_panda/msk_panda |
Gage Weapon Pack #02
Mask Name | ID | Unit |
---|---|---|
Alpha Force | gage_deltaforce | units/pd2_dlc_gage_lmg/masks/msk_gage_deltaforce/msk_gage_deltaforce |
Commander Crime | cloth_commander | units/pd2_dlc_gage_lmg/masks/cloth_commander/msk_cloth_commander |
The Gage Blade | gage_blade | units/pd2_dlc_gage_lmg/masks/msk_gage_blade/msk_gage_blade |
The Troubled War Veteran | gage_rambo | units/pd2_dlc_gage_lmg/masks/msk_gage_rambo/msk_gage_rambo |
Gdtp
Mask Name | ID | Unit |
---|---|---|
Crimson Striker Helmet | biker_helmet_red_led | units/pd2_dlc_gdtp/masks/msk_biker_helmet_red_led/msk_biker_helmet_red_led |
Golden Draped Visor | boss_gold | units/pd2_dlc_gdtp/masks/msk_boss_gold/msk_boss_gold |
Hornet Striker Helmet | biker_helmet_yellow_led | units/pd2_dlc_gdtp/masks/msk_biker_helmet_yellow_led/msk_biker_helmet_yellow_led |
Sterling Draped Visor | boss_silver | units/pd2_dlc_gdtp/masks/msk_boss_silver/msk_boss_silver |
GOTY Edition
Mask Name | ID | Unit |
---|---|---|
Arch Nemesis | arch_nemesis | units/pd2_dlc_goty/masks/arch_nemesis/msk_arch_nemesis |
H22 Banshee
Mask Name | ID | Unit |
---|---|---|
Geist | banshee | units/pd2_dlc_h22/masks/msk_banshee/msk_banshee |
H22 Bloodysnarl
Mask Name | ID | Unit |
---|---|---|
Vampyr | bloodysnarl | units/pd2_dlc_h22/masks/msk_bloodysnarl/msk_bloodysnarl |
H22 Deadman
Mask Name | ID | Unit |
---|---|---|
Dead Man's Eyes | deadman | units/pd2_dlc_h22/masks/msk_deadman/msk_deadman |
H22 Devilhorn
Mask Name | ID | Unit |
---|---|---|
Mephistopheles | devilhorn | units/pd2_dlc_h22/masks/msk_devilhorn/msk_devilhorn |
h3h3 Character Pack
Mask Name | ID | Unit |
---|---|---|
Ethan | ecp_male | units/pd2_dlc_ecp/masks/msk_ecp_male/msk_ecp_male |
Ethan Begins | ecp_male_begins | units/pd2_dlc_ecp/masks/msk_ecp_male_begins/msk_ecp_male_begins |
Hila | ecp_female | units/pd2_dlc_ecp/masks/msk_ecp_female/msk_ecp_female |
Hila Begins | ecp_female_begins | units/pd2_dlc_ecp/masks/msk_ecp_female_begins/msk_ecp_female_begins |
Halloween
Mask Name | ID | Unit |
---|---|---|
Angry Baby | baby_angry | units/payday2/masks/msk_baby_angry/msk_baby_angry |
Brazil Baby | brazil_baby | units/payday2/masks/msk_brazil_baby/msk_brazil_baby |
Cry Baby | baby_cry | units/payday2/masks/msk_baby_cry/msk_baby_cry |
Envy | sds_03 | units/pd2_dlc_sds/masks/sds_03/msk_sds_03 |
Frank | frank | units/payday2/masks/msk_frank/msk_frank |
Gluttony | sds_06 | units/pd2_dlc_sds/masks/sds_06/msk_sds_06 |
Greed | sds_07 | units/pd2_dlc_sds/masks/sds_07/msk_sds_07 |
Happy Baby | baby_happy | units/payday2/masks/msk_baby_happy/msk_baby_happy |
Invader | invader | units/pd2_dlc_nails/masks/invader/msk_invader |
Lust | sds_01 | units/pd2_dlc_sds/masks/sds_01/msk_sds_01 |
Pride | sds_05 | units/pd2_dlc_sds/masks/sds_05/msk_sds_05 |
Pumpkin King | pumpkin_king | units/payday2/masks/msk_pumpkin_king/msk_pumpkin_king |
Risen Chains Mask | howl_chains_zombie | units/pd2_dlc_howl/masks/chains_zombie/msk_howl_chains_zombie |
Risen Dallas Mask | hwl_dallas_zombie | units/pd2_dlc_howl/masks/dallas_zombie/msk_hwl_dallas_zombie |
Risen Houston Mask | hwl_hoxton_zombie | units/pd2_dlc_howl/masks/hoxton_zombie/msk_hwl_hoxton_zombie |
Risen Wolf Mask | hwl_wolf_zombie | units/pd2_dlc_howl/masks/wolf_zombie/msk_hwl_wolf_zombie |
Satan | satan | units/pd2_dlc_nails/masks/satan/msk_satan |
Sloth | sds_02 | units/pd2_dlc_sds/masks/sds_02/msk_sds_02 |
Venomorph | venomorph | units/payday2/masks/msk_venomorph/msk_venomorph |
Witch | witch | units/payday2/masks/msk_witch/msk_witch |
Wrath | sds_04 | units/pd2_dlc_sds/masks/sds_04/msk_sds_04 |
Heist DLC Bundle
Mask Name | ID | Unit |
---|---|---|
The Nun | nun_town | units/pd2_dlc_goty/masks/nun_town/msk_nun_town |
Hotline Miami
Mask Name | ID | Unit |
---|---|---|
Brandon | panther | units/pd2_dlc_miami/masks/msk_panther/msk_panther |
Don Juan | horse | units/pd2_dlc_miami/masks/msk_horse/msk_horse |
Richard | rooster | units/pd2_dlc_miami/masks/msk_rooster/msk_rooster |
Tony | tiger | units/pd2_dlc_miami/masks/msk_tiger/msk_tiger |
Hotline Miami 2: Wrong Number
Mask Name | ID | Unit |
---|---|---|
Alex | alex | units/pd2_dlc_hotline2/masks/alex/msk_alex |
Biker | biker | units/pd2_dlc_hotline2/masks/biker/msk_biker |
Corey | corey | units/pd2_dlc_hotline2/masks/corey/msk_corey |
Jake | jake | units/pd2_dlc_hotline2/masks/jake/msk_jake |
Richter | richter | units/pd2_dlc_hotline2/masks/richter/msk_richter |
Tony's Revenge | tonys_revenge | units/pd2_dlc_hotline2/masks/tonys_revenge/msk_tonys_revenge |
Hotline Miami 2: Wrong Number - Digital Special Edition
Mask Name | ID | Unit |
---|---|---|
Richard Returns | richard_returns | units/pd2_dlc_hotline2/masks/richard_returns/msk_richard_returns |
Richard Returns Begins | richard_begins | units/pd2_dlc_hotline2/masks/richard_begins/msk_richard_begins |
Hotline Miami DLC
Mask Name | ID | Unit |
---|---|---|
Aubrey | pig | units/pd2_dlc_miami/masks/msk_pig/msk_pig |
Dennis | white_wolf | units/pd2_dlc_miami/masks/msk_white_wolf/msk_white_wolf |
Graham | rabbit | units/pd2_dlc_miami/masks/msk_rabbit/msk_rabbit |
Rasmus | owl | units/pd2_dlc_miami/masks/msk_owl/msk_owl |
Humble Mask Pack
Mask Name | ID | Unit |
---|---|---|
The Crossbreed | ancient | units/pd2_twitch_pack/masks/msk_ancient/msk_ancient |
The Orc | twitch_orc | units/pd2_twitch_pack/masks/msk_twitch_orc/msk_twitch_orc |
Humble Mask Pack 2
Mask Name | ID | Unit |
---|---|---|
Lycanwulf | lycan | units/pd2_humble_halloween/masks/lycan/msk_lycan |
The One Below | the_one_below | units/pd2_humble_halloween/masks/the_one_below/msk_the_one_below |
Humble Mask Pack 3
Mask Name | ID | Unit |
---|---|---|
Electarodent | pokachu | units/pd2_dlc_humble_summer15/masks/pokachu/msk_pokachu |
Titan | titan | units/pd2_dlc_humble_summer15/masks/titan/msk_titan |
Humble Mask Pack 4
Mask Name | ID | Unit |
---|---|---|
Borsuk | borsuk | units/pd2_dlc_humble_summer15/masks/borsuk/msk_borsuk |
Mask of the Moon | moon | units/pd2_dlc_humble_summer15/masks/moon/msk_moon |
Humble Mask Pack 5
Mask Name | ID | Unit |
---|---|---|
Floating Guy | damned | units/pd2_dlc_jigg/masks/damned/msk_damned |
Garreth | jig_01 | units/pd2_dlc_jigg/masks/mask_jigg_01/msk_jig_01 |
The Judge | jig_02 | units/pd2_dlc_jigg/masks/mask_jigg_02/msk_jig_02 |
In31
Mask Name | ID | Unit |
---|---|---|
Gangsta Pranksta | lastlaugh | units/pd2_dlc_in31/characters/msk_lastlaugh/msk_lastlaugh |
The Max | cyberpunk | units/pd2_dlc_in31/characters/msk_cyberpunk/msk_cyberpunk |
In32
Mask Name | ID | Unit |
---|---|---|
The Masquerade | ingoldnito | units/pd2_dlc_in32/masks/msk_ingoldnito/msk_ingoldnito |
Vanity Gold | goldenbrute | units/pd2_dlc_in32/masks/msk_goldenbrute/msk_goldenbrute |
In33
Mask Name | ID | Unit |
---|---|---|
Vile Carny | overkillpunk | units/pd2_dlc_in33/masks/msk_overkillpunk/msk_in33_overkillpunk |
Infamous
Mask Name | ID | Unit |
---|---|---|
Android | daft | units/pd2_dlc_infamy/masks/daft/msk_daft |
Anonymous | anonymous | units/payday2/masks/msk_anonymous/msk_anonymous |
Arcade Simian | smo_05 | units/pd2_dlc_smo/masks/smo_05/msk_smo_05 |
Black Bird | smo_06 | units/pd2_dlc_smo/masks/smo_06/msk_smo_06 |
Bodhi | bodhi | units/pd2_dlc_rip/masks/bodhi/msk_bodhi |
Bodhi Begins | bodhi_begins | units/pd2_dlc_rip/masks/bodhi_begins/msk_bodhi_begins |
Bonnie | bonnie | units/pd2_dlc_bonnie/masks/bonnie/msk_bonnie |
Bonnie Begins | bonnie_begins | units/pd2_dlc_bonnie/masks/bonnie_begins/msk_bonnie_begins |
Chains | chains | units/payday2/masks/msk_chains/msk_chains |
Chains Begins | chains_clean | units/payday2/masks/msk_chains_clean/msk_chains_clean |
Chibi Kitteh | smo_01 | units/pd2_dlc_smo/masks/smo_01/msk_smo_01 |
Collateral | jw_shades | units/pd2_crimefest_2014/oct22/masks/jw_shades/msk_jw_shades |
Cthulhu | cthulhu | units/payday2/masks/msk_cthulhu/msk_cthulhu |
Dallas | dallas | units/payday2/masks/msk_dallas/msk_dallas |
Dallas Begins | dallas_clean | units/payday2/masks/msk_dallas_clean/msk_dallas_clean |
Demonshank | destroyer | units/pd2_dlc_infamy/masks/destroyer/msk_destroyer |
Duke | myh | units/pd2_dlc_myh/masks/msk_myh |
Duke Begins | myh_begins | units/pd2_dlc_myh/masks/msk_myh_begins |
Egyptian Wolf Mask | sms_06 | units/pd2_dlc_sms/masks/sms_06/msk_sms_06 |
Guardian of Kings | scm_02 | units/pd2_dlc_scm/masks/scm_02/msk_scm_02 |
Guardian of Watchers | scm_01 | units/pd2_dlc_scm/masks/scm_01/msk_scm_01 |
Heister Sentry | ranger | units/pd2_dlc_infamy/masks/ranger/msk_ranger |
Hoxton | hoxton | units/payday2/masks/msk_hoxton/msk_hoxton |
Hoxton Begins | hoxton_clean | units/payday2/masks/msk_hoxton_clean/msk_hoxton_clean |
Hoxton Reborn | old_hoxton | units/pd2_dlc_old_hoxton/masks/old_hoxton/msk_old_hoxton |
Hoxton Reborn Begins | old_hoxton_begins | units/pd2_mcmansion/masks/old_hoxton_begins/msk_old_hoxton_begins |
Jamaican Nightmare | smo_04 | units/pd2_dlc_smo/masks/smo_04/msk_smo_04 |
Jimmy | jimmy_duct | units/pd2_dlc_coco/masks/jimmy_duct/msk_jimmy_duct |
Joy | joy | units/pd2_dlc_joy/masks/msk_joy |
Joy Begins | joy_begins | units/pd2_dlc_joy/masks/msk_joy_begins |
Kamul | infamy_hood | units/pd2_dlc_infamy/masks/msk_infamy_hood/msk_infamy_hood |
Lurker | infamy_lurker | units/pd2_dlc_infamy/masks/msk_infamy_lurker/msk_infamy_lurker |
Mega Anubis | smo_11 | units/pd2_dlc_smo/masks/smo_11/msk_smo_11 |
Mega Arch Nemesis | ami_04 | units/pd2_dlc_ami/masks/ami_04/msk_ami_04 |
Mega Biker | smo_07 | units/pd2_dlc_smo/masks/smo_07/msk_smo_07 |
Mega Conquest | ami_03 | units/pd2_dlc_ami/masks/ami_03/msk_ami_03 |
Mega Death | mdm | units/pd2_dlc_mdm/masks/msk_mdm/msk_mdm |
Mega Famine | ami_02 | units/pd2_dlc_ami/masks/ami_02/msk_ami_02 |
Mega Greed | ami_06 | units/pd2_dlc_ami/masks/ami_06/msk_ami_06 |
Mega Krampus | smo_08 | units/pd2_dlc_smo/masks/smo_08/msk_smo_08 |
Mega Optimist Prime | skm_05 | units/pd2_dlc_skm/masks/skm_05/msk_skm_05 |
Mega Pirate | skm_07 | units/pd2_dlc_skm/masks/skm_07/msk_skm_07 |
Mega Rad Mutant | ami_01 | units/pd2_dlc_ami/masks/ami_01/msk_ami_01 |
Mega Robber Fly | smo_12 | units/pd2_dlc_smo/masks/smo_12/msk_smo_12 |
Mega Rust | mrm | units/pd2_dlc_mrm/masks/msk_mrm |
Mega Sangres | mega_max | units/pd2_dlc_xm20/masks/msk_xm20_mega_max/msk_xm20_mega_max |
Mega Smiley | smo_09 | units/pd2_dlc_smo/masks/smo_09/msk_smo_09 |
Mega Tiara | smo_10 | units/pd2_dlc_smo/masks/smo_10/msk_smo_10 |
Mega Tormentor | ami_05 | units/pd2_dlc_ami/masks/ami_05/msk_ami_05 |
Mega Vlad Armor | skm_08 | units/pd2_dlc_skm/masks/skm_08/msk_skm_08 |
Mega War | skm_06 | units/pd2_dlc_skm/masks/skm_06/msk_skm_06 |
Mesoamerican Dallas Mask | sms_05 | units/pd2_dlc_sms/masks/sms_05/msk_sms_05 |
Poly Goat | smo_03 | units/pd2_dlc_smo/masks/smo_03/msk_smo_03 |
Rad Mutant | grendel | units/pd2_dlc_shoutout_raid/masks/grendel/msk_grendel |
Sangres | max | units/pd2_dlc_max/masks/msk_max |
Sangres Begins | max_begins | units/pd2_dlc_max/masks/msk_max_begins |
Secret Chains Mask | sms_02 | units/pd2_dlc_sms/masks/sms_02/msk_sms_02 |
Secret Dallas Mask | sms_01 | units/pd2_dlc_sms/masks/sms_01/msk_sms_01 |
Secret Hoxton Mask | sms_03 | units/pd2_dlc_sms/masks/sms_03/msk_sms_03 |
Secret Wolf Mask | sms_04 | units/pd2_dlc_sms/masks/sms_04/msk_sms_04 |
Somen Mempo | samurai | units/payday2/masks/msk_samurai/msk_samurai |
StarVR | starvr | units/pd2_dlc_humble_summer15/masks/starvr/msk_starvr |
Summerian Chains Mask | sms_07 | units/pd2_dlc_sms/masks/sms_07/msk_sms_07 |
The Being | punk | units/pd2_dlc_infamy/masks/punk/msk_punk |
The Butcher | welder | units/pd2_dlc_infamy/masks/msk_welder/msk_welder |
The Death Sentence Skull | gitgud_sm_wish | units/pd2_dlc_gitgud/masks/sm_wish/msk_gitgud_sm_wish |
The Death Wish Skull | skulloverkillplus | units/payday2/masks/msk_skulloverkillplus/msk_skulloverkillplus |
The Dillinger Death Mask | dillinger_death_mask | units/payday2/masks/msk_dillinger_death_mask/msk_dillinger_death_mask |
The Grin | grin | units/payday2/masks/msk_grin/msk_grin |
The Hard Hat | hectors_helmet | units/pd2_mcmansion/masks/msk_hectors_helmet/msk_hectors_helmet |
The Hard Skull | skullhard | units/payday2/masks/msk_skullhard/msk_skullhard |
The Heat | aviator | units/pd2_dlc_infamy/masks/msk_aviator/msk_aviator |
The Mayhem Skull | gitgud_e_wish | units/pd2_dlc_gitgud/masks/e_wish/msk_gitgud_e_wish |
The Normal Skull | dnm | units/pd2_dlc_dnm/masks/msk_dnm |
The One Down Skull | ggac_od_t2 | units/pd2_dlc_ggac/masks/ggac_od_t2/msk_ggac_od_t2 |
The OVERKILL Skull | skulloverkill | units/payday2/masks/msk_skulloverkill/msk_skulloverkill |
The Plague Doctor | plague | units/pd2_dlc_infamy/masks/msk_plague/msk_plague |
The Specialist | smoker | units/pd2_dlc_infamy/masks/msk_smoker/msk_smoker |
The Spectre | ghost | units/pd2_dlc_infamy/masks/msk_ghost/msk_ghost |
The Super Villain Moustache | skm_02 | units/pd2_dlc_skm/masks/skm_02/msk_skm_02 |
The Very Hard Skull | skullveryhard | units/payday2/masks/msk_skullveryhard/msk_skullveryhard |
The White Death | jimmy | units/pd2_dlc_coco/masks/jimmy/msk_jimmy |
Venger | pain | units/pd2_dlc_infamy/masks/pain/msk_pain |
Watchers Hoxton Mask | sms_08 | units/pd2_dlc_sms/masks/sms_08/msk_sms_08 |
Wolf | wolf | units/payday2/masks/msk_wolf/msk_wolf |
Wolf Begins | wolf_clean | units/payday2/masks/msk_wolf_clean/msk_wolf_clean |
Ja21
Mask Name | ID | Unit |
---|---|---|
The 46th | biden | units/pd2_dlc_ja21/masks/msk_ja21_biden/msk_ja21_biden |
John Wick Heists
Mask Name | ID | Unit |
---|---|---|
Bird of Prey | spa_03 | units/pd2_dlc_spa/masks/spa_03/msk_spa_03 |
Captain | spa_01 | units/pd2_dlc_spa/masks/spa_01/msk_spa_01 |
Lady Liberty | spa_04 | units/pd2_dlc_spa/masks/spa_04/msk_spa_04 |
Sailor | spa_02 | units/pd2_dlc_spa/masks/spa_02/msk_spa_02 |
John Wick Weapon Pack
Mask Name | ID | Unit |
---|---|---|
Daisy | pim_dog | units/pd2_dlc_pim/masks/pim_dog_mask/msk_pim_dog |
Hotelier | pim_hotelier | units/pd2_dlc_pim/masks/pim_hotelier_mask/msk_pim_hotelier |
Mustang | pim_mustang | units/pd2_dlc_pim/masks/pim_mustang_mask/msk_pim_mustang |
Zashchita | pim_russian_ballistic | units/pd2_dlc_pim/masks/pim_russian_ballistic_mask/msk_pim_russian_ballistic |
Loot Bag
Mask Name | ID | Unit |
---|---|---|
The Skull | skull | units/payday2/masks/msk_skull/msk_skull |
Maw
Mask Name | ID | Unit |
---|---|---|
Omen | maw_01 | units/pd2_dlc_maw/masks/msk_maw_01 |
Mmh
Mask Name | ID | Unit |
---|---|---|
Mega Duke | mmh | units/pd2_dlc_mmh/masks/mmh_01/msk_mmh |
Mts
Mask Name | ID | Unit |
---|---|---|
Lars the Troll | trol | units/pd2_dlc_mts/masks/msk_trol/msk_trol |
Normal
Mask Name | ID | Unit |
---|---|---|
Hippika | roman | units/pd2_dlc_mex/masks/roman/msk_roman |
Mountain Master Crown | yufuhelmet | units/pd2_dlc_pent/characters/msk_yufuhelmet/msk_yufuhelmet |
Undead Peacock | buluc | units/pd2_dlc_fex/characters/msk_buluc/msk_buluc |
OVERKILL Pack
Mask Name | ID | Unit |
---|---|---|
General OVERKILL | the_overkill_mask | units/pd2_dlc_overkill_pack/masks/msk_the_overkill_mask/msk_the_overkill_mask |
PAYDAYCON 2015 Secret Mask
Mask Name | ID | Unit |
---|---|---|
King of Jesters | king_of_jesters | units/pd2_dlc_paydaycon2015/masks/king_of_jesters/msk_king_of_jesters |
PAYDAYCON 2016
Mask Name | ID | Unit |
---|---|---|
Mega Clover | pdc16_clover | units/pd2_dlc_paydaycon2016/masks/msk_pdc16_clover |
Pbm
Mask Name | ID | Unit |
---|---|---|
Simon | pbm | units/pd2_dlc_pbm/masks/msk_pbm |
Pda8
Mask Name | ID | Unit |
---|---|---|
The Burning 8th | eighthgrin | units/pd2_dlc_pda8/masks/msk_eighthgrin/msk_eighthgrin |
Pda9
Mask Name | ID | Unit |
---|---|---|
Nine Hundred Degrees | megaskulldia | units/pd2_dlc_pda9/masks/msk_megaskulldia/msk_megaskulldia |
Nine Lives | skulldia | units/pd2_dlc_pda9/masks/msk_skulldia/msk_skulldia |
Poetry Jam
Mask Name | ID | Unit |
---|---|---|
Criminal Ambitions | tcn | units/pd2_poetry_winners/masks/tcn/msk_tcn |
Metalhead | metalhead | units/pd2_poetry_winners/masks/veggie/msk_metalhead |
The Optimist | optimist_prime | units/pd2_poetry_winners/masks/optimist_prime/msk_optimist_prime |
War Face | surprise | units/pd2_poetry_winners/masks/shaegro/msk_surprise |
Prim Primtime
Mask Name | ID | Unit |
---|---|---|
Prime Time | primtime | units/pd2_dlc_prim/masks/msk_primtime/msk_primtime |
Rat Oilbaron
Mask Name | ID | Unit |
---|---|---|
Texas Tea | oilbaron | units/pd2_dlc_rat/masks/msk_oilbaron/msk_oilbaron |
Rvd
Mask Name | ID | Unit |
---|---|---|
Futuras | rvd_02 | units/pd2_dlc_rvd/masks/msk_rvd_02/msk_rvd_02 |
Producers | rvd_03 | units/pd2_dlc_rvd/masks/rvd_03/msk_rvd_03 |
The Dons | rvd_01 | units/pd2_dlc_rvd/masks/msk_rvd_01/msk_rvd_01 |
Sbzac Elegantteeth
Mask Name | ID | Unit |
---|---|---|
Frayed Harvest | elegantteeth | units/pd2_dlc_sbzac2/masks/msk_elegantteeth/msk_elegantteeth |
Scarface Character Pack
Mask Name | ID | Unit |
---|---|---|
Barrori Flex | sfm_03 | units/pd2_dlc_friend/masks/sfm_03/msk_sfm_03 |
Exalted | sfm_01 | units/pd2_dlc_friend/masks/sfm_01/msk_sfm_01 |
Golden Hour | sfm_02 | units/pd2_dlc_friend/masks/sfm_02/msk_sfm_02 |
Panthera Tigris | sfm_04 | units/pd2_dlc_friend/masks/sfm_04/msk_sfm_04 |
Scarface Character Pack
Mask Name | ID | Unit |
---|---|---|
Scarface | chc_terry | units/pd2_dlc_chico/masks/terry/msk_chc_terry |
Scarface Begins | chc_terry_begins | units/pd2_dlc_chico/masks/terry_begins/msk_chc_terry_begins |
Sdm
Mask Name | ID | Unit |
---|---|---|
Boxey | sdm_02 | units/pd2_dlc_sdm/masks/sdm_02/msk_sdm_02 |
Crazy Lou | sdm_04 | units/pd2_dlc_sdm/masks/sdm_04/msk_sdm_04 |
Frou Frou | sdm_03 | units/pd2_dlc_sdm/masks/sdm_03/msk_sdm_03 |
Klaus | sdm_01 | units/pd2_dlc_sdm/masks/sdm_01/msk_sdm_01 |
Sdtp
Mask Name | ID | Unit |
---|---|---|
Azure Dragon | azuredragon | units/pd2_dlc_sdtp/masks/msk_azuredragon/msk_azuredragon |
Black Tortoise | blacktortoise | units/pd2_dlc_sdtp/masks/msk_blacktortoise/msk_blacktortoise |
Vermilion Bird | vermilionbird | units/pd2_dlc_sdtp/masks/msk_vermilionbird/msk_vermilionbird |
White Tiger | whitetiger | units/pd2_dlc_sdtp/masks/msk_whitetiger/msk_whitetiger |
Shadow Warrior 2
Mask Name | ID | Unit |
---|---|---|
Ameonna | sha_01 | units/pd2_dlc_sha/masks/sha_01/msk_sha_01 |
Co-Cop Ninja | sha_02 | units/pd2_dlc_sha/masks/sha_02/msk_sha_02 |
Hata Mari | sha_04 | units/pd2_dlc_sha/masks/sha_04/msk_sha_04 |
Thorntail | sha_03 | units/pd2_dlc_sha/masks/sha_03/msk_sha_03 |
Sokol Character Pack
Mask Name | ID | Unit |
---|---|---|
Sokol | sokol | units/pd2_dlc_character_sokol/masks/sokol/msk_sokol |
Sokol Begins | sokol_begins | units/pd2_dlc_character_sokol/masks/sokol_begins/msk_sokol_begins |
Sparkle
Mask Name | ID | Unit |
---|---|---|
Party Hat | spk_party | units/pd2_dlc_sparkle/masks/sparkle_party/msk_spk_party |
Speedrunners
Mask Name | ID | Unit |
---|---|---|
Hothead | hothead | units/pd2_speedrunners/masks/hothead/msk_hothead |
SpeedRunner | speedrunner | units/pd2_speedrunners/masks/speedrunner/msk_speedrunner |
The Falcon | falcon | units/pd2_speedrunners/masks/falcon/msk_falcon |
Unic | unic | units/pd2_speedrunners/masks/unic/msk_unic |
Srtr
Mask Name | ID | Unit |
---|---|---|
Shady Business | boss | units/pd2_dlc_srtr/masks/msk_boss/msk_boss |
Sydney Character Pack
Mask Name | ID | Unit |
---|---|---|
Sydney | sydney | units/pd2_dlc_opera/masks/sydney/msk_sydney |
Sydney Begins | sydney_begins | units/pd2_dlc_opera/masks/sydney_begins/msk_sydney_begins |
Sydney Swim
Mask Name | ID | Unit |
---|---|---|
Mega Sydney | swm_sydney | units/pd2_dlc_swm/masks/msk_swm_sydney |
Tam
Mask Name | ID | Unit |
---|---|---|
The Great Immortal | tam | units/pd2_dlc_tam/masks/tam/msk_tam |
The Alesso Heist DLC
Mask Name | ID | Unit |
---|---|---|
Boom Box | boombox | units/pd2_dlc_arena/masks/boombox/msk_boombox |
Cantus | cantus | units/pd2_dlc_arena/masks/cantus/msk_cantus |
Female Concert Goer | concert_female | units/pd2_dlc_arena/masks/concert_female/msk_concert_female |
Male Concert Goer | concert_male | units/pd2_dlc_arena/masks/concert_male/msk_concert_male |
The Biker Heist
Mask Name | ID | Unit |
---|---|---|
Flaming Skull | born_biker_03 | units/pd2_dlc_born/masks/born_03/msk_born_biker_03 |
Road Rage | brutal | units/pd2_dlc_born/masks/brutal/msk_brutal |
Speed Devil | born_biker_02 | units/pd2_dlc_born/masks/born_02/msk_born_biker_02 |
The Classic | born_biker_01 | units/pd2_dlc_born/masks/born_01/msk_born_biker_01 |
The Bomb Heists
Mask Name | ID | Unit |
---|---|---|
Lady Butcher | lady_butcher | units/pd2_dlc_cro/masks/msk_butcher/msk_butcher |
Tech Lion | tech_lion | units/pd2_dlc_cro/masks/msk_tech_lion/msk_tech_lion |
The Butcher from Hell | butcher | units/pd2_dlc_dragan/masks/butcher/msk_butcher |
The Doctor | doctor | units/pd2_dlc_cro/masks/msk_doctor/msk_doctor |
The Diamond Heist
Mask Name | ID | Unit |
---|---|---|
Anubis | anubis | units/pd2_indiana/masks/anubis/msk_anubis |
Medusa | medusa | units/pd2_indiana/masks/medusa/msk_medusa |
Pazuzu | pazuzu | units/pd2_indiana/masks/pazuzu/msk_pazuzu |
The Cursed One | cursed_crown | units/pd2_indiana/masks/msk_cursed_crown/msk_cursed_crown |
The Goat Simulator Heist DLC
Mask Name | ID | Unit |
---|---|---|
Goat Goat | goat_goat | units/pd2_dlc_peta/masks/mask_goat/msk_goat_goat |
Mastermind Goat | wet_goat | units/pd2_dlc_peta/masks/mask_wet_goat/msk_wet_goat |
Scout Goat | tall_goat | units/pd2_dlc_peta/masks/mask_tall_goat/msk_tall_goat |
Slick Goat | fancy_goat | units/pd2_dlc_peta/masks/mask_fancy_goat/msk_fancy_goat |
The Golden Grin Casino
Mask Name | ID | Unit |
---|---|---|
Murmillo Galea Helmet | gladiator_helmet | units/pd2_dlc_casino/masks/msk_gladiator/msk_gladiator |
Sports Utility Mask | sports_utility_mask | units/pd2_dlc_casino/masks/msk_sports_utility/msk_sports_utility |
The King | the_king_mask | units/pd2_dlc_casino/masks/msk_the_king/msk_the_king |
Wheeler Dealer | croupier_hat | units/pd2_dlc_casino/masks/msk_croupier_hat/msk_croupier_hat |
The Point Break heists DLC
Mask Name | ID | Unit |
---|---|---|
Maui | maui | units/pd2_dlc_jerry/masks/maui/msk_maui |
Oro | oro | units/pd2_dlc_jerry/masks/oro/msk_oro |
Tane | tane | units/pd2_dlc_jerry/masks/tane/msk_tane |
Tawhiri | water_spirit | units/pd2_dlc_jerry/masks/msk_water_spirit/msk_water_spirit |
The Solus Project Community
Mask Name | ID | Unit |
---|---|---|
Planetary Tomb Guardian | solus | units/pd2_dlc_solus/masks/msk_solus |
The Wolf Pack
Mask Name | ID | Unit |
---|---|---|
Hans | nutcracker | units/pd2_dlc_lupus/masks/lupus_nutcracker/msk_nutcracker |
The Dragon Head | viking | units/pd2_dlc_lupus/masks/lupus_viking/msk_viking |
The Viking | horned_king | units/pd2_dlc_lupus/masks/lupus_horned_king/msk_horned_king |
Trickster Demon | divided | units/pd2_dlc_lupus/masks/lupus_divided/msk_divided |
Tijuana Music Pack
Mask Name | ID | Unit |
---|---|---|
Telaraña | dodhat | units/pd2_dlc_tma1/masks/msk_dodhat/msk_dodhat |
Toon
Mask Name | ID | Unit |
---|---|---|
Chains, The Weapons Expert | toon_03 | units/pd2_dlc_toon/masks/toon_03/msk_toon_03 |
Dallas, The Chief | toon_01 | units/pd2_dlc_toon/masks/toon_01/msk_toon_01 |
Hoxton, The Infiltrator | toon_04 | units/pd2_dlc_toon/masks/toon_04/msk_toon_04 |
Wolf, The Maniac | toon_02 | units/pd2_dlc_toon/masks/toon_02/msk_toon_02 |
Trik
Mask Name | ID | Unit |
---|---|---|
Boney Black Top | tophatske | units/pd2_dlc_trik/masks/msk_tophatske/msk_tophatske |
Deadhead Blues | tophatskeblue | units/pd2_dlc_trik/masks/msk_tophatskeblue/msk_tophatskeblue |
Red Dead Bonehead Fred | tophatskered | units/pd2_dlc_trik/masks/msk_tophatskered/msk_tophatskered |
Trt Railhat
Mask Name | ID | Unit |
---|---|---|
Highball | railhat | units/pd2_dlc_trt/masks/msk_railhat/msk_railhat |
Tstp
Mask Name | ID | Unit |
---|---|---|
Laughing Dragon | dragon01 | units/pd2_dlc_tstp/characters/tstp_msk_dragon01/msk_dragon01 |
Mahakala | daemon | units/pd2_dlc_tstp/characters/tstp_msk_daemon/msk_daemon |
Serenity | godess | units/pd2_dlc_tstp/characters/tstp_msk_godess/msk_godess |
Shouting Dragon | dragon02 | units/pd2_dlc_tstp/characters/tstp_msk_dragon02/msk_dragon02 |
Txt1
Mask Name | ID | Unit |
---|---|---|
Blood Money | ranchcap_plain | units/pd2_dlc_txt1/masks/msk_ranchcap_plain/msk_ranchcap_plain |
Don't Mess With Texas | ranchcap_texas | units/pd2_dlc_txt1/masks/msk_ranchcap_texas/msk_ranchcap_texas |
El Capitan | saloondarklea | units/pd2_dlc_txt1/masks/msk_saloondarklea/msk_saloondarklea |
Lone Star | saloonshade | units/pd2_dlc_txt1/masks/msk_saloonshade/msk_saloonshade |
Open Plain | saloonlightlea | units/pd2_dlc_txt1/masks/msk_saloonlightlea/msk_saloonlightlea |
Speedway | ranchcap_emblem | units/pd2_dlc_txt1/masks/msk_ranchcap_emblem/msk_ranchcap_emblem |
Triggerman | saloonstar | units/pd2_dlc_txt1/masks/msk_saloonstar/msk_saloonstar |
Txt2
Mask Name | ID | Unit |
---|---|---|
Chrome Dome | chrodome | units/pd2_dlc_txt2/masks/msk_chrodome/msk_chrodome |
Daredevil | daredev | units/pd2_dlc_txt2/masks/msk_daredev/msk_daredev |
Funny Guy | funguy | units/pd2_dlc_txt2/masks/msk_funguy/msk_funguy |
Speed Freak | speedfreak | units/pd2_dlc_txt2/masks/msk_speedfreak/msk_speedfreak |
The Reaper | threap | units/pd2_dlc_txt2/masks/msk_threap/msk_threap |
Way of the Texan | waytexas | units/pd2_dlc_txt2/masks/msk_waytexas/msk_waytexas |
Txt3
Mask Name | ID | Unit |
---|---|---|
Agent Black | gentgla_dark | units/pd2_dlc_txt3/masks/msk_gentgla_dark/msk_gentgla_dark |
Agent Brown | gentgla_brown | units/pd2_dlc_txt3/masks/msk_gentgla_brown/msk_gentgla_brown |
Bad Cabbie | flapcapban | units/pd2_dlc_txt3/masks/msk_flapcapban/msk_flapcapban |
Cool Beans Black | hatgla_dark | units/pd2_dlc_txt3/masks/msk_hatgla_dark/msk_hatgla_dark |
Cool Beans Green | hatgla_green | units/pd2_dlc_txt3/masks/msk_hatgla_green/msk_hatgla_green |
State Crime | bandcap_dark | units/pd2_dlc_txt3/masks/msk_bandcap_dark/msk_bandcap_dark |
Txt4
Mask Name | ID | Unit |
---|---|---|
Billy | bthekidmask | units/pd2_dlc_txt4/masks/msk_bthekidmask/msk_bthekidmask |
Butch | cassidymask | units/pd2_dlc_txt4/masks/msk_cassidymask/msk_cassidymask |
Jesse | jessjamesmask | units/pd2_dlc_txt4/masks/msk_jessjamesmask/msk_jessjamesmask |
Sam | sambassmask | units/pd2_dlc_txt4/masks/msk_sambassmask/msk_sambassmask |
Weapon DLC Bundle
Mask Name | ID | Unit |
---|---|---|
Robo-Arnold | robo_arnold | units/pd2_dlc_goty/masks/robo_arnold/msk_robo_arnold |
Western Weapon Pack
Mask Name | ID | Unit |
---|---|---|
Apache Mystic | kangee | units/pd2_dlc_west/masks/msk_kangee/msk_kangee |
Desert Skull | bullskull | units/pd2_dlc_west/masks/msk_bullskull/msk_bullskull |
Lone Heister | lone | units/pd2_dlc_west/masks/msk_lone/msk_lone |
Wild West Classic | bandit | units/pd2_dlc_west/masks/msk_bandit/msk_bandit |
Winter Ghosts Tailor Pack
Mask Name | ID | Unit |
---|---|---|
Deer of Winters Past | icedeer | units/pd2_dlc_snow/masks/msk_icedeer/msk_icedeer |
Kitsune Kari | foxfurhat | units/pd2_dlc_snow/masks/msk_foxfurhat/msk_foxfurhat |
Leshy | leshy | units/pd2_dlc_snow/masks/msk_leshy/msk_leshy |
PermaFrost | iceskull | units/pd2_dlc_snow/masks/msk_iceskull/msk_iceskull |
Xm22
Mask Name | ID | Unit |
---|---|---|
Green Elf | elfhat | units/pd2_dlc_xm22/masks/msk_elfhat/msk_elfhat |
Purple Elf | elfhat_violet | units/pd2_dlc_xm22/masks/msk_elfhat_violet/msk_elfhat_violet |
Red Elf | elfhat_red | units/pd2_dlc_xm22/masks/msk_elfhat_red/msk_elfhat_red |
Yellow Elf | elfhat_yellow | units/pd2_dlc_xm22/masks/msk_elfhat_yellow/msk_elfhat_yellow |
Xmas Soundtrack
Mask Name | ID | Unit |
---|---|---|
Furious Santa | santa_mad | units/pd2_dlc_xmas/masks/msk_santa_mad/msk_santa_mad |
Surprised Santa | santa_surprise | units/pd2_dlc_xmas/masks/msk_santa_suprise/msk_santa_suprise |
Tipsy Santa | santa_drunk | units/pd2_dlc_xmas/masks/msk_santa_drunk/msk_santa_drunk |
Yakuza Character Pack
Mask Name | ID | Unit |
---|---|---|
Jiro | jiro | units/pd2_dlc_dragon/masks/jiro/msk_jiro |
Jiro Begins | jiro_begins | units/pd2_dlc_dragon/masks/jiro_begins/msk_jiro_begins |
Ztm
Mask Name | ID | Unit |
---|---|---|
The Almir | ztm | units/pd2_dlc_ztm/masks/msk_ztm |
Mask Patterns
This contains data for all the current mask patterns in the game
Patterns
Game Base
Pattern | ID | Unit |
---|---|---|
Guardian | toto | units/pd2_dlc_infamy/masks/patterns/pattern_toto_df |
Magnetic Magnet | magnet | units/payday2/masks/shared_textures/patterns/pattern_magnet_df |
Spook | spook | units/pd2_dlc_infamy/masks/patterns/pattern_spook_df |
The Headshot | headshot | units/payday2/masks/shared_textures/patterns/pattern_headshot_df |
The 2 in PAYDAY | two | units/payday2/masks/shared_textures/patterns/pattern_two_df |
The Orb | target | units/payday2/masks/shared_textures/patterns/pattern_target_df |
Jagged Stripes | paint2 | units/payday2/masks/shared_textures/patterns/pattern_paint2_df |
Greedy Spider | spider | units/payday2/masks/shared_textures/patterns/pattern_spider_df |
Moon and Water | horizon_circle | units/payday2/masks/shared_textures/patterns/pattern_horizon_circle_df |
Hannibalistic | hannibalistic | units/payday2/masks/shared_textures/patterns/pattern_hannibalistic_df |
Smooth Gradient | gradient | units/payday2/masks/shared_textures/patterns/pattern_gradient_df |
Solid First | solidfirst | units/payday2/masks/shared_textures/patterns/pattern_solidfirst_df |
Webbed | webbed | units/payday2/masks/shared_textures/patterns/pattern_webbed_df |
PAYDAY 2 | pd2 | units/payday2/masks/shared_textures/patterns/pattern_pd2_df |
Celtic Cross | celtic1 | units/payday2/masks/shared_textures/patterns/pattern_celtic1_df |
Candy Hearts | hearts | units/payday2/masks/shared_textures/patterns/pattern_hearts_df |
Circuit Board | circuit | units/payday2/masks/shared_textures/patterns/pattern_circuit_df |
The Puzzle | puzzle | units/payday2/masks/shared_textures/patterns/pattern_puzzle_df |
Sign of Annihilation | messatsu | units/payday2/masks/shared_textures/patterns/pattern_messatsu_df |
Ex Machina | exmachina | units/pd2_dlc_infamy/masks/patterns/pattern_exmachina_df |
Digital | digital | units/pd2_dlc_infamy/masks/patterns/pattern_digital_df |
Girls and Boys | girlsandboys | units/payday2/masks/shared_textures/patterns/pattern_girlsandboys_df |
The Hypnotica | hypnotic | units/payday2/masks/shared_textures/patterns/pattern_hypnotic_df |
Tribal Circle | tribal2 | units/payday2/masks/shared_textures/patterns/pattern_tribal2_df |
Evil Eye | evileye | units/pd2_dlc_infamy/masks/patterns/pattern_evileye_df |
Pain | pain | units/pd2_dlc_infamy/masks/patterns/pattern_pain_df |
God is my Judge | daniel | units/payday2/masks/shared_textures/patterns/pattern_daniel_df |
Two $ one Stripe | emblem3 | units/payday2/masks/shared_textures/patterns/pattern_emblem3_df |
The Flag | flag | units/payday2/masks/shared_textures/patterns/pattern_flag_df |
Ozymandias | daft_heart | units/payday2/masks/shared_textures/patterns/pattern_daft_heart_df |
The Left Hand | hand | units/payday2/masks/shared_textures/patterns/pattern_hand_df |
Masked Mastermind | ultimaterobber | units/payday2/masks/shared_textures/patterns/pattern_ultimaterobber_df |
Solid Second | solidsecond | units/payday2/masks/shared_textures/patterns/pattern_solidsecond_df |
The ? | wtf | units/payday2/masks/shared_textures/patterns/pattern_wtf_df |
The TF2 | tf2 | units/payday2/masks/shared_textures/patterns/pattern_tf2_df |
Hexagons | hexagons | units/pd2_dlc_mad/masks/patterns/pattern_hexagons_df |
Eastern Sunrise | japan | units/payday2/masks/shared_textures/patterns/pattern_japan_df |
Clockwork Gears | cogs | units/payday2/masks/shared_textures/patterns/pattern_cogs_df |
Rebel | rebel | units/pd2_dlc_mad/masks/patterns/pattern_rebel_df |
Companion Cube | companioncube | units/payday2/masks/shared_textures/patterns/pattern_companioncube_df |
The Head of The Ouroboros | ouro | units/payday2/masks/shared_textures/patterns/pattern_ouro_df |
The Reaper | reaper | units/payday2/masks/shared_textures/patterns/pattern_reaper_df |
Poison | poison | units/payday2/masks/shared_textures/patterns/pattern_poison_df |
Bio Hazard | biohazard | units/payday2/masks/shared_textures/patterns/pattern_biohazard_df |
Monster Visor | monstervisor | units/pd2_dlc_infamy/masks/patterns/pattern_monstervisor_df |
The Zebra | zebra | units/payday2/masks/shared_textures/patterns/pattern_zebra_df |
Fleur-de-lis | fleur | units/payday2/masks/shared_textures/patterns/pattern_fleur_df |
The Whiner | whiner | units/payday2/masks/shared_textures/patterns/pattern_whiner_df |
The Ouroboros | ouroboros | units/payday2/masks/shared_textures/patterns/pattern_ouroboros_df |
Lift Off | striped | units/payday2/masks/shared_textures/patterns/pattern_striped_df |
Lightning Bolt | shazam | units/payday2/masks/shared_textures/patterns/pattern_shazam_df |
Material only | no_color_full_material | units/payday2/masks/shared_textures/patterns/pattern_no_color_full_material_df |
Starbreeze Sun | starbreeze | units/payday2/masks/shared_textures/patterns/pattern_starbreeze_df |
The Zipper | zipper | units/payday2/masks/shared_textures/patterns/pattern_zipper_df |
The Inferno | flames | units/payday2/masks/shared_textures/patterns/pattern_flames_df |
Broad Strokes | paint1 | units/payday2/masks/shared_textures/patterns/pattern_paint1_df |
Big Foot | foot | units/payday2/masks/shared_textures/patterns/pattern_foot_df |
The Arrow | arrow | units/payday2/masks/shared_textures/patterns/pattern_arrow_df |
Hexagon Circle | hexagon | units/payday2/masks/shared_textures/patterns/pattern_hexagon_df |
Hawk Wings | hawk | units/payday2/masks/shared_textures/patterns/pattern_hawk_df |
Lover Boy | loverboy | units/payday2/masks/shared_textures/patterns/pattern_loverboy_df |
The Union Jack | unionjack | units/payday2/masks/shared_textures/patterns/pattern_unionjack_df |
Bounty Hunter | fatman | units/pd2_dlc_infamy/masks/patterns/pattern_fatman_df |
Doomweaver | doomweaver | units/payday2/masks/shared_textures/patterns/pattern_doomweaver_df |
Radioactive | nuclear | units/payday2/masks/shared_textures/patterns/pattern_nuclear_df |
The Atom | atom | units/payday2/masks/shared_textures/patterns/pattern_atom_df |
Zig Zag Stripes | tribal | units/payday2/masks/shared_textures/patterns/pattern_tribal_df |
Aperture Science | aperture | units/payday2/masks/shared_textures/patterns/pattern_aperture_df |
Ace | ace | units/payday2/masks/shared_textures/patterns/pattern_ace_df |
Thin Stripes | big_skull | units/payday2/masks/shared_textures/patterns/pattern_big_skull_df |
Phoenix | jimmy_phoenix | units/pd2_dlc_mad/masks/patterns/pattern_jimmy_phoenix_df |
The Kabuki | kabuki1 | units/payday2/masks/shared_textures/patterns/pattern_kabuki1_df |
The Illuminati | illuminati | units/payday2/masks/shared_textures/patterns/pattern_illuminati_df |
Electric Center | electric | units/payday2/masks/shared_textures/patterns/pattern_electric_df |
Steampunk | steampunk | units/pd2_dlc_infamy/masks/patterns/pattern_steampunk_df |
The Molecule | molecule | units/payday2/masks/shared_textures/patterns/pattern_molecule_df |
Nautical Compass | compass | units/payday2/masks/shared_textures/patterns/pattern_compass_df |
Barbarian Warpaint | barbarian | units/payday2/masks/shared_textures/patterns/pattern_barbarian_df |
Mountain and Sky | emblem2 | units/payday2/masks/shared_textures/patterns/pattern_emblem2_df |
Fingerprint | fingerprint | units/payday2/masks/shared_textures/patterns/pattern_fingerprint_df |
Magic Eightball | eightball | units/payday2/masks/shared_textures/patterns/pattern_eightball_df |
One Nation Under God | usa | units/payday2/masks/shared_textures/patterns/pattern_usa_df |
Piece of Cake | cake | units/payday2/masks/shared_textures/patterns/pattern_cake_df |
The Raster | raster | units/payday2/masks/shared_textures/patterns/pattern_raster_df |
Claw Attack | scars | units/payday2/masks/shared_textures/patterns/pattern_scars_df |
The Dragon | dragon_full | units/payday2/masks/shared_textures/patterns/pattern_dragon_full_df |
Violent Bite | bite | units/payday2/masks/shared_textures/patterns/pattern_bite_df |
Tiger Camouflage | swe_camo | units/payday2/masks/shared_textures/patterns/pattern_swe_camo_df |
Mexican Wrestler | luchador | units/payday2/masks/shared_textures/patterns/pattern_luchador_df |
The Swirls | swirl | units/payday2/masks/shared_textures/patterns/pattern_swirl_df |
Three Crowns | trekronor | units/payday2/masks/shared_textures/patterns/pattern_trekronor_df |
Yggdrasil | yggdrasil | units/payday2/masks/shared_textures/patterns/pattern_yggdrasil_df |
Happy Clown | clown | units/payday2/masks/shared_textures/patterns/pattern_clown_df |
Bloodsucker | bloodsucker | units/payday2/masks/shared_textures/patterns/pattern_bloodsucker_df |
Pumpkin Grin | pumpgrin | units/payday2/masks/shared_textures/patterns/pattern_pumpgrin_df |
Two Lions | emblem1 | units/payday2/masks/shared_textures/patterns/pattern_emblem1_df |
OVERKILL | overkill | units/payday2/masks/shared_textures/patterns/pattern_overkill_df |
StarVR | starvr | units/pd2_dlc_humble_summer15/masks/patterns/pattern_starvr_df |
The Beast | beast | units/payday2/masks/shared_textures/patterns/pattern_beast_df |
Yin and Yang | yinyang | units/payday2/masks/shared_textures/patterns/pattern_yinyang_df |
PON PON PON | cat | units/payday2/masks/shared_textures/patterns/pattern_cat_df |
Hellish | hellish | units/payday2/masks/shared_textures/patterns/pattern_hellish_df |
Stripes Below | emblem4 | units/payday2/masks/shared_textures/patterns/pattern_emblem4_df |
The Anarchy | anarchy | units/payday2/masks/shared_textures/patterns/pattern_anarchy_df |
Cracker | cracker | units/payday2/masks/shared_textures/patterns/pattern_cracker_df |
The Protagonist | rorschach | units/payday2/masks/shared_textures/patterns/pattern_rorschach_df |
Three Thick Stripes | sidestripe | units/payday2/masks/shared_textures/patterns/pattern_sidestripe_df |
Crossing Chains | chains | units/payday2/masks/shared_textures/patterns/pattern_chains_df |
Praying Mantis | mantis | units/payday2/masks/shared_textures/patterns/pattern_mantis_df |
Gear Grinder | gearhead | units/payday2/masks/shared_textures/patterns/pattern_gearhead_df |
Golden Lily | fleur2 | units/payday2/masks/shared_textures/patterns/pattern_fleur2_df |
Pirate Eyepatch | pirate | units/payday2/masks/shared_textures/patterns/pattern_pirate_df |
Squares | squares | units/pd2_dlc_mad/masks/patterns/pattern_squares_df |
Bright Star | star | units/payday2/masks/shared_textures/patterns/pattern_star_df |
Base mask | no_color_no_material | units/payday2/masks/shared_textures/patterns/pattern_no_color_no_material_df |
Vertical Split | vertical | units/payday2/masks/shared_textures/patterns/pattern_vertical_df |
Inverted Spikes | spikes | units/payday2/masks/shared_textures/patterns/pattern_spikes_df |
Marvelous Blocks | marv | units/payday2/masks/shared_textures/patterns/pattern_marv_df |
Portal | portal | units/payday2/masks/shared_textures/patterns/pattern_portal_df |
Imperial | imperial | units/pd2_dlc_infamy/masks/patterns/pattern_imperial_df |
Stiches | stitches | units/payday2/masks/shared_textures/patterns/pattern_stitches_df |
Dragon Split | dragon_split | units/payday2/masks/shared_textures/patterns/pattern_dragon_split_df |
Masked Falcon | maskedfalcon | units/payday2/masks/shared_textures/patterns/pattern_maskedfalcon_df |
Ribcage | ribcage | units/pd2_dlc_infamy/masks/patterns/pattern_ribcage_df |
Good ol' Al | spawn | units/payday2/masks/shared_textures/patterns/pattern_spawn_df |
Masked Villain | grayson | units/payday2/masks/shared_textures/patterns/pattern_grayson_df |
Howl | shout | units/payday2/masks/shared_textures/patterns/pattern_shout_df |
Skull Basher | skull | units/payday2/masks/shared_textures/patterns/pattern_skull_df |
Three Points | diamond | units/payday2/masks/shared_textures/patterns/pattern_diamond_df |
The Cobra | cobrakai | units/payday2/masks/shared_textures/patterns/pattern_cobrakai_df |
Hell's Anchor | hellsanchor | units/pd2_dlc_infamy/masks/patterns/pattern_hellsanchor_df |
Celtic Knot | celtic2 | units/payday2/masks/shared_textures/patterns/pattern_celtic2_df |
Loot Bag
Pattern | ID | Unit |
---|---|---|
I <3 OVERKILL | fan | units/payday2/masks/shared_textures/patterns/pattern_fan_df |
Poetry Jam
Pattern | ID | Unit |
---|---|---|
Tribal Stroke | tribalstroke | units/pd2_poetry_winners/patterns/pattern_tribalstroke_df |
TCN | tcn | units/pd2_poetry_winners/patterns/pattern_tcn_df |
Kraken | kraken | units/pd2_poetry_winners/patterns/pattern_kraken_df |
Death Cube | deathcube | units/pd2_poetry_winners/patterns/pattern_deathcube_df |
Armored Transport
Pattern | ID | Unit |
---|---|---|
Forest Camouflage | forestcamo | units/pd2_dlc1/masks/patterns/pattern_forestcamo_df |
The American Eagle | americaneagle | units/pd2_dlc1/masks/patterns/pattern_americaneagle_df |
Stars | stars | units/pd2_dlc1/masks/patterns/pattern_stars_df |
Race Stripes | racestripes | units/pd2_dlc1/masks/patterns/pattern_racestripes_df |
Gage Weapon Pack #01
Pattern | ID | Unit |
---|---|---|
Digital Camo | digitalcamo | units/pd2_dlc_dec5/masks/patterns/pattern_digitalcamo_df |
Hunter | hunter | units/pd2_dlc_dec5/masks/patterns/pattern_hunter_df |
Commando | army | units/pd2_dlc_dec5/masks/patterns/pattern_army_df |
The Vet | commando | units/pd2_dlc_dec5/masks/patterns/pattern_commando_df |
Gage Shotgun Pack
Pattern | ID | Unit |
---|---|---|
Chief | chief | units/pd2_dlc_gage_shot/patterns/pattern_chief_df |
Banana | banana | units/pd2_dlc_gage_shot/patterns/pattern_banana_df |
Terror | terror | units/pd2_dlc_gage_shot/patterns/pattern_terror_df |
Monkey Skull | monkeyskull | units/pd2_dlc_gage_shot/patterns/pattern_monkeyskull_df |
Gage Assault Pack
Pattern | ID | Unit |
---|---|---|
Vicious | vicious | units/pd2_dlc_gage_assault/masks/patterns/pattern_vicious_df |
Muerte | muerte | units/pd2_dlc_gage_assault/masks/patterns/pattern_muerte_df |
Emperor | emperor | units/pd2_dlc_gage_assault/masks/patterns/pattern_emperor_df |
Death | death | units/pd2_dlc_gage_assault/masks/patterns/pattern_death_df |
Gage Weapon Pack #02
Pattern | ID | Unit |
---|---|---|
Warrior | warrior | units/pd2_dlc_gage_lmg/masks/patterns/warrior_df |
Styx | styx | units/pd2_dlc_gage_lmg/masks/patterns/styx_df |
Fighter | fighter | units/pd2_dlc_gage_lmg/masks/patterns/fighter_df |
Finger Paint | fingerpaint | units/pd2_dlc_gage_lmg/masks/patterns/fingerpaint_df |
Gage Sniper Pack
Pattern | ID | Unit |
---|---|---|
Wings of Death | wingsofdeath | units/pd2_dlc_gage_snp/patterns/pattern_wingsofdeath_df |
Spider Eyes | spidereyes | units/pd2_dlc_gage_snp/patterns/pattern_spidereyes_df |
Bugger | bugger | units/pd2_dlc_gage_snp/patterns/pattern_bugger_df |
Venomous | venomous | units/pd2_dlc_gage_snp/patterns/pattern_venomous_df |
Big Bank
Pattern | ID | Unit |
---|---|---|
God of War | wargod | units/pd2_dlc_big/masks/patterns/pattern_wargod_df |
Spartan | spartan | units/pd2_dlc_big/masks/patterns/pattern_spartan_df |
Ruler | ruler | units/pd2_dlc_big/masks/patterns/pattern_ruler_df |
Roman | roman | units/pd2_dlc_big/masks/patterns/pattern_roman_df |
Hotline Miami DLC
Pattern | ID | Unit |
---|---|---|
Palm Trees | palmtrees | units/pd2_dlc_miami/masks/patterns/pattern_palmtrees_df |
Hip to Be Polygon | hiptobepolygon | units/pd2_dlc_miami/masks/patterns/pattern_hiptobepolygon_df |
Be Somebody | bsomebody | units/pd2_dlc_miami/masks/patterns/pattern_bsomebody_df |
Doodles | doodles | units/pd2_dlc_miami/masks/patterns/pattern_doodles_df |
Hotline Miami
Pattern | ID | Unit |
---|---|---|
Shut Up and Bleed | shutupandbleed | units/pd2_dlc_miami/masks/patterns/pattern_shutupandbleed_df |
Leopard | leopard | units/pd2_dlc_miami/masks/patterns/pattern_leopard_df |
Hotline | hotline | units/pd2_dlc_miami/masks/patterns/pattern_hotline_df |
Ugly Rug | uglyrug | units/pd2_dlc_miami/masks/patterns/pattern_uglyrug_df |
Gage Historical Pack
Pattern | ID | Unit |
---|---|---|
Filthy Thirteen | filthythirteen | units/pd2_dlc_gage_historical/patterns/pattern_filthythirteen_df |
Death Dealer | deathdealer | units/pd2_dlc_gage_historical/patterns/pattern_deathdealer_df |
Captain War | captainwar | units/pd2_dlc_gage_historical/patterns/pattern_captainwar_df |
Dazzle | dazzle | units/pd2_dlc_gage_historical/patterns/pattern_dazzle_df |
The Diamond Heist
Pattern | ID | Unit |
---|---|---|
Runes | runes | units/pd2_indiana/patterns/pattern_runes_df |
Hawk Helm | hawkhelm | units/pd2_indiana/patterns/pattern_hawkhelm_df |
Hieroglyphs | hieroglyphs | units/pd2_indiana/patterns/pattern_hieroglyphs_df |
Horus | horus | units/pd2_indiana/patterns/pattern_horus_df |
BBQ Weapon Pack
Pattern | ID | Unit |
---|---|---|
Hot Flames | hotflames | units/pd2_dlc_bbq/masks/patterns/pattern_hotflames_df |
Fireborn | fireborn | units/pd2_dlc_bbq/masks/patterns/pattern_fireborn_df |
Flamer | flamer | units/pd2_dlc_bbq/masks/patterns/pattern_flamer_df |
Flammable | flammable | units/pd2_dlc_bbq/masks/patterns/pattern_flammable_df |
Western Weapon Pack
Pattern | ID | Unit |
---|---|---|
Coyote | coyote | units/pd2_dlc_west/masks/patterns/pattern_coyote_df |
Sacred | native | units/pd2_dlc_west/masks/patterns/pattern_native_df |
Mystical | pattern | units/pd2_dlc_west/masks/patterns/pattern_pattern_df |
Totem | totem | units/pd2_dlc_west/masks/patterns/pattern_totem_df |
The Alesso Heist DLC
Pattern | ID | Unit |
---|---|---|
Alesso Logo | arena_logo | units/pd2_dlc_arena/masks/patterns/pattern_arena_logo_df |
Smoke | smoke | units/pd2_dlc_arena/masks/patterns/pattern_smoke_df |
Soundwave | soundwave | units/pd2_dlc_arena/masks/patterns/pattern_soundwave_df |
Circle Raster | circle_raster | units/pd2_dlc_arena/masks/patterns/pattern_circle_raster_df |
The Golden Grin Casino
Pattern | ID | Unit |
---|---|---|
Cards | cards | units/pd2_dlc_casino/masks/patterns/pattern_cards_df |
Chips | chips | units/pd2_dlc_casino/masks/patterns/pattern_chips_df |
Dices | dices | units/pd2_dlc_casino/masks/patterns/pattern_dices_df |
Royale | royale | units/pd2_dlc_casino/masks/patterns/pattern_royale_df |
Gage Ninja Pack
Pattern | ID | Unit |
---|---|---|
Hanabi | origami | units/pd2_dlc_turtles/masks/patterns/pattern_origami_df |
Youkai | youkai | units/pd2_dlc_turtles/masks/patterns/pattern_youkai_df |
Koi | koi | units/pd2_dlc_turtles/masks/patterns/pattern_koi_df |
Oni | oni | units/pd2_dlc_turtles/masks/patterns/pattern_oni_df |
Gage Chivalry Pack
Pattern | ID | Unit |
---|---|---|
Medieval | med_pat | units/pd2_dlc_steel/masks/patterns/pattern_med_patt_df |
Mason | mason | units/pd2_dlc_steel/masks/patterns/pattern_mason_df |
Agatha | agatha | units/pd2_dlc_steel/masks/patterns/pattern_agatha_df |
Checkered Out | checkered_out | units/pd2_dlc_steel/masks/patterns/pattern_checkered_out_df |
The Point Break heists DLC
Pattern | ID | Unit |
---|---|---|
Tribal Face | tribalface | units/pd2_dlc_jerry/masks/patterns/pattern_tribalface_df |
Tribal Wave | tribalwave | units/pd2_dlc_jerry/masks/patterns/pattern_tribalwave_df |
Sun Avatar | sunavatar | units/pd2_dlc_jerry/masks/patterns/pattern_sunavatar_df |
Ornamental Crown | ornamentalcrown | units/pd2_dlc_jerry/masks/patterns/pattern_ornamentalcrown_df |
The Biker Heist
Pattern | ID | Unit |
---|---|---|
Biker Face | biker_face | units/pd2_dlc_born/masks/patterns/pattern_bikerface_df |
Skull Wing | skull_wing | units/pd2_dlc_born/masks/patterns/pattern_skullwings_df |
Engine | skull_engine | units/pd2_dlc_born/masks/patterns/pattern_skullengine_df |
Fire Tire | tire_fire | units/pd2_dlc_born/masks/patterns/pattern_tirefire_df |
Gage Spec Ops Pack
Pattern | ID | Unit |
---|---|---|
Sight | sight | units/pd2_dlc_tng/masks/patterns/pattern_sight_df |
Bullets | bullets | units/pd2_dlc_tng/masks/patterns/pattern_bullets_df |
Facepaint | facepaint | units/pd2_dlc_tng/masks/patterns/pattern_facepaint_df |
Stripes | stripes | units/pd2_dlc_tng/masks/patterns/pattern_stripes_df |
The Bomb Heists
Pattern | ID | Unit |
---|---|---|
Lion Game Lion | cro_pattern_3 | units/pd2_dlc_cro/masks/patterns/liongamelion |
Pleter | cro_pattern_4 | units/pd2_dlc_cro/masks/patterns/pleter |
Caduceus | cro_pattern_1 | units/pd2_dlc_cro/masks/patterns/caduceus |
Checker Board | cro_pattern_2 | units/pd2_dlc_cro/masks/patterns/checkerboard |
John Wick Weapon Pack
Pattern | ID | Unit |
---|---|---|
Battle Wounds | warface | units/pd2_dlc_pim/masks/patterns/pattern_warface_df |
Piety | piety | units/pd2_dlc_pim/masks/patterns/pattern_piety_df |
One Shot | oneshot | units/pd2_dlc_pim/masks/patterns/pattern_oneshot_df |
Daisies | daisy | units/pd2_dlc_pim/masks/patterns/pattern_daisy_df |
Butcher AK/CAR Mod Pack
Pattern | ID | Unit |
---|---|---|
Dinosaur Skull | dinoskull | units/pd2_dlc_akm4_modpack/patterns/pattern_dinoskull_df |
Dinosaur Stripes | dinostripes | units/pd2_dlc_akm4_modpack/patterns/pattern_dinostripes_df |
Prehistoric Predator | predator | units/pd2_dlc_akm4_modpack/patterns/pattern_predator_df |
Dinosaur Scars | dinoscars | units/pd2_dlc_akm4_modpack/patterns/pattern_scars_df |
The Goat Simulator Heist DLC
Pattern | ID | Unit |
---|---|---|
Fur | fur | units/pd2_dlc_peta/masks/patterns/pattern_fur_df |
Illumigoati | illumigoati | units/pd2_dlc_peta/masks/patterns/pattern_illumigoati_df |
Goat Face | goatface | units/pd2_dlc_peta/masks/patterns/pattern_goatface_df |
Giraffe | giraffe | units/pd2_dlc_peta/masks/patterns/pattern_giraffe_df |
The Wolf Pack
Pattern | ID | Unit |
---|---|---|
Kurbits | kurbits | units/pd2_dlc_lupus/patterns/pattern_kurbits_df |
Fenris | fenris | units/pd2_dlc_lupus/patterns/pattern_fenris_df |
Luse | luse | units/pd2_dlc_lupus/patterns/pattern_luse_df |
Split | split | units/pd2_dlc_lupus/patterns/pattern_split_df |
Scarface Heist
Pattern | ID | Unit |
---|---|---|
Diablada | diablada | units/pd2_dlc_friend/masks/patterns/pattern_diablada_df |
Cracks | scar_mask | units/pd2_dlc_friend/masks/patterns/pattern_scar_mask_df |
Liberty Flame | liberty_flame | units/pd2_dlc_friend/masks/patterns/pattern_liberty_flame_df |
Coin | my_little | units/pd2_dlc_friend/masks/patterns/pattern_my_little_df |
Mask Materials
This contains data for all the current mask materials in the game
Materials
Game Base
Material | ID | Texture |
---|---|---|
Titanium | titanium | units/payday2/matcaps/matcap_titanium_df |
Chrome Purple | chrome_purple | units/payday2/matcaps/matcap_chrome_purple_df |
Baby | baby | units/pd2_dlc_infamy/matcaps/matcap_baby_df |
White Rock | whiterock | units/payday2/matcaps/matcap_whiterock_df |
Hades | hades | units/pd2_dlc_infamy/matcaps/matcap_hades_df |
Bronze | deep_bronze | units/payday2/matcaps/matcap_deep_bronze_df |
Sinister | sinister | units/pd2_dlc_infamy/matcaps/matcap_sinister_df |
Bismuth | bismuth | units/payday2/matcaps/matcap_bismuth_df |
Haze | haze | units/pd2_dlc_infamy/matcaps/matcap_haze_df |
Piano Black | pianoblack | units/payday2/matcaps/matcap_pianoblack_df |
Copper | copper | units/pd2_dlc_infamy/matcaps/matcap_copper_df |
Hot and Cold | hot_cold | units/payday2/matcaps/matcap_hot_cold_df |
Rainbow | rainbow | units/payday2/matcaps/matcap_rainbow_df |
Denim | denim | units/payday2/matcaps/matcap_denim_df |
Fine Wood | finewood | units/payday2/matcaps/matcap_finewood_df |
Nebula | nebula | units/pd2_dlc_mad/masks/materials/matcap_nebula_df |
Leather | leather | units/payday2/matcaps/matcap_leather1_df |
Snake Scales | scales | units/payday2/matcaps/matcap_scales_df |
Chrome Blue | twoblue | units/payday2/matcaps/matcap_twoblue_df |
Spaceship | spaceship | units/pd2_dlc_mad/masks/materials/matcap_spaceship_df |
Blue Water | waterblue | units/payday2/matcaps/matcap_waterblue_df |
Blood Red | bloodred | units/payday2/matcaps/matcap_bloodred_df |
Aspen | bark3 | units/payday2/matcaps/matcap_bark3_df |
Alligator Skin | alligator | units/payday2/matcaps/matcap_alligator_df |
Crackled Stone | rock1 | units/payday2/matcaps/matcap_rock1_df |
Electric | electric | units/pd2_dlc_infamy/matcaps/matcap_electric_df |
Radioactive | radioactive | units/payday2/matcaps/matcap_radioactive_df |
Orcish | orchish | units/payday2/matcaps/matcap_orcish_df |
Crackled | cracks1 | units/payday2/matcaps/matcap_cracks1_df |
Metal | metal1 | units/payday2/matcaps/matcap_metal1_df |
Inferno | magma | units/payday2/matcaps/matcap_magma_df |
Concrete | concrete1 | units/payday2/matcaps/matcap_concrete1_df |
Mercury | mercury | units/payday2/matcaps/matcap_mercury_df |
Golden | gold_clean | units/payday2/matcaps/matcap_gold_clean_df |
Candy | candy | units/payday2/matcaps/matcap_candy_df |
Carbon Fiber | carbon | units/payday2/matcaps/matcap_carbon_df |
Planet | planet | units/pd2_dlc_mad/masks/materials/matcap_planet_df |
Corroded Bronze | oldbronze | units/payday2/matcaps/matcap_oldbronze_df |
Slime | slime | units/payday2/matcaps/matcap_slime_df |
Flesh | skin | units/payday2/matcaps/matcap_skin_df |
Pinecone | bark2 | units/payday2/matcaps/matcap_bark2_df |
Glossy Gray | greygloss | units/payday2/matcaps/matcap_greygloss_df |
Dark Leather | dark_leather | units/pd2_dlc_infamy/matcaps/matcap_dark_leather_df |
Alien Slime | alien_slime | units/pd2_dlc_infamy/matcaps/matcap_alien_slime_df |
Punk | punk | units/pd2_dlc_infamy/matcaps/matcap_punk_df |
Plastic | plastic | units/payday2/matcaps/matcap_plastic_df |
Oak | bark1 | units/payday2/matcaps/matcap_bark1_df |
Wicker | wicker1 | units/payday2/matcaps/matcap_wicker1_df |
Oxide Bronze | oxide_bronze | units/payday2/matcaps/matcap_oxide_bronze_df |
Rusty | rusty | units/pd2_dlc_mad/masks/materials/matcap_rusty_df |
Plastic Hood | plastic_hood | units/pd2_dlc_infamy/matcaps/matcap_plastic_hood_df |
Arizona | arizona | units/pd2_dlc_infamy/matcaps/matcap_arizona_df |
Eye | eye | units/pd2_dlc_infamy/matcaps/matcap_eye_df |
Hard Rock | rock3 | units/payday2/matcaps/matcap_rock3_df |
Matte Black | matteblack | units/payday2/matcaps/matcap_matteblack_df |
Clean Rock | rock2 | units/payday2/matcaps/matcap_rock2_df |
Poetry Jam
Material | ID | Texture |
---|---|---|
Nanoweave | carbongrid | units/pd2_poetry_winners/materials/matcap_carbongrid_df |
Cosmoline | cosmoline | units/pd2_poetry_winners/materials/matcap_cosmoline_df |
Circuit Board | electronic | units/pd2_poetry_winners/materials/matcap_electronic_df |
Black Metal | blackmetal | units/pd2_poetry_winners/materials/matcap_blackmetal_df |
Armored Transport
Material | ID | Texture |
---|---|---|
Jade | jade | units/pd2_dlc1/matcaps/matcap_jade_df |
Pearl | marble | units/pd2_dlc1/matcaps/matcap_marble_df |
Red, White and Blue | redwhiteblue | units/pd2_dlc1/matcaps/matcap_redwhiteblue_df |
Cash Money | cash | units/pd2_dlc1/matcaps/matcap_cash_df |
Gage Weapon Pack #01
Material | ID | Texture |
---|---|---|
Fur | fur | units/pd2_dlc_dec5/matcaps/matcap_fur_df |
Heavy Metal | heavymetal | units/pd2_dlc_dec5/matcaps/matcap_heavymetal_df |
Oily Metal | oilmetal | units/pd2_dlc_dec5/matcaps/matcap_oilmetal_df |
Galvanized Steel | galvanized | units/pd2_dlc_dec5/matcaps/matcap_galvanized_df |
Gage Shotgun Pack
Material | ID | Texture |
---|---|---|
Banana Peel | bananapeel | units/pd2_dlc_gage_shot/matcaps/matcap_bananapeel_df |
Leaf | leaf | units/pd2_dlc_gage_shot/matcaps/matcap_leaf_df |
Sparks | sparks | units/pd2_dlc_gage_shot/matcaps/matcap_sparks_df |
Explosive | explosive | units/pd2_dlc_gage_shot/matcaps/matcap_explosive_df |
Gage Assault Pack
Material | ID | Texture |
---|---|---|
Void | void | units/pd2_dlc_gage_assault/materials/matcap_void_df |
Evil | evil | units/pd2_dlc_gage_assault/materials/matcap_evil_df |
Frost | frost | units/pd2_dlc_gage_assault/materials/matcap_frost_df |
Bone | bone | units/pd2_dlc_gage_assault/materials/matcap_bone_df |
Gage Weapon Pack #02
Material | ID | Texture |
---|---|---|
Mud | mud | units/pd2_dlc_gage_lmg/matcaps/matcap_mud_df |
Jungle Camo | erdl | units/pd2_dlc_gage_lmg/matcaps/matcap_erdl_df |
Splinter Camo | splinter | units/pd2_dlc_gage_lmg/matcaps/matcap_splinter_df |
Gun Metal | gunmetal | units/pd2_dlc_gage_lmg/matcaps/matcap_gunmetal_df |
Gage Sniper Pack
Material | ID | Texture |
---|---|---|
Insectoid | insectoid | units/pd2_dlc_gage_snp/materials/matcap_insectoid_df |
Bug Shell | bugshell | units/pd2_dlc_gage_snp/materials/matcap_bugshell_df |
Hard Shell | hardshell | units/pd2_dlc_gage_snp/materials/matcap_hardshell_df |
Carapace | carapace | units/pd2_dlc_gage_snp/materials/matcap_carapace_df |
Big Bank
Material | ID | Texture |
---|---|---|
Clay | clay | units/pd2_dlc_big/matcaps/matcap_clay_df |
Gemstone | gemstone | units/pd2_dlc_big/matcaps/matcap_gemstone_df |
Parchment | parchment | units/pd2_dlc_big/matcaps/matcap_parchment_df |
Exhausted | old | units/pd2_dlc_big/matcaps/matcap_old_df |
Hotline Miami DLC
Material | ID | Texture |
---|---|---|
Rubber | rubber | units/pd2_dlc_miami/matcaps/matcap_rubber_df |
Sunset | sunset | units/pd2_dlc_miami/matcaps/matcap_sunset_df |
Error | error | units/pd2_dlc_miami/matcaps/matcap_error_df |
Chromescape | chromescape | units/pd2_dlc_miami/matcaps/matcap_chromescape_df |
Hotline Miami
Material | ID | Texture |
---|---|---|
Rug | rug | units/pd2_dlc_miami/matcaps/matcap_rug_df |
Cushion | cushion | units/pd2_dlc_miami/matcaps/matcap_cushion_df |
Neon | neon | units/pd2_dlc_miami/matcaps/matcap_neon_df |
Hatred | hatred | units/pd2_dlc_miami/matcaps/matcap_hatred_df |
Gage Historical Pack
Material | ID | Texture |
---|---|---|
Patriot | patriot | units/pd2_dlc_gage_historical/materials/matcap_patriot_df |
Army Green | armygreen | units/pd2_dlc_gage_historical/materials/matcap_armygreen_df |
Red Sun | redsun | units/pd2_dlc_gage_historical/materials/matcap_redsun_df |
Gunsmoke | gunsmoke | units/pd2_dlc_gage_historical/materials/matcap_gunsmoke_df |
The Diamond Heist
Material | ID | Texture |
---|---|---|
Rusting Metal | rust | units/pd2_indiana/materials/matcap_rust_df |
Diamond | diamond | units/pd2_indiana/materials/matcap_diamond_df |
Mummy Bandages | bandages | units/pd2_indiana/materials/matcap_bandages_df |
Sand | sand | units/pd2_indiana/materials/matcap_sand_df |
BBQ Weapon Pack
Material | ID | Texture |
---|---|---|
Toast | toast | units/pd2_dlc_bbq/materials/matcap_toast_df |
Burn | burn | units/pd2_dlc_bbq/materials/matcap_burn_df |
Coal | coal | units/pd2_dlc_bbq/materials/matcap_coal_df |
Candlelight | candlelight | units/pd2_dlc_bbq/materials/matcap_candlelight_df |
Western Weapon Pack
Material | ID | Texture |
---|---|---|
Western Sunset | westernsunset | units/pd2_dlc_west/masks/materials/matcap_westernsunset_df |
Gold Fever | goldfever | units/pd2_dlc_west/masks/materials/matcap_goldfever_df |
Cactus | cactus | units/pd2_dlc_west/masks/materials/matcap_cactus_df |
Scorpion | scorpion | units/pd2_dlc_west/masks/materials/matcap_scorpion_df |
The Alesso Heist DLC
Material | ID | Texture |
---|---|---|
Enlightenment | enlightment | units/pd2_dlc_arena/masks/materials/matcap_enlightment_df |
Bionic | bionic | units/pd2_dlc_arena/masks/materials/matcap_bionic_df |
Stained Glass | stained_glass | units/pd2_dlc_arena/masks/materials/matcap_stained_glass_df |
Dim Blue | dimblue | units/pd2_dlc_arena/masks/materials/matcap_dimblue_df |
The Golden Grin Casino
Material | ID | Texture |
---|---|---|
Stars | stars | units/pd2_dlc_casino/matcaps/matcap_stars_df |
Plush | plush | units/pd2_dlc_casino/matcaps/matcap_plush_df |
Carpet | carpet | units/pd2_dlc_casino/matcaps/matcap_carpet_df |
Casino | casino | units/pd2_dlc_casino/matcaps/matcap_casino_df |
Gage Ninja Pack
Material | ID | Texture |
---|---|---|
Still Waters | still_waters | units/pd2_dlc_turtles/masks/materials/matcap_still_waters_df |
Sakura | sakura | units/pd2_dlc_turtles/masks/materials/matcap_sakura_df |
Origami | origami | units/pd2_dlc_turtles/masks/materials/matcap_origami_df |
Bamboo | bamboo | units/pd2_dlc_turtles/masks/materials/matcap_bamboo_df |
Gage Chivalry Pack
Material | ID | Texture |
---|---|---|
Forged | forged | units/pd2_dlc_steel/masks/materials/matcap_forged_df |
Scale Armor | scale_armor | units/pd2_dlc_steel/masks/materials/matcap_scale_armor_df |
Chain Armor | chain_armor | units/pd2_dlc_steel/masks/materials/matcap_chain_armor_df |
Bloodied | blooded | units/pd2_dlc_steel/masks/materials/matcap_blooded_df |
The Point Break heists DLC
Material | ID | Texture |
---|---|---|
Flow | flow | units/pd2_dlc_jerry/masks/materials/matcap_flow_df |
Sancti | sancti | units/pd2_dlc_jerry/masks/materials/matcap_sancti_df |
Wade | wade | units/pd2_dlc_jerry/masks/materials/matcap_wade_df |
Glade | glade | units/pd2_dlc_jerry/masks/materials/matcap_glade_df |
The Biker Heist
Material | ID | Texture |
---|---|---|
Chromey | chromey | units/pd2_dlc_born/masks/materials/matcap_chrome_pastel_df |
Devil Eye | devil_eye | units/pd2_dlc_born/masks/materials/matcap_devil_eye_df |
Shiny & Chrome | shiny_and_chrome | units/pd2_dlc_born/masks/materials/matcap_red_gold_df |
Hotrod | hotrod_red | units/pd2_dlc_born/masks/materials/matcap_hotrod_red_df |
Gage Spec Ops Pack
Material | ID | Texture |
---|---|---|
Midnight Camo | midnight_camo | units/pd2_dlc_tng/masks/materials/matcap_midnight_camo_df |
Ranger Black | ranger_black | units/pd2_dlc_tng/masks/materials/matcap_ranger_black_df |
Digital Camo | digital_camo | units/pd2_dlc_tng/masks/materials/matcap_digital_camo_df |
Deep Army Green | army_deep_green | units/pd2_dlc_tng/masks/materials/matcap_army_deep_green_df |
The Bomb Heists
Material | ID | Texture |
---|---|---|
Plywood | plywood | units/pd2_dlc_cro/matcaps/matcaps_plywood_df |
Rhino | rhino_skin | units/pd2_dlc_cro/matcaps/matcaps_rhino_df |
Meat | meat | units/pd2_dlc_cro/matcaps/matcaps_meat_df |
Marble Rock | rock_marble | units/pd2_dlc_cro/matcaps/matcaps_rock_marble_df |
John Wick Weapon Pack
Material | ID | Texture |
---|---|---|
Mist | mist | units/pd2_dlc_pim/masks/materials/matcap_mist_df |
Dog Fur | dog | units/pd2_dlc_pim/masks/materials/matcap_dog_df |
Club Lights | club | units/pd2_dlc_pim/masks/materials/matcap_club_df |
Tire | wheel | units/pd2_dlc_pim/masks/materials/matcap_wheel_df |
Butcher AK/CAR Mod Pack
Material | ID | Texture |
---|---|---|
Dawn | dawn | units/pd2_dlc_akm4_modpack/materials/matcap_dawn_df |
Fossil | fossil | units/pd2_dlc_akm4_modpack/materials/matcap_fossil_df |
Feathers | feathers | units/pd2_dlc_akm4_modpack/materials/matcap_feathers_df |
Prehistoric | prehistoric | units/pd2_dlc_akm4_modpack/materials/matcap_prehistoric_df |
The Goat Simulator Heist DLC
Material | ID | Texture |
---|---|---|
Goat Eye | goateye | units/pd2_dlc_peta/masks/materials/matcap_goateye_df |
Tongue | tongue | units/pd2_dlc_peta/masks/materials/matcap_tongue_df |
Hay | hay | units/pd2_dlc_peta/masks/materials/matcap_hay_df |
Flamingo Eye | flamingoeye | units/pd2_dlc_peta/masks/materials/matcap_flamingoeye_df |
The Wolf Pack
Material | ID | Texture |
---|---|---|
Mushroom Cloud | mushroom_cloud | units/pd2_dlc_lupus/materials/matcap_mushroom_cloud_df |
Red Black | redwhite | units/pd2_dlc_lupus/materials/matcap_redwhite_df |
Days | day | units/pd2_dlc_lupus/materials/matcap_days_df |
Houndstooth | houndstooth | units/pd2_dlc_lupus/materials/matcap_houndstooth_df |
Scarface Heist
Material | ID | Texture |
---|---|---|
Oxidized Copper | oxidized_copper | units/pd2_dlc_friend/masks/materials/matcap_oxidized_copper_df |
Black Marble | black_marble | units/pd2_dlc_friend/masks/materials/matcap_black_marble_df |
Red Velvet | red_velvet | units/pd2_dlc_friend/masks/materials/matcap_red_velvet_df |
Golden Hour | golden_hour | units/pd2_dlc_friend/masks/materials/matcap_golden_hour_df |
Custom Attachments
ATTENTION: THIS PAGE IS A WORK IN PROGRESS
If you are a weapon mod author and would like to have your guns listed here/contribute, feel free to DM VxWolf on MWS, or on the MWS Discord
This is a list of custom weapon attachments in PAYDAY 2 + the Factory ID and a link to the mod. It is sorted alphabetically, split by their author.
THIS IS FOR GENERIC ATTACHMENTS DESIGNED FOR MULTIPLE WEAPONS ONLY
>:3
AR-15 Grip Pack
Attachment Name | Factory ID | Type |
---|---|---|
Daniel Defense Rubber Grip | wpn_fps_upg_m4_g_dd_rubber | grip |
FAB Defense AGR-43 Ergonomic Grip | wpn_fps_upg_m4_g_fab_agr43 | grip |
Pachmayr Vindicator Grip | wpn_fps_upg_m4_g_vindicator | grip |
AR-15 Stock Pack
Attachment Name | Factory ID | Type | Notes |
---|---|---|---|
CAA Collapsible Stock | wpn_fps_upg_m4_s_caastock | stock | |
CAA Collapsible Stock (Black) | wpn_fps_upg_m4_s_caastock_black | stock | |
Fab Defence GLR-16-S Stock | wpn_fps_upg_m4_s_fab_glr16s | stock | |
Fab Defence GLR-16-S Stock | wpn_fps_upg_m4_s_fab_glr16s_alt | stock | |
HK E1 Stock | wpn_fps_upg_m4_s_hke1 | stock | |
Magpul PRS Stock | wpn_fps_upg_m4_s_prs | stock | Only usable with AR-15 style lower. |
Strike Industries Viper Mod 1 Stock | wpn_fps_upg_m4_s_viper | stock |
Heavy Metal Muzzle Device Pack
Attachment Name | Factory ID | Type | Notes |
---|---|---|---|
SureFire MB556K Muzzle Brake | wpn_fps_upg_ns_ass_mb556k | barrel_ext | |
Diamondhead T-BRAKE Muzzle Brake | wpn_fps_upg_ns_ass_tbrake | barrel_ext | |
Smith Vortex Flash Hider | wpn_fps_upg_ns_ass_vortex | barrel_ext | |
YHM Slant Muzzle Brake | wpn_fps_upg_ns_ass_yhm_slant | barrel_ext | |
AEK-919K Muzzle Brake | wpn_fps_upg_ns_pis_aek919 | barrel_ext | Pistol Extension |
SJC Major Compensator | wpn_fps_upg_ns_pis_major | barrel_ext | Pistol Extension |
Tactical Flash Hider | wpn_fps_upg_ns_pis_tact_flash | barrel_ext | Pistol Extension |
YHM Universal Compensator | wpn_fps_upg_ns_pis_yhm | barrel_ext | Pistol Extension |
Molot GK-01 Muzzle Brake | wpn_fps_upg_ns_shot_gk_01 | barrel_ext | Shotgun Extension |
HARTMAN Nomad Muzzle Brake | wpn_fps_upg_ns_shot_nomad | barrel_ext | Shotgun Extension |
Iron Sights Pack
Required points for sights: a_of and a_or. Stats: var prefix = no stats, snp prefix = -4 stability and +2 concealment.
Attachment Name | Factory ID | Type |
---|---|---|
ZR BoExpress Flip-up Sight | wpn_fps_upg_o_var_cheap_rear | sight |
Daniel Defense A1.5 Sights | wpn_fps_upg_o_var_dd_a1_rear | sight |
Diamondhead I.S.S. Folding Sights | wpn_fps_upg_o_var_dh_iss_rear | sight |
KAC Flip-Up Sights | wpn_fps_upg_o_var_kac_rear | sight |
Flip-up Iron Sights | wpn_fps_upg_o_var_m4flipup_rear | sight |
Magpul MBUS | wpn_fps_upg_o_var_mbus_rear | sight |
Magpul MBUS Pro | wpn_fps_upg_o_var_mbuspro_rear | sight |
Scorpion EVO Iron Sights | wpn_fps_upg_o_var_scorpionevo_rear | sight |
Troy Industries HK Folding Battle Sights | wpn_fps_upg_o_var_troy_rear | sight |
Troy Industries M4 Folding Battle Sights | wpn_fps_upg_o_var_troym4_rear | sight |
ZR BoExpress Flip-up Sight | wpn_fps_upg_o_snp_cheap_rear | sight |
Daniel Defense A1.5 Sights | wpn_fps_upg_o_snp_dd_a1_rear | sight |
Diamondhead I.S.S. Folding Sights | wpn_fps_upg_o_snp_dh_iss_rear | sight |
KAC Flip-Up Sights | wpn_fps_upg_o_snp_kac_rear | sight |
Flip-up Iron Sights | wpn_fps_upg_o_snp_m4flipup_rear | sight |
Magpul MBUS | wpn_fps_upg_o_snp_mbus_rear | sight |
Magpul MBUS Pro | wpn_fps_upg_o_snp_mbuspro_rear | sight |
Scorpion EVO Iron Sights | wpn_fps_upg_o_snp_scorpionevo_rear | sight |
Troy Industries HK Folding Battle Sights | wpn_fps_upg_o_snp_troy_rear | sight |
Troy Industries M4 Folding Battle Sights | wpn_fps_upg_o_snp_troym4_rear | sight |
Lost Gadgets Pack
Attachment Name | Factory ID | Type | Notes |
---|---|---|---|
AN/PEQ-2 | wpn_fps_upg_fl_anpeq2 | gadget | |
Steiner DBAL-D2 | wpn_fps_upg_fl_dbal_d2 | gadget | |
SureFire M600P Fury Scout Flashlight | wpn_fps_upg_fl_m600p | gadget | |
InForce APL Flashlight | wpn_fps_upg_fl_pis_inforce_apl | gadget | Pistol Gadget |
LaserMax Uni-Max Laser Sight | wpn_fps_upg_fl_pis_unimax | gadget | Pistol Gadget |
UTG Deluxe Tactical Laser Sight | wpn_fps_upg_fl_pis_utg | gadget | Pistol Gadget |
LaserMax Uni-Max Laser Sight | wpn_fps_upg_fl_unimax | gadget | |
LaserMax Uni-Max + InForce APL | wpn_fps_upg_fl_unimax_inforce | gadget | |
UTG Deluxe Tactical Laser Sight | wpn_fps_upg_fl_utg | gadget |
Revolver Gadgets
Required point for gadget: a_g_sml
Attachment Name | Factory ID | Type |
---|---|---|
LaserLyte Side-Mount Laser | wpn_fps_upg_fl_pis_sidemountlaser | gadget |
Pistol Iron Sight Pack
Required points for sights: a_o_ironspack and a_of_ironspack.
Attachment Name | Factory ID | Type | Notes |
---|---|---|---|
Advantage Tactical Pyramid Sight | wpn_fps_upg_o_pis_atps | sight | |
CZ Tactical Hajo Sight | wpn_fps_upg_o_pis_czhajo | sight | |
Dead Ringer Snake Eyes Sight | wpn_fps_upg_o_pis_drsnek | sight | |
FMA 17 Sight | wpn_fps_upg_o_pis_fma17 | sight | Built in laser sight |
Ghost Ring Sight | wpn_fps_upg_o_pis_ghostring | sight | |
SeeAll Open Sight | wpn_fps_upg_o_pis_seeall | sight |
Stealth Flashlights
Attachment Name | Factory ID | Type | Notes |
---|---|---|---|
S&W Micro 90 Flashlight | wpn_fps_upg_fl_micro90 | gadget | Pistol Gadget |
InForce WML Flashlight | wpn_fps_upg_fl_wml | gadget |
Tactical Vertical Grip Pack
Attachment Name | Factory ID | Type | Notes |
---|---|---|---|
FAB Defense REG | wpn_fps_upg_vg_fab_reg | vertical_grip | |
Grip Pod | wpn_fps_upg_vg_gps02 | vertical_grip | |
Grip Pod (Deployed Bipod) | wpn_fps_upg_vg_gps02bipod | vertical_grip | Built in laser sight |
TangoDown Vertical Grip | wpn_fps_upg_vg_tangodown | vertical_grip | |
Troy Modular Combat Grip | wpn_fps_upg_vg_troy_modular | vertical_grip | |
Troy Modular Combat Grip (Short) | wpn_fps_upg_vg_troy_modularshort | vertical_grip | |
UTG Combat Aluminum Grip | wpn_fps_upg_vg_utg_combat | vertical_grip | Built in laser sight |
UTG Combat Aluminum Grip | wpn_fps_upg_vg_utg_combatfl | vertical_grip | Built in laser and flashlight |
Standalone
Attachment Name | Factory ID | Type | Notes | Link |
---|---|---|---|---|
Aimpoint CompM2 Sight | wpn_fps_upg_o_compm2 | sight | https://modwork.shop/23739 | |
Aimpoint CompM4s Sight | wpn_fps_upg_o_compm4s | sight | https://modwork.shop/17379 | |
BelOMO PK-01 VI | wpn_fps_upg_o_pk01_vi | sight | Built in laser sight | https://modwork.shop/26563 |
Coyote Sight | wpn_fps_upg_o_coyote | sight | https://modwork.shop/13227 | |
ELCAN SpecterDR MDRS | wpn_fps_upg_o_su230_mdrs | sight | Adds second_sight gadget | https://modwork.shop/28755 |
EOTech 552 Holographic Sight | wpn_fps_upg_o_eotech552 | sight | https://modwork.shop/21626 | |
Horzine Tech Sight | wpn_fps_upg_o_horzine | sight | https://modwork.shop/21068 | |
JGBG M7 4X Scope | wpn_fps_upg_o_jgbg_m7 | sight | Built in laser sight | https://modwork.shop/24726 |
Kobra Sight | wpn_fps_upg_o_kobra | sight | https://modwork.shop/17380 | |
Leupold DeltaPoint Pro Sight | wpn_fps_upg_o_deltapoint_pro | sight | Pistol Sight | https://modwork.shop/24406 |
Leupold DeltaPoint Sight | wpn_fps_upg_o_deltapoint | sight | Pistol Sight | https://modwork.shop/16484 |
ELCAN C79 Sight | wpn_fps_upg_o_m145 | sight | https://modwork.shop/17388 | |
OKP-7 Sight | wpn_fps_upg_o_okp7 | sight | https://modwork.shop/19009 | |
Sig Sauer ROMEO3 | wpn_fps_upg_o_romeo3 | sight | https://modwork.shop/24850 | |
Sig Sauer ROMEO3 | wpn_fps_upg_o_romeo3_pis | sight | Pistol Sight | https://modwork.shop/24850 |
SUSAT Scope | wpn_fps_upg_o_susat | sight | https://modwork.shop/19927 | |
Trijicon ACOG TA31F-RMR Scope | wpn_fps_upg_o_acog_rmr | sight | Adds second_sight gadget | https://modwork.shop/17011 |
Trijicon ACOG TA648-RMR Scope | wpn_fps_upg_o_ta648rmr | sight | Adds second_sight gadget | https://modwork.shop/18611 |
Trijicon MRO Sight | wpn_fps_upg_o_mro | sight | https://modwork.shop/26035 | |
Trijicon RMR Sight | wpn_fps_upg_o_rmr_riser | sight | https://modwork.shop/19414 | |
US Optics SN3 T-Pal | wpn_fps_upg_o_sn3 | sight | https://modwork.shop/25954 | |
US Optics ST-10 Scope | wpn_fps_upg_o_st10 | sight | https://modwork.shop/19427 | |
VisionKing VS1.5-5x30QZ | wpn_fps_upg_o_visionking | sight | https://modwork.shop/23118 |
Discontinued
These attachments was discontinued as they need to be completely redone and due Update 199.3 shader changes that broke normal maps i decided to unlist them. Normal maps can be fixed on own by using this tool (Remember to only convert textures that ends with _nm in file name).
Discontinued attachments
Attachment Name | Type | Link |
---|---|---|
AN/PAS-13D Night Vision Sight | sight | https://modwork.shop/23655 |
CSGO Sniper Scope | sight | https://modwork.shop/19238 |
Ghost Ring Sight | sight | https://modwork.shop/20688 |
Leupold DeltaPoint Sight on RM55 Mount | gadget | https://modwork.shop/17860 |
PU Scope | sight | https://modwork.shop/16923 |
Russian Weapons - Sight Pack | sight | https://modwork.shop/18297 |
SIGTac CP1 Prismatic Scope | sight | https://modwork.shop/19156 |
Trijicon ACOG 2000 Sight (April Fools) | sight | https://modwork.shop/27137 |
Trijicon ACOG TA648 Scope | sight | https://modwork.shop/17049 |
X-15 50 Round Drum Magazine | magazine | https://modwork.shop/24145 |
Alcat101
Standalone
Attachment Name | Factory ID | Type | Notes | Link |
---|---|---|---|---|
HYBRD Scanner Gadget | wpn_fps_upg_fl_ass_spotter | gadget | Marks special when you ADS with it | http://modwork.shop/19165 |
Kemper XL Sight | wpn_fps_upg_o_kemper | sight | http://modwork.shop/20419 | |
Tormix Brake | wpn_fps_upg_ns_ass_smg_tromix | barrel_ext | http://modwork.shop/22779 | |
Reflector WW2 Sight | wpn_fps_upg_o_nydar | sight | applicable to "Allied" WW2 gun only | http://modwork.shop/25734 |
Reflector WW2 Sight | wpn_fps_upg_o_mk3 | sight | applicable to "Axis" WW2 gun only | http://modwork.shop/25734 |
NcSTAR VISM Urban Sight | wpn_fps_upg_o_vism | sight | have laser and light gadget on the sight module | http://modwork.shop/25974 |
Holosun HS401G5 Scope | wpn_fps_upg_o_holosun | sight | have laser gadget on the sight module | https://modworkshop.net/mod/28016 |
AK Various Attachment
Attachment Name | Factory ID | Type | Notes |
---|---|---|---|
Gecko Barrel | wpn_fps_ass_ak_b_gecko | barrel | applicable to AK and AK.762 only |
Valet Handguard | wpn_fps_ass_ak_fg_valme | foregrip | ^ |
Chameleon Grip | wpn_fps_ass_ak_g_gecko | grip | applicable to all AK platform gun |
Bracing Stock | wpn_fps_ass_ak_s_gecko | stock | applicable to AK, AK.762, Saiga only |
MAK Handguard | wpn_fps_smg_akmsu_fg_mar | foregrip | applicable to Krinkov only |
Pipe Stock | wpn_fps_smg_akmsu_s_rk62 | stock | ^ |
Magpul Attachment - AK
Attachment Name | Factory ID | Type | Notes |
---|---|---|---|
EMO Handguard | wpn_fps_upg_fg_ak_moe | foregrip | applicable to AK rifle only |
EMO Grip | wpn_fps_upg_g_ak_moe | grip | applicable to AK platform gun only |
EMO Stock | wpn_fps_upg_s_ak_moe | stock | ^ |
Tactical Next-Gen Mag | wpn_fps_upg_ak_m_pmag | magazine | applicable to AKM & AKMSU only |
Tactical Next-Gen Mag | wpn_fps_upg_ak556_m_pmag | magazine | applicable to AK and AK12 |
Magpul Attachment - M4
Attachment Name | Factory ID | Type | Notes |
---|---|---|---|
EMO Grip | wpn_fps_upg_g_m4_moe | grip | applicable to AR-15 platform gun only |
Tactical CQC Stock | wpn_fps_upg_s_m4_sl_c | stock | ^ |
Tactical Next-Gen 40rnd | wpn_fps_upg_m4_m_pmag40 | magazine | ^ |
Magpul Attachment - Universal
Attachment Name | Factory ID | Type | Notes |
---|---|---|---|
Tactical CQC Stock | wpn_fps_upg_s_m4_sl_c | stock | applicable to non AR-15 gun if Magpul - M4 is installed |
Tactical Next-Gen 40rnd | wpn_fps_upg_m4_m_pmag40 | magazine | ^ |
2 Piece Full Stock | wpn_fps_upg_s_m4_ubr | stock | applicable to non AR-15 gun |
Marksman Stock | wpn_fps_upg_s_m4_prs | stock | ^ |
E.M.O-T Stock | wpn_fps_upg_s_m4_pts | stock | ^ |
CQC Stock | wpn_fps_upg_s_m4_sl | stock | ^ |
Retracted E.M.O-T Stock | wpn_fps_upg_s_m4_pts_c | stock | ^ |
N/A | wpn_fps_upg_m4_m_pmagsolid | magazine | ^ |
Tactical Next-Gen Mag 10 | wpn_fps_upg_m4_m_pmag10 | magazine | ^ |
Tactical Next-Gen Mag 20 | wpn_fps_upg_m4_m_pmag20 | magazine | ^ |
Carl Ruins Everything
Operator Attachment Pack http://modwork.shop/24496
Attachment Name | Factory ID | Type | Notes |
---|---|---|---|
SOCOM Stock | wpn_fps_upg_s_devgru | Stock | |
DDM4v2 Foregrip | wpn_fps_upg_fg_daniel | Foregrip | |
Block II Foregrip | wpn_fps_upg_fg_ropup | Foregrip | |
Hollow Point Rounds (small) | wpn_fps_upg_am_hollow_small | Ammo | Generic rebalance mod |
Hollow Point Rounds (full) | wpn_fps_upg_am_hollow_large | Ammo | Buffs headshot damage |
+P+ Rounds (7.62mm) | wpn_fps_upg_am_gomerpyle | Ammo | Like a DMR kit but not |
Dragon Compensator | wpn_fps_upg_ns_dragon | Barrel Ext | |
Blackhawk Suppressor | wpn_fps_upg_ns_hock | Suppressor | |
Full-size Osprey Suppressor | wpn_fps_upg_ns_osprey | Suppressor | |
Magwell Grip | wpn_fps_upg_wellgrip | Vertical Grip | Only fits AR-pattern guns |
BCMGUNFIGHTER Grip | wpn_fps_upg_vg_bcm | Vert. Grip | |
Cadex Grip | wpn_fps_upg_vg_cadex | Vert. Grip |
TTI Attachment Pack http://modwork.shop/24894
Attachment Name | Factory ID | Type | Notes |
---|---|---|---|
TTI Mag Pad | wpn_fps_upg_m_tti | Magazine | |
TTI Stripped Lower | wpn_fps_upg_rec_tti | Lower Receiver | AR only |
Unidentified Magpul Stock | wpn_fps_upg_s_tti | Stock | Asset sucks butt |
TTI Base Pad | wpn_fps_upg_m_tti_pis | Magazine | Pistol ver, unreleased |
Improvised Attachment Pack http://modwork.shop/24801
Attachment Name | Factory ID | Type | Notes |
---|---|---|---|
Monster Can Suppressor | wpn_fps_upg_ns_boomer | Barrel Ext |
Hera Arms Pack (http://modwork.shop/25643)
Attachment Name | Factory ID | Type | Notes |
---|---|---|---|
Hera CQR Handguard | wpn_fps_upg_fg_hera | Foregrip | |
Hera CQR Vertical Grip | wpn_fps_upg_vg_hera | Vertical Grip | |
Hera CQR Stock | wpn_fps_upg_s_hera | Stock | |
Hera H3T Magazine | wpn_fps_upg_m_hera | Magazine | WIP |
Pants'd H3T Magazine | wpn_fps_upg_m_leon | Magazine | WIP |
Tarkov Muzzle Pack (WIP)
Attachment Name | Factory ID | Type | Notes |
---|---|---|---|
AAC Illusion Suppressor | wpn_fps_upg_ns_illusion | Suppressor | Pistol only |
Alpha Dog Suppressor | wpn_fps_upg_ns_doggo | Suppressor | |
Gemtech One Suppressor | wpn_fps_upg_ns_gems | Suppressor | |
Fischer FD91 Suppressor | wpn_fps_upg_ns_fischer | Suppressor | Glock Only |
Spikes Tactical Dynacomp | wpn_fps_upg_ns_dyna | Barrel Ext | AK Only |
Venom Antidote Compensator | wpn_fps_upg_ns_venom | Barrel Ext | AK Only |
Yankee Hill Annihilator | wpn_fps_upg_ns_yank | Barrel Ext | |
SAI JailBreak | wpn_fps_upg_ns_apologiestomira | Barrel Ext | AR Only |
Vendetta Precision VP | wpn_fps_upg_ns_fawkes | Barrel Ext |
Standalone
Attachment Name | Factory ID | Type | Notes | Link |
---|---|---|---|---|
Waifu Sights Standalone | wpn_fps_upg_o_weeb | Sight | Planned | |
BLITZ Arms P90 PMAG Adapter | wpn_fps_upg_p90_m_sugai | Magazine | Planned | |
Keymod Handguard | wpn_fps_upg_fg_key | Foregrip | http://modwork.shop/25277 | |
Keymod Handguard (Long) | wpn_fps_upg_fg_key_long | Foregrip | http://modwork.shop/25277 | |
Spikes Tacticak M-LOK Handguard | wpn_fps_upg_fg_washboard | Foregrip | i am so sorry | http://modwork.shop/25389 |
Gambyt
Sneaky Suppressor Pack http://modwork.shop/19757
Attachment Name | Factory ID | Type | Notes |
---|---|---|---|
Tundra Suppressor | wpn_fps_ass_ns_g_sup1 | barrel_ext | Pistols |
Ti-Rant Suppressor | wpn_fps_ass_ns_g_sup2 | barrel_ext | Pistols |
Bowers Suppressor | wpn_fps_ass_ns_g_sup3 | barrel_ext | Rifles, SMGs, LMGs |
Phantom Suppressor | wpn_fps_ass_ns_g_sup4 | barrel_ext | Rifles, SMGS, LMGs |
Gemtech Suppressor | wpn_fps_ass_ns_g_sup5 | barrel_ext | Rifles, SMGS, LMGS |
Trident Suppressor | wpn_fps_ass_ns_g_sup6 | barrel_ext | Pistols |
Griffin Suppressor | wpn_fps_ass_ns_g_sup7 | barrel_ext | Platypus 70 |
Wrapped Suppressor | wpn_fps_ass_ns_g_sup8 | barrel_ext | Pistols |
Cpone
Standalone
Attachment Name | Factory ID | Type | Notes | Link |
---|---|---|---|---|
Shovel Bayonet | wpn_fps_snp_mosin_ns_shovel_bayonet | bayonet | Might add this to more weapons. ¯\(ツ)/¯ | http://modwork.shop/22663 |
Thermal Scope | wpn_fps_upg_o_thersig | sight | Automatically tries to add itself to weapons. | http://modwork.shop/23613 |
Underbarrel Weapons Pack http://modwork.shop/22090
Attachment Name | Factory ID | Type | Notes |
---|---|---|---|
M203 Grenade Launcher | wpn_fps_upg_gl_m203 | vertical_grip | sub_type: grenade_launcher |
M203 Incendiary Grenade Launcher | wpn_fps_upg_gl_m203_inc | vertical_grip | sub_type: grenade_launcher |
M203 Incendiary Grenade Launcher | wpn_fps_ass_contraband_gl_m203_inc | vertical_grip | Special Incendiary Version for Little Friend |
Killerwolf
The Bayonet mod http://modwork.shop/25692
Attachment Name | Factory ID | Type | Notes |
---|---|---|---|
Type 2 AKM Bayonet | wpn_fps_upg_akm_bayonet | bayonet |
Different Taser rounds for shotguns http://modwork.shop/20718
Attachment Name | Factory ID | Type | Notes |
---|---|---|---|
XREP Shells | wpn_fps_xrepslug | ammo | |
ION Shot | wpn_fps_ionshot | ammo | |
Taser Slug | wpn_fps_taserslug | ammo | |
Flechette Taser shells | wpn_fps_aptaser | ammo | |
High Voltage Shells | wpn_fps_hvshell | ammo |
Full auto conversion kit pack http://modwork.shop/20892
Attachment Name | Factory ID | Type | Notes |
---|---|---|---|
Full auto conversion kit | wpn_fps_upg_b92fs_autofire | custom | |
Full auto conversion kit | wpn_fps_upg_m1911_autofire | custom | |
Glock full auto chip | wpn_fps_upg_glock_autofire | custom | |
Full auto conversion kit | wpn_fps_upg_hs2000_autofire | custom | |
Full auto conversion kit | wpn_fps_upg_xm25_autofire | custom | |
Full auto conversion kit | wpn_fps_upg_spas12_autofire | custom | |
Full auto conversion kit | wpn_fps_upg_m1014_autofire | custom |
Incendiary ammo for assault rifles and pistols http://modwork.shop/20694
Attachment Name | Factory ID | Type | Notes |
---|---|---|---|
5.56 Orange Tip Rounds | wpn_fps_riflein556 | ammo | |
.50 BMG API Rounds | wpn_fps_rifleapin50 | ammo | |
9mm Incendiary Rounds | wpn_fps_pistolin9mm | ammo | |
7.62x39mm Incendiary Rounds | wpn_fps_riflein762x39 | ammo |
K&K Rifle-Shield http://modwork.shop/21557
Attachment Name | Factory ID | Type | Notes |
---|---|---|---|
KKRS MK.2 | wpn_fps_shield_v1 | Rifle-Shield | |
KKRS MK.1 | wpn_fps_shield_v2 | Rifle-Shield | |
KKRS MK.2 | wpn_fps_shield_v3 | Rifle-Shield | |
KKRS MK.2 | wpn_fps_shield_v4 | Rifle-Shield | |
KKRS MK.1 | wpn_fps_shield_ak | Rifle-Shield | |
KKRS MK.1 | wpn_fps_shield_aug | Rifle-Shield | |
KKRS MK.1 | wpn_fps_shield_m4 | Rifle-Shield | |
KKRS MK.1 | wpn_fps_shield_dmr | Rifle-Shield | |
KKRS MK.1 | wpn_fps_shield_lr | Rifle-Shield | |
KKRS MK.1 | wpn_fps_shield_bullpup | Rifle-Shield | |
KKRS MK.1 | wpn_fps_shield_shotgun | Rifle-Shield | |
KKRS MK.1 | wpn_fps_shield_lmg | Rifle-Shield | |
FUCK THE POLICE | wpn_fps_shield_skin_ftp | Rifle-Shield Skin | |
Urban | wpn_fps_shield_skin_urban | Rifle-Shield Skin |
M82 and AW50 Muzzle Brakes http://modwork.shop/23622
Attachment Name | Factory ID | Type | Notes |
---|---|---|---|
M82 Muzzle Brake | wpn_fps_upg_ns_m82 | barrel_ext | |
AW50 Muzzle Brake | wpn_fps_upg_ns_aw50 | barrel_ext |
Masterkey Pack http://modwork.shop/22971
Attachment Name | Factory ID | Type | Notes |
---|---|---|---|
Underbarrel Spas 12 | wpn_fps_ubs_spas12 | underbarrel | |
Underbarrel Six12 | wpn_fps_ubs_six12 | underbarrel |
More Ammunition Types http://modwork.shop/21784
Attachment Name | Factory ID | Type | Notes |
---|---|---|---|
5.56x45mm Taser Rounds | wpn_fps_upg_a_taser556 | Ammo | |
9x19mm Ratshot | wpn_fps_upg_a_9x19_rat | Ammo | |
9x19mm Birdshot | wpn_fps_upg_a_9x19_bird | Ammo | |
9x19mm Taser | wpn_fps_upg_a_taser9mm | Ammo | |
.44 Magnum Maeda | wpn_fps_upg_a_poison44 | Ammo | |
Maeda shells | wpn_fps_upg_a_poisonslug | Ammo | |
Minishells | wpn_fps_upg_a_minibuck | Ammo | |
Minislugs | wpn_fps_upg_a_minislug | Ammo | |
Birdshot | wpn_fps_upg_a_12_bird | Ammo | |
9x19mm Light armor piercing | wpn_fps_upg_a_lap9mm | Ammo | |
9x19mm Armor piercing | wpn_fps_upg_a_ap9mm | Ammo | |
7.92x57mm P.m.K. | wpn_fps_upg_a_ince8mm | Ammo | |
7.92x57mm B Patrone | wpn_fps_upg_a_he8mm | Ammo | |
7.92x57mm SMK | wpn_fps_upg_a_ap8mm | Ammo | |
9x19mm 7N21 +P+ | wpn_fps_upg_a_7h21 | Ammo | |
9x19mm 7N31 +P+ | wpn_fps_upg_a_7h31 | Ammo | |
5.45x18mm PSO | wpn_fps_upg_a_pso545x18 | Ammo | |
5.45x18mm 7N7 | wpn_fps_upg_a_7n7_545x18 | Ammo | |
9x19mm Hyper-Velocity Rounds | wpn_fps_upg_a_hv9mm | Ammo | |
.30-06 M1917 Armor-Piercing Round | wpn_fps_ass_ching_ap_mat | Ammo | |
5.56x45mm PPA | wpn_fps_upg_a_556x45_ppa | Ammo | |
5.56x45mm DM31 | wpn_fps_upg_a_556x45_dm31 | Ammo | |
5.56x45mm M995 | wpn_fps_upg_a_556x45_m995 | Ammo | |
5.45x39mm 7U1 | wpn_fps_upg_a_545x39_7u1 | Ammo | |
5.45x39mm 7N6 | wpn_fps_upg_a_545x39_7n6 | Ammo | |
5.45x39mm 7N6M | wpn_fps_upg_a_545x39_7n6m | Ammo | |
5.45x39mm 7N10 | wpn_fps_upg_a_545x39_7n10 | Ammo | |
5.45x39mm 7N22 | wpn_fps_upg_a_545x39_7n22 | Ammo | |
5.45x39mm 7N24 | wpn_fps_upg_a_545x39_7n24 | Ammo | |
7.62x39mm Hollow Point | wpn_fps_upg_a_762x39_hp | Ammo | |
7.62x39mm M67 | wpn_fps_upg_a_762x39_m67 | Ammo | |
7.62x39mm 8M3 | wpn_fps_upg_a_762x39_8m3 | Ammo | |
7.62x39mm TSR | wpn_fps_upg_a_762x39_tsr | Ammo | |
7.62x39mm Poison Tip | wpn_fps_upg_a_762x39_poison | Ammo | |
7.62x39mm 57-N-231 | wpn_fps_upg_a_762x39_57n231 | Ammo | |
7.62x39mm 57-N-231U | wpn_fps_upg_a_762x39_57n231u | Ammo | |
7.62x39mm G2 | wpn_fps_upg_a_762x39_g2 | Ammo | |
7.62x39mm 7N23 | wpn_fps_upg_a_762x39_7n23 | Ammo | |
7.62x39mm Hyper-Velocity | wpn_fps_upg_a_762x39_hv | Ammo | |
7.62x39mm Type 56 FMJ-TI | wpn_fps_upg_a_762x39_fmjtit56 | Ammo | |
7.62x39mm 57-Z-231 | wpn_fps_upg_a_762x39_z | Ammo | |
7.62x39mm 57-BZ-231 | wpn_fps_upg_a_762x39_bz | Ammo | |
7.62x39mm M78 | wpn_fps_upg_a_762x39_m78 | Ammo | |
7.62x39mm M82 | wpn_fps_upg_a_762x39_m82 | Ammo | |
7.62x39mm M83 | wpn_fps_upg_a_762x39_m83 | Ammo | |
7.62x39mm Type 56 API | wpn_fps_upg_a_762x39_t56api | Ammo | |
7.62x39mm Type 56 FMJ | wpn_fps_upg_a_762x39_t56fmj | Ammo | |
7.62x39mm Air Burst Explosive Rounds | wpn_fps_upg_a_762x39_elysium | Ammo | |
9x39mm PAB-9 | wpn_fps_upg_a_9x39_pab9 | Ammo | |
9x39mm SP-5 | wpn_fps_upg_a_9x39_sp5 | Ammo | |
9x39mm SPP | wpn_fps_upg_a_9x39_spp | Ammo | |
9x39mm SP-6 | wpn_fps_upg_a_9x39_sp6 | Ammo | |
9x39mm BP | wpn_fps_upg_a_9x39_bp | Ammo | |
7.62x54mmR 57-N-323S | wpn_fps_upg_a_762x54r_57n323s | Ammo | |
7.62x54mmR 7N13 | wpn_fps_upg_a_762x54r_7n13 | Ammo | |
7.62x54mmR 7N26 | wpn_fps_upg_a_762x54r_7n26 | Ammo | |
7.62x54mmR 7BZ3 | wpn_fps_upg_a_762x54r_7bz3 | Ammo | |
7.62x54mmR T-46 (7T2) | wpn_fps_upg_a_762x54r_t46 | Ammo | |
7.62x54mmR T-46M (7T2) | wpn_fps_upg_a_762x54r_t46m | Ammo | |
7.62x54mmR 7BT1 | wpn_fps_upg_a_762x54r_7bt1 | Ammo | |
7.62x54mmR 7N1 | wpn_fps_upg_a_762x54r_7n1 | Ammo | |
7.62x54mmR 7N14 | wpn_fps_upg_a_762x54r_7n14 | Ammo | |
7.62x54mmR 73P2 | wpn_fps_upg_a_762x54r_73p2 | Ammo | |
5.56x45mm MK318 MOD 0 | wpn_fps_upg_a_556x45_mk318mod0 | Ammo | |
5.56x45mm XM777 | wpn_fps_upg_a_556x45_xm777 | Ammo | |
5.56x45mm XM778 | wpn_fps_upg_a_556x45_xm778 | Ammo | |
5.56x45mm M196 | wpn_fps_upg_a_556x45_m196 | Ammo | |
5.56x45mm L110 | wpn_fps_upg_a_556x45_l110 | Ammo | |
5.56x45mm M855 | wpn_fps_upg_a_556x45_m855 | Ammo | |
5.56x45mm M855A1 | wpn_fps_upg_a_556x45_m855a1 | Ammo | |
5.56x45mm Mk 262 | wpn_fps_upg_a_556x45_mk262 | Ammo | |
5.56x45mm Mk 318 | wpn_fps_upg_a_556x45_mk318 | Ammo | |
5.56x45mm GP90 | wpn_fps_upg_a_556x45_gp90 | Ammo | |
5.56x45mm ACR Duplex Phase I | wpn_fps_upg_a_556x45_acr1 | Ammo | |
5.56x45mm ACR Duplex Phase II | wpn_fps_upg_a_556x45_acr2 | Ammo | |
5.56x45mm ACR Duplex Phase III | wpn_fps_upg_a_556x45_acr3 | Ammo | |
7.62x51mm XM115 | wpn_fps_upg_a_762x51_xm115 | Ammo | |
7.62x51mm M852 | wpn_fps_upg_a_762x51_m852 | Ammo | |
7.62x51mm M118 | wpn_fps_upg_a_762x51_m118 | Ammo | |
7.62x51mm M118LR | wpn_fps_upg_a_762x51_m118lr | Ammo | |
7.62x51mm MK 316 MOD 0 | wpn_fps_upg_a_762x51_mk316mod0 | Ammo | |
7.62x51mm M80 | wpn_fps_upg_a_762x51_m80 | Ammo | |
7.62x51mm DM41 | wpn_fps_upg_a_762x51_dm41 | Ammo | |
7.62x51mm DM111 | wpn_fps_upg_a_762x51_dm111 | Ammo | |
7.62x51mm M948 | wpn_fps_upg_a_762x51_m948 | Ammo | |
7.62x51mm M959 | wpn_fps_upg_a_762x51_m959 | Ammo | |
7.62x51mm M61 | wpn_fps_upg_a_762x51_m61 | Ammo | |
7.62x51mm M62 | wpn_fps_upg_a_762x51_m62 | Ammo | |
7.62x51mm M993 | wpn_fps_upg_a_762x51_m993 | Ammo | |
7.62x51mm XM256 | wpn_fps_upg_a_762x51_xm256 | Ammo | |
7.62x51mm M198 | wpn_fps_upg_a_762x51_m198 | Ammo | |
Sabot Shell | wpn_fps_upg_a_12_sabot | Ammo | |
Sabot Shell | wpn_fps_upg_a_12_hsabot | Ammo | |
Sabot Shell | wpn_fps_upg_a_12_slsabot | Ammo | |
Tungsten Sabot Shell | wpn_fps_upg_a_12_t_sabot | Ammo | |
Tungsten Sabot Shell | wpn_fps_upg_a_12_t_hsabot | Ammo | |
Tungsten Sabot Shell | wpn_fps_upg_a_12_t_slsabot | Ammo | |
Depleted Uranium Sabot Shell | wpn_fps_upg_a_12_du_sabot | Ammo | |
Depleted Uranium Sabot Shell | wpn_fps_upg_a_12_du_hsabot | Ammo | |
Depleted Uranium Sabot Shell | wpn_fps_upg_a_12_du_slsabot | Ammo | |
JawBreaker | wpn_fps_upg_a_12j_jawbreaker | Ammo | |
JawBreaker | wpn_fps_upg_a_12j_hdjawbreaker | Ammo | |
THE JawBreaker | wpn_fps_upg_a_12j_cryjawbreaker | Ammo | |
FRAG-12 HE | wpn_fps_upg_a_12_frag12 | Ammo | |
FRAG-12 HE | wpn_fps_upg_a_12_hfrag12 | Ammo | |
FRAG-12 HE | wpn_fps_upg_a_12_slfrag12 | Ammo | |
Pop Rocks | wpn_fps_upg_a_12j_prfrag12 | Ammo | |
MOLNIYA-1 | wpn_fps_upg_a_4_molniya1 | Ammo | |
ZHAR-1 | wpn_fps_upg_a_4_zhar1 | Ammo | |
Incendiary Slugs | wpn_fps_upg_a_12_inc_slug | Ammo | |
Explosive Buckshot | wpn_fps_upg_a_12_exp_buck | Ammo | |
.45 Long Colt FMJ | wpn_fps_upg_a_45lc_fmj | Ammo | |
.45 Long Colt JHP | wpn_fps_upg_a_45lc_jhp | Ammo | |
.45 Long Colt JSP | wpn_fps_upg_a_45lc_jsp | Ammo | |
40mm M651 | wpn_fps_upg_a_40x46_m651 | Ammo | |
9x19 Para Conversion | wpn_fps_upg_ac_9x19 | Caliber Kit | |
.416 Barrett Conversion | wpn_fps_upg_ac_416barrett | Caliber Kit |
Stock Attachment Pack http://modwork.shop/22269
Attachment Name | Factory ID | Type | Notes |
---|---|---|---|
Folded Stock | wpn_upg_ak_s_collapsed | Stock | |
Folded Stock | wpn_upg_saiga_s_folded | Stock | |
Folded Stock | wpn_upg_ak_s_folded_gold | Stock | |
Collapsed Stock | wpn_upg_ak_s_skfolded | Stock | |
Retracted Stock | wpn_fps_upg_m4_s_collapsed | Stock | |
Retracted Tactical Stock | wpn_fps_upg_m4_s_pts_col | Stock | |
Retracted Wide Stock | wpn_fps_upg_m4_s_crane_col | Stock | |
Retracted War-Torn Stock | wpn_fps_upg_m4_s_mk46_col | Stock | |
Retracted 2 Piece Stock | wpn_fps_upg_m4_s_ubr_col | Stock | |
Folded AK5A Stock | wpn_fps_ass_ak5_s_ak5a_col | Stock | |
Folded AK5B Stock | wpn_fps_ass_ak5_s_ak5b_col | Stock | |
Folded AK5C Stock | wpn_fps_ass_ak5_s_ak5c_col | Stock | |
Retracted AK5C Stock | - | Stock |
Leon S.
Standalone
Attachment Name | Factory ID | Type | Notes |
---|---|---|---|
GITS Carry Handle Sight | wpn_fps_upg_o_gitsch | Sight |
Mira
GITS Attachment Pack
Attachment Name | Factory ID | Type | Notes |
---|---|---|---|
MB58L | wpn_fps_upg_ns_gits_sorrycarl_l | Barrel Extension | |
MB72H | wpn_fps_upg_ns_gits_another_h | Barrel Extension | |
MB76H | wpn_fps_upg_ns_gits_dildo_h | Barrel Extension | |
R4-SP1 | wpn_fps_upg_ns_gits_illegal_s | Suppressor | |
R4-SP5 | wpn_fps_upg_ns_gits_generic_s | Suppressor | |
American Empire Stock | wpn_fps_upg_s_gitsm4 | Stock | |
American Empire Grip | wpn_fps_upg_g_gitsm4 | Grip | |
American Empire Foregrip | wpn_fps_upg_fg_gitsm4 | Stock |
Standalone
Attachment Name | Factory ID | Type | Notes |
---|---|---|---|
Hartman MH1 | wpn_fps_upg_o_hartman | Sight | |
Mepro M21 | wpn_fps_upg_o_mepro | Sight | |
KP SR-2 | wpn_fps_upg_o_kpsr2 | Sight |
Planned Custom Weapons
This page is meant to serve as a point of reference for the modding community's claimed or WIP mods. It should consist only of claims that are possible, reasonable, and impending. If you aren't actively working on it, or do not plan to within a reasonable amount of time, think carefully before you add it to the list. Claims are not considered binding, but please be courteous and respect other people's wishes.
If you do not have a viable asset source, seriously reconsider adding it to your list. Self-made assets should not be claimed until significant progress is made on said asset.
Your claim should, at the very least, include:
-Your weapon's name
-Your weapon's ID
-Your weapon's asset source
Once a mod has been released, the information should be moved from this page to the Custom Weapon IDs page.
GermanTacos
Killerwolf
Weapon | ID | Factory ID | Category | Source Game/Author | Notes |
---|---|---|---|---|---|
10mm HV Penetrator | hvpenetrator | wpn_fps_spe_hvpenetrator | Special | F.E.A.R. | |
Andra FD-99 | fd99 | wpn_fps_smg_fd99 | Submachine Gun | F.E.A.R. 2 | |
Assault Rifle 1960 | ar1960 | wpn_fps_ass_ar1960 | Assault Rifle | Wolfenstein:TNO | |
Automatic Shotgun | - | - | Shotgun | Wolfenstein:TNO | |
Akimbo Automatic Shotgun | - | - | Akimbo Shotgun | Wolfenstein:TNO | |
Bren gun | - | - | Light Machine Gun | TBA | Possible Source: Multiple games including but not limited to CoD WWII, Day of Infamy, Raid:WWII |
Boberg XR-9 | xr9 | wpn_fps_pis_xr9 | Pistol | Darthfaceman | |
Akimbo Boberg XR-9 | x_xr9 | wpn_fps_pis_x_xr9 | Akimbo Pistol | Darthfaceman | |
Chicom CQB | chicom | wpn_fps_smg_chicom | Submachine Gun | CoD Mobile | |
CZ52 | cz52 | wpn_fps_pis_cz52 | Pistol | Damage Inc. | |
EL-10 CAS | el10cas | wpn_fps_sho_el10cas | Shotgun | F.E.A.R. 3 | |
Erma EMP 44 | erma44 | wpn_fps_smg_erma44 | Submachine Gun | CoD WWII | |
Four-Letter Word | folewo | wpn_fps_sho_folewo | Shotgun | H3VR | |
Gepard PDW | gepard | wpn_fps_smg_gepard | Submachine Gun | H3VR | |
Gewehr 41(W) | g41w | wpn_fps_ass_g41w | Assault Rifle | TBA | Possible Sources: FH2, RO2 |
Grossfuss StG | grossfuss | wpn_fps_ass_grossfuss | Assault Rifle | CoD WWII | |
Akimbo Gepard PDW | x_gepard | wpn_fps_smg_x_gepard | Akimbo Submachine Gun | H3VR | |
Hammond P2016 | p2016 | wpn_fps_pis_p2016 | Pistol | Titanfall 2 | When EA stops being a cunt, so probably never |
Kalash 2012 | kal2012 | wpn_fps_ass_kal2012 | Assault Rifle | Metro 2033/Metro Last Light | |
Kalashniluger | lugerwth | wpn_fps_smg_lugerwth | Submachine Gun | H3VR | |
LAD | lad | wpn_fps_smg_lad | Submachine Gun | CoD WWII | |
LS57 | ls57isa | wpn_fps_smg_ls57isa | Submachine Gun | Killzone 3 | |
Akimbo LS57 | x_ls57isa | wpn_fps_smg_x_ls57isa | Akimbo Submachine Gun | Killzone 3 | |
Lolife | lolife | wpn_fps_pis_lolife | Pistol | Metro Last Light | |
Akimbo Lolife | x_lolife | wpn_fps_pis_x_lolife | Pistol | Metro Last Light | |
M27S & M27D | m27dual | wpn_fps_pis_m27dual | Pistol | Tööttieläin | Two guns in one |
M30 Luftwaffe Drilling | m30luftwaffe | wpn_fps_sho_m30luftwaffe | Shotgun | CoD WWII | |
M4 Revolver | m4isa | wpn_fps_pis_m4isa | Pistol | Killzone 2/Killzone 3 | |
Akimbo M4 Revolver | x_m4isa | wpn_fps_pis_x_m4isa | Akimbo Pistol | Killzone 2/Killzone 3 | |
M66-SD | m66sd | wpn_fps_smg_m66sd | Submachine Gun | Killzone 3 | |
Akimbo M66-SD | x_m66sd | wpn_fps_smg_x_m66sd | Akimbo Submachine Gun | Killzone 3 | |
M82 AR | m82isa | wpn_fps_ass_m82isa | Assault Rifle | Killzone 2/Killzone 3 | |
MAS-36 | mas36 | wpn_fps_snp_mas36 | Sniper Rifle | TBA | Possible Source: CoD WWII |
Mauser HSc | hsc | wpn_fps_pis_hsc | Pistol | TBA | Possible Source: Non-Known Currently, Entry will be removed upon request |
Akimbo Mauser HSc | x_hsc | wpn_fps_pis_x_hsc | Akimbo Pistol | TBA | Possible Source: Non-Known Currently, Entry will be removed upon request |
MG-46 | mg46 | wpn_fps_lmg_mg46 | Light Machine Gun | Wolfenstein:TNO | |
MG81 | mg81 | wpn_fps_lmg_mg81 | Light Machine Gun | CoD WWII | |
Nambu Type A Modified | papa | wpn_fps_pis_papa | Pistol | Julian Graenke | |
Nambu Type B | baby | wpn_fps_pis_baby | Pistol | Julian Graenke | |
Nambu Type II | nambu2 | wpn_fps_smg_nambu2 | Submachine Gun | CoD WWII | |
Nambu Type 94 | nambu94 | wpn_fps_pis_nambu94 | Pistol | minghauLoh(sketchfab) | |
Akimbo Nambu Type 94 | x_nambu94 | wpn_fps_pis_x_nambu94 | Akimbo Pistol | minghauLoh(sketchfab) | |
P90 Fusion | p90fusion | wpn_fps_smg_p90fusion | Submachine Gun | Line of Sight | src |
Rakow G2A2 | g2a2 | wpn_fps_ass_g2a2 | Assault Rifle | F.E.A.R. | |
Rheinmetall MG 39 Rh | mg39rh | wpn_fps_lmg_mg39rh | Light Machine Gun | CoD WWII | |
Ripper | ripper | wpn_fps_lmg_ripper | Light Machine Gun | Duke Nukem Forever | |
Ruger P345 | rp345 | wpn_fps_pis_rp345 | Pistol | TBA | Possible Source: Cry of Fear |
Akimbo Ruger P345 | x_rp345 | wpn_fps_pis_x_rp345 | Akimbo Pistol | TBA | Possible Source: Cry of Fear |
Sauer 38H | sauer38h | wpn_fps_pis_sauer38h | Pistol | TBA | Possible Source: Forgotten Hope 2 |
Akimbo Sauer 38H | x_sauer38h | wpn_fps_pis_x_sauer38h | Akimbo Pistol | TBA | Possible Source: Forgotten Hope 2 |
Schockhammer | schockhammer | wpn_fps_sho_schockhammer | Shotgun | Wolfenstein:TOB | |
Akimbo Schockhammer | x_schockhammer | wpn_fps_sho_x_schockhammer | Akimbo Shotgun | Wolfenstein:TOB | |
Schwarzlose SMG | smg0818 | wpn_fps_smg_smg0818 | Submachine Gun | Battlefield 1 | |
Seburo C26A | sc26a | wpn_fps_ass_sc26a | Assault Rifle | GitS: SAC-FAO | |
Seburo C30 | sc30 | wpn_fps_ass_sc30 | Assault Rifle | GitS: SAC-FAO | |
Seburo MG | smg | wpn_fps_lmg_smg | Light Machine Gun | GitS: SAC-FAO | |
Seburo SR | ssr | wpn_fps_snp_ssr | Sniper Rifle | GitS: SAC-FAO | |
SKS-45 | sks45 | wpn_fps_ass_sks45 | Assault Rifle | Rising Storm 2 | |
Spitfire Revolver | spitfire | wpn_fps_pis_spitfire | Pistol | KF1/KF2 | |
Akimbo Spitfire Revolver | x_spitfire | wpn_fps_pis_x_spitfire | Pistol | KF1/KF2 | |
SR Model 14 | sr_mod14 | wpn_fps_lmg_sr_mod14 | Light Machine Gun | TBA | Possible Source: Non-Known. Gun would be made on an M2HB model |
ST Kinetics CPW | st_cpw | wpn_fps_smg_st_cpw | Submachine Gun | WWZ | |
StA-3 | sta3 | wpn_fps_lmg_sta3 | Light Machine Gun | Killzone 2/Killzone 3 | |
StA-11 | sta11 | wpn_fps_smg_sta11 | Submachine Gun | Killzone 2/Killzone 3 | |
Akimbo StA-11 | x_sta11 | wpn_fps_pis_x_sta11 | Akimbo Submachine Gun | Killzone 2/Killzone 3 | |
StA-14 | sta14 | wpn_fps_ass_sta14 | Assault Rifle | Killzone 2/Killzone 3 | |
StA-18 | sta18 | wpn_fps_pis_sta18 | Pistol | Killzone 2/Killzone 3 | |
Akimbo StA-18 | x_sta18 | wpn_fps_pis_x_sta18 | Akimbo Pistol | Killzone 2/Killzone 3 | |
StA-52 | sta52 | wpn_fps_ass_sta52 | Assault Rifle | Killzone 2/Killzone 3 | |
Steyr M1912 | steyr1912 | wpn_fps_pis_steyr1912 | Pistol | Battlefield 1/Battlefield V | |
Strader Mk.VII | strader7 | wpn_fps_pis_strader7 | Pistol | F.E.A.R. 3 | |
Akimbo Strader Mk.VII | x_strader7 | wpn_fps_pis_x_strader7 | Akimbo Pistol | F.E.A.R. 3 | |
Steyr M9-A1 | steyr9a1 | wpn_fps_pis_steyr9a1 | Pistol | Warface | |
Smith & Wesson Model 3 | sw_mod3 | wpn_fps_pis_sw_mod3 | Pistol | Tööttieläin | |
Suomi KP/-31 | simuna | wpn_fps_smg_simuna | SMG | soidev | |
Taisho Type 11 | taisho11 | wpn_fps_lmg_taisho11 | Light Machine Gun | Battlefield: Korea | |
Thompson T2 | thompson2 | wpn_fps_smg_thompson2 | Submachine Gun | CoD WWII | |
TKB-059 | tkb059 | wpn_fps_ass_tkb059 | Assault Rifle | TBA | Possible Source: Non-Known Currently, Entry will be removed upon request |
Tokyo Arsenal Submachine Gun | tokyosmg | wpn_fps_smg_tokyosmg | Submachine Gun | CoD WWII | |
Type 1 SMG | boryaku | wpn_fps_smg_boryaku | Submachine Gun | Battlefield V | |
Type 10 | type10 | wpn_fps_pis_type10 | Pistol | KnechtRuprecht | Flare Gun |
Type 26 | type26 | wpn_fps_pis_type26 | Pistol | TBA | The Revolver, probably have to improvise it |
Type 93 | type93hmg | wpn_fps_lmg_type93hmg | Light Machine Gun | Battlefield V | Not quite sure yet |
Type 97 | type97tmg | wpn_fps_lmg_type97tmg | Light Machine Gun | Battlefield V | |
Type 100 | type100 | wpn_fps_smg_type100 | Submachine Gun | CoD WWII(40)/H3VR(44) | /40 and /44 |
Type-4 | yokosuka | wpn_fps_ass_yokosuka | Assault Rifle | CoD WWII | |
Type-12 Pulse Weapon | type12pulse | wpn_fps_spe_type12pulse | Special | F.E.A.R. 2 | |
Valve | valve2034 | wpn_fps_snp_valve2034 | Sniper Rifle | Metro Last Light | |
VC1 | vc1hel | wpn_fps_fla_vc1hel | Flamethrower | Killzone 2/Killzone 3 | |
VC8 | vc8hel | wpn_fps_sho_vc8 | Shotgun | Killzone 3 | |
Akimbo VC8 | x_vc8hel | wpn_fps_sho_x_vc8 | Akimbo Shotgun | Killzone 3 | |
VMG 1927 | vmg1927 | wpn_fps_lmg_vmg1927 | Light Machine Gun | CoD WWII | |
Walther M1918 Toggle Action | walther1918 | wpn_fps_sho_walther1918 | Shotgun | CoD WWII | |
Walther MPL | mpl | wpn_fps_smg_mpl | Submachine Gun | WoG | |
Akimbo Walther MPL | x_mpl | wpn_fps_smg_x_mpl | Akimbo Submachine Gun | WoG | |
Walther P22 | p22 | wpn_fps_pis_p22 | Pistol | H3VR | |
Akimbo Walther P22 | x_p22 | wpn_fps_pis_x_p22 | Akimbo Pistol | H3VR | |
Webley | webley | wpn_fps_pis_webley | Pistol | TBA | Possible Source: Multiple games including but not limited to H3VR, Day of Infamy, Raid:WWII |
Akimbo Webley | x_webley | wpn_fps_pis_x_webley | Akimbo Pistol | TBA | Possible Source: Multiple games including but not limited to H3VR, Day of Infamy, Raid:WWII |
Wimmersperg Spz | wimmersperg | wpn_fps_ass_wimmersperg | Assault Rifle | CoD WWII | |
XM29 OICW | xm29oicw | wpn_fps_ass_xm29oicw | Assault Rifle | Lt. Rocky | |
XM556 Microgun | microgun556 | wpn_fps_lmg_microgun556 | Light Machine Gun | XL5.56(PD2) | |
MP-412 REX | whitelion | wpn_pis_whitelion | Pistol | BF4/GB | "hello, mcgyver called and he wants his reload idea back" -Leon to KW |
Aliens Pack
Weapon | ID | Factory ID | Category | Source Game/Author | Notes |
---|---|---|---|---|---|
Armat M37A22 | m37a22 | wpn_fps_sho_m37a22 | Shotgun | Aliens: Colonial Marines | |
M240 Flamethrower | m240fl | wpn_fps_fla_m240fl | Special | Aliens: Colonial Marines | |
M39 Sub-Machine Gun | m39 | wpn_fps_smg_m39 | SMG | Aliens: Colonial Marines | |
M41A Pulse Rifle | m41a | wpn_fps_ass_m41a | Assault Rifle | Aliens: Colonial Marines | |
M41A Mark 2 Pulse Rifle | m41amk2 | wpn_fps_ass_m41amk2 | Assault Rifle | Aliens: Colonial Marines | |
M56 Smartgun | smartgun | wpn_fps_lmg_smartgun | LMG | Aliens: Colonial Marines | If I get it coded maybe with autoaim, no promises tho |
W-Y MK221 Tactical Shotgun | wy_mk221 | wpn_fps_sho_wy_mk221 | Shotgun | Aliens: Colonial Marines |
Additional Claims (Formerly GermanTacos' Claims)
AK Pack 2
Because one wasn't enough.
Primary
Weapon Name | Planned ID | Category | Source Game/Author | Notes | Version |
---|---|---|---|---|---|
AK | ak_mill_762 | Assault Rifle | Call of Duty: Modern Warfare | ||
RPK | ak_bulge_762 | Light Machine Gun | Escape From Tarkov/Call of Duty: Black Ops III/Heffy | ||
RPK-74 | ak_bulge_545 | Escape From Tarkov/Call of Duty: Black Ops III/Heffy | |||
Type 56 | ak_chicom_762 | Assault Rifle | Escape From Tarkov/Rising Storm 2: Vietnam | ||
Type 84 | ak_chicom_556 | Assault Rifle | Escape From Tarkov/Rising Storm 2: Vietnam | ||
M70 | ak_yugo_762 | Assault Rifle | Escape From Tarkov/Call of Duty: Black Ops III/Heffy | ||
M90 | ak_yugo_556 | Assault Rifle | Escape From Tarkov/Call of Duty: Black Ops III/Heffy | ||
M77 | ak_yugo_308 | Assault Rifle | Escape From Tarkov/Call of Duty: Black Ops III/Heffy! | ||
M76 | ak_yugo_792 | Assault Rifle | Escape From Tarkov/Call of Duty: Black Ops III/Heffy | ||
AK-12 | ak_modern_545 | Assault Rifle | PAYDAY 2/Lagzor/Escape From Tarkov | ||
AK-15 | ak_modern_762 | Assault Rifle | PAYDAY 2/Lagzor/Escape From Tarkov | ||
Saiga-12 | ak_stamp_12g | Assault Rifle | Escape from Tarkov | ||
PP-19 Bizon | ak_stamp_545 | Assault Rifle | Escape From Tarkov/PAYDAY 2 | ||
AK-9 | ak_stamp_939 | Assault Rifle | Escape from Tarkov | ||
Golden AKMS | ak_stamp_gold | Assault Rifle | Escape from Tarkov | Released | 2.1 |
Secondary
Weapon Name | Planned ID | Category | Source Game/Author | Notes | Version |
---|---|---|---|---|---|
AKMSU | ak_krink_762 | Assault Rifle | Escape from Tarkov | ||
AKS-74U | ak_krink_545 | Assault Rifle | Escape from Tarkov | ||
SLR-106UR | ak_krink_556 | Assault Rifle | Escape from Tarkov | ||
PP-19-01 Vityaz | ak_stamp_919 | Submachine Gun | Escape from Tarkov | ||
Saddam Heussein's M92 | ak_bulge_gold | Submachine Gun | Escape From Tarkov/Heffy/Insurgency: Sandstorm |
HK Pack
Now I have a machine gun. Ho-ho-ho.
Weapon Name | Planned ID | Category | Source Game/Author | Notes | Version |
---|---|---|---|---|---|
HK MP5 | slap_919 | Submachine Gun | EFT/H3VR | Released | 1.0 |
HK MP5K | kurz_919 | Submachine Gun | EFT/H3VR | Released | 1.0 |
HK MP5/10 | slap_10 | Submachine Gun | EFT/H3VR | HK Pack | 1.1 |
HK MP5/40 | slap_40 | Submachine Gun | EFT/H3VR | HK Pack | 1.1 |
HK G3 | slap_308 | Submachine Gun | EFT/H3VR | HK Pack | 1.1 |
HK51 | kurz_308 | Submachine Gun | EFT/H3VR | HK Pack | 1.1 |
HK33 | slap_556 | Submachine Gun | EFT/H3VR | HK Pack | 1.2 |
HK53 | kurz_556 | Submachine Gun | EFT/H3VR | HK Pack | 1.2 |
PSA Pack
Coming soon to a firearms dealer near you.
Weapon Name | Planned ID | Category | Source Game/Author | Notes | Version |
---|---|---|---|---|---|
PSA SF-15 | psa_pew | Assault Rifle | Escape From Tarkov/Various | ||
PSA CC-15 | psa_ban | Special | Escape From Tarkov/Various | ||
PSA Tano 300 | psa_tano | Assault Rifle | Escape From Tarkov/Various | ||
PSA Solo 300 | psa_solo | Pistol | Escape From Tarkov/Various | ||
PSA Grenadier | psa_boom | Assault Rifle | Escape From Tarkov/Various |
Daniel Defense Pack
kden plz make assets thnkx
Weapon Name | Planned ID | Category | Source Game/Author | Notes | Version |
---|---|---|---|---|---|
DDM4 | dd_ddm4 | Assault Rifle | Escape From Tarkov/kden | Primary | |
MK18 | dd_mk18 | Assault Rifle | Escape From Tarkov/kden | Secondary | |
AMBUSH .300 | ambush_300 | Sniper Rifle | Escape From Tarkov/kden | Primary |
Other
Weapon Name | Planned ID | Category | Source Game/Author | Notes |
---|---|---|---|---|
Beretta M1951 | release | Pistol | Insurgency: Sandstorm | |
Schwarzlose 1898 | warz | Pistol | Alex Kirby | |
Colt Detective Special | friday | Pistol | OVERKILL's The Walking Dead | |
Ruger 10/22 | plink | Assault Rifle | OVERKILL's The Walking Dead | |
Hi-Point C9 | glock40 | Pistol | It is a mystery | |
Galil Khyber Rifle | fugly | Light Machine Gun | Insugency: Sandstorm/Escape from Tarkov | Fictional |
Crosskill Operator | float | Pistol | Call of Duty: Modern Warfare/Various | Fictional |
SIG MCX | flock | Assault Rifle | Call of Duty: Modern Warfare | |
Glock 1911 Gen 4 | tupper | Pistol | Call of Duty: Modern Warfare/Escape From Tarkov | Fictional |
Reverse Revolver | kys | Pistol | Battlefield V | Self-textued |
Borchardt C93 | bulbous | Pistol | Battlefield 1 | |
Kimber Warrior | seven | Pistol | Call of Duty: Modern Warfare/H3VR | Seven million dollars gets you: seven rounds. |
SIG-Sauer P229-357 | brain | Pistol | Rainbow Six: Siege | B R A I N B L A S T E R |
THAT FAL THING CARL WANTED TO MAKE BEFORE HE HAS A CHANCE TO CLAIM IT LOL | penis | Assault Rifle | EFT |
PSA Compliant
Weapon Name | Planned ID | Category | Source Game/Author | Notes |
---|---|---|---|---|
L119A2 | cpone | Assault Rifle | Escape Fron Tarkov/World War 3 | |
M231 Firing Port Weapon | fast | Assault Rifle | Escape from Tarkov/Heffy | |
Colt M4A1 | service | Assault Rifle | Escape From Tarkov |
Cpone
Weapon Name | Planned ID | Category | Source Game/Author | Notes |
---|---|---|---|---|
AR57 | wpn_fps_smg_ar57 | Submachine Gun | Most Likely Ironsight |
Carl Ruins Everything
Weapon | ID | Factory ID | Category | Source Game/Author | Notes |
---|---|---|---|---|---|
Denel NTW-20 | bamboo | wpn_fps_snp_bamboo | Sniper Rifle | dpillari | |
MDR (Production Version) | shitpost | wpn_fps_ass_shitpost | Assault Rifle | EFT | Nope, not scrapping |
Norinco NZ-75 | aoki | wpn_fps_pis_aoki | Pistol | Me? | |
Fabarm SAT-8 | pizza | wpn_fps_sho_pizza | Shotgun | Warface | |
Norinco Type-79 | redeye | wpn_fps_smg_redeye | SMG | EA DICE/Me | |
Benelli M3 Super 90 | priscilla | wpn_fps_sho_priscilla | Shotgun | Ubisoft/Various | |
AK105 Custom | slavu | wpn_fps_ass_slavu | Assault Rifle | Battlestate Games/Various | Fuck |
A-91 | drunk | wpn_fps_smg_drunk | Carbine | EA DICE | |
Vektor SP1 | chop | wpn_fps_pis_chop | Pistol | Alex Kirby | |
Imbel IA2 | imbel | wpn_fps_ass_imbel | Assault Rifle | H3VR | |
QBZ-97 FTU | sis | wpn_fps_smg_sis | Carbine | Ubisoft | |
Thompson/Center Contender | miracle | wpn_fps_snp_miracle | "Sniper Rifle" | H3VR/Me | Let's do this |
KAC Revolver Rifle | srr | wpn_fps_snp_srr | Sniper Rifle | Ubisoft/Me | |
B&T MP9 | skk | wpn_fps_smg_skk | SMG | Battlestate Games | |
Thales F90 Standalone | patsformira | wpn_fps_ass_patsformira | Assault Rifle | Goobysoft | |
Noisy Cricket | chirp | wpn_fps_gre_chirp | Special | pepedrago | |
Q Honey Badger (Signature Edition) | carlhb | wpn_fps_ass_carlhb | Assault Rifle | Ubisoft | Armory Signature Series |
MSBS-5.56K | sorrymira | wpn_fps_ass_sorrymira | Assault Rifle | WW3 | |
Saiga-12U | lesbo | wpn_fps_sho_lesbo | Shotgun | H3VR/EFT | |
M590 Shockwave | kitsune | wpn_fps_sho_kitsune | Shotgun | TBA | |
Q Honey Badger (Primary Edition) | petto | wpn_fps_ass_petto | Assault Rifle | Self |
Anti-Rain Pack
What are you fighting for?
Weapon | ID | Factory ID | Category | Source Game/Author | Notes |
---|---|---|---|---|---|
RO635 Custom | megaphone | wpn_fps_smg_megaphone | SMG | EFT | |
M4 BLOCK II | gameover | wpn_fps_ass_gameover | Assault Rifle | EFT/Various | |
M4A1 Frontline | quiet | wpn_fps_ass_quiet | Assault Rifle | EFT | |
M16A1 Frontline | neesan | wpn_fps_ass_neesan | Assault Rifle | EFT/Various | |
ST Pipe Hitters SBR | defy | wpn_fps_smg_defy | Carbine | EFT/Various |
FNH Pack
A sampler pack of various fancy Belgian firearms, which is currently going through asset hell... So some of these things might release early. Oops.
Weapon | ID | Factory ID | Category | Source Game/Author | Notes |
---|---|---|---|---|---|
FN Five-seveN MK2 | hoxy | wpn_fps_pis_hoxy | Pistol | EFT | Release: 1.0 |
FN MK.17 MOD 0 | mk17 | wpn_fps_ass_mk17 | Assault Rifle | H3VR/WW3 | Release: 1.0 |
FN P90TR | squirrel | wpn_fps_smg_squirrel | SMG | EFT | Release: 1.0 |
FN HAMR IAR | hammer | wpn_fps_lmg_hammer | LMG | H3VR | Release: 1.0 |
FN Model 1906 | fn1906 | wpn_fps_pis_fn1906 | Pistol | H3VR | Release: 2.0 |
FN FN15 | fn15 | wpn_fps_ass_fn15 | Assault Rifle | EFT/Various | Release: 2.0 |
FN MK.16 PDW Standalone | mk16cqc | wpn_fps_smg_mk16cqc | Carbine | MoHW/H3VR | Release: 2.0 |
FNH Ballista | eagle | wpn_fps_snp_eagle | Sniper Rifle | Alliance of Valiant Arms | Release: 3.0 |
FN FNC | choco | wpn_fps_ass_choco | Assault Rifle | Survarium | Release: 3.0 |
FN FAL 50.63 PARA | falcqc | wpn_fps_ass_falcqc | Carbine | EFT/Various | Release: ?? |
FN FAL 50.69 Shorty | falwtf | wpn_fps_smg_falwtf | "SMG" | EFT/Various | Release: ?? |
FN MK.48 | toohorny | wpn_fps_lmg_toohorny | LMG | TBA | Release: ?? |
FN M240B | twoforty | wpn_fps_lmg_twoforty | LMG | TBA | Release: ?? |
Heavy Caliber Pack
Mainly a catchall for the esoteric, oversized, and/or plain stupid weapons I'm taking cracks at and hope to release. Might not come all at once, instead more in a trickle fashion.
Weapon | ID | Factory ID | Category | Source Game/Author | Notes |
---|---|---|---|---|---|
C15 LRSW | maple | wpn_fps_snp_maple | Sniper Rifle | Ubisoft/Danger Close | |
EAA Thor | thor | wpn_fps_pis_thor | Pistol | Contract Wars | |
Triple Action Thunder | doomer | wpn_fps_pis_doomer | Special | CSO2 | oh god |
Beowulf TCR | wulf | wpn_fps_snp_wulf | DMR | EFT/Various | |
LAR Grizzly Mk. V | driver | wpn_fps_pis_driver | Pistol | AVA | |
Triple Regret | swwtf | wpn_fps_pis_swwtf | Special | H3VR | |
Barrett REC7 | bishop | wpn_fps_ass_bishop | Assault Rifle | Ubisoft/Me | |
DSR-50 | araara | wpn_fps_snp_araara | Sniper Rifle | TBA | sorry mira |
Super V Bundle
Making use of a GEN 2 Vector I modeled a while ago. Everything here is going to be one single download. Yes, you read that right.
Weapon | ID | Factory ID | Category | Source Game/Author | Notes |
---|---|---|---|---|---|
KRISS Vector GEN 2 | vivi | wpn_fps_smg_vivi | SMG | Me/PD2/GitS:SACFAO | |
KRISS Vector CRB | vivi_crb | wpn_fps_ass_vivi_crb | Assault Rifle | Me/PD2/GitS:SACFAO | |
KRISS Vector SDP | vivi_sdp | wpn_fps_pis_vivi_sdp | "Pistol" | Me/PD2/GitS:SACFAO | May not release with 1.0 |
kden
Weapon | ID | Factory ID | Category | Source Game/Author | Notes |
---|---|---|---|---|---|
RPK-16 | rpk16 | wpn_fps_lmg_rpk16 | LMG | Escape From Tarkov | |
M1A | m1a | wpn_fps_snp_m1a | DMR | Escape From Tarkov |
Mira
Weapon | ID | Factory ID | Category | Source Game/Author | Notes |
---|---|---|---|---|---|
none for now | - | - | N/A | none | - |
Leon S.
Weapon | ID | Factory ID | Category | Source Game/Author | Notes |
---|
Rickerus
Weapon | ID | Factory ID | Category | Source Game/Author | Notes |
---|---|---|---|---|---|
Gauss Rifle | coilgun | wpn_fps_special_coilgun | Special | GSC Game World | HD Model required. Otherwise the weapon would look dated. |
???? Weapon Pack
Weapon | ID | Factory ID | Category | Source Game/Author | Notes |
---|---|---|---|---|---|
OTs-38 Stechkin Revolver | ots38 | wpn_fps_pis_ots38 | Pistol | Request from a friend | |
Manurhin MR 73 | mr73 | wpn_fps_pis_mr73 | Pistol | Sniper Kit included! | |
Big Iron .45 | cwalker | wpn_fps_pis_cwalker | Pistol | Colt Walker chambered in .45 Colt |
Metro Series Weapon Bundle
Weapon | ID | Factory ID | Category | Source Game/Author | Notes |
---|---|---|---|---|---|
Uboinik 12 Gauge Automatic Shotgun | shambler | wpn_fps_sho_shambler | Shotgun | 4A Games. Metro Series. | Part of the Metro Series Weapons Bundle. |
VSV Rifle | vsv | wpn_fps_ass_vsv | Asssault Rifle | 4A Games. Metro Last Light | Part of the Metro Series Weapons Bundle. |
Preved 12.7 Anti Materiel Rifle | preved | wpn_fps_snp_preved | Sniper Rifle | 4A Games. Metro Series. | Part of the Metro Series Weapons Bundle. |
VSSK Vychlop | vssk | wpn_fps_snp_vssk | Sniper Rifle | 4A Games. Metro Last Light | Part of the Metro Series Weapons Bundle. |
The Helsing | helsing | wpn_fps_bow_helsing | Special/Airbow | 4A Games. Metro 2033 and Last Light | Part of the Metro Series Weapons Bundle. (airbow animations lol) |
Custom Weapons
This is a list of custom weapons in PAYDAY 2 + the ingame ID, Factory ID, the category/type of the weapon and a link to the mod. It is sorted alphabetically, split by their author.
If you are a weapon mod author and would like to have your guns listed here, feel free to contribute!
>:3
Weapon | ID | Factory ID | Category | Link |
---|---|---|---|---|
A-24 Devastator | as24 | wpn_fps_gre_as24 | Special | https://modworkshop.net/mod/29355 |
AK-12 | ak12 | wpn_fps_ass_ak12 | Assault Rifle | https://modworkshop.net/mod/17262 |
AK-12 | ak12_2014 | wpn_fps_ass_ak12_2014 | Assault Rifle | https://modworkshop.net/mod/29588 |
Akimbo APS | x_aps | wpn_fps_x_aps | Akimbo Pistol | https://modworkshop.net/mod/22312 |
Akimbo Deck-ARD | x_deckard | wpn_fps_pis_x_deckard | Akimbo Pistol | https://modworkshop.net/mod/24431 |
Akimbo Magpul FMG-9 | x_fmgnine | wpn_fps_smg_x_fmgnine | Akimbo Submachine Gun | https://modworkshop.net/mod/22313 |
Akimbo Sidekick | x_uzi_lowang | wpn_fps_pis_x_uzi_lowang | Akimbo Submachine Gun | https://modworkshop.net/mod/35246 |
AKU-94 | aku94 | wpn_fps_ass_aku94 | Assault Rifle | https://modworkshop.net/mod/17577 |
AMR-2 | amr2 | wpn_fps_snp_amr2 | Sniper Rifle | https://modworkshop.net/mod/24040 |
APS | aps | wpn_fps_pis_aps | Pistol | https://modworkshop.net/mod/17602 |
Armalite AR-18 | ar18 | wpn_fps_ass_ar18 | Assault Rifle | https://modworkshop.net/mod/23098 |
AUG A3 9mm XS | aug9mm | wpn_fps_smg_aug9mm | Submachine Gun | https://modworkshop.net/mod/21427 |
Baikal MP-153 | mp153 | wpn_fps_shot_mp153 | Shotgun | https://modworkshop.net/mod/19255 |
Barrett M107CQ | m107cq | wpn_fps_snp_m107cq | Sniper Rifle | https://modworkshop.net/mod/27195 |
Beretta Px4 Storm | px4 | wpn_fps_pis_px4 | Pistol | https://modworkshop.net/mod/22208 |
CBRPS SKS Pug | skspug | wpn_fps_ass_skspug | Special (Secondary Assault Rifle) | https://modworkshop.net/mod/24090 |
Chiappa Rhino 60DS | rhino | wpn_fps_pis_rhino | Pistol | https://modworkshop.net/mod/22142 |
CheyTac M200 | m200 | wpn_fps_snp_m200 | Sniper Rifle | https://modworkshop.net/mod/19469 |
Deck-ARD | deckard | wpn_fps_pis_deckard | Pistol | https://modworkshop.net/mod/20788 |
Doomstick | quadbarrel | wpn_fps_shot_quadbarrel | Shotgun | https://modworkshop.net/mod/24665 |
Duke 1911 | duke1911 | wpn_fps_pis_duke1911 | Pistol | https://modworkshop.net/mod/20548 |
FN SCAR-L | scarl | wpn_fps_ass_scarl | Assault Rifle | https://modworkshop.net/mod/19799 |
Galil ACE 21 | galilace | wpn_fps_ass_galilace | Assault Rifle | https://modworkshop.net/mod/19075 |
Galil ACE 7.62 | galilace762 | wpn_fps_ass_galilace762 | Assault Rifle | https://modworkshop.net/mod/27236 |
Glock 19 | g19 | wpn_fps_pis_g19 | Pistol | https://modworkshop.net/mod/24822 |
HK G36K | g36k | wpn_fps_ass_g36k | Assault Rifle | https://modworkshop.net/mod/17378 |
HK416 | hk416 | wpn_fps_ass_hk416 | Assault Rifle | https://modworkshop.net/mod/19357 |
HX25 Handheld Grenade Launcher | hx25 | wpn_fps_gre_hx25 | Special | https://modworkshop.net/mod/21556 |
KS-23 | ks23 | wpn_fps_shot_ks23 | Shotgun | https://modworkshop.net/mod/20471 |
L115 | l115 | wpn_fps_snp_l115 | Sniper Rifle | https://modworkshop.net/mod/17368 |
LaRue OBR 5.56 | obr5 | wpn_fps_ass_obr5 | Assault Rifle | https://modworkshop.net/mod/24229 |
M1A1 Carbine | m1a1 | wpn_fps_ass_m1a1 | Assault Rifle | https://modworkshop.net/mod/25849 |
M2 Carbine | m2 | wpn_fps_ass_m2 | Assault Rifle | https://modworkshop.net/mod/25849 |
M60E4 | m60e4 | wpn_fps_lmg_m60e4 | Light Machine Gun | https://modworkshop.net/mod/25790 |
Magpul FMG-9 | fmgnine | wpn_fps_smg_fmgnine | Submachine Gun | https://modworkshop.net/mod/7369 |
Mars Automatic | mars | wpn_fps_pis_mars | Pistol | https://modworkshop.net/mod/26009 |
Mauser M712 Schnellfeuer | m712 | wpn_fps_pis_m712 | Pistol | https://modworkshop.net/mod/22017 |
McMillan CS5 | cs5 | wpn_fps_snp_cs5 | Sniper Rifle | https://modworkshop.net/mod/21267 |
Marlin Model 1894 Custom | m1894 | wpn_fps_snp_m1894 | Special (Secondary Sniper Rifle) | https://modworkshop.net/mod/19086 |
Mateba Model 6 Unica | unica6 | wpn_fps_pis_unica6 | Pistol | https://modworkshop.net/mod/17527 |
Mossberg 464 SPX Centerfire | moss464spx | wpn_fps_snp_moss464spx | Sniper Rifle | https://modworkshop.net/mod/25391 |
OTs-14-4A Groza | ots_14_4a | wpn_fps_ass_ots_14_4a | Assault Rifle | https://modworkshop.net/mod/18565 |
Pancor Jackhammer | jackhammer | wpn_fps_shot_jackhammer | Shotgun | https://modworkshop.net/mod/22515 |
PPK-20 | ppk20 | wpn_fps_smg_ppk20 | Submachine Gun | https://modworkshop.net/mod/19661 |
PPS-43 | pps43 | wpn_fps_smg_pps43 | Submachine Gun | https://modworkshop.net/mod/22543 |
PPSh-41 | ppsh | wpn_fps_smg_ppsh | Submachine Gun | https://modworkshop.net/mod/17438 |
S&W Model 27 | sw27 | wpn_fps_pis_sw27 | Pistol | https://modworkshop.net/mod/26514 |
S&W M&P40 | swmp40 | wpn_fps_pis_swmp40 | Pistol | https://modworkshop.net/mod/17644 |
Sidekick | uzi_lowang | wpn_fps_smg_uzi_lowang | Submachine Gun | https://modworkshop.net/mod/35189 |
SIG KE7 | sigke7 | wpn_fps_lmg_sigke7 | Light Machine Gun | https://modworkshop.net/mod/26662 |
SKS | sks | wpn_fps_ass_sks | Assault Rifle | https://modworkshop.net/mod/17243 |
Super Shotgun | super | wpn_fps_shot_super | Shotgun | https://modworkshop.net/mod/20870 |
SVD | svd | wpn_fps_snp_svd | Sniper Rifle | https://modworkshop.net/mod/19401 |
Walther P99 | p99 | wpn_fps_pis_p99 | Pistol | https://modworkshop.net/mod/21105 |
Widowmaker TX | wmtx | wpn_fps_shot_wmtx | Shotgun | https://modworkshop.net/mod/22859 |
Winchester Model 1894 | winchester1894 | wpn_fps_snp_winchester1894 | Sniper Rifle | https://modworkshop.net/mod/20415 |
Winchester Model 1912 | m1912 | wpn_fps_shot_m1912 | Shotgun | https://modworkshop.net/mod/21962 |
VSS | vss | wpn_fps_snp_vss | Sniper Rifle | https://modworkshop.net/mod/17817 |
XM214-A Minigun | xm214a | wpn_fps_lmg_xm214a | Special | https://modworkshop.net/mod/29355 |
Zenith 10mm | zenith | wpn_fps_pis_zenith | Pistol | https://modworkshop.net/mod/22776 |
Discontinued
These weapons was discontinued as they need to be completely redone and due Update 199.3 shader changes that broke normal maps i decided to unlist them. Normal maps can be fixed on own by using this tool (Remember to only convert textures that ends with _nm in file name).
Note. Some discontinued weapons may state they require WeaponLib to work but i highly recommend to ignore that and install Custom Attachment Points instead as WeaponLib can negatively impact game stability.
Discontinued weapons
Weapon | ID | Factory ID | Category | Link |
---|---|---|---|---|
AEK-971 | aek971 | wpn_fps_ass_aek971 | Assault Rifle | https://modworkshop.net/mod/19185 |
AK-12/76 | ak12_76 | wpn_fps_shot_ak12_76 | Shotgun | https://modworkshop.net/mod/17628 |
Akimbo HK45C | x_hk45c | wpn_fps_x_hk45c | Akimbo Pistol | https://modworkshop.net/mod/22292 |
Akimbo SW Model 642 | x_sw642 | wpn_fps_pis_x_sw642 | Akimbo Pistol | https://modworkshop.net/mod/22321 |
Akimbo TOZ-66 | x_toz66 | wpn_fps_shot_x_toz66 | Akimbo Shotgun | https://modworkshop.net/mod/22462 |
Arisaka Type 38 | arisaka38 | wpn_fps_snp_arisaka38 | Sniper Rifle | https://modworkshop.net/mod/20130 |
ASh-12.7 | ash | wpn_fps_ass_ash | Assault Rifle | https://modworkshop.net/mod/22691 |
AP Pistol | appistol | wpn_fps_pis_appistol | Pistol | https://modworkshop.net/mod/20254 |
Beretta 93R | b93r | wpn_fps_pis_b93r | Pistol | https://modworkshop.net/mod/20956 |
Borderlands 2 ARs | Assault Rifle | https://modworkshop.net/mod/24631 | ||
Browning M1919A6 | m1919a6 | wpn_fps_lmg_m1919a6 | Light Machine Gun | https://modworkshop.net/mod/22728 |
CBJ-MS | cbjms | wpn_fps_smg_cbjms | Submachine Gun | https://modworkshop.net/mod/18797 |
Colt 9mm SMG Custom | r0991 | wpn_fps_ass_r0991 | Assault Rifle | https://modworkshop.net/mod/17782 |
Colt Model 933 .300 Blackout | r0933blk | wpn_fps_smg_r0933blk | Submachine Gun | https://modworkshop.net/mod/21473 |
Desert Tech MDR | mdr | wpn_fps_ass_mdr | Assault Rifle | https://modworkshop.net/mod/21375 |
Einhänder | einhander | wpn_fps_smg_einhander | Submachine Gun | https://modworkshop.net/mod/24424 |
FD338 | fd338 | wpn_fps_ass_fd338 | Sniper Rifle | https://modworkshop.net/mod/17275 |
FN F2000 Tactical | f2000 | wpn_fps_ass_f2000 | Assault Rifle | https://modworkshop.net/mod/17426 |
FN FNAR | fnar | wpn_fps_ass_fnar | Assault Rifle | https://modworkshop.net/mod/21629 |
HK MG4 | mg4 | wpn_fps_lmg_mg4 | Light Machine Gun | https://modworkshop.net/mod/23603 |
HK PSG-1 | psg1 | wpn_fps_snp_psg1 | Sniper Rifle | https://modworkshop.net/mod/23696 |
HK XM8 | xm8 | wpn_fps_ass_xm8 | Assault Rifle | https://modworkshop.net/mod/18998 |
HK45C | hk45c | wpn_fps_pis_hk45c | Pistol | https://modworkshop.net/mod/21211 |
IWI Tavor X95 | x95 | wpn_fps_ass_x95 | Assault Rifle | https://modworkshop.net/mod/20316 |
K31 | k31 | wpn_fps_snp_k31 | Sniper Rifle | https://modworkshop.net/mod/22454 |
KAC SR-25 E2 ACC | sr25 | wpn_fps_snp_sr25 | Sniper Rifle | https://modworkshop.net/mod/17979 |
Kel-Tec PLR-16 | plr16 | wpn_fps_pis_plr16 | Pistol? | https://modworkshop.net/mod/23498 |
Lahti L-35 | l35 | wpn_fps_pis_l35 | Pistol | https://modworkshop.net/mod/22822 |
LaRue OBR 7.62 | obr7 | wpn_fps_ass_obr7 | Assault Rifle | https://modworkshop.net/mod/19859 |
Lewis Gun | lewis | wpn_fps_lmg_lewis | Light Machine Gun | https://modworkshop.net/mod/23892 |
M40A5 | m40a5 | wpn_fps_snp_m40a5 | Sniper Rifle | https://modworkshop.net/mod/17238 |
Martini-Henry | martinihenry | wpn_fps_snp_martinihenry | Sniper Rifle | https://modworkshop.net/mod/25538 |
MAS-49 | mas49 | wpn_fps_snp_mas49 | Sniper Rifle | https://modworkshop.net/mod/25303 |
McMillan TAC-50 | tac50 | wpn_fps_snp_tac50 | Sniper Rifle | https://modworkshop.net/mod/18573 |
Merkel Drilling 961LS | merkel | wpn_fps_snp_merkel | Sniper Rifle | https://modworkshop.net/mod/21682 |
MG3 | mg3 | wpn_fps_lmg_mg3 | Light Machine Gun | https://modworkshop.net/mod/24583 |
Mk 12 Mod 1 SPR | mk12 | wpn_fps_snp_mk12 | Sniper Rifle | https://modworkshop.net/mod/21782 |
Mosin Nagant M9130 Obrez | obrez | wpn_fps_snp_obrez | Special (Secondary Sniper Rifle) | https://modworkshop.net/mod/23857 |
MPX | mpx | wpn_fps_smg_mpx | Submachine Gun | https://modworkshop.net/mod/17215 |
Nagant M1895 | m1895 | wpn_fps_pis_m1895 | Pistol | https://modworkshop.net/mod/19115 |
Ruger Mark III | rugermk3 | wpn_fps_pis_rugermk3 | Pistol | https://modworkshop.net/mod/17527 |
Ohio Ordnance HCAR | hcar | wpn_fps_ass_hcar | Assault Rifle | https://modworkshop.net/mod/19320 |
RPD | rpd | wpn_fps_lmg_rpd | Light Machine Gun | https://modworkshop.net/mod/17484 |
SAR 21 MMS | sar21 | wpn_fps_ass_sar21 | Assault Rifle | https://modworkshop.net/mod/22162 |
SG 510 | sg510 | wpn_fps_ass_sg510 | Assault Rifle | https://modworkshop.net/mod/21519 |
Sjogren Inertia | sjogren | wpn_fps_shot_sjogren | Shotgun | https://modworkshop.net/mod/24146 |
SR-3M Vikhr | sr3m | wpn_fps_ass_sr3m | Assault Rifle | https://modworkshop.net/mod/17333 |
STK Ultimax 100 Mark 5 | ultimax | wpn_fps_lmg_ultimax | Light Machine Gun | https://modworkshop.net/mod/19876 |
SV-98 | sv98 | wpn_fps_snp_sv98 | Sniper Rifle | https://modworkshop.net/mod/17621 |
SVT-40 | svt40 | wpn_fps_ass_svt40 | Assault Rifle | https://modworkshop.net/mod/21029 |
SVU | svu | wpn_fps_snp_svu | Special (Secondary Sniper Rifle) | https://modworkshop.net/mod/21280 |
SW Model 327 R8 | sw327r8 | wpn_fps_pis_sw327r8 | Pistol | https://modworkshop.net/mod/21573 |
SW Model 642 | sw642 | wpn_fps_pis_sw642 | Pistol | https://modworkshop.net/mod/17412 |
The Triad | triad | wpn_fps_pis_triad | Pistol | https://modworkshop.net/mod/18693 |
TOZ-34 | toz34 | wpn_fps_shot_toz34 | Shotgun | https://modworkshop.net/mod/17297 |
TOZ-66 | toz66 | wpn_fps_shot_toz66 | Shotgun | https://modworkshop.net/mod/17439 |
Valmet Rk.62 | rk62 | wpn_fps_ass_rk62 | Assault Rifle | https://modworkshop.net/mod/17700 |
Vepr-12 | vepr12 | wpn_fps_shot_vepr12 | Shotgun | https://modworkshop.net/mod/20644 |
ZiD A-545 | a545 | wpn_fps_ass_a545 | Assault Rifle | https://modworkshop.net/mod/19184 |
XM21 | xm21 | wpn_fps_snp_xm21 | Sniper Rifle | https://modworkshop.net/mod/20067 |
Zweihänder | zweihander | wpn_fps_lmg_zweihander | Light Machine Gun | https://modworkshop.net/mod/24463 |
Weapon | ID | Factory ID | Category | Link |
---|---|---|---|---|
Airbow16 (April Fools) | air16 | wpn_fps_gre_air16 | Special | https://modworkshop.net/mod/27136 |
Bane (April fools) | bane | wpn_fps_smg_bane | Submachine Gun | https://modworkshop.net/mod/24630 |
Barrett M107 (April fools) | pew107 | wpn_fps_snp_pew107 | Sniper Rifle | https://modworkshop.net/mod/24623 |
Barrett M107CQ (April fools) | pew107cqb | wpn_fps_snp_pew107cqb | Special | https://modworkshop.net/mod/27141 |
Barrett XM109 | pew107cqb | wpn_fps_snp_pew107cqb | Special | https://modworkshop.net/mod/27141 |
Big Glock 19 (April fools) | glawk19 | wpn_fps_piss_glawk19 | Pistol | https://modworkshop.net/mod/24622 |
Chompi (April fools) | chompi | wpn_fps_ass_chompi | Special | https://modworkshop.net/mod/22212 |
Max the Crocodile (April Fools) | max | wpn_fps_apr_max | Shotgun | https://modworkshop.net/mod/27151 |
Alcat101
Weapon | ID | Factory ID | Type | Notes | Link |
---|---|---|---|---|---|
AN-94 | akrocket | wpn_fps_ass_akrocket | Assault Rifle | https://modworkshop.net/mod/22261 | |
Browning Automatic Rifle | bar | wpn_fps_ass_bar | Machine Gun | https://modworkshop.net/mod/19340 | |
Browning Auto-5 | auto5 | wpn_fps_shot_auto5 | Shotgun | https://modworkshop.net/mod/19643 | |
Calico M9XX | calico | wpn_fps_smg_calico | Submachine Gun | https://modworkshop.net/mod/22579 | |
Gepard GM6 Lynx | lynx | wpn_fps_snp_lynx | Sniper Rifle | https://modworkshop.net/mod/21262 | |
Howa Type 89-64 | howa | wpn_fps_ass_howa | Assault Rifle | https://modworkshop.net/mod/19024 | |
Korean Arms - K1A7 | k1a7 | wpn_fps_smg_k1a7 | Submachine Gun | https://modworkshop.net/mod/20250 | |
Korean Arms - K2 | k2 | wpn_fps_ass_k2 | Assault Rifle | https://modworkshop.net/mod/20252 | |
Korean Arms - K3 | k3 | wpn_fps_lmg_k3 | Machine Gun | https://modworkshop.net/mod/20251 | |
Korean Arms - K5 | k5 | wpn_fps_pis_k5 | Pistol | https://modworkshop.net/mod/20249 | |
KROSS KARD | kard | wpn_fps_pis_kard | Pistol | Broke, waiting on rebuild | https://modworkshop.net/mod/19128 |
KSVK 12.7mm | carpet | wpn_fps_snp_carpet | Sniper Rifle | Full Skin Support | https://modworkshop.net/mod/26989 |
LSAT | lsat | wpn_fps_lmg_lsat | Machine Gun | Handover from Pawcio | https://modworkshop.net/mod/20604 |
M14E2 Custom | m14e2 | wpn_fps_ass_m14e2 | Assault Rifle | https://modworkshop.net/mod/22748 | |
MAG-7 | techno | wpn_fps_shot_techno | Shotgun | Skin override method | https://modworkshop.net/mod/21498 |
Akimbo MAG-7 | x_techno | wpn_fps_shot_x_techno | Akimbo Shotgun | ^ | https://modworkshop.net/mod/21498 |
MG5 | mg5 | wpn_fps_lmg_mg5 | Machine Gun | Full Skin Support | https://modworkshop.net/mod/21669 |
MSMC | msmc | wpn_fps_smg_msmc | Submachine Gun | https://modworkshop.net/mod/19705 | |
Mx4 Storm | storm | wpn_fps_smg_storm | Submachine Gun | https://modworkshop.net/mod/20050 | |
Negev NG-5 | negev | wpn_fps_lmg_negev | Machine Gun | https://modworkshop.net/mod/19949 | |
Neopup PAW-20 | inkunzi | wpn_fps_special_inkunzi | Special | Partial Skin Support | https://modworkshop.net/mod/23662 |
Nova Shotgun | novas | wpn_fps_sho_novas | Shotgun | Handover from Gambyt | https://modworkshop.net/mod/17362 |
PKP Pecheneg | pecheneg | wpn_fps_lmg_pecheneg | Machine Gun | https://modworkshop.net/mod/19368 | |
PM-98 Glauberyt | glau | wpn_fps_smg_glau | Submachine Gun | https://modworkshop.net/mod/23050 | |
PP-2000 | peepee | wpn_fps_mp_peepee | Pistol | https://modworkshop.net/mod/22268 | |
Akimbo PP-2000 | x_peepee | wpn_fps_mp_x_peepee | Akimbo Pistol | https://modworkshop.net/mod/22268 | |
Railgun Rorsch Mk1 | roach | wpn_fps_special_roach | Special | https://modworkshop.net/mod/22281 | |
Dokkaebi - SMG-12 | master | wpn_fps_mp_master | Pistol | https://modworkshop.net/mod/24302 | |
Springfeld 1903 AEX | spring | wpn_fps_snp_spring | Sniper Rifle | https://modworkshop.net/mod/21545 | |
SPAS-15 | spas15 | wpn_fps_shot_spas15 | Shotgun | https://modworkshop.net/mod/21305 | |
SRM 1216 | m1216 | wpn_fps_shot_m1216 | Shotgun | https://modworkshop.net/mod/20571 | |
Sumitomo Type 62 | sumitomo | wpn_fps_lmg_sumitomo | Machine Gun | Partial Skin Support | https://modworkshop.net/mod/24323 |
TC Contender Special | contender | wpn_fps_special_contender | Special | https://modworkshop.net/mod/20829 | |
UTS-15 | sideload | wpn_fps_shot_sideload | Shotgun | Full Skin Support | https://modworkshop.net/mod/25292 |
Work in progress / Planned
Weapon | ID | Factory ID | Category | Notes |
---|---|---|---|---|
Pindad SS2 | wkwk | wpn_fps_ass_wkwk | Assault Rifle | whenever I want to actually start porting it |
SG 550 | shigu | wpn_fps_ass_shigu | Assault Rifle | started working |
Stoner 63 | woodstock | wpn_fps_lmg_woodstock | Machine Gun | 2 HQ asset ready, my motivation isnt |
For Stoner 63, if you're interested on taking a crack on porting it, I can give you the asset to play with.
Discontinued
Show discontinued mod URL
Weapon | ID | Factory ID | Category | Link | Notes |
---|---|---|---|---|---|
AJM-9 | ajm | wpn_fps_pis_ajm | Pistol | https://modworkshop.net/mod/20489 | Discontinued with the Federales Pistol DLC |
Akimbo AJM-9 | x_ajm | wpn_fps_pis_x_ajm | Akimbo Pistol | https://modworkshop.net/mod/20489 | ^ |
CZ-75 Auto | czauto | wpn_fps_pis_czauto | Pistol | https://modworkshop.net/mod/22087 | Discontinued with the Federales Pistol DLC |
Akimbo CZ-75 Auto | x_czauto | wpn_fps_pis_x_czauto | AkimboPistol | https://modworkshop.net/mod/22087 | ^ |
Trench Gun | trench | wpn_fps_shot_trench | Shotgun | https://modworkshop.net/mod/19392 | Discontinued with the Gunslinger DLC |
Minebea PM-9 | minebea | wpn_fps_smg_minebea | Submachine Gun | https://modworkshop.net/mod/20433 | Discontinued with the Jiu Feng Smuggler 2 DLC |
Akimbo Minebea PM-9 | x_minebea | wpn_fps_smg_x_minebea | Akimbo Submachine Gun | https://modworkshop.net/mod/20433 | ^ |
Maxim 9 | max9 | wpn_fps_pis_max9 | Pistol | https://modworkshop.net/mod/21635 | Discontinued with the Jiu Feng Smuggler 4 DLC |
PLA Arms - Chang-Feng 06 SMG | chang6 | wpn_fps_smg_chang6 | Submachine Gun | https://modworkshop.net/mod/20745 | semi lost-interest and too much work to fix |
PLA Arms - Hawk 12G | hawk12 | wpn_fps_shot_hawk12 | Shotgun | https://modworkshop.net/mod/20303 | ^ |
PLA Arms - JS2 SMG | js2 | wpn_fps_smg_js2 | Submachine Gun | https://modworkshop.net/mod/20304 | ^ |
PLA Arms - QBU-88 DMR | qbu88 | wpn_fps_snp_qbu88 | Sniper | https://modworkshop.net/mod/19734 | ^ |
Mini-14 | mini14 | wpn_fps_ass_mini14 | Assault Rifle | https://modworkshop.net/mod/20151 | lost interest |
Mosin Custom | classic | wpn_fps_snp_classic | Sniper Rifle | https://modworkshop.net/mod/22476 | lost interest |
FAD | fusil | wpn_fps_ass_fusil | Assault Rifle | https://modworkshop.net/mod/22581 | lost interest |
SG 552 | sg552 | wpn_fps_ass_sg552 | Assault RIfle | https://modworkshop.net/mod/20574 | Gamybt handover - lost interest |
Hecate AMP | hecate | wpn_fps_snp_hecate | Sniper Rifle | https://modworkshop.net/mod/19658 | overhaul plan on hiatus indefinitely |
FIM-92 Stinger | stinger | wpn_fps_stinger | Special | https://modworkshop.net/mod/22797 | crashes the game - will be recycled into another mod |
S&W 659 | sw659 | wpn_fps_pis_sw659 | Pistol | https://modworkshop.net/mod/21883 | Gamybt handover - will be recycled into Various Attch mod |
Akimbo S&W 659 | x_sw659 | wpn_fps_pis_x_sw659 | Akimbo Pistol | https://modworkshop.net/mod/21883 | ^ |
Volmer HK51-B | volmer | wpn_fps_lmg_volmer | Machine Gun | https://modworkshop.net/mod/20506 | recylced to G3 Various mod |
Akimbo KROSS KARD | x_kard | wpn_fps_pis_x_kard | Akimbo Pistol | https://modworkshop.net/mod/19128 | removed Akimbo on v2 overhaul |
Babyforce
Weapon | ID | Factory ID | Link |
---|---|---|---|
Dragunov SVU | N/A | N/A | https://modworkshop.net/mod/18211 |
Uni's Laser Rifle | N/A | N/A | https://modworkshop.net/mod/18451 |
Water Pistol | N/A | N/A | https://modworkshop.net/mod/18915 |
Carl Ruins Everything
Weapon | ID | Factory ID | Type | Notes | Link |
---|---|---|---|---|---|
AAC Honey Badger (REBORN) | bajur | wpn_fps_ass_bajur | Assault Rifle | https://modworkshop.net/mod/24303 | |
CoD Ghosts Maverick | mav | wpn_fps_ass_mav | Assault Rifle | https://modworkshop.net/mod/24331 | |
Metal Storm MAUL | maul | wpn_fps_sho_maul | Shotgun | https://modworkshop.net/mod/24307 | |
Bayonetta's Pistols | x_bayo | wpn_fps_pis_x_bayo | Akimbo Pistols | akimbo only | https://modworkshop.net/mod/24383 |
HK417 Standalone | recce | wpn_fps_ass_recce | Assault Rifle | content-free | https://modworkshop.net/mod/24398 |
HK416C Standalone | drongo | wpn_fps_ass_drongo | Assault Rifle | content-free | https://modworkshop.net/mod/24403 |
ARES Shrike AWS | beef | wpn_fps_lmg_beef | LMG | https://modworkshop.net/mod/24451 | |
H&K "G28" | kozak | wpn_fps_snp_kozak | Sniper Rifle | janky af | https://modworkshop.net/mod/24437 |
Parker-Hale IDW | nya | wpn_fps_smg_nya | SMG | https://modworkshop.net/mod/24501 | |
Akimbo IDWs | x_nya | wpn_fps_smg_x_nya | Akimbo SMGs | https://modworkshop.net/mod/24501 | |
Bren Ten | sonny | wpn_fps_pis_sonny | Pistol | fugly | https://modworkshop.net/mod/24512 |
Akimbo Bren Tens | x_sonny | wpn_fps_pis_x_sonny | Akimbo Pistols | fugly | https://modworkshop.net/mod/24512 |
Zastava M21A | howl | wpn_fps_ass_howl | Assault Rifle | https://modworkshop.net/mod/24526 | |
Remington R5 RGP | mikon | wpn_fps_ass_mikon | Assault Rifle | I lied | https://modworkshop.net/mod/24594 |
Beretta ARX-160 A2 | lazy | wpn_fps_ass_lazy | Carbine | https://modworkshop.net/mod/24749 | |
Kel-Tec RFB | leet | wpn_fps_snp_leet | DMR | https://modworkshop.net/mod/25201 | |
Noveske N4 Gen III | rabbit | wpn_fps_ass_rabbit | Carbine | https://modworkshop.net/mod/25211 | |
Spikes Tactical AR-15 | flat | wpn_fps_ass_flat | T-Doll | Christ | https://modworkshop.net/mod/25386 |
HK416A5 GFL | raifu | wpn_fps_ass_raifu | T-Doll | Fuck | https://modworkshop.net/mod/25729 |
Q Honey Badger | betty | wpn_fps_smg_betty | PDW | https://modworkshop.net/mod/26172 | |
Q Honey Badger (Primary) | petto | wpn_fps_ass_petto | Assault Rifle | https://modworkshop.net/mod/27036 | |
Desert Eagle L5 | limafive | wpn_fps_pis_limafive | Pistol | Deagle Duet | https://modworkshop.net/mod/27213 |
Desert Eagle Mk. XIX | deltaoneniner | wpn_fps_pis_deltaoneniner | Pistol | Deagle Duet | https://modworkshop.net/mod/27214 |
FN Five-seveN MK2 | hoxy | wpn_fps_pis_hoxy | Pistol | FNH Pack | https://modworkshop.net/mod/26609 |
FN MK 17 MOD 0 | mk17 | wpn_fps_ass_mk17 | Assault Rifle | FNH Pack | https://modworkshop.net/mod/26539 |
Inherited Weapons
Weapon | ID | Factory ID | Type | Notes | Link |
---|---|---|---|---|---|
DDM4 | gcar | wpn_fps_ass_gcar | Assault Rifle | https://modworkshop.net/mod/19702 | |
Remington ACR | acwr | wpn_fps_ass_acwr | Assault Rifle | https://modworkshop.net/mod/19917 | |
LK-05 Carbine | lkrifle | wpn_fps_ass_lkrifle | Assault Rifle | https://modworkshop.net/mod/21167 | |
AK 5.56 Custom | ak556 | wpn_fps_smg_ak556 | SMG | https://modworkshop.net/mod/22880 | |
CZ Scorpion Evo A1 | czevo | wpn_fps_smg_czevo | SMG | https://modworkshop.net/mod/24363 | |
M6G Magnum | m6g | wpn_fps_pis_m6g | Pistol | https://modworkshop.net/mod/24816 | |
L1A1 SLR | l1a1 | wpn_fps_ass_l1a1 | Assault Rifle | https://modworkshop.net/mod/20141 | |
AN-92 | tilt | wpn_fps_ass_tilt | Assault Rifle | https://modworkshop.net/mod/20187 | |
QSZ-92 | qsz92 | wpn_fps_pis_qsz92 | Pistol | https://modworkshop.net/mod/22548 | |
Golden Gun | goldgun | wpn_fps_pis_goldgun | Pistol | https://modworkshop.net/mod/25285 | |
Derringer | derringer | wpn_fps_pis_derringer | Pistol | https://modworkshop.net/mod/25341 | |
PP-91 Kedr | kedr | wpn_fps_smg_kedr | SMG | https://modworkshop.net/mod/17698 | |
9A-91 | vsk94 | wpn_fps_ass_vsk94 | Assault Rifle | https://modworkshop.net/mod/23638 | |
MR-96 | mr96 | wpn_fps_pis_mr96 | Pistol | https://modworkshop.net/mod/20819 | |
Bulldog 7.62 | bulldoge | wpn_fps_ass_bulldoge | Assault Rifle | https://modworkshop.net/mod/23608 | |
SR1M | sr1 | wpn_fps_pis_sr1 | Pistol | https://modworkshop.net/mod/22696 | |
Magpul PDR | pdr | wpn_fps_smg_pdr | SMG | https://modworkshop.net/mod/19233 | |
MK18 Specialist | mk18s | wpn_fps_ass_mk18s | Assault Rifle | https://modworkshop.net/mod/24593 | |
OVK Zapper | nes | wpn_fps_pis_nes | Pistol | https://modworkshop.net/mod/22146 |
Gambyt
Weapon | ID | Factory ID | Link | Notes |
---|---|---|---|---|
AMR-12G Shotgun | amr12 | wpn_fps_sho_amr12 | https://modworkshop.net/mod/24482 | VMP V1 |
Automat-5 Submachine Gun | ak5s | wpn_fps_smg_ak5s | https://modworkshop.net/mod/24482 | |
SG-416 Rifle | sg416 | wpn_fps_ass_sg416 | https://modworkshop.net/mod/24482 | |
Reinbeck M1 Shotgun | beck | wpn_fps_sho_beck | https://modworkshop.net/mod/24482 | |
ACAR-9 Submachine Gun | car9 | wpn_fps_smg_car9 | https://modworkshop.net/mod/24482 | |
Dragon 5.45 Pistol | smolak | wpn_fps_pis_smolak | https://modworkshop.net/mod/24482 | |
Spiker 7.62 Rifle | spike | wpn_fps_ass_spike | https://modworkshop.net/mod/24482 | |
Crosskill Protector Pistol | cold | wpn_fps_pis_cold | https://modworkshop.net/mod/24482 | |
Guerilla .308 Sniper Rifle | sgs | wpn_fps_snp_sgs | https://modworkshop.net/mod/24482 | |
Vendetta .38 Pistol | lebman | wpn_fps_pis_lebman | https://modworkshop.net/mod/24482 | |
Mamba 5.56 Rifle | aknato | wpn_fps_ass_aknato | https://modworkshop.net/mod/24482 | |
Hornet .300 Rifle | bdgr | wpn_fps_ass_bdgr | https://modworkshop.net/mod/28248 | VMP V2 |
Reinbeck Auto Shotgun | minibeck | wpn_fps_shot_minibeck | https://modworkshop.net/mod/28248 | |
Hammer 23 Shotgun | bs23 | wpn_fps_shot_bs23 | https://modworkshop.net/mod/28248 |
GermanTacos
Weapon | ID | Factory ID | based_on | Type | Notes | Link |
---|---|---|---|---|---|---|
StG-58 | fusil_762 | wpn_fps_ass_fusil_762 | scar | Assault Rifle | https://modworkshop.net/mod/24151 | |
PM-63 RAK | pm63 | wpn_fps_smg_pm63 | cobray | Submachine Gun | https://modworkshop.net/mod/22812 | |
Akimbo PM-63 RAK | x_pm63 | wpn_fps_smg_x_pm63 | x_cobray | Akimbo Submachine Gun | https://modworkshop.net/mod/22812 | |
CZ 75 Short Rail | rally | wpn_fps_pis_rally | lemming | Pistol | https://modworkshop.net/mod/22811 | |
Akimbo CZ 75 Short Rail | x_rally | wpn_fps_pis_x_rally | lemming | Akimbo Pistols | https://modworkshop.net/mod/22811 | |
CZ-2 | cz2 | wpn_fps_pis_cz2 | lemming | Pistol | https://modworkshop.net/mod/22569 | |
Akimbo CZ-2 | x_cz2 | wpn_fps_pis_x_cz2 | lemming | Akimbo Pistol | https://modworkshop.net/mod/22569 | |
CZ 75 B | cz75b | wpn_fps_pis_cz75b | p226 | Pistol | https://modworkshop.net/mod/22095 | |
Akimbo CZ 75 B | x_cz75b | wpn_fps_pis_x_cz75b | x_p226 | Akimbo Pistol | https://modworkshop.net/mod/22095 | |
Glock P80 | p80 | wpn_fps_pis_p80 | p226 | Pistol | https://modworkshop.net/mod/22540 | |
Akimbo Glock P80 | x_p80 | wpn_fps_pis_x_p80 | x_p226 | Akimbo Pistol | https://modworkshop.net/mod/22540 | |
M45A1 CQBP | m45a1 | wpn_fps_pis_m45a1 | p226 | Pistol | https://modworkshop.net/mod/23959 | |
Glock 17 Gen 3 | glawk | wpn_fps_pis_glawk | p226 | Pistol | https://modworkshop.net/mod/24018 | |
Degle .50 | degle | wpn_fps_pis_degle | deagle | Pistol | https://modworkshop.net/mod/24618 | |
SIG-Sauer P220 | noodle | wpn_fps_pis_noodle | p226 | Pistol | https://modworkshop.net/mod/24466 | |
SIG-Sauer P225 | sammy | wpn_fps_pis_sammy | p226 | Pistol | https://modworkshop.net/mod/24467 | |
Norinco NP762 | chinesium | wpn_fps_pis_chinesium | p226 | Pistol | https://modworkshop.net/mod/25659 | |
ADAR 2-15 | adar | wpn_fps_ass_adar | tti | Assault Rifle | https://modworkshop.net/mod/25659 | |
Browning HP | hpb | wpn_fps_pis_hpb | lemming | Pistol | https://modworkshop.net/mod/19831 |
AK Pack 2
Weapon | ID | Factory ID | based_on | Type | Notes | Link |
---|---|---|---|---|---|---|
AKM | ak_stamp_762 | wpn_fps_ass_ak_stamp_762 | flint | Assault Rifle | https://modworkshop.net/mod/26227 | |
AK-74 | ak_stamp_545 | wpn_fps_ass_ak_stamp_545 | flint | Assault Rifle | https://modworkshop.net/mod/26228 | |
AK-101 | ak_stamp_556 | wpn_fps_ass_ak_stamp_556 | flint | Assault Rifle | https://modworkshop.net/mod/26229 | |
Golden AKMS | ak_stamp_gold | wpn_fps_ass_ak_stamp_gold | flint | Assault Rifle | https://modworkshop.net/mod/26297 |
HK Pack
Weapon | ID | Factory ID | based_on | Type | Notes | Link |
---|---|---|---|---|---|---|
HK MP5 | slap_919 | wpn_fps_smg_slap_919 | mp5 | Submachine Gun | https://modworkshop.net/mod/26235 | |
HK MP5K | kurz_919 | wpn_fps_smg_kurz_919 | schackal | Submachine Gun | https://modworkshop.net/mod/26236 |
Discontinued
AK Pack
Weapon | ID | Factory ID | based_on | Type | Notes | Link |
---|---|---|---|---|---|---|
AK-47 | heffy_762 | wpn_fps_ass_heffy_762 | flint | Assault Rifle | AK Pack | https://modworkshop.net/mod/23409 |
AK-74 | heffy_545 | wpn_fps_ass_heffy_545 | flint | Assault Rifle | AK Pack | https://modworkshop.net/mod/23410 |
AK-101 | heffy_556 | wpn_fps_ass_heffy_556 | flint | Assault Rifle | AK Pack | https://modworkshop.net/mod/23411 |
AK-9 | heffy_939 | wpn_fps_ass_heffy_939 | flint | Assault Rifle | AK Pack | https://modworkshop.net/mod/23889 |
Akimbo AK-9 | x_heffy_939 | wpn_fps_ass_x_heffy_939 | x_akmsu | Akimbo Assault Rifle | AK Pack | https://modworkshop.net/mod/23889 |
Saiga-12 | heffy_12g | wpn_fps_sho_heffy_12g | flint | Shotgun | AK Pack | https://modworkshop.net/mod/24168 |
Golden AKMS | heffy_gold | wpn_fps_ass_heffy_gold | flint | Assault Rifle | AK Pack | https://modworkshop.net/mod/24076 |
AR Pack
Weapon | ID | Factory ID | based_on | Type | Notes | Link |
---|---|---|---|---|---|---|
AR-15 | stoy_556 | wpn_fps_ass_stoy_556 | tti | Assault Rifle | AR Pack | https://modworkshop.net/mod/24169 |
AR-9 | stoy_919 | wpn_fps_smg_stoy_919 | tti | Submachine Gun | AR Pack | https://modworkshop.net/mod/24170 |
Gunsmith Noob
Weapon | ID | Factory ID | Link |
---|---|---|---|
Smith & Wesson 500 - Shatter's fury [Standalone 1.2] | N/A | N/A | https://modworkshop.net/mod/15568 |
Iron Predator
Weapon | ID | Factory ID | Link |
---|---|---|---|
.700 Nitro Royal Double Rifle | N/A | N/A | https://modworkshop.net/mod/19443 |
Killerwolf
Weapon | ID | Factory ID | Category | Notes | Link |
---|---|---|---|---|---|
AEK-919K | aek919 | wpn_fps_smg_aek919 | Submachine Gun | https://modworkshop.net/mod/21800 | |
Akimbo AEK-919K | x_aek919 | wpn_fps_smg_x_aek919 | Akimbo Submachine Gun | https://modworkshop.net/mod/21800 | |
AF2011 | af2011 | wpn_fps_pis_af2011 | Pistol | https://modworkshop.net/mod/22866 | |
Akimbo HK416C | x_416 | wpn_fps_smg_x_416 | Akimbo Submachine Gun | https://modworkshop.net/mod/21018 | |
Akimbo Luger P08 | x_luger | wpn_fps_pis_x_luger | Akimbo Pistol | Obsolete | https://modworkshop.net/mod/21059 |
Akimbo Mauser C96 | x_c96 | wpn_fps_pis_x_c96 | Akimbo Pistol | Obsolete | https://modworkshop.net/mod/21043 |
CZ-75 Shadow | cz | wpn_fps_pis_cz | Pistol | https://modworkshop.net/mod/17445 | |
DP28 | dp28 | wpn_fps_lmg_dp28 | Light Machine Gun | https://modworkshop.net/mod/24175 | |
DP-12 | dp12 | wpn_fps_sho_dp12 | Shotgun | https://modworkshop.net/mod/23918 | |
Franchi PA8 Short-barrel | pa8 | wpn_fps_shot_pa8 | Shotgun | https://modworkshop.net/mod/21196 | |
GSh-18 Standalone | gsh18 | wpn_fps_pis_gsh18 | Pistol | https://modworkshop.net/mod/21772 | |
Akimbo GSh-18 Standalone | x_gsh18 | wpn_fps_pis_x_gsh18 | Akimbo Pistol | https://modworkshop.net/mod/21772 | |
Handgun 1946 Standalone | hand1946 | wpn_fps_pis_hand1946 | Pistol | https://modworkshop.net/mod/21880 | |
Handgun 1946 Standalone(Akimbo) | x_hand1946 | wpn_fps_pis_x_hand1946 | Akimbo Pistol | https://modworkshop.net/mod/21880 | |
High Standard HDM | hshdm | wpn_fps_pis_hshdm | Pistol | Silent Killer Pack | https://modworkshop.net/mod/25186 |
Akimbo High Standard HDM | x_hshdm | wpn_fps_pis_x_hshdm | Akimbo Pistol | Silent Killer Pack | https://modworkshop.net/mod/25186 |
Lee-Enfield No.4 Mk.I | enfield_no4i | wpn_fps_snp_enfield_no4i | Sniper Rifle | https://modworkshop.net/mod/26044 | |
Lee-Enfield No.5 Mk.I | enfield_no5i | wpn_fps_snp_enfield_no5i | Sniper Rifle | https://modworkshop.net/mod/26044 | |
M2019 Blaster | lapd | wpn_fps_pis_lapd | Pistol | https://modworkshop.net/mod/22941 | |
MP-443 Grach | mp443 | wpn_fps_pis_mp443 | Pistol | https://modworkshop.net/mod/22793 | |
Remington 870 Sawed-Off | r870sawed | wpn_fps_shot_r870sawed | Shotgun | https://modworkshop.net/mod/21119 | |
Seburo M5 | seburo | wpn_fps_pis_seburo | Pistol | https://modworkshop.net/mod/22962 | |
Akimbo Seburo M5 | x_seburo | wpn_fps_pis_x_seburo | Akimbo Pistol | https://modworkshop.net/mod/22962 | |
Standalone Colt M1911A1 | colt1911 | wpn_fps_pis_colt1911 | Pistol | https://modworkshop.net/mod/21064 | |
Akimbo Standalone Colt M1911A1 | x_colt1911 | wpn_fps_pis_x_colt1911 | Akimbo Pistol | https://modworkshop.net/mod/21064 | |
Standalone Kar98k | kar98k | wpn_fps_snp_kar98k | Sniper Rifle | https://modworkshop.net/mod/21092 | |
Thompson M1A1 | tm1a1 | wpn_fps_smg_tm1a1 | Submachine Gun(Primary) | https://modworkshop.net/mod/21273 | |
TT-33 | gtt33 | wpn_fps_pis_gtt33 | Pistol | https://modworkshop.net/mod/21371 | |
Akimbo Thompson M1A1 | x_tm1a1 | wpn_fps_smg_x_tm1a1 | Akimbo Submachine Gun | https://modworkshop.net/mod/21273 | |
Ultra-short sawed-off | littlest | wpn_fps_sho_littlest | Shotgun | https://modworkshop.net/mod/24619 |
Work in progress
Weapon | ID | Factory ID | Category | Notes | Link |
---|---|---|---|---|---|
ACM46 | acm46 | wpn_fps_pis_acm46 | Pistol | WIP | |
ACM46 Prototype | acm46p | wpn_fps_pis_acm46p | Pistol | WIP | |
Akimbo ACM46 | x_acm46 | wpn_fps_pis_x_acm46 | Akimbo Pistol | WIP | |
American 180 | am180 | wpn_fps_smg_am180 | Submachine Gun | WIP | |
Nambu Type 14 | nambu14 | wpn_fps_pis_nambu14 | Pistol | WIP | |
Akimbo Nambu Type 14 | x_nambu14 | wpn_fps_pis_x_nambu14 | Akimbo Pistol | WIP | |
Seburo Compact Xploder | scx | wpn_fps_mp_scx | Pistol | WIP | |
Akimbo Seburo Compact Xploder | x_scx | wpn_fps_mp_x_scx | Akimbo Pistol | WIP |
Kitsune Jimmy
Weapon | ID | Factory ID | Link |
---|---|---|---|
-Standalone- Walther P38 | N/A | N/A | https://modworkshop.net/mod/17771 |
Leon S.
Weapon | ID | Factory ID | Notes | Link |
---|---|---|---|---|
AWM-F Precision | troglodyte | wpn_fps_snp_troglodyte | - | https://modworkshop.net/mod/26416 |
Deadwood 12G | prison | wpn_fps_shot_prison | - | https://modworkshop.net/mod/20945 |
GITS K22 | munmu | wpn_fps_ass_munmu | Skin Support | https://modworkshop.net/mod/26343 |
GITS M4A1 | cinnamonroll | wpn_fps_ass_cinnamonroll | - | https://modworkshop.net/mod/26386 |
Korean Arms - USAS-12 | usas12 | wpn_fps_sho_usas12 | - | https://modworkshop.net/mod/18554 |
Moonraker Laser | moonraker | wpn_fps_spe_moonraker | - | https://modworkshop.net/mod/26476 |
Saritch .308 | spear308 | wpn_fps_ass_spear308 | - | https://modworkshop.net/mod/26483 |
Lfren38
Weapon | ID | Factory ID | Link |
---|---|---|---|
Barrett M98B | N/A | N/A | https://modworkshop.net/mod/22580 |
Colt Python | N/A | N/A | https://modworkshop.net/mod/23002 |
KAC PDW | N/A | N/A | https://modworkshop.net/mod/22557 |
Matthelzor
Weapon | ID | Factory ID | Link |
---|---|---|---|
Automag .44 | N/A | N/A | https://modworkshop.net/mod/21366 |
H&K UMP 45 Re-Re-Release | ump | wpn_fps_smg_ump | https://modworkshop.net/mod/17330 |
Handgun 1960 V.1.1 | N/A | N/A | https://modworkshop.net/mod/20909 |
Montana 5.56 | yayo | wpn_fps_ass_yayo | https://modworkshop.net/mod/19076 |
Mira
Weapon | ID | Factory ID | Category | Link |
---|---|---|---|---|
AI AX308 | kissesforleon | wpn_fps_snp_kissesforleon | Sniper Rifle | https://modworkshop.net/mod/26260 |
AS Val MOD.3 | nightgoddess | wpn_fps_ass_nightgoddess | Assault Rifle | https://modworkshop.net/mod/25262 |
CZ 75 TS Czechmate | axewscope | wpn_fps_pis_axewscope | Pistol | https://modworkshop.net/mod/24484 |
DSR-1 | bigbust | wpn_fps_snp_bigbust | Sniper Rifle | https://modworkshop.net/mod/24475 |
Desert Tech MDR-C | shieldgirl | wpn_fps_ass_shieldgirl | Submachine Gun | https://modworkshop.net/mod/24367 |
Enfield L22 | fckmyfingers | wpn_fps_pdw_fckmyfingers | Assault Rifle | https://modworkshop.net/mod/29377 |
FABARM STF-12 Compact | stf12 | wpn_fps_shot_stf12 | Shotgun | https://modworkshop.net/mod/23188 |
Fang-45 | fang45 | wpn_fps_smg_fang45 | SMG | https://modworkshop.net/mod/24779 |
FN FNP-45 | fnp45 | wpn_fps_pis_fnp45 | Pistol | https://modworkshop.net/mod/22186 |
HK33 | hk33 | wpn_fps_ass_hk33 | Assault Rifle | https://modworkshop.net/mod/23021 |
HK FABARM FP6 | fpsix | wpn_fps_shot_fpsix | Shotgun | https://modworkshop.net/mod/24393 |
HK G28 | apairofmelons | wpn_fps_snp_apairofmelons | Sniper Rifle | https://modworkshop.net/mod/26119 |
HK MP7A1 | mp7new | wpn_fps_smg_mp7new | Submachine Gun | https://modworkshop.net/mod/23234 |
HK USP | ctfavourite | wpn_fps_pis_ctfavourite | Pistol | https://modworkshop.net/mod/25973 |
HK VP70M | vp70 | wpn_fps_pis_vp70 | Pistol | https://modworkshop.net/mod/22836 |
Akimbo HK VP70Z | x_vp70 | wpn_fps_pis_x_vp70 | Akimbo Pistol | https://modworkshop.net/mod/22836 |
Mk 14 EBR | wargoddess | wpn_fps_snp_wargoddess | Assault Rifle | https://modworkshop.net/mod/24419 |
Mk 18 Mod 0 | m4cqb | wpn_fps_smg_m4cqb | Submachine Gun | https://modworkshop.net/mod/25800 |
Mk 18 Mod 0 (Primary) | mk18prim | wpn_fps_ass_mk18prim | Assault Rifle | https://modworkshop.net/mod/26524 |
Pink Micro Desert Eagle | pinkie | wpn_fps_pis_pinkie | Pistol | https://modworkshop.net/mod/25966 |
MSBS-5.56B Grot | grotb | wpn_fps_ass_grotb | Assault Rifle | https://modworkshop.net/mod/22985 |
ORSIS T-5000 | t1000x5 | wpn_fps_snp_t1000x5 | Sniper Rifle | https://modworkshop.net/mod/24744 |
PK-PSD9 | pkpsd9 | wpn_fps_pis_pkpsd9 | Special (Primary)/Pistol | https://modworkshop.net/mod/26546 |
Prokolot | rusglock | wpn_fps_pis_rusglock | Pistol | https://modworkshop.net/mod/26546 |
QBZ-97B | qbz97b | wpn_fps_ass_qbz97b | Submachine Gun | https://modworkshop.net/mod/22952 |
Remington ACR-C | op68 | wpn_fps_ass_op68 | Submachine Gun | https://modworkshop.net/mod/24369 |
SAI GRY | grayhound | wpn_fps_ass_grayhound | Assault Rifle | https://modworkshop.net/mod/26059 |
Steyr Elite | b42 | wpn_fps_snp_b42 | Sniper Rifle | https://modworkshop.net/mod/25594 |
SV-98 (Current Prod.) | heartpiercer | wpn_fps_snp_heartpiercer | Sniper Rifle | https://modworkshop.net/mod/26459 |
TAR-21 | tar21 | wpn_fps_ass_tar21 | Assault Rifle | https://modworkshop.net/mod/24457 |
TTI TR-1 | hugsforleon | wpn_fps_ass_hugsforleon | Assault Rifle | https://modworkshop.net/mod/24345 |
TKPD Storm | tkpd | wpn_fps_snp_tkpd | Sniper Rifle | https://modworkshop.net/mod/25514 |
Unlisted
Weapon | ID | Factory ID | Category | Notes | Link |
---|---|---|---|---|---|
Colt King Cobra | kingcobra | wpn_fps_pis_kingcobra | Pistol | My 1st weapon, I'm not sure should I update it or not | https://modworkshop.net/mod/22153 |
Gingerbread Shotgun | xmassg | wpn_fps_shot_xmassg | Shotgun | I'll make it public again on the 24th-25th of December | https://modworkshop.net/mod/24155 |
SMG-11 | mac10mpa | wpn_fps_smg_mac10mpa | Submachine Gun | Hey, it looks like a garbage, why would you want to DL it? | https://modworkshop.net/mod/24219 |
SAI GRY SBR | saigry | wpn_fps_ass_saigry | Assault Rifle | Remake exists, I feel that this one is obsolete at this point, but some people may not agree with me. | https://modworkshop.net/mod/22369 |
Wesker's Samurai Edge | wes92se | wpn_fps_pis_wes92se | Pistol | I can't mix textures, laugh at me | https://modworkshop.net/mod/24335 |
Ellie
Weapon | ID | Factory ID | Link |
---|---|---|---|
Beretta ARX-160 | ar160 | wpn_fps_ass_ar160 | https://modworkshop.net/mod/18642 |
PLA Arms - FY-JS Sniper | fyjs | wpn_fps_snp_fyjs | https://modworkshop.net/mod/18589 |
parappa
Weapon | ID | Factory ID | Link |
---|---|---|---|
Remington R5 | N/A | N/A | https://modworkshop.net/mod/20064 |
Rickerus
Metro Series Weapon Bundle
Weapon | ID | Factory ID | based_on | Category | Notes | Link |
---|---|---|---|---|---|---|
Abzats 12 Gauge Heavy Automatic Shotgun | abzats | wpn_fps_sho_abzats | m249 | Shotgun | No Skin Support, Part of the Metro Series Weapons Bundle. | https://modworkshop.net/mod/24528 |
Bastard 5.45 Carbine | bastard | wpn_fps_smg_bastard | sterling | Carbine | Part of the Metro Series Weapons Bundle. | https://modworkshop.net/mod/24636 |
Ashot 12 Gauge Shotgun | ashot | wpn_fps_sho_ashot | new_raging_bull | Shotgun | Part of the Metro Series Weapons Bundle. | https://modworkshop.net/mod/26102 |
Work in Progress
Weapon | ID | Factory ID | based_on | Category | Notes |
---|---|---|---|---|---|
Ruger 10/22 | ruger1022 | wpn_fps_ass_ruger1022 | ching | Assault Rifle | Taken by GermanTacos. May rename to avoid confusion. |
Planned
Weapon | ID | Factory ID | based_on | Category | Notes |
---|---|---|---|---|---|
Uboinik 12 Gauge Automatic Shotgun | shambler | wpn_fps_sho_shambler | Shotgun | Part of the Metro Series Weapons Bundle. | |
VSV Rifle | vsv | wpn_fps_ass_vsv | asval | Asssault Rifle | Part of the Metro Series Weapons Bundle. |
Preved 12.7 Anti Materiel Rifle | preved | wpn_fps_snp_preved | Sniper Rifle | Part of the Metro Series Weapons Bundle. | |
VSSK Vychlop | vssk | wpn_fps_snp_vssk | Sniper Rifle | Part of the Metro Series Weapons Bundle. | |
The Helsing | helsing | wpn_fps_bow_helsing | ecp | Bow | Part of the Metro Series Weapons Bundle. |
Gauss Rifle | coilgun | wpn_fps_special_coilgun | Special | From the S.T.A.L.K.E.R. Series. Have yet to find a HD model. | |
Manurhin MR73 | mr73 | wpn_fps_pis_mr73 | new_raging_bull | Pistol | Possibly D.I.Y. Sniper Kit Included |
OTs-38 Stechkin Revolver | ots38 | wpn_fps_pis_ots38 | Pistol | For a friend. | |
Big Iron .45 | cwalker | wpn_fps_pis_cwalker | Pistol | Colt Walker chambered in .45 Colt Possibly D.I.Y. |
RJC9000
Weapon | ID | Factory ID | Category | Link |
---|---|---|---|---|
Black Ops Cold War XM4 (Primary) | xm4_prim | wpn_fps_ass_xm4_prim | Assault Rifle | https://modworkshop.net/mod/32416 |
Black Ops Cold War XM4 (Secondary) | xm4 | wpn_fps_smg_xm4 | SMG | https://modworkshop.net/mod/32416 |
Halo Infinite SRS99-S7 | srs99_s7 | wpn_fps_snp_srs99_s7 | Sniper Rifle | https://modworkshop.net/mod/31760 |
Halo CE M6D | m6d | wpn_fps_pis_m6d | "Pistol" | https://modworkshop.net/mod/39498 |
MW2019 M4A1 | mike4 | wpn_fps_ass_mike4 | Assault Rifle | https://modworkshop.net/mod/35116 |
MW2019 SIG Sauer P320 | papa320 | wpn_fps_pis_papa320 | Pistol | https://modworkshop.net/mod/33336 |
MW2019 SIG Sauer P320 (Akimbo) | x_papa320 | wpn_fps_pis_x_papa320 | Akimbo Pistols | https://modworkshop.net/mod/33336 |
SIG Sauer MCX SPEAR/XM5 | mcx_spear | wpn_fps_ass_mcx_spear | Assault Rifle | https://modworkshop.net/mod/36582 |
Silent Enforcer
Weapon | ID | Factory ID | Category | Link |
---|---|---|---|---|
Akimbo AA-12 | x_aa12 | wpn_fps_shot_x_aa12 | Akimbo Shotguns | https://modworkshop.net/mod/19092 |
Akimbo Street Sweepers | x_striker | wpn_fps_shot_x_striker | Akimbo Shotguns | https://modworkshop.net/mod/20725 |
Auto-Crossbow | auto_cross | wpn_fps_bow_auto | Special | https://modworkshop.net/mod/21466 |
Candy Shotgun | candy | wpn_fps_shot_candy | Shotgun | https://modworkshop.net/mod/24129 |
Fallout 10mm Pistol | p10mm | wpn_fps_pis_10mm | Pistol | https://modworkshop.net/mod/21407 |
Fort-500 | f500 | wpn_fps_shot_f500 | Shotgun | https://modworkshop.net/mod/20864 |
Gewehr 43 | g43 | wpn_fps_snp_g43 | Sniper Rifle | https://modworkshop.net/mod/22047 |
Kolibri | kolibri | wpn_fps_pis_kolibri | Pistol | https://modworkshop.net/mod/21290 |
M3 Grease Gun | m3 | wpn_fps_smg_m3 | Submachine Gun | https://modworkshop.net/mod/21932 |
Akimbo M3 Grease Guns | x_m3 | wpn_fps_smg_x_m3 | Akimbo Submachine Guns | https://modworkshop.net/mod/21932 |
Makarov | pm | wpn_fps_pis_pm | Pistol | https://modworkshop.net/mod/19587 |
Akimbo Makarov | x_pm | wpn_fps_pis_x_pm | Akimbo Pistols | https://modworkshop.net/mod/19587 |
Akimbo Makarov (Secondary) | xs_pm | wpn_fps_pis_xs_pm | Pistol (Akimbo Pistols) | https://modworkshop.net/mod/19587 |
MG 34 | mg34 | wpn_fps_lmg_mg34 | Light Machine Gun | https://modworkshop.net/mod/23846 |
Mossberg 590A1 | mossberg590 | wpn_fps_shot_mossberg590 | Shotgun | https://modworkshop.net/mod/19287 |
MP40 | mp40 | wpn_fps_smg_mp40 | Submachine Gun | https://modworkshop.net/mod/2193220535 |
MTs-255 | mts255 | wpn_fps_shot_mts255 | Shotgun | https://modworkshop.net/mod/25580 |
MTs-255 (Secondary) | s_mts255 | wpn_fps_shot_s_mts255 | Shotgun | https://modworkshop.net/mod/25580 |
Akimbo MTs-255 | x_mts255 | wpn_fps_shot_x_mts255 | Akimbo Shotguns | https://modworkshop.net/mod/25580 |
No Weapon (Secondary) | nothing | wpn_fps_pis_nothing | Special | https://modworkshop.net/mod/18961 |
No Weapon (Primary) | nothing2 | wpn_fps_ass_nothing2 | Special | https://modworkshop.net/mod/18961 |
Owen Gun | owen | wpn_fps_smg_owen | Submachine Gun | https://modworkshop.net/mod/24014 |
Panzerschreck | pschreck | wpn_fps_pschreck | Special | https://modworkshop.net/mod/19092 |
PIAT | piat | wpn_fps_piat | Special | https://modworkshop.net/mod/23133 |
PLA Arms - QBS-09 | qbs | wpn_fps_shot_qbs | Shotgun | https://modworkshop.net/mod/21034 |
PLA Arms - QBZ-03 | qbz3 | wpn_fps_ass_qbz3 | Assault Rifle | https://modworkshop.net/mod/20581 |
PLA Arms - QBZ-95 | qbz95 | wpn_fps_ass_qbz95 | Assault Rifle | https://modworkshop.net/mod/19933 |
Spectre M4 | spectre_m4 | wpn_fps_smg_spectre_m4 | Submachine Gun | https://modworkshop.net/mod/19783 |
Akimbo Spectre M4 | x_spectre_m4 | wpn_fps_smg_x_spectre_m4 | Akimbo Submachine Guns | https://modworkshop.net/mod/19783 |
StG 44 | stg44 | wpn_fps_ass_stg44 | Assault Rifle | https://modworkshop.net/mod/20460 |
TF2 Minigun | sasha | wpn_fps_lmg_sasha | Special | https://modworkshop.net/mod/24675 |
TF2 Revolver | tf2_revolver | wpn_fps_pis_tf2_revolver | Pistol | https://modworkshop.net/mod/25362 |
TF2 Rocket Launcher | tf2_rl | wpn_fps_tf2_rl | Special | https://modworkshop.net/mod/25515 |
TF2 Shotgun | shot_tf2 | wpn_fps_shot_tf2 | Shotgun | https://modworkshop.net/mod/24857 |
TF2 Shotgun (Primary) | shot_tf2_2 | wpn_fps_shot_tf2_2 | Shotgun | https://modworkshop.net/mod/24857 |
TOZ-106 | toz106 | wpn_fps_shot_toz106 | Shotgun | https://modworkshop.net/mod/24095 |
TOZ-194 | toz194 | wpn_fps_shot_toz194 | Shotgun | https://modworkshop.net/mod/19127 |
Vickers Machine Gun | vick | wpn_fps_lmg_vick | Special | https://modworkshop.net/mod/22485 |
Welrod | welrod | wpn_fps_pis_welrod | Pistol | https://modworkshop.net/mod/22178 |
Unlisted
Weapon | ID | Factory ID | Category | Link |
---|---|---|---|---|
Akimbo Jacket's Pieces | x_cobray | wpn_fps_smg_x_cobray | Akimbo Submachine Guns | https://modworkshop.net/mod/19095 |
Akimbo MP40 | x_erma | wpn_fps_smg_x_erma | Akimbo Submachine Guns | https://modworkshop.net/mod/21583 |
Akimbo Tommy Guns | x_m1928 | wpn_fps_smg_x_thompson | Akimbo Submachine Guns | https://modworkshop.net/mod/20910 |
Not released
Weapon | ID | Factory ID | Category | Notes |
---|---|---|---|---|
DMR-25k | dmr25 | wpn_fps_snp_dmr25 | Sniper Rifle | Was working on it in the summer of 2017 and forgot about it. |
RAID Sawn-off Shotgun | raid_s | wpn_fps_shot_raid_s | Shotgun | Did you know that it's based on a cheap prop? |
Sora
Weapon | ID | Factory ID | Link |
---|---|---|---|
.300 Knockout | N/A | N/A | https://modworkshop.net/mod/20211 |
AWP | N/A | N/A | https://modworkshop.net/mod/19034 |
FR-F2 | N/A | N/A | https://modworkshop.net/mod/19133 |
M27 IAR | N/A | N/A | https://modworkshop.net/mod/20124 |
M4A1-S | N/A | N/A | https://modworkshop.net/mod/19760 |
MX Garand | mxg | wpn_fps_ass_mxg | https://modworkshop.net/mod/22782 |
PD:TH AK | N/A | N/A | https://modworkshop.net/mod/19563 |
SCAR-20 | N/A | N/A | https://modworkshop.net/mod/19538 |
Uni's Barrett | N/A | N/A | https://modworkshop.net/mod/18091 |
Wunderwaffe DG-2 | N/A | N/A | https://modworkshop.net/mod/22372 |
Tangerine Paint
Weapon | ID | Factory ID | Link |
---|---|---|---|
410 Bore AR-15 | omni | wpn_fps_shot_omni | https://modworkshop.net/mod/40496 |
Hybrid 7.62 (AR-47) | ar47 | wpn_fps_ass_ar47 | https://modworkshop.net/mod/41408 |
Sierra .458 (.458 SOCOM AR-15) | sierra458 | wpn_fps_snp_sierra458 | https://modworkshop.net/mod/41863 |
Toastender
Weapon | ID | Factory ID | Link |
---|---|---|---|
McCree's Revolver - BeardLib | N/A | N/A | https://modworkshop.net/mod/19946 |
VxWolf
Weapon | ID | Factory ID | Link |
---|---|---|---|
HK G11 | temple | wpn_fps_ass_temple | https://modworkshop.net/mod/24309 |
eDEN Bavarium Splitter | fortress | wpn_fps_ass_fortress | https://modworkshop.net/mod/24371 |
XxNelsonxX
Weapon | ID | Factory ID | Link |
---|---|---|---|
De Lisle "Commando" Carbine | N/A | N/A | https://modworkshop.net/mod/22862 |
M2HB HMG | N/A | N/A | https://modworkshop.net/mod/22764 |
M4.50 Beowulf (REWORKED) | N/A | N/A | https://modworkshop.net/mod/22616 |
"Patriot" prototype(reworked version) | N/A | N/A | https://modworkshop.net/mod/22693 |
PTRS-41M (modified version) | N/A | N/A | https://modworkshop.net/mod/22799 |
Silverballer (HITMAN:ABSOLUTION) | N/A | N/A | https://modworkshop.net/mod/22841 |
Zdann
Weapon | ID | Factory ID | Link |
---|---|---|---|
Ray Gun | N/A | N/A | https://modworkshop.net/mod/24181 |
Diesel Engine
Category for Diesel Engine related docs
SystemFS
SystemFS is a class to read and write files and more.
Currently, it works only in the Windows version of the game.
I'll add more info later right now I'll just list the functions and their parameters.
Functions:
open(path, flags)
close(file)
exists(path)
is_dir(path)
system_path(path)
parse_xml(path)
make_dir(path)
delete_file(path)
can delete a folder also.
list(dir, directories)
returns a table of files by default and folders if directories parameter is true
copy_file(from, to)
copy_files_async(files, callback)
each file needs to be inside the files table so for example if I want to move file x to path y it's gonna be: SystemFS:copy_files_async({"x", "y"}) the callback has two parameters - success and message if the copy failed then success will be false and message should say something.
can_write_to(path)
checksum(path)
Bundle File
*Originally written by Simon W.
Bundle Database (BLB)
The Bundle Database file, also known as “bundle_db.blb” and “all.blb”, defines all file entries with their hashed path, hashed extension, language, and a unique ID. Special things to note: “idstring_lookup.idstring_lookup” has an ID that is equal to the count of file entries.
File structure of the .blb format
Header
uint32 languages_tag //Payday 2 = "8C F2 18 00" Payday: The Heist = "9C 2B F2 00"
uint32 languages_count
uint32 languages_count //should be same value as previous uint32
uint32 languages_offset //offset to the beginning of languages section
uint32 unknown
uint32 unknown
uint32 unknown
uint32 file_entries_count
uint32 file_entries_count //should be same value as previous uint32
uint32 file_entries_offset //offset to the beginning of file entries section
uint32 unknown
uint32 unknown
uint32 unknown
uint32 unknown
Languages section
FOREACH( languages_count )
uint64 language_hash
uint32 language_representation
uint32 unknown
END FOREACH
File entries section
FOREACH( file_entries_count )
uint64 file_entry_extension_hash
uint64 file_entry_path_hash
uint32 file_entry_language //one of the language representations
uint32 unknown
uint32 file_entry_ID
uint32 unknown
END FOREACH
Packages (bundles)
Bundles are diesel's packages containing files with corresponding IDs. The package name can be looked up with Bundle Modder by using the hash converter on the bundle name with “use hex” and “swap endianness” (this does not work with all_x bundles).
Which then can be used in lua to load packages. Bundles are split into two files, header and data. The header files end with “*_h.bundle” while data files end with “*.bundle”.
File structure of the _h.bundle (Header)
Header section
uint32 section_size
uint32 section_tag //Since update 70, this tag is present in every file. Payday: The Heist is present only if bundle is all_x
uint32 file_entries_count
uint32 file_entries_count //should be same value as previous uint32
uint32 file_entries_offset //if section_tag == "00 00 00 00" then file_entries_offset += 4
uint32 file_entries_tag //Payday 2 = "E8 EB 18 00" Payday: The Heist = "88 EE 18 00"
FOREACH( file_entries_count )
uint32 file_entry_ID
uint32 file_entry_address //address within the *.bundle file
IF bundle is all_x then
uint32 file_entry_length //the length of this file entry
END IF
END FOREACH
Footer section
Please note that footer items correspond to the header file_entries in same order.
uint32 section_tag //Payday 2 and Payday: The Heist = "F8 C5 FC EB"
uint32 section_size
uint32 section_item_count
uint32 unknown
uint32 unknown
uint32 unknown //tag?
FOREACH( section_item_count )
uint64 item_extension_hash
uint64 item_path_hash
uint32 unknown //end tag?
END FOREACH
uint32 zero //end
File structure of the h.bundle (Data)
This file consists of a collection of files. Each file entry starts at a specified address in header with a specified length, if length is not specified then it is calculated as a difference between current entry address and next.
FOREACH( file_entries_count )
byte[] file_entry
END FOREACH
Unit File
This is an explanation of how units work in Payday 2. This may not be 100% perfect, but it should give the basic idea of what's going on.
A “unit” in Payday 2 is an object like a mask or an enemy. It basically sets properties, applies effects, and specifies textures for the units.
Files
-
.unit - Points to a *.object file for further loading data about the unit. Specifies dependencies like sounds, effects, or animations. Establishes the extensions, which consist of properties for the unit like inventory, AI, damage, movement, sounds, or interactions. Sometimes can specify a path for the .unit file that is supposed to be loaded when the unit is spawned over network. And finally can specify the location of sound sources for the unit.
-
.object - Points to a .material_config file, .sequence_manager file and the animations. For some units, there are “bodies” that establish which parts of bodies are enabled, and sets properties for them like friction, collision class, and a template. Then, there are “constraints”, which mostly establish how far limbs can rotate. After that, “decal_surfaces” are established, which basically assigns a specific decal material to parts of bodies. And finally, “graphics” are specified, they set which parts of model are enabled, and sometimes sets a LOD for them depending on distance from the unit.
-
.model - This is the model for the unit.
-
.material_config - Contains a list of materials with specified templates that are applied to the textures. Points to *.texture files to use for reflections, diffused textures and normal maps.
-
.cooked_physics - Not much is known about this file but it is related to physics of the unit.
-
.sequence_manager - This file contains sequences which can be run on the unit.
-
.texture - This is a renamed .dds texture file.
Loading Order
Units in Payday are loaded in a specific order. If a file in this chain has an error, the unit will not work correctly and potentially crash the game.
The loading order is as follows: .unit file is loaded first (this file has to point to the .object file to load it next), next the .object file is loaded (this file often points to the .material_config file, which contains textures for the model to use), next either .model or .material_config is loaded (.material_config has specified texture files that it loads and applies a specific template with effects to them. And .model contains the model and retrieves materials from the .material_config).
.unit Details
The .unit file is the first to get loaded when accessing the unit. This file is in .xml format, with a fairly simple structure. Most of the things in these .unit files are pretty self explanatory. However, the weapon units, mask units, and character units are all different. As they are obviously none of them are the same at all! Here is a sample of a .unit file.
Sample Breakdown of a .unit file
As an example, I will be looking at the cloaker's (spook's) unit files. First, the .unit file of a cloaker are located at (units\payday2\characters\ene_spook_1\ene_spook_1.unit).
<unit type="being" slot="12">
<anim_state_machine name="anims/units/enemies/cop/cop_machine" />
<object file="units/payday2/characters/ene_spook_1/ene_spook_1" />
<dependencies>
<depends_on animation_state_machine="anims/units/enemies/cop/cop_machine" animation_def="anims/units/enemies/cop/cop_def" />
<depends_on bnk="soundbanks/regular_vox" />
<depends_on effect="effects/particles/character/cloaker_goggle" />
<depends_on unit="units/payday2/characters/ene_acc_baton/ene_acc_baton" />
</dependencies>
<extensions>
<extension name="unit_data" class="ScriptUnitData" />
<extension name="base" class="CopBase" >
<var name="_tweak_table" value="spooc" />
<var name="_default_weapon_id" value="mp5_tactical" />
</extension>
<extension name="inventory" class="CopInventory" />
<extension name="brain" class="CopBrain" />
<extension name="anim_data" class="PlayerAnimationData" />
<extension name="character_damage" class="CopDamage">
<var name="_head_body_name" value="head" />
<var name="_death_sequence" value="kill_spook_lights" />
</extension>
<extension name="movement" class="CopMovement" >
<var name="_footwear" value="boots" />
<var name="_anim_global" value="cop" />
</extension>
<extension name="interaction" class="IntimitateInteractionExt" >
<var name="tweak_data" value="intimidate" />
</extension>
<extension name="network" class="NetworkBaseExtension" />
<extension name="damage" class="UnitDamage" >
<var name="_skip_save_anim_state_machine" value="true" />
</extension>
<extension name="contour" class="ContourExt" />
<extension name="sound" class="CopSound" />
</extensions>
<network sync="spawn" remote_unit="units/payday2/characters/ene_spook_1/ene_spook_1_husk"/>
<sounds>
<default_soundsource source="Hips"/>
</sounds>
</unit>
Please notice the structure: anim_state_machine, then object, then dependencies, then extensions, then network, then sounds. Sometimes, if this structure is not followed, the game will crash. (Note, Payday: The Heist sometimes does not follow this structure, so PD1 .unit files would often result in a crash).
Let's breakdown this file by sections.
<unit type="being" slot="12">
The first section states that this unit is a human being (I am assuming when you hit it, blood will come out). And that it's in slot 12 (I believe slot number can be ignored).
<anim_state_machine name="anims/units/enemies/cop/cop_machine" />
The second section establishes the animations that this unit will use. In this case, the cloaker will be using cop animations.
<object file="units/payday2/characters/ene_spook_1/ene_spook_1" />
The third line establishes where the next file is, the .object file. This file will be loaded after the .unit (Please note that the path does not contain an extension, the game already knows that you pointed at a .object file.
<dependencies>
<depends_on animation_state_machine="anims/units/enemies/cop/cop_machine" animation_def="anims/units/enemies/cop/cop_def" />
<depends_on bnk="soundbanks/regular_vox" />
<depends_on effect="effects/particles/character/cloaker_goggle" />
<depends_on unit="units/payday2/characters/ene_acc_baton/ene_acc_baton" />
</dependencies>
This block of code establishes the dependencies that this unit has. This unit is dependent on the cop animations using the cop animation definitions. Next, this unit is dependent on the sound bank “soundbanks/regular_vox” (this soundbank is related to speech). Next, this unit is dependent on an effect, the “effects/particles/character/cloaker_goggle”, in the .object file this effect will be assigned to a specific location. And finally, this unit is dependent on another unit “units/payday2/characters/ene_acc_baton/ene_acc_baton” (this counts as an enemy accessory, thus the name “ene_acc”). And once again, not a single path has an extension, the game knows.
<extensions>
<extension name="unit_data" class="ScriptUnitData" />
<extension name="base" class="CopBase" >
<var name="_tweak_table" value="spooc" />
<var name="_default_weapon_id" value="mp5_tactical" />
</extension>
<extension name="inventory" class="CopInventory" />
<extension name="brain" class="CopBrain" />
<extension name="anim_data" class="PlayerAnimationData" />
<extension name="character_damage" class="CopDamage">
<var name="_head_body_name" value="head" />
<var name="_death_sequence" value="kill_spook_lights" />
</extension>
<extension name="movement" class="CopMovement" >
<var name="_footwear" value="boots" />
<var name="_anim_global" value="cop" />
</extension>
<extension name="interaction" class="IntimitateInteractionExt" >
<var name="tweak_data" value="intimidate" />
</extension>
<extension name="network" class="NetworkBaseExtension" />
<extension name="damage" class="UnitDamage" >
<var name="_skip_save_anim_state_machine" value="true" />
</extension>
<extension name="contour" class="ContourExt" />
<extension name="sound" class="CopSound" />
</extensions>
This chunk of code assigns basic unit things, like AI, inventory, sounds, etc. Most of them stay the same, but variables change. The “unit_data” extension is present practically in every .unit file and does not seem to change. The “base” extension is usually present on characters or usable objects. In “base” the class changes depending on the unit, and the variables in the extension also change. For this unit, the variables set the identity of this unit as “spooc” and assigns it “mp5_tactical” as a default weapon. The “inventory” seems to be only present on units that can carry items (like ammo or other weapons). The class usually stays as “CopInventory”, but there could be multiple kinds of “inventory”. The “brain” assigns AI to the unit, in this case “CopBrain” is assigned. The “anim_data” is currently unknown to me, but I am guessing that these are the kinds of animations a unit can perform, “PlayerAnimationData” is assigned. The “character_damage” assigns various things regarding the damage the unit will take, “CopDamage” is assigned. Two variables are assigned as well, “_head_body_name” signifies what part of body (according to model) is considered to be the head, the “_deadh_sequence” signifies what sequence this unit will perform at death. The “movement” assigns what kind of movement this unit will perform, “CopMovement” is assigned, as well as two other variables. The first variable “_footwear” states what kind of shoes the unit will have, “boots” are assigned. Second variable “_anim_global” states what kind of movement animations this unit will perform, “cop” animations are assigned. The “interaction” is usually present with units that can be interacted with, I am lacking detail as to what kind of interaction, “IntimateInteractionExt” is assigned, with one variable. The variable “tweak_data” is pretty much always present with “interaction”, “intimate” is assigned. The “network” extension is usually present on units that can be spawned or changed during the game, “NetworkBaseExtension” is assigned. The “damage” extension is usually present with units that can deal damage, “UnitDamage” is assigned with one variable. The variable “_skip_save_anim_state_machine” is related to animations and I am unsure about the exact usage of this, variable is set to “true”. The “contour” extension is usually present with units that can have an outline, class of “ContourExt” is assigned. The “sound” extension determines what kind of sounds this unit can make, “CopSound” is assigned.
<network sync="spawn" remote_unit="units/payday2/characters/ene_spook_1/ene_spook_1_husk"/>
This section is usually present with units that can be spawned or changed during the game. This is responsible for syncing the spawn, by specifying the .unit file to be loaded on the clients. (Lobby host does not use this, only the client).
<sounds>
<default_soundsource source="Hips"/>
</sounds>
This section specifies the source of sound for the unit. Apparently the cloaker (and all other enemies) make sounds from their “Hips”.
After the .unit file is loaded, the .object gets loaded. Not all commands were listed in this example, so other commands will be listed below in the “Other .unit commands” section with their explanations.
Other .unit commands
Other .unit commands will be added here as research progresses.
.object Details
The .object file is second to get loaded when accessing the unit. This file is in .xml format, with a fairly simple structure. Most of the things in these .object files are pretty self explanatory, and about 80% unique to the unit, as it heavily replies on the model and the names of body parts in the model. The .object file usually contains properties of model parts like materials, sequence_manager, bodies, constraints, effects, graphics, and lights. Here is a continuation of the unit breakdown from previous section.
Sample Breakdown of a .object file
Following from the previous section, the .object file path of a cloaker was assigned as “units/payday2/characters/ene_spook_1/ene_spook_1” (that's without the .object at the end). The .object files tend to be repetitive, as they assign each “body” in a model, specific settings. And for sake of space, the .object file will be cut down to include as little repetition as possible.
<dynamic_object>
<diesel materials="units/payday2/characters/ene_spook_1/ene_spook_1" orientation_object="root_point" />
<sequence_manager file="units/payday2/characters/ragdoll" /> <animation_def name="anims/units/enemies/cop/cop_def" />
<bodies>
<body name="body" enabled="true" template="character" friction="0.6" collision_class="ragdoll">
<object name="Spine1"/>
<object name="c_capsule_body" collision_type="capsule"/>
</body>
<body name="mover_blocker" enabled="true" template="mover_blocker" keyframed="true" collision_class="ragdoll">
<object name="root_point"/>
<object name="c_capsule_mover_blocker" collision_type="capsule"/>
</body>
***PART OF THE FILE WAS SNIPPED HERE***
<!-- RAGDOLL -->
<body name="rag_Head" enabled="false" template="corpse" friction="0.01" sweep="true" collision_class="ragdoll" keyframed="false" collision_script_quiet_time="0.5" collision_script_tag="small" ray="block" lin_damping="0.6" ang_damping="20" collides_with="0" tag="flesh" restitution="0">
<object name="Neck" />
<object collision_type="sphere" mass="4" padding="-15" name="c_sphere_head_ragdoll"/>
</body>
<body name="rag_Hips" enabled="false" template="corpse" friction="0.6" sweep="true" collision_class="ragdoll" keyframed="false" collision_script_quiet_time="0.5" collision_script_tag="large" ray="block" lin_damping="0.4" ang_damping="20" collision_group="1" collides_with="0" tag="flesh" restitution="0">
<object name="Hips" />
<object collision_type="capsule" mass="22" padding="-5" name="c_sphere_Hips" />
</body>
***PART OF THE FILE WAS SNIPPED HERE***
</bodies>
<constraints>
<constraint type="ragdoll" name="RightArm" enabled="false">
<param body_a="rag_Spine2" body_b="rag_RightArm"/>
<param pivot="position:RightArm"/>
<param twist_axis="yaxis:RightArm" twist_min="-60" twist_max="70" twist_freedom="20"/><!-- X axis -->
<param plane_axis="xaxis:RightArm"/><!-- Y axis -->
<param cone_y="35" cone_z="40" cone_freedom="10"/>
<param damping="1" spring_constant="200" min_restitution="0"/>
</constraint>
<constraint type="limited_hinge" name="RightForeArm" enabled="false">
<param body_a="rag_RightArm" body_b="rag_RightForeArm"/>
<param pivot="position:RightForeArm"/>
<param min_angle="-60" max_angle="60" axis="yaxis:RightForeArm" twist_freedom="5"/> <!-- X axis -->
<param plane_axis="xaxis:RightForeArm"/> <!-- Y axis -->
<param damping="1" spring_constant="200" min_restitution="0"/>
</constraint>
***PART OF THE FILE WAS SNIPPED HERE***
</constraints>
<decal_surfaces default_material="flesh" />
<effects>
<effect_spawner name="es_light" enabled="false" object="e_light" effect="effects/particles/character/cloaker_goggle" />
</effects>
<graphics>
<graphic_group name="character" enabled="true" culling_object="g_body">
<lod_object name="lod_body">
<object name="g_body" enabled="true" max_distance="3000" max_draw_lod="0" />
<object name="g_body_lod1" enabled="true" lod="1" />
</lod_object>
<object name="s_body" enabled="true" shadow_caster="true"/>
<object name="g_il" enabled="false" />
</graphic_group>
</graphics>
<lights>
<light name="point_light" enabled="false" multiplier="reddot" far_range="25" near_range="1" falloff="4.0" type="omni|specular" />
</lights>
</dynamic_object>
Please notice the structure: diesel materials, then sequence_manager, then animation_def, then bodies, then constraints, then decal_surfaces, then effects, then graphics, and then lights. Sometimes, if this structure is not followed, the game will crash. (Note, Payday: The Heist sometimes does not follow this structure, so PD1 .object files would often result in a crash).
Like before, Let's breakdown this file by sections.
<diesel materials="units/payday2/characters/ene_spook_1/ene_spook_1" orientation_object="root_point" />
This section specifies the location of the the .material_config file, along with the orientation position. This is present in most units that have a model (some weapons don't seem to specify this). The .material_config file is specified to be “units/payday2/characters/ene_spook_1/ene_spook_1” (once again, no .material_config, game knows) with the orientation at “root_point” of the model.
<sequence_manager file="units/payday2/characters/ragdoll" />` `<animation_def name="anims/units/enemies/cop/cop_def" />
This section specifies what sequence_manager file to use. And what animations to use. (Sometimes these are separated into two lines). The sequence_manager file is specified to be located at “units/payday2/characters/ragdoll” (no .sequence_manager extension). And the “anims/units/enemies/cop/cop_def” animation definition is set to be used.
<bodies>
<body name="body" enabled="true" template="character" friction="0.6" collision_class="ragdoll">
<object name="Spine1"/>
<object name="c_capsule_body" collision_type="capsule"/>
</body>
<body name="mover_blocker" enabled="true" template="mover_blocker" keyframed="true" collision_class="ragdoll">
<object name="root_point"/>
<object name="c_capsule_mover_blocker" collision_type="capsule"/>
</body>
***PART OF THE FILE WAS SNIPPED HERE***
<!-- RAGDOLL -->
<body name="rag_Head" enabled="false" template="corpse" friction="0.01" sweep="true" collision_class="ragdoll" keyframed="false" collision_script_quiet_time="0.5" collision_script_tag="small" ray="block" lin_damping="0.6" ang_damping="20" collides_with="0" tag="flesh" restitution="0">
<object name="Neck" />
<object collision_type="sphere" mass="4" padding="-15" name="c_sphere_head_ragdoll"/>
</body>
<body name="rag_Hips" enabled="false" template="corpse" friction="0.6" sweep="true" collision_class="ragdoll" keyframed="false" collision_script_quiet_time="0.5" collision_script_tag="large" ray="block" lin_damping="0.4" ang_damping="20" collision_group="1" collides_with="0" tag="flesh" restitution="0">
<object name="Hips" />
<object collision_type="capsule" mass="22" padding="-5" name="c_sphere_Hips" />
</body>
***PART OF THE FILE WAS SNIPPED HERE***
</bodies>
This section pretty much defines collisions and ragdolls per body parts in the model. For the first “body” is enabled (as it's set to true), the templace for “character” is used with friction of “0.6”, and a collision class of “ragdoll”. This seems to include the object “Spine1” and “c_capsule_body” of collision type “capsule”. Both of those objects are most likely defined in the .model file. THIS IS NOT FINISHED!!!
<constraints>
<constraint type="ragdoll" name="RightArm" enabled="false">
<param body_a="rag_Spine2" body_b="rag_RightArm"/>
<param pivot="position:RightArm"/>
<param twist_axis="yaxis:RightArm" twist_min="-60" twist_max="70" twist_freedom="20"/><!-- X axis -->
<param plane_axis="xaxis:RightArm"/><!-- Y axis -->
<param cone_y="35" cone_z="40" cone_freedom="10"/>
<param damping="1" spring_constant="200" min_restitution="0"/>
</constraint>
<constraint type="limited_hinge" name="RightForeArm" enabled="false">
<param body_a="rag_RightArm" body_b="rag_RightForeArm"/>
<param pivot="position:RightForeArm"/>
<param min_angle="-60" max_angle="60" axis="yaxis:RightForeArm" twist_freedom="5"/> <!-- X axis -->
<param plane_axis="xaxis:RightForeArm"/> <!-- Y axis -->
<param damping="1" spring_constant="200" min_restitution="0"/>
</constraint>
***PART OF THE FILE WAS SNIPPED HERE***
</constraints>
This section deals with constraints of rotations and movement. THIS SECTION NEEDS MORE EXPLANATION, BUT IS SELF EXPLANATORY!!!
<decal_surfaces default_material="flesh" />
This little section states that the default material for the unit is “flesh”. There are a few other default materials besides flesh, and sometimes they're even applied per body part in this section.
<effects>
<effect_spawner name="es_light" enabled="false" object="e_light" effect="effects/particles/character/cloaker_goggle" />
</effects>
This section applies effects to the unit. I am not 100% certain on the application process. I believe that the effect under the name “es_light” is being applied to the object “e_light” (probably stated in .model) from effect file “effects/particles/character/cloaker_goggle” (once again, .effect extension is not needed).
The name of the effect does not matter; it can be set to anything you want. It seems to be only for referential purposes. The effect does not necessarily need to be applied to an "e_light" object, as other objects in the file will work as well (such as "g_body" or "root_point").
<graphics>
<graphic_group name="character" enabled="true" culling_object="g_body">
<lod_object name="lod_body">
<object name="g_body" enabled="true" max_distance="3000" max_draw_lod="0" />
<object name="g_body_lod1" enabled="true" lod="1" />
</lod_object>
<object name="s_body" enabled="true" shadow_caster="true"/>
<object name="g_il" enabled="false" />
</graphic_group>
</graphics>
In this section, there are two things happening. First, the LOD is being set per distance (in centimeters). So at distance < 3000 cm the default LOD model with be drawn to screen. If distance > 3000 cm then the LOD1 will be drawn. Second, some elements of the model are enabled/disabled in this section. As you can see, the “s_body” is enabled (with “true”) and is set to cast a shadow with shadow_caster set to “true”. And then there is “g_il” which is disabled. Please note that not all elements of the .model can be disabled here. Only the ones you know (i.e. the ones already listed in this .object file) or the ones you know from the model (currently there is no way of looking up element names from models.
<lights>
<light name="point_light" enabled="false" multiplier="reddot" far_range="25" near_range="1" falloff="4.0" type="omni|specular" />
</lights>
This section is for creating a light on the unit. For this unit in particular, it creates a glow around them that gets enabled via the sequence_manager. This “point_light” has a range of 1 - 25 with the falloff of “4.0” (I think the falloff is for the type) and type of “omni|specular”. I am not certain about what this type specifically does, but it certainly acts as an effect on this “point_light”.
After the .object file is loaded, either the .model or the .material_config file get loaded. Not all commands were listed in this example, so other commands will be listed below in the “Other .object commands” section with their explanations.
Other .object commands
Other .object commands will be added here as research progresses.
.model Details
Currently there are no details on the .models, as the filetype has not been completely reverse engineered.
Research Notes:
.model contains hashed names of objects using Hash64, uint64. (Currently looking into editing elements)
Bones have been redone since
Payday:`` ``The`` ``Heist
, they now don't include 4th elements of fingers.
Each bone is specified as a 3D Object, which contains rotation matrix, position, and a parent ID.
Observations:
*It's near impossible to find model names, as they are hashed and unhashing them would be near impossible. They are not part of idstring.
*I'm assuming .material_config hashes the name of material, and applies it to the model. If it doesn't exist, it still applies (to nothing).
*It would be easier to create models from scratch, as you will know the names of all objects and materials, so you would have full control over the model.
.material_config Details
The .material_config file is loaded sometime after the .object file. This file is in .xml format, with a fairly simple structure. Most of the things in these .material_config files are pretty self explanatory, and is unique to the unit, as it heavily replies on the model and the names of body parts in the model. The .material_config file contains texture paths (diffused and bump map textures), sometimes reflection textures, sometimes material_textures, and sometimes some variables for the render_template. Here is a continuation of the unit breakdown from previous section.
Sample Breakdown of a .material_config file
In this example we will be using the cloaker. The .material_config file path of a cloaker was assigned as “units/payday2/characters/ene_spook_1/ene_spook_1” (that's without the .material_config at the end). The .material_config files tend to be repetitive, as they assign each the requested material names in the model, specific textures and effects. And for sake of space, the .material_config file will be cut down to include as little repetition as possible.
<materials version="3" group="ene_spook_1">
<material name="mtr_body" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
<bump_normal_texture file="units/payday2/characters/shared_textures/spook_heavy_nm"/>
<diffuse_texture file="units/payday2/characters/shared_textures/spook_heavy_df"/>
</material>
<material name="mtr_il" render_template="generic:ALPHA_MASKED:DIFFUSE_TEXTURE:OPACITY_TEXTURE:RL_COPS:SELF_ILLUMINATION" version="2">
<diffuse_texture file="units/payday2/characters/shared_textures/spook_il"/>
<self_illumination_texture file="units/payday2/characters/shared_textures/spook_il"/>
<opacity_texture file="units/payday2/characters/shared_textures/spook_il"/>
<variable value="reddot" type="scalar" name="il_multiplier"/>
</material>
<material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>
There is no specific structure to follow. This file seems to be a list of materials with some variables attached. The only real problems that can occur are incorrect textures, broken model, no model at all (but a floating blob of gray).
Let's breakdown this file by sections.
<materials version="3" group="ene_spook_1">
This establishes the group that these materials belong to. I am not sure as to what group names can be given, but it's best to keep them similar to the original model names. The version does not seem to matter.
<material name="mtr_body" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
<bump_normal_texture file="units/payday2/characters/shared_textures/spook_heavy_nm"/>
<diffuse_texture file="units/payday2/characters/shared_textures/spook_heavy_df"/>
</material>
This section identifies a material “mtr_body” with a render_template of “generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS” and version of “2” (once again, does not seem to matter). The material name has to match the one listed in the .model file, otherwise the model will be broken. The render_template is a predefined template, and CANNOT SIMPLY BE APPENDED, there is a list of available render_templates with explanations HERE. This material has two variables included (these are present with almost every material). The “bump_normal_texture” specifies where the bump map of this material is, for this example it's located at “units/payday2/characters/shared_textures/spook_heavy_nm” (once again, the .texture extension is not needed). Followed by a “diffuse_texture”, which is the actual texture of the material, located at “units/payday2/characters/shared_textures/spook_heavy_df”. Both the “bump_normal_texture” and the “diffuse_texture” are passed to the render_template to be handled.
<material name="mtr_il" render_template="generic:ALPHA_MASKED:DIFFUSE_TEXTURE:OPACITY_TEXTURE:RL_COPS:SELF_ILLUMINATION" version="2">
<diffuse_texture file="units/payday2/characters/shared_textures/spook_il"/>
<self_illumination_texture file="units/payday2/characters/shared_textures/spook_il"/>
<opacity_texture file="units/payday2/characters/shared_textures/spook_il"/>
<variable value="reddot" type="scalar" name="il_multiplier"/>
</material>
This section right here is almost identical to the previously viewed material. To differentiate this new material, it has a different, uses a different render_template, and has a few new variables. The diffuse texture serves the same purpose as before. The new, “self_illumination_texture” points to the path of “units/payday2/characters/shared_textures/spook_il”. This “self_illumination_texture” is related to the render_template. Same with "opacity_texture " and the “variable”. All of them are passed to to the render_template to be handled.
<material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
This last section is responsible for casting shadows. With name “shadow_caster” and render_template of “shadow_caster_only:SKINNED_1WEIGHT”. A list of available render_templates with explanations HERE.
After the .material_config file is loaded, nothing else loads. Not all commands were listed in this example, so other commands will be listed below in the “Other .material_config commands” section with their explanations.
Other .material_config commands
Other .material_config commands will be added here as research progresses.
Skin map textures (df_cc)
Skin map texture
The _cc_df textures are used instead of diffuse on models when skin is applied and each channel controls specific aspect of it:
Red
Red channel is used as material map for 6 defined types of it.
Materials shown in overkill base gradient template.
Example of PD2 Aimpoint material map layer.
Green
Green channel seems to be mix of various maps with diffuse as main goal of this channel is to give skin a shape and details like a diffuse but with colors controlled by skin.
Example of PD2 EOTech sight.
Blue
Blue channel is used to create "wear and tear" damage to skin as quality of skin lowers and gradient timeline progresses.
Example of wear and tear on PD2 EOTech sight.
Creating skin textures for custom models
Red
Material map can be either created by manually painting parts on channel or using exported UV layouts of selected meshes. Painted parts must only use solid color as any form of gradients or blending will results in artifacts.
Use these RGB color values to assign specific material:
- Metal - #000000
- Plastic - #525252
- Wood/Rubber - #5a5a5a
- Sec. Metal - #848484
- Cloth - #adadad
- Details - #efefef
Green
Diffuse texture in grayscale can be reused for this channel. Image must be in edited be around light gray colors (Too dark image will results in missing details on models).
Blue
For wear and tear layer any texture of scratches with transparency or on white background can be used.
Example of random texture with scratches. For best transition between skin quality scratches should have some black/white range can go fully from 0 to 255.
Black color = Part of texture that will get damaged/White = Solid. Optional: Very subtle outlines of AO map for easier visualization what parts of texture get damaged.
Preview of example texture in-game.
Note about Payday 2 Model Tool
For GLTF/GLB format: New objects and models can include more UV layers.
- UV0 (Default "UVMap" in blender) will be used as the "pattern UV" if a second UVMap is not present.
- UV1 (Second listed UVMap in blender) will be used as the "pattern UV" for patterns and stickers when present.
For OBJ format: Not recommended to use but new objects or models are free of any problems with skins but in case of replacing existing objects in PD2 models remember to use "Pattern UV" option to prevent patterns being missing/broken in most cases.
Additional notes about UV coordinates
Some CC textures have parts that do not utilise the skin materials and will show their original textures (Example, Commando 101 rocket launcher), this effect can be achieved by moving the pattern UVs outside of the 0-1 region.
Animated Models
(WIP PAGE ON ANIMATED MODELS USED IN PAYDAY 2)
Page Notes:
- Animations missing X Y or Z rotations dont seem to work properly. (tested on 32-Bit Floats with Discard)
- Animations missing X Y or Z loations work fine.
- Animations using scale likely dont work.
Importing Animations
wip
Exporting Animations
wip
Building an animated model
wip
Object File Portion:
<!--Storing and Grouping Animations-->
<animations>
<animation_group name="animation_group_name">
<object name="anim_part_a" />
<object name="anim_part_b" />
</animation_group>
</animations>
<!--Collision/Hitboxes-->
<bodies>
<body name="body_anim_part_a" enabled="true" template="animated">
<object name="anim_part_a" />
<object name="c_c" collision_type="box" padding="-2.5"/>
</body>
</bodies>
Sequence Manager
animation_group
is the type of sequence you want to play animations in the model.
- enabled: Is it playing or paused (true/false)
- name: The animation group name you want to use ("'string'")
- from: The start of where you are playing
- to: where you want to end (not using this will make it continue until the end of the animation)
Example:
<sequence editable_state="true" name="'play_animation'" triggable="true">
<animation_group enabled="true" name="'animation_group_name'" from="0/30" to="20/30"/>
</sequence>
Material Config XML
Example XML:
<materials version="3">
<material name="mat_name" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" version="2">
<diffuse_texture file="texture/file/path/my_texture_df"/>
<bump_normal_texture file="texture/file/path/my_texture_nm"/>
</material>
</materials>
TEMPLATES ARE NOT MODULAR!
A full list of template variables can be found in shaders/base.render_template_database
<materials/>
contains all of the material xml for the file.- Typically uses
version="3"
- Typically uses
<material/>
contains the information of a material.- Typically uses
version="2"
- Typically uses
<diffuse_texture/>
a variable that often uses a texture with the identifier _df at the end.<bump_normal_texture/>
a variable that often uses a texture with the identifier _nm at the end.<material_texture/>
a variable that often uses a texture with the identifier _gsma at the end. (Gloss, Specular, Metalness, Alpha)<reflection_texture/>
is a variable that loads a cubemap to a material that accepts cubemaps.<reflection_texture type="cubemap" global_texture="current_global_texture/>"
will use the Environment set cubemap.<reflection_texture type="cubemap" file="texture/file/path/my_cubemap"/>
will use a locked cubemap and wont change from environments.
Special Use Cases
-
<material/>
control options:name="mat_name"
give your material a name to go with your models material name.render_template="template_name"
a full list of templates can be found inshaders/base.render_template_database
unique="true"
is usually used for materials that will change per-unit. Unit contours for example.src="name"
will clone the values from an existing<material>
to your current material.- cloned materials can be modified further by including variables or textures to override the source copy.
decal_material="id"
graphic mesh faces with the material will use thedecal_material
variable for hit effects.- List of decal IDs can be found in
lib\tweak_data\tweakdata.lua
self.materials = {list}
- List of decal IDs can be found in
diffuse_color="255 255 255 255"
potentially unused. (Red, Green, Blue, Alpha)version="2"
most if not all templates use version 2.
-
<variable/>
control options:- Animations can control some variables using the listener type.
- Standard variable:
<variable name="il_tint" type="vector3" value="1 1 1"/>
- Listener variable:
<variable name="il_tint" type="listener" value="light::color" object="lo_lightobject"/>
- Standard variable:
- Animations can control some variables using the listener type.
Object Xml
Example XML:
<dynamic_object>
<diesel materials="units/path/material_config" orientation_object="rp_rootpoint_object" />
<sequence_manager file="units/path/sequence_manager" />
<bodies>
<body name="body_static" enabled="true" template="static">
<object name="c_collision" collision_type="box" padding="-2.5" />
</body>
</bodies>
<decal_surfaces default_material="stone">
<decal_mesh name="dm_decalmesh" enabled="true" material="steel" />
</decal_surfaces>
<graphics>
<object name="g_graphics" enabled="true" shadow_caster="true" />
</graphics>
</dynamic_object>
<diesel/>
is a required table that holds a path to the materials and root object.materials="path"
leads to the material config the unit will use.orientation_object="rp_rootpoint"
the object that acts as the origin of the unit, must be an Empty object.
<sequence_manager file="path"/>
is its own table defining the sequence manager the unit will use.- Warning!
<extension name="damage" class="UnitDamage" />
is required in the units extensions!
- Warning!
<bodies/>
is the table that holds collision information.<body/>
is the table that holds the objects that will be used as collision.name
is the name of the body you are making.enabled
is a toggle for if collision should be enabled.template
is the physics template of the body.static
is solid collision.editor
is editor only collision.- a full list of templates can be found in
settings/physics_settings.physics_settings
. - templates can be edited in object by adding properties seem in the physics_settings file.
<object/>
is the table that holds the referenced object. (The same object can be used more than once)name
is the name of the object being used.- Using empties will bind the body to the empty for constraints.
collision_type
is the shape/type of collision.box
is a box.sphere
is a sphere.capsule
is a pill shape.convex
is a convex shape based on your used object mesh.mesh_mopp
is a paper thin collision that is 1:1 the shape of your objects mesh.
two_sided
is a toggle for if your collision should be double sided. (Very buggy!)padding
is the additional thickness in cm of your object.- Default 0 leaves models 2.5cm thicker, use -2.5 to correct it.
- Does not apply to mesh_mopp collision.
<decal_surfaces/>
is the table that holds a list of meshes to act as decal surfaces. (Blankets that allow decals to spawn)default_material
is used if no decal material information is avaliable when hit.
<decal_mesh/>
is a table that holds a specific object to act as a decal surface.name
is the name of the object being used as the decal mesh.enabled
is a toggle for if decal_mesh should be enabled.material
to be used when shot/hit.
<graphics/>
is the table that holds all of the graphics objects.<object/>
is a table that is used to control the selected graphic.name
is the name of the object being used as the graphic.enabled
is a toggle for if the graphics should be visible.shadow_caster
is a toggle for if the graphics object should cast a shadow. (typically used by shadow_caster material objects.s_shadowcaster
)
<constraints/>
is a table that holds all of the constraint information.<constraint/>
is a table that constrains objects together.enabled
is a toggle for if the constraint should be active.type=""
sets the type of constrant.static
ragdoll
<param body_a="body_a" body_b="body_b"/>
Attaches A to B.- Attaching to world requires
@world
to be used asbody_a
.
- Attaching to world requires
<param pivot="position:a_object"/>
Sets the position to pivot from.<param twist_axis="yaxis:a_object" twist_min="-10" twist_max="10" twist_freedom="1"/>
Sets the twist axis and control.<param plane_axis="xaxis:a_object"/>
<param cone_y="60" cone_z="60" cone_freedom="12"/>
Limit the angle the constrant can rotate.<param damping="8" spring_constant="600" min_restitution="0"/>
Spring settings.
Sequence Manager XML
Unit extension
<extension name="damage" class="UnitDamage" />
Include in object file
<sequence_manager file="path to your sequence manager" />
Example XML:
<table>
<unit>
<sequence editable_state="true/false" name="''" triggable="true/false">
</sequence>
</unit>
</table>
Important: Strings need to have '
at the beginning and end, otherwise they do not work.
Sequences
-
<sequence/>
-
name
The name of your sequence. This will show up in the mesh variation dropdown and UnitSequence/UnitSequenceTrigger elements. -
editable_state
Makes the sequence show up in the mesh variation dropdown and UnitSequence element. * -
triggable
Makes the sequence show up in the UnitSequenceTrigger element *- Both editable_state and triggable are optional. Sequences will run and trigger without them, you just have to type in the sequence name manually into the elements.
- *That's probably how it's supposed to work, however testing showed that having either of them set to true will make it show in both UnitSequence and UnitSequenceTrigger, as well as the mesh variation dropdown.
-
once
true / false | Sequence can only run once. -
<object/>
Used to toggle individual graphic objects.-
name
Name of the object. Usually start with "g_". -
enabled
true / false
-
-
<graphic_group/>
Used to toggle graphic groups.-
name
Name of the graphic group. -
visibility
true / false
-
-
<body/>
Used to toggle bodies/collisions.-
name
Name of your body. -
enabled
true / false
-
-
<decal_mesh/>
Used to toggle decal meshes.-
name
Name of your decal mesh. Usually start with "dm_". -
enabled
true / false
-
-
<light/>
Used to toggle lights.-
name
Name of your light object. -
enabled
true / false
-
-
<material_config/>
Used to change the material config of your unit.-
name
path to the new .material_config you want to apply.
-
-
<sound/>
Used to play sounds from your unit.-
action
play / stop -
event
ID of the sound you want to play. -
object
Source object the sound is played from. -
source
Alternative toobject
, use a soundsource which has been defined in the .unit file.
-
-
<effect/>
Used to play effects from your unit.-
name
Path to the effect you want to play. Example:name="'effects/particles/explosions/explosion_grenade'"
-
parent
object you want to play the effect from. Example:parent="object( 'smoke' )"
-
position
(Not sure what it does exactly, every effect I found hadposition="v()"
in it too)
-
-
<animation_group/>
Plays an animation.-
enabled
true / false -
name
Name of your animation group. -
from
The frame that this animation should start on. Example:from="0/30
will make the animation play at 30fps. -
to
End frame of your animation. Example:to="64/30
-
speed
How fast your animation is playing. 1 is normal speed, can be a negative value to play backwards.
-
-
<run_sequence/>
Used to run another sequence.-
name
The name of the sequence you want to run.
-
-
<spawn_unit/>
Spawns a new unit.-
name
Path to the unit you want to spawn. -
position
Object position, usually an empty, that the unit will be spawned on. Example:position="object_pos('spawn_doors')"
-
rotation
Same as position, but for rotation. Example:rotation="object_rot('spawn_doors')"
-
-
<interaction/>
Toggle interactions on your unit.-
enabled
true / false
-
start_time
can be used on pretty much everything to add delays. -
startup
true / false
-
-
Hitboxes
You can take any body from your .object and use it as a hitbox to trigger sequences.
<table>
<unit>
<body name="''">
<endurance>
<run_sequence name="''"/>
</endurance>
</body>
</unit>
</table>
-
<body/>
This defines a body from your .object as a hitbox.-
name
The name of the body. -
<endurance/>
Controls how much damage the hitbox can take before it triggers the sequences inside.-
bullet
How many times you need to shoot it. -
explosions
How many explosions you need. -
melee
How many melee hits you need. -
lock
Doors, deposit boxes and basically anything you can use a saw on use this. (For Example:lock="15"
on deposit boxes.)
-
-
Filters and Variables
You can define variables and filter sequences based on the value of a variable.
<table>
<unit>
<variables>
<your_variable_name value="#"/>
</variables>
<filter name="'your_filter_name'">
<check value="vars.your_variable_name == #"/>
</filter>
</unit>
</table>
Add filter="your_filter_name"
to a sequence to make it only run if the variable and the filter have the same value.
Use <set_variables your_variable_name="#"/>
to change variable values.
Example:
<table>
<unit>
<variables>
<var_loot_type value="0"/>
</variables>
<filter name="'loot_money'">
<check value="vars.var_loot_type == 1"/>
</filter>
<filter name="'loot_gold'">
<check value="vars.var_loot_type == 2"/>
</filter>
<sequence editable_state="true" name="'set_loot_money'" triggable="true">
<set_variables var_loot_type="1"/>
</sequence>
<sequence editable_state="true" name="'set_loot_gold'" triggable="true">
<set_variables var_loot_type="2"/>
</sequence>
<sequence editable_state="true" name="'spawn_loot'" triggable="true">
<spawn_unit filter="'loot_money'" name="'units/pd2_dlc1/vehicles/str_vehicle_truck_gensec_transport/spawn_deposit/spawn_money'".../>
<spawn_unit filter="'loot_gold'" name="'units/pd2_dlc1/vehicles/str_vehicle_truck_gensec_transport/spawn_deposit/spawn_gold'".../>
</sequence>
</unit>
</table>
To be continued...
(old notes from rex)
Vector3 form in sequence manager: v(0, 0, 0)
MaterialElement
-
<material/>
material sequences affect materials of the functioning unit.Unique="true"
is required to only affect this unit.-
name
is the name of the material you are modifying. -
time
set the time of animated materials, Joys mask uses this feature. -
state
sets a state argument, Joys mask uses this feature to pause the UV scrolling. -
render_template
sets the render template. -
glossiness
sets the glossiness value. - If you use a custom
key="value"
you can affect material config elements on your own.- Example:
<material name="'mat_mat'" il_multiplier="10"/>
- This will modify the il_multiplier of an illuminated material.
- Vector3 values need to be written like so
key="v(1, 2, 3)"
- Example:
-
pick random sequence thingy
<run_sequence name="'sequence_'..pick('1','2','3')"
Tutorials
Tutorials for modding the game.
Extracting the Game's Files
If you just want to export a few items, use Diesel Bundle Viewer
This guide will go over how to extract the game’s assets. If you simply want to install mods, this guide is not for you! If you want to make some, you’re in the right place.
Prerequisites
To begin, you’ll need all of these. You don’t need to do anything with them yet, just make sure you have them all:
-
Diesel Bundle Modder - This allows us to extract the game’s files.
-
Microsoft .NET Framework 4.5 - Required for the Bundle Modder to function.
-
PAYDAY 2 Hashlist - Contains file paths and filenames of the game’s assets, necessary for extracting.
-
Around 40 GB of space on your hard drive. Extracting the files is almost the equivalent of having another copy of PAYDAY 2 installed.
Installation and Prep
Got everything? Let’s get started.
-
First, go ahead and run the installer for Microsoft .NET Framework 4.5. This should be fairly straight forward.
-
Once that’s done, go ahead and open up the .zip for the Bundle Modder that you got. You should see this:
Extract all of the files to a folder of your choosing. I’d recommend putting it in a folder called “Payday Bundle Modder”, to keep it organized:
- Next, you’ll want to open the PAYDAY 2 Hashlist zip. Extract the file inside to your Bundle Modder directory, as shown:
Once you've done this, you're ready to start with the Bundle Modder.
Using the Bundle Modder for extraction
Now that all of the prep work is out of the way, we can get started with the Bundle Modder. Despite the name, the Bundle Modder can be used to extract the game’s files. It used to be the only way to install mods in the past, but became outdated as modding tools improved. It’s still the preferred way to extract files however.
The UI is unfortunately a bit clunky and unintuitive, but this guide walk you through it:
- In the folder where you extracted the Bundle Modder files, run “PDBundleModPatcher.exe”. This should pop up if it’s your first time using it:
Ignore the scary warning and hit OK.
- You should see this screen now with a bunch of options:
Luckily, you can ignore most of it. The only part we care about is where it says “Game Asset Folder” on the top:
Hit “Browse” and locate PAYDAY 2’s “assets” folder. By default, this is:
C:\Program Files (x86)\Steam\steamapps\common\PAYDAY 2\assets
Not there, or forgot where you installed it? Click here for a guide on finding your install location.
Once you’ve found it, hit OK.
- After you’ve done that, the following message will pop up:
Ignore it and hit OK.
Click on the “Game File Extraction” tab:
- You can specify a Custom Extract Folder if you wish, but all you have to do is hit “Start” in the bottom right to start the extraction process:
If you did not specify a custom extract folder, this will pop up:
Hit “Yes” to proceed, or “No” if you want to go back and specify one.
-
Wait until it’s done. This depends on the speed of your hard drive, so find something else to do in the meantime.
-
When it’s done, this message will pop up:
The extracted files should be in the directory you specified, or
C:\Program Files (x86)\Steam\steamapps\common\PAYDAY 2\assets\extract
by default.
Congrats! You’ve successfully extracted the game’s files. Now you can get to work on a mod.
Re-Extracting the Game's Files After an Update
As you might be aware, PAYDAY 2 tends to update frequently with new content. It won’t magically appear in your extract folder however; you’ll need to extract the files once more.
This guide assumes that you're familiar with the Bundle Modder and already have an extract. If you don't have an extract or the Bundle Modder, check out the Extraction guide by clicking here.
Re-Extracting the Files
-
Check here to see if the Hashlist has been updated for the latest patch.. If it hasn’t, it’s recommended that you wait for an update before continuing. Otherwise, any content added by the patch will be extracted with an improper filename and file path. If it has, download it.
-
Open up the .zip, then extract “hashlist” to your Bundle Modder folder. Make sure you replace files if prompted.
-
Open up “PDBundleModPatcher.exe”. It should detect that the game has updated:
Just hit OK and go to the Game File Extraction tab:
- If you want to speed the extraction up, check the box that says “Ignore existing files” on the Game File Extraction page:
As the name implies, this will skip over the files you’ve already extracted to drastically reduce the extraction time. You can leave this option unchecked if you want to make sure all of your files are updated.
- Hit “Start” in the bottom right, and wait.
And you’re done! Now you have the latest content extracted.
WeaponLib Mod Preparation
You boot up Payday 2, intend to enjoy a few of new weapon mod that have appeared on the front page of MWS, but found out that most of them have the big red word Requires WeaponLib. You shudder in fear, you don't know what it is, how to use it, or where the other long list of Requires have gone.
This wiki will show you what needs to be done in order to move to WeaponLib
First of all, WeaponLib is a combination of previously-separated-standalone weapon functionality mod, into 1 big code library for weapon to use. Spearheaded by Cpone, many of the combined mod is Cpone's mod that you probably already heard of and then some other.
So if you want to move to WeaponLib, check first for this list of mod that you need to remove:
-
Attachment Animations
-
Custom Attachment Points
-
Extra Attachment Tweak Data
-
Custom Scope Effect (folder named "CustomScopeEffect")
-
Fire Rate Multiplier
-
New Magazine Size for Weapons (located in mod_overrides!)
-
Underbarrel Weapons Base
Almost all of them are located in mods folder, except a few that are probably in mod_overrides.
Nevertheless check assets/mod_overrides as well in case those old mod are left there from previous version.
After removing those mods you can place WeaponLib folder nicely into mods folder.
And you have successfully moved to WeaponLib! Where even bigger things are awaiting weapon modding!
Check out WeaponLib Fixes as well to fix several outstanding bug while the base mod is in 'hiatus'.
WeaponLib is still in "development", and many more standalone weapon functionality mod are considered to be integrated.
This wiki will be updated alongside for more mod that would be integrated (and removed from running in the game).
For Mod Developer
This is your resource on how to convert existing code/function to use WeaponLib standard: https://gitlab.com/cpone/WeaponLib/wikis/Home
For any other specific question, you can direct it to Cpone on MWS discord
Troubleshoot Custom Weapons/Attachments for Modders
You're working on a custom weapon/attachment and run into a specific issue you have no idea how to deal with?
Then this is for you, this is a collection of known common/uncommon problems you might run into while working on a custom weapon/attachment and how to deal with them.
Softlock
-
[Description]
When your game freezes while trying to load an asset (for example trying to inspect a weapon or attach an attachment) its called a softlock.
-
[What to do]
[Custom Weapon]
You try to preview your new custom weapon for the first time and it causes a softlock, those are the things you can do:
- Check your default_blueprint. Are the attachment IDs correct? Are there attachments listed that don't even exist?
- Check the BLT Log for any errors related to missing assets on your custom weapon
- Check if the paths in your default_blueprint part assets (unit/object/mat_cfg) are all correct.
- Use an elimination method in which you only try to preview the gun one attachment at a time and comment the rest out to find the attachment thats causing the issue. Then use step 3.
- Check if you didn't forget to add any needed asset paths (unit/model/object/mat_cfg)
[Custom Attachment]
You try to preview your new custom attachment for the first time and it causes a softlock, those are the things you can do:
- Check the BLT Log for any errors related to missing assets on your custom attachment
- Check if the paths in your part assets (unit/object/mat_cfg) are all correct.
Weapon Crash
-
[Description]
Equipping or previewing a specific custom weapon crashes your game (can also apply to equipping or previewing an attachment).
-
Crash 1
The crash looks something like this: (Note the _add_part() lib/managers/weaponfactorymanager
)
Application has crashed: access violation
-------------------------------
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
-------------------------------
Current thread: Main
Script stack:
_add_part() lib/managers/weaponfactorymanager.lua:743
_add_part() lib/managers/weaponfactorymanager.lua:708
assemble_from_blueprint() lib/managers/weaponfactorymanager.lua:627
assemble_from_blueprint() @mods/WeaponLib/modules/different_akimbos/menuraycastweaponbase.lua:18
clbk() lib/managers/menu/menuscenemanager.lua:2186
lib/managers/dynamicresourcemanager.lua:220
-------------------------------
-
[What to do]
- First find the attachment thats causing this issue (If you can't find it use an elimination method like on Softlock step 4)
- Your based_on for the attachment is not the same as the .object/.unit files. (For example the luger magazine as based_on for magazine assets from the 5/7)
-
Crash 2
The crash looks something like this:
PAYDAY 2 Crash log
Application has crashed: C++ exception
[string "lib/managers/weaponfactorymanager.lua"]:984: attempt to index a nil value
SCRIPT STACK
get_ammo_data_from_weapon() @mods/WeaponLib-Release/modules/weaponfactorymanager_caching/weaponfactorymanager.lua:51
original() @mods/WeaponLib-Release/modules/general_fixes/newraycastweaponbase.lua:211
_update_stats_values() @mods/base/req/core/Hooks.lua:260
make_fakeweaponbase() @mods/More Weapon Stats/lua/blackmarketgui.lua:787
mws_get_popup_data() @mods/More Weapon Stats/lua/blackmarketgui.lua:614
original() @mods/More Weapon Stats/lua/blackmarketgui.lua:560
show_stats() @mods/base/req/core/Hooks.lua:260
on_slot_selected() lib/managers/menu/blackmarketgui.lua:6672
ddi_original_blackmarketgui_mousepressed() lib/managers/menu/blackmarketgui.lua:6282
mouse_pressed() @mods/Drag and Drop Inventory/blackmarketgui.lua:19
mouse_pressed() lib/managers/menu/menucomponentmanager.lua:1458
mouse_pressed() @mods/base/lua/MenuComponentManager.lua:24
mouse_pressed() lib/managers/menu/menurenderer.lua:368
mouse_press() lib/managers/menu/menuinput.lua:570
lib/managers/mousepointermanager.lua:341
-------------------------------
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) zip_get_name
-------------------------------
-
[What to do]
- First find the attachment thats causing this issue (If you can't find it use an elimination method like on Softlock step 4) (NOTE: this crash is caused by a stock type attachment)
- Your attachment tries to add a stock_adapter that doesn't exist on the gun, either add the stock_adapter to the gun or remove the line that tries to add the stock adapter.
Weapon Crash 2
-
[Description]
Clicking on the weapon causes a crash. The crash looks something like this:
PAYDAY 2 Crash log
Application has crashed: C++ exception
[string "lib/managers/weaponfactorymanager.lua"]:1617: attempt to index a nil value
SCRIPT STACK
_check_sound_switch() lib/units/weapons/newraycastweaponbase.lua:694
original() @mods/WeaponLib-Release/modules/general_fixes/newraycastweaponbase.lua:83
_update_stats_values() @mods/base/req/core/Hooks.lua:260
make_fakeweaponbase() @mods/More Weapon Stats/lua/blackmarketgui.lua:787
mws_get_popup_data() @mods/More Weapon Stats/lua/blackmarketgui.lua:614
original() @mods/More Weapon Stats/lua/blackmarketgui.lua:560
show_stats() @mods/base/req/core/Hooks.lua:260
on_slot_selected() lib/managers/menu/blackmarketgui.lua:6672
ddi_original_blackmarketgui_mousepressed() lib/managers/menu/blackmarketgui.lua:6282
mouse_pressed() @mods/Drag and Drop Inventory/blackmarketgui.lua:19
mouse_pressed() lib/managers/menu/menucomponentmanager.lua:1458
mouse_pressed() @mods/base/lua/MenuComponentManager.lua:24
mouse_pressed() lib/managers/menu/menurenderer.lua:368
mouse_press() lib/managers/menu/menuinput.lua:570
lib/managers/mousepointermanager.lua:341
-------------------------------
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) zip_get_name
-
[What to do]
- You probably forgot to close one of your xml tags like
<Weapon>
, either try to find the unclosed tag manually or run it through an XML validator
Weapon Crash 3
-
[Description]
Going into a heist with a custom weapon causes a crash. The crash looks something like this:
Application has crashed: C++ exception
[string "lib/units/weapons/newnpcraycastweaponbase.lua"]:19: attempt to index a nil value
SCRIPT STACK
spawn_unit() =[C]
add_unit_by_factory_blueprint() lib/units/beings/player/huskplayerinventory.lua:144
add_unit_by_factory_name() lib/units/beings/player/huskplayerinventory.lua:134
_perform_switch_equipped_weapon() @mods/Third Person/thirdperson.lua:199
synch_equipped_weapon() lib/units/beings/player/huskplayerinventory.lua:21
set_equipped_weapon() lib/network/handlers/unitnetworkhandler.lua:61
@mods/BeardLib/Hooks/NetworkHooks.lua:105
send_to_peers_synched() @mods/Third Person/lua/basenetworksession.lua:52
send() lib/network/base/extensions/networkbaseextension.lua:11
_send_equipped_weapon() lib/units/beings/player/playerinventory.lua:389
equip_selection() lib/units/beings/player/playerinventory.lua:344
original() lib/units/beings/player/states/playerstandard.lua:5185
_start_action_equip_weapon() @mods/base/req/core/Hooks.lua:260
_update_equip_weapon_timers() lib/units/beings/player/states/playerstandard.lua:3291
_update_check_actions() lib/units/beings/player/states/playerstandard.lua:883
original() lib/units/beings/player/states/playerstandard.lua:435
update() @mods/base/req/core/Hooks.lua:185
original() lib/units/beings/player/playermovement.lua:271
@mods/base/req/core/Hooks.lua:260
-
[What to do]
- Note the
_perform_switch_equipped_weapon() @mods/Third Person/thirdperson.lua
this crash is caused by using both WeaponLib and the ThirdPerson mod, to fix it either disable or remove the ThirdPerson mod. If this exact crash still keeps hapening afterwards contact me on Discord (Killerwolf#2636)
Weapon Crash 4
-
[Description]
Trying to preview your custom weapon causes a crash. The crash looks something like this:
Application has crashed: access violation
-------------------------------
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) ???
-------------------------------
Current thread: Main
Script stack:
_spawn_and_link_unit() lib/managers/weaponfactorymanager.lua:894
_spawn() lib/managers/weaponfactorymanager.lua:791
complete_clbk() lib/managers/weaponfactorymanager.lua:803
load() lib/managers/dynamicresourcemanager.lua:123
_add_part() lib/managers/weaponfactorymanager.lua:768
assemble_from_blueprint() lib/managers/weaponfactorymanager.lua:627
assemble_from_blueprint() @mods/WeaponLib/modules/different_akimbos/menuraycastweaponbase.lua:18
spawn_weapon() @mods/WeaponLib/modules/different_akimbos/menuscenemanager.lua:43
spawn_item_weapon() @mods/WeaponLib/modules/different_akimbos/menuscenemanager.lua:51
done_cb() lib/managers/blackmarketmanager.lua:4663
func() lib/managers/blackmarketmanager.lua:2018
call_next_update_functions() lib/setups/setup.lua:236
update() lib/setups/setup.lua:843
update() lib/setups/menusetup.lua:352
update() @mods/base/lua/MenuSetup.lua:5
core/lib/setups/coresetup.lua:557
-
[What to do]
- Note the
_spawn_and_link_unit() lib/managers/weaponfactorymanager.lua
this crash is caused by having a broken attachment model, either use the elimination method or look for suspiciously small attachment model files (less than 12kb for example). To fix it either replace that broken model or remove it.
Weapon Crash 5
-
[Description]
Loading into a heist with your custom weapon causes a crash. The crash looks something like this:
Application has crashed: C++ exception
[string "--mods/BeardLib/Classes/Utils/Utils.lua..."]:142: attempt to index local 'fac_part' (a nil value)
-
[What to do]
- Note the
attempt to index local 'fac_part'
this crash is caused by having a caused by using non existing ID for based_on. You probably made a spelling mistake, fix that by using the exact ID from the weaponfactorytweakdata in your based on.
Weapon Crash 6
-
[Description]
Trying to preview your custom weapon causes a crash. The crash looks something like this:
Application has crashed: access violation
-------------------------------
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) zip_get_name
ntdll (???) RtlUpcaseUnicodeChar
ntdll (???) RtlRestoreLastWin32Error
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
-------------------------------
Current thread: Main
Script stack:
spawn_weapon() @mods/WeaponLib/modules/different_akimbos/menuscenemanager.lua:36
spawn_item_weapon() @mods/WeaponLib/modules/different_akimbos/menuscenemanager.lua:51
done_cb() lib/managers/blackmarketmanager.lua:5121
func() lib/managers/blackmarketmanager.lua:2339
call_next_update_functions() lib/setups/setup.lua:252
original() lib/setups/setup.lua:871
update() @mods/base/req/core/Hooks.lua:188
update() lib/setups/menusetup.lua:358
update() @mods/base/lua/MenuSetup.lua:5
core/lib/setups/coresetup.lua:557
-
[What to do]
- This crash is caused by having a wrong root point in your main weapon model, say the object file has the root point (orientation_object)
rp_mauser1891
while the model itself still has the vanilla root point, in this caserp_wpn_fps_snp_mosin
. To fix either replace the orientation_object in the object file with them model root point, or replace the model root point with the orientation_object from the object file.
Weapon Crash 7
-
[Description]
Opening the black market causes a crash. The crash looks something like this:
Application has crashed: C++ exception
[string "lib/managers/menu/blackmarketgui.lua"]:13508: attempt to index a nil value
SCRIPT STACK
callback() lib/managers/menu/blackmarketgui.lua:13418
first_btn_callback() lib/managers/menu/blackmarketgui.lua:12656
press_first_btn() lib/managers/menu/blackmarketgui.lua:7089
mouse_double_click() lib/managers/menu/blackmarketgui.lua:6996
mouse_double_click() lib/managers/menu/menurenderer.lua:413
lib/managers/mousepointermanager.lua:381
-------------------------------
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
ntdll (???) RtlAllocateHeap
-
[What to do]
- This crash can be caused by having an inconsistent/non-existent GlobalValue in your xml.
For example
Weapon Crash 8
-
[Description]
Loading into a heist with a custom weapon causes a crash.
The crash looks something like this:
-
[What to do]
- This crash can be caused by badly written stance code (note the PVM mention in the crash log).
For example
- The rotation here is missing the 4th value, it should instead look like this
- A good way to avoid this is using the Copy to Xml button in the Perfect View Model UI
(the button only copies the values to your clipboard, so you have to paste them manually in the xml).
This is how a correct stance setup would look like after copying the PVM values
Custom Attachment Points Issues
-
[Description]
Custom attachment points from your weapontweakdata don't have an effect ingame, i.e changing the values doesn't move them.
-
[What to do]
- Check if you weapontweakdata is hooked
- Check if your hook has a unique name and isn't being overwritten by a post hook with the same name (this usually happens when copying files from another custom weapon and then forgetting to change stuff for the new weapon)
- If all the above isn't the issue check if your weapons .unit and npc.unit have the correct values example:
<extensions>
<extension class="ScriptUnitData" name="unit_data" />
<extension name="base" class="NewRaycastWeaponBase" >
<var name="name_id" value="tti" /> <!-- value should be the same as your weapons ID -->
</extension>
</extensions>
Weapon disappears from your inventory
-
[Description]
When you restart your game the custom weapon is gone from your inventory.
-
[What to do]
- A part defined in the
default_blueprint
is either not in theuses_parts
or doesn't exist at all
Note:
This is a WIP page, more problems and solutions will be added over time. Everyone who knows a specific issue and how to deal with it is welcome to contribute.
Voice Over Modding
Things you need:
- wwise_ima_adpcm (to encode/decode .stream files)
- Audio editor
- Extracted soundbanks folder (check attachments)
Post extraction/downloaded from gdrive
Easy steps
- Get the tools needed in attachment, set up volume preset
- Prepare your replacement files, adjust their volume level beforehand and organize them
- Listen the vanilla lines one by one and save replacements corresponding to their vanilla id, make sure saved audio files are wave formatted
- Once you're done with saving replacements use wwise_ima_adpcm to encode sound files to .stream
What you should do:
- Mod pathing must be: modname/soundbanks/streamed/char_name, robbers_mission_gen and safehouse_vo (for older characters such as OG gang, houston, clover, wick its regular_vox instead of char_name)
- Replacement files MUST contain only sound id in their name (not .1/.english)
Side note: Some of the character lines such as AI war cry, marking specials on control phase (more for characters older than Bodhi) are encoded ogg files and since we don't have a proper tool we can't replace them for the time being. Replacing them with encoded wave files will result in not playing anything. If you have the game files extracted you will see that wwise_ima_adpcm can't decode all stream files which are encoded .ogg files. My decompiled extract on Gdrive included with extracted .ogg based stream files, sort the folder by bit rate. For char_name folders they are 768 kbps if mono, 1536 kbps if stereo, mostly same for robbers_mission_gen though some are 576, 512 kbps
There are some misinformations going on regarding voice over modding:
- Some people still think they have to match replacement audio's length with the vanilla's otherwise it won't work which is NOT true, longer audio files may make it spammy
- Renaming the .wav/.ogg extensions to .stream does NOT work
- Trying to compress .ogg to .rar/zip and renaming the extension to .stream does NOT work, stop with this shit, seriously.
Legendary Armor Skins/LAS/MOOG/Outfit Module Guide
This guide as also made by Columbus, if you'd like to contact me on Discord, please join the modworkshop.net server and ping me if you have any questions in #payday2-modding.
DISCLAIMER: THIS IS STILL A WORK IN PROGRESS, NOT EVERYTHING HAS BEEN EXPLAINED YET.
I just wanted to get this out to anyone who wanted to get started and have prior knowledge with Blender and modding other games first. If you a complete beginner, please wait until this guide is fully finished. Thank you.
Now to start...
Prerequisites:
-
Blender, you could either download it at Blender.org or through Steam
-
Any text editing software, I recommend Notepad++
-
PAYDAY 2 Model Tool (install .net version 6 if it does not run)
-
Any image editing software, such as Paint.Net, Photoshop, or GIMP
These are all the bare essentials you'll need to begin your path down modeling and porting models to PAYDAY 2.
Got them all downloaded and everything is running correctly? Good. Now, let's move on.
Model Tool
If this is your first time modding for PAYDAY 2, and you don't know what does what on the model tool, I'll explain a basic run down of each section, and tab.
- For the import screen, this is where all the magic happens, The first section "Select Base Model" this is where you'll import the base model of what you're modifying. (side note by thot_patroll, if you are making a new model instead of replacing one then this can be turned of with the checkbox)
- The second section "Script" is what you'll be using the most (or least) to import your .glb file and have it be read by the model tool.
- Object is the alternative to Script, where instead of using a script to import your model and have it be saved/converted into a .model, you'll just import the .glb file by itself with no .mscript file to assist you in doing so.
- Pattern UV can be safely ignored since it is more suited for weapon modders, and that's what we're not here for.
- Animations can also be safely ignored, it is made for baking animations directly into the .model file, but we won't need that.
- The check boxes, Importing objects not in base file, and Import transforms, it's best to always keep those two ticked on, no matter the circumstances.
- "Save To: is where you wish to place your newly generated .model file in a folder.
Exporting your model file
This is the export screen of the model tool, this is where you drag and drop your .model file and convert it to either a .dae .obj .gltf .glb or .animation
All I should say for this is that always keep your export format as a .glb format.
I will not go through a preview of the Objects tab since it is more meant for users who are more well-versed in model editing.
Now that we've gone through the basic rundown of the Model Tool, let's start to move into Blender. To export your first .model file, select the .model you want to export, I'll for example use Kento's model, located at "units\pd2_dlc_des\characters\civ_male_des" in the game files. you can use Diesel Bundle Viewer to extract the models.
Blender
Importing
When you export the model to a .glb a new file should appear with the same name in a glb format. Open up blender, and at the left of the screen there should a piece of text called "File" click on it and a new menu should appear, and hover over import, it should look like this if you've done it correctly.
You're import file list won't be as big as mine since I have several plugins installed, but click the glTF 2.0 option and a new menu should appear.
Right before you import, change the setting at the right side of the new window called Bone Dir, change it from Temperance to Blender, Blender 4.X has this option automatically selected. Dont mind the weird looking skeleton, if this step is not done then the model will be broken in game.
You've now imported your model that you'll be using as a base. Unfortunately if you're a new Blender user, this could be extremely complex at first, but if you're a experienced Blender user, new to PAYDAY 2 modding, this should be easy.
Now to begin, let me start off by saying that the model you want to insert must be in a humanoid shape or a human. Anything that involves animals that were meant to originally be a quadruped, will be impossible to import or to even look good. Additionally most models will have different proportions then the payday characters so you will have to either edit the model itself or scale/move the bones to try and cram it in.
I won't bore people with the details, since the process of converting a rig to PAYDAY 2's rig is different with each character since all rigs are made differently, but if you want a more fleshed out guide to wanting to make your model work with the engine, I suggest looking at THOT_PATROLL's guide linked here
Exporting
Once you have completed your model in Blender, and would like to export, there are some settings you should check or uncheck before you export it.
Tangents
It is highly important that you export with tangents on your model so that your normals will not look bad when importing the model into the game and previewing it. The setting can be found under
Data > Mesh > Tangents (Tick tangents so that there is a checkmark)
Vertex Colors
While this setting is highly situational for some users, most models will not need this setting enabled. The setting can be found under the same tab where tangents are located, just under the "Vertex Colors" tab, uncheck "Export all vertex colors" and when the file won't export the mesh with any vertex colors.
Materials
The materials are controlled by the material_config file. Each material will need to have a render template which is what tells the game what the material will do. So if you want a material to glow or have transparency then you will need a render template that supports that. There is a file that contains all the templates but most of the time you will only be using a few basic ones unless you need a special one.
For first person models you will need special materials that have "DEPTH_SCALING" in the render template. This makes the object render "infront" of everything else so it wont clip with other objects in the world.
Textures
Got your model all setup now? Good, now it's time to move on to texturing. The basic textures you will most commonly see with character models are color/diffuse textures or albedo depending on the game, a specular or roughness map, and a normal map. There are some more unique textures like metallic, emissive/illumination, transparency, ambient occlusion and others, but for now let's focus on the most common ones.
Albedo/Color Textures
Let's start with their color/diffuse texture, I will refer to it as diffuse now for simplicity. A diffuse texture is basically what everyone will see on the character and what gives them their look. Without a diffuse texture, the textures will just be a flat color, but let's not dive too deep into what they are, and more of how to work with them. I will use a baked texture I made for Houston's upper suit texture from Payday 3 as an example.
Ambient Occlusion/AO Textures
This is an albedo texture, there is no post processing effects on it, such as ambient occlusion or whatever else. If we were to import this into the game right now, it would not look appealing. To make it look good, see if the textures you extracted or downloaded have a "ambient occlusion" texture or AO for short. This will significantly help how your model would look. To apply the effect over the albedo texture, you will need a photo manipulation program like Photoshop or GIMP, I will be using Photoshop for the example pictures. To apply a ambient occlusion texture, simply layer the texture on top of the albedo texture and adjust for scaling if the texture resolutions are different from one another, and once you got that all down, change the bar where it says "normal" to "multiply"
Metallic Masking Textures
Next up I'd like to talk about textures have a metallic layer. Since this game doesn't support metallic layering, apart from the very scuffed blue channel of the GSMA (which is most of just a cubemap masking layer) you will need to apply the metallic layer yourself on Photoshop/Gimp, this is similar to how we would apply our AO, but with a couple of extra changes. Firstly, layer your metallic mask on top of the color texture and apply the "subtract" for the metallic mask. This should at first completely black out whatever was marked as metallic on your layer, but now you want to adjust the opacity of the layer. I personally like to scale it around 50-60% as it closely reflects how it should look if it did have a metallic layer if it were rendered in a game that supported it, but your values may vary depending on what you think looks best. I will use Houston's accessory texture to compare how it will look before and after with the metallic mask applied.
Once you have done that, your new texture will look like this.
Notice how the AO helps give the texture more depth and darkens the wrinkles and areas where the suit is less commonly seen, this will help the texture looks much better when ported over to Payday 2.
Payday 2 commonly uses .dds files when creating textures and it is suggested that you should too, if you use Photoshop, you may download the .dds plugin here
Exporting
If you are new to making textures and don't care to mess with a GSMA texture, you could place your specular map into the alpha layer of your diffuse texture and save it from there. If you do make sure you save it as a "DXT5 ARGB 8 bpp | interpolated alpha" texture, if you save as DXT1, you will lose your alpha channel data and the model would end up looking extremely glossy. If however, you want to make a GSMA texture I will explain it now.
GSMA
A GSMA texture is a texture that was used more later down the development pipeline of Payday 2 models. GSMA (Gloss, Specular, Material, Alpha) is probably the closest we will get to a PBR type texture. To properly use a GSMA texture, place the specular texture you have and insert it into the green channel. If you however have a roughness texture, no worries. Just invert the color of the image and you have a specular. Once inserted, your red channel will be the determining factor of what parts you want the shine from your green channel to be shiny or glossy, think of it like its an anisotropy factor for your specular. The blue channel of the GSMA texture is a masking layer used to determine what part of your texture will have a cubemap reflection or not. This could be useful especially if you are making a texture with a metallic part, and you want to apply a steel reflection cubemap, but don't want the entire material reflecting that texture to have a metallic look to it. It's practically a dumbed down metallic layer that doesn't make the texture look more metallic with it on its own. The alpha layer of the GSMA is used in more rare cases when render templates (shader templates) specify that the GSMA alpha layer will be used for transparency in the material_config file.
Normal Map/NM
Now that you've gotten the most important texture all setup and good to go, let's move on to the second most important texture, your normal map. Normal maps come in all sorts of ways, depending on the game engine formats them, your X/Red channel could be layered in the alpha channel, while the Y/Green channel remain in the green layer of the image, which is more commonly seen with DXT5nm formatted normals, either that or your texture will be a blueish/purplish texture, with the X, Y and Z channels being in the red, green and blue channels.
Here is an example of the latter normal map I explained.
But it's not as simple as it may look here, some games rendering template could also determine how the normal map will really looks when importing it into the game.
OpenGL Normal Maps Compared to DirectX formatted Normal Maps
Games rendered using OpenGL will have the Y channel set to Y+, and games running on DirectX will have the Y channel inverted at Y-. If your normal map looks like the image on the left side image in the comparison, you will need to invert your green channel of your normal map, so that it looks more alike to the OpenGL normal map.
While this games renders with the DirectX API, you will need to format your normal map to the OpenGL format, this reason is because of when you export with tangents, normal vectors are used to convert normal maps from tangent space to world space normals when previewed in game.
So, with all that said, once you have finished all the other textures, now comes the time to format the normal map to be compatible with diesel engine. You will need to move some channels around. I will use a traditionally formatted normalmap as an example (directx). This is typically controlled on the right of your image editor of choice. We are going to copy the red channel onto the alpha. Diesel does not actually use red and blue channels, so we will simply make the red channel white and the blue channel black. This saves on compression. You may also need to invert the green channel. Once you’re done, the final result should be mostly orange. Because every Payday 2 normalmap uses an alpha channel, you must compress this texture with DXT5. Alternatively, you could not compress the texture at all, but this is generally ill-advised because of the higher memory usage. Memory being much more precious in Payday 2, because of how unoptimized this game is.
If you want to see for yourself how much this effects memory usage, you can use the -qa launch parameter to monitor this. I measured memory usage with the "-qa" launch parameter and the results were:
978-983 Mb | W/UC NM Textures ///
950-954 Mb | W/C NM Textures.
Illumination/IL Textures
Illumination is the texture used for glowing materials. It will look like a regular albedo/color texture however the non glowing parts will be black and the glowing parts will have the color you want. The brightness and bloom are controlled by variables called il_multiplier and il_bloom. They will look something like the code below and changing the value number will change their strength. There is a premade set of values that you can use which can affect the intensity of the brightness of the illuminated texture.
name="none" value="0.0"/>
name="identity" value="1.0"/>
name="match" value="0.4"/>
name="candle" value="0.5"/>
name="desklight" value="0.6"/>
name="neonsign" value="0.7"/>
name="flashlight" value="0.8"/>
name="monitor" value="0.9"/>
name="dimlight" value="1.0"/>
name="streetlight" value="1.2"/>
name="searchlight" value="1.4"/>
name="reddot" value="2.5"/>
name="sun" value="3.0"/>
name="inside of borg queen" value="6.0"/>
name="megatron" value="8.0"/>
<variable type="scalar" name="il_multiplier" value="1"/>
<variable type="scalar" name="il_bloom" value="1"/>
Opacity/OP Textures
Opacity textures are used for transparent materials, they will be black/white with white being the parts that are visible and black being parts that are invisible. parts that are partially white/black will be semi-visible
You will need a special render template to get this to work, but we'll talk about render templates later.
Opacity textures may seem simple on the surface, but the color channels do serve different purposes
Red = Fresnel Reflection Strength (This is a bit more confusing, if you're unsure how to properly control this channel, keep it the same as the green channel) (This feature is only available with render templates that support Fresnel, editing this channel while using a generic opacity render template causes... interesting visual issues to say the least.)
Green = Opacity (Fairly straight forward, it just controls the scale of the opacity of the texture
Blue = Cubemap Strength (Think of this like a specular channel, this basically just controls the gloss of the texture if you want it to reflect a cubemap or have it be matte)
Render Templates
Now this is a VERY important thing to learn. Render templates is basically the shaders used to render your characters textures. Whether you want to use a diffuse texture or a normal map, the shader you use will determine all of that. To find a list of render templates that has been implemented, I'll leave a .zip file of render templates that are meant for static props and props that have weighting. Click this very funny hyperlink and you'll get redirected to download it.
To get started on what we're even looking at. Let's start with the basic render templates first that I and many other people will probably use the most for third person meshes.
generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
Templates basically highlight what textures you can use them for and what vector parameters you can insert in them. With this render template you can have whatever material is using this render template to:
CONTOUR: Have an outline when the character is behind a wall or whenever your view from them is obstructed
DIFFUSE_TEXTURE: This allows you to input a diffuse/color texture and this will be reflected on the material in-game when previewed.
NORMALMAP: This allows you to input a normal map texture which will give the material a fake bumpiness and lighting when previewed.
SKINNED_3WEIGHTS: While you don't need to input anything for this, this is crucial for you to have when you are in this line of work when you port character models. Failing to do will result in the character either staying in a resting pose of how it was in blender, or a crash to desktop.
While this is just a very basic render template, this is what many players usually resort to when porting models, if you would like to use different templates that have different functions: GSMA Texture support, Cubemap reflections, you can look in the material_config files that are found in game and take an example of how they are implemented.
First Person Rendering
Got whatever you were porting to work as a third person model now? Great, now to move on to first person rendering. You will need to make a new unit for the first person mesh since all you'll need is just a pair of arms, anything else will just clutter your screen or block it. When it comes to the fps material_config's file, you'll need to include this node in your render template called "DEPTH_SCALING". What this does is basically render your arms over everything so that if you are near a wall or prop, your arms won't phase through.
generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
This is the template you should use if you are making a character with only a diffuse and normal map texture. If you are using other textures such as a GSMA or an Illumination texture, you can find those in the render template database.
(Optional, but highly recommended)
If you want a pro-tip on how to find these templates you want to take a chunk out of, if you are on Windows 10/11 go to your search and type in "Indexing Options" and click enter, click "Advanced" then "File Types" where it says "Add new extension to list:" put "material_config" without the quotes fyi and when asked of how should this file be indexed, click "Index Properties and File Contents" what this will do is when you search for a render template in your file explorer tab, it would find if there is any matching text of the render template you pasted in. Mind you when you do this, you will need to rebuild the files you have indexed and it may take a while depending on how many files are on your computer or what drives or folders you have selected to index.
File Formats
Documentation regarding proprietary file formats for Payday 2 and other modern Diesel games.
.animation Format
This page will be an approximate breakdown on the current known information on the .animation
file format. Used in modern Diesel games such as Payday 2, Payday: The Heist, and RAID: World War II.
A key thing to note is this format is compressed using level 6 zlib compression and must be uncompressed before parsing, and compressed once again after any changes. The uncompressed file size is appended to the end of this data.
Headers
Main File Header
- Unknown - (32 Bit) - Almost always
85 CC 83 08
. - Unknown - (64 Bit) - Almost always just
00 00 00 00 00 00 00 00
. - File Size - (32 Bit Unsigned Integer)
- Animation Length in Seconds - (32 Bit Float)
Object Names Header
- Number of Object Names - (32 Bit Unsigned Integer)
- Offset for Object Names - (32 Bit Unsigned Integer)
Unknowns Header
- Number of Unknowns - (32 Bit Unsigned Integer)
- Offset for Unknowns - (32 Bit Unsigned Integer)
Event Triggers Header
- Number of Event Triggers - (32 Bit Unsigned Integer)
- Offset for Event Triggers - (32 Bit Unsigned Integer)
Object Positions Header
- Number of Object Positions - (32 Bit Unsigned Integer)
- Offset for Object Positions - (32 Bit Unsigned Integer)
Object Rotations Header
- Number of Object Rotations - (32 Bit Unsigned Integer)
- Offset for Object Rotations - (32 Bit Unsigned Integer)
Object Names
Note: The order of these matches up to Object Positions and Object Rotations.
STARTING AT (Offset for Object Names) FOR EACH (Number of Object Names)
- Offset of Object Name - (32 Bit Unsigned Integer)
- GOTO (Offset of Object Name)
- Object Name - (String terminated with a null character.)
Unknowns
STARTING AT (Offset for Unknowns) FOR EACH (Number of Unknowns)
- This hasn't actually shown up in any files I've seen, so no idea about the format or even the size.
Event Triggers
STARTING AT (Offset for Event Triggers) FOR EACH (Number of Event Triggers)
- Percentage of Animation Length - (32 Bit Float)
- Offset of Event Trigger Name - (32 Bit Unsigned Integer)
- GOTO (Offset of Event Name)
- Event Trigger Name - (String terminated with a null character.)
Object Positions
Note: The order of these matches up to Object Names and Object Rotations. Positions are relative to the objects parent object.
STARTING AT (Offset for Object Positions) FOR EACH (Number of Object Positions)
- Position Format - (32 Bit) - Almost always
E0 86 C6 1D
orB2 CF 96 11
. - Offset of Object Position - (32 Bit Unsigned Integer)
- GOTO (Offset of Object Position)
- Unknown - (32 Bit) - Almost always just
00 00 00 00
. - Number of Positions - (32 Bit Unsigned Integer)
- Offset of Positions - (32 Bit Unsigned Integer) - This almost always just points to the next 4 bytes.
- STARTING AT (Offset for Object Positions) FOR EACH (Number of Object Positions)
-
IF (Position Format) IS
E0 86 C6 1D
- Time in Seconds - (32 Bit Float)
- X Coordinate - (16 Bit Unsigned Short) (Quantized value -10m to 10m)
- Y Coordinate - (16 Bit Unsigned Short) (Quantized value -10m to 10m)
- Z Coordinate - (16 Bit Unsigned Short) (Quantized value -10m to 10m)
- Unknown - (16 Bit) - Almost always just
00 00
.
-
IF (Position Format) IS
B2 CF 96 11
- Time in Seconds - (32 Bit Float)
- X Coordinate - (32 Bit Float)
- Y Coordinate - (32 Bit Float)
- Z Coordinate - (32 Bit Float)
- Unknown - (32 Bit) - Almost always just
00 00 00 00
.
-
Object Rotations
Note: The order of these matches up to Object Names and Object Positions. Rotations are relative to the objects parent object.
STARTING AT (Offset for Object Rotations) FOR EACH (Number of Object Rotations)
- Rotation Format - (32 Bit) - Almost always
B6 92 FB 9D
or5C B8 EC 96
. - Offset of Object Rotation - (32 Bit Unsigned Integer)
- GOTO (Offset of Object Rotation)
- Unknown - (32 Bit) - Almost always just
00 00 00 00
. - Number of Rotations - (32 Bit Unsigned Integer)
- Offset of Rotations - (32 Bit Unsigned Integer) - This almost always just points to the next 4 bytes.
- STARTING AT (Offset for Object Positions) FOR EACH (Number of Object Positions)
-
IF (Rotation Format) IS
B6 92 FB 9D
- Time in Seconds - (32 Bit Float)
- X Coordinate - (32 Bit Float)
- Y Coordinate - (32 Bit Float)
- Z Coordinate - (32 Bit Float)
- W Coordinate - (32 Bit Float).
-
IF (Rotation Format) IS
5C B8 EC 96
- Time in Seconds - (32 Bit Float)
- X - (8 Bit) - (Fixed Point???)
- Y - (8 Bit) - (Fixed Point???)
- Z - (8 Bit) - (Fixed Point???)
- W - (8 Bit) - (Fixed Point???)
-
IF (Rotation Format) IS
BA 69 1A E9
- Time in Seconds - (32 Bit Float)
- X Coordinate - (32 Bit Float)
- Y Coordinate - (32 Bit Float)
- Z Coordinate - (32 Bit Float)
- W Coordinate - (32 Bit Float)
- Unknown - (32 Bit) - Almost always just
00 00 00 00
.
-
BLT Modding
Introduction
This guide will be a simple tutorial on how to make your first BLT mod with a suitable example to follow along.
The example mod will hide all (multiplayer) jobs from Crime.Net which are not stealthable.
Scope
It it recommended to have at least beginner level knowledge in programming (doesn't have to be Lua necessarily). These terms shouldn't be new to you: Variables, Conditions, Functions
Expect this:
- An introduction into BLT-modding
- Understanding core concepts
- A working example to play around with
- Links to resources
DON'T expect this:
- Learning how to code Lua
- Understanding the Payday 2 source code
- Using libraries like BeardLib
Setup
- Make sure you have a code editor. I can recommend Visual Studio Code
- Download the Payday 2 Source Code (only used for searching - you don't need to build anything)
- Enable the developer console by placing an empty
developer.txt
file inside yourmods
folder. (This can help you find errors in your mod) - Make a new folder in
mods
and place an emptymod.txt
andmod.lua
inside it.
Beginner BLT modding
mod.txt
Every mod needs this file. This file is responsible for loading your mod with BLT.
Below you will find the mod.txt
used for this example. Copy the contents inside your own mod.txt
.
Most of the fields should be self explanatory expect for the hooks
.
{
"name": "Hide loud jobs",
"description": "Hides jobs from crime.net which are not stealthable",
"author": "Your name",
"version": "1.0",
"blt_version": 2,
"hooks": [
{
"hook_id": "lib/managers/crimenetmanager",
"script_path": "mod.lua"
}
]
}
Hooks
-
hook_id
is the path to the file (from the original codebase) in which the function is defined which we want to manipulate. -
script_path
is the path to the file in your mods folder where your code is in.
Finding the code
There's no magic trick to finding the right place in the source code. It takes practice and understanding of the codebase. We will not be covering that here but you are more than welcome to ask the community for help in the #payday-help
-channel of our Discord on this topic.
You can still follow along by opening the file lib/managers/crimenetmanager
(this is also the hook_id
) inside the source code you downloaded earlier. Find the function CrimeNetGui:add_server_job
(or view it here).
Editing the code
Copy the entire function in your mod.lua
. Now we will add an if
-statement around the code inside the function. This statement will check if it is indeed a stealthable mission. Only if that's the case will the game actually add it to the map. Luckily there is already such a function built into the game (as it's used to display the little ghost icon next to the job). You can find that part in the same file (or view it here). Let's have a look at it:
if data.job_id and managers.job:is_job_ghostable(data.job_id) then
ghost_icon = icon_panel:bitmap({
texture = "guis/textures/pd2/cn_minighost",
name = "ghost_icon",
blend_mode = "add",
color = tweak_data.screen_colors.ghost_color
})
ghost_icon:set_top(side_icons_top)
ghost_icon:set_right(next_icon_right)
next_icon_right = next_icon_right - 12
end
From simply reading the code: If the job_id
exists and the job with the given job_id
is stealthable, we create a new icon with the texture of the blue ghost and set its position. Now let's try to apply that to our code. Our function is also given the parameter data
. This is in fact the same object for this case. Therefore we can safely wrap our code in the exact same if
-statement like this:
mod.lua
Here's how your finished mod.lua should look like:
function CrimeNetGui:add_server_job(data)
if data.job_id and managers.job:is_job_ghostable(data.job_id) then
local gui_data = self:_create_job_gui(data, "server")
gui_data.server = true
gui_data.host_name = data.host_name
self._jobs[data.id] = gui_data
end
end
That's it - Try it out!
► End of basic tutorial ◄
Continuation: Finding the code
I will explain to you my thought process of how I was able to find the correct function in case it may help you:
For this example I was specifically looking for crimenet
which brought me directly to the CrimeNetManager
. I knew that stealth is mostly referred to as ghost
in the code - so I quickly picked up on the idea of the ghost_icon
which was used in the function _create_job_gui
but that one is difficult to grasp and gets called through the more accessible function add_server_job
. Now I only had to go back to the ghost_icon
to figure out how the game determined if it should be displayed or not.
Different methods:
Let's review some other methods we could have used to get this mod working.
[Hard Overwrite] (as shown above)
- PRO: You are in full control by modifying the original source code.
- CON: Only 1 mod installed can hard-overwrite the function (not necessarily yours). All other mods manipulating the same function will not work.
function CrimeNetGui:add_server_job(data)
if data.job_id and managers.job:is_job_ghostable(data.job_id) then
local gui_data = self:_create_job_gui(data, "server")
gui_data.server = true
gui_data.host_name = data.host_name
self._jobs[data.id] = gui_data
end
end
Explanation:
This method is the most straightforward: It is the exact copy from the source code but with our adjustments.
[Soft Overwrite]
- PRO: good for functions which return values.
- CON: Still issues which compatibility as functions are chained/nested inside each other and depending on loading order other mods could alter that behavior.
local old_add_server_job = CrimeNetGui.add_server_job
function CrimeNetGui:add_server_job(data)
if data.job_id and managers.job:is_job_ghostable(data.job_id) then
old_add_server_job(self, data)
end
end
Explanation:
This method works by keeping a copy to the original function. This function is then overwritten with our implementation where we call the reference to the original function.
[Hook]
- PRO: The original function stays completely untouched.
- CON: Does not work for functions which return values. We will cover techniques to circumvent these issues in the "Advanced BLT modding".
Hooks:PostHook(CrimeNetGui, 'add_server_job', 'hideloudjobs_crimenetgui',
function(self, data)
if data.job_id and not managers.job:is_job_ghostable(data.job_id) then
self:remove_job(data.id, true)
end
end)
Explanation:
Hooks don't touch the original function. They get executed just before (Pre
) or after (Post
) the function.
So which one should you use?
Generally speaking: Hooks > Soft Overwrite > Hard Overwrite
Use Hooks wherever you can. Use Soft Overwrites when dealing with function where you need to change the returning value and only use the Hard Overwrite method if you really have to.
Resources
-
Decompiled game code
Source code of the game -
Original BLT (outdated on some occasions)
Documentation which holds information about many features of (Super-)BLT like Menus, Localization, Networking ... -
Community BLT (work in progress)
Documentation which holds information about payday 2 mod creation, including examples -
BeardLib
Library for adding custom content, making menus ... -
Auto Menu Builder
Library for generating menus -
GitHub Auto-Update
Tool for making automatic updates via GitHub -
Resources & Libraries
Link to the category from the MWS site
Quick introduction to Hooks
This guide is intended for people new to PAYDAY 2 Lua modding and explains different methods of hooking functions and when to use them. I'll go over the most commonly used methods of function hooking and explain how they work and why we need them.
Why bother using hooks?
You may ask yourself: Why all this complicated stuff? Can't I just copy and paste the original function and make my edits to it?
While yes, you could do a complete function override, you really shouldn't unless it is absolutely unavoidable.
In the worst case this will crash the game when an update changes some things in that function and you will have to copy and change the new function again to fix it. You will also run into the risk of breaking mods that rely on the same function, as your mod would completely undo changes of other mods if it loaded afterwards.
The major takeaway is therefore: Doing proper function hooks increases compatibility with other mods and game updates and is less likely to break over time. With that out of the way, let's see what kind of hooking techniques exist.
Types of hooks
PostHook
Depending on what your mod is trying to achieve, you will have different needs when hooking functions. The most common scenario is probably adding additional data or code on top of an existing function after it executes. For this we generally use SuperBLT's PostHook, which registers a custom function that is executed whenever the game executes the target function. Using a PostHook is simple and can be used if you don't need to change the functionality of the original function and just want to add some additional code.
Let's look at an example: We want to change the HP of the regular street cops. We can do this after the cop's stats have been initialized, which happens in the function CharacterTweakData:_init_cop
.
Looking at this function in the game code we can see that the cop's health is set here. Since we just want to change the HP and still want all the other things to be initialized like usual we can add code in the form of a PostHook.
We would do that like this:
Hooks:PostHook(CharacterTweakData, "_init_cop", "our_unique_hook_id", function (self)
self.cop.HEALTH_INIT = 10
end)
When the game runs the original CharacterTweakData:_init_cop
function, all the cop data will be initialized as usual, but immediately afterwards, BLT will execute our hook function, changing the cop's health to the value we supplied.
The function you specify for the PostHook will be supplied with the same arguments that the original function will be called, so if you need them, you can specify them.
Note that CharacterTweakData:_init_cop(presets)
is functionally identical to CharacterTweakData._init_cop(self, presets)
(specifically note .
instead of :
between CharacterTweakData
and _init_cop
). This is important for your hook function if you plan to make use of the function arguments and the reason why you usually see self
as the first argument in a hook function even if the original function doesn't have it.
If you are unsure about wether to include self
in the list of arguments for your hook, just remember that if the function is defined with a :
in the game code, the first argument to it in a hook should be self
.
If you need access to what the original function of your hook returned you can use Hooks:GetReturn()
which will return any values that have been returned by hook functions and the original function call that ran before your hook function. Let's say you made a new custom enemy and for making it work properly you need to add it to the character map (a list of all enemies the game goes over and generates contour mappings for). The character map is returned by the function CharacterTweakData:character_map
and the function itself creates and returns a local table with all characters in it.
Hooks:PostHook(CharacterTweakData, "character_map", "our_other_unique_hook_id", function (self)
local char_map = Hooks:GetReturn()
table.insert(char_map.basic.list, "custom_enemy_name")
return char_map
end)
You can see that it easy to access the return value and change it (in this case the return value is a table and we insert an entry into it. Another thing that you should notice is that you can return values from a hook, this will override the return value of the original function (and any function hooks on the same function that came before yours).
PreHook
Very similar to a PostHook, the only difference is that it will be executed before the original function is called. Less commonly used but useful if you need to change some values or add additional code right before a function call. Note that setting fields that are created or set in the function in the original code will have no effect since your code runs before the original function and the original call will just override any values that it sets.
Another niche use case for a PreHook is changing function arguments that are of table type, as tables are passed by reference and you can therefore change the content of the table which will then be passed to the original function. As other data types are passed by value this only works for tables.
Function wrapping
The above mentioned hooking methods should cover a lot of usecases already, but there are some cases where they are not usable. Let's say you want to change the arguments the original function is called with or stop the function from being called based on some condition. This simply can not be done with a PostHook or PreHook since all function arguments except tables are passed by value and PostHook or PreHook will always run the original function.
In this case, you need to do a function wrap, often referred to as old_init.
This involves saving the original function into a variable and then overriding the function with a new one. In the new function you then call the original function manually and do whatever else you need to do.
local build_suppression_original = CopDamage.build_suppression
function CopDamage:build_suppression(amount, ...)
if amount == "max" then
amount = 2
end
return build_suppression_original(self, amount, ...)
end
Some notes on this code:
- Using
...
in the function arguments represents any number of additional unspecified arguments. We can use this to make sure we pass every argument that our function is called with to the original function call without actually caring what they are. If you need some of the actual arguments, you can simply list all arguments up to the ones you need and then follow them by...
. It is suggested to always use...
at the end of the argument list, even if you already listed all of the original arguments in case any other mod or game update adds additional arguments to that function call. - We have to make sure to return whatever the original function is expected to return, as returning a wrong type or nothing at all can lead to crashes that are hard to pin down.
So you chose to override after all
If none of the methods above can be applied to what you want to do, you will have to override the entire function. However, SuperBLT provides a way to do this in a way that at least keeps any hooks made by other mods intact.
An example could be the following:
Hooks:OverrideFunction(GroupAIStateBesiege, "assign_enemy_to_group_ai", function (self)
-- Your code here
end)
Note that if another mod used SuperBLTs PostHook or PreHook on the same function, they will still be called and you can maintain some compatibility with other mods. Redefining the function without making use of Hooks:OverrideFunction
will remove all hooks that were made by mods that ran before yours which could lead to unexpected behavior.
Getting Started with PAYDAY 2 Modding (Legacy)
(I have marked this page as legacy; this will be split into different pages. -VxWolf)
Alright, so first things first, let's get some important things out of the way.
SuperBLT How-to:
SuperBLT is the successor of now-defunct BLT/BLT2. SuperBLT does a lot of things, such as allowing you to manage auto-updates for mods that need to be downloaded off GitHub, making XML work stronger and more concise, and so on, but the most important thing it does is allow you to use custom audio files instead of reusing or replacing audio files from the base game. In short, SuperBLT is what you absolutely need if you want to have weapons/heists with custom sound effects and/or if you want to be able to listen to entirely new heist songs.
Installation of SuperBLT, if you don't already have BLT, is pretty simple:
- Go here, download the Latest Release DLL.
- Extract the the contents of the archive into your PAYDAY 2 install folder.
- Run PAYDAY 2.
- Download the base mod files when SuperBLT prompts you to.
- Once that's done restart the game and and SuperBLT is now operational. Hooray!
In contrast, if you already have previous version of BLT, its highly recommended to upgrade to SuperBLT:
- First, you have to go into your mods folder and delete the base subfolder (SuperBLT has its own version that it'll download automagically on the next steps).
- After that, go back into the main directory and delete IPHLPAPI.dll (SuperBLT uses its own version).
- Once you've done that stuff, follow instructions set above this and you should be good!.
SuperBLT is just the next evolution of BLT/BLT2, so all your old mod would work just fine in SuperBLT.
mods folder VS mod_overrides folder VS Maps folder:
This is a typical point of confusion for people new or inexperienced with using mods for PAYDAY 2, so allow me to provide a simple breakdown.
The mod_overrides folder is supported by PAYDAY 2 by default, and will either come with your PAYDAY 2 install by default (located within the "assets" folder), or require manual creation (read: make a folder in "assets" named "mod_overrides" yourself) but still work anyway. Without BLT installed, all the mod_overrides folder does is tell the game what models/textures/sounds it should be loading as a replacement for which base game models/textures/sounds - for example, if you have the Doom Ithaca mod in your mod_overrides folder, PAYDAY 2 will look inside the Doom Ithaca directory, see that said directory has its own file at /soundbanks/wpn_m37.bnk, and then play sounds from that soundbank instead of the base game /soundbanks/wpn_m37.bnk.
If you want to read more on how to install stuff into mod_overrides, go here.
In contrast, the mods folder requires BLT, and as such does far more than merely replacing sounds and images. Things that go in the mods folder are more advanced, ranging from mods that change the core gameplay of PAYDAY 2 to slick interactive HUDs to things as simple as extra perk decks and throwables.
Note that if you have BLT and BeardLib the line between these two folders starts to blur a little. As a general rule of thumb however, mods that require BeardLib that aren't gameplay-changing mods go in mod_overrides, and the rest goes in mods unless explicitly stated.
The third folder, however, is pretty distinctive. The Maps folder (yes, that "m" is supposed to be capitalized) is something that only exists if you have BeardLib installed, and contains, well, maps. All custom heists you download must go in this folder, and this folder only. Custom heists installed outside this folder will not be loaded by BeardLib and added to the game, and mods that are not custom heists probably won't work if you plonk them here. Note that while the mod_overrides folder is inside the "assets" folder within the game install directory, the Maps folder is actually in the game install directory proper like the mods folder is.
Alternatively, there's the Tsuna Method (for lack of a better word):
- Check the mod files for a "main.xml" and a "mod.txt."
- Presence of a mod.txt indicates that the mod you just downloaded is supposed to go in mods.
- Presence of a main.xml but no mod.txt indicates that the mod you just downloaded is supposed to go in mod_overrides.
- Presence of both indicates that the mod you just downloaded is supposed to go in mods.
There's one last thing when it comes to mod installation however: .pdmod files.
These things are relics from an older time, before BLT, before the override folder, before BeardLib and all of that good stuff. These are largely irrelevant now, except for one key function - .pdmod files can modify shaders and other advanced things.
As such, you should probably avoid .pdmod stuff if you're just starting out. Once you feel advanced enough to have a crack at them, though, you can use the PAYDAY 2 mod tool, yes the really old one, to take these .pdmod files and tell the mod tool that before the game runs it has to tack all the stuff in the .pdmod archives onto the game's code to install said .pdmod files.
BeardLib How-to:
The other giant quality-of-life matter for developers and mod users alike is BeardLib, and what makes BeardLib so great is that it's this giant library of good stuff that lets you add things to the game instead of replacing them without having to worry about crashing other players, simplify all sorts of different mod things down to basic XML work, make use of the override folder to keep the mod folder neat, and also click on a slider to set an exact value instead of just fumbling around like a moron for ten whole minutes.
The most notable things BeardLib allows for include, but are not limited to, entirely new weapons, entirely new heists, and entirely new masks/materials/patterns.
Installation of BeardLib works like installation of any other normal mod:
- Go here, hit the download button.
- Extract the contents of the archive into your mods folder.
- And you're done!
Keep in mind, BeardLib works by using BLT, so you got to have BLT running proper on your game first, before BeardLib can take effect.
That's all I have for now. More things will be added as time goes on. Thanks for your time, and here's hoping you enjoy the "wonderful" world of PAYDAY 2 modding as much as all of us here at ModWorkshop!