Payday 2/Render Templates List

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This is a list of all available Render Templates in Payday 2. You can search this page by using CTRL+F and typing part of the render_texture (excluding: decal, effect, generic, landscape, lrb_test_scene, opacity, shadow_caster_only, solid_mask). This page tries to document as much as possible about the Render Templates. This page also includes a list of variables that are required to be in .material_config and their explanations. Please note: Sections that include "Currently, there is no further info on this variable." and "???" are not confirmed. If you know more information about those sections, don't hesitate and add in more information. --I am not a spy... (talk) 11:00, 11 February 2014 (EST)

Last updated: Patch 68 --Antonpup (talk) 20:48, 18 June 2015 (UTC)

List of Variables for .material_config[edit]

Alpha Mask Reference (alpha_ref)[edit]

<variable name="alpha_ref" value="X" type="scalar"/>

Alpha Mask Reference is a scalar value. Currently, there is no further info on this variable.

Parameter X is a scalar value with a closed interval of (0, 1). The default value is 0.5 and step is 0.001.

Branch Bending Amplitude / Frequency (branch_settings)[edit]

<variable name="branch_settings" value="X Y Z" type="vector3"/>

Branch Bending Amplitude / Frequency are a vector3 value. Currently, there is no further info on this variable.

Parameter X has a closed interval of (0, 1000). The default value is 30.0 and step is 0.001. Parameter Y has a closed interval of (0, 2). The default value is 0.1 and step is 0.001. Parameter Z has a closed interval of (0, 0). The default value is 0 and step is 0.0.

Normal Map (bump_normal_texture)[edit]

<bump_normal_texture file="PATH TO NM TEXTURE"/>

Normal Map (also listed as "Normal Map (UV2 else UV1)", "Wave normal map", and "Normalmap") is a texture value. This typically points to a texture file containing a normal map for model. This texture will not be gamma corrected.

Parameter PATH TO NM TEXTURE is a path to a texture file to be used as a normal map. Please note, the ".texture" extension is not needed! Example: "units/world/props/desert/des_prop_gascan/des_prop_gascan_nm"

Contour color (contour_color)[edit]

<variable name="contour_color" value="X Y Z" type="vector3"/>

Contour color is a vector3 value with UI_TYPE of "color3". This indicates what color the contour outline will be.

Parameter X has a closed interval of (0, 1). The default value is 1.0 and step is 0.01. This indicates the quantity of red used for the contour color. Parameter Y has a closed interval of (0, 1). The default value is 1.0 and step is 0.01. This indicates the quantity of green used for the contour color. Parameter Z has a closed interval of (0, 1). The default value is 1.0 and step is 0.01. This indicates the quantity of blue used for the contour color.

While each value has steps, it seems that anything above 0.0 will add the full color, limiting the actual amount of colors created by the mat config.

Contour opacity (contour_opacity)[edit]

<variable name="contour_opacity" value="X" type="scalar"/>

Contour opacity is a scalar value. This controls the visibility of the contour outline. Parameter X is a scalar value with a closed interval of (0, 1). There is no default value, step is 0.1. 0 will make the contour invisible and 1 will make the contour visible. While there are steps, anything above 0.0 will make the contour visible, with no changes between each step. (0.1 looks exactly the same as 1)

Diffuse Texture (diffuse_texture)[edit]

<diffuse_texture file="PATH TO DF TEXTURE"/>

Diffuse Texture (also listed as "Diffuse Texture (UV1)", "Diffuse0 Texture", "Foam map", "Alpha Mask Texture [green] (UV1)", and "Diffuse") is a texture value. This typically points to a texture file containing a diffused texture for model. This texture will be gamma corrected.

Parameter PATH TO DF TEXTURE is a path to a diffused texture file. Please note, the ".texture" extension is not needed! Example: "units/world/architecture/diamondheist/diamondheist_atlas_df"

Diffuse Texture Layer 0 (diffuse_layer0_texture)[edit]

<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>

Diffuse Texture Layer 0 (also listed as "Diffuse Texture Layer 0 [mask.r] (UV2 else UV1)", and "Second diffuse (Shifted UV1)") is a texture value. This variable is the effect template version of diffuse_texture. This texture will be gamma corrected.

Parameter PATH TO DF TEXTURE is a path to a diffused texture file. Please note, the ".texture" extension is not needed! Example: "units/world/architecture/diamondheist/diamondheist_roof_blend_df"

Diffuse Texture Layer 1 (diffuse_layer1_texture)[edit]

<diffuse_layer1_texture file="PATH TO DF TEXTURE"/>

Diffuse Texture Layer 0 (also listed as "Diffuse Texture Layer 1 [mask.g] (UV2 else UV1)", and "Seperate blend mask (UV1)") is a texture value. I am assuming this variable is similar to diffuse_texture. Currently, there is no further info on this variable. This texture will be gamma corrected.

Parameter PATH TO DF TEXTURE is a path to a diffused texture file. Please note, the ".texture" extension is not needed! Example: "units/payday2/architecture/air_hangar_segment/air_beams01_mask_d"

Detail Diffuse Texture (detail_diffuse_texture)[edit]

<detail_diffuse_texture file="PATH TO DF TEXTURE"/>

Detail Diffuse Texture (also listed as "Diffuse1 Texture") is a texture value. I am assuming this variable is similar to diffuse_texture. Currently, there is no further info on this variable. This texture will be gamma corrected.

Parameter PATH TO DF TEXTURE is a path to a diffused texture file. Please note, the ".texture" extension is not needed! Example: "units/payday2/vehicles/air_vehicle_blackhawk/police_rotor_blur_df"

Detail Bending Amplitude / Frequency (detail_settings)[edit]

<variable name="detail_settings" value="X Y Z" type="vector3"/>

Detail Bending Amplitude / Frequency is a vector3 value. Currently, there is no further info on this variable.

Parameter X has a closed interval of (0, 100). The default value is 5.0 and step is 0.001. Parameter Y has a closed interval of (0, 5). The default value is 0.5 and step is 0.001. Parameter Z has a closed interval of (0, 0). The default value is 0 and step is 0.

Environment settings (environment_settings)[edit]

<variable name="environment_settings" value="X Y Z" type="vector3"/>

Environment settings (also listed as "Environment settings (Multiplier, Low clamp, Freznel curve)") is a vector3 value. Currently, there is no further info on this variable.

Parameter X has a closed interval of (0.1, 10). The default value is 1 and step is 0.05. (Represents Multiplier???) Parameter Y has a closed interval of (0, 1). The default value is 0 and step is 0.001. (Represents Low clamp???) Parameter Z has a closed interval of (0.2, 20). The default value is 2 and step is 0.1. (Represents Freznel curve???)

Intersection Fade-out Distance (fadeout_distance)[edit]

<variable name="fadeout_distance" value="X" type="scalar"/>

Intersection Fade-out Distance is a scalar value. Currently, there is no further info on this variable.

Parameter X is a scalar value with a closed interval of (1, 2000). There is no default value, step is 5.

Opacity View Angle Falloff (falloff_exp)[edit]

<variable name="falloff_exp" value="X" type="scalar"/>

Opacity View Angle Falloff is a scalar value. Currently, there is no further info on this variable. There are two kinds of falloff_exp mentioned. The following render templates use the parameter below: effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_TINT:DIFFUSE0_UVANIM:INSTANCED:VIEW_ANGLE_FALLOFF_OP, effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:INSTANCED:VIEW_ANGLE_FALLOFF_OP, effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:INTERSECTION_FADEOUT:SKINNED_1WEIGHT:VIEW_ANGLE_FALLOFF_OP, effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:INTERSECTION_FADEOUT:VIEW_ANGLE_FALLOFF_OP, effect:BLEND_ADD:DIFFUSE0_TEXTURE:DOUBLE_SIDED:INSTANCED:VIEW_ANGLE_FALLOFF_OP, effect:BLEND_ADD:DIFFUSE0_TEXTURE:DOUBLE_SIDED:VIEW_ANGLE_FALLOFF_OP, effect:BLEND_ADD:DIFFUSE0_TEXTURE:FPS:VIEW_ANGLE_FALLOFF_OP, effect:BLEND_ADD:DIFFUSE0_TEXTURE:INTERSECTION_FADEOUT:SKINNED_1WEIGHT:VIEW_ANGLE_FALLOFF_OP, effect:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DIFFUSE1_BLEND_OP_RGB_ADD:DIFFUSE1_TEXTURE:DIFFUSE1_UVANIM:VIEW_ANGLE_FALLOFF_OP,

Parameter X is a scalar value with a closed interval of (0.0001, 10). The default value is 2, step is 0.01.

All other render templates use the parameter below:

Parameter X is a scalar value with a closed interval of (0.0001, 2000). The default value is 2, step is 0.01.

Falloff Settings (fresnel_settings)[edit]

<variable name="fresnel_settings" value="X Y Z" type="vector3"/>

Falloff Settings (also listed as "Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)") is a vector3 value. Currently, there is no further info on this variable.

Parameter X has a closed interval of (0, 2). The default value is 0 and step is 0.01. (Represents Falloff curve???) Parameter Y has a closed interval of (0, 1). The default value is 1 and step is 0.01. (Represents Falloff multiplier???) Parameter Z has a closed interval of (0, 1). The default value is 0.5 and step is 0.01. (Represents Opacity dimmer???)

Self Illumination Intensity Multiplier (il_multiplier)[edit]

<variable name="il_multiplier" value="X" type="scalar"/>

Self Illumination Intensity Multiplier is a scalar value. Currently, there is no further info on this variable. Parameter X can have one of the following values:

value Numerical representation
none 0.0
identity 1.0
match 0.4
candle 0.5
desklight 0.6
neonsign 0.7
flashlight 0.8
monitor 0.9
dimlight 1.0
streetlight 1.2
searchlight 1.4
reddot 2.5
sun 3.0
inside of borg queen 6.0
megatron 8.0

Example: <variable name="il_multiplier" value="reddot" type="scalar"/>

Self Illumination Tint (il_tint)[edit]

<variable name="il_tint" value="light::color" type="listener" object="X"/>

Self Illumination Tint is a listener type of value with UI_TYPE of "color3". Currently, there is no further info on this variable. THIS MAY BE COMPLETELY WRONG!!! ???

Parameter X represents an object that this tint is tied to. Example: <variable value="light::color" type="listener" name="il_tint" object="li_light_red"/>

Intensity (intensity)[edit]

<variable name="intensity" value="X" type="scalar"/>

Intensity is a scalar value. Currently, there is no further info on this variable.

Parameter X can have one of the following values:

value Numerical representation
none 0.0
identity 1.0
match 0.4
candle 0.5
desklight 0.6
neonsign 0.7
flashlight 0.8
monitor 0.9
dimlight 1.0
streetlight 1.2
searchlight 1.4
reddot 2.5
sun 3.0
inside of borg queen 6.0
megatron 8.0

Example: <variable name="intensity" value="match" type="scalar"/>

Material apply amount (material_amount)[edit]

<variable name="material_amount" value="X" type="scalar"/>

Material apply amount is a scalar value. I am assuming this controls the amount of material to apply to a mask. Currently, there is no further info on this variable.

Parameter X is a scalar value with a closed interval of (0, 1). There is no default value, step is 0.1. Example: <variable name="material_amount" value="0.3" type="scalar"/>

Pattern texture (material_texture)[edit]

<material_texture file="PATH TO MASK PATTERN TEXTURE"/>

Pattern texture is a texture value. This points to a texture file to be used as a pattern on a mask. This texture will be gamma corrected.

Parameter PATH TO MASK PATTERN TEXTURE is a path to a diffused texture file to be used as a pattern. Please note, the ".texture" extension is not needed! Example: <material_texture file="units/payday2/masks/shared_textures/patterns/pattern_no_color_no_material_df"/>

Normal Map Layer 0 (normal_layer0_texture)[edit]

<normal_layer0_texture file="PATH TO NM TEXTURE"/>

Normal Map Layer 0 (also listed as "Normal Map Layer 0 [mask.r] (UV2 else UV1)", "Second normal map (UV1)", and "FPS detail texture") is a texture value. I am assuming this variable is similar to bump_normal_texture. Currently, there is no further info on this variable. This texture will NOT be gamma corrected.

Parameter PATH TO NM TEXTURE is a path to a texture file to be used as a normal map. Please note, the ".texture" extension is not needed! Example: <normal_layer0_texture file="units/payday2/architecture/air_hangar_segment/air_grassdirt01_b_nm"/>

Align-Normal-To-World-Up-Blend (normal_world_z_blend)[edit]

<variable name="normal_world_z_blend" value="X" type="scalar"/>

Align-Normal-To-World-Up-Blend is a scalar value. Currently, there is no further info on this variable.

Parameter X is a scalar value with a closed interval of (0, 1). The default value is 0, step is 0.001.

Opacity Texture (opacity_texture)[edit]

<opacity_texture file="PATH TO OP TEXTURE"/>

Opacity Texture (also listed as "Opacity Texture (UV5)", "Opacity Texture (r: diffuse op, g: normalmap op)", and "Alpha Mask (UV5)") is a texture value. Currently, there is no further info on this variable. This texture will NOT be gamma corrected. Parameter PATH TO OP TEXTURE is a path to an opacity texture file. Please note, the ".texture" extension is not needed! Example: <opacity_texture file="units/payday2/architecture/air_backdrop/air_backdrop_vegetation_op"/>

Opacity fade (opacity_fade)[edit]

<variable name="opacity_fade" value="X Y Z" type="vector3"/>

Opacity fade (also listed as "Opacity fade (fade, end in cm)") is a vector3 value with UI_TYPE of "vector2". Currently, there is no further info on this variable.

Parameter X has a closed interval of (0, 10000). The default value is 10 and step is 1. Parameter Y has a closed interval of (100, 10000). The default value is 4000 and step is 1. Parameter Z has a closed interval of (0, 0). The default value is 0 and step is 0.

Opacity fade to solid (opacity_fade_to_solid)[edit]

<variable name="opacity_fade_to_solid" value="X Y Z" type="vector3"/>

Opacity fade to solid (also listed as "Opacity fade to solid (fade, end in cm)") is a vector3 value with UI_TYPE of "vector2". Currently, there is no further info on this variable.

Parameter X has a closed interval of (0, 10000). The default value is 10 and step is 1. Parameter Y has a closed interval of (100, 10000). The default value is 4000 and step is 1. Parameter Z has a closed interval of (0, 0). The default value is 0 and step is 0.

Reflection (reflection_texture)[edit]

Reflection can be used for two different things. As mask materials, or as a world reflection.

Mask Material[edit]

<reflection_texture file="PATH TO MASK MATERIAL"/>

Mask Material (also listed as "MATCAP Texture") is a texture value. This variable affects the type of mask material that is applied to the model. This texture will be gamma corrected.

Parameter PATH TO MASK MATERIAL is a path to a matcap texture file. Please note, the ".texture" extension is not needed! Example: <reflection_texture file="units/payday2/matcaps/matcap_gold_clean_df"/>

World Reflection[edit]

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>

World Reflection (also listed as "Reflection Cube") is a texture value. This variable affects the reflection that is applied to the model. This texture will be gamma corrected.

Parameter PATH TO CUBEMAP TEXTURE is a path to a cubemap texture file. Please note, the ".texture" extension is not needed! Example: <reflection_texture file="units/payday2/cubemaps/cubemap_silver_df" type="cubemap"/>

Size Density (size_density)[edit]

<variable name="size_density" value="X Y Z" type="vector3"/>

Size Density (also listed as "Pixel tile, sizeX, sizeY, density") is a vector3. Currently, there is no further info on this variable.

Parameter X has a closed interval of (0.125, 1). The default value is 0.5 and step is 0.125. Parameter Y has a closed interval of (0.125, 1). The default value is 0.25 and step is 0.125. Parameter Z has a closed interval of (1, 100). The default value is 30 and step is 1.

Speed (speed)[edit]

<variable name="speed" value="X" type="scalar"/>

Speed is a scalar value. Currently, there is no further info on this variable.

Parameter X is a scalar value with a closed interval of (0, 10). The default value of 0.5, step is 0.001. Example: <variable name="speed" value="3.15" type="scalar"/>

Self Illumination Texture (self_illumination_texture)[edit]

<self_illumination_texture file="PATH TO LI TEXTURE"/>

Self Illumination Texture (also listed as "Self Illumination Texture (UV4)") is a texture value. Currently, there is no further info on this variable. This texture will be gamma corrected.

Parameter PATH TO LI TEXTURE is a path to an illumination texture file. Please note, the ".texture" extension is not needed! Example: <self_illumination_texture file="units/payday2/architecture/bnk_branch/bnk_branch_details_il"/>

Texture padding (texture_padding)[edit]

<variable name="texture_padding" value="X" type="scalar"/>

Texture padding (also listed as "Pixel tile, texture padding") is a scalar value. Currently, there is no further info on this variable.

Parameter X is a scalar value with a closed interval of (0.5, 1). The default value of 0.9, step is 0.001. Example: <variable name="texture_padding" value="2.1" type="scalar"/>

Diffuse Tint Color (tint_color)[edit]

<variable name="tint_color" value="X Y Z" type="vector3"/>

Diffuse Tint Color (also listed as "Diffuse Tint Color (x2)") is a vector3. Currently, there is no further info on this variable.

Parameter X has a closed interval of (0, 1). The default value is 0.5 and step is 0.001. Parameter Y has a closed interval of (0, 1). The default value is 0.5 and step is 0.001. Parameter Z has a closed interval of (0, 1). The default value is 0.5 and step is 0.001.

Tint Color A (tint_color_a)[edit]

<variable name="tint_color_a" value="X Y Z" type="vector3"/>

Tint Color A is a vector3. This is typically used on masks as a primary (or secondary) color. Currently, there is no further info on this variable.

Parameter X has a closed interval of (0, 1). The default value is 0.5 and step is 0.001. Parameter Y has a closed interval of (0, 1). The default value is 0.5 and step is 0.001. Parameter Z has a closed interval of (0, 1). The default value is 0.5 and step is 0.001.

Tint Color B (tint_color_b)[edit]

<variable name="tint_color_b" value="X Y Z" type="vector3"/>

Tint Color A is a vector3. This is typically used on masks as a secondary (or primary) color. Currently, there is no further info on this variable.

Parameter X has a closed interval of (0, 1). The default value is 0.5 and step is 0.001. Parameter Y has a closed interval of (0, 1). The default value is 0.5 and step is 0.001. Parameter Z has a closed interval of (0, 1). The default value is 0.5 and step is 0.001.

Diffuse0 Tint Color (tint_diffuse0_color)[edit]

<variable name="tint_diffuse0_color" value="X Y Z" type="vector3"/>

Diffuse0 Tint Color (also listed as "Diffuse0 Tint Color (x2)") is a vector3. Currently, there is no further info on this variable.

Parameter X has a closed interval of (0, 1). The default value is 0.5 and step is 0.001. Parameter Y has a closed interval of (0, 1). The default value is 0.5 and step is 0.001. Parameter Z has a closed interval of (0, 1). The default value is 0.5 and step is 0.001.

UV Speed (uv_speed)[edit]

<variable name="uv_speed" value="X Y Z" type="vector3"/>

UV Speed is a vector3.

uv_speed (DIFFUSE_UVANIM, NORMAL_UVANIM, OPACITY_UVANIM, and SELF_ILLUMINATION_UVANIM) are used in generic and opacity templates, and allows you to apply a scrolling effect to all the textures, defined by the template. (If you have DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_TEXTURE, the scrolling effect will only apply to the Diffuse texture and Normalmap.)


Parameter X has a closed interval of (-5, 5). The default value is 0.1 and step is 0.001. This parameter dictates the model's UV horizontal scrolling direction and speed. -1 scrolls and loops the UV texture left. 0 has no horizontal scroll. 1 scrolls and loops the UV texture right.

Parameter Y has a closed interval of (-5, 5). The default value is 0.1 and step is 0.001. This parameter dictates the model's UV vertical scrolling direction and speed. -1 scrolls and loops the UV texture down. 0 has no vertical scrolling. +1 scrolls and loops the UV texture up.

Parameter Z has a closed interval of (0, 0). The default value is 0 and step is 0. This parameter is unused.

Diffuse0 UV Speed (uv0_speed, and uv1_speed)[edit]

<variable name="uv0_speed" value="X Y Z" type="vector3"/>

or

<variable name="uv1_speed" value="X Y Z" type="vector3"/>

Diffuse0/Diffuse1 UV Speed is a vector3. uv0_speed (DIFFUSE0_UVANIM) and uv1_speed (DIFFUSE1_UVANIM) are only used in effect templates, and allows you to apply two different scrolling textures, to a single object.

Parameter X has a closed interval of (-5, 5). The default value is 0.1 and step is 0.001. This parameter dictates the model's UV horizontal scrolling direction and speed. -1 scrolls and loops the UV texture left. 0 has no horizontal scroll. 1 scrolls and loops the UV texture right.

Parameter Y has a closed interval of (-5, 5). The default value is 0.1 and step is 0.001. This parameter dictates the model's UV vertical scrolling direction and speed. -1 scrolls and loops the UV texture down. 0 has no vertical scrolling. +1 scrolls and loops the UV texture up.

Parameter Z has a closed interval of (0, 0). The default value is 0 and step is 0. This parameter is unused.

Water color A (water_color_a)[edit]

<variable name="water_color_a" value="X Y Z" type="vector3"/>

Water color A is a vector3 with UI_TYPE of "color3". Currently, there is no further info on this variable.

Parameter X has a closed interval of (0, 1). The default value is 1.0 and step is 0.01. Parameter Y has a closed interval of (0, 1). The default value is 1.0 and step is 0.01. Parameter Z has a closed interval of (0, 1). The default value is 1.0 and step is 0.01.

Water color B (water_color_b)[edit]

<variable name="water_color_b" value="X Y Z" type="vector3"/>

Water color B is a vector3 with UI_TYPE of "color3". Currently, there is no further info on this variable.

Parameter X has a closed interval of (0, 1). The default value is 1.0 and step is 0.01. Parameter Y has a closed interval of (0, 1). The default value is 1.0 and step is 0.01. Parameter Z has a closed interval of (0, 1). The default value is 1.0 and step is 0.01.

Water settings (water_settings)[edit]

<variable name="water_settings" value="X Y Z" type="vector3"/>

Water settings (also listed as "Water settings : Cube amount, Spec amount, Spec distance") is a vector3. Currently, there is no further info on this variable.

Parameter X has a closed interval of (0.1, 10). The default value is 1 and step is 0.05. (Represents Cube amount???) Parameter Y has a closed interval of (0, 10). The default value is 1 and step is 0.05. (Represents Spec amount???) Parameter Z has a closed interval of (0, 100000). The default value is 1000 and step is 1. (Represents Spec distance???)

Water settings (water_settings_b)[edit]

<variable name="water_settings_b" value="X Y Z" type="vector3"/>

Water settings (also listed as "Water settings, Dist A, Dist B, Distortion size") is a vector3. Currently, there is no further info on this variable.

Parameter X has a closed interval of (0, 10). The default value is 1 and step is 0.0001. (Represents Dist A???) Parameter Y has a closed interval of (0, 10). The default value is 1 and step is 0.0001. (Represents Dist B???) Parameter Z has a closed interval of (0, 10). The default value is 1 and step is 0.0001. (Represents Distortion size???)

Water settings (water_settings_c)[edit]

<variable name="water_settings_c" value="X Y Z" type="vector3"/>

Water settings (also listed as "Water settings, Speed A, Speed B, Meh") is a vector3. Currently, there is no further info on this variable.

Parameter X has a closed interval of (0, 10). The default value is 1 and step is 0.0001. (Represents Speed A???) Parameter Y has a closed interval of (0, 10). The default value is 1 and step is 0.0001. (Represents Speed B???) Parameter Z has a closed interval of (0, 10). The default value is 1 and step is 0.0001. (Represents Meh???)

Currently Unknown variables[edit]

threshold_sweep_color_s

threshold_sweep_color_e

threshold_sweep_op_s

threshold_sweep_op_e

threshold_sweep_fuzziness_s

threshold_sweep_fuzziness_e

threshold_sweep_speed

threshold_sweep_time_exp

billboard_up_axis

billboard_center_offset

global_axis

detail_normal_map

detail_scale

filter_color_texture

normal_layer1_texture

diffuse_layer2_texture

normal_layer2_texture

diffuse_layer3_texture

normal_layer3_texture

mask_texture

displacement_texture

detail_fadeout

noise_

noise_contrast

List of Render Templates[edit]

decal

This is a decal template.

No shader variables. This is probably a link to another template.

decal:DIFFUSE_TEXTURE

This is a decal template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

decal:DIFFUSE_TEXTURE:INSTANCED

This is a decal template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

decal:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:OPACITY_TEXTURE

This is a decal template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

decal:DIFFUSE_TEXTURE:INSTANCED:OPACITY_TEXTURE

This is a decal template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>

decal:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE

This is a decal template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

decal:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT

This is a decal template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="tint_color" value="X Y Z" type="vector3"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

decal:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR

This is a decal template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

decal:DIFFUSE_TEXTURE:OPACITY_TEXTURE

This is a decal template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>

decal:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SIMPLE_TINT

This is a decal template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="tint_color" value="X Y Z" type="vector3"/>

decal:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SKINNED_1WEIGHT

This is a decal template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>

decal:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SKINNED_3WEIGHTS:VERTEX_COLOR

This is a decal template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>

decal:DIFFUSE_TEXTURE:OPACITY_TEXTURE:VERTEX_COLOR

This is a decal template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>

decal:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS

This is a decal template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

effect:BLEND_ADD:DIFFUSE0_TEXTURE

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="intensity" value="X" type="scalar"/>

effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_THRESHOLD_SWEEP

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<threshold_sweep_color_s/> ???
<threshold_sweep_color_e/> ???
<threshold_sweep_op_s/> ???
<threshold_sweep_op_e/> ???
<threshold_sweep_fuzziness_s/> ???
<threshold_sweep_fuzziness_e/> ???
<threshold_sweep_speed/> ???
<threshold_sweep_time_exp/> ???
<variable name="intensity" value="X" type="scalar"/>

effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_THRESHOLD_SWEEP:DIFFUSE0_UVANIM

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<threshold_sweep_color_s/> ???
<threshold_sweep_color_e/> ???
<threshold_sweep_op_s/> ???
<threshold_sweep_op_e/> ???
<threshold_sweep_fuzziness_s/> ???
<threshold_sweep_fuzziness_e/> ???
<threshold_sweep_speed/> ???
<threshold_sweep_time_exp/> ???
<variable name="uv0_speed" value="X Y Z" type="vector3"/>
<variable name="intensity" value="X" type="scalar"/>

effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_THRESHOLD_SWEEP:DIFFUSE1_BLEND_OP_RGB_ADD:DIFFUSE1_TEXTURE

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<detail_diffuse_texture file="PATH TO DF TEXTURE"/>
<threshold_sweep_color_s/> ???
<threshold_sweep_color_e/> ???
<threshold_sweep_op_s/> ???
<threshold_sweep_op_e/> ???
<threshold_sweep_fuzziness_s/> ???
<threshold_sweep_fuzziness_e/> ???
<threshold_sweep_speed/> ???
<threshold_sweep_time_exp/> ???
<variable name="intensity" value="X" type="scalar"/>

effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_THRESHOLD_SWEEP:DIFFUSE1_TEXTURE

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<detail_diffuse_texture file="PATH TO DF TEXTURE"/>
<threshold_sweep_color_s/> ???
<threshold_sweep_color_e/> ???
<threshold_sweep_op_s/> ???
<threshold_sweep_op_e/> ???
<threshold_sweep_fuzziness_s/> ???
<threshold_sweep_fuzziness_e/> ???
<threshold_sweep_speed/> ???
<threshold_sweep_time_exp/> ???
<variable name="intensity" value="X" type="scalar"/>

effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_TINT:DIFFUSE0_UVANIM:INSTANCED:VIEW_ANGLE_FALLOFF_OP

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="falloff_exp" value="X" type="scalar"/>
<variable name="uv0_speed" value="X Y Z" type="vector3"/>
<variable name="tint_diffuse0_color" value="X Y Z" type="vector3"/>
<variable name="intensity" value="X" type="scalar"/>

effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="uv0_speed" value="X Y Z" type="vector3"/>
<variable name="intensity" value="X" type="scalar"/>

effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DIFFUSE1_BLEND_OP_RGB_MUL:DIFFUSE1_TEXTURE

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<detail_diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="uv0_speed" value="X Y Z" type="vector3"/>
<variable name="intensity" value="X" type="scalar"/>

effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DIFFUSE1_BLEND_OP_RGB_MUL:DIFFUSE1_TEXTURE:DIFFUSE1_UVANIM

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<detail_diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="uv0_speed" value="X Y Z" type="vector3"/>
<variable name="uv1_speed" value="X Y Z" type="vector3"/>
<variable name="intensity" value="X" type="scalar"/>

effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DOUBLE_SIDED

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="uv0_speed" value="X Y Z" type="vector3"/>
<variable name="intensity" value="X" type="scalar"/>

effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DOUBLE_SIDED:INTERSECTION_FADEOUT:VIEW_ANGLE_FALLOFF_OP

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="falloff_exp" value="X" type="scalar"/>
<variable name="uv0_speed" value="X Y Z" type="vector3"/>
<variable name="fadeout_distance" value="X" type="scalar"/>
<variable name="intensity" value="X" type="scalar"/>

effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DOUBLE_SIDED:VIEW_ANGLE_FALLOFF_OP

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="falloff_exp" value="X" type="scalar"/>
<variable name="uv0_speed" value="X Y Z" type="vector3"/>
<variable name="intensity" value="X" type="scalar"/>

effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:INSTANCED

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="uv0_speed" value="X Y Z" type="vector3"/>
<variable name="intensity" value="X" type="scalar"/>

effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:INSTANCED:INTERSECTION_FADEOUT:VIEW_ANGLE_FALLOFF_OP

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="falloff_exp" value="X" type="scalar"/>
<variable name="uv0_speed" value="X Y Z" type="vector3"/>
<variable name="fadeout_distance" value="X" type="scalar"/>
<variable name="intensity" value="X" type="scalar"/>

effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:INSTANCED:VIEW_ANGLE_FALLOFF_OP

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="falloff_exp" value="X" type="scalar"/>
<variable name="uv0_speed" value="X Y Z" type="vector3"/>
<variable name="intensity" value="X" type="scalar"/>

effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:INTERSECTION_FADEOUT:SKINNED_1WEIGHT:VIEW_ANGLE_FALLOFF_OP

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="falloff_exp" value="X" type="scalar"/>
<variable name="uv0_speed" value="X Y Z" type="vector3"/>
<variable name="fadeout_distance" value="X" type="scalar"/>
<variable name="intensity" value="X" type="scalar"/>

effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:INTERSECTION_FADEOUT:VIEW_ANGLE_FALLOFF_OP

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="falloff_exp" value="X" type="scalar"/>
<variable name="uv0_speed" value="X Y Z" type="vector3"/>
<variable name="fadeout_distance" value="X" type="scalar"/>
<variable name="intensity" value="X" type="scalar"/>

effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:SKINNED_3WEIGHTS

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="uv0_speed" value="X Y Z" type="vector3"/>
<variable name="intensity" value="X" type="scalar"/>

effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:VIEW_ANGLE_FALLOFF_OP

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="falloff_exp" value="X" type="scalar"/>
<variable name="uv0_speed" value="X Y Z" type="vector3"/>
<variable name="intensity" value="X" type="scalar"/>

effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE1_TEXTURE:DIFFUSE1_UVANIM:DOUBLE_SIDED:VIEW_ANGLE_FALLOFF_OP

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<detail_diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="falloff_exp" value="X" type="scalar"/>
<variable name="uv1_speed" value="X Y Z" type="vector3"/>
<variable name="intensity" value="X" type="scalar"/>

effect:BLEND_ADD:DIFFUSE0_TEXTURE:DOUBLE_SIDED:INSTANCED:VIEW_ANGLE_FALLOFF_OP

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="falloff_exp" value="X" type="scalar"/>
<variable name="intensity" value="X" type="scalar"/>

effect:BLEND_ADD:DIFFUSE0_TEXTURE:DOUBLE_SIDED:VIEW_ANGLE_FALLOFF_OP

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="falloff_exp" value="X" type="scalar"/>
<variable name="intensity" value="X" type="scalar"/>

effect:BLEND_ADD:DIFFUSE0_TEXTURE:FPS:VIEW_ANGLE_FALLOFF_OP

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="falloff_exp" value="X" type="scalar"/>
<variable name="intensity" value="X" type="scalar"/>

effect:BLEND_ADD:DIFFUSE0_TEXTURE:INSTANCED

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="intensity" value="X" type="scalar"/>

effect:BLEND_ADD:DIFFUSE0_TEXTURE:INSTANCED:VIEW_ANGLE_FALLOFF_OP

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="falloff_exp" value="X" type="scalar"/>
<variable name="intensity" value="X" type="scalar"/>

effect:BLEND_ADD:DIFFUSE0_TEXTURE:INTERSECTION_FADEOUT:SKINNED_1WEIGHT:VIEW_ANGLE_FALLOFF_OP

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="falloff_exp" value="X" type="scalar"/>
<variable name="fadeout_distance" value="X" type="scalar"/>
<variable name="intensity" value="X" type="scalar"/>

effect:BLEND_ADD:DIFFUSE0_TEXTURE:INTERSECTION_FADEOUT:VIEW_ANGLE_FALLOFF_OP

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="falloff_exp" value="X" type="scalar"/>
<variable name="fadeout_distance" value="X" type="scalar"/>
<variable name="intensity" value="X" type="scalar"/>

effect:BLEND_ADD:DIFFUSE0_TEXTURE:SKINNED_1WEIGHT

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="intensity" value="X" type="scalar"/>

effect:BLEND_ADD:DIFFUSE0_TEXTURE:VIEW_ANGLE_FALLOFF_OP

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="falloff_exp" value="X" type="scalar"/>
<variable name="intensity" value="X" type="scalar"/>

effect:BLEND_MUL:DIFFUSE0_TEXTURE

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="intensity" value="X" type="scalar"/>

effect:BLEND_MUL:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="uv0_speed" value="X Y Z" type="vector3"/>
<variable name="intensity" value="X" type="scalar"/>

effect:BLEND_MUL:DIFFUSE0_TEXTURE:DIFFUSE1_BLEND_OP_RGB_ADD:DIFFUSE1_TEXTURE:DIFFUSE1_UVANIM

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<detail_diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="uv1_speed" value="X Y Z" type="vector3"/>
<variable name="intensity" value="X" type="scalar"/>

effect:BLEND_MUL:DIFFUSE0_TEXTURE:DOUBLE_SIDED:SKINNED_3WEIGHTS:VIEW_ANGLE_FALLOFF_OP

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="falloff_exp" value="X" type="scalar"/>
<variable name="intensity" value="X" type="scalar"/>

effect:BLEND_MUL:DIFFUSE0_TEXTURE:INSTANCED

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="intensity" value="X" type="scalar"/>

effect:BLEND_MUL:DIFFUSE0_TEXTURE:SKINNED_1WEIGHT

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="intensity" value="X" type="scalar"/>

effect:BLEND_MUL:DIFFUSE0_TEXTURE:VIEW_ANGLE_FALLOFF_OP

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="falloff_exp" value="X" type="scalar"/>
<variable name="intensity" value="X" type="scalar"/>

effect:DIFFUSE0_TEXTURE

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="intensity" value="X" type="scalar"/>

effect:DIFFUSE0_TEXTURE:DIFFUSE0_THRESHOLD_SWEEP:DIFFUSE0_UVANIM:DIFFUSE1_BLEND_OP_RGB_ADD:DIFFUSE1_TEXTURE:DIFFUSE1_UVANIM:INTERSECTION_FADEOUT

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<detail_diffuse_texture file="PATH TO DF TEXTURE"/>
<threshold_sweep_color_s/> ???
<threshold_sweep_color_e/> ???
<threshold_sweep_op_s/> ???
<threshold_sweep_op_e/> ???
<threshold_sweep_fuzziness_s/> ???
<threshold_sweep_fuzziness_e/> ???
<threshold_sweep_speed/> ???
<threshold_sweep_time_exp/> ???
<variable name="uv0_speed" value="X Y Z" type="vector3"/>
<variable name="uv1_speed" value="X Y Z" type="vector3"/>
<variable name="fadeout_distance" value="X" type="scalar"/>
<variable name="intensity" value="X" type="scalar"/>

effect:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="uv0_speed" value="X Y Z" type="vector3"/>
<variable name="intensity" value="X" type="scalar"/>

effect:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DIFFUSE1_BLEND_OP_RGB_ADD:DIFFUSE1_TEXTURE:DIFFUSE1_UVANIM

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<detail_diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="uv0_speed" value="X Y Z" type="vector3"/>
<variable name="uv1_speed" value="X Y Z" type="vector3"/>
<variable name="intensity" value="X" type="scalar"/>

effect:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DIFFUSE1_BLEND_OP_RGB_ADD:DIFFUSE1_TEXTURE:DIFFUSE1_UVANIM:INTERSECTION_FADEOUT

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<detail_diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="uv0_speed" value="X Y Z" type="vector3"/>
<variable name="uv1_speed" value="X Y Z" type="vector3"/>
<variable name="fadeout_distance" value="X" type="scalar"/>
<variable name="intensity" value="X" type="scalar"/>

effect:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DIFFUSE1_BLEND_OP_RGB_ADD:DIFFUSE1_TEXTURE:DIFFUSE1_UVANIM:VIEW_ANGLE_FALLOFF_OP

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<detail_diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="falloff_exp" value="X" type="scalar"/>
<variable name="uv0_speed" value="X Y Z" type="vector3"/>
<variable name="uv1_speed" value="X Y Z" type="vector3"/>
<variable name="intensity" value="X" type="scalar"/>

effect:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DIFFUSE1_TEXTURE:DIFFUSE1_UVANIM

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<detail_diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="uv0_speed" value="X Y Z" type="vector3"/>
<variable name="uv1_speed" value="X Y Z" type="vector3"/>
<variable name="intensity" value="X" type="scalar"/>

effect:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:INTERSECTION_FADEOUT:VIEW_ANGLE_FALLOFF_OP

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="falloff_exp" value="X" type="scalar"/>
<variable name="uv0_speed" value="X Y Z" type="vector3"/>
<variable name="fadeout_distance" value="X" type="scalar"/>
<variable name="intensity" value="X" type="scalar"/>

effect:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:VIEW_ANGLE_FALLOFF_OP

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="falloff_exp" value="X" type="scalar"/>
<variable name="uv0_speed" value="X Y Z" type="vector3"/>
<variable name="intensity" value="X" type="scalar"/>

effect:DIFFUSE0_TEXTURE:DIFFUSE1_TEXTURE

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<detail_diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="intensity" value="X" type="scalar"/>

effect:DIFFUSE0_TEXTURE:DIFFUSE1_TEXTURE:SKINNED_1WEIGHT

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<detail_diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="intensity" value="X" type="scalar"/>

effect:DIFFUSE0_TEXTURE:DOUBLE_SIDED:SKINNED_3WEIGHTS:VIEW_ANGLE_FALLOFF_OP

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="falloff_exp" value="X" type="scalar"/>
<variable name="intensity" value="X" type="scalar"/>

effect:DIFFUSE0_TEXTURE:FPS

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="intensity" value="X" type="scalar"/>

effect:DIFFUSE0_TEXTURE:INSTANCED

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="intensity" value="X" type="scalar"/>

effect:DIFFUSE0_TEXTURE:SKINNED_3WEIGHTS

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="intensity" value="X" type="scalar"/>

effect:DIFFUSE0_TEXTURE:VIEW_ANGLE_FALLOFF_OP

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="falloff_exp" value="X" type="scalar"/>
<variable name="intensity" value="X" type="scalar"/>

effect:DOF_CUTTER

This is an effect template.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="falloff_exp" value="X" type="scalar"/>
<variable name="fadeout_distance" value="X" type="scalar"/>

generic

This is a generic template.

No shader variables. This is probably a link to another template.

generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<variable name="normal_world_z_blend" value="X" type="scalar"/>

generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:FOLIAGE_RENDERING:NORMALMAP:VEGETATION_BENDING

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="speed" value="X" type="scalar"/>
<variable name="detail_settings" value="X Y Z" type="vector3"/>
<variable name="branch_settings" value="X Y Z" type="vector3"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<variable name="normal_world_z_blend" value="X" type="scalar"/>

generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<variable name="normal_world_z_blend" value="X" type="scalar"/>

generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="speed" value="X" type="scalar"/>
<variable name="detail_settings" value="X Y Z" type="vector3"/>
<variable name="branch_settings" value="X Y Z" type="vector3"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<variable name="normal_world_z_blend" value="X" type="scalar"/>

generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<variable name="normal_world_z_blend" value="X" type="scalar"/>

generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE:VEGETATION_BENDING

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="speed" value="X" type="scalar"/>
<variable name="detail_settings" value="X Y Z" type="vector3"/>
<variable name="branch_settings" value="X Y Z" type="vector3"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<variable name="normal_world_z_blend" value="X" type="scalar"/>

generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="speed" value="X" type="scalar"/>
<variable name="detail_settings" value="X Y Z" type="vector3"/>
<variable name="branch_settings" value="X Y Z" type="vector3"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<variable name="normal_world_z_blend" value="X" type="scalar"/>

generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="speed" value="X" type="scalar"/>
<variable name="detail_settings" value="X Y Z" type="vector3"/>
<variable name="branch_settings" value="X Y Z" type="vector3"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<variable name="normal_world_z_blend" value="X" type="scalar"/>

generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<variable name="normal_world_z_blend" value="X" type="scalar"/>

generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VEGETATION_BENDING

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="speed" value="X" type="scalar"/>
<variable name="detail_settings" value="X Y Z" type="vector3"/>
<variable name="branch_settings" value="X Y Z" type="vector3"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<variable name="normal_world_z_blend" value="X" type="scalar"/>

generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:RL_BACKDROP:VEGETATION_BENDING

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="speed" value="X" type="scalar"/>
<variable name="detail_settings" value="X Y Z" type="vector3"/>
<variable name="branch_settings" value="X Y Z" type="vector3"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<variable name="normal_world_z_blend" value="X" type="scalar"/>

generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:VEGETATION_BENDING

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="speed" value="X" type="scalar"/>
<variable name="detail_settings" value="X Y Z" type="vector3"/>
<variable name="branch_settings" value="X Y Z" type="vector3"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<variable name="normal_world_z_blend" value="X" type="scalar"/>

generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:OPACITY_TEXTURE

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="normal_world_z_blend" value="X" type="scalar"/>

generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<variable name="normal_world_z_blend" value="X" type="scalar"/>

generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<variable name="normal_world_z_blend" value="X" type="scalar"/>

generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<variable name="normal_world_z_blend" value="X" type="scalar"/>

generic:ALPHA_MASKED:AXIS_ALIGNED_BILLBOARD:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<billboard_up_axis/> ???
<billboard_center_offset/> ???
<global_axis/> ???
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:AXIS_ALIGNED_BILLBOARD:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_TEXTURE

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<billboard_up_axis/> ???
<billboard_center_offset/> ???
<global_axis/> ???

generic:ALPHA_MASKED:BLUE_MASK_TINT:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<variable name="tint_color" value="X Y Z" type="vector3"/>

generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SIMPLE_TINT:SKINNED_3WEIGHTS

This is a generic template, able to be outlined (highlighted), uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<variable name="tint_color" value="X Y Z" type="vector3"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SIMPLE_TINT:SKINNED_3WEIGHTS

This is a generic template, able to be outlined (highlighted), uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<variable name="tint_color" value="X Y Z" type="vector3"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_PLAYERS:SIMPLE_TINT:SKINNED_3WEIGHTS

This is a generic template, able to be outlined (highlighted), uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<variable name="tint_color" value="X Y Z" type="vector3"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS

This is a generic template, able to be outlined (highlighted), uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SIMPLE_TINT:SKINNED_3WEIGHTS

This is a generic template, able to be outlined (highlighted), uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<variable name="tint_color" value="X Y Z" type="vector3"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS

This is a generic template, able to be outlined (highlighted), uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_PLAYERS:SIMPLE_TINT:SKINNED_3WEIGHTS

This is a generic template, able to be outlined (highlighted), uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<variable name="tint_color" value="X Y Z" type="vector3"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT:SKINNED_3WEIGHTS

This is a generic template, able to be outlined (highlighted), uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<variable name="tint_color" value="X Y Z" type="vector3"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS

This is a generic template, able to be outlined (highlighted), uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_PLAYERS:SKINNED_3WEIGHTS

This is a generic template, able to be outlined (highlighted), uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:OPACITY_TEXTURE

This is a generic template, able to be outlined (highlighted), uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:VERTEX_COLOR

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF

This is a generic template, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>

generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SELF_ILLUMINATION

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SIMPLE_TINT:SKINNED_1WEIGHT

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>
<variable name="tint_color" value="X Y Z" type="vector3"/>

generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VERTEX_COLOR

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_ENVIRONMENT

This is a generic template, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>

generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:VERTEX_COLOR

This is a generic template, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>

generic:ALPHA_MASKED:DEPTH_SCALING:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:OPACITY_TEXTURE

This is a generic template, drawn in front of everything, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer1_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>

generic:ALPHA_MASKED:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP

This is a generic template, drawn in front of everything, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_TEXTURE

This is a generic template, drawn in front of everything, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>

generic:ALPHA_MASKED:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:OPACITY_TEXTURE

This is a generic template, drawn in front of everything, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:DOUBLE_SIDED:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT:SIMPLE_TINT:VEGETATION_BENDING

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="uv_speed" value="X Y Z" type="vector3"/>
<variable name="speed" value="X" type="scalar"/>
<variable name="detail_settings" value="X Y Z" type="vector3"/>
<variable name="branch_settings" value="X Y Z" type="vector3"/>
<variable name="tint_color" value="X Y Z" type="vector3"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>
<variable name="il_tint" value="light::color" type="listener" object="X"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:DOUBLE_SIDED:SIMPLE_TINT:VEGETATION_BENDING

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="uv_speed" value="X Y Z" type="vector3"/>
<variable name="speed" value="X" type="scalar"/>
<variable name="detail_settings" value="X Y Z" type="vector3"/>
<variable name="branch_settings" value="X Y Z" type="vector3"/>
<variable name="tint_color" value="X Y Z" type="vector3"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="uv_speed" value="X Y Z" type="vector3"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:INSTANCED:SELF_ILLUMINATION

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="uv_speed" value="X Y Z" type="vector3"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:VEGETATION_BENDING

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="uv_speed" value="X Y Z" type="vector3"/>
<variable name="speed" value="X" type="scalar"/>
<variable name="detail_settings" value="X Y Z" type="vector3"/>
<variable name="branch_settings" value="X Y Z" type="vector3"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_TEXTURE:OPACITY_UVANIM

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="uv_speed" value="X Y Z" type="vector3"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="speed" value="X" type="scalar"/>
<variable name="detail_settings" value="X Y Z" type="vector3"/>
<variable name="branch_settings" value="X Y Z" type="vector3"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="speed" value="X" type="scalar"/>
<variable name="detail_settings" value="X Y Z" type="vector3"/>
<variable name="branch_settings" value="X Y Z" type="vector3"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE:VEGETATION_BENDING

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="speed" value="X" type="scalar"/>
<variable name="detail_settings" value="X Y Z" type="vector3"/>
<variable name="branch_settings" value="X Y Z" type="vector3"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_BACKDROP

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SIMPLE_TINT:SKINNED_3WEIGHTS

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<variable name="tint_color" value="X Y Z" type="vector3"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="speed" value="X" type="scalar"/>
<variable name="detail_settings" value="X Y Z" type="vector3"/>
<variable name="branch_settings" value="X Y Z" type="vector3"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:RL_CORE_ENVIRONMENT

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:RL_CORE_ENVIRONMENT:SKINNED_2WEIGHTS

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:SELF_ILLUMINATION

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:SIMPLE_TINT

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<variable name="tint_color" value="X Y Z" type="vector3"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:SKINNED_1WEIGHT

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_BACKDROP

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SIMPLE_TINT

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<variable name="tint_color" value="X Y Z" type="vector3"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SKINNED_2WEIGHTS

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SKINNED_3WEIGHTS

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VEGETATION_BENDING

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="speed" value="X" type="scalar"/>
<variable name="detail_settings" value="X Y Z" type="vector3"/>
<variable name="branch_settings" value="X Y Z" type="vector3"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VERTEX_COLOR

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:SIMPLE_TINT

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<variable name="tint_color" value="X Y Z" type="vector3"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:SKINNED_1WEIGHT:VEGETATION_BENDING

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="speed" value="X" type="scalar"/>
<variable name="detail_settings" value="X Y Z" type="vector3"/>
<variable name="branch_settings" value="X Y Z" type="vector3"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:SKINNED_3WEIGHTS

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:VEGETATION_BENDING

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="speed" value="X" type="scalar"/>
<variable name="detail_settings" value="X Y Z" type="vector3"/>
<variable name="branch_settings" value="X Y Z" type="vector3"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:VERTEX_COLOR

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NORMALMAP:OPACITY_TEXTURE

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_TEXTURE

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>
<variable name="il_tint" value="light::color" type="listener" object="X"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="speed" value="X" type="scalar"/>
<variable name="detail_settings" value="X Y Z" type="vector3"/>
<variable name="branch_settings" value="X Y Z" type="vector3"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VERTEX_COLOR

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE:VERTEX_COLOR

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:VERTEX_COLOR

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_BACKDROP

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>
<variable name="il_tint" value="light::color" type="listener" object="X"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT:SKINNED_2WEIGHTS

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>
<variable name="il_tint" value="light::color" type="listener" object="X"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT:SKINNED_3WEIGHTS

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<variable name="tint_color" value="X Y Z" type="vector3"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_1WEIGHT

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_BACKDROP

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_BIGPROPS

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_CORE_ENVIRONMENT

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_ENVIRONMENT

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SELF_ILLUMINATION

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SELF_ILLUMINATION:VEGETATION_BENDING

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="speed" value="X" type="scalar"/>
<variable name="detail_settings" value="X Y Z" type="vector3"/>
<variable name="branch_settings" value="X Y Z" type="vector3"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SIMPLE_TINT

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<variable name="tint_color" value="X Y Z" type="vector3"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SKINNED_1WEIGHT

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SKINNED_3WEIGHTS

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="speed" value="X" type="scalar"/>
<variable name="detail_settings" value="X Y Z" type="vector3"/>
<variable name="branch_settings" value="X Y Z" type="vector3"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VERTEX_COLOR

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_CHARACTER

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_CIVILIANS:VERTEX_COLOR:VERTEX_COLOR_CHARACTER

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SELF_ILLUMINATION

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SKINNED_3WEIGHTS

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VERTEX_COLOR

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_BACKDROP

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_CIVILIANS:SKINNED_3WEIGHTS

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_CORE_ENVIRONMENT

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_ENVIRONMENT

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SELF_ILLUMINATION

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SKINNED_1WEIGHT

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:VEGETATION_BENDING

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="speed" value="X" type="scalar"/>
<variable name="detail_settings" value="X Y Z" type="vector3"/>
<variable name="branch_settings" value="X Y Z" type="vector3"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:VERTEX_COLOR

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:INSTANCED

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:OPACITY_TEXTURE

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:INSTANCED:OPACITY_TEXTURE

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:INSTANCED:OPACITY_TEXTURE:VERTEX_COLOR

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_ENVIRONMENT

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:OPACITY_TEXTURE

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:OPACITY_TEXTURE:RL_COPS:SELF_ILLUMINATION

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:ALPHA_MASKED:DIFFUSE_TEXTURE:OPACITY_TEXTURE:VERTEX_COLOR

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>

generic:AXIS_ALIGNED_BILLBOARD:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:DIFFUSE_TEXTURE:DOUBLE_SIDED

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<billboard_up_axis/> ???
<billboard_center_offset/> ???
<global_axis/> ???

generic:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:CAMERA_FACING_BILLBOARD:DIFFUSE_TEXTURE:DOUBLE_SIDED

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<billboard_up_axis/> ???
<billboard_center_offset/> ???

generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<normal_layer0_texture file="PATH TO NM TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<normal_layer0_texture file="PATH TO NM TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<normal_layer0_texture file="PATH TO NM TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<normal_layer0_texture file="PATH TO NM TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<normal_layer0_texture file="PATH TO NM TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:PIXEL_TILE:RL_CORE_ENVIRONMENT

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="size_density" value="X Y Z" type="vector3"/>
<variable name="texture_padding" value="X" type="scalar"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>

generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>

generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:PIXEL_TILE:RL_CORE_ENVIRONMENT

This is a generic template, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="size_density" value="X Y Z" type="vector3"/>
<variable name="texture_padding" value="X" type="scalar"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>

generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT

This is a generic template, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>

generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:PIXEL_TILE:PTS_B:RL_CORE_ENVIRONMENT

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_CORE_ENVIRONMENT

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED:PIXEL_TILE:RL_BACKDROP

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<variable name="size_density" value="X Y Z" type="vector3"/>
<variable name="texture_padding" value="X" type="scalar"/>

generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED:PIXEL_TILE:RL_ENVIRONMENT

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<variable name="size_density" value="X Y Z" type="vector3"/>
<variable name="texture_padding" value="X" type="scalar"/>

generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:PIXEL_TILE:RL_CORE_ENVIRONMENT

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<variable name="size_density" value="X Y Z" type="vector3"/>
<variable name="texture_padding" value="X" type="scalar"/>

generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:PIXEL_TILE:RL_ENVIRONMENT

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<variable name="size_density" value="X Y Z" type="vector3"/>
<variable name="texture_padding" value="X" type="scalar"/>

generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:RL_ENVIRONMENT

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_CORE_ENVIRONMENT

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<normal_layer0_texture file="PATH TO NM TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<normal_layer0_texture file="PATH TO NM TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<normal_layer0_texture file="PATH TO NM TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:PIXEL_TILE:RL_CORE_ENVIRONMENT:VERTEX_COLOR

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer1_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<normal_layer0_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="size_density" value="X Y Z" type="vector3"/>
<variable name="texture_padding" value="X" type="scalar"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>

generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer1_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<normal_layer0_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>

generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer1_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<normal_layer0_texture file="PATH TO NM TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:PIXEL_TILE

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer1_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<normal_layer0_texture file="PATH TO NM TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:VERTEX_COLOR_ALPHA

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer1_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<normal_layer0_texture file="PATH TO NM TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer1_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<normal_layer0_texture file="PATH TO NM TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer1_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<normal_layer0_texture file="PATH TO NM TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:PIXEL_TILE:RL_CORE_ENVIRONMENT:VERTEX_COLOR

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer1_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<normal_layer0_texture file="PATH TO NM TEXTURE"/>
<variable name="size_density" value="X Y Z" type="vector3"/>
<variable name="texture_padding" value="X" type="scalar"/>

generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer1_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<normal_layer0_texture file="PATH TO NM TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer1_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<normal_layer0_texture file="PATH TO NM TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer1_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<normal_layer0_texture file="PATH TO NM TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer1_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<normal_layer0_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>

generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer1_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<normal_layer0_texture file="PATH TO NM TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer1_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<normal_layer0_texture file="PATH TO NM TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:PIXEL_TILE:PTS_C:RL_CORE_ENVIRONMENT

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer1_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:PIXEL_TILE:RL_CORE_ENVIRONMENT

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer1_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="size_density" value="X Y Z" type="vector3"/>
<variable name="texture_padding" value="X" type="scalar"/>

generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:PIXEL_TILE:RL_CORE_ENVIRONMENT:VERTEX_COLOR

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer1_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="size_density" value="X Y Z" type="vector3"/>
<variable name="texture_padding" value="X" type="scalar"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>

generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:VERTEX_COLOR

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer1_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>

generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer1_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>

generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:SKINNED_2WEIGHTS

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer1_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>

generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer1_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>

generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer1_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>

generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer1_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>

generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT

This is a generic template, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer1_texture file="PATH TO DF TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>

generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:VERTEX_COLOR

This is a generic template, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer1_texture file="PATH TO DF TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>

generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer1_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer1_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer1_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer1_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:VERTEX_COLOR

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer1_texture file="PATH TO DF TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:VERTEX_COLOR

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer1_texture file="PATH TO DF TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer1_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:NORMALMAP

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer1_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<normal_layer0_texture file="PATH TO NM TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<normal_layer0_texture file="PATH TO NM TEXTURE"/>

generic:BLEND_DIFFUSE:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>

generic:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>

generic:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>

generic:BLEND_DIFFUSE:DIFFUSE_TEXTURE:NORMALMAP

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:BLUE_MASK_TINT:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP

This is a generic template, able to be outlined (highlighted), reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>
<variable name="tint_color" value="X Y Z" type="vector3"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>
<variable name="tint_color" value="X Y Z" type="vector3"/>

generic:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="tint_color" value="X Y Z" type="vector3"/>

generic:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:RL_BACKDROP:VERTEX_COLOR

This is a generic template, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>

generic:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:RL_ENVIRONMENT:VERTEX_COLOR

This is a generic template, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>

generic:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>
<variable name="tint_color" value="X Y Z" type="vector3"/>

generic:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>
<variable name="tint_color" value="X Y Z" type="vector3"/>

generic:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>
<variable name="tint_color" value="X Y Z" type="vector3"/>

generic:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_ENVIRONMENT:VERTEX_COLOR

This is a generic template, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>

generic:BLUE_MASK_TINT:DIFFUSE_TEXTURE

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="tint_color" value="X Y Z" type="vector3"/>

generic:BLUE_MASK_TINT:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:RL_ENVIRONMENT:VERTEX_COLOR

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="tint_color" value="X Y Z" type="vector3"/>

generic:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="tint_color" value="X Y Z" type="vector3"/>

generic:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="tint_color" value="X Y Z" type="vector3"/>

generic:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="tint_color" value="X Y Z" type="vector3"/>

generic:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:VERTEX_COLOR

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="tint_color" value="X Y Z" type="vector3"/>

generic:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="tint_color" value="X Y Z" type="vector3"/>

generic:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="tint_color" value="X Y Z" type="vector3"/>

generic:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="tint_color" value="X Y Z" type="vector3"/>

generic:BLUE_MASK_TINT:DIFFUSE_TEXTURE:RL_BACKDROP

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="tint_color" value="X Y Z" type="vector3"/>

generic:BLUE_MASK_TINT:DIFFUSE_TEXTURE:RL_BIGPROPS

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="tint_color" value="X Y Z" type="vector3"/>

generic:BLUE_MASK_TINT:DIFFUSE_TEXTURE:VERTEX_COLOR

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP

This is a generic template, able to be outlined (highlighted), reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT

This is a generic template, able to be outlined (highlighted), reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS

This is a generic template, able to be outlined (highlighted), reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR

This is a generic template, able to be outlined (highlighted), reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR

This is a generic template, able to be outlined (highlighted), reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:VERTEX_COLOR

This is a generic template, able to be outlined (highlighted), reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:DIFFUSE_TEXTURE

This is a generic template, able to be outlined (highlighted), uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_PLAYERS

This is a generic template, able to be outlined (highlighted), uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_PLAYERS:SELF_ILLUMINATION:VERTEX_COLOR:VERTEX_COLOR_ALPHA

This is a generic template, able to be outlined (highlighted), uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA

This is a generic template, able to be outlined (highlighted), uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

This is a generic template, able to be outlined (highlighted), uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

This is a generic template, able to be outlined (highlighted), uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:DIFFUSE_TEXTURE:INSTANCED

This is a generic template, able to be outlined (highlighted), uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP

This is a generic template, able to be outlined (highlighted), uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP

This is a generic template, able to be outlined (highlighted), uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS

This is a generic template, able to be outlined (highlighted), uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS:VERTEX_COLOR

This is a generic template, able to be outlined (highlighted), uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS

This is a generic template, able to be outlined (highlighted), uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT

This is a generic template, able to be outlined (highlighted), uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS

This is a generic template, able to be outlined (highlighted), uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA

This is a generic template, able to be outlined (highlighted), uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

This is a generic template, able to be outlined (highlighted), uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

This is a generic template, able to be outlined (highlighted), uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS

This is a generic template, able to be outlined (highlighted), uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS

This is a generic template, able to be outlined (highlighted), uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS

This is a generic template, able to be outlined (highlighted), uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA

This is a generic template, able to be outlined (highlighted), uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

This is a generic template, able to be outlined (highlighted), uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA

This is a generic template, able to be outlined (highlighted), uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION

This is a generic template, able to be outlined (highlighted), uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT

This is a generic template, able to be outlined (highlighted), uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS

This is a generic template, able to be outlined (highlighted), uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR

This is a generic template, able to be outlined (highlighted), uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

This is a generic template, able to be outlined (highlighted), uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR

This is a generic template, able to be outlined (highlighted), uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

This is a generic template, able to be outlined (highlighted), uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:DIFFUSE_TEXTURE:RL_3RD_WEAPONS

This is a generic template, able to be outlined (highlighted), uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:DIFFUSE_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

This is a generic template, able to be outlined (highlighted), uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:DIFFUSE_TEXTURE:RL_COPS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

This is a generic template, able to be outlined (highlighted), uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:DIFFUSE_TEXTURE:SELF_ILLUMINATION

This is a generic template, able to be outlined (highlighted), uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:DIFFUSE_TEXTURE:SKINNED_1WEIGHT

This is a generic template, able to be outlined (highlighted), uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:DIFFUSE_TEXTURE:SKINNED_2WEIGHTS

This is a generic template, able to be outlined (highlighted), uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS

This is a generic template, able to be outlined (highlighted), uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:DIFFUSE_TEXTURE:VERTEX_COLOR

This is a generic template, able to be outlined (highlighted), uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:RL_COPS:SKINNED_1WEIGHT:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

This is a generic template, able to be outlined (highlighted).

Requires following variables in .material_config:

<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CONTOUR:VERTEX_COLOR

This is a generic template, able to be outlined (highlighted).

Requires following variables in .material_config:

<variable name="contour_color" value="X Y Z" type="vector3"/>
<variable name="contour_opacity" value="X" type="scalar"/>

generic:CUBE_ENVIRONMENT_MAPPING:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:RL_BACKDROP:WATER_BIG

This is a generic template, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="water_color_a" value="X Y Z" type="vector3"/>
<variable name="water_color_b" value="X Y Z" type="vector3"/>
<variable name="water_settings" value="X Y Z" type="vector3"/>
<variable name="water_settings_b" value="X Y Z" type="vector3"/>
<variable name="water_settings_c" value="X Y Z" type="vector3"/>

generic:CUBE_ENVIRONMENT_MAPPING:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:WATER_BIG

This is a generic template, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="water_color_a" value="X Y Z" type="vector3"/>
<variable name="water_color_b" value="X Y Z" type="vector3"/>
<variable name="water_settings" value="X Y Z" type="vector3"/>
<variable name="water_settings_b" value="X Y Z" type="vector3"/>
<variable name="water_settings_c" value="X Y Z" type="vector3"/>

generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE

This is a generic template, reflects a cubemap, drawn in front of everything, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>

generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA

This is a generic template, reflects a cubemap, drawn in front of everything, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<normal_layer0_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>

generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP

This is a generic template, reflects a cubemap, drawn in front of everything, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>

generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS

This is a generic template, reflects a cubemap, drawn in front of everything, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>

generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

This is a generic template, reflects a cubemap, drawn in front of everything, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>

generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA

This is a generic template, reflects a cubemap, drawn in front of everything, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>

generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:VERTEX_COLOR

This is a generic template, reflects a cubemap, drawn in front of everything, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE

This is a generic template, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM

This is a generic template, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="uv_speed" value="X Y Z" type="vector3"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="uv_speed" value="X Y Z" type="vector3"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="uv_speed" value="X Y Z" type="vector3"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:VERTEX_COLOR

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="uv_speed" value="X Y Z" type="vector3"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM

This is a generic template, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="uv_speed" value="X Y Z" type="vector3"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM:VERTEX_COLOR

This is a generic template, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="uv_speed" value="X Y Z" type="vector3"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED

This is a generic template, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:VEGETATION_BENDING

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="speed" value="X" type="scalar"/>
<variable name="detail_settings" value="X Y Z" type="vector3"/>
<variable name="branch_settings" value="X Y Z" type="vector3"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED

This is a generic template, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_CORE_ENVIRONMENT

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:PIXEL_TILE:VERTEX_COLOR

This is a generic template, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="size_density" value="X Y Z" type="vector3"/>
<variable name="texture_padding" value="X" type="scalar"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS

This is a generic template, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:SIMPLE_TINT

This is a generic template, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="tint_color" value="X Y Z" type="vector3"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:VERTEX_COLOR

This is a generic template, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMAL_UVANIM

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="uv_speed" value="X Y Z" type="vector3"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMAL_UVANIM:RL_BACKDROP

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="uv_speed" value="X Y Z" type="vector3"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_3WEIGHTS

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:SKINNED_3WEIGHTS

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:VERTEX_COLOR

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_2WEIGHTS

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA

This is a generic template, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:PIXEL_TILE:RL_CORE_ENVIRONMENT

This is a generic template, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="size_density" value="X Y Z" type="vector3"/>
<variable name="texture_padding" value="X" type="scalar"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:PIXEL_TILE:RL_CORE_ENVIRONMENT:VERTEX_COLOR

This is a generic template, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="size_density" value="X Y Z" type="vector3"/>
<variable name="texture_padding" value="X" type="scalar"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:PIXEL_TILE:VERTEX_COLOR

This is a generic template, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="size_density" value="X Y Z" type="vector3"/>
<variable name="texture_padding" value="X" type="scalar"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BACKDROP

This is a generic template, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BACKDROP:SELF_ILLUMINATION

This is a generic template, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BACKDROP:SELF_ILLUMINATION:VERTEX_COLOR

This is a generic template, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BACKDROP:VERTEX_COLOR

This is a generic template, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BIGPROPS

This is a generic template, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BIGPROPS:VERTEX_COLOR

This is a generic template, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT

This is a generic template, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:VERTEX_COLOR

This is a generic template, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SELF_ILLUMINATION

This is a generic template, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:VERTEX_COLOR

This is a generic template, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SIMPLE_TINT

This is a generic template, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="tint_color" value="X Y Z" type="vector3"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SKINNED_1WEIGHT

This is a generic template, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:VERTEX_COLOR

This is a generic template, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>

generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:VERTEX_COLOR:VERTEX_COLOR_ALPHA

This is a generic template, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="environment_settings" value="X Y Z" type="vector3"/>

generic:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:WATER_BIG

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<variable name="water_color_a" value="X Y Z" type="vector3"/>
<variable name="water_color_b" value="X Y Z" type="vector3"/>
<variable name="water_settings" value="X Y Z" type="vector3"/>
<variable name="water_settings_b" value="X Y Z" type="vector3"/>
<variable name="water_settings_c" value="X Y Z" type="vector3"/>

generic:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP

This is a generic template, drawn in front of everything, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP

This is a generic template, drawn in front of everything, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA

This is a generic template, drawn in front of everything, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<normal_layer0_texture file="PATH TO NM TEXTURE"/>

generic:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:NORMALMAP:VERTEX_COLOR

This is a generic template, drawn in front of everything, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<normal_layer0_texture file="PATH TO NM TEXTURE"/>

generic:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA

This is a generic template, drawn in front of everything, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<normal_layer0_texture file="PATH TO NM TEXTURE"/>

generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP

This is a generic template, drawn in front of everything, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:SELF_ILLUMINATION

This is a generic template, drawn in front of everything, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA

This is a generic template, drawn in front of everything, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP

This is a generic template, drawn in front of everything, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS

This is a generic template, drawn in front of everything, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

This is a generic template, drawn in front of everything, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR

This is a generic template, drawn in front of everything, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA

This is a generic template, drawn in front of everything, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DEPTH_SCALING:DIFFUSE_TEXTURE:SELF_ILLUMINATION

This is a generic template, drawn in front of everything, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:DEPTH_SCALING:DIFFUSE_TEXTURE:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

This is a generic template, drawn in front of everything, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:DEPTH_SCALING:SELF_ILLUMINATION

This is a generic template, drawn in front of everything.

Requires following variables in .material_config:

<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:DETAIL_TEXTURE:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<detail_diffuse_texture file="PATH TO DF TEXTURE"/>
<detail_normal_map/> ???
<detail_scale/> ???

generic:DETAIL_TEXTURE:DIFFUSE_TEXTURE:NORMALMAP

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<detail_diffuse_texture file="PATH TO DF TEXTURE"/>
<detail_normal_map/> ???
<detail_scale/> ???

generic:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:RL_ENVIRONMENT

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer1_texture file="PATH TO DF TEXTURE"/>

generic:DIFFUSE_TEXTURE

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="uv_speed" value="X Y Z" type="vector3"/>

generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:INSTANCED:SELF_ILLUMINATION

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="uv_speed" value="X Y Z" type="vector3"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="uv_speed" value="X Y Z" type="vector3"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="uv_speed" value="X Y Z" type="vector3"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="uv_speed" value="X Y Z" type="vector3"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="uv_speed" value="X Y Z" type="vector3"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="uv_speed" value="X Y Z" type="vector3"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:DIFFUSE_TEXTURE:DOUBLE_SIDED

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_3RD_WEAPONS

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NORMALMAP

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NORMALMAP:SELF_ILLUMINATION

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:SKINNED_1WEIGHT

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:SKINNED_3WEIGHTS

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:VEGETATION_BENDING

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="speed" value="X" type="scalar"/>
<variable name="detail_settings" value="X Y Z" type="vector3"/>
<variable name="branch_settings" value="X Y Z" type="vector3"/>

generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:VERTEX_COLOR

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:SKINNED_2WEIGHTS

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:VEGETATION_BENDING

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="speed" value="X" type="scalar"/>
<variable name="detail_settings" value="X Y Z" type="vector3"/>
<variable name="branch_settings" value="X Y Z" type="vector3"/>

generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:INSTANCED:PIXEL_TILE:VERTEX_COLOR

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_3RD_WEAPONS

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:SKINNED_2WEIGHTS

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:PIXEL_TILE:RL_CORE_ENVIRONMENT

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:PIXEL_TILE:RL_CORE_ENVIRONMENT:VERTEX_COLOR

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:PIXEL_TILE:VERTEX_COLOR

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:RL_CORE_ENVIRONMENT

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:RL_CORE_ENVIRONMENT:VERTEX_COLOR

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:DIFFUSE_TEXTURE:INSTANCED

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_3RD_WEAPONS:VERTEX_COLOR

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_CORE_ENVIRONMENT

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>
<variable name="il_tint" value="light::color" type="listener" object="X"/>

generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="uv_speed" value="X Y Z" type="vector3"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:VERTEX_COLOR

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR_ALPHA

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:INSTANCED:RL_BACKDROP

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS:SELF_ILLUMINATION

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS:SELF_ILLUMINATION:VERTEX_COLOR

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS:VERTEX_COLOR

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_MASK:VERTEX_COLOR

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<filter_color_texture/> ???
<variable name="il_multiplier" value="X" type="scalar"/>

generic:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>
<variable name="il_tint" value="light::color" type="listener" object="X"/>

generic:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="uv_speed" value="X Y Z" type="vector3"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:VERTEX_COLOR

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:DIFFUSE_TEXTURE:INSTANCED:SIMPLE_TINT

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="tint_color" value="X Y Z" type="vector3"/>

generic:DIFFUSE_TEXTURE:INSTANCED:SIMPLE_TINT:VERTEX_COLOR

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:DIFFUSE_TEXTURE:INSTANCED:VERTEX_COLOR

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:DIFFUSE_TEXTURE:NORMALMAP

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:NORMALMAP:PIXEL_TILE:RL_ENVIRONMENT:VERTEX_COLOR

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="size_density" value="X Y Z" type="vector3"/>
<variable name="texture_padding" value="X" type="scalar"/>

generic:DIFFUSE_TEXTURE:NORMALMAP:PIXEL_TILE:VERTEX_COLOR

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="size_density" value="X Y Z" type="vector3"/>
<variable name="texture_padding" value="X" type="scalar"/>

generic:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS:VERTEX_COLOR

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:SELF_ILLUMINATION

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:VERTEX_COLOR

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_3WEIGHTS

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:SELF_ILLUMINATION

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM:SKINNED_3WEIGHTS

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="uv_speed" value="X Y Z" type="vector3"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SKINNED_1WEIGHT

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:VERTEX_COLOR

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:DIFFUSE_TEXTURE:NORMALMAP:SIMPLE_TINT

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="tint_color" value="X Y Z" type="vector3"/>

generic:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_2WEIGHTS

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_CHARACTER

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:NORMALMAP:VEGETATION_BENDING

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="speed" value="X" type="scalar"/>
<variable name="detail_settings" value="X Y Z" type="vector3"/>
<variable name="branch_settings" value="X Y Z" type="vector3"/>

generic:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_CHARACTER

This is a generic template, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

generic:DIFFUSE_TEXTURE:PIXEL_TILE:PTS_A:RL_ENVIRONMENT:VERTEX_COLOR

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:DIFFUSE_TEXTURE:PIXEL_TILE:RL_CORE_ENVIRONMENT

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="size_density" value="X Y Z" type="vector3"/>
<variable name="texture_padding" value="X" type="scalar"/>

generic:DIFFUSE_TEXTURE:PIXEL_TILE:RL_CORE_ENVIRONMENT:VERTEX_COLOR

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="size_density" value="X Y Z" type="vector3"/>
<variable name="texture_padding" value="X" type="scalar"/>

generic:DIFFUSE_TEXTURE:PIXEL_TILE:RL_ENVIRONMENT:VERTEX_COLOR

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="size_density" value="X Y Z" type="vector3"/>
<variable name="texture_padding" value="X" type="scalar"/>

generic:DIFFUSE_TEXTURE:PIXEL_TILE:VERTEX_COLOR

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="size_density" value="X Y Z" type="vector3"/>
<variable name="texture_padding" value="X" type="scalar"/>

generic:DIFFUSE_TEXTURE:RL_3RD_WEAPONS

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:DIFFUSE_TEXTURE:RL_BACKDROP

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:DIFFUSE_TEXTURE:RL_BACKDROP:SELF_ILLUMINATION

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:DIFFUSE_TEXTURE:RL_BACKDROP:SELF_ILLUMINATION:VERTEX_COLOR

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:DIFFUSE_TEXTURE:RL_BACKDROP:SKINNED_1WEIGHT

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:DIFFUSE_TEXTURE:RL_BACKDROP:VERTEX_COLOR

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:DIFFUSE_TEXTURE:RL_BIGPROPS

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:DIFFUSE_TEXTURE:RL_BIGPROPS:SKINNED_1WEIGHT

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:DIFFUSE_TEXTURE:RL_BIGPROPS:VERTEX_COLOR

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:DIFFUSE_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:DIFFUSE_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:DIFFUSE_TEXTURE:RL_COPS

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:DIFFUSE_TEXTURE:RL_COPS:SKINNED_3WEIGHTS

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:DIFFUSE_TEXTURE:RL_COPS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:DIFFUSE_TEXTURE:RL_COPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:SELF_ILLUMINATION

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:VERTEX_COLOR

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:DIFFUSE_TEXTURE:RL_ENVIRONMENT

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:DIFFUSE_TEXTURE:RL_ENVIRONMENT:VERTEX_COLOR

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>
<variable name="il_tint" value="light::color" type="listener" object="X"/>

generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="uv_speed" value="X Y Z" type="vector3"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SKINNED_1WEIGHT

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SKINNED_3WEIGHTS

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION:VERTEX_COLOR

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:DIFFUSE_TEXTURE:SIMPLE_TINT

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="tint_color" value="X Y Z" type="vector3"/>

generic:DIFFUSE_TEXTURE:SIMPLE_TINT:VERTEX_COLOR

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="tint_color" value="X Y Z" type="vector3"/>

generic:DIFFUSE_TEXTURE:SKINNED_1WEIGHT

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:DIFFUSE_TEXTURE:SKINNED_1WEIGHT:VERTEX_COLOR

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:DIFFUSE_TEXTURE:SKINNED_2WEIGHTS

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:DIFFUSE_TEXTURE:SKINNED_2WEIGHTS:VERTEX_COLOR

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:DIFFUSE_TEXTURE:VEGETATION_BENDING

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="speed" value="X" type="scalar"/>
<variable name="detail_settings" value="X Y Z" type="vector3"/>
<variable name="branch_settings" value="X Y Z" type="vector3"/>

generic:DIFFUSE_TEXTURE:VERTEX_COLOR

This is a generic template, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

generic:INSTANCED

This is a generic template.

No shader variables. This is probably a link to another template.

generic:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_MASK:VERTEX_COLOR

This is a generic template.

Requires following variables in .material_config:

<self_illumination_texture file="PATH TO LI TEXTURE"/>
<filter_color_texture/> ???
<variable name="il_multiplier" value="X" type="scalar"/>

generic:INSTANCED:SELF_ILLUMINATION:VERTEX_COLOR

This is a generic template.

Requires following variables in .material_config:

<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:INSTANCED:VERTEX_COLOR:VERTEX_COLOR_ALPHA

This is a generic template.

No shader variables. This is probably a link to another template.

generic:RL_3RD_WEAPONS:VERTEX_COLOR

This is a generic template.

No shader variables. This is probably a link to another template.

generic:RL_3RD_WEAPONS:VERTEX_COLOR:VERTEX_COLOR_ALPHA

This is a generic template.

No shader variables. This is probably a link to another template.

generic:RL_COPS:SKINNED_1WEIGHT:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

This is a generic template.

No shader variables. This is probably a link to another template.

generic:SELF_ILLUMINATION

This is a generic template.

Requires following variables in .material_config:

<self_illumination_texture file="PATH TO LI TEXTURE"/>
<variable name="il_multiplier" value="X" type="scalar"/>

generic:SKINNED_1WEIGHT:VERTEX_COLOR

This is a generic template.

No shader variables. This is probably a link to another template.

generic:SKINNED_2WEIGHTS

This is a generic template.

No shader variables. This is probably a link to another template.

generic:SKINNED_3WEIGHTS

This is a generic template.

No shader variables. This is probably a link to another template.

generic:SKINNED_3WEIGHTS:VERTEX_COLOR

This is a generic template.

No shader variables. This is probably a link to another template.

generic:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA

This is a generic template.

No shader variables. This is probably a link to another template.

generic:VERTEX_COLOR

This is a generic template.

No shader variables. This is probably a link to another template.

generic:VERTEX_COLOR:VERTEX_COLOR_ALPHA

This is a generic template.

No shader variables. This is probably a link to another template.

generic_customizable:ANGLE_COL_FROM_GRADIENTMAP:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_UV2

, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_layer3_texture/> ???
<diffuse_layer1_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer2_texture/> ???
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<pattern_tweak/> ???
<uv_scale/> ???
<uv_offset_rot/> ???

generic_customizable:ANGLE_COL_FROM_GRADIENTMAP:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_UV2:WEAR_TEAR_MASKING

, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_layer3_texture/> ???
<diffuse_layer1_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer2_texture/> ???
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<pattern_tweak/> ???
<uv_scale/> ???
<uv_offset_rot/> ???
<wear_tear_value/> ???

generic_customizable:ANGLE_COL_FROM_GRADIENTMAP:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_UV2:WEAR_TEAR_MASKING

, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<diffuse_layer1_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer2_texture/> ???
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<pattern_tweak/> ???
<wear_tear_value/> ???

gui:DIFFUSE_TEXTURE:VERTEX_COLOR:VERTEX_COLOR_ALPHA

, uses a texture.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

landscape:GLOSSINESS_FROM_SPEC_MASK:MATERIAL_LAYER0:MATERIAL_LAYER1:MATERIAL_LAYER2:MATERIAL_LAYER3:NOISE

.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<diffuse_layer0_texture file="PATH TO DF TEXTURE"/>
<normal_layer0_texture file="PATH TO NM TEXTURE"/>
<diffuse_layer1_texture file="PATH TO DF TEXTURE"/>
<normal_layer1_texture/> ???
<diffuse_layer2_texture/> ???
<normal_layer2_texture/> ???
<diffuse_layer3_texture/> ???
<normal_layer3_texture/> ???
<mask_texture/> ???
<displacement_texture/> ???
<detail_scale/> ???
<detail_fadeout/> ???
<noise_detail_scale/> ???
<noise_contrast/> ???

lrb_test_scene:DIFFUSE_TEXTURE

, uses a texture.

Requires following variables in .material_config:

<opacity_texture file="PATH TO OP TEXTURE"/>

opacity:CUBE_BIAS_WITH_GLOSSINESS:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_CONTROLLER:OPACITY_UVANIM

This template uses opacity, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="uv_speed" value="X Y Z" type="vector3"/>
<variable name="fresnel_settings" value="X Y Z" type="vector3"/>

opacity:CUBE_BIAS_WITH_GLOSSINESS:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_CONTROLLER:OPACITY_UVANIM:VERTEX_COLOR

This template uses opacity, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="uv_speed" value="X Y Z" type="vector3"/>
<variable name="fresnel_settings" value="X Y Z" type="vector3"/>

opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE

This template uses opacity, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="fresnel_settings" value="X Y Z" type="vector3"/>

opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_UVANIM

This template uses opacity, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="uv_speed" value="X Y Z" type="vector3"/>
<variable name="fresnel_settings" value="X Y Z" type="vector3"/>

opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:VEGETATION_BENDING

This template uses opacity, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="uv_speed" value="X Y Z" type="vector3"/>
<variable name="speed" value="X" type="scalar"/>
<variable name="detail_settings" value="X Y Z" type="vector3"/>
<variable name="branch_settings" value="X Y Z" type="vector3"/>
<variable name="fresnel_settings" value="X Y Z" type="vector3"/>

opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_FADE:OPACITY_UVANIM

This template uses opacity, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="uv_speed" value="X Y Z" type="vector3"/>
<variable name="fresnel_settings" value="X Y Z" type="vector3"/>
<variable name="opacity_fade" value="X Y Z" type="vector3"/>

opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:FPS:NORMALMAP

This template uses opacity, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="fresnel_settings" value="X Y Z" type="vector3"/>

opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED

This template uses opacity, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="fresnel_settings" value="X Y Z" type="vector3"/>

opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NORMALMAP:OPACITY_FADE

This template uses opacity, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="fresnel_settings" value="X Y Z" type="vector3"/>
<variable name="opacity_fade" value="X Y Z" type="vector3"/>

opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:OPACITY_FADE

This template uses opacity, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="fresnel_settings" value="X Y Z" type="vector3"/>
<variable name="opacity_fade" value="X Y Z" type="vector3"/>

opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP

This template uses opacity, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="fresnel_settings" value="X Y Z" type="vector3"/>

opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_FADE

This template uses opacity, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="fresnel_settings" value="X Y Z" type="vector3"/>
<variable name="opacity_fade" value="X Y Z" type="vector3"/>

opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_FADE

This template uses opacity, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="fresnel_settings" value="X Y Z" type="vector3"/>
<variable name="opacity_fade" value="X Y Z" type="vector3"/>

opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_FADE:SKINNED_1WEIGHT

This template uses opacity, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="fresnel_settings" value="X Y Z" type="vector3"/>
<variable name="opacity_fade" value="X Y Z" type="vector3"/>

opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_FADE_TO_SOLID

This template uses opacity, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="fresnel_settings" value="X Y Z" type="vector3"/>
<variable name="opacity_fade_to_solid" value="X Y Z" type="vector3"/>

opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS

This template uses opacity, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="fresnel_settings" value="X Y Z" type="vector3"/>

opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:NORMALMAP

This template uses opacity, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="fresnel_settings" value="X Y Z" type="vector3"/>

opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED

This template uses opacity, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="fresnel_settings" value="X Y Z" type="vector3"/>

opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP

This template uses opacity, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="fresnel_settings" value="X Y Z" type="vector3"/>

opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:OPACITY_CONTROLLER:VERTEX_COLOR

This template uses opacity, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="fresnel_settings" value="X Y Z" type="vector3"/>

opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:OPACITY_FADE

This template uses opacity, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="fresnel_settings" value="X Y Z" type="vector3"/>
<variable name="opacity_fade" value="X Y Z" type="vector3"/>

opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:OPACITY_FADE

This template uses opacity, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="fresnel_settings" value="X Y Z" type="vector3"/>
<variable name="opacity_fade" value="X Y Z" type="vector3"/>

opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:VERTEX_COLOR

This template uses opacity, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="fresnel_settings" value="X Y Z" type="vector3"/>

opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP

This template uses opacity, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="fresnel_settings" value="X Y Z" type="vector3"/>

opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:NORMAL_UVANIM

This template uses opacity, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="uv_speed" value="X Y Z" type="vector3"/>
<variable name="fresnel_settings" value="X Y Z" type="vector3"/>

opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_CONTROLLER:VERTEX_COLOR

This template uses opacity, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="fresnel_settings" value="X Y Z" type="vector3"/>

opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE

This template uses opacity, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="fresnel_settings" value="X Y Z" type="vector3"/>
<variable name="opacity_fade" value="X Y Z" type="vector3"/>

opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE:SKINNED_3WEIGHTS

This template uses opacity, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="fresnel_settings" value="X Y Z" type="vector3"/>
<variable name="opacity_fade" value="X Y Z" type="vector3"/>

opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE:VERTEX_COLOR

This template uses opacity, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="fresnel_settings" value="X Y Z" type="vector3"/>
<variable name="opacity_fade" value="X Y Z" type="vector3"/>

opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE_TO_SOLID

This template uses opacity, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="fresnel_settings" value="X Y Z" type="vector3"/>
<variable name="opacity_fade_to_solid" value="X Y Z" type="vector3"/>

opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE_TO_SOLID:VERTEX_COLOR

This template uses opacity, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="fresnel_settings" value="X Y Z" type="vector3"/>
<variable name="opacity_fade_to_solid" value="X Y Z" type="vector3"/>

opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR

This template uses opacity, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="fresnel_settings" value="X Y Z" type="vector3"/>

opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_CONTROLLER

This template uses opacity, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="fresnel_settings" value="X Y Z" type="vector3"/>

opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_CONTROLLER:SELF_ILLUMINATION:VERTEX_COLOR

This template uses opacity, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<self_illumination_texture file="PATH TO LI TEXTURE"/>
<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="fresnel_settings" value="X Y Z" type="vector3"/>

opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_FADE

This template uses opacity, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="fresnel_settings" value="X Y Z" type="vector3"/>
<variable name="opacity_fade" value="X Y Z" type="vector3"/>

opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_FADE_TO_SOLID

This template uses opacity, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="fresnel_settings" value="X Y Z" type="vector3"/>
<variable name="opacity_fade_to_solid" value="X Y Z" type="vector3"/>

opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:SKINNED_2WEIGHTS

This template uses opacity, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="fresnel_settings" value="X Y Z" type="vector3"/>

opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS

This template uses opacity, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="fresnel_settings" value="X Y Z" type="vector3"/>

opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:VERTEX_COLOR

This template uses opacity, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="fresnel_settings" value="X Y Z" type="vector3"/>

opacity:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE

This template uses opacity, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>

opacity:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_CONTROLLER:VERTEX_COLOR

This template uses opacity, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>

opacity:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED

This template uses opacity, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>

opacity:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP

This template uses opacity, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

opacity:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_CONTROLLER:VERTEX_COLOR

This template uses opacity, reflects a cubemap, uses a texture, uses a normal map.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

opacity:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:OPACITY_CONTROLLER:OPACITY_FADE:VERTEX_COLOR

This template uses opacity, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="opacity_fade" value="X Y Z" type="vector3"/>

opacity:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:OPACITY_CONTROLLER:VERTEX_COLOR

This template uses opacity, reflects a cubemap, uses a texture.

Requires following variables in .material_config:

<reflection_texture file="PATH TO CUBEMAP TEXTURE" type="cubemap"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>

opacity:DIFFUSE_TEXTURE

This template uses opacity, uses a texture.

Requires following variables in .material_config:

<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>

opacity:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_CONTROLLER:OPACITY_UVANIM

This template uses opacity, uses a texture, uses a normal map.

Requires following variables in .material_config:

<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="uv_speed" value="X Y Z" type="vector3"/>

opacity:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_CONTROLLER:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM

This template uses opacity, uses a texture, uses a normal map.

Requires following variables in .material_config:

<self_illumination_texture file="PATH TO LI TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="uv_speed" value="X Y Z" type="vector3"/>

opacity:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_CONTROLLER:OPACITY_UVANIM:VERTEX_COLOR

This template uses opacity, uses a texture, uses a normal map.

Requires following variables in .material_config:

<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="uv_speed" value="X Y Z" type="vector3"/>

opacity:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_UVANIM

This template uses opacity, uses a texture, uses a normal map.

Requires following variables in .material_config:

<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="uv_speed" value="X Y Z" type="vector3"/>

opacity:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_UVANIM:VERTEX_COLOR

This template uses opacity, uses a texture, uses a normal map.

Requires following variables in .material_config:

<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<variable name="uv_speed" value="X Y Z" type="vector3"/>

opacity:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_CONTROLLER:OPACITY_UVANIM

This template uses opacity, uses a texture.

Requires following variables in .material_config:

<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="uv_speed" value="X Y Z" type="vector3"/>

opacity:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_UVANIM:SKINNED_1WEIGHT

This template uses opacity, uses a texture.

Requires following variables in .material_config:

<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="uv_speed" value="X Y Z" type="vector3"/>

opacity:DIFFUSE_TEXTURE:DOUBLE_SIDED:FPS:NORMALMAP

This template uses opacity, uses a texture, uses a normal map.

Requires following variables in .material_config:

<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

opacity:DIFFUSE_TEXTURE:INSTANCED

This template uses opacity, uses a texture.

Requires following variables in .material_config:

<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>

opacity:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP

This template uses opacity, uses a texture, uses a normal map.

Requires following variables in .material_config:

<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

opacity:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION

This template uses opacity, uses a texture.

Requires following variables in .material_config:

<self_illumination_texture file="PATH TO LI TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>

opacity:DIFFUSE_TEXTURE:NORMALMAP

This template uses opacity, uses a texture, uses a normal map.

Requires following variables in .material_config:

<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

opacity:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_CONTROLLER

This template uses opacity, uses a texture, uses a normal map.

Requires following variables in .material_config:

<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

opacity:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_CONTROLLER:VERTEX_COLOR

This template uses opacity, uses a texture, uses a normal map.

Requires following variables in .material_config:

<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

opacity:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR

This template uses opacity, uses a texture, uses a normal map.

Requires following variables in .material_config:

<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>

opacity:DIFFUSE_TEXTURE:OPACITY_CONTROLLER

This template uses opacity, uses a texture.

Requires following variables in .material_config:

<opacity_texture file="PATH TO OP TEXTURE"/>
<diffuse_texture file="PATH TO DF TEXTURE"/>

opacity:INSTANCED

This template uses opacity.

Requires following variables in .material_config:

<opacity_texture file="PATH TO OP TEXTURE"/>

opacity:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT

This template uses opacity.

Requires following variables in .material_config:

<self_illumination_texture file="PATH TO LI TEXTURE"/>
<opacity_texture file="PATH TO OP TEXTURE"/>

shadow_caster_only

This template is for shadow casting units.

No shader variables. This is probably a link to another template.

shadow_caster_only:ALPHA_MASKED

This template is for shadow casting units.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

shadow_caster_only:ALPHA_MASKED:EXTERNAL_ALPHA_REF

This template is for shadow casting units.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

shadow_caster_only:ALPHA_MASKED:EXTERNAL_ALPHA_REF:INSTANCED

This template is for shadow casting units.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<variable name="alpha_ref" value="X" type="scalar"/>

shadow_caster_only:ALPHA_MASKED:INSTANCED

This template is for shadow casting units.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>

shadow_caster_only:DOUBLE_SIDED

This template is for shadow casting units.

No shader variables. This is probably a link to another template.

shadow_caster_only:DOUBLE_SIDED:INSTANCED:VEGETATION_BENDING

This template is for shadow casting units.

Requires following variables in .material_config:

<variable name="speed" value="X" type="scalar"/>
<variable name="detail_settings" value="X Y Z" type="vector3"/>
<variable name="branch_settings" value="X Y Z" type="vector3"/>

shadow_caster_only:DOUBLE_SIDED:VEGETATION_BENDING

This template is for shadow casting units.

Requires following variables in .material_config:

<variable name="speed" value="X" type="scalar"/>
<variable name="detail_settings" value="X Y Z" type="vector3"/>
<variable name="branch_settings" value="X Y Z" type="vector3"/>

shadow_caster_only:INSTANCED

This template is for shadow casting units.

No shader variables. This is probably a link to another template.

shadow_caster_only:SKINNED_1WEIGHT

This template is for shadow casting units.

No shader variables. This is probably a link to another template.

shadow_caster_only:SKINNED_2WEIGHTS

This template is for shadow casting units.

No shader variables. This is probably a link to another template.

solid_mask

This template is for masks.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO MASK MATERIAL"/>
<material_texture file="PATH TO MASK PATTERN TEXTURE"/>
<variable name="tint_color_a" value="X Y Z" type="vector3"/>
<variable name="tint_color_b" value="X Y Z" type="vector3"/>
<variable name="material_amount" value="X" type="scalar"/>

solid_mask:DECAL_STICKER

This template is for masks.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<diffuse_layer3_texture/> ???
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO MASK MATERIAL"/>
<material_texture file="PATH TO MASK PATTERN TEXTURE"/>
<uv_scale/> ???
<uv_offset_rot/> ???
<variable name="tint_color_a" value="X Y Z" type="vector3"/>
<variable name="tint_color_b" value="X Y Z" type="vector3"/>
<variable name="material_amount" value="X" type="scalar"/>

solid_mask:DEPTH_SCALING

This template is for masks, drawn in front of everything.

Requires following variables in .material_config:

<diffuse_texture file="PATH TO DF TEXTURE"/>
<bump_normal_texture file="PATH TO NM TEXTURE"/>
<reflection_texture file="PATH TO MASK MATERIAL"/>
<material_texture file="PATH TO MASK PATTERN TEXTURE"/>
<variable name="tint_color_a" value="X Y Z" type="vector3"/>
<variable name="tint_color_b" value="X Y Z" type="vector3"/>
<variable name="material_amount" value="X" type="scalar"/>